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  • Windows Azure Training Kit (November 2010 Release Update)&ndash;Fantastic Azure training resource

    - by Jim Duffy
    At PDC 2010 in October Microsoft announced a number of new enhancements/features for Windows Azure. In case you missed it, these new enhancements/features have been released in the new Windows Azure Tools for Visual Studio November release (v1.3). The Windows Azure team blog is an excellent resource for information about the new release. Along with the new release the Azure team has also updated the Windows Azure Platform Training Kit. What is the Windows Azure Platform Training Kit you ask? It is a comprehensive set of hands-on training labs and videos designed to help you quickly get up to speed with Windows Azure, SQL Azure, and the Windows Azure AppFabric. The training kit contains updated labs including a couple I would suggest you hit first. Introduction to Windows Azure - updated to use the new Windows Azure platform Portal Introduction to SQL Azure - updated to use the new Windows Azure platform Portal The training kit contains a number of new labs as well including: Advanced Web and Worker Role – shows how to use admin mode and startup tasks Connecting Apps With Windows Azure Connect – shows how to use Project Sydney Virtual Machine Role – shows how to get started with VM Role by creating and deploying a VHD Windows Azure CDN – simple introduction to the CDN Introduction to the Windows Azure AppFabric Service Bus Futures – shows how to use the new Service Bus features in the AppFabric labs environment Building Windows Azure Apps with Caching Service – shows how to use the new Windows Azure AppFabric Caching service Introduction to the AppFabric Access Control Service V2 – shows how to build a simple web application that supports multiple identity providers Ok, that’s enough reading, go start learning! Have a day.

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  • Hot-swap drive got new name, can I change it on-the-fly?

    - by T.J. Crowder
    One of the HDDs in my server's RAID config failed, so I took it out of the array and had the data center hot-swap it. They've done that, but now the new drive is /dev/sdc rather than /dev/sda. I suspect — correct me if I'm wrong — that if I reboot the server, it will be /dev/sda again, so I'm hesitant to add it back to the array as /dev/sdc because I don't want to lay a trap for myself to fall into on the next reboot. I'd just as soon not reboot the server if I don't need to (if I do need to, well, too bad for me). Is there a way I can change the device name from /dev/sdc to /dev/sda without rebooting? This is on Ubuntu 10.04 LTS. It's an md array ("Linux Software RAID"), where currently one of the devices (there are a couple of them) looks like this ("degraded" because I've removed the old /dev/sda from it): # mdadm --detail /dev/md0 /dev/md0: Version : 00.90.03 Creation Time : Sun Oct 11 21:07:54 2009 Raid Level : raid1 Array Size : 97536 (95.27 MiB 99.88 MB) Used Dev Size : 97536 (95.27 MiB 99.88 MB) Raid Devices : 2 Total Devices : 1 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Thu Jun 30 09:31:16 2011 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 0 Spare Devices : 0 UUID : 496be7a5:ab9177ed:7792c71e:7dc17aa4 Events : 0.112 Number Major Minor RaidDevice State 0 8 17 0 active sync /dev/sdb1 1 0 0 1 removed Thanks, Update: Reading through the kernel md documentation, I suspect that if the name changes on reboot, it won't matter. (Good design, that.) Here's why: Boot time autodetection of RAID arrays When md is compiled into the kernel (not as module), partitions of type 0xfd are scanned and automatically assembled into RAID arrays. This autodetection may be suppressed with the kernel parameter "raid=noautodetect". As of kernel 2.6.9, only drives with a type 0 superblock can be autodetected and run at boot time. The kernel parameter "raid=partitionable" (or "raid=part") means that all auto-detected arrays are assembled as partitionable. I do have md compiled into the kernel, so I'm rebuilding the array now and will do the reboot to see what happens. Even if it works, the above doesn't answer the question I actually asked, so unless someone comes along and answers that question in the meantime (I'd be interested, even if it's not necessary for what I'm doing this very moment), I'll just delete the question to keep noise down.

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  • Creating a Sandboxed Instance

    - by Ricardo Peres
    In .NET 4.0 the policy APIs have changed a bit. Here's how you can create a sandboxed instance of a type, which must inherit from MarshalByRefObject: static T CreateRestrictedType<T>(SecurityZone zone, params Assembly [] fullTrustAssemblies) where T : MarshalByRefObject, new() { return(CreateRestrictedType<T>(zone, fullTrustAssemblies, new IPermission [0]); } static T CreateRestrictedType<T>(SecurityZone zone, params IPermission [] additionalPermissions) where T : MarshalByRefObject, new() { return(CreateRestrictedType<T>(zone, new Assembly [0], additionalPermissions); } static T CreateRestrictedType<T>(SecurityZone zone, Assembly [] fullTrustAssemblies, IPermission [] additionalPermissions) where T : MarshalByRefObject, new() { Evidence evidence = new Evidence(); evidence.AddHostEvidence(new Zone(zone)); PermissionSet evidencePermissionSet = SecurityManager.GetStandardSandbox(evidence); foreach (IPermission permission in additionalPermissions ?? new IPermission[ 0 ]) { evidencePermissionSet.AddPermission(permission); } StrongName [] strongNames = (fullTrustAssemblies ?? new Assembly[0]).Select(a = a.Evidence.GetHostEvidence<StrongName>()).ToArray(); AppDomainSetup adSetup = new AppDomainSetup(); adSetup.ApplicationBase = Path.GetDirectoryName(typeof(T).Assembly.Location); AppDomain newDomain = AppDomain.CreateDomain("Sandbox", evidence, adSetup, evidencePermissionSet, strongNames); ObjectHandle handle = Activator.CreateInstanceFrom(newDomain, typeof(T).Assembly.ManifestModule.FullyQualifiedName, typeof(T).FullName); return (handle.Unwrap() as T); } SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • JRuby and JVM Languages at JavaOne!

    - by Yolande Poirier
    "My goal with my talks at JavaOne is to teach what is happening at the JVM level and below so people understand better where we are going" explains Charles Nutter, Jruby project lead. In this interview, Charles shared the JRuby features he presented at the JVM Language Summit. They include foreign function interface (FFI), IO layer, character transcoding, regular expressions, compilers, coroutines, and more.  At JavaOne, he will be presenting:  Going Native: Bringing FFI to the JVM The Java Native Runtime (JNR) is a high-speed foreign function interface (FFI) for calling native code from Java without ever writing a line of C. Based on the success of JNR, JDK Enhancement Proposal (JEP) 191 will bring FFI to OpenJDK as an internal API.  The Emerging Languages Bowl: The Big League Challenge In this panel discussion, these emerging languages are portrayed by their respective champions, who explain how they may help your everyday life as a Java developer. Script Bowl 2014: The Battle Rages On In this contest, languages that run on the JVM, represented by their respective language experts, battle for most popular language status by showing off their new features. Audience members will also vote on a language that should not return in 2015. Returning from 2013 are language gurus representing Clojure, Groovy, JRuby, and Scala.

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  • Can't detect collision properly using Rectangle.Intersects()

    - by Daniel Ribeiro
    I'm using a single sprite sheet image as the main texture for my breakout game. The image is this: My code is a little confusing, since I'm creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself. Texture2D sheet; Point paddleSize = new Point(112, 24); Point paddleSheetPosition = new Point(0, 240); Vector2 paddleViewportPosition; Rectangle paddleRectangle; Point ballSize = new Point(24, 24); Point ballSheetPosition = new Point(160, 240); Vector2 ballViewportPosition; Rectangle ballRectangle; Vector2 ballVelocity; My initialization is a little confusing as well, but it works as expected: paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2)); paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y); Random random = new Random(); ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2)); ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y); ballVelocity = new Vector2(3f, 3f); The problem is I can't detect the collision properly, using this code: if(ballRectangle.Intersects(paddleRectangle)) { ballVelocity.Y = -ballVelocity.Y; } What am I doing wrong?

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  • JBox2D applyLinearImpulse doesn't work

    - by Romeo
    So i have this line of code: if(input.isKeyDown(Input.KEY_W)&&canJump()) { body.applyLinearImpulse(new Vec2(0, 30), cam.screenToWorld(body.getPosition())); System.out.println("I can jump!"); } My problem is that the console display I can jump! but the body doesn't do that. Can you explain to me if i do something wrong? Some more code. This function creates my 'hero' the one supposed to jump. private Body setDynamic(float width, float height, float x, float y) { PolygonShape shape = new PolygonShape(); shape.setAsBox(width/2, height/2); BodyDef bd = new BodyDef(); bd.allowSleep = true; bd.position = new Vec2(cam.screenToWorld(new Vec2(x + width / 2, y + height / 2))); bd.type = BodyType.DYNAMIC; bd.userData = new BodyInfo(width, height); Body body = world.createBody(bd); body.createFixture(shape, 10); return body; } And this is the main update loop: if(input.isKeyDown(Input.KEY_A)) { body.setLinearVelocity(new Vec2(-10*delta, body.getLinearVelocity().y)); } else if (input.isKeyDown(Input.KEY_D)) { body.setLinearVelocity(new Vec2(10*delta, body.getLinearVelocity().y)); } else { body.setLinearVelocity(new Vec2(0, body.getLinearVelocity().y)); } if(input.isKeyDown(Input.KEY_W)&&canJump()) { body.applyLinearImpulse(new Vec2(0, 30), body.getPosition()); System.out.println("I can jump!"); } world.step(delta * 0.001f, 10, 5); }

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  • Suggestions for Future or On-The-Edge Languages (2011)

    - by Kurtis
    I'm just looking for some suggestions on newer languages and language implementations that are useful for string manipulation. It's now 2011 and a lot has changed over the years. Most of my work includes web development (which is mostly text-based) and command line scripting. I'm pretty language agnostic, although I've felt violated using PHP over the years. My only requirements are that the language be good at text manipulation, without a lot of 3rd party libraries (core libraries are okay, though), and that the language and/or standard implementation is very up to date or even "futuristic". For example, the two main languages I'm looking at right now are Python (Version 3.x) or Perl (Version 6.x). Research, Academic, and Experimental languages are okay with me. I don't mind functional languages although I'd like to have the option of programming in a procedural or even object oriented manner. Thanks!

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  • Google I/O 2012 - Meet the Go Team

    Google I/O 2012 - Meet the Go Team Andrew Gerrand , Rob Pike The Go programming language is an open source project to make programmers more productive. Go is expressive, concise, clean, and efficient. It's a fast, statically typed, compiled language that feels like a dynamically typed, interpreted language. In this fireside chat, Have your Go questions answered by the gophers themselves. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 168 11 ratings Time: 01:00:29 More in Science & Technology

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  • Developing a computer system based on Nand2Tetris [on hold]

    - by Ryan
    I recently finished a book called Nand2Tetris (nand2tetris.org) where I built my own computer system from scratch with its own machine language, assembly code, and a high level language called Jack that's translated to Hack binary. However, I feel like the "computer" I built throughout the course of this book (called the Hack computer) is a bit too simple for various reasons: 1) There are only two registers (D and A), whereas most computers have much more 2) Peripheral devices like mouse and keyboard have to be directly implemented 3) Peripheral devices use a pre-planned shared memory map to communicate with the CPU instead of using interrupts (which aren't covered at all) 4) Jack (the high level language) code doesn't compile to Assembly code directly, instead it compiles to an intermediate language, which in turn gets translated to Assembly. 5) There is no ROM or permanent storage device, everything is stored in RAM 6) No support for colored monitor, networking or sound I would like to build a more complicated computer system now based on what I've learned from Nand2Tetris. Does anyone know of any good resources or books to get started on this? (BTW by computer system I mean software that can emulate the hardware of a virtual computer with its own unique instruction set)

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  • Any tips to learn how to program with severe ADHD?

    - by twinbornJoint
    I have a difficult time trying to learn how to program from straight text-books. Video training seems to work well for me in my past experiences with PHP. I am trying my hardest to stay focussed and push through. Specifically I am looking to start indie game development. Over the last two weeks I have been trying to pick the "right" language and framework to develop with. I started going through Python, but I am not really enjoying the language so far. I am constantly looking through this website to compare this language to that, and keep getting distracted. Aside from all of this, is it possible to become a programmer when you have trouble focussing? Has anyone been through this that can recommend some advice? edit - you guys can check my new question out with detailed information thanks to all of the responses from this thread. http://programmers.stackexchange.com/questions/15916/what-is-the-best-language-and-framework-for-my-situation

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  • is jargon related to a frameWork (concept)

    - by MaKo
    If this is not the right place to ask this question please inform where it would belong, to change it... I have a doubt for the correct word or concept in english language [not my native], about the relationship of language to framework for example i work with objective C, with the cocoa touch frame work || python with the django frame work My comparison is between natural languages and formal languages, So would be in a natural language english and the frame work a [computer, it]jargon? Does this make sense? Or what other concept would be the relationship between natural language - framework?

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  • How to speak to a computer

    - by SalemSeven
    I am a self taught.. NEW..programmer. The language I chose was Objective-C so I can write for Apple products. I have learned the hard way that Objective-C has a steep learning curve but have forced myself to look at it over and over until I get it. I feel I am completing one major step and that is becoming very comfortable with the syntax and now as I enter the next big step...finding out what is possible with a computer language - I am thinking that all software is just developed within the confines of classes-loops-booleans-IF/OR statements-variables-etc. Is that a true assessment? When thinking of software in my head do I just need to learn to convert it all to arrays-loops/variables/classes - IF/OR statements - etc? Sorry if this question sounds funny but I am just learning how to take the language in my head and talk (what I think is) the language of a computer. Is there a good book or tutorial that helps illustrate how to speak computer speak?

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  • Beginner Scoring program button development in Java [migrated]

    - by A.G.
    I'm trying to add a "green team" to an example scoring GUI I found online. For some reason, the code compiles, but it runs with only the original two teams. I've tried playing around with the sizes/locations somewhat clumsily, and since no change was observed with these modications (NO change at ALL), I admit that I must be missing some necessary property or something. Any help? Here's the code: import javax.swing.*; import java.awt.Color; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; public class ButtonDemo_Extended3 implements ActionListener{ // Definition of global values and items that are part of the GUI. int redScoreAmount = 0; int blueScoreAmount = 0; int greenScoreAmount = 0; JPanel titlePanel, scorePanel, buttonPanel; JLabel redLabel, blueLabel,greenLabel, redScore, blueScore, greenScore; JButton redButton, blueButton, greenButton,resetButton; public JPanel createContentPane (){ // We create a bottom JPanel to place everything on. JPanel totalGUI = new JPanel(); totalGUI.setLayout(null); // Creation of a Panel to contain the title labels titlePanel = new JPanel(); titlePanel.setLayout(null); titlePanel.setLocation(0, 0); titlePanel.setSize(500, 500); totalGUI.add(titlePanel); redLabel = new JLabel("Red Team"); redLabel.setLocation(300, 0); redLabel.setSize(100, 30); redLabel.setHorizontalAlignment(0); redLabel.setForeground(Color.red); titlePanel.add(redLabel); blueLabel = new JLabel("Blue Team"); blueLabel.setLocation(900, 0); blueLabel.setSize(100, 30); blueLabel.setHorizontalAlignment(0); blueLabel.setForeground(Color.blue); titlePanel.add(blueLabel); greenLabel = new JLabel("Green Team"); greenLabel.setLocation(600, 0); greenLabel.setSize(100, 30); greenLabel.setHorizontalAlignment(0); greenLabel.setForeground(Color.green); titlePanel.add(greenLabel); // Creation of a Panel to contain the score labels. scorePanel = new JPanel(); scorePanel.setLayout(null); scorePanel.setLocation(10, 40); scorePanel.setSize(500, 30); totalGUI.add(scorePanel); redScore = new JLabel(""+redScoreAmount); redScore.setLocation(0, 0); redScore.setSize(40, 30); redScore.setHorizontalAlignment(0); scorePanel.add(redScore); greenScore = new JLabel(""+greenScoreAmount); greenScore.setLocation(60, 0); greenScore.setSize(40, 30); greenScore.setHorizontalAlignment(0); scorePanel.add(greenScore); blueScore = new JLabel(""+blueScoreAmount); blueScore.setLocation(130, 0); blueScore.setSize(40, 30); blueScore.setHorizontalAlignment(0); scorePanel.add(blueScore); // Creation of a Panel to contain all the JButtons. buttonPanel = new JPanel(); buttonPanel.setLayout(null); buttonPanel.setLocation(10, 80); buttonPanel.setSize(2600, 70); totalGUI.add(buttonPanel); // We create a button and manipulate it using the syntax we have // used before. Now each button has an ActionListener which posts // its action out when the button is pressed. redButton = new JButton("Red Score!"); redButton.setLocation(0, 0); redButton.setSize(30, 30); redButton.addActionListener(this); buttonPanel.add(redButton); blueButton = new JButton("Blue Score!"); blueButton.setLocation(150, 0); blueButton.setSize(30, 30); blueButton.addActionListener(this); buttonPanel.add(blueButton); greenButton = new JButton("Green Score!"); greenButton.setLocation(250, 0); greenButton.setSize(30, 30); greenButton.addActionListener(this); buttonPanel.add(greenButton); resetButton = new JButton("Reset Score"); resetButton.setLocation(0, 100); resetButton.setSize(50, 30); resetButton.addActionListener(this); buttonPanel.add(resetButton); totalGUI.setOpaque(true); return totalGUI; } // This is the new ActionPerformed Method. // It catches any events with an ActionListener attached. // Using an if statement, we can determine which button was pressed // and change the appropriate values in our GUI. public void actionPerformed(ActionEvent e) { if(e.getSource() == redButton) { redScoreAmount = redScoreAmount + 1; redScore.setText(""+redScoreAmount); } else if(e.getSource() == blueButton) { blueScoreAmount = blueScoreAmount + 1; blueScore.setText(""+blueScoreAmount); } else if(e.getSource() == greenButton) { greenScoreAmount = greenScoreAmount + 1; greenScore.setText(""+greenScoreAmount); } else if(e.getSource() == resetButton) { redScoreAmount = 0; blueScoreAmount = 0; greenScoreAmount = 0; redScore.setText(""+redScoreAmount); blueScore.setText(""+blueScoreAmount); greenScore.setText(""+greenScoreAmount); } } private static void createAndShowGUI() { JFrame.setDefaultLookAndFeelDecorated(true); JFrame frame = new JFrame("[=] JButton Scores! [=]"); //Create and set up the content pane. ButtonDemo_Extended demo = new ButtonDemo_Extended(); frame.setContentPane(demo.createContentPane()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(1024, 768); frame.setVisible(true); } public static void main(String[] args) { //Schedule a job for the event-dispatching thread: //creating and showing this application's GUI. SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } }

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  • Oracle Tax ETPM V2.3.0 Spanish documentation is Now Available

    - by Rick Finley
    This provides a Latin American Spanish user assistence (UA) language pack for Oracle ETPM v2.3.0.  Please note, this language pack translates the ETPM online help to Latin American Spanish Language Patch Download: 1. To download the Latin American Spanish language pack please log in to My Oracle Support https://support.oracle.com/CSP/ui/flash.html. 2. Select the 'Patches and Updates' tab 3. Type in the Patch number: 13739273 4. Click the Patch number 5. Download using the yellow download button on the right hand side

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  • PHP Drupal alternatives

    - by Quinma
    Based off answers to this question: Will I pick bad coding habits from PHP books? and many others it is a general consensus that PHP is not the most well suited language for web development anymore (if you are not completely knowledgeable about the language). I use Drupal and write custom modules in PHP, does this viewpoint of PHP being an ill fitted web coding language also apply to Drupal based PHP sites? I generally build community sites and intra-company sites, are there better means of building these than with PHP and drupal frameworks?

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  • Software for a online collaborative bi/tri lingual dictionary [closed]

    - by user537488
    I am looking for a software which I can host in popular and general shared web hosting services(online softwares like wordpress, meidawiki, drupal etc.) which can do the following- allow users to create account allow users or anons to add words to the dictionary (there will be English as base language and other languages) easier way to import all the words from English dictionary users should be able to write the that language equivalent of the English word Every word should have it's own address and page like www.namesomething.com/word/en/software will contain the word software and the other language word for it search should be faster and should find nearer results it's should be able to list related words like if the user is looking at "software" then other words from s like "softcopy" etc should appear alphabetically in that page Any one should be able to comment on the word which is not seen in the main page but other page similar to the talk page in the wiki any one should be able to contribute clean interface unlike wiki (media wiki and all other) just for words only I tried media wiki and other wiki software but it overloaded and unclean. I am looking for interface similar to oed.com but clean, minimal as we are not going to have such more information. Just words in English and it's other language equivalent. Here we are talking about a language which has not yet been in the Internet. It's should be collaborative.

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  • How to dynamically override a method in an object

    - by Ace Takwas
    If this is possible, how can I change what a method does after I might have created an instance of that class and wish to keep the reference to that object but override a public method in it's class' definition? Here's my code: package time_applet; public class TimerGroup implements Runnable{ private Timer hour, min, sec; private Thread hourThread, minThread, secThread; public TimerGroup(){ hour = new HourTimer(); min = new MinuteTimer(); sec = new SecondTimer(); } public void run(){ hourThread.start(); minThread.start(); secThread.start(); } /*Please pay close attention to this method*/ private Timer activateHourTimer(int start_time){ hour = new HourTimer(start_time){ public void run(){ while (true){ if(min.changed)//min.getTime() == 0) changeTime(); } } }; hourThread = new Thread(hour); return hour; } private Timer activateMinuteTimer(int start_time){ min = new MinuteTimer(start_time){ public void run(){ while (true){ if(sec.changed)//sec.getTime() == 0) changeTime(); } } }; minThread = new Thread(min); return min; } private Timer activateSecondTimer(int start_time){ sec = new SecondTimer(start_time); secThread = new Thread(sec); return sec; } public Timer addTimer(Timer timer){ if (timer instanceof HourTimer){ hour = timer; return activateHourTimer(timer.getTime()); } else if (timer instanceof MinuteTimer){ min = timer; return activateMinuteTimer(timer.getTime()); } else{ sec = timer; return activateSecondTimer(timer.getTime()); } } } So for example in the method activateHourTimer(), I would like to override the run() method of the hour object without having to create a new object. How do I go about that?

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  • Have search engines recognise multi-lingual sites

    - by mark
    Hello. I have organised my site by language using the following structure: www.domain.com #spanish language version www.domain.com/en #english language version The site is of Spanish subject matter hence Spanish language takes priority at root of domain. Although the site is new at this stage I would hope visiting from google.com and google.es would return English and Spanish versions respectively. Are there any particular steps I need take to separate the two. Should I add them both as individual sites in Google's webmaster tools and also should I submit individual site maps for each 'site' or as a whole? Thanks in advance.

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  • How to encourage domain experts familiar only with C into a C++ opensource project [closed]

    - by paperjam
    Possible Duplicate: How to persuade C fanatics to work on my C++ open source project? I am launching an open-source project into a space where a lot of development is done Linux-kernel-style, i.e. C-language with a low-level mindset. My project is broad and complex and uses aspects of the C++ language and libraries, including the Boost library to best effect for simple, slightly syntactically sweetened, elegant and well structured high level code. We are using C++ templates too to avoid duplication of code and for static polymorphism in code specialisation for performance. Many of the experts in this field are well used to pure C-language projects. How can I persuade them to contribute to my idiomatic C++ based project? I have no objection to C-language subcomponents or the use of a C-like subset for parts of the project so that might be part of the answer. This is a rewritten and retagged rehash of my previous question that was closed. Apologies to those who read and answered for it not being constructive. I hope this new question is viewed as constructive. Please note that this is not a language advocacy question and please keep answers in that spirit.

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  • Oracle VM VirtualBox 4.3 is available

    - by uwes
    On 15th of October Oracle released Oracle VM Virtual Box 4.3. A brand-new release with a bunch of new functionality. Following are the main areas of where new things could be expected: New Platforms Hypervisor improvments Networking improvements Video capture Virtual webcam More details about the new release could be found here: What's New in VirtualBox 4.3 To download the software, go to: Oracle VM VirtualBox.

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  • Oracle Tax ETPM V2.3.1 Portuguese documentation is Now Available

    - by Rick Finley
    This provides a Portuguese user assistence (UA) language pack for Oracle ETPM v2.3.1.  Please note, this language pack translates the ETPM online help to Iberian Portuguese.   Language Patch Download: 1.   To download the Portuguese language pack please log in to My Oracle Support https://support.oracle.com/CSP/ui/flash.html. 2.     Select the 'Patches and Updates' tab 3.     Type in the Patch number: 13927078 4.     Click the Patch number 5.     Download using the yellow download button on the right hand side  

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  • Programming languages with extensible syntax

    - by Giorgio
    I have only a limited knowledge of Lisp (trying to learn a bit in my free time) but as far as I understand Lisp macros allow to introduce new language constructs and syntax by describing them in Lisp itself. This means that a new construct can be added as a library, without changing the Lisp compiler / interpreter. This approach is very different from that of other programming languages. E.g., if I wanted to extend Pascal with a new kind of loop or some particular idiom I would have to extend the syntax and semantics of the language and then implement that new feature in the compiler. Are there other programming languages outside the Lisp family (i.e. apart from Common Lisp, Scheme, Clojure (?), Racket (?), etc) that offer a similar possibility to extend the language within the language itself?

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  • How best to construct our test subjects in unit tests?

    - by Liath
    Some of our business logic classes require quite a few dependencies (in our case 7-10). As such when we come to unit test these the creation become quite complex. In most tests these dependencies are often not required (only some dependencies are required for particular methods). As a result unit tests often require a significant number of lines of code to mock up these useless dependencies (which can't be null because of null checks). For example: [Test] public void TestMethodA() { var dependency5 = new Mock<IDependency1>(); dependency5.Setup(x => x. // some setup var sut = new Sut(new Mock<IDependency1>().Object, new Mock<IDependency2>().Object, new Mock<IDependency3>().Object, new Mock<IDependency4>().Object, dependency5); Assert.SomeAssert(sut.MethodA()); } In this example almost half the test is taken up creating dependencies which aren't used. I've investigated an approach where I have a helper method. [Test] public void TestMethodA() { var dependency5 = new Mock<IDependency1>(); dependency5.Setup(x => x. // some setup var sut = CreateSut(null, null, null, null, dependency5); Assert.SomeAssert(sut.MethodA()); } private Sut CreateSut(IDependency1 d1, IDependency2 d2...) { return new Sut(d1 ?? new Mock<IDependency1>().Object, d2 ?? new Mock<IDependency2>().Object, } But these often grow very complicated very quickly. What is the best way to create these BLL classes in test classes to reduce complexity and simplify tests?

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  • How should VertexBuffers be used with Multiple Monitors in DirectX 9

    - by Joshua C
    I am currently using DirectX 9 on a machine with two GPUs and three monitors. I am currently trying to draw a triangle on each monitor using vertexbuffers; A directx helloworld with multiple monitors if you will. I am familiar with some DirectX coding, but new to multiple monitor DirectX coding. I may be going about this the wrong way, so please do correct me if I'm doing something wrong. I have created a Direct3D Device for each enumerated adapter sharing the same Form handle. This allows me to successfully use all three monitors in full-screen mode. For Each Adapter In Direct3D.Adapters Dim PresentParameters As New PresentParameters 'Setup PresentParameters PresentParameters.Windowed = False PresentParameters.DeviceWindowHandle = MainForm.Handle Dim Device as New Device(Direct3D, Adapter.Adapter, DeviceType.Hardware, PresentParameters.DeviceWindowHandle, CreateFlags.HardwareVertexProcessing, PresentParameters) Device.SetRenderState(RenderState.Lighting, False) Devices.Add(Device) Next I can also draw text to each device successfully using a different Font for each Device. When I render a triangle using a different VertexBuffer for each Device, only two monitors display the triangle. One of the two monitors on the same GPU, and the monitor on it's own GPU display properly. VertexBuffer = New VertexBuffer(Device, 4 * Marshal.SizeOf(GetType(ColoredVertex)), Usage.WriteOnly, VertexFormat.None, Pool.Managed) Dim Verts = VertexBuffer.Lock(0, 0, LockFlags.None) Verts.WriteRange({ New ColoredVertex(-.5, -.5, 1, ForeColor), New ColoredVertex(0, .5, 1, ForeColor), New ColoredVertex(.5, -.5, 1, ForeColor) }) VertexBuffer.Unlock() VertexDeclaration = New VertexDeclaration(Device, { New VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), New VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0), VertexElement.VertexDeclarationEnd }) Render Code: Device.SetStreamSource(0, VertexBuffer, 0, Marshal.SizeOf(GetType(ColoredVertex))) Device.VertexDeclaration = VertexDeclaration Device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1) I have to assume the fact that they share the same physical card comes into play. Should I use multiple buffers on the same card, and if so, how? Or what is the way I should access the VertexBuffer across Devices? Another thought I had was the non working monitor acts like there are no lights. Is turning off lighting on each device on the same card causing issues somehow?

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