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  • Algorithm for optimal combination of two variables

    - by AlanChavez
    I'm looking for an algorithm that would be able to determine the optimal combination of two variables, but I'm not sure where to start looking. For example, if I have 10,000 rows in a database and each row contains price, and square feet is there any algorithm out there that will be able to determine what combination of price and sq ft is optimal. I know this is vague, but I assume is along the lines of Fuzzy logic and fuzzy sets, but I'm not sure and I'd like to start digging in the right field to see if I can come up with something that solves my problem.

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  • Should I drawing directly on CCLayer or CCSprite?

    - by einverne
    Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an animation in the first square and let the second one draw lines with user touch. Now these two squares are CCSprite. And I can draw dots in the second one on the CCLayer. But I am little confused that I should draw lines on the Sprite or on the Layer. Or are there other ways to organize the code?

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  • Drawing Transparency in XNA 4.0

    - by dpaz
    Using C# (VS2010) with XNA 4.0, I have a terrain layer (RenderTarget2D) in a 2D side-scroller. My visual system tracks updates to redraw individual tiles, but I am having trouble finding a way to clear out the rectangle where the tile will be drawn, which I must do because A) there may no longer be a tile or B) the tile may itself contain transparency. How can I draw a rectangle of transparency onto an existing RenderTarget2D? I essentially want to clear just that rectangular portion of it. My Google searches have not yielded anything relevant.

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  • Choices in Architecture, Design, Algorithms, Data Structures for effective RDF Reasoning and Querying in a Big Data Environment [on hold]

    - by user2891213
    As part of my academic project I would like to know what choices in Architecture, Design, Algorithms, Data Structures do we need in order to provide effective and efficient RDF Reasoning and Querying in a Big Data Environment. Basically I want to get info regarding below points: What are the Systems and Software to get appropriate Architecture? What kind of API layer(s) would we need on top of the Big Data stores, to make this possible? The Indexing structures we will need. The appropriate Algorithms, and appropriate Algorithms for Query Planning across Big Data stores. The Performance Analysis and Cost Models we will need to justify the design decisions we have made along the way. Can anyone please provide pointers.. Thanks, David

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  • Why creating a new MDX language instead of extending SQL?

    - by DReispt
    I have a long experience with SQL, but recently began working with datawarehouse and OLAP technologies: building fact and dimension tables, that then are queried using MDX (MultiDimensional eXpressions). The problem is that MDX works with a completely different logic compared to SQL, and it's a whole new learning curve even for someone with a strong SQL background. Yes, MDX allows you to do things that would be hard or almost impossible with plain SQL. But sometimes it's frustrating to be hours around an MDX to do something you know you could achieve in minutes using SQL (ok, you can tell me to RTFM ...). But why go on to the trouble of creating a new completely different language when you could build on SQL, extend it to add the features needed by OLAP applications?

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • Architecting persistence (and other internal systems). Interfaces, composition, pure inheritance or centralization?

    - by Vandell
    Suppose that you need to implement persistence, I think that you're generally limited to four options (correct me if I'm wrong, please) Each persistant class: Should implement an interface (IPersistent) Contains a 'persist-me' object that is a specialized object (or class) that's made only to be used the class that contains it. Inherit from Persistent (a base class) Or you can create a gigantic class (or package) called Database and make your persistence logic there. What are the advantages and problems that can come from each of one? In a small (5kloc) and algorithmically (or organisationally) simple app what is probably the best option?

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  • Playing a sound on collision?

    - by Eric McLoughlin
    I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself holds a reference back to it's owner. When an entity collides with another entity, the Collided(Entity other) method is called on both. What I'm trying to do now is to play a sound when both entities colliding are of a certain subclass. I'm not sure how to do that. I could do it in the Collided method, but then the sound would be played two times at the same time, since the method was called on both entities. How do you suggest I do this?

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  • Building an instance system.

    - by Kyle C
    I am looking into how to design an instance system for the game I am working on. I have always wondered how these are created in games like World of Warcraft, where instances == dungeons/raids/etc). Areas that are separated from players other than those in your group, but have specific logic to them. Specifically how can you reuse your existing code base and not have a bunch of checks everywhere ? if (isInstance) do x; else do y; I don't know if this will make too much of a difference on any answers, but we're using a pretty classic "Object as pure aggregation" component system for our entities.

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  • Is the "impossible object" possible in computer graphics?

    - by CPP_Person
    This may be a silly question but I want to know the answer to it. I saw this thing called the "impossible object", while they're many different images of this online, it's suppost to be impossible geometry. Here is an example: Now as far as logic goes, I know you don't have to obey it in games, such as a flying cow, or an impossible object. So that's out of the way, but what stands in my way is whether or not there is a way to draw this onto a 3D scene. Like is there a way to represent it as a 3D object? Thanks!

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  • How to remove "Search and launch"?

    - by user38489
    Is it possible to remove the "Search and launch" whateveritis from my "desktop"? I've actually tried both Desktop and Netbook modes, but it stays there in both of them. I'm not afraid of editing files in the ~/.kde dir, but I would be really disappointed if this is the only way to do it. [more details/rants] I was able to wipe out several things but I've ended up with a black window that's movable (Alt-click) but not removable. Beside being surprised by the performances, I find Kubuntu extremely unfriendly, and I can't find the logic behind the items of the interface. I've tried to search for documentation, but what I've found is not updated and doesn't include the Netbook interface.

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  • What do you do when one think the code isn't complicated enough?

    - by Chris
    After six months of development on a project, our stakeholders have had a "gut check" and have decided that the path that we've been walking (a custom designed application framework and data access layer) is holding us (the developers) back from quickly developing the features they would like to see. After several days of debate management and the development team have decided to scrap the current incarnation and start over using ASP.net MVC, with Entity Framework as the bases of the a 'quick and dirty', lets just get it done project. In days following, our senior developer who has never worked with MVC or Entity Framework has finally gotten into a sample project and done some work. His take on ASP.net MVC, "this is not software engineering". So my question is this; what do you do, when one doesn't think the code is complicated enough?

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  • How will I know when my company is ready to receive an investment? [migrated]

    - by gunshor
    How will I know when my company is ready to receive an investment? I am starting a company and have bootstrapped it so far. I have produced four versions of the demo. The first fully-working version is underway. Getting this to a beta phase product will require capital, which requires an investment, which requires an investor, which requires I stop working on the product and go out and talk to people about it. The last time I raised money from investors, it took a while but I was successful. I don't want it to take a while. I want it to be brain dead simple for an investor to understand the value so that I can optimize the time I spend with the product. Is my logic flawed? What is the best way to approach raising money, while limiting both my time and risk? Thanks.

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  • How do you know when to split an object method into 2 or more other methods?

    - by blacktie24
    Hi, I know this is a very basic question, but I sometimes find myself struggling to figure out when to split a single object method into multiple methods. For example, I am trying to set up an ACL using Zend_Acl and Zend_Auth, as shown in this tutorial: http://devzone.zend.com/article/1665. However, I am wondering if the My_Plugin_Auth::preDispatch() method should invoke calls to a method called authenticate() and a method called authorize(), instead of having everything lumped in under preDispatch(). I was thinking that this would make the code more readable and encapsulate the logic into its smaller parts, but i'm not sure if this is reason enough.

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  • Adding gesture recognizer (or dragging) to CCSprite

    - by user339946
    I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as the method implementation can only identify a single sprite to move at a time. I'd like to be able to perhaps add a gesture recognizer or somehow implement ccTouchesBegan/Moved in my own little CCSprite subclass. However, from what I understand, you can't just add gesture recognizers to CCSprites. ccTouchMoved are also not available on CCSprites?? Really confused as to how to implement touches on Cocos2D. What is the easiest way to add some position translation code to a CCSprite so it can be dragged around? Thanks!

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  • What does well written, readable tests look like?

    - by Industrial
    Doing unit testing for the first time at a large scale, I find myself writing a lot of repetitive unit tests for my business logic. Sure, to create complete test suites I need to test all possibilities but readability feels compromised doing what I do - as shown in the psuedocode below. How would a well written, readable test suit look like? describe "UserEntity" -> it "valid name validates" ... it "invalid name doesnt validate" ... it "valid list of followers validate" ..

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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • Best way to create neon glow line effect in AS3?

    - by Phil
    What's the best way to create a neon glow line effect in Flash AS3? Say similar to what's going on in the game gravitron360 on the xbox 360? Would it be a good idea to create movieclips with plain lines drawn in them and then apply a glow filter to them? or perhaps just apply the glow filter to the entire movieclip layer the movieclips are on? or just draw them manually and create a glow effect by converting the lines to fills and then softening edges? (wouldn't blend as well but would be the fastest CPU wise?) Thanks for any help

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  • How to find a programming mentor?

    - by Dvole
    I decided to learn programming. I've been reading SO for few days, and I think I will start with C++, as I read some articles. I am aware of loops, arrays, program logic and objects a little and I need someone to look me over and help me with small questions I get when doing my first projects. So here is the question - where do I find such guy? I don't got any friends who program and all. EDIT: 2 years later, I am still looking for mentor. I did not actively code just started 3 months again. I work on Objective-C and iOS programming and game programming with Cocos2d. If you want to become my mentor, drop me a or comment.

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  • Where is a Web Development Career fueled by Passion?

    - by JMC Creative
    Quick Background Since learning basic html 5 years ago, I've become completely obsessed with the technology, the logic, and the thrill of solving problems involved with building websites. I am still stuck at a thoroughly non-programming type job, but would really like to move into the field of web programming/design. I have no educational background in the field (was trained as a fine artist and tutor), but in the past few years have progressed fully self-taught (and self-motivated) from html to css to php, mysql, jquery, and am now building rich web applications. The Question How can I prove to a company that even though I have no education, I have a passion to learn whatever is thrown my way? ...That essentially I would come at every issue with not only knowledge, but with a passionate desire to solve it, whether that means tackling a new language or debugging code for hours at a time? p.s. Sorry for the stupid title.

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  • What language should an 11-year old start with to learn game programming?

    - by emsr
    I have a 11-year old son who wants to do game programming. I've started him on C++ (C++11) and he's learned iostreams, looping, functions, logic and flow control. I'm using the standard library and no memory management at all. But I would like to ask: What language would you suggest for a pre-teen (Python, ...)? What books would you suggest? We looked at one book that was just for console ASCII games. I liked the C++ that it taught but I think he'll get bored without some graphics at some point.

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  • java application architecture

    - by LostMohican
    We have to write an administration panel for many customers. But we want to have just one administration panel, and use it in various projects. This admin panel will have basic components such as access control logic, maker-checker system in changes, user logging and etc. It will also have reporting for the customer, logs of transaction of the customer (which can vary according to the industry such as mobile banking, banking, ticket sales). These components may have to be modified according to the business. So we are thinking about the architecture here, Is it OK to use jars of every basic components, and bring them together on a glue application? Or should we build each component as WARs and make interfaces between them? If there are any more ideas, it will be appreciated.

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  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

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  • How can I efficiently create/store/implement animations as I add to my game?

    - by nickbadal
    My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character. What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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  • Navigation for ASP.NET Web Forms project published on codeplex

    Navigation for ASP.NET Web Forms manages movement and data passing between aspx Pages in a unit testable manner. There is no Client-side logic, so it works in all browsers, and no Server-side cache, so it works with the browser back button.Features include loosely coupled Pages, typed data passing, empty code-behinds, context-sensitive bread crumb trail, ASP.NET Data binding integration, automatic ASP.NET Ajax history navigation and many more.The source code, binaries and comprehensive documentation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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