Search Results

Search found 13206 results on 529 pages for 'performance measurement'.

Page 326/529 | < Previous Page | 322 323 324 325 326 327 328 329 330 331 332 333  | Next Page >

  • ADOdb Lite versus MySqli

    - by Sofyan
    Hello, I am working an a project to build an arcade site with PHP. I am considering using ADOdb Lite or MySqli. Which one is better for performance, speed and security? Thanks,

    Read the article

  • Thread vs async execution. What's different?

    - by Eonil
    I believed any kind of asynchronous execution makes a thread in invisible area. But if so, Async codes does not offer any performance gain than threaded codes. But I can't understand why so many developers are making many features async form. Could you explain about difference and cost of them?

    Read the article

  • Memcached Latency in Amazon EC2

    - by user365941
    Hi, I am planning to use Amazon EC2 host only for MemCache.My web application ll be residing on shared hosted server and will be communicating to Ec2 for querying Memcache. How would be the performance of this setup. Regards, Mugil.

    Read the article

  • How to extract keywords from a body of text in PHP

    - by Akeem
    Currently I'm leveraging http://developer.yahoo.com/search/content/V1/termExtraction.html which isn't ideal for performance and quality reasons. Before I embark on spending time on writing a system I wanted to see if there are any other available options that can do the trick.

    Read the article

  • How can I created PDF output from rrdcgi?

    - by Octopus
    I have created a rrdcgi script to display information about the system performance with graphs. Now I would like to add an option for the users to create PDF on the fly with the details on current page (images and information) and header and footer. I also want the generated PDF files to be saved in some location so that that can be easily accessed next time. Is this possible to do with rrdcgi or any perl code would be really appreciated. I need this options

    Read the article

  • Which flash server i should use for flash chat with a lot of instant users?

    - by Almas Adilbek
    I'm currently developing flash chat for social networking websites like facebook. Actually i want to develope flash chat in this game. Chat would have a lot of instant active users. So that, i need to know which flash servers i should use, is there any free ones that are pretty good for such high performance needs? I've found ElectroServer4 Professional. Is it enough for my task? Thank you

    Read the article

  • How to pick a chunksize for python multiprocessing with large datasets

    - by Sandro
    I am attempting to to use python to gain some performance on a task that can be highly parallelized using http://docs.python.org/library/multiprocessing. When looking at their library they say to use chunk size for very long iterables. Now, my iterable is not long, one of the dicts that it contains is huge: ~100000 entries, with tuples as keys and numpy arrays for values. How would I set the chunksize to handle this and how can I transfer this data quickly? Thank you.

    Read the article

  • swing gui improving

    - by radi
    hi all , i am looking for some methods to improve swing gui for example i want to know about new components libraries , new methods to enhance swing performance , new methods to add special effect to swing gui and new plaf for swing . please i want to know how to use this topics and where to find some tutorials about it . thanks.

    Read the article

  • Which type of design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English. EDITED: Asking for multiple patterns.

    Read the article

  • Can I run a 64-bit VMWare image on a 32-bit machine?

    - by John Sibly
    Can I run a 64-bit VMWare image on a 32-bit machine? I've Googled this but there doesn't seem to be a conclusive answer. I know that it would have to be completely emulated and would run like a dog - but slow performance isn't necessarily an issue as I'm just interested in testing some of my background services code on 64-bit platforms.

    Read the article

  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

    Read the article

  • Multi-threaded Pooled Allocators

    - by Darren Engwirda
    I'm having some issues using pooled memory allocators for std::list objects in a multi-threaded application. The part of the code I'm concerned with runs each thread function in isolation (i.e. there is no communication or synchronization between threads) and therefore I'd like to setup separate memory pools for each thread, where each pool is not thread-safe (and hence fast). I've tried using a shared thread-safe singleton memory pool and found the performance to be poor, as expected. This is a heavily simplified version of the type of thing I'm trying to do. A lot has been included in a pseudo-code kind of way, sorry if it's confusing. /* The thread functor - one instance of MAKE_QUADTREE created for each thread */ class make_quadtree { private: /* A non-thread-safe memory pool for int linked list items, let's say that it's * something along the lines of BOOST::OBJECT_POOL */ pooled_allocator<int> item_pool; /* The problem! - a local class that would be constructed within each std::list as the * allocator but really just delegates to ITEM_POOL */ class local_alloc { public : //!! I understand that I can't access ITEM_POOL from within a nested class like //!! this, that's really my question - can I get something along these lines to //!! work?? pointer allocate (size_t n) { return ( item_pool.allocate(n) ); } }; public : make_quadtree (): item_pool() // only construct 1 instance of ITEM_POOL per // MAKE_QUADTREE object { /* The kind of data structures - vectors of linked lists * The idea is that all of the linked lists should share a local pooled allocator */ std::vector<std::list<int, local_alloc>> lists; /* The actual operations - too complicated to show, but in general: * * - The vector LISTS is grown as a quadtree is built, it's size is the number of * quadtree "boxes" * * - Each element of LISTS (each linked list) represents the ID's of items * contained within each quadtree box (say they're xy points), as the quadtree * is grown a lot of ID pop/push-ing between lists occurs, hence the memory pool * is important for performance */ } }; So really my problem is that I'd like to have one memory pool instance per thread functor instance, but within each thread functor share the pool between multiple std::list objects.

    Read the article

  • Is PyOpenGL a good place to start learning opengl programing?

    - by Isaiah
    I want to start learning OpenGL but I don't really want to have to learn another language to do it. I already am pretty proficient in python and enjoy the language. I just want to know how close it is to the regular api? Will I be able to pretty easily follow tutorials and books without too much trouble? I know C++ gives better performance, but for just learning can I go wrong with PyOpenGL? Thanks alot

    Read the article

  • Better way to ignore exception type: multiple catch block vs. type querying

    - by HuBeZa
    There are situations that we like to ignore a specific exception type (commonly ObjectDisposedException). It can be achieved with those two methods: try { // code that throws error here: } catch (SpecificException) { /*ignore this*/ } catch (Exception ex) { // Handle exception, write to log... } or try { // code that throws error here: } catch (Exception ex) { if (ex is SpecificException) { /*ignore this*/ } else { // Handle exception, write to log... } } What are the pros and cons of this two methods (regarding performance, readability, etc.)?

    Read the article

  • What is the best way to scale images in Java?

    - by Peter Kelley
    I have a web application written in Java (Spring, Hibernate/JPA, Struts2) where users can upload images and store them in the file system. I would like to scale those images so that they are of a consistent size for display on the site. What libraries or built in functions will offer the best results? I will consider the following criteria in making my decision (in this order): Free/Open Source (essential) Easy to implement Quality of results Performance Size of executable

    Read the article

  • Java equivalent of C++ std::map?

    - by Rudiger
    I'm looking for a Java class with the characteristics of C++ std::map's usual implementation (as I understand it, a self-balancing binary search tree): O(log n) performance for insertion/removal/search Each element is composed of a unique key and a mapped value Keys follow a strict weak ordering I'm looking for implementations with open source or design documents; I'll probably end up rolling my own support for primitive keys/values. This question's style is similar to: Java equivalent of std::deque, whose answer was "ArrayDeque from Primitive Collections for Java".

    Read the article

  • Alternative to Firebug for Firefox?

    - by Geuis
    The latest versions of Firebug in Firefox feel like they've been regressing. Performance is abysmal. This is a common complaint amongs everyone on my team, and increasingly among many other web developers online. Are there any alternative extensions for Firefox that gives similar functionality(DOM inspector, Net tab, console)?

    Read the article

< Previous Page | 322 323 324 325 326 327 328 329 330 331 332 333  | Next Page >