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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • How to make my sprite jump properly?

    - by Matthew Morgan
    I'm currently working on a 2D platformer in XNA. I have, however been having some trouble with creating a fully functional jumping algorithm. This is what I have so far: if (keystate.IsKeyDown(Keys.W)) if (onGround = true) //"onground" is true when the collision between the main sprite and the ground is detected { spritePosition.Y = velocity.Y = -5; } So, the problem I am now having is that as soon as the jump starts the variable "onGround" = false and the sprite is brought back the ground by the simple gravity I have implemented. The other problem I have is creating a limit to the height after which the sprite should automatically return to the ground. Any advice or suggestions would be greatly appreciated.

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  • Update problems due to "installation of packages from not authenticated sources" error

    - by Denis Hoss
    I have some problems updating my Ubuntu Requires installation of untrusted packages The action would require the installation of packages from not authenticated sources. cinnamon gir1.2-muffin-3.0 libgnome-keyring-common libgnome-keyring0 libmuffin0 muffin-common The downloads are from the Main server, the Source code under Ubuntu Software tab is marked Is there something I have missed? The output of sudo apt-get update is: W: GPG error: http://ppa.launchpad.net oneiric Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 6A9653F936FD5529 W: GPG error: http://ppa.launchpad.net oneiric Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY A777609328949509 W: Duplicate sources.list entry http://archive.canonical.com/ubuntu/ oneiric/partner i386 Packages (/var/lib/apt/lists/archive.canonical.com_ubuntu_dists_oneiric_partner_binary-i386_Packages)

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  • Will adding q&a help my site's rankings, and if so, what are the implications of a sub-domain for q&a rather than a path on the site? [closed]

    - by ElHaix
    Possible Duplicate: Subdomain versus subdirectory One of our web properties is doing quite well without any additional links being created on the site, and our link inventory is tightly managed - no user-generated links. To introduce a community aspect to the site, we want to implement a q&a forum. Once in place, new links will populate our link inventory with keywords that are not necessarily targeted to the site. With the q&a on a sub-domain, would that not affect the main site's rankings? What's the best approach for this?

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  • Switching hosting from Google Apps to GoDaddy

    - by Sahir M.
    I am in a pickle here. I just bought a hosting service from GoDaddy and I already have a domain registered with Google Apps. So I went into the domain control center from Google Apps and I changed the nameservers to point to GoDaddy's and then I deleted all the A records and also removed the www and main CNAME. Then I created an A record with host "@" which points to the IP address I got from GoDaddy (this is the server address I see under the category Server in the GoDaddy Hosting Control Center). Also, I see that in this domain center, the domain forwarding is set to forward to my address "www.domainsite.com". So right now when I go to my website I see the error "This website is temporarily unavailable, please try again later." Does anyone know how to set this up properly or know what problem I could be having? Thanks!

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  • Mastering the Art of SEO

    As the name indicates this article is based on one of the very advance concept nowadays which is none other than SEO which stands for Search engine Optimization. Some years back people were concerned only about the main problems or issues of a particular subject matter. But due to the advancements in technology and specifically internet, things have changed a lot. Now each matter is observed and analyzed very deeply and that is the reason that we are getting better results nowadays. One such thing, which has gained the status of universal fame as well, is internet.

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  • Open World Day 4

    - by Antony Reynolds
    A Day in the Life of an OpenWorld Attendee Part V Last day at OpenWorld.  The exhibits are closed, and the final few presentations are being given.  I spent much of the day meeting with customers to talk about SOA/OSB and Coherence.  Main event of the day was the farewell party which was loud and surprisingly well attended.  I was able to have lunch with Dave Felcey, Coherence PM, who has a great blog and is always ready to share his expertise with people. So that was OpenWOrld for another year.  I met a friend of a friend who attends OpenWorld every year and attends the Demo Grounds with a list of questions to ask people.  I think that illustrates the point that everyone approaches OpenWorld in a different way and looks to get different things from it.  For me OpenWorld is a great experience to feel the energy in Oracle and network with customers and partners.  Hope to see you there next year!

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  • bump mapping with 2 normal maps

    - by DorkMonstuh
    I was wondering if its actually possible to do bump mapping with 2 normal maps... I have tried doing it this way however I get a function overload on max and dot. uniform sampler2D n_mapTex; uniform sampler2D n_mapTex2; uniform sampler2D refTex; varying mediump vec2 TexCoord; varying mediump float vTime; void main() { mediump vec4 wave = texture2D(n_mapTex, TexCoord - vTime); mediump vec4 wave2 = texture2D(n_mapTex2, TexCoord + vTime); mediump vec4 bump = mix(wave2, wave, 0.5); //this extracts the normals from the combined normal maps mediump vec4 normal = normalize(bump.xyzw * 2.0 - 1.0); //determines light position mediump vec3 lightPos = normalize(vec3(0.0, 1.0, 3.0)); mediump float diffuse = max(dot(normal, lightPos),0.0); gl_FragColor = mix(texture2D(refTex, TexCoord), bump, 0.5); }

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  • Introducing the Hardware Sales Consultant (Presales) Team in Greece

    - by fboufis
    Hello World and welcome to the blog of the Oracle Hardware Presales Team in Athens.The team is responsible for a cluster of six (6) countries which includes Greece, Cyprus, Malta, The Former Yugoslav Republic of Macedonia, Albania and Kosovo.We handle the complete hardware & systems software portfolio, namely: Engineered Systems: Purpose-build and General-purpose solutions Servers: SPARC (M & T-Series) & x86 (X-Series) servers Operating Systems: Oracle Solaris & Oracle Linux Virtualization Technologies: Oracle VM, Solaris Zones & Dynamic Domains Storage: NAS (ZFSSA), SAN (Axiom) & Tape (StorageTek) Systems Software: High Availability (Solaris Cluster) & Systems Management (Ops Center) and a multitude of other products, all of which will be the main topic of our blog. We design and propose solutions based on these products and assist both customers and partners in integrating those solutions in existing datacenters.We will be happy to support you in your projects, provide information and discuss your business issues, so do not hesitate to contact us.Filippos Boufis – Oracle Hardware Principal Sales Consultant

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  • Getting the Dell XPS 16 Synaptics touchpad to work after hibernation

    - by Aron Rotteveel
    I am currently experimenting with using Ubuntu as a my main OS instead of Windows 7. So far, pretty much everything is working fine, except for an issue that I am having with my touchpad. I have a Dell XPS 16 (1640) with a Synaptics touchpad. It works out of the box, but it seems that it stops working after returning from hibernation mode. This problem has also been addressed in an earlier bug, but judging from this bugreport, it should be fixed by now. I am running the 2.6.35-23-generic-pae kernel. Any ideas?

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  • Even More Steroids for JEditorPane

    - by Geertjan
    Got some help from Ralph today and now the JEditorPane is as I want it, e.g., code folds are now supported once you click in the JEditorPane, though there are still some side effects, since this is not how anyone anticipated NetBeans editor APIs being used. But, so far, the side effects (e.g., now the hyperlinks work, but they open a new JavaScript file when you click on one of them, instead of jumping within the JEditorPane itself) are not so terrible. Error checking is also done now, which wasn't there before, i.e., red underlines and error annotations in the right margin. And maybe it's my imagination, but the editor feels a lot snappier, e.g., in code completion, than before. I've checked in the changes, they're all in this file: http://java.net/projects/nb-api-samples/sources/api-samples/content/versions/7.3/misc/CMSBackOffice2/CMSBackOffice2-editor/src/main/java/com/mycompany/cmsbackoffice2editor/GeneralTab.java

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  • Unrecognized Display

    - by Kevin
    I just installed a fresh copy of Ubuntu 12.04, and before I installed drivers, I was able to get my two monitor setup working just fine. However, after updating all my drivers and installing all the recommended software, my second display is no longer detected. My main display is called "Laptop" (which it was detected as the monitor name previously), but it is the only display listed. I tried to detect displays, nothing happened. The monitor is plugged in, and should be working fine - after all, it just was. How can I fix the problem of Ubuntu not listing my second monitor in the display settings?

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  • Website Ad Management tools

    - by vishnu
    Our company has a plan of buying a large number of cheap sites online as a part of marketing our main product. Currently there are a huge number of ads in those websites which are to be replaced with ours. Like Google Adsense , Clickbank etc. Is there a free, open source tool available online to replace these ads, track and manage them. I would like to discuss the feasibility of purchasing large number of sites for SEO and marketing. How easy is it going to manage these website.

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  • Getting SSL certificate for a sub-domain

    - by Hemant
    Our company owns a domain say www.mycompany.com. I understand that it is trivial to get an SSL certificate for above domain since we do have a website running on that address. We want a certificate for a subdomain say sub.mycompany.com. We intend to use this sub-domain in our organisation network only and have no plans to publish a public website on this subdomain. So the question is "Is it necessary to have a DNS entry for subdomain, resolving to our IP address and host some page on that address?" I hope proving that main domain is in our control, we can get an SSL certificate for sub domain also. Is it possible?

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  • What's the difference between the code inside a finally clause and the code located after catch clause?

    - by facebook-100005613813158
    My java code is just like below: public void check()throws MissingParamException{ ...... } public static void main(){ PrintWriter out = response.getWriter(); try { check(); } catch (MissingParamException e) { // TODO Auto-generated catch block out.println("message:"+e.getMessage()); e.printStackTrace(); out.close(); }finally{ out.close(); } //out.close(); } Then, my confusion is: what the difference if I put out.close() in a finally code block or if I just remove finally code block and put out.close() behind catch clause (which has been commented in the code). I know that in both ways, the out.close() will be executed because I know that whether the exception happened, the code behind the catch clause will always be executed.

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  • C# XNA Make rendered screen a texture2d

    - by redcodefinal
    I am working on a cool little city generator which makes cities in the isometric perspective. However, a problem arose where if the grid size was over a certain limit it would have awful lag. I found the main problem to be in the draw method. So I took the precautionary step of rendering only items that were onscreen. This fixed the lag but, not by much. The idea I have is to render the frame once and take a snapshot. Then, display that as a texture2d on screen. This way I don't have to render 1,000,000 objects every frame since they don't change anyways. TL;DR - I want to Take a snapshot of an already rendered frame Turn it into a Texture2D Render that to the screen instead of all the objects. Any help appreciated.

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  • Share links with <script src=""> SEO

    - by gansbrest
    Hi, I would like to create a share link to my website using javascript: script src="[url-to-my-script]" Basically the main idea behind this is to render HTML block with an image and link to the website. By using JavaScript approach I can control the look and feel of that link + potentially I could change the link html in the future without touching partner websites. The only potential problem I see with this approach is SEO. I'm not sure if google will be able to index that link to my website, since it's generated by javascript.

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  • Unable to Install Guard

    - by Dillmo
    I've seen Guard and it's usefulness in web development and would like to install it. Naturally, I expected to be able to use sudo gem install guard to do so (yes, it is a Ruby Gem). However the installation errors out. Here is what I'm getting: Building native extensions. This could take a while... ERROR: Error installing guard: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9.1 extconf.rb /usr/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require': cannot load such file -- mkmf (LoadError) from /usr/lib/ruby/1.9.1/rubygems/custom_require.rb:36:in `require' from extconf.rb:4:in `<main>' Gem files will remain installed in /var/lib/gems/1.9.1/gems/ffi-1.9.3 for inspection. Results logged to /var/lib/gems/1.9.1/gems/ffi-1.9.3/ext/ffi_c/gem_make.out Does anyone know how I can fix this? Thanks for any help.

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  • Is JQuery or Javascript are capable for image processing?

    - by adietan63
    My plan is to develop a web based application in the future. I think, i can named it "Booth Reservation System" for the Events companies here in our country. One of the main functionality of the system and the most tricky part/ difficult part is the user can upload a "floor plan"(the design of the area were the booth is located in any image format) then the user can select on the specific location on the floor plan to reserve the booth. Also, the user can create floor plan on the system as another functionality of the system. What do you think? What programming language that i can use to accomplished the system? thanks!

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  • OpenJDK 6 B27 Available

    - by user9158633
    On October 26, 2012 the source bundle for OpenJDK 6 b27 was published at http://download.java.net/openjdk/jdk6/. The main changes in b27 are the latest round of security updates and a number of other fixes. For more information see the detailed list of all the changes in OpenJDK 6 B27. Test Results: All the jdk regression tests run with  make test passed on linux_i586 cd jdk6 make make test Note: sun/tools/jinfo/Basic.sh test failed on linux_x64. For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file:  ProblemList.html in B27 |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his contributions to the project and Dave Katleman for his Release Engineering work.

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  • How access PhysicalMaterial from Actor Class?

    - by EmAdpres
    I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) // For Actors simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp) // Everything except Actors ( I guess) the first method, the function just give me the actor which I hit and my question is How I can get that actor's physical material by first parameter ( Other ), in order to make a proper react about it ( for example a proper Sound of collide ) ... A tricky (but hateful ) way which I knew works is, make a Trace from a little back of that actor to that actor, and use HitInfo parameter which include physical Material ! But there should be a more standard way !

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  • blurry images with mogrify & convert

    - by user140393
    Does anyone know why this image is so blurry? I did a convert from pdf to png and it turned out like that. Before deleting imagemagick and it's entire toolset from software-center most of my image programs were displaying like this image. Now for the most part it's just blurry, though a couple still display like that such as gimp. I am running in xfce maybe it's to do with the distribution enviornment. Main issue is the absurd blurriness. I reinstalled all additional packages that were available for imagemagick in the software-center I use convert *.pdf *.png & mogrify -format png *.pdf to convert Now on the other hand if I converted the file to djvu and converted that to a tif. The images have no problem converting. More so it does not generate an oversized tif file of around 25mb compared to 3mb with djvu which is super clear & no blurriness.

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  • What are the steps taken by this GLSL code?

    - by user827992
    1 void main(void) 2 { 3 vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0); 4 float dist_squared = dot(pos, pos); 5 6 gl_FragColor = (dist_squared < 400.0) 7 ? vec4(.90, .90, .90, 1.0) 8 : vec4(.20, .20, .40, 1.0); 9 } taken from http://people.freedesktop.org/~idr/OpenGL_tutorials/03-fragment-intro.html Now, this looks really trivial and simple, but my problem is with the mod function. This function is taking 2 vec2 as inputs but is supposed to take just 2 atomic arguments according to the official documentation, also this function makes an implicit use of the floor function that only accepts, again, 1 atomic argument. Can someone explain this to me step by step and point out what I'm not getting here? It's some kind of OpenGL trick? OpenGL Math trick? in the GLSL docs i always find and explicit reference to the type accepted by the function and vec2 it's not there.

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  • Is it bad form to stage a function's steps in intermediate variables (let bindings)?

    - by octopusgrabbus
    I find I tend to need intermediate variables. In Clojure that's in the form of let bindings, like cmp-result-1 and cmp-result-2 in the following function. (defn str-cmp "Takes two strings and compares them. Returns the string if a match; and nil if not." [str-1 str-2 start-pos substr-len] (let [cmp-result-1 (subs str-1 start-pos substr-len) cmp-result-2 (subs str-2 start-pos substr-len)] (compare cmp-result-1 cmp-result-2))) I could re-write this function without them, but to me, the function's purpose looks clearer. I tend to do this quite in a bit in my main, and that is primarily for debugging purposes, so I can pass a variable to print out intermediate output. Is this bad form, and, if so, why? Thanks.

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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