Search Results

Search found 34580 results on 1384 pages for 'technology is good'.

Page 330/1384 | < Previous Page | 326 327 328 329 330 331 332 333 334 335 336 337  | Next Page >

  • Ajax application: using SOAP vs REST ?

    - by coder
    I'm building an ajax heavy application (client-side strictly html/css/js) which will be getting all the data and using server business logic via webservices. I know REST seems to be the hot topic but I can't find any good arguments. The main argument seems to be its "light-weight". My impression so far is that wsdl/soap based services are more expressive and allow for more a more complex transfer of data. It appears that soap would be more useful in the application I'm building where the only code consuming the services will be the js downloaded in the client browser. REST on the other hand seems to have a smaller entry barrier and so can be more useful for services like twitter in allowing other developers to consume these services easily. Also, REST seems to Te better suited for simple data transfers. So in summary SOAP is useful for complex data transfer and REST is useful in simple data transfer. I'm currently under the impression that using SOAP would be best due to the complexity of the messages but perhaps there's other factors. What are your thoughts on the pros/cons of soap/rest for a heavy ajax web app? EDIT: While the wsdl is in xml, the data I'm transferring back and forth is actually in JSON. It just appears more natural to use wsdl/soap here due to the nature of the app. The verbs GET and POST may not be enough. I may want to say something like: processQueue, or executeTimer. This is why my conclusion has been wsdl/soap would be good for bridging a complex layer between two applications (client and server) whereas REST would be better (due to its simplicity) for allowing many developer-users to consume resources programmatically. So you could say the choice falls along two lines Will the app be verb-oriented (completing tasks: use soap) or noun-oriented (consuming resources: use REST) Will the api be consumed by few developers or many developers (REST is strong for many developers)? Since such an ajax heavy app would potentially use many verbs and would only be used by the client developer it appears soap/wsdl would be the best fit.

    Read the article

  • ASP.NET developers turning to Visual WebGui for rich management system

    - by Webgui
    When The Center for Organ Recovery & Education (CORE) decided they needed a web application to allow easy access to the expenses management system they initially went to ASP.NET web forms combined with CSS. The outcome, however, was not satisfying enough as it appeared bland and lacked in richness. So in order to enrich the UI and give the web application some glitz, Visual WebGui was selected. Visual WebGui provided the needed richness and the familiar Windows look and feel also made the transition for the desktop users very easy. The richer GUI of Visual WebGui compared to ASP.NET conveyed some initial concerns about performance. But the Visual WebGui performance turned out to be a surprising advantage as the website maintained good response times. Working with Visual WebGui required a paradigm shift for the development process as some of the usual methods of coding with ASP.NET did not apply. However, the transition was fairly easy due to the simplicity and intuitiveness of Visual WebGui as well as the good support and documentation. “The shift into a different development paradigm was eased by the Visual WebGui web forums which are very active thanks to a large, involved community. There are also several video and web pages dedicated to answering the most commonly asked questions and pitfalls" Dave Bhatia, Systems Engineer who added "A couple of issues such as deploying on IIS7 seemed to be show stoppers at first, however the solution was readily available in a white paper on the Gizmox website.” The full story is found on the Visual WebGui website: http://www.visualwebgui.com/Gizmox/Resources/CaseStudies/tabid/358/articleType/ArticleView/articleId/964/The-Center-for-Organ-Recovery-Education-gets-a-web-based-expenses-management-system.aspx

    Read the article

  • How to Best Optimize up Model Transforms, Import 3DS Animations Into XNA 4.0?

    - by Jason R. Mick
    Relative beginner to XNA, but trying to build a multi-purpose (3D) game frameworking in XNA 4. Been using the Reed (O'Reilly) and Cawood/McGee (McGraw Hill) guides. My question is multi-faceted and involves how to most efficiently handle models. I'm using 3DS Max 2010 with kw-Xport to ship out my models as .X files. Solved an early problem by using my depth stencil state. My models are now loading properly (yay!) and I have basic bounding working, I just want to optimize transforming models and get animations working as a next step. My questions on models are: 1. Do you have any suggestions for good resources on exporting 3DS animations to XNA? I've seen some resources on how to handle animations in XNA, but most skimp on basic topics of how to convert multi-animation 3DS files. For example how do I take one big long string of keyframed animations (say running, frame 5-20, climbing frames 25-45, etc.) and turned them into named XNA animations. To my understanding every XNA animation has to have a name, but I haven't seen any tutorials on creating a new named animation from a subset of frames. 2. Is it faster to load a model once and animate/transform that base model on the fly @ draw time, or to load multiple models? My game will have multiple enemies, and I've already seen some lagginess in XNA, so II want to make my code efficient... 3. I've heard people on app hub talking about making custom content processors for models-- what is the benefit of this? Does it speed up transforming or animating the models? If so, can you point me towards any good (model-centric) tutorials? (I've built a custom height map content processor to generate terrain, following Cawood's examples, I'm just a bit confused as to how a model content processor would be implemented.)

    Read the article

  • NetBeans Sources as a Platform

    - by Geertjan
    By default, when you create a new NetBeans module, the 'development IDE' is the platform to which you'll be deploying your module. It's a good idea to create your own platform and check that into your own repo, so that everyone working on your project will be able to work with a standardized platform, rather than whatever happens to be beneath the development IDE your using. Something else you can do is use the NetBeans sources as your platform, once you've checked them out. That's something I did the other day when trying to see whether adding 'setActivatedNodes' to NbSheet was sufficient for getting UndoRedo enabled in the Properties Window. So that's a good use case, i.e., you'd like to change the NetBeans Platform somehow, or you're fixing a bug, in other words, in some way you need to change the NetBeans Platform sources and then would like to try out the result of your changes as a client of your changes. In that scenario, here's how to set up and use a NetBeans Platform from the NetBeans sources. Run 'ant build platform' on the root of the NetBeans sources. You'll end up with nbbuild/netbeans containing a subfolder 'platform' and a subfolder 'harness'. There's your NetBeans Platform. Go to Tools | NetBeans Platform and browse to nbbuild/netbeans', registering it as your NetBeans Platform. Create a new NetBeans module, using the new NetBeans Platform as the platform. Now the cool thing is you can open any of the NetBeans modules from the NetBeans Platform modules in the NetBeans sources. When you change the source code of one of these modules and then build that module, the changed JAR will automatically be added to the right place in the nbbuild/netbeans folder. And when you do a 'clean' on a NetBeans Platform module, the related JAR will be removed from nbbuild/netbeans. In other words, in this way, by changing the NetBeans sources, you're directly changing the platform that your custom module will be running on when you deploy it. That's pretty cool and gives you a more connected relationship to your platform, since you're able to change it in the same way as the custom modules you create.

    Read the article

  • Generating Normal map from a Image with a given Albedo map

    - by snape
    I am working on a research problem part of which involves generating normal map from a given image of a rusted object. I searched the internet for techniques to achieve the above and apparently crazybump is mentioned a lot. I tried it but it didn't produce the desirable effects. Also I am looking for a method which draws inspiration from an existing research paper not some closed source software. I turned my attention to the technique described in the this paper. Results from this technique are satisfactory for normal objects because of bias in the training data but it doesn't work very well in the case of rusted objects. After this I focussed my attention on generating Albedo map (the above problem would become more solvable if Albedo map is obtained). Fortunately I am able to generate pretty good albedo maps for images of rusted objects. I used this paper's approach to generate Albedo maps. Now I want to know a good technique to get Normal map given an image and it's corresponding Albedo map. To give you an idea of what kind of images I am working with I am attaching a sample. Links to research material would be really appreciated. Thanks!

    Read the article

  • Silverlight Cream for May 29, 2010 -- #872

    - by Dave Campbell
    In this Issue: Michael Washington, Chris Koenig, Kunal Chowdhury, SilverLaw, Shayne Burgess, Ian T. Lackey, Alan Beasley, Marlon Grech. Shoutouts: Ozymandias has a post up that's not Silverlight necessarily, but it's pretty cool: Typeface Selection Flowchart Damian Schenkelman posted about the latest: Prism 2.2 Release available. Get it at Codeplex. From SilverlightCream.com: Silverlight 4 OData Paging with RX Extensions Michael Washington continues with this OData and Rx post using the View Model Style. Michael has some good external links, good info, and all the code. WP7 Part 4: Morphing and Mapping Chris Koenig has the 4th in his WP7 series he's doing, and this one is on MVVMLight and BingMaps ... code included. Silverlight 4: Interoperability with Excel using the COM Object Kunal Chowdhury has a post up about Excel Interoperability using the COM object including opening an Excel Workbook and writing data out, then modifying the data in the spreadsheet and seeing it updated in the app. Creating A Flexible Surface Effect – Silverlight 4 (Part 1) SilverLaw put up a demo of an awesome 'water ripple' SL4 demo a couple days ago, and now he's got part 1 of a great tutorial explaining it all. Service Operations and the WCF Data Services Client Shayne Burgess has a post up about Service Operations and how they can be used by the WCF Data Services client. Role Based Silverlight Behaviors Also from the Open Light Group, Ian T. Lackey has a post up about Behaviors that takes a list of roles and updates the UI appropriatetly. How to Toggle (Show/Hide) using Behaviours (Behaviors) between Visual States or Storyboards in Expression Blend for Windows Phone Alan Beasley has a quick post up talking about the solution he found to a problem he was having with state switching in a WP7 app. MEFedMVVM: Testability Marlon Grech has another MEFedMVVM post up and he's discussing Testability all rolled in there with everything else :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Open source vs commercial game engines

    - by Vanangamudi
    How commercial game accomplsih stunnning graphics with smooth game play? I am a huge die hard fan and follower of GNU Stallman and his philosophies and other Libre people Cmon how wud I miss Linus. but I got to admit commercial games does excellent jobs. One such good example is Assasin's Creed from Ubisoft. It has good quality graphcis and plays smoothly in my Dual core CPU with Nvidia Geforce 8400ES. Rockstar GTA4 has awesome graphcis but it's slower than AC considering the graphics quality tradeoff. Age of Empires from Ensemble studios, does include Massive crowd AI simulation, yet it plays so smoothly with eyecandy graphics and very large weapon sets and different techtree elements on the other hand. Open source games like Glest, 0A.D(still in alpha :) are not so smooth even though they have very restricted abilities? Coming to question: how do game companies achieve such optmizations, or the open source community is not doing optimizations, or there are any propriarity technological elements that benefits only the companies exists huh?? e.g the OpenSubDiv from Pixar just released open to community?? something like that. and why it is hard to implement optimizations? are there any legal restrictions???

    Read the article

  • Can defect containment metrics be readily applied at an organizational level when there is only a consistant organizational process framework?

    - by Thomas Owens
    Defect containment metrics, such as total defect containment effectiveness (TDCE) and phase containment effectiveness (PCE), can be used to give a good indicator of the quality of the process. TDCE captures the defects that are captured at some point between requirements and the release of a product into the field, indicating the overall effectiveness of the entire process to find and remove defects. PCE provides more detail at each phase of the software development life cycle and how the defect detection and removal techniques are working. Applying these metrics makes sense at a level where you have a well-defined process and methodology for product development, often a project. However, some organizations provide a process framework that is tailored at the project level. This process framework would include the necessary guidance for meeting certifications (ISO9001, CMMI), practices for incorporating known good techniques (agile methods, Lean, Six Sigma), and requirements for legal or regulatory reasons. However, the specific details of how to gather requirements, design the system, produce the software, conduct test, and release are left to the product development teams. Is there any effective way to apply defect containment metrics at an organizational level when only a process framework exists at the organizational level? If not, what might be some ideas for metrics that can be distilled from each project (each using a tailored process that fits into the organizational process framework) that captures defect containment metrics to discuss the ability of the process to find and remove defects? The end goal of such a metric would be to consolidate the defect containment practices of a large number of ongoing projects and report to management. The target audience would be people in roles such as the chief software engineer and the chief engineer (of all engineering disciplines) for the organization. Although project specific data would be available, the idea is to produce something that quantifies the general effectiveness of all tailored processes across all ongoing projects. I would suspect that this data would also be presented as part of CMMI, ISO, or similar audits to demonstrate process quality.

    Read the article

  • IIM Calcutta &ndash; EPBM 14 &ndash; Campus Visit &ndash; Day 4 &ndash; Managing Self, SDCC and Gari

    - by Ram Shankar Yadav
    …I’m becoming more of an addict of writing about my experiences, here in Kolkata! Today we started a bit of late at around 8 AM, did our breakfast and reached in class a bit late at around 9:50 AM, and here goes the surprise…. Today we had two lectures on “Managing Self” and two lectures on “Sustainable Development and Climate Change” (SDCC). Some of us got few self discipline lessons the moment they entered class and asked to “get out” :D So frankly speaking it was a nostalgic moment, which reminded us of Collage ;) We did a FIRO-B test as and got very good tips on managing ourselves and differentiate between “manager” and “leader” After the lunch we had our session on SDCC, in which the prof started by explaining “Credit Crisis”, and moved on to Sustainable Development and few great examples from industry and life~! After the class we went for shopping at Garihat Market, we ate Pani Puri and Moodi :P ..one more surprise…my room got flooded with lot of my new ePBM friends to take the copy of the pictures and we did lot of chit chat around anything and everything :D …so far so good…it’s an amazing experience for me and hopefully for others….who came out of their daily chores and went back to the nostalgic lanes of friendship, learning and most importantly “Happyness” ~~~ Cheers, ram :) EPBM 14 pics : http://epbm14.shutterfly.com/pictures

    Read the article

  • Is meta description still relevant?

    - by Jeff Atwood
    I received this bit of advice about the meta description tag recently: Meta descriptions are used by Google probably 80% of the time for the snippet. They don’t help with rankings but you should probably use them. You could just auto generate them from the first part of the question. The description tag exists in the header, like so: <meta name="Description" content="A brief summary of the content on the page."> I'm not sure why we would need this field, as Google seems perfectly capable of showing the relevant search terms in context in the search result pages, like so (I searched for c# list performance): In other words, where would a meta description summary improve these results? We want the page to show context around the actual search hits, not a random summary we inserted! Google Webmaster Central has this advice: For some sites, like news media sources, generating an accurate and unique description for each page is easy: since each article is hand-written, it takes minimal effort to also add a one-sentence description. For larger database-driven sites, like product aggregators, hand-written descriptions are more difficult. In the latter case, though, programmatic generation of the descriptions can be appropriate and is encouraged -- just make sure that your descriptions are not "spammy." Good descriptions are human-readable and diverse, as we talked about in the first point above. The page-specific data we mentioned in the second point is a good candidate for programmatic generation. I'm struggling to think of any scenario when I would want the Google-generated summary, that is, actual context from the page for the search terms, to be replaced by a hard-coded meta description summary of the question itself.

    Read the article

  • Am I wrong to disagree with A Gentle Introduction to symfony's template best practices?

    - by AndrewKS
    I am currently learning symfony and going through the book A Gentle Introduction to symfony and came across this section in "Chapter 4: The Basics of Page Creation" on creating templates (or views): "If you need to execute some PHP code in the template, you should avoid using the usual PHP syntax, as shown in Listing 4-4. Instead, write your templates using the PHP alternative syntax, as shown in Listing 4-5, to keep the code understandable for non-PHP programmers." Listing 4-4 - The Usual PHP Syntax, Good for Actions, But Bad for Templates <p>Hello, world!</p> <?php if ($test) { echo "<p>".time()."</p>"; } ?> (The ironic thing about this is that echo statement would look even better if time was variable declared in the controller, because then you could just embed the variable in the string instead of concatenating) Listing 4-5 - The Alternative PHP Syntax, Good for Templates <p>Hello, world!</p> <?php if ($test): ?> <p><?php echo time(); ?> </p><?php endif; ?> I fail to see how listing 4-5 makes the code "understandable for non-PHP programmers", and its readability is shaky at best. 4-4 looks much more readable to me. Are there any programmers who are using symfony that write their templates like those in 4-4 rather than 4-5? Are there reasons I should use one over the other? There is the very slim chance that somewhere down the road someone less technical could be editing it the template, but how does 4-5 actually make it more understandable to them?

    Read the article

  • Unexpected SQL Server 2008 Performance Tip: Avoid local variables in WHERE clause

    - by Jim Duffy
    Sometimes an application needs to have every last drop of performance it can get, others not so much. We’re in the process of converting some legacy Visual FoxPro data into SQL Server 2008 for an application and ran into a situation that required some performance tweaking. I figured the Making Microsoft SQL Server 2008 Fly session that Yavor Angelov (SQL Server Program Manager – Query Processing) presented at PDC 2009 last November would be a good place to start. I was right. One tip among the list of incredibly useful tips Yavor presented was “local variables are bad news for the Query Optimizer and they cause the Query Optimizer to guess”. What that means is you should be avoiding code like this in your stored procs even though it seems such an intuitively good idea. DECLARE @StartDate datetime SET @StartDate = '20091125' SELECT * FROM Orders WHERE OrderDate = @StartDate Instead you should be referencing the value directly in the WHERE clause so the Query Optimizer can create a better execution plan. SELECT * FROM Orders WHERE OrderDate = '20091125' My first thought about this one was we reference variables in the form of passed in parameters in WHERE clauses in many of our stored procs. Not to worry though because parameters ARE available to the Query Optimizer as it compiles the execution plan. I highly recommend checking out Yavor’s session for additional tips to help you squeeze every last drop of performance out of your queries. Have a day. :-|

    Read the article

  • SO-overflow induced passivity - how to cope?

    - by Ruben
    After not really working on my pet project for a while, I discovered Stackoverflow and upon perusing it more intensely I was quite amazed. I'm a bit of a perfectionist, so when I found eye-openers here highlighting many of the mistakes I made, I first wanted to fix everything. However, it's a pet project for a reason: I'm self-taught and I'm studying psychology, so programming skills can never become priority one (though it often helps, even in this field). Issues that stuck out were numerous security issues (e.g. CSRF-prevention and bcrypt eluded me) not object-oriented (at least the PHP part, the JS-part mostly is) no PHP framework used, so many of my DIY takes on commonly-tackled components (auth, ...) are either bad or inefficient really poor MySQL usage (no prepared statements, mysql extension, heard about setting proper indices two days ago) using mootools even though JQuery seems to be fashionable, so there's more probably always going to be better integration with services I'd like to use (like google visualization) So, my SO-induced frenzy turned into passivity. I can't do it all (soon) in the rather small amount of spare time I can spend on working on my project. I can leave some of the issues be in good conscience (speed stuff: an unfinished & unpublished project will never become popular, right?). No clear conscience without good security though and if I don't use a framework for auth and other complex stuff I'll regret having to do it myself. One obvious answer would probably be going open-source, but I think the project would need to become more impressive before others would commit to it. I can't afford to employ someone either. I do think the project deserves being worked on, though. How should I tackle it anyway? What's the best practice for little-practice people?

    Read the article

  • Teaching myself, as a physicist, to become a better programmer

    - by user787267
    I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) at a university, it was a no-brainer for me. However, as most physicists, I'm self taught. I don't have broad background knowledge about how to code in an object oriented way, or the name of that specific algorithm that optimizes the search in some kD tree. Since all my work so far has been more concerned about the physics and the scientific results, I undoubtedly have some bad habits - more so because my coding is my own, and not really teamwork. I have mostly used C since it is very straightforward and "what you write is what you get" - no need for fancy abstractions. However, I have recently switched to C++ since I'd like to learn more about the power that comes with abstraction, and it's pretty C-like (syntax-wise at least). How do I teach myself to code in a good, abstract way like a graduate in computer science? I know my code is efficient, but I want it to be elegant as well, and readable. Keep in mind that I don't have time to read several 1000-page tomes about abstract programming. I need to spend time on actual, physics related research (my supervisor would laugh at me if he knew I spent time thinking about how to program elegantly). How do I assess if my work is also good from a programmer's perspective?

    Read the article

  • data handling with javascript

    - by Vincent Warmerdam
    Python has a very neat package called pandas which allows for quick data transformation; tables, aggregation, that sort of thing. A lot of these types of functionality can also be found in the python itertools module. The plyR package in R is also very similar. Usually one woud use this functionality to produce a table which is later visualized with a plot. I am personally very fond of d3, and I would like to allow the user to first indicate what type of data aggregation he wants on the dataset before it is visualized. The visualisation in question involves making a heatmap where the user gets to select the size of the bins of the heatmap beforehand (I want d3 to project this through leaflet). I want to visually select the ideal size of the bins for the heatmap. The way I work now is that I take the dataset, aggregate it with python and then manually load it in d3. This is a process that takes a lot of human effort and I was wondering if the data aggregation can be done through the javascript of the browser. I couldn't find a package for javascript specifically built for data, suggesting (to me) that this is a bad idea and that one should not use javascript for the data handling. Is there a good module/package for javascript to handle data aggregation? Is it a good/bad idea to do the data aggregation in javascript (performance wise)?

    Read the article

  • I want to turn VB.Net Option Strict On

    - by asjohnson
    I recently found out about strong typing in VB.Net (naturally it was on here, thanks!) and am deciding I should take another step toward being a better programmer. I went from vba macros - VB.Net, because I needed a program that I could automate and I never read anything about strong typing, so I kind of fell into the VB.Net default trap. Now I am looking to turn it on and sort out this whole type thing. I was hoping someone could direct me towards some resources to make this transistion as painless as possible. I have read around some and ctype seems to come up a lot, but past that I am at a bit of a loss. What are the benefits of switching? Is there more to it than just using ctype to cast things? I feel like there is a good article that I have failed to come across and any direction would be great. Would a good approach to be to rewrite a program that is written with option strict off and note differences?

    Read the article

  • Choosing the right language for the job

    - by Ampt
    I'm currently working for a company on the engineering team of about 5-6 people and have been given the job of heading up the redesign of an embedded system tester. We've decided the general requirements and attributes that would be desirable in the system, and now I have to decide on a language to use for the system, or at the very least come up with a list of languages with pros and cons to present to the team. The general idea of the project is that we currently have a tester written in c++, which was never designed to be a tester, but instead has evolved to be such over the course of 3-4 years due to need. Writing tests for a new product requires modifying the 'framework' and writing code that is completely non-human readable or intuitive due to the way the system was originally designed. Now, we've decided that the time to modify this tester for each new product that we want to test has become too high and want to partially re-write the system so that we can program the actual tests in a scripting language that would then use the modified c++ framework on the back end to test the actual systems. The c++ framework would be responsible for doing all the actual work and the scripting language would just integrate with that to tell the framework what to do. Never having programmed in a scripting language (we program embedded systems), I've run into a wall where I have no experience with any of the languages that we could possibly use, but must somehow give pros and cons of each language so that we can choose the best one for the job. Currently my short list of possibilities includes: Python TCL Lua Perl My question is this: How can a person evaluate a language that he/she has never used before? What criteria are good indicators for a languages potential usability on a project? While helpful suggestions for my particular case are appreciated, I feel that this is a good skill to possess and would like to be able to apply this to many different projects if at all possible

    Read the article

  • What design patterns are the worst or most narrowly defined?

    - by Akku
    For every programming project, Managers with past programming experience try to shine when they recommend some design patterns for your project. I like design patterns when they make sense or if you need a scalbale solution. I've used Proxies, Observers and Command patterns in a positive way for example, and do so every day. But I'm really hesitant to use say a Factory pattern if there's only one way to create an object, as a factory might make it all easier in the future, but complicates the code and is pure overhead. So, my question is in respect to my future career and my answer to manager types throwing random pattern-names around: Which design patterns did you use, that threw you back overall? Which are the worst design patterns, that you shouldn't have a look at if it's not that only single situation where it makes sense (read: which design patterns are very narrowly defined)? (It's like I was looking for the negative reviews of an overall good product of amazon to see what bugged people most in using design patterns). And I'm not talking about Anti-Patterns here, but about Patterns that are usually thought of as "good" patterns. Edit: As some answered, the problem is most often that patterns are not "bad" but "used wrong". If you know patterns, that are often misused or even difficult to use, they would also fit as an answer.

    Read the article

  • How far to go with Domain Driven Design?

    - by synti
    I've read a little about domain driven design and the usage of a rich domain model, as described by Martin Fowler, and I've decided to put it in practice in a personal project, instead of using transaction scripts. Everything went fine until UI implementation started. The thing is some views will use rich components that are backed up by unusual models and, thus, I must transform the domain model into what is used by those components. And that transformation is specially "complex" in the view-to-domain portion, up to the point that some business logic is involved. Wich brings me to the questioning: where should I do these adaptations? So far I've got the following conclusions: Doing it in the presentation layer is good because, well, if that layer imposes restrictions in it's model, then it should be the one to handle them. But it's bad because there'll be some business leakage. If I do it on the services objects (controllers, actions, whatever), then it'd be good because there won't be any change to the domain API just because of presentation layer, but it's bad because then I'd have transaction scripts, wich is not the intended design. Finally, if I do it on the domain model, there'd be no leakage of business logic at all. But in the future I could expect an explosion of the API into a series of methods designed just to handle that view-model <- domain-model adaptation. I hope I could make myself clear on this.

    Read the article

  • What to use for simple cross-platform games instead of Flash?

    - by jmh_gr
    In short, for simple games: Is Flash still a good option for browser-based PC clients? It still has 90%+ penetration. What is a good alternative for mobile devices? It HTML5 + JavaScript the choice for mobile? Or does one have to learn a new native language for each target platform? (Android, Apple, Windows Phone)... If you desire further background: There are more blogs about the official demise of mobile Flash than I can count, along with endless useless and vitriolic comments. I'm actually trying to do something practical: build simple games that can be served accross multiple platforms. Several months ago I plopped down $1100 for CS5.5 Web and am wading into Flash. Bummer. My question to people who actually develop simple games and apps: What platform should I use instead? Is Flash still a sensible platform for web-served PC users? For example, let's say I build a simple arcade game that I would like to serve as an app to mobile users and as a browser-based game to PC users. Should I still invest the time and effort to learn and develop in Flash for the PC users, while building a parallel code set in some other language for mobile users? My games are simple enough that it would be annoying but not inconceivable to maintain parallel code sets.

    Read the article

  • Detect two specific objects collision with bullet physics

    - by sebap123
    I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. However I need to be noticed when one object collides with one of the rest. It is quite awkward written so I will tell what I want to achive. I have got ball which hits wall from tubes. Everything is on the floor. When ball hits wall some fragments fall down to infinity. So I have got bellow floor btStaticPlaneShape. This is place where most of objects is stoping and then I can start another action. But not all of them. So I've been trying to use function checkCollideWith but it isn't good method as it was said in reference and wiki. So I've checked method described in wiki http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Callbacks_and_Triggers called contact information. This isn't good method either because it is extremly hard to identify what is what when colliding. You have to also remember that ball is almost all the time colliding with something - floor, wall or eart level. So is there any other method to check what is colliding with what?

    Read the article

  • HTG Explains: Just How Bad Are Android Tablet Apps?

    - by Chris Hoffman
    Apple loves to criticize the state of Android tablet apps when pushing its own iPad tablets. But just how bad is the Android tablet app situation? Should you avoid Android tablets like the Nexus 7 because of the apps? It’s clear that Apple’s iPad is way ahead when it comes to the sheer quantity of tablet-optimized apps. It’s also clear that some popular apps — particularly touch-optimized games — only show up on iPad. But that’s not the whole story. The Basics First, let’s get an idea of the basic stuff that will work well for you on Android. An excellent web browser. Chrome has struggled with performance on Android, but hits its stride on the Nexus 7 (2013). Great, tablet-optimized apps for all of Google’s services, from YouTube to Gmail and Google Maps. Everything you need for reading, from Amazon’s Kindle app for eBooks, Flipboard and Feedly for new articles from websites, and other services like the popular Pocket read-it-later service. Apps for most popular media services, from Netflix, Hulu, and YouTube for videos to Pandora, Spotify, and Rdio for music. A few things aren’t available — you won’t find Apple’s iTunes and Amazon still doesn’t offer an Amazon Instant Video app for Android, while they do for iPad and even their own Android-based Kindle Fire devices. Android has very good app coverage when it comes to consuming content, whether you’re reading websites and ebooks or watching videos and listening to music. You can play almost any Android smartphone game, too. For content consumption, Android is better than something like Windows 8, which lacks apps for Google services like YouTube and still doesn’t have apps for popular media services like Spotify and Rdio. How Android Scales Smartphone Apps Let’s look at how Android scales smartphone apps. Now, bear with us here — we know “scaling” is a dirty word considering how poorly Apple’s iPad scales iPhone apps, but it’s not as bad on Android. When an iPad runs an iPhone app, it simply doubles the pixels and effectively zooms in. For example, if you had  Twitter app with five tweets visible at once on an iPhone and ran the same app on an iPad, the iPad would simply “zoom in” and enlarge the same screen — you’d still see five tweets, but each tweet would appear larger. This is why developers create optimized iPad apps with their own interfaces. It’s especially important on Apple’s iOS. Android devices come in all shapes and sizes, so Android apps have a smarter, more intelligent way to adapt to different screen sizes. Let’s say you have a Twitter app designed for smartphones and it only shows five tweets at once when run on a phone. If you ran the same app on a tablet, you wouldn’t see the same five tweets — you’d see ten or more tweets. Rather than simply zooming in, the app can show more content at the same time on a tablet, even if it was never optimized for tablet-size screens. While apps designed for smartphones aren’t generally ideal, they adapt much better on Android than they do on an iPad. This is particularly true when it comes to games. You’re capable of playing almost any Android smartphone game on an Android tablet, and games generally adapt very well to the larger screen. This gives you access to a huge catalog of games. It’s a great option to have, especially when you look at Microsoft’s Window 8 and consider how much better the touch-based app and game selection would be if Microsoft allowed its users to run Windows Phone games on Windows 8. 7-inch vs 10-inch Tablets The Twitter example above wasn’t just an example. The official Twitter app for Android still doesn’t have a tablet-optimized interface, so this is the sort of situation you’d have to deal with on an Android tablet. On the popular Nexus 7, Twitter is an example of a smartphone app that actually works fairly well — in portrait mode, you can see many more tweets on screen at the same time and none of the space really feels all that wasted. This is important to consider — smartphone apps like Twitter often scale quite well to 7-inch screens because a 7-inch screen is much closer in form factor to a smartphone than a 10-inch screen is. When you begin to look at 10-inch Android tablets that are the same size as an iPad, the situation changes. While the Twitter app works well enough on a Nexus 7, it looks horrible on a Nexus 10 or other 10-inch tablet. Running many smartphone-designed apps — possible with the exception of games — on a 10-inch tablet is a frustrating, poor experience. There’s much more white, empty space in the interface. It feels like you’re using a smartphone app on a large screen, and what’s the point of that? A tablet-optimized Twitter app for Android is finally on its way, but this same situation will repeat with many other types of apps. For example, Facebook doesn’t offer a tablet-optimized interface, but it’s okay on a Nexus 7 anyway. On a 10-inch screen, it probably wouldn’t be anywhere near as nice an experience. It goes without saying that Facebook and Twitter both offer iPad apps with interfaces designed for a tablet-size screen. Here’s another problematic app — the official Yelp app for Android. Even just using it on a 7-inch Nexus 7 will be a poor experience, while it would be much worse on a larger 10-inch tablet app. Now, it’s true that many — maybe even most — of the popular apps you might want to run today are optimized for Android tablets. But, when you look at the situation when it comes to popular apps like Twitter, Facebook, and Yelp, it’s clear Android is still behind in a meaningful way. Price Let’s be honest. The thing that really makes Android tablets compelling — and the only reason Android tablets started seeing real traction after years of almost complete dominance by Apple’s iPads — is that Android tablets are available for so much cheaper than iPads. Google’s latest Nexus 7 (2013) is available for only $230. Apple’s non-retina iPad Mini is available at $300, which is already $70 more. In spite of that, the iPad Mini has much older, slower internals and a much lower resolution screen. It’s not as nice to look at when it comes to reading or watching movies, and the iPad Mini reportedly struggles to run Apple’s latest iOS 7. In contrast, the new Nexus 7 has a very high resolution screen, speedy internals, and runs Android very well with little-to-no lag in real use. We haven’t had any problems with it, unlike all the problems we unfortunately encountered with the first Nexus 7. For a really comparable experience to the current Nexus 7, you’d want to get one of Apple’s new retina iPad Minis. That would cost you $400, another $170 over the Nexus 7. In fact, it’s possible to regularly find sales on the Nexus 7, so if you waited you could get it for just $200 — half the price of the iPad mini with a comparable screen and internals. (In fairness, the iPad certainly has better hardware — but you won’t feel if it you’re just using your tablet to browse the web, watch videos, and do other typical tablet things.) This makes a tablet like the popular Nexus 7 a very good option for budget-conscious users who just want a high-quality device they can use to browse the web, watch videos, play games, and generally do light computing. There’s a reason we’re focusing on the Nexus 7 here. The combination of price and size brings it to a very good place. It’s awfully cheap for the high-quality experience you get, and the 7-inch screen means that even the non-tablet-optimized apps you may stumble across will often work fairly well. On the other hand, more expensive 10-inch Android tablets are still a tougher sell. For $400-$500, you’re getting awfully close to Apple’s full-size iPad price range and Android tablets don’t have as good an app ecosystem as an iPad. It’s hard to recommend an expensive, 10-inch Android tablet over a full-size iPad to average users. In summary, the Android app tablet app situation is nowhere near as bad as it was a few years ago. The success of the Nexus 7 proves that Android tablets can be compelling experiences, and there are a wide variety of strong apps. That said, more expensive 10-inch Android tablets that compete directly with the full-size iPad on price still don’t make much sense for most people.  Unless you have a specific reason for preferring an Android tablet, it’s tough not to recommend an iPad if you’re looking at spending $400+ on a 10-inch tablet. Image Credit: Christian Ghanime on Flickr, Christian Ghanime on Flickr     

    Read the article

  • How to create water like in new super mario bros?

    - by user1103457
    I assume the water in New super mario bros works the same as in the first part of this tutorial: http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/ But in new super mario bros the water also has constant waves on the surface, and the splashes look very different. What's also a difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. When I refer to the splashes in new super mario bros I am referring to the splashes that the player creates when jumping in and out of the water. For reference you could use this video: http://www.ign.com/videos/2012/11/17/new-super-mario-bros-u-3-star-coin-walkthrough-sparkling-waters-1-waterspout-beach just after 00:50, when the camera isn't moving you can get a good look at the water and the constant waves. there are also some good examples of the splashes during that time. How do they create the constant waves and the splashes? I am programming in XNA. (I have tried this myself but couldn't really get it all to work well together) (and as bonus questions: how do they create the light spots just under the surface of the waves, and how do they texture the deeper parts of the water? This is the first time I try to create water like this.)

    Read the article

  • Java language book for an experienced programmer?

    - by Andrew
    I am looking for book to get up to speed with (start with) a Java language. I am experienced (more than 15 years) C# and C++ programmer with a bit of Python, so I don't need a book which starts with a programming concepts for a beginner. In fact I think I need a "Java language specification" sort of book. I checked the answers to questions similar to mine and found that there two books which is being recommended most: "Effective Java" and "Sun Certified Java Programmer". After a quick look at the "Effective Java" I realised it should not be a book to start with, it is a good book (I read all books in Effective C++, STL series and liked them but they are more "good practices" books, rather than a book for a beginners) "Sun Certified Java Programmer" looks closer to what I am after - but goes too slow for me. So I did some more search and found these two books: The Java(TM) Language Specification by Gosling himself Java™ Programming Language, The (4th Edition) by Ken Arnold I gather the first one a little bit dated and the second one is the best Java Language Reference books up to date, but I am not sure - as I am not a Java person to make such judgements. After reading the language reference book I will start learning the basic libraries / packages / namespaces (collections, algorithms, IO, etc) and then something about UI architecture. But that will come later. Question: - which Java Language reference book for an experienced programmer you can recomend ? and why? Cheers.

    Read the article

  • What should be the architecture of an urban game system?

    - by pmichna
    I'm going to develop an urban game using a telco API for phone geolocation and sending/receiving messages. A player would pick up one of the scenarios, move around the city and when he hits a given location, he gets a message and possibly has to answer it. I'm wondering, what approach would be the best in my case. I came up with this general idea: Web application as a user interface (user registration, players ranking, scenarios editing) written in Ruby on Rails. Game server (hosting games, game logic like checking players location, sending and receiving messages) written in Ruby. Database (users, scores, scenarios etc.), probably MySQL or someother open source DB. I want to learn Ruby and RoR, that's why I chose these language and framework. Do you think it's a good choice for a game server? Another question: is this project division good? I mean, I have little experience with Ruby and Rails - that's why I'm asking. Maybe it's better to have web application merged with game server and somehow have the server hosting RoR application do the tasks like mobile phone pinging and message sending? How would that be performed? Maybe this is worth mentioning: the API is RESTful, most results are JSON, few are XML.

    Read the article

< Previous Page | 326 327 328 329 330 331 332 333 334 335 336 337  | Next Page >