Search Results

Search found 94669 results on 3787 pages for 'anonymous one'.

Page 330/3787 | < Previous Page | 326 327 328 329 330 331 332 333 334 335 336 337  | Next Page >

  • Run database checks but omit large tables or filegroups - New option in Ola Hallengren's Scripts

    - by Greg Low
    One of the things I've always wanted in DBCC CHECKDB is the option to omit particular tables from the check. The situation that I often see is that companies with large databases often have only one or two very large tables. They want to run a DBCC CHECKDB on the database to check everything except those couple of tables due to time constraints. I posted a request on the Connect site about time some time ago: https://connect.microsoft.com/SQLServer/feedback/details/611164/dbcc-checkdb-omit-tables-option The workaround from the product team was that you could script out the checks that you did want to carry out, rather than omitting the ones that you didn't. I didn't overly like this as a workaround as clients often had a very large number of objects that they did want to check and only one or two that they didn't. I've always been impressed with the work that our buddy Ola Hallengren has done on his maintenance scripts. He pinged me recently about my old Connect item and said he was going to implement something similar. The good news is that it's available now. Here are some examples he provided of the newly-supported syntax: EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKDB' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKALLOC,CHECKTABLE,CHECKCATALOG', @Objects = 'AdventureWorks.Person.Address' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKALLOC,CHECKTABLE,CHECKCATALOG', @Objects = 'ALL_OBJECTS,-AdventureWorks.Person.Address' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKFILEGROUP,CHECKCATALOG', @FileGroups = 'AdventureWorks.PRIMARY' EXECUTE dbo.DatabaseIntegrityCheck @Databases = 'AdventureWorks', @CheckCommands = 'CHECKFILEGROUP,CHECKCATALOG', @FileGroups = 'ALL_FILEGROUPS,-AdventureWorks.PRIMARY' Note the syntax to omit an object from the list of objects and the option to omit one filegroup. Nice! Thanks Ola! You'll find details here: http://ola.hallengren.com/  

    Read the article

  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

    Read the article

  • SMART Status Data Interpretation - Disk Utility

    - by Mah
    Last week my external harddisk (Seagate Barracuda 1.5TB in a custom enclosure) showed signs of failure (Disk Utility SMART Pre-failure status - several bad sectors) and I decided to change it. I bought a new HDD (Seagate Barracuda 2TB) and connected it to my Ubuntu box with a SATA to USB cable that could not report SMART status. I copied all the contents of the old HDD to the new HDD (one partition with rsync, the other with parted cp) and then gently replaced the old HDD with the new one inside my aluminum enclosure. For obscure reasons after reconnecting the new HDD through the old enclosure, the Linux box could not detect my partitions. I recovered the partitions with testdisk and restarted the computer. After the restart I checked the SMART status of the new HDD an I get this: Read Error Rate --------------- Normalized 108 Worst 99 Threshold 6 Value 16737944 I got a high value on the Seek Error Rate as well. Wondering why this happens I copied 2 GB directory from one partition to the other and rechecked the SMART status (5 minutes later). This time I got the following: Read Error Rate --------------- Normalized 109 Worst 99 Threshold 6 Value 24792504 As you see there has been an increase in the error rate. I am unable to interpret these numbers. Is my new hard disk already dying? What are the acceptable values in these fields for Seagate hard disks? Then why the assessment is still good? While I could get temperature and airflow temperature data from my old HDD, I can not fetch them for the new one. I noticed that my old hdd had got really hot sometimes. Is it possible that the enclosure is killing the harddisks due to high temperature?... Thanks

    Read the article

  • How to blend multiple normal maps?

    - by János Turánszki
    I want to achieve a distortion effect which distorts the full screen. For that I spawn a couple of images with normal maps. I render their normal map part on some camera facing quads onto a rendertarget which is cleared with the color (127,127,255,255). This color means that there is no distortion whatsoever. Then I want to render some images like this one onto it: If I draw one somewhere on the screen, then it looks correct because it blends in seamlessly with the background (which is the same color that appears on the edges of this image). If I draw another one on top of it then it will no longer be a seamless transition. For this I created a blendstate in directX 11 that keeps the maximum of two colors, so it is now a seamless transition, but this way, the colors lower than 127 (0.5f normalized) will not contribute. I am not making a simulation and the effect looks quite convincing and nice for a game, but in my spare time I am thinking how I could achieve a nicer or a more correct effect with a blend state, maybe averaging the colors somehow? I I did it with a shader, I would add the colors and then I would normalize them, but I need to combine arbitrary number of images onto a rendertarget. This is my blend state now which blends them seamlessly but not correctly: D3D11_BLEND_DESC bd; bd.RenderTarget[0].BlendEnable=true; bd.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; bd.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; bd.RenderTarget[0].BlendOp = D3D11_BLEND_OP_MAX; bd.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; bd.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; bd.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_MAX; bd.RenderTarget[0].RenderTargetWriteMask = 0x0f; Is there any way of improving upon this? (PS. I considered rendering each one with a separate shader incementally on top of each other but that would consume a lot of render targets which is unacceptable)

    Read the article

  • Do any CDN services offer multiple urls (or aliases) for your files?

    - by Jakobud
    Lets say a company has multiple commercial web properties that happen to use a lot of the same images on each site. For SEO reasons, the sites must not appear to be related to eachother in any way. This means that the sites can't all link to the same image, even though they all use the same one. Therefore, an image is uploaded to each site and served from each site separately. In order to improve maintainability and latency, lets say the company wanted to use a CDN service. What I'm wondering is, if you upload a file, like an image or something, to a CDN, is there basically one single URL that you access that image at? Or do some (or all) CDN services offer alias URLs so that you can access the same resource from multiple URLs? Example of undesirable situation: Both sites link to the same file URL Site ABC links to <img src="http://123.cdnservice.com/some-path/myimage.jpg"/> Site XYZ links to <img src="http://123.cdnservice.com/some-path/myimage.jpg"/> Example of DESIRABLE situation: Both sites link to the same file via different URLs Site ABC links to <img src="http://123.cdnservice.com/some-path/myimage.jpg"/> Site XYZ links to <img src="http://123.cdnservice.com/some-alias-path/myimage.jpg"/> So in the end, there is only one single file, myimage.jpg on the CDN server, but it is accessible from multiple URLs. Is this possible with CDN services? I know this would make browsers cache the same image twice, but at least it would be better for maintainability. Only one file would ever have to be uploaded.

    Read the article

  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

    Read the article

  • Language parsing to find important words

    - by Matt Huggins
    I'm looking for some input and theory on how to approach a lexical topic. Let's say I have a collection of strings, which may just be one sentence or potentially multiple sentences. I'd like to parse these strings to and rip out the most important words, perhaps with a score that denotes how likely the word is to be important. Let's look at a few examples of what I mean. Example #1: "I really want a Keurig, but I can't afford one!" This is a very basic example, just one sentence. As a human, I can easily see that "Keurig" is the most important word here. Also, "afford" is relatively important, though it's clearly not the primary point of the sentence. The word "I" appears twice, but it is not important at all since it doesn't really tell us any information. I might expect to see a hash of word/scores something like this: "Keurig" => 0.9 "afford" => 0.4 "want" => 0.2 "really" => 0.1 etc... Example #2: "Just had one of the best swimming practices of my life. Hopefully I can maintain my times come the competition. If only I had remembered to take of my non-waterproof watch." This example has multiple sentences, so there will be more important words throughout. Without repeating the point exercise from example #1, I would probably expect to see two or three really important words come out of this: "swimming" (or "swimming practice"), "competition", & "watch" (or "waterproof watch" or "non-waterproof watch" depending on how the hyphen is handled). Given a couple examples like this, how would you go about doing something similar? Are there any existing (open source) libraries or algorithms in programming that already do this?

    Read the article

  • A lot has happened since last post!!!!!!!!!

    - by Ratman21
    And I mean a lot! First off had two interviews (one was selling insurance) and other installing cable. I have more hope for the cable one. Getting more emails from my job search engines (having problems with going through them and applying for those jobs, I know I can do). It seems the more I apply to, the more job emails pop up in my in box. But at the same time I am fighting feelings of worthlessness (18 months and no job). It is putting a strain on my marriage (We had had blow out over a broken drinking glass since I last posted).     But, at the same time, I am fighting mad about (a figure of speech, really) not having a job. Look just because I am over 55 and have gray hair. It does not mean, my brain is dead or I can not longer trouble shoot a router or circuit or LAN issue. Or that I can do “IT” work at all. And I could prove this if; some one would give me at job. Come on try me for 90 days at min. wage.   I know you will end up keeping me (hope fully at normal pay) around. Is any one hearing me…come on take up the challenge!

    Read the article

  • How to manage own bots at the server?

    - by Nikolay Kuznetsov
    There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this value is valid: {2-4, 2-3, 3-4, 2, 3, 4} So the server maintains 3 separate queues for game room with 2, 3 and 4 people. So we can denote queues as #2, #3 and #4. It work the following way. If a client sends request, 3-4, then two separate request are added to queues #3 and #4. If queue #3 now have 3 requests from different people then game room with 3 players is created, and all other requests from those players are removed from all queues. Right now not many people are online simultaneously, so they apply for a game wait for some time and quit because game does not start in a reasonable time. That's a simple bot for beginning has been developed. So there is a need to patch server code to run a bot, if some one requests a game, but humans are not online. Input: request from human {2-4, 2-3, 3-4, 2, 3, 4} Output: number of bots to run and time to wait for each before connecting, depending on queues state. The problem is that I don't know how to manage bots properly at the server? Example: #3 has 1 request and #4 has 1 request Request from user is {3,4} then server can add one bot to play game with 3 people or two bots to play game of 4. Example: #3 has 1 request and #4 has 2 requests Request from user is {3,4} then in each case just one bot is needed so game with 4 players is more preferrable.

    Read the article

  • Authentication system brainstorm

    - by gansbrest
    Hi. We got multiple small websites (microsites) and one main high traffic one with big users base. Right now the requirement is to build authentication system which should allow users to loign with the same identity across the network. All website are running on different domains, powered by Drupal 6 CMS and have separate databases (so sharing tables with prefix is not an option + it creates a huge mess in the db). Here is the set of core requirements I came up with: Users should be able to login with the same credentials to all sites within the network User’s data sharing between Main site (storage) and all micro sites within the network Data synchronization across the network when user changes the data (update email or password for example) The login/registration process should be seamless and consistent Register on any of the sites across the network and use that identity to login later on. In the future there might be a need to add openid authentication options. Basically we are looking at something similar stackexchange does, but not sure if they have central users base on not. I was thinking about custom solution which will include 2 parts (modules), one will be stored on the Main site for users data storing and responding to requests from clients. Second part (module) will be placed on each microsite, which is going to send requests to the Master. Some kind of client - server setup. One of the complications I see right away is #3. Data Synhcronization across the network. I just don't want to reinvent the wheel and maybe some work is already done in this direction. Looking forward to your ideas on how to approach this project. EDIT: We use MySQL database

    Read the article

  • Slow to sync music files?

    - by pst007x
    I have created a folder in the Ubuntu One sync folder and called it music. I have added various albums and the folder has started to sync. However the files were added back in October and still only the folders have synced and no music files. I tested this service before and added a single music file directly into the Ubuntu One folder (no sub folders) and within a few days it synced, however it seems anything in sub folders seem to stall or take a very long time. My ubuntu One program always says syncing and the progression bar creeps, but still no files synced. I know there are issues with speed but a month and going to sync? I recently tested the same files with Dropbox and it took 9 hours. I have port forwarded the https (443) port both in the software firewall and in my router, I tried disabling both firewalls too, either way it makes no difference. I have also tried both from home and the office on different Ubuntu systems. Is there anything anyone has done to improve this service? I am trying to integrate Ubuntu One service into the office to share project files but the syncing is taking to long. I am using the latest Ubuntu 10.10 (fully updated, fresh install), I love Ubuntu and wish to continue to support it anyway I can, so a solution would be good :-) Any help would be appreciated. Thanks Paul

    Read the article

  • DDD and Value Objects. Are mutable Value Objects a good candidate for Non Aggr. Root Entity?

    - by Tony
    Here is a little problem Have an entity, with a value object. Not a problem. I replace a value object for a new one, then nhibernate inserts the new value and orphan the old one, then deletes it. Ok, that's a problem. Insured is my entity in my domain. He has a collection of Addresses (value objects). One of the addresses is the MailingAddress. When we want to update the mailing address, let's say zipcode was wrong, following Mr. Evans doctrine, we must replace the old object for a new one since it's immutable (a value object right?). But we don't want to delete the row thou, because that address's PK is a FK in a MailingHistory table. So, following Mr. Evans doctrine, we are pretty much screwed here. Unless i make my addressses Entities, so i don't have to "replace" it, and simply update its zipcode member, like the old good days. What would you suggest me in this case? The way i see it, ValueObjects are only useful when you want to encapsulate a group of database table's columns (component in nhibernate). Everything that has a persistence id in the database, is better off to make it an Entity (not necessarily an aggregate root) so you can update its members without recreating the whole object graph, specially if that's a deep-nested object. Do you concur? Is it allowed by Mr. Evans to have a mutable value object? Or is a mutable value object a candidate for an Entity? Thanks

    Read the article

  • Managed Service Architectures Part I

    - by barryoreilly
    Instead of thinking about service oriented architecture, a concept that is continually defined, redefined, abused and mistreated, perhaps it is time to drop the acronym and consider what we actually need to get the job done.   ‘Pure’ SOA involves the modeling of an organisation’s processes, the so called ‘Top Down’ approach, followed by the implementation of these processes as services.     Another approach, more commonly seen in the wild, is the bottom up approach. This usually involves services that simply start popping up in the organization, and SOA in this case is often just an attempt to rein in these services. Such projects, although described as SOA projects for a variety of reasons, have clearly little relation to process driven architecture. Much has been written about these two approaches, with many deciding that a hybrid of both methods is needed to succeed with SOA.   These hybrid methods are a sensible compromise, but one gets the feeling that there is too much focus on ‘Succeeding with SOA’. Organisations who focus too much on bottom up development, or who waste too much time and money on top down approaches that don’t produce results, are often recommended to attempt an ‘agile’(Erl) or ‘middle-out’ (Microsoft) approach in order to succeed with SOA.  The problem with recommending this approach is that, in most cases, succeeding with SOA isn’t the aim of the project. If a project is started with the simple aim of ‘Succeeding with SOA’ then the reasons for the projects existence probably need to be questioned.   There are a number of things we can be sure of: ·         An organisation will have a number of disparate IT systems ·         Some of these systems will have redundant data and functionality ·         Integration will give considerable ROI ·         Integration will already be under way. ·         Services will already exist in the organisation ·         These services will be inconsistent in their implementation and in their governance   So there are three goals here: 1.       Alignment between the business and IT 2.     Integration of disparate systems 3.     Management of services.   2 and 3 are going to happen,  in fact they must happen if any degree of return is expected from the IT department. Ignoring 1 is considered a typical mistake in SOA implementations, as it ignores the business implications. However, the business implication of this approach is the money saved in more efficient IT processes. 2 and 3 are ongoing, and they will continue happening, even if a large project to produce a SOA metamodel is started. The result will then be an unstructured cackle of services, and a metamodel that is already going out of date. So we get stuck in and rebuild our services so that they match the metamodel, with the far reaching consequences that this will have on all our LOB systems are current. Lets imagine that this actually works ( how often do we rip and replace working software because it doesn't fit a certain pattern? Never -that's the point of integration), we will now be working with a metamodel that is out of date, and most likely incomplete if the organisation is large.      Accepting that an object can have more than one model over time, with perhaps more than one model being  at any given time will help us realise the limitations of the top down model. It is entirely normal , and perhaps necessary, for an organisation to be able to view an entity from different perspectives.   So, instead of trying to constantly force these goals in a straight line, why not let them happen in parallel, and manage the changes in each layer.     If  company A has chosen to model their business processes and create a business architecture, there will be a reason behind this. Often the aim is to make the business more flexible and able to cope with change, through alignment between the business and the IT department.   If company B’s IT department recognizes the problem of wild services springing up everywhere, and decides to do something about it, by designing a platform and processes for the introduction of services, is this not a valid approach?   With the hybrid approach, it is recommended that company A begin deploying services as quickly as possible. Based on models that are clearly incomplete, and which will therefore change rapidly and often in the near future. Natural business evolution will also mean that the models can be guaranteed to change in the not so near future. To ‘Succeed with SOA’ Company B needs to go back to the drawing board and start modeling processes and objects. So, in effect, we are telling business analysts to start developing code based on a model they are unsure of, and telling programmers to ignore the obvious and growing problems in their IT department and start drawing lines and boxes.     Could the problem be that there are two different problem domains? And the whole concept of SOA as it being described by clever salespeople today creates an example of oft dreaded ‘tight coupling’ between these two domains?   Could it be that we have taken two large problem areas, and bundled the solution together in order to create a magic bullet? And then convinced ourselves that the bullet actually exists?   Company A wants to have a closer relationship between the business and its IT department, in order to become a more flexible organization. Company B wants to decrease the maintenance costs of its IT infrastructure. If both companies focus on succeeding with SOA, then they aren’t focusing on their actual goals.   If Company A starts building services from incomplete models, without a gameplan, they will end up in the same situation as company B, with wild services. If company B focuses on modeling, they could easily end up with the same problems as company A.   Now we have two companies, who a short while ago had one problem each, that now have two problems each. This has happened because of a focus on ‘Succeeding with SOA’, rather than solving the problem at hand.   This is not to suggest that the two problem domains are unrelated, a strategy that encompasses both will obviously be good for the organization. But only if the organization realizes this and can develop such a strategy. This strategy cannot be bought in a box.       Anyone who has worked with SOA for a while will be used to analyzing the solutions to a problem and judging the solution’s level of coupling. If we have two applications that each perform separate functions, but need to communicate with each other, we create a integration layer between them, perhaps with a service, but we do all we can to reduce the dependency between the two systems. Using the same approach, we can separate the modeling (business architecture) and the service hosting (technical architecture).     The business architecture describes the processes and business objects in the business domain.   The technical architecture describes the hosting and management and implementation of services.   The glue that binds these together, the integration layer in our analogy, is the service contract, where the operations map the processes to their technical implementation, and the messages map business concepts to software objects in the implementation.   If we reduce the coupling between these layers, we should be able to allow developers to develop services, and business analysts to develop models, without the changes rippling through from one side to the other.   This would allow company A to carry on modeling, and company B to develop a service platform, each achieving their intended goal, without necessarily creating the problems seen in pure top down or bottom up approaches. Company B could then at a later date map their service infrastructure to a unified model, and company A could carry on modeling, insulating deployed services from changes in the ongoing modeling.   How do we do this?  The concept of service virtualization has been around for a while, and is instantly realizable in Microsoft’s Managed Services Engine. Here we can create a layer of virtual services, which represent the business analyst’s view, presenting uniform contracts to the outside world. These services can then transform and route messages to the actual service implementations. I like to think of the virtual services with their beautifully modeled interfaces as ‘SOA services’, and the implementations as simple integration ‘adapter’ services providing an interface to a technical implementation. The Managed Services Engine also provides policy based control over services, regardless of where they are deployed, simplifying handling of security, logging, exception handling etc.   This solves a big problem. The pressure to deliver services quickly is always there in projects. It is very important to quickly show value when implementing service architectures. There is also pressure to deliver quality, and you can’t easily do both at the same time. This approach allows quick delivery with quality increasing over time, allowing modeling and service development to occur in parallel and independent of each other. The link between business modeling and service implementation is not one that is obvious to many organizations, and requires a certain maturity to realize and drive forward. It is also completely possible that a company can benefit from one without the other, even if this approach is frowned upon today, there are many companies doing so and seeing ROI.   Of course there are disadvantages to this. The biggest one being the transformations necessary between the virtual interfaces and the service implementations. Bad choices in developing the services in the service implementation could mean that it is impossible to map the modeled processes to the implementation with redevelopment of the service. In many cases the architect will not have a choice here anyway, as proprietary systems are often delivered with predeveloped services. The alternative is to wait until the model is finished and then build the service according the model. However, if that approach worked we wouldn’t be having this discussion! And even when it does work, natural business evolution will mean that the two concepts (model and implementation) will immediately start to drift away from each other, so coupling them tightly together so that they are forever bound to the model that only applies at the time of the modeling work will not really achieve a great deal. Architecture is all about trade offs, and here a choice has to be made. The choice is between something will initially be of low quality but will work, or something that may well be impossible to achieve in most situations.         In conclusion, top-down is a natural approach for business analysts, and bottom-up  is a natural approach for developers. Instead of trying to force something on both that neither want, and which has not shown itself to be successful,  why not let them get on with their jobs, and let an enterprise architect coordinate the processes?

    Read the article

  • still about perl vs python but (to me) slightly different from what has been asked [closed]

    - by B Chen
    Being a newbie to coding, I read from this site that Perl is still as viable as it has been, while Python, quoted from someone else's post, is good but just "snake oil" (not sure what this refers to exactly though). So from the responses in that post, I got the gist that Perl is good and worthy to learn. My question is - pardon me for phrasing it in this "non-programmer's" way - Which one should I learn FIRST? (I am actually currently learning R) Here below is the background info - (a) I will be using it mostly for data mining and statistics analysis (b) Will there be this "first" and "later" issue with learning either Perl or Python? That is, after I become competent with one language, would there be a need to learn the second one (for a similar task??) (c) If there should be circumstances where I must learn the second one, would learning Perl FIRST be better than learning Python? I hope to learn as much from exchanging info here, so please help provide with more than just "it depends" type of info. Great many thanks to all who choose to respond to my query.

    Read the article

  • Where does jQuery fit-in with frameworks like JavaScriptMVC, BackboneJS, SproutCore and Knockout?

    - by Prisoner ZERO
    I have been happily using JQuery for the last 2 years and have been quite sucessful creating some really cool functionality with it...so I am very comfortable with it. I also beleive the future of the web will continue on the current client-side path. However... The next challenge seems to be coming in the form of various controller frameworks: KnockoutJS, BackboneJS, SproutCore, JavaScriptMVC (the list goes on). Additonally, there are some great AMD Loader tools for use like RequireJS or LabJS etc. However, jQuery now has define and then capabilities baked-in. It's getting harder-and-harder to keep track of it all... And now, my task seems to be to evaluate/decide-on a strategic-direction for using some form of either an MVC or MVVM framework client-side...but I have so many questions. Where does JQuery fit-in with the various controller-frameworks mentioned above? Is JQuery used alongside each or do some of them have their own 'JQuery-styled version' baked-in? Are tools like RequireJS still needed if you implement one of the various controller-frameworks mentioned above? Does the define and then capabilities baked-into JQuery now supercede the AMD Loader mentioned above? Which one seems most modular? (see notes below) NOTES: One thing I don't want in any future-framework is the requirement of having to take-in vast amounts of functionality that I don't use. Meaning, I would rather use a framework that is truly modular. For example, to use jQuery UI you have to take-in a lot other core libraries that you might not actually use. I will be experimenting with each one, but some REAL feedback would be great. I've seen some 'similar' questions, but none have really answered the above skew. Thanks in advance!

    Read the article

  • Can't complete dropbox installation from behind proxy in Ubuntu 11.10

    - by Mark Jones
    Problem: My PC on campus sits behind a proxy (requiring authentication) and I can't setup Dropbox. I am convinced that this is a proxy issue as I can't setup Ubuntu one either (but I don't use Ubuntu One so that is not a problem). I have looked at the Ubuntu One fix but it seems to be to modify settings explicitly related to Ubuntu One. I can install the nautilus-dropbox package (compiled from source and from .deb package from website and from software centre) but once I click OK from the "Dropbox Installation" dialog box (prompting me to download the proprietary daemon) the installation just freezes with the OK button pressed. When I look at its process in System Monitor its waiting channel is inet_wait_for_connect. I have set the following proxy directives thus far: Added mj22:**@proxy.waikato.ac.nz:80 information to network proxy settings under network in settings. Added http_host and http_port variables under gconf-editor-system-proxy Added 'host', 'authentication_password' 'authentication_user' and ticked 'user authentication' and 'use_http_proxy' under gconf-editor-system-http_proxy Added export http_proxy="http://mj22:**@proxy.waikato.ac.nz:80/" to /etc/bash.bashrc Added Acquire::http::proxy "http://mj22:**@proxy.waikato.ac.nz:80/"; to /etc/apt/apt.conf (which is what I imagine is letting Software Center retrieve packages). (where ** is my password) I have also added the equivalent ftp and https lines for the above entries. I get the internet fine and Software Centre can download packages but thats it. Related issues: The software centre can't fetch reviews (but can download packages). When trying to add an online account in Gnome 3 a dialog pop up appears with "Error getting a Request Token: Cannot connect to proxy (proxy.waikato.ac.nz)" Updates: After some time (10mins ish) Dropbox shows an error dialog box that reads: Trouble connecting to Dropbox servers. Maybe your internet connection is down, or you need to set you http_proxy environment variable. Is there a way I can see what environment variables are currently set?

    Read the article

  • What is the role of traditional issue tracker when Scrum / Kanban board is used?

    - by Borek
    From a very high level view, to me it seems there are generally 2 types of Project Management tools: Traditional issue trackers like Fogbugz, JIRA, BugZilla, Trac, Redmine etc. Virtual card boards / agile project management tools like Pivotal Tracker, GreenHopper, AgileZen, Trello etc. Sure, they overlap in one way or another, e.g. Pivotal Tracker tasks can be imported to JIRA, GreenHopper itself is implemented on top of JIRA issue base etc. but I think one can still see the difference in orientation between those two types of tools. Traditional issue tracker seems to be used even in companies otherwise doing agile project management. My question is, why do they do that? I also feel that we should use an issue tracker in my company but when I'm thinking about it, I'm not actually sure why should we need it. For example, Trello development seems to be managed by using Trello itself (see this virtual wall) even though they have access to Fogbugz, one of the best issue trackers around. So maybe we don't need traditional issue tracker when we'll be doing 100% of our work in an agile manner using one of the agile PM tools?

    Read the article

  • Is there any simple game that involves psychological factors?

    - by Roman
    I need to find a simple game in which several people need to interact with each other. The game should be simple for an analysis (it should be simple to describe what happens in the game, what players did). Because of the last reason, the video games are not appropriate for my purposes. I am thinking of a simple, schematic, strategic game where people can make a limited set of simple moves. Moreover, the moves of the game should be conditioned not only by a pure logic (like in chess or go). The behavior in the game should depend on psychological factors, on relations between people. In more details, I think it should be a cooperation game where people make their decisions based on mutual trust. It would be nice if players can express punishment and forgiveness in the game. Does anybody knows a game that is close to what I have described above? ADDED I need to add that I need a game where actions of players are simple and easy to formalize. Because of that I cannot use verbal games (where communication between players is important). By simple actions I understand, for example, moves on the board from one position to another one, or passing chips from one player to another one and so on.

    Read the article

  • Information Spilling Across Object Boundaries

    - by Winston Ewert
    Many times my business objects tend to have situations where information needs to cross object boundaries too often. When doing OO, we want information to be in one object and as much as possible all code dealing with that information should be in that object. However, business rules do not follow this principle giving me trouble. As an example suppose that we have an Order which has a number of OrderItems which refers to an InventoryItem which has a price. I invoke Order.GetTotal() which sums the result of OrderItem.GetPrice() which multiples a quantity by InventoryItem.GetPrice(). So far so good. But then we find out that some items are sold with a two for one deal. We can handle this by having OrderItem.GetPrice() do something like InventoryItem.GetPrice( quantity ) and letting InventoryItem deal with this. However, then we find out that the two-for-one deal only lasts for a particular time period. This time period needs to be based on the date of the order. Now we change OrderItem.GetPrice() to be InventoryItem.GetPrice( quatity, order.GetDate() ) But then we need to support different prices depending on how long the customer has been in the system: InventoryItem.GetPrice( quantity, order.GetDate(), order.GetCustomer() ) But then it turns out that the two-for-one deals apply not just to buying multiple of the same inventory item but multiple for any item in a InventoryCategory. At this point we throw up our hands and just give the InventoryItem the order item and allow it to travel over the object reference graph via accessors to get the information its needs: InventoryItem.GetPrice( this ) TL;DR I want to have coupling in objects, but business rules often force me to access information from all over the place in order to make particular decisions. Are there good techniques for dealing with this? Do others find the same problem?

    Read the article

  • Distinguishing the Transport Layer from the Session Layer

    In the OSI communications model, the Session layer manages the creation and removal of the association between two communicating network end points. This can also be called a connection. A connection is maintained while the network end points are communicated between each other in a conversation or session of some unknown length of time. Some connections and sessions only need to last long enough to send a message or a piece of data in one direction. In addition, some sessions may last longer, this typically occurs when one or both of the network end points are  able to terminate it the connection. The transport layer ensures that messages/data are delivered without errors, in sequence, and with no data content losses or data content duplications. It relieves the Session Layer from any concern with the transfer of data between them and their peers. Examples: Session Layer This layer acts like a manager and asks one of its employees (Transport Layer) to move a piece of data/message from one network end-point to another. Transportation Layer This layer takes the request of the Session Layer and moves the data as insturcted, it also double checks the data for any missing or corrupted information after it has been moved. If for some reason the new data does not match the old data then the Transport player will attempt to move the data gain until the data at both locations is in sync.

    Read the article

  • Apply bone tranforms when importing FBX in XNA

    - by hichaeretaqua
    Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table. I want to draw the Model with a custom effect, so I have to swap the effect after loading the model. In order to draw them correctly, I have to apply the bone transformation manually on each draw for each mesh and effect as can be seen here. So there are two questions: Is there a option during import that allows my to apply the bone transformation on all vertices, so that during draw call I should not have to do this? Is there a option during import that merges all vertices into a Vertex- and IndexBuffer, that allows me to draw the whole model with just one call? I'm pretty sure that the build-in "Autodesk FBX - XNA Framework" does not support this features, but maybe there is an other imported available or an other possibility I missed. The aim is to speed up rendering a little bit especially by using instancing. So having one VertexBuffer to draw at one time would be pretty nice.

    Read the article

  • using a wiki for requirements

    - by apollodude217
    Hi, I'm looking into ways of improving requirements management. Currently, we have a Word document published on a Web site. Unfortunately, we cannot (to my knowledge) look at changes from one revision to the next. I would greatly prefer to be able to do so, much like with a wiki or VCS (or both, like the wiki's on bitbucket!). Also, each document describes changes devs are expected to meet by a given deadline. There is no collection of accumulated app features documented anywhere, so it's sometimes hard to distinguish between a bug and a (poorly-designed) feature when trying to make quick fixes to legacy apps. So I had an idea I wanted to get feedback on. What about: Using a wiki so that we can track who changed what when (mostly to even see if any edits were made since the last time one looked). Having one, say, wiki page per product rather than one per deadline, keeping up with all features of the product rather than the changes that should be implemented. This way, I can look at a particular revision of the page to see what the app should do at a given point in time, and I can look at changes to the page since the last release for the requirements to be implemented by the next deadline. Waddayathink?

    Read the article

  • De-index URL paremeters

    - by Doug Firr
    Upon reading over this question is lengthy so allow me to provide a one sentence summary: I need to get Google to de-index URLs that have certain parameters appended I have a website example.com with language translations. There used to be many translations but I deleted them all so that only English (Default) and French options remain. When one selects a language option a parameter is aded to the URL. For example, the home page: https://example.com (default) https://example.com/main?l=fr_FR (French) I added a robots.txt to stop Google from crawling any of the language translations: # robots.txt generated at http://www.mcanerin.com User-agent: * Disallow: Disallow: /cgi-bin/ Disallow: /*?l= So any pages containing "?l=" should not be crawled. I checked in GWT using the robots testing tool. It works. But under html improvements the previously crawled language translation URLs remain indexed. The internet says to add a 404 to the header of the removed URLs so the Googles knows to de-index it. I checked to see what my CMS would throw up if I visited one of the URLs that should no longer exist. This URL was listed in GWT under duplicate title tags (One of the reasons I want to scrub up my URLS) https://example.com/reports/view/884?l=vi_VN&l=hy_AM This URL should not exist - I removed the language translations. The page loads when it should not! I played around. I typed example.com?whatever123 It seems that parameters always load as long as everything before the question mark is a real URL. So if Google has indexed all these URLS with parameters how do I remove them? I cannot check if a 404 is being generated because the page always loads because it's a parameter that needs to be de-indexed.

    Read the article

  • Unknown filesystem with GRUB rescue caption cannot boot

    - by Dom
    I just recently partitioned my hard drive and I got this error when booting Ubuntu on that drive. unknown filesystem followed by the GRUB rescue terminal. I did some research and tried to download super grub disk but I cant seem to fix it with that. I have two hard disks. One with Windows Vista on it and the other with Ubuntu which is the one I partitioned. There was 100 GB reserved for all the Ubuntu partitions that I needed and the rest was split into two partitions, one for backup folders for my Windows machine and the other for music production which is the one that I created. The space used to created that was shrunk from my backup partition so I didn't mess with any of the Ubuntu partitions. As of now there are a total of 5 partitions. I also downloaded Rescatux which is another Super GRUB Disk for GRUB 2 not knowing which grub I had. It still didn't work. In Super Grub Disk I tried to swap the hard disk because that was what was said to do in order to fix the grub, that didn't work it said it was unsuccessful. I even tried to unplug the Windows hard disk and run Super GRUB Disk and that wasn't successful either. Is there another way I can fix this? Please any help would be greatly appreciated. I would like to have a nice step by step response.

    Read the article

  • unknown filsystem with grub rescue caption cannot boot

    - by Dom
    I just recently partitioned my hard drive and I got this error when booting Ubuntu on that drive. unknown filesystem. With the grub rescue terminal. I did some research and tried to download super grub disk but I cant seem to fix it with that. I have two hard disks. One with Windows Vista on it and the other with Ubuntu which is the one I partitioned. There was 100GB reserved for all the Ubuntu partitions that I needed and the rest was split into two partitions, one for backup folders for my Windows machine and the other for music production which is the one that I created. The space used to created that was shrunk from my backup partition so I didn't mess with any of the Ubuntu partitions. As of now there are a total of 5 partitions. I also downloaded Rescatux which is another Super Grub Disk for Grub 2 not knowing which grub I had. It still didn't work. In Super Grub Disk I tried to swap the hard disk because that was what was said to do in order to fix the grub, that didn't work it said it was unsuccessful. I even tried to unplug the Windows hard disk and run Super Grub Disk and that wasn't successful either. Is there another way I can fix this? Please any help would be greatly appreciated. I would like to have a nice step by step response.

    Read the article

< Previous Page | 326 327 328 329 330 331 332 333 334 335 336 337  | Next Page >