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  • Using Qt to read and parse html files with QWebKit?

    - by Alberto Toglia
    I would like to read and parse certain elements of html files but I'm not interested in rendering it in any way. Basically I would like to go through all my div tags and get some of its style attributes. This is what I've done so far: QWebPage page; QWebFrame * frame = page.mainFrame(); QUrl fileUrl("localFile.html"); frame->setUrl(fileUrl); QWebElement document = frame->documentElement(); QWebElementCollection elements = document.findAll("div"); foreach (QWebElement element, elements){ std::cout << element.attribute("style").toStdString() << std::endl; } Doesn't show anything. I'm somewhat confused if I could use webkits this way. P.D.: I'm using a filechooser to pick the local html root.

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  • I've only programmed in AS3; What's the easiest practice in Flash CS4 to create simple animations?

    - by Zando
    So I've been using Flash for awhile, but rarely ever use the authoring tool. I want to create a quick little slideshow in which a user clicks buttons, and assets on the screen fade in an out as you move from slide to slide. I don't want to do this programatically...what's the quickest route to go about doing this, with using some AS3 but primarily relying on CS4's authoring tools? I remember when I first learned flash, years ago, you placed elements on stage and stretched them out over multiple frames. That seems like a lot of work...I'd rather just have, say, 10 total frames, each frame being a step in the slideshow, and each click of the next button going to that next frame, with each frame having its own animations.

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  • Explain Python extensions multithreading

    - by Checkers
    Python interpreter has a Global Interpreter Lock, and it is my understanding that extensions must acquire it in a multi-threaded environment. But Boost.Python HOWTO page says the extension function must release the GIL and reacquire it on exit. I want to resist temptation to guess here, so I would like to know what should be GIL locking patterns in the following scenarios: Extension is called from python (presumably running in a python thread). And extension's background thread calls back into Py_* functions. And a final question is, why the linked document says the GIL should be released and re-acquired?

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  • CSS size transition to stay inside parent div

    - by IlyaD
    I want to have an image frame that when I hove over it the image inside will zoom in a little (I am using size transition), but the frame will stay the same size. What happens now that even if the frame has a fixed width and height it is stilled zoomed with the image HTML: <div class="img-wrapper"> <img class="thumbnail" src="http://placekitten.com/400/200"> </div> and CSS .img-wrapper { width: 400px; } .thumbnail { width: 400px; } .thumbnail { -webkit-transition: all 0.2s ease-out; -moz-transition: all 0.2s ease-out; transition: all 0.2s ease-out; } .thumbnail:hover { width: 500px; -webkit-transition: all 0.2s ease-out; -moz-transition: all 0.2s ease-out; transition: all 0.2s ease-out; } http://codepen.io/pen/KCJny

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  • How to save file using JFileChooser??

    - by Lokesh Kumar
    Hi, I have a method in my application called "Save as" which Saves the image of my application on computer my into a file. I used the JFileChooser to let the users choose their desired location for saving the file. The problem is unless user explicitly types in the file format, it saves the file with no extension. How can I have formats like jpg, png in the File Type drop down menu. and, how can i get extension from the File Type drop menu for saving my image file. ImageIO.write(image,extension,file);

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  • Programmatically generate video or animated GIF in Python?

    - by FogleBird
    I have a series of images that I want to create a video from. Ideally I could specify a frame duration for each frame but a fixed frame rate would be fine too. I'm doing this in wxPython, so I can render to a wxDC or I can save the images to files, like PNG. Is there a Python library that will allow me to create either a video (AVI, MPG, etc) or an animated GIF from these frames? Edit: I've already tried PIL and it doesn't seem to work. Can someone correct me with this conclusion or suggest another toolkit? This link seems to backup my conclusion regarding PIL: http://www.somethinkodd.com/oddthinking/2005/12/06/python-imaging-library-pil-and-animated-gifs/

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  • Google Wave as code repository and IDE?

    - by dehmann
    Is it possible to write a Google Wave plugin that turns it into an IDE for programming? With such an extension, Google Wave would be a replacement for Eclipse etc., and it would naturally be a code repository at the same time (replacing SVN, git, etc.). Users (programmers) would be able to create code files directly in Wave and add collaborators to do pair programming etc. The whole codebase would live in a Wave folder, and an extension would do the building and compiling on the fly. How would one go about writing such an extension?

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  • Using Tkinter in python to edit the title bar

    - by Dan
    I am trying to add a custom title to a window but I am having troubles with it. I know my code isn't right but when I run it, it creates 2 windows instead, one with just the title tk and another bigger window with "Simple Prog". How do I make it so that the tk window has the title "Simple Prog" instead of having a new additional window. I dont think I'm suppose to have the Tk() part because when i have that in my complete code, there's an error from tkinter import Tk, Button, Frame, Entry, END class ABC(Frame): def __init__(self,parent=None): Frame.__init__(self,parent) self.parent = parent self.pack() ABC.make_widgets(self) def make_widgets(self): self.root = Tk() self.root.title("Simple Prog")

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  • How to determine what the Seemingly Unrelated Regression error means in R

    - by user2154571
    I'm using the systemfit() function to conduct a seemingly unrelated regression and am getting the following error: Error in solve(sigma, tol = solvetol) : Lapack routine dsptrf returned error code 1 Yet, I'm unable to find the meaningful interpretation of what the error suggests is going on. Below is some simulated code that works to show what functions I'm using (the simulated code does not produce an error). Thanks for thoughts on this error. y <- sample(seq(1:4), 100, replace = TRUE) x1 <- sample(seq(0:1), 100, replace = TRUE) -1 x2 <- sample(seq(0:1), 100, replace = TRUE) - 1 x3 <- sample(seq(1:4), 100, replace = TRUE) frame <- as.data.frame(cbind(y,x1,x2, x3)) mod_1 <- y ~ x1 + x3 + x1:x3 mod_2 <- y ~ x2 + x3 + x2:x3 output <- systemfit(list(mod_1, mod_2), data = frame, method = "SUR")

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  • Visual Studio Extensions

    - by John Maloney
    I have a project that generates text (representing an interface and a class) based on metadata. I would like to take this generated code and insert it as a new class and interface directly into the currently opened solution under a specific project and directory. I will create the menu tool that will generate the class but what I don't know how to do is gain access to the following items from within my custom Visual Studio Extension: Iterate the current solution and find a project to dump the generated code into. Open a new file window within Visual Studio and inject the generated text that comes from my tool directly into that window. Create a new folder in a specific project within the current solution from within my custom extension. EDIT - To clarify I need to open a new file (e.g. Right Click on a Project - Add - New Class) and insert text into it from within my custom Visual Studio Extension. Thanks

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  • how to close ie8 tabs

    - by omair iqbal
    this code below is not closing tab in internet explorer 8 if i post wm_close command to Wnd it closes internet explorer but i want to close the current tab not entire 'ieframe' is FindWindowEX(Wnd , 0, 'Frame Tab', nil) supposed to retun handle to ie frame? if yes why is it not closing the current tab in internet explorer thanks in advance var Wnd,WndChild : hwnd; begin Wnd := FindWindow('IEFrame', nil); WndChild := FindWindowEX(Wnd , 0, 'Frame Tab', nil); postmessage(WndChild,wm_close,0,0); end;

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  • Remove JButton padding in MigLayout

    - by Indrek
    I have a small "popup" like this: But I don't want the padding around the button, I want it to be as small as it can be with the supplied text. btn.setMargin(new Insets(1, 1, 1, 1)); panel.add(lbl, "wrap"); panel.add(btn); frame.pack(); frame.setVisible(true); At least this doesn't work... Can this be achieved on MigLayout or should I use some other layout manager for this frame.

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  • Change compilation flags in Qt under Mac OS X?

    - by Lior
    I installed Qt for Mac, and am compiling my Qt project after adding in the .Pro file CONFIG(release, debug|release):QMAKE_CXXFLAGS += -O3 -fomit-frame-pointer to optimize for speed. However, I always see that the command where g++ is ran, includes -Os, which optimizes for size. I would like to remove it. I tried several approaches, like CONFIG(release, debug|release):QMAKE_CFLAGS_RELEASE -= -Os CONFIG(release, debug|release):QMAKE_CXXFLAGS -= -Os and CONFIG(release, debug|release):QMAKE_CXXFLAGS = -O3 -fomit-frame-pointer CONFIG(release, debug|release):QMAKE_CFLAGS_RELEASE = -O3 -fomit-frame-pointer (no +) But nothing. -Os ALWAYS appear. How do I change this? I found the qmake.conf file under /usr/local/QT4.5/mkspecs. It includes a mac-g++.conf file, but I cannot change it, and chmod doesn't work: chmod: mac-g++.conf: Operation not permitted Any ideas?

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  • Creating a dynamic (video) Overlay on Google Maps on Android 2.1

    - by Soumya
    I'm trying to create a map overlay for displaying a video stream (MJPEG) on top of a Mapview. Currently I've a standalone activity that creates a data thread for fetching MJPEG video frames. I'm using a handler to send a frame (as a Bitmap) from the data thread to the main activity which then updates the UI. I'm not sure how I can implement "refresh" for updating my "overlayed" video stream. EDIT: What I mean by "refresh" is - how can I update the video portion (not the mapview) of my UI whenever I get a new video frame. I plan to paint the video frame (bitmap) in the "draw method" of my implementation of the Overlay subclass. But the "draw" method is not invoked by me directly. Thanks.

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  • Why does this window object not have the eval function?

    - by Motti
    I ran into an interesting (?) problem in the YUI rich edit demo on IE. When looking at the window object for the content editable frame used as the browser I see that the eval function is undefined (by running the following). javascript:alert(document.getElementById("editor_editor").contentWindow.eval) This only happens on IE (I checked on IE6 and IE8), and it doesn't happen on Firefox or Chrome. All the other window functions and properties seem to be in order, now I realise that eval is not really defined on the window but on the global object but my understanding was that in browsers the window is the global object (also eval does appear on all other windows so why not on this one?). Does anyone know if this is a know bug/limitation in IE and how I can get to eval in the context of the global object of this frame? (I need the side effects to be available to anything running from within this frame).

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  • Help with game development. Render loop?

    - by John
    Hello, I'm working on a simple game, this is my first game project. Most of the samples I find have a Render Loop where all the game logic is made too and I just don't like this. Let's say I have a ball with X=0, and a wall in X=10 and in a slow machine, the first loop places the ball in X=7 and in a second loop, it places the ball in X=14. It would just crash the game! Is this "render loop" the right way to make games? Should I write code to check for things like this in every frame? Example, new frame X=14, last frame have X=7, so I should check if there's anything from X=7 to X=14?? I was thinking that I should have a separated thread for the game logic and in the render loop, I should just "take a snapshot" of the current game logic and display that, no? How do you guys, experienced game developers work around this? thanks!

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • iPhone status bar orientation with opengl

    - by sfider
    I have opengl only view that displays in portrait and landscape mode using projection matrix (view's transformation is identity all the time). I need to show status bar with proper orientation. I do this by setting status bar orientation property in UIApplication and changing frame of opengl view so the view won't go under status bar. When I change from landscape to portrait (landscape is the initial state) view's frame is set to (0, 20, 320, 460) and stays like this. However view appears to be translated by (-10, -10). It seems that I did change the size of view but couldn't move it. Weird things are: initialy view is full screen, I change it to (0, 0, 300, 480) (landscape with status bar) and it works then, it doesn't work when I try to chenge it for the second time (portrait with status bar) frame property of the view shows that view is placed correctly Any thoughts on what can by the problem?

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  • Regular Expressions, Checking for a range of occurrences

    - by gmcalab
    I have a phone number I want to match against a regular expression. The format of the phone number must match this: (123) 123-4567 x12345 The extension is optional. Also the extension must contain 1-5 numbers. Below is a regular expression I wrote that works. ^\(\d{3}\) \d{3}-\d{4}( x\d\d?\d?\d?\d?)?$ I was wondering if there is a better way to check for the extension instead of x\d\d?\d?\d?\d? Can I say 1-5 occurrences of \d instead of the above some how ?

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  • How to resize UILabel text after zooming UIScrollview zoomable

    - by netadictos
    I have an UIScrollview that is zoomable, the subview is one UIView (viewTexto) that contains an UILabel inside (messageLabel). This is the code - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollViewtmp{ return viewTexto; } -(void)scrollViewDidEndZooming:(UIScrollView *)scrollViewtmp withView:(UIView *)view atScale:(float)scale{ messageLabel.contentScaleFactor=scale; [scrollView setContentSize:CGSizeMake(scrollView.frame.size.width, messageLabel.frame.origin.y + messageLabel.frame.size.heightt)]; } With this code I can zoom, and the text is not blurry, there is no horizontal scroll but the size of the UILabel continues to be too large, so it is cut. I need that the width of the UILabel adopts to the scrollView width again as at the beginning. I have read any question about UIScrollViews in SO and having found exactly what I need.

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  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

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  • How to attach a sample grabber to the playcap sdk sample

    - by Mr Bell
    I want to get access to a webcam's frame image data so I can composite it with some other data. The playcap sample in the windows sdk directshow folder can show you a window streaming the webcam, but doesn't demonstrate access to the bytes. Someone mentioned that I could use a samplegrabber filter attached to a null rendered to gain access to the frame data. Unfortunately I haven't the first clue how to do this. How can I modify the playcap sample to attach a sample grabber and access the frame bytes? visual studio 2008 c++

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  • problem with jtabbedpane in java..

    - by mani
    hai, is it possible to loading of tabs in jtabedpane dyanamically in java.. that means i have frame that consinting of one tabbedpane.. in that i have 10 tabs and in each tab consting of another tabbedpane and in that each tabbedpane has 4 tabs and each tab consisting buttons and textfields...... when i login into my project the next frame takes more time to visible.... this is happens why because i have more tabbedpanes in my frame so that it takes the lot's of time to visible.. my question is.. is it possible to load tabs content dynamically when i click the tab in tabbedpane..... or is it possible to load tabbedpanes fastly......????????

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  • is there any IIS setting require for url rewriting?

    - by Samir
    Hello, i have used URL rewriting using global.asax file. url rewriting is working file on local machine but when i made it online its not working. void Application_BeginRequest(Object sender, EventArgs e) { var extension = Path.GetExtension(Request.PhysicalPath).ToLower(); if (File.Exists(Request.PhysicalPath)) { if (extension == ".html") { Response.WriteFile(Request.PhysicalPath); Response.End(); } return; } var path = Request.Path; if (!Context.Items.Contains("ORIGINAL_REQUEST")) Context.Items.Add("ORIGINAL_REQUEST", path); if (extension == ".html") { var resource = UrlRewriting.FindRequestedResource(); var command = UrlRewriting.GetExecutionPath(resource); Context.RewritePath(command, true); } } url is:ind205.cfmdeveloper.com when you click on about us ,demo,advertise page it will not display. so please let me know is there any IIS setting require, reply me soon thanks Samir

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  • How do I replace colours in a movieclip?

    - by Oli
    I am trying to take a movieclip of a character and change the colour of their clothes. The character is comprised of vectors. So far I have semi-sucessfully used this method: stop the movieclip take the bitmap data from the current frame use threshold to replace the colour store the resulting bitmap data in an array add an onenterframe function - clear the current frame and add the bitmap data from the processed data in the array So - this works pretty well. Each frame is only processed once at the beginning and then the write to the movieclip is very quick. However! As the replacement is being performed on a bitmap there is an amount of aliasing that takes place to remove jaggies/pixelation. This produces colours that are not matched using threshold. So the main colour is replaced correctly but it is surrounded by a halo of mixed colours :( I am sure there should be a better way to do this. Any ideas or answers would be greatly apreciated - Thanks.

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