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  • Hello World!

    - by sravan.sarraju(at)oracle.com
    Finally managed to get some space to publish my first post. I’m a Fusion Apps Developer @ Oracle with a modest 3 yrs of exp. I love learning new technologies and digging into things which usually ppl ignore. Through this blog I wil try to share my leanings,observations, tips, workarounds etc. on topics ranging from Apps to ByteCode. Watch out for this space. Hope I wil be able to pull off an interesting blog.

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  • Client can't reach my production webserver. It's their ISP's fault, but now what?

    - by MikeN
    I have a customer in Michigan who can't access my production SaaS webserver that is hosted on Slicehost. All other companies across the US/Canada/Europe have no problem reaching the site. This problem is occuring intermittantly, and Slicehost customer service says it's a problem with the client's ISP. I got the IP address of my client, and ping'ing that IP address from my PROD server fails, but ping'ing the IP address from my dev box or our seperate blog server (also hosted on slicehost) works. How do I debug a problem like this? I asked the client to reach out to their local ISP and ask about this problem. A traceroute shows that the packets are getting stopped on a Comcast Michigan node which is the client's ISP. Is there anything I can do additionally to fix this problem for my client?

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  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • PHP/mail : server sends email originating from wrong domain

    - by Niro
    I have a Mediatemple dv (Plesk) server with two domains, each has static IP. I had domain1 as main domain and domain2 as secondary. When A PHP script from domain2 sends email the headers show the IP address of domain1 as the origin. Received: from domain2.com (domain1.com [70.ipof domain1]). I want only domain2 to be mentioned so I did the following: Changed server name to domain2.com made domain2.com the primary domain (about 30 hours ago) made fixed IP address of domain2.com the default address for the server. Still when the script sends emails I see the same info as above in the header. What do I need to do to make the email origin domain2.com?

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  • TXPAUSE : polite waiting for hardware transactional memory

    - by Dave
    Classic locks are an appropriate tool to prevent potentially conflicting operations A and B, invoked by different threads, from running at the same time. In a sense the locks cause either A to run before B or vice-versa. Similarly, we can replace the locks with hardware transactional memory, or use transactional lock elision to leverage potential disjoint access parallelism between A and B. But often we want A to wait until B has run. In a Pthreads environment we'd usually use locks in conjunction with condition variables to implement our "wait until" constraint. MONITOR-MWAIT is another way to wait for a memory location to change, but it only allows us to track one cache line and it's only available on x86. There's no similar "wait until" construct for hardware transactions. At the instruction-set level a simple way to express "wait until" in transactions would be to add a new TXPAUSE instruction that could be used within an active hardware transaction. TXPAUSE would politely stall the invoking thread, possibly surrendering or yielding compute resources, while at the same time continuing to track the transaction's address-set. Once a transaction has executed TXPAUSE it can only abort. Ideally that'd happen when some other thread modifies a variable that's in the transaction's read-set or write-set. And since we're aborting all writes would be discarded. In a sense this gives us multi-location MWAIT but with much more flexibility. We could also augment the TXPAUSE with a cycle-count bound to cap the time spent stalled. I should note that we can already enter a tight spin loop in a transaction to wait for updates to address-set to cause an abort. Assuming that the implementation monitors the address-set via cache-coherence probes, by waiting in this fashion we actually communicate via the probes, and not via memory values. That is the updating thread signals the waiter via probes instead of by traditional memory values. But TXPAUSE gives us a polite way to spin.

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  • Updated: NLB 2 Windows Server 2003 Servers - Looking to Hire SysAdmin to solve!

    - by Paul Hinett
    I need to configure windows NLB on 2 dedicated servers I have. My main machine has been running for some time, with several domain names pointing to the servers primary IP address. Both servers have 2 NIC's installed, and both have several secondary public IP addresses available if needed? What IP address would I use for the cluster IP, does this IP need to be added to the IP list of both public NIC's ip address list? What IP addresses do I use for the host's dedicated IP? Please help, this is driving me nuts...i've taken down the server twice on accident today! UPDATE: Looking to hire a windows SysAdmin to solve! I have updated my question, i would like to hire a trusted windows SysAdmin to take care of this for me, preferably today...can anyone help and provide some credentials please? Thank you in advance!

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  • Randomization of biomes

    - by user24527
    You know how in Minecraft, the World is ever-expanding and all the biomes are randomized? My generalized question is: In relation to a space simulation that is also ever-expanding as the player moves about the world, how would one go about programming this randomization in Java? My real question is: Could I get a simplified example broken down into these example classes: astroids (This would include how many astroids there are, their positioning in space, their size, how often the larger astroids occur, how close they are to each other, the limitations of how many of the large asteroids can be in one field, how often astroid fields are generated, etc.) star-types (size, color, type, how often they occur, where hey occur, etc.) inhabitable-planets (size, positioning, how often they're generated, where they are generated, etc.) This would be very helpful currently since I wish to make a simplified version of such a program.

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  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • package update in ubuntu on vitual box

    - by Ayusman
    while following one of the tutorials I needed to install a curl package. Here are my system configuration: Virtualbox 4.1 on Windows 7 64 bit. I have installed ubuntu 12.04 on the virtual box. When I try the following: sudo apt-get install curl I see the following errors: [sudo] password for userMe: Reading package lists... Done Building dependency tree Reading state information... Done Package curl is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'curl' has no installation candidate userMe@userMe-ubuntu:~$ When I try the same on a direct installation of ubuntu on a laptop (not a virtual machine) there is no problem. I am assuming this may be because of network settings. Please note that my work PC is in a corporate network and uses auto proxy settings (using a .pac file) for internet access etc. Any help will be appreciated.

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  • Routing between two VLANs on Single Dell 6200 Switch

    - by jenglee
    I want to be able to route between two vlans that I have created and I am not sure how to go about it. So I have created, VLAN 5 with IP Address 192.168.5.1/24 and VLAN 10 with IP Address 192.168.0.1/24 //main IP addresses that I use. How would I be able to get (for example) the IP Address 192.168.0.144 to see any ip addresses in 192.168.5.1/24? Also do you have to set a default gateway for each VLAN or do you set the default gateway for the switch.

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  • Public versus private inheritance when some of the parent's methods need to be exposed?

    - by Vorac
    Public inheritance means that all fields from the base class retain their declared visibility, while private means that they are forced to 'private' within the derived class's scope. What should be done if some of the parent's members (say, methods) need to be publicly exposed? I can think of two solution. Public inheritance somewhat breaks encapsulation. Furthermore, when you need to find out where is the method foo() defined, one needs to look at a chain of base classes. Private inheritance solves these problems, but introduces burden to write wrappers (more text). Which might be a good thing in the line of verbosity, but makes changes of interfaces incredibly cumbersome. What considerations am I missing? What constraints on the type of project are important? How to choose between the two (I am not even mentioning 'protected')? Note that I am targeting non-virtual methods. There isn't such a discussion for virtual methods (or is there).

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  • Mac OS X 10.6.5 and link-local addresses (169.254.x.x)

    - by WMR
    Starting with the latest update of Mac OS X (10.6.5) all Apple applications (Safari, Mail, iChat, etc.) don't connect to the internet anymore, if the assigned IP address is from the 169.254.0.0./16 range. This is not a routing problem, I can still ping any server I want, even connecting via command line tools works. I know this problem could easily be fixed by changing the IP address to a more common RFC1918 address (e.g. 192.168.0.0./16), but this is what the ISP assigns via DHCP and I am not sure I can convince them (Xplornet) to change that. So I am wondering if there's a (hidden?) setting that would convince Apple applications, that they are in fact still online.

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  • Translate along local axis

    - by Aaron
    I have an object with a position matrix and a rotation matrix (derived from a quaternion, but I digress). I'm able to translate this object along world-relative vectors, but I'm trying to figure out how to translate it along local-relative vectors. So if the object is tilted 45 degrees around its Z-axis the vector (1, 0, 0) would make it move to the upper right. For world-space translations I simply turn the movement vector into a matrix and multiply it by the position matrix: position_mat = translation_mat * position_mat. For local-space translations I'd think I'd have to use the rotation matrix into that formula, but I see the object spin around instead when I apply a translation over time no matter where I multiply the rotation matrix.

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  • Am I violating LSP if the condition can be checked?

    - by William
    This base class for some shapes I have in my game looks like this. Some of the shapes can be resized, some of them can not. private Shape shape; public virtual void SetSizeOfShape(int x, int y) { if (CanResize()){ shape.Width = x; shape.Height = y; } else { throw new Exception("You cannot resize this shape"); } } public virtual bool CanResize() { return true; } In a sub class of a shape that I don't ever want to resize I am overriding the CanResize() method so a piece of client code can check before calling the SetSizeOfShape() method. public override bool CanResize() { return false; } Here's how it might look in my client code: public void DoSomething(Shape s) { if(s.CanResize()){ s.SetSizeOfShape(50, 70); } } Is this violating LSP?

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  • Setting up a GUI-based libvirt VM

    - by LibertasMens
    I am attempting to create a virtual machine using libvirt that will have a GNOME GUI and remote accessibility. I have successfully set up the VM to run, but I am unable to access it remotely. The command issued to build the VM: sudo vmbuilder kvm ubuntu --suite=precise --flavour=generic --arch=amd64 --mirror=http://de.archive.ubuntu.com/ubuntu -o --libvirt=qemu:///system --part=/usr/xxxx/vmbuilder.partition --templates=/usr/xxxx/mytemplates --addpkg=nano --addpkg=unattended-upgrades --addpkg=acpid --firstboot=/usr/xxxx/boot.sh --cpus=2 --mem=4096--user=xxxx --name=xxxx --pass=xxxx --hostname=xxxx --bridge=br0 My intent is to have a virtual machine that my client can remotely access with a GUI.

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  • VMMap - awesome memory analysis tool

    VMMap is a process virtual and physical memory analysis utility. It shows a breakdown of a process's committed virtual memory types as well as the amount of physical memory (working set) assigned by the operating system to those types. Besides graphical representations of memory usage, VMMap also shows summary information and a detailed process memory map. Powerful filtering and refresh capabilities allow you to identify the sources of process memory usage and the memory cost of application features. Besides flexible views for analyzing live processes, VMMap supports the export of data in multiple forms, including a native format that preserves all the information so that you can load back in. It also includes command-line options that enable scripting scenarios. VMMap is the ideal tool for developers wanting to understand and optimize their application's memory resource usage. span.fullpost {display:none;}

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  • Is the tap-to-click issue solved

    - by AWE
    I'm just an average Joe when it comes to computing (maybe less then the average Joe) but I hate tap-to-click. In system and settings there is no touchpad tab? Is it true that this has been fixed? I'm using Dell inspiron N5110 xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] This is really strange because Dell is one of the top manufacturers in laptops and Ubuntu one of the top distros in Linux and Canonical claims that they are working closely with Dell.

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  • How do I create weapon attachments?

    - by Tron86
    My question is; I am developing a game for XNA and I am trying to create a weapon attachment for my player model. My player model loads the .md3 format and reads tags for attachment points. I am able to get the tag of my model's hand. And I am also able to get the tag of my weapon's handle. Each tag I am able to get the rotation and position of and this is how I am calculating it: Model.worldMatrix = Matrix.CreateScale(Model.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateRotationY(MathHelper.PiOver2); Pretty simple, the player model has a scale and its orientation(it loads on its side so I just use a 90 degree X axis rotation, and a Y axis rotation to face away from the camera). I then calculate the torso tag on the lower body, which gives me a local coordinate at the waist. Then I take that matrix and calculate the tag_weapon in the upper body. This gives me the hand position in local space. I also get the rotation matrix from that tag that I store for later use. All this seems to work fine. Now I move onto my weapon: Matrix weaponWorld = Matrix.CreateScale(CurrentWeapon.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * TagRotationMatrix * Matrix.CreateTranslation(HandTag.Position) * Matrix.CreateRotationY(PlayerRotation) * Matrix.CreateTranslation(CollisionBody.Position) * You may notice the weapon matrix gets rotated by 90 degress on the X axis as well. This is because they load in on their sides. Once again this seems pretty simple and follows the SRT order I keep reading about. My TagRotation matrix is the hand's rotation. HandTag.Position is its position in local space. CreateRotationY(PlayerRotation) is the player's rotation in world space, and the CollisionBody.Position is the player's world location. Everything seems to be in order, and almost works in game. However when the gun spawns and follows the player's hand it seems to be flipped on an axis every couple frames. Almost like the X or Y axis is being inversed then put right back. Its hard to explain and I am totally stumped. Even removing all my X axis fixes does nothing to solve the problem. Hopefully I explained everything enough as I am a bit new to this! Thanks!

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  • GlassFish 4.0 Virtualization Progress - VirtualBox

    - by alexismp
    Wouldn't it be nice if you could spawn GlassFish instances as VirtualBox virtual machines? Well now with early versions of GlassFish 4.0 you can! This page on the GlassFish Wiki documents the steps to get this to work. It walks you through the various VirtualBox (network and services) and GlassFish configuration steps including the creation of VDI templates (typically JeOS images) to finally create a virtual machine on the fly, as part of the typical GlassFish deployment process. The more general virtualization support in GlassFish is discussed in this other Wiki page. Earlier demonstrations of GlassFish.next prototypes or early milestone builds showed support for KVM, "laptop mode" and OVM as well as community involvement from Serli, speaking of which this slide-deck is a good summary of what we're trying to achieve in the GlassFish 4.0 IMS (IaaS Management Service).

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  • Have You Downloaded SQL Server 2012 Evaluation Edition? Why Not?!

    - by andyleonard
    I am installing SQL Server 2012 Evaluation Edition on a virtual machine as I type. You can do this. Here’s one way: Grab some virtual machine software. I like Oracle VirtualBox . It’s cool. It’s free. Install VirtualBox. Download the 180-day free trial of Windows Server 2008 R2 . Also cool. Also free. Once Windows Server 2008 R2 is downloaded, build a VirtualBox VM. Download and install SQL Server 2012 Evaluation Edition ! That’s all there is to it. You can get started today, no need to wait until...(read more)

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  • VMWare Player pauses often

    - by pascal
    I'm using a 64bit Windows 8 inside vmplayer, with 2 virtual processor cores, virtual hard disk resides on a fast local disc and is not preallocated; host CPU is Intel i7 3770, should be capable of hardware virtualisation but I don't know if VMWare uses it; NAT networking; Sound card connected, USB connected, accelerated 3D graphics (NVidia 313.30 on host) My problem is, that the VM often pauses for a few seconds, and then speeds up for a few seconds to reach real time again. Time in the VM actually moves faster after the pause, for example all animations using timers speed up. When running, the vmware-vmx process shows ~150% CPU usage in top, but 0% when pausing (and D state i.e. waiting for IO). iotop shows normal disk writes from vmware-vmx threads, but during pauses, the flush kernel thread uses 99%. Are there some options to try so that VMWare doesn't wait for IO? I've tried a few things available from the GUI but the issue never went away…

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  • VMMap - awesome memory analysis tool

    VMMap is a process virtual and physical memory analysis utility. It shows a breakdown of a process's committed virtual memory types as well as the amount of physical memory (working set) assigned by the operating system to those types. Besides graphical representations of memory usage, VMMap also shows summary information and a detailed process memory map. Powerful filtering and refresh capabilities allow you to identify the sources of process memory usage and the memory cost of application features. Besides flexible views for analyzing live processes, VMMap supports the export of data in multiple forms, including a native format that preserves all the information so that you can load back in. It also includes command-line options that enable scripting scenarios. VMMap is the ideal tool for developers wanting to understand and optimize their application's memory resource usage. span.fullpost {display:none;}

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  • Can connect to WAN via PC but router doesnt.

    - by user16877
    I have a very strange problem regarding the office network. We are currenltly in a executive suite and when i connect to wan via ethernet cable i get dhcp assigned IP address in my network config. I hooked up the linksys router to the wall expecting it to receive all the necessary ip info but that didnt work. So we have been assigned static ip address to put in to our router later but even with the static ip router doesnt seem to connect to internet. But using the same ip address and assigning to laptop works. I m very puzzled what might be the cause of this so any help is really appreciated.

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  • Bullet Physics implementing custom MotionState class

    - by Arosboro
    I'm trying to make my engine's camera a kinematic rigid body that can collide into other rigid bodies. I've overridden the btMotionState class and implemented setKinematicPos which updates the motion state's tranform. I use the overridden class when creating my kinematic body, but the collision detection fails. I'm doing this for fun trying to add collision detection and physics to Sean O' Neil's Procedural Universe I referred to the bullet wiki on MotionStates for my CPhysicsMotionState class. If it helps I can add the code for the Planetary rigid bodies, but I didn't want to clutter the post. Here is my motion state class: class CPhysicsMotionState: public btMotionState { protected: // This is the transform with position and rotation of the camera CSRTTransform* m_srtTransform; btTransform m_btPos1; public: CPhysicsMotionState(const btTransform &initialpos, CSRTTransform* srtTransform) { m_srtTransform = srtTransform; m_btPos1 = initialpos; } virtual ~CPhysicsMotionState() { // TODO Auto-generated destructor stub } virtual void getWorldTransform(btTransform &worldTrans) const { worldTrans = m_btPos1; } void setKinematicPos(btQuaternion &rot, btVector3 &pos) { m_btPos1.setRotation(rot); m_btPos1.setOrigin(pos); } virtual void setWorldTransform(const btTransform &worldTrans) { btQuaternion rot = worldTrans.getRotation(); btVector3 pos = worldTrans.getOrigin(); m_srtTransform->m_qRotate = CQuaternion(rot.x(), rot.y(), rot.z(), rot.w()); m_srtTransform->SetPosition(CVector(pos.x(), pos.y(), pos.z())); m_btPos1 = worldTrans; } }; I add a rigid body for the camera: // Create rigid body for camera btCollisionShape* cameraShape = new btSphereShape(btScalar(5.0f)); btTransform startTransform; startTransform.setIdentity(); // forgot to add this line CVector vCamera = m_srtCamera.GetPosition(); startTransform.setOrigin(btVector3(vCamera.x, vCamera.y, vCamera.z)); m_msCamera = new CPhysicsMotionState(startTransform, &m_srtCamera); btScalar tMass(80.7f); bool isDynamic = (tMass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) cameraShape->calculateLocalInertia(tMass,localInertia); btRigidBody::btRigidBodyConstructionInfo rbInfo(tMass, m_msCamera, cameraShape, localInertia); m_rigidBody = new btRigidBody(rbInfo); m_rigidBody->setCollisionFlags(m_rigidBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); m_rigidBody->setActivationState(DISABLE_DEACTIVATION); This is the code in Update() that runs each frame: CSRTTransform srtCamera = CCameraTask::GetPtr()->GetCamera(); Quaternion qRotate = srtCamera.m_qRotate; btQuaternion rot = btQuaternion(qRotate.x, qRotate.y, qRotate.z, qRotate.w); CVector vCamera = CCameraTask::GetPtr()->GetPosition(); btVector3 pos = btVector3(vCamera.x, vCamera.y, vCamera.z); CPhysicsMotionState* cameraMotionState = CCameraTask::GetPtr()->GetMotionState(); cameraMotionState->setKinematicPos(rot, pos);

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  • Ubuntu boots into terminal

    - by DKuntz2
    When I turn on my computer (a CR-48), I keep loading tty1. I have tried xstart, and all I get is: Fatal server error: Could not create lock file in /tmp/.tX0-lock When I attempted to make the directory (both sudo and not), I received these two errors: sudo: Can't open /var/lib/sudo/don/tty2: Read-only file system (I've gotten other tty's for different virtual terminals) mkdir: cannot create directory '/tmp/tX0-lock': Read-only file system Before I got to the only terminal state, I had the computer moving a few files from a network server to the computer, I put it to sleep without stopping the transfers, and started the computer again away from my home network, and attempted to stop the transfers, the computer than restarted. Running sudo reboot puts me right back in the virtual terminal, and I can't get into any sort of x application.

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