Search Results

Search found 21148 results on 846 pages for 'void tan'.

Page 321/846 | < Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >

  • how to set the output image use com.android.camera.action.CROP

    - by adi.zean
    I have code to crop an image, like this : public void doCrop(){ Intent intent = new Intent("com.android.camera.action.CROP"); intent.setType("image/"); List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,0); int size = list.size(); if (size == 0 ){ Toast.makeText(this, "Cant find crop app").show(); return; } else{ intent.setData(selectImageUri); intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); intent.putExtra("aspectX", 1); intent.putExtra("aspectY", 1); intent.putExtra("scale", true); intent.putExtra("return-data", true); if (size == 1) { Intent i = new Intent(intent); ResolveInfo res = list.get(0); i.setComponent(new ComponentName(res.activityInfo.packageName, res.activityInfo.name)); startActivityForResult(i, CROP_RESULT); } } } public void onActivityResult (int requestCode, int resultCode, Intent dara){ if (resultCode == RESULT_OK){ if (requestCode == CROP_RESULT){ Bundle extras = data.getExtras(); if (extras != null){ bmp = extras.getParcelable("data"); } File f = new File(selectImageUri.getPath()); if (f.exists()) f.delete(); Intent inten3 = new Intent(this, tabActivity.class); startActivity(inten3); } } } from what i have read, the code intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); is use to set the resolution of crop result, but why i can't get the result image resolution higer than 300x300? when i set the intent.putExtra("outputX", 800); intent.putExtra("outputY", 800); the crop function has no result or crash, any idea for this situation? the log cat say "! ! ! FAILED BINDER TRANSACTION ! ! !

    Read the article

  • Timer Service in ejb 3.1 - schedule calling timeout problem

    - by Greg
    Hi Guys, I have created simple example with @Singleton, @Schedule and @Timeout annotations to try if they would solve my problem. The scenario is this: EJB calls 'check' function every 5 secconds, and if certain conditions are met it will create single action timer that would invoke some long running process in asynchronous fashion. (it's sort of queue implementation type of thing). It then continues to check, but as long as long running process is there it won't start another one. Below is the code I came up with, but this solution does not work, because it looks like asynchronous call I'm making is in fact blocking my @Schedule method. @Singleton @Startup public class GenerationQueue { private Logger logger = Logger.getLogger(GenerationQueue.class.getName()); private List<String> queue = new ArrayList<String>(); private boolean available = true; @Resource TimerService timerService; @Schedule(persistent=true, minute="*", second="*/5", hour="*") public void checkQueueState() { logger.log(Level.INFO,"Queue state check: "+available+" size: "+queue.size()+", "+new Date()); if (available) { timerService.createSingleActionTimer(new Date(), new TimerConfig(null, false)); } } @Timeout private void generateReport(Timer timer) { logger.info("!!--timeout invoked here "+new Date()); available = false; try { Thread.sleep(1000*60*2); // something that lasts for a bit } catch (Exception e) {} available = true; logger.info("New report generation complete"); } What am I missing here or should I try different aproach? Any ideas most welcome :) Testing with Glassfish 3.0.1 latest build - forgot to mention

    Read the article

  • Please critique this method

    - by Jakob
    Hi I've been looking around the net for some tab button close functionality, but all those solutions had some complicated eventhandler, and i wanted to try and keep it simple, but I might have broken good code ethics doing so, so please review this method and tell me what is wrong. public void AddCloseItem(string header, object content){ //Create tabitem with header and content StackPanel headerPanel = new StackPanel() { Orientation = Orientation.Horizontal, Height = 14}; headerPanel.Children.Add(new TextBlock() { Text = header }); Button closeBtn = new Button() { Content = new Image() { Source = new BitmapImage(new Uri("images/cross.png", UriKind.Relative)) }, Margin = new Thickness() { Left = 10 } }; headerPanel.Children.Add(closeBtn); TabItem newTabItem = new TabItem() { Header = headerPanel, Content = content }; //Add close button functionality closeBtn.Tag = newTabItem; closeBtn.Click += new RoutedEventHandler(closeBtn_Click); //Add item to list this.Add(newTabItem); } void closeBtn_Click(object sender, RoutedEventArgs e) { this.Remove((TabItem)((Button)sender).Tag); } So what I'm doing is storing the tabitem in the btn.Tag property, and then when the button is clicked i just remove the tabitem from my observablecollection, and the UI is updated appropriately. Am I using too much memory saving the tabitem to the Tag property?

    Read the article

  • how to play an audio soundclip when a nib is loaded - welcome screen - xcode

    - by Pavan
    I would like to do the following two things: 1) I would like to play an audio file qhen a nib is loaded 2) After that i would like to switch views when the audio file has finished playing. This will be easy as i just need to call the event that initiates the change of view by using the delegate method -(void) audioPlayerDidFinishPlaying{ //code to change view } I dont know how to to play the audio file when a nib is loaded. Using the AVFoundation framework, I tried doing the following after setting up the audio player and the variables associated with it in the appropriate places i wrote the following: - (void)viewDidLoad { [super viewDidLoad]; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"sound" ofType: @"mp3"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error:nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [player play]; } Although this does not play the file as the viewdidload method gets called before the nib is shown so the audio is never played or heard. What do i need to do so that i can play the audio file AFTER the nib has loaded and is shown on the screen? can someone please help me as ive been working on this for 3 hours now. Thanks in advance.

    Read the article

  • Java CountDownLatch used to wait for JFrame to dispose

    - by Brian
    I have referenced this previous question as well as other sources, but cannot get CountDownLatch to work correctly. Background: mainFrame creates new Frame called dataEntryFrame. When dataEntryFrame "Submit" button is clicked, record added to database and dataEntryFrame disposed. At this point, mainFrame should clear and reload a jList that shows all records. Issue: When dataEntryFrame loads, java freezes, dataEntryFrame components never load. I cannot get past this part... then, in the DataEntryFrame, CountDownLatch should only decrements after the submit button is clicked, successfully adds a record to a database table, and disposes itself. Or when the user clicks cancel... Code: From MainFrame CountDownLatch dataEntryDone = new CountDownLatch(1); DataEntryFrame f = new DataEntryFrame(dataEntryDone); Thread newThread = new Thread(f); newThread.start(); dataEntryDone.await(); Code: From DataEntryFrame public void run(){ initComponents(); loadOtherData(); this.setVisible(true); } void submit(){ addRecord(); this.dispose() dataEntryDone.countDown(); }

    Read the article

  • How to make safe frequent DataSource switches for AbstractRoutingDataSource?

    - by serg555
    I implemented Dynamic DataSource Routing for Spring+Hibernate according to this article. I have several databases with same structure and I need to select which db will run each specific query. Everything works fine on localhost, but I am worrying about how this will hold up in real web site environment. They are using some static context holder to determine which datasource to use: public class CustomerContextHolder { private static final ThreadLocal<CustomerType> contextHolder = new ThreadLocal<CustomerType>(); public static void setCustomerType(CustomerType customerType) { Assert.notNull(customerType, "customerType cannot be null"); contextHolder.set(customerType); } public static CustomerType getCustomerType() { return (CustomerType) contextHolder.get(); } public static void clearCustomerType() { contextHolder.remove(); } } It is wrapped inside some ThreadLocal container, but what exactly does that mean? What will happen when two web requests call this piece of code in parallel: CustomerContextHolder.setCustomerType(CustomerType.GOLD); //<another user will switch customer type here to CustomerType.SILVER in another request> List<Item> goldItems = catalog.getItems(); Is every web request wrapped into its own thread in Spring MVC? Will CustomerContextHolder.setCustomerType() changes be visible to other web users? My controllers have synchronizeOnSession=true. How to make sure that nobody else will switch datasource until I run required query for current user? Thanks.

    Read the article

  • Weird camera Intent behavior

    - by David Erosa
    Hi all. I'm invoking the MediaStore.ACTION_IMAGE_CAPTURE intent with the MediaStore.EXTRA_OUTPUT extra so that it does save the image to that file. On the onActivityResult I can check that the image is being saved in the intended file, which is correct. The weird thing is that anyhow, the image is also saved in a file named something like "/sdcard/Pictures/Camera/1298041488657.jpg" (epoch time in which the image was taken). I've checked the Camera app source (froyo-release branch) and I'm almost sure that the code path is correct and wouldn't have to save the image, but I'm a noob and I'm not completly sure. AFAIK, the image saving process starts with this callback (comments are mine): private final class JpegPictureCallback implements PictureCallback { ... public void onPictureTaken(...){ ... // This is where the image is passed back to the invoking activity. mImageCapture.storeImage(jpegData, camera, mLocation); ... public void storeImage(final byte[] data, android.hardware.Camera camera, Location loc) { if (!mIsImageCaptureIntent) { // Am i an intent? int degree = storeImage(data, loc); // THIS SHOULD NOT BE CALLED WITHIN THE CAPTURE INTENT!! ....... // An finally: private int storeImage(byte[] data, Location loc) { try { long dateTaken = System.currentTimeMillis(); String title = createName(dateTaken); String filename = title + ".jpg"; // Eureka, timestamp filename! ... So, I'm receiving the correct data, but it's also being saved in the "storeImage(data, loc);" method call, which should not be called... It'd not be a problem if I could get the newly created filename from the intent result data, but I can't. When I found this out, I found about 20 image files from my tests that I didn't know were on my sdcard :) I'm getting this behavior both with my Nexus One with Froyo and my Huawei U8110 with Eclair. Could please anyone enlight me? Thanks a lot.

    Read the article

  • volatile keyword seems to be useless?

    - by Finbarr
    import java.util.concurrent.CountDownLatch; import java.util.concurrent.atomic.AtomicInteger; public class Main implements Runnable { private final CountDownLatch cdl1 = new CountDownLatch(NUM_THREADS); private volatile int bar = 0; private AtomicInteger count = new AtomicInteger(0); private static final int NUM_THREADS = 25; public static void main(String[] args) { Main main = new Main(); for(int i = 0; i < NUM_THREADS; i++) new Thread(main).start(); } public void run() { int i = count.incrementAndGet(); cdl1.countDown(); try { cdl1.await(); } catch (InterruptedException e1) { e1.printStackTrace(); } bar = i; if(bar != i) System.out.println("Bar not equal to i"); else System.out.println("Bar equal to i"); } } Each Thread enters the run method and acquires a unique, thread confined, int variable i by getting a value from the AtomicInteger called count. Each Thread then awaits the CountDownLatch called cdl1 (when the last Thread reaches the latch, all Threads are released). When the latch is released each thread attempts to assign their confined i value to the shared, volatile, int called bar. I would expect every Thread except one to print out "Bar not equal to i", but every Thread prints "Bar equal to i". Eh, wtf does volatile actually do if not this?

    Read the article

  • C# 4.0 'dynamic' doesn't set ref/out arguments

    - by Buu Nguyen
    I'm experimenting with DynamicObject. One of the things I try to do is setting the values of ref/out arguments, as shown in the code below. However, I am not able to have the values of i and j in Main() set properly (even though they are set correctly in TryInvokeMember()). Does anyone know how to call a DynamicObject object with ref/out arguments and be able to retrieve the values set inside the method? class Program { static void Main(string[] args) { dynamic proxy = new Proxy(new Target()); int i = 10; int j = 20; proxy.Wrap(ref i, ref j); Console.WriteLine(i + ":" + j); // Print "10:20" while expect "20:10" } } class Proxy : DynamicObject { private readonly Target target; public Proxy(Target target) { this.target = target; } public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { int i = (int) args[0]; int j = (int) args[1]; target.Swap(ref i, ref j); args[0] = i; args[1] = j; result = null; return true; } } class Target { public void Swap(ref int i, ref int j) { int tmp = i; i = j; j = tmp; } }

    Read the article

  • MouseMotion Sensor Method Call

    - by user321894
    I have a soon-to-be due assignment due in computer science. I have encountered a problem, for which no matter how long I study the API's of the class and superclasses, I can not figure out. Suppose I wish to design a sort of "Breakout game" where the mouse motion controls the motion of a block that is used to bounce a ball, which then destroys multi colored bricks. How do you specifically make the block "listen" to the mouse? The below code is what I have attempted to achieve the desired results. /** Breakout Program*/ public class Breakout extends GraphicsProgram implements MouseMotionListener { ... /** The Paddle Itself */ private GRect paddle = new GRect(0, HEIGHT-PADDLEBOTTOM_OFFSET, PADDLEWIDTH, PADDLEHEIGHT); ... /** Run the Breakout program. */ public void run() { paddle.setFillColor(Color.BLACK); paddle.setFilled(true); add(paddle); paddle.addMouseListener(this); ... } /** Move the horizontal middle of the paddle to the x-coordinate of the mouse position - * -but keep the paddle completely on the board. */ public void mouseMoved(MouseEvent e) { GPoint p= new GPoint(e.getPoint()); double x = p.getX(); paddle.setLocation(x, HEIGHT-PADDLEBOTTOM_OFFSET); } } Any clarification on why/what I am doing incorrectly would be helpful, thanks.

    Read the article

  • Unit testing that an event is raised in C#, using reflection

    - by Thomas
    I want to test that setting a certain property (or more generally, executing some code) raises a certain event on my object. In that respect my problem is similar to http://stackoverflow.com/questions/248989/unit-testing-that-an-event-is-raised-in-c, but I need a lot of these tests and I hate boilerplate. So I'm looking for a more general solution, using reflection. Ideally, I would like to do something like this: [TestMethod] public void TestWidth() { MyClass myObject = new MyClass(); AssertRaisesEvent(() => { myObject.Width = 42; }, myObject, "WidthChanged"); } For the implementation of the AssertRaisesEvent, I've come this far: private void AssertRaisesEvent(Action action, object obj, string eventName) { EventInfo eventInfo = obj.GetType().GetEvent(eventName); int raisedCount = 0; Action incrementer = () => { ++raisedCount; }; Delegate handler = /* what goes here? */; eventInfo.AddEventHandler(obj, handler); action.Invoke(); eventInfo.RemoveEventHandler(obj, handler); Assert.AreEqual(1, raisedCount); } As you can see, my problem lies in creating a Delegate of the appropriate type for this event. The delegate should do nothing except invoke incrementer. Because of all the syntactic syrup in C#, my notion of how delegates and events really work is a bit hazy. How to do this?

    Read the article

  • From where starts the process' memory space and where does it end?

    - by nhaa123
    Hi, I'm trying to dump memory from my application where the variables lye. Here's the function: void MyDump(const void *m, unsigned int n) { const unsigned char *p = reinterpret_cast<const unsigned char *(m); char buffer[16]; unsigned int mod = 0; for (unsigned int i = 0; i < n; ++i, ++mod) { if (mod % 16 == 0) { mod = 0; std::cout << " | "; for (unsigned short j = 0; j < 16; ++j) { switch (buffer[j]) { case 0xa: case 0xb: case 0xd: case 0xe: case 0xf: std::cout << " "; break; default: std::cout << buffer[j]; } } std::cout << "\n0x" << std::setfill('0') << std::setw(8) << std::hex << (long)i << " | "; } buffer[i % 16] = p[i]; std::cout << std::setw(2) << std::hex << static_cast<unsigned int(p[i]) << " "; if (i % 4 == 0 && i != 1) std::cout << " "; } } Now, how can I know from which address starts my process memory space, where all the variables are stored? And how do I now, how long the area is? For instance: MyDump(0x0000 /* <-- Starts from here? */, 0x1000 /* <-- This much? */); Best regards, nhaa123

    Read the article

  • java - powermock whenNew doesnt seem to work, calls the actual constructor

    - by user1331243
    I have two final classes that are used in my unit test. I am trying to use whenNew on the constructor of a final class, but I see that it calls the actual constructor. The code is @PrepareForTest({A.class, B.class, Provider.class}) @Test public void testGetStatus() throws Exception { B b = mock(B.class); when(b.getStatus()).thenReturn(1); whenNew(B.class).withArguments(anyString()).thenReturn(b); Provider p = new Provider(); int val = p.getStatus(); assertTrue((val == 1)); } public class Provider { public int getStatus() { B b = new B("test"); return b.getStatus(); } } public final class A { private void init() { // ...do soemthing } private static A a; private A() { } public static A getInstance() { if (a == null) { a = new A(); a.init(); } return a; } } public final class B { public B() { } public B(String s) { this(A.getInstance(), s); } public B(A a, String s) { } public int getStatus() { return 0; } } On debug, I find that its the actual class B instance created and not the mock instance that is returned for new usage and assertion fails. Any pointers on how to get this working. Thanks

    Read the article

  • Netbeans with Oracle connection java.lang.ClassNotFoundException

    - by Attilah
    I use NetBeans 6.5 . When I try to run the following code : package com.afrikbrain.numeroteur16; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.util.logging.Level; import java.util.logging.Logger; /** * * @author */ public class NumeroteurTest { public NumeroteurTest() { } public void doIt() throws ClassNotFoundException{ try { Class.forName("oracle.jdbc.OracleDriver"); Connection connection = DriverManager.getConnection("jdbc:oracle:thin:@localhost:1521:XE","user","pwd"); String newNUMERO = new Numeroteur16("MATCLI", connection).numeroter(); System.out.println("NUMERO GENERE : "+newNUMERO.toString()); } catch (SQLException ex) { Logger.getLogger(NumeroteurTest.class.getName()).log(Level.SEVERE, null, ex); ex.printStackTrace(); } catch (NumException ex) { System.out.println(ex.getMessage()); ex.printStackTrace(); } } public static void main(String[] args){ try { new NumeroteurTest().doIt(); } catch (ClassNotFoundException ex) { Logger.getLogger(NumeroteurTest.class.getName()).log(Level.SEVERE, null, ex); System.out.println("Driver not found."); } } } when running it, I get this error : java.lang.ClassNotFoundException: oracle.jdbc.OracleDriver at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:169) at com.afrikbrain.numeroteur16.NumeroteurTest.doIt(NumeroteurTest.java:27) at com.afrikbrain.numeroteur16.NumeroteurTest.main(NumeroteurTest.java:45) Driver not found. how do I solve this problem ?

    Read the article

  • get html content of a page with Silverlight

    - by Yustme
    Hi, I'm trying to get the html content of a page using silverlight. Webresponse and request classes don't work in silverlight. I did some googling and I found something. This is what i tried: public partial class MainPage : UserControl { string result; WebClient client; public MainPage() { InitializeComponent(); this.result = string.Empty; this.client = new WebClient(); this.client.DownloadStringCompleted += ClientDownloadStringCompleted; } private void btn1_Click(object sender, RoutedEventArgs e) { string url = "http://www.nu.nl/feeds/rss/algemeen.rss"; this.client.DownloadStringAsync(new Uri(url, UriKind.Absolute)); if (this.result != string.Empty && this.result != null) { this.txbSummery.Text = this.result; } } private void ClientDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { this.result = e.Result; //handle the response. } } It gives me a runtime error after pressing the button: Microsoft JScript runtime error: Unhandled Error in Silverlight Application An exception occurred during the operation, making the result invalid. Check InnerException for exception details. at System.ComponentModel.AsyncCompletedEventArgs.RaiseExceptionIfNecessary() at System.Net.DownloadStringCompletedEventArgs.get_Result() at JWTG.MainPage.ClientDownloadStringCompleted(Object sender, DownloadStringCompletedEventArgs e) at System.Net.WebClient.OnDownloadStringCompleted(DownloadStringCompletedEventArgs e) at System.Net.WebClient.DownloadStringOperationCompleted(Object arg) I've tried numerous things but all failed. What am i missing? Or does anyone know how i could achieve this in a different way? Thanks in advance!

    Read the article

  • Stuck on Object scope in Java

    - by ivor
    Hello, I'm working my way through an exercise to understand Java, and basically I need to merge the functionality of two classes into one app. I'm stuck on one area though - the referencing of objects across classes. What I have done is set up a gui in one class (test1), and this has a textfield in ie. chatLine = new JTextField(); in another class(test2), I was planning on leaving all the functionality in there and referencing the various gui elements set up in test1 - like this test1.chatLine I understand this level of referencing, I tested this by setting up a test method in the test2 class public static void testpass() { test1.testfield.setText("hello"); } I'm trying to understand how to implement the more complex functionality in test2 class though, specifically this existing code; test1.chatLine.addActionListener(new ActionAdapter() { public void actionPerformed(ActionEvent e) { String s = Game.chatLine.getText(); if (!s.equals("")) { appendToChatBox("OUTGOING: " + s + "\n"); Game.chatLine.selectAll(); // Send the string sendString(s); } } }); This is the bit I'm stuck on, if I should be able to do this - as it's failing on the compile, can I add the actionadapter stuff to the gui element thats sat in test1, but do this from test2 - I'm wondering if I'm trying to do something that's not possible. Hope this makes sense, I'm pretty confused over this - I'm trying to understand how the scope and referencing works. Ideally what i'm trying to achieve is one class that has all the main stuff in, the gui etc, then all the related functionality in the other class, and target the first class's gui elements with the results etc. Any thoughts greatly appreciated.

    Read the article

  • JFrame that has multiple layers

    - by phunehehe
    Hello, I have a window that has two layers: a static background and a foreground that contains moving objects. My idea is to draw the background just once (because it's not going to change), so I make the changing panel transparent and add it on top of the static background. Here is the code for this: public static void main(String[] args) { JPanel changingPanel = new JPanel() { @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.RED); g.fillRect(100, 100, 100, 100); } }; changingPanel.setOpaque(false); JPanel staticPanel = new JPanel(); staticPanel.setBackground(Color.BLUE); staticPanel.setLayout(new BorderLayout()); staticPanel.add(changingPanel); JFrame frame = new JFrame(); frame.add(staticPanel); frame.setSize(800, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } This piece of code gives me the correct image I want, but every time I repaint changingPanel, staticPanel gets repainted as well (which is obviously against the whole idea of painting the static panel just once). Can somebody show me what's wrong? FYI I am using the javax.swing.Timer to recalculate and repaint the changing panel 24 times every second.

    Read the article

  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

    Read the article

  • Awkward looking uses of Contract.ValueAtReturn()

    - by devoured elysium
    I am designing a method that will add an element to an internal list. The structure of the class is something along the lines of: class MyCustomerDatabase { private IList<Customer> _customers = new List<Customer>(); public int NumberOfCustomers { get { return _customers; } } public void AddCustomer(Customer customer) { _customers.Add(customer); } } Now, I was thinking of adding a Contract.Ensures() about the size of the _customers growing by 1 with this call. The problem is that I end up with some weird looking code: public void AddCustomer(Customer customer) { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); _customers.Add(customer); numberOfCustomersAtReturn = NumberOfCustomers; } The main problem is that properties are in fact methods, so you can't just reference them direcly when using Contract.ValueAtReturn() as its only parameter accepts variables as out. The situation gets even odder if I want to achieve the same but this time with a method that should return a value: public int MyReturningMethod() { ... return abc(); //abc will add by one the number of customers in list } //gets converted to public int MyReturningMethod() { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); int returnValue = abc(); numberOfCustomersAtReturn = NumberOfCustomers; return returnValue; } This seems pretty clumsy :( Code Contracts should aim to get things clearer and this seems right the opposite. Am I doing something wrong? Thanks

    Read the article

  • Dynamically class creating by using Java Reflection, java.lang.ClassNotFoundException

    - by rubby
    Hi all; i want to use reflection in java, i want to do that third class will read the name of the class as String from console. Upon reading the name of the class, it will automatically and dynamically (!) generate that class and call its writeout method. If that class is not read from input, it will not be initialized. I wrote that codes but i am always taking to "java.lang.Class.Not.Found.Exception", and i don't know how i can fix it. Can anyone help me? class class3 { public Object dynamicsinif(String className, String fieldName, String value) throws Exception { Class cls = Class.forName(className,true,null); Object obj = cls.newInstance(); Field fld = cls.getField(fieldName); fld.set(obj, value); return obj; } public void writeout3() { System.out.println("class3"); } } public class Main { public static void main(String[] args) throws Exception { System.out.println("enter the class name : "); BufferedReader reader= new BufferedReader(new InputStreamReader(System.in)); String line=reader.readLine(); String x="Text1"; try{ class3 trycls=new class3(); Object gelen=trycls.dynamicsinif(line, x, "rubby"); Class yeni=(Class)gelen; System.out.println(yeni); }catch(ClassNotFoundException ex){ System.out.print(ex.toString()); } } }

    Read the article

  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

    Read the article

  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

    Read the article

  • How to determine if the camera button is half pressed

    - by Matthew
    I am creating a small test camera application, and I would like to be able to implement a feature that allows focus text bars to be present on the screen while the hardware camera button is pressed half way down. I created a camera_ButtonHalfPress event to perform the focus action, but I am unsure of how to toggle the text bars I would like to show on the screen accordingly. Essentially, my goal would be to show the text bars while the camera button is pressed half way down, and then remove them if the button is pressed all the way or the button is released before being pressed all the way down. The button being released is the part I am having trouble with. What I have is as follows: MainPage.xaml.cs private void camera_ButtonHalfPress(object sender, EventArgs e) { //camera.Focus(); // Show the focus brackets. focusBrackets.Visibility = Visibility.Visible; } } private void camera_ButtonFullPress(object sender, EventArgs e) { // Hide the focus brackets. focusBrackets.Visibility = Visibility.Collapsed; camera.CaptureImage(); } } Currently, if the the user decides to release the camera button before it is pressed all the way, the focus brackets persist on the screen. How might I fix this issue?

    Read the article

  • UIImagePickerController random behavior

    - by pion
    I have the following code snippets: @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } It works 80% of the time -- I could get the picture correctly. The problem is that it occasionally failed to take a picture. When tracing the code, I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. This is where it fails because it set nil to all ivars. What did I do wrong? Did I miss something so it behaves "randomly"? Thanks in advance for your help.

    Read the article

  • Database doesn't update using TransactionScope

    - by Dissonant
    I have a client trying to communicate with a WCF service in a transactional manner. The client passes some data to the service and the service adds the data to its database accordingly. For some reason, the new data the service submits to its database isn't being persisted. When I have a look at the table data in the Server Explorer no new rows are added... Relevant code snippets are below: Client static void Main() { MyServiceClient client = new MyServiceClient(); Console.WriteLine("Please enter your name:"); string name = Console.ReadLine(); Console.WriteLine("Please enter the amount:"); int amount = int.Parse(Console.ReadLine()); using (TransactionScope transaction = new TransactionScope(TransactionScopeOption.Required)) { client.SubmitData(amount, name); transaction.Complete(); } client.Close(); } Service Note: I'm using Entity Framework to persist objects to the database. [OperationBehavior(TransactionScopeRequired = true, TransactionAutoComplete = true)] public void SubmitData(int amount, string name) { DatabaseEntities db = new DatabaseEntities(); Payment payment = new Payment(); payment.Amount = amount; payment.Name = name; db.AddToPayment(payment); //add to Payment table db.SaveChanges(); db.Dispose(); } I'm guessing it has something to do with the TransactionScope being used in the client. I've tried all combinations of db.SaveChanges() and db.AcceptAllChanges() as well, but the new payment data just doesn't get added to the database!

    Read the article

< Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >