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  • PyML 0.7.2 - How to prevent accuracy from dropping after storing/loading a classifier?

    - by Michael Aaron Safyan
    This is a followup from "Save PyML.classifiers.multi.OneAgainstRest(SVM()) object?". The solution to that question was close, but not quite right, (the SparseDataSet is broken, so attempting to save/load with that dataset container type will fail, no matter what. Also, PyML is inconsistent in terms of whether labels should be numbers or strings... it turns out that the oneAgainstRest function is actually not good enough, because the labels need to be strings and simultaneously convertible to floats, because there are places where it is assumed to be a string and elsewhere converted to float) and so after a great deal of hacking and such I was finally able to figure out a way to save and load my multi-class classifier without it blowing up with an error.... however, although it is no longer giving me an error message, it is still not quite right as the accuracy of the classifier drops significantly when it is saved and then reloaded (so I'm still missing a piece of the puzzle). I am currently using the following custom mutli-class classifier for training, saving, and loading: class SVM(object): def __init__(self,features_or_filename,labels=None,kernel=None): if isinstance(features_or_filename,str): filename=features_or_filename; if labels!=None: raise ValueError,"Labels must be None if loading from a file."; with open(os.path.join(filename,"uniquelabels.list"),"rb") as uniquelabelsfile: self.uniquelabels=sorted(list(set(pickle.load(uniquelabelsfile)))); self.labeltoindex={}; for idx,label in enumerate(self.uniquelabels): self.labeltoindex[label]=idx; self.classifiers=[]; for classidx, classname in enumerate(self.uniquelabels): self.classifiers.append(PyML.classifiers.svm.loadSVM(os.path.join(filename,str(classname)+".pyml.svm"),datasetClass = PyML.VectorDataSet)); else: features=features_or_filename; if labels==None: raise ValueError,"Labels must not be None when training."; self.uniquelabels=sorted(list(set(labels))); self.labeltoindex={}; for idx,label in enumerate(self.uniquelabels): self.labeltoindex[label]=idx; points = [[float(xij) for xij in xi] for xi in features]; self.classifiers=[PyML.SVM(kernel) for label in self.uniquelabels]; for i in xrange(len(self.uniquelabels)): currentlabel=self.uniquelabels[i]; currentlabels=['+1' if k==currentlabel else '-1' for k in labels]; currentdataset=PyML.VectorDataSet(points,L=currentlabels,positiveClass='+1'); self.classifiers[i].train(currentdataset,saveSpace=False); def accuracy(self,pts,labels): logger=logging.getLogger("ml"); correct=0; total=0; classindexes=[self.labeltoindex[label] for label in labels]; h=self.hypotheses(pts); for idx in xrange(len(pts)): if h[idx]==classindexes[idx]: logger.info("RIGHT: Actual \"%s\" == Predicted \"%s\"" %(self.uniquelabels[ classindexes[idx] ], self.uniquelabels[ h[idx] ])); correct+=1; else: logger.info("WRONG: Actual \"%s\" != Predicted \"%s\"" %(self.uniquelabels[ classindexes[idx] ], self.uniquelabels[ h[idx] ])) total+=1; return float(correct)/float(total); def prediction(self,pt): h=self.hypothesis(pt); if h!=None: return self.uniquelabels[h]; return h; def predictions(self,pts): h=self.hypotheses(self,pts); return [self.uniquelabels[x] if x!=None else None for x in h]; def hypothesis(self,pt): bestvalue=None; bestclass=None; dataset=PyML.VectorDataSet([pt]); for classidx, classifier in enumerate(self.classifiers): val=classifier.decisionFunc(dataset,0); if (bestvalue==None) or (val>bestvalue): bestvalue=val; bestclass=classidx; return bestclass; def hypotheses(self,pts): bestvalues=[None for pt in pts]; bestclasses=[None for pt in pts]; dataset=PyML.VectorDataSet(pts); for classidx, classifier in enumerate(self.classifiers): for ptidx in xrange(len(pts)): val=classifier.decisionFunc(dataset,ptidx); if (bestvalues[ptidx]==None) or (val>bestvalues[ptidx]): bestvalues[ptidx]=val; bestclasses[ptidx]=classidx; return bestclasses; def save(self,filename): if not os.path.exists(filename): os.makedirs(filename); with open(os.path.join(filename,"uniquelabels.list"),"wb") as uniquelabelsfile: pickle.dump(self.uniquelabels,uniquelabelsfile,pickle.HIGHEST_PROTOCOL); for classidx, classname in enumerate(self.uniquelabels): self.classifiers[classidx].save(os.path.join(filename,str(classname)+".pyml.svm")); I am using the latest version of PyML (0.7.2, although PyML.__version__ is 0.7.0). When I construct the classifier with a training dataset, the reported accuracy is ~0.87. When I then save it and reload it, the accuracy is less than 0.001. So, there is something here that I am clearly not persisting correctly, although what that may be is completely non-obvious to me. Would you happen to know what that is?

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  • Fluent NHibermate and Polymorphism and a Newbie!

    - by Andy Baker
    I'm a fluent nhibernate newbie and I'm struggling mapping a hierarchy of polymorhophic objects. I've produced the following Model that recreates the essence of what I'm doing in my real application. I have a ProductList and several specialised type of products; public class MyProductList { public virtual int Id { get; set; } public virtual string Name {get;set;} public virtual IList<Product> Products { get; set; } public MyProductList() { Products = new List<Product>(); } } public class Product { public virtual int Id { get; set; } public virtual string ProductDescription {get;set;} } public class SizedProduct : Product { public virtual decimal Size {get;set;} } public class BundleProduct : Product { public virtual Product BundleItem1 {get;set;} public virtual Product BundleItem2 {get;set;} } Note that I have a specialised type of Product called BundleProduct that has two products attached. I can add any of the specialised types of product to MyProductList and a bundle Product can be made up of any of the specialised types of product too. Here is the fluent nhibernate mapping that I'm using; public class MyListMap : ClassMap<MyList> { public MyListMap() { Id(ml => ml.Id); Map(ml => ml.Name); HasManyToMany(ml => ml.Products).Cascade.All(); } } public class ProductMap : ClassMap<Product> { public ProductMap() { Id(prod => prod.Id); Map(prod => prod.ProductDescription); } } public class SizedProductMap : SubclassMap<SizedProduct> { public SizedProductMap() { Map(sp => sp.Size); } } public class BundleProductMap : SubclassMap<BundleProduct> { public BundleProductMap() { References(bp => bp.BundleItem1).Cascade.All(); References(bp => bp.BundleItem2).Cascade.All(); } } I haven't configured have any reverse mappings, so a product doesn't know which Lists it belongs to or which bundles it is part of. Next I add some products to my list; MyList ml = new MyList() { Name = "Example" }; ml.Products.Add(new Product() { ProductDescription = "PSU" }); ml.Products.Add(new SizedProduct() { ProductDescription = "Extension Cable", Size = 2.0M }); ml.Products.Add(new BundleProduct() { ProductDescription = "Fan & Cable", BundleItem1 = new Product() { ProductDescription = "Fan Power Cable" }, BundleItem2 = new SizedProduct() { ProductDescription = "80mm Fan", Size = 80M } }); When I persist my list to the database and reload it, the list itself contains the items I expect ie MyList[0] has a type of Product, MyList[1] has a type of SizedProduct, and MyList[2] has a type of BundleProduct - great! If I navigate to the BundleProduct, I'm not able to see the types of Product attached to the BundleItem1 or BundleItem2 instead they are always proxies to the Product - in this example BundleItem2 should be a SizedProduct. Is there anything I can do to resove this either in my model or the mapping? Thanks in advance for your help.

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  • Can someone explain the "use-cases" for the default munin graphs?

    - by exhuma
    When installing munin, it activates a default set of plugins (at least on ubuntu). Alternatively, you can simply run munin-node-configure to figure out which plugins are supported on your system. Most of these plugins plot straight-forward data. My question is not to explain the nature of the data (well... maybe for some) but what is it that you look for in these graphs? It is easy to install munin and see fancy graphs. But having the graphs and not being able to "read" them renders them totally useless. I am going to list standard plugins which are enabled by default on my system. So it's going to be a long list. For completeness, I am also going to list plugins which I think to understand and give a short explanation as to what I think it's used for. Pleas correct if I am wrong with any of them. So let me split this questions in three parts: Plugins where I don't even understand the data Plugins where I understand the data but don't know what I should look out for Plugins which I think to understand Plugins where I don't even understand the data These may contain questions that are not necessarily aimed at munin alone. Not understanding the data usually mean a gap in fundamental knowledge on operating systems/hardware.... ;) Feel free to respond with a "giyf" answer. These are plugins where I can only guess what's going on... I hardly want to look at these "guessing"... Disk IOs per device (IOs/second)What's an IO. I know it stands for input/output. But that's as far as it goes. Disk latency per device (Average IO wait)Not a clue what an "IO wait" is... IO Service TimeThis one is a huge mess, and it's near impossible to see something in the graph at all. Plugins where I understand the data but don't know what I should look out for IOStat (blocks/second read/written)I assume, the thing to look out for in here are spikes? Which would mean that the device is in heavy use? Available entropy (bytes)I assume that this is important for random number generation? Why would I graph this? So far the value has always been near constant. VMStat (running/I/O sleep processes)What's the difference between this one and the "processes" graph? Both show running/sleeping processes, whereas the "Processes" graph seems to have more details. Disk throughput per device (bytes/second read/written) What's thedifference between this one and the "IOStat" graph? inode table usageWhat should I look for in this graph? Plugins which I think to understand I'll be guessing some things here... correct me if I am wrong. Disk usage in percent (percent)How much disk space is used/remaining. As this is approaching 100%, you should consider cleaning up or extend the partition. This is extremely important for the root partition. Firewall Throughput (packets/second)The number of packets passing through the firewall. If this is spiking for a longer period of time, it could be a sign of a DOS attack (or we are simply recieving a large file). It can also give you an idea about your firewall performance. If it's levelling out and you need more "power" you should consider load balancing. If it's levelling out and see a correlation with your CPU load, it could also mean that your hardware is not fast enough. Correlations with disk usage could point to excessive LOG targets in you FW config. eth0 errors (packets in/out)Network errors. If this value is increasing, it could be a sign of faulty hardware. eth0 traffic (bits/second in/out)Raw network traffic. This should correlate with Firewall throughput. number of threadsAn ever-increasing value might point to a process not properly closing threads. Investigate! processesBreakdown of active processes (including sleeping). A quick spike in here might point to a fork-bomb. A slowly, but ever-increasing value might point to an application spawning sub-processes but not properly closing them. Investigate using ps faux. process priorityThis shows the distribution of process priorities. Having only high-priority processes is not of much use. Consider de-prioritizing some. cpu usageFairly straight-forward. If this is spiking, you may have an attack going on, or a process is hogging the CPU. Idf it's slowly increasing and approaching max in normal operations, you should consider upgrading your hardware (or load-balancing). file table usageNumber of actively open files. If this is reaching max, you may have a process opening, but not properly releasing files. load averageShows an summarized value for the system load. Should correlate with CPU usage. Increasing values can come from a number of sources. Look for correlations with other graphs. memory usageA graphical representation of you memory. As long as you have a lot of unused+cache+buffers you are fine. swap in/outShows the activity on your swap partition. This should always be 0. If you see activity on this, you should add more memory to your machine!

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  • Linux server apache httpd processes take i/o wait to close to 100% and lock down server

    - by user3682065
    For about 5 days now, and seemingly out of the blue, my linux server has started locking up from time to time. The pattern is always the same as far as I can tell from top and iotop commands around the time it starts happening: One or more httpd processes (usually one) hang and start using up 100% of CPU power, the %wa goes close to 100% and in the iotop I see several httpd processes with 99.99% in the IO column. I'm also running an SVN server on this machine through apache and the one way that I've been consistently able to reproduce this is to do an SVN commit of new files or an SVN update from the repository on this server (I am the only one using this SVN repository). This will always reproduce this scenario successfully, but until very recently I had no problems at all checking in/out of SVN. But sometimes it just happens for no detectable reason at all it seems. So it seems like there is some issue with my Apache that leads it to have processes use up a lot of read/write upon certain triggers. I was wondering if anyone could help me uncover that issue. EDIT: OK now it's happening again: This is top: [root@server ~]# top top - 10:56:54 up 2:59, 5 users, load average: 171.46, 70.35, 27.01 Tasks: 328 total, 2 running, 326 sleeping, 0 stopped, 0 zombie Cpu(s): 1.9%us, 2.0%sy, 0.0%ni, 0.0%id, 96.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2021144k total, 1968192k used, 52952k free, 2500k buffers Swap: 4194288k total, 2938584k used, 1255704k free, 39008k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 10390 apache 20 0 2774m 936m 6200 D 2.0 47.4 1:52.27 httpd 2149 root 20 0 927m 13m 1040 S 0.7 0.7 1:50.46 namecoind 11 root 20 0 0 0 0 R 0.3 0.0 0:30.10 events/0 23 root 20 0 0 0 0 S 0.3 0.0 0:17.88 kblockd/1 2049 root 20 0 382m 4932 2880 D 0.3 0.2 0:03.67 httpd 2144 root 20 0 1702m 69m 1164 S 0.3 3.5 5:19.68 bitcoind 6325 root 20 0 15164 1100 656 R 0.3 0.1 0:11.09 top 10311 apache 20 0 387m 9496 7320 D 0.3 0.5 0:01.89 httpd 10313 apache 20 0 391m 10m 7364 D 0.3 0.5 0:02.40 httpd 10466 apache 20 0 399m 12m 7392 D 0.3 0.7 0:02.41 httpd 10599 apache 20 0 391m 9324 7340 D 0.3 0.5 0:00.15 httpd 10628 apache 20 0 384m 7620 4052 D 0.3 0.4 0:00.01 httpd 10633 apache 20 0 384m 7048 3504 D 0.3 0.3 0:00.01 httpd 10634 apache 20 0 384m 8012 4048 D 0.3 0.4 0:00.02 httpd 10638 apache 20 0 400m 22m 9.8m D 0.3 1.1 0:01.93 httpd 10640 apache 20 0 385m 8288 4028 D 0.3 0.4 0:00.03 httpd 10641 apache 20 0 401m 21m 6376 D 0.3 1.1 0:01.45 httpd 10759 apache 20 0 385m 8816 3480 D 0.3 0.4 0:01.45 httpd 10773 apache 20 0 384m 8044 3464 D 0.3 0.4 0:00.02 httpd This is an iotop snapshot: Total DISK READ: 5.93 M/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO> COMMAND 10732 be/4 apache 3.76 K/s 0.00 B/s 0.00 % 58.48 % httpd 876 be/3 root 0.00 B/s 52.68 K/s 0.00 % 52.98 % [jbd2/dm-1-8] 10906 be/4 root 124.17 K/s 0.00 B/s 0.00 % 23.03 % sh -c [ -x /usr/local/psa/admin/sbin/backupmng ] && /usr/local/psa/admin/sbin/backupmng >/dev/null 2>&1 2156 be/4 root 206.94 K/s 0.00 B/s 0.00 % 21.15 % bitcoind 10904 be/4 mysql 0.00 B/s 0.00 B/s 0.00 % 18.94 % mysqld --basedir=/usr --datadir=/var/lib/mysql --user=mysql --log-error=/var/log/mysqld.log --pid-file=/var/run/mysqld/mysqld.pid --socket=/var/lib/mysql/mysql.sock 10773 be/4 apache 7.53 K/s 0.00 B/s 0.00 % 14.77 % httpd 10641 be/4 apache 15.05 K/s 0.00 B/s 0.00 % 11.57 % httpd 10399 be/4 apache 1057.29 K/s 0.00 B/s 43.16 % 10.56 % httpd 10682 be/4 sw-cp-se 158.03 K/s 0.00 B/s 0.00 % 7.45 % sw-engine-cgi -c /usr/local/psa/admin/conf/php.ini -d auto_prepend_file=auth.php3 -u psaadm 10774 be/4 apache 3.76 K/s 0.00 B/s 0.00 % 6.53 % httpd 10624 be/4 apache 0.00 B/s 0.00 B/s 0.00 % 5.53 % httpd 10356 be/4 apache 899.26 K/s 0.00 B/s 35.52 % 4.01 % httpd 10795 be/4 apache 0.00 B/s 0.00 B/s 0.00 % 3.93 % httpd 10804 be/4 apache 7.53 K/s 0.00 B/s 0.00 % 3.08 % httpd 4379 be/4 root 2.89 M/s 0.00 B/s 99.99 % 0.00 % namecoind 10619 be/4 apache 462.80 K/s 0.00 B/s 7.80 % 0.00 % httpd 10636 be/4 apache 3.76 K/s 0.00 B/s 0.00 % 0.00 % httpd 10716 be/4 mysql 105.35 K/s 0.00 B/s 5.92 % 0.00 % mysqld --basedir=/usr --datadir=/var/lib/mysql --user=mysql --log-error=/var/log/mysqld.log --pid-file=/var/run/mysqld/mysqld.pid --socket=/var/lib/mysql/mysql.sock 1988 be/4 root 18.81 K/s 0.00 B/s 0.00 % 0.00 % spamd_full.sock I also ran lsof -p for pid 10390 which was way up top under the top command and this is the bottom line where I can sort of see what request this was and it says CLOSE_WAIT: httpd 10390 apache 34u IPv6 315879 0t0 TCP default-domain.com:https->crawl-66-249-65-91.googlebot.com:42907 (CLOSE_WAIT) I'm still not sure what exactly is causing this all to happen though? I killed that service but %wa and load average remain high, I also stopped mysqld and other services. It really only goes down once I stop httpd altogether, and even then I can't start it without finding remaining hanging httpd processes via "netstat -tulpn", killing those or doing "killall -9 httpd" and after waiting a while for it to cycle through all those then doing /etc/init.d/httpd start

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  • setIncludesSubentities: in an NSFetchRequest is broken for entities across multiple persistent store

    - by SG
    Prior art which doesn't quite address this: http://stackoverflow.com/questions/1774359/core-data-migration-error-message-model-does-not-contain-configuration-xyz I have narrowed this down to a specific issue. It takes a minute to set up, though; please bear with me. The gist of the issue is that a persistentStoreCoordinator (apparently) cannot preserve the part of an object graph where a managedObject is marked as a subentity of another when they are stored in different files. Here goes... 1) I have 2 xcdatamodel files, each containing a single entity. In runtime, when the managed object model is constructed, I manually define one entity as subentity of another using setSubentities:. This is because defining subentities across multiple files in the editor is not supported yet. I then return the complete model with modelByMergingModels. //Works! [mainEntity setSubentities:canvasEntities]; NSLog(@"confirm %@ is super for %@", [[[canvasEntities lastObject] superentity] name], [[canvasEntities lastObject] name]); //Output: "confirm Note is super for Browser" 2) I have modified the persistentStoreCoordinator method so that it sets a different store for each entity. Technically, it uses configurations, and each entity has one and only one configuration defined. //Also works! for ( NSString *configName in [[HACanvasPluginManager shared].registeredCanvasTypes valueForKey:@"viewControllerClassName"] ) { storeUrl = [NSURL fileURLWithPath:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:[configName stringByAppendingPathExtension:@"sqlite"]]]; //NSLog(@"entities for configuration '%@': %@", configName, [[[self managedObjectModel] entitiesForConfiguration:configName] valueForKey:@"name"]); //Output: "entities for configuration 'HATextCanvasController': (Note)" //Output: "entities for configuration 'HAWebCanvasController': (Browser)" if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:configName URL:storeUrl options:options error:&error]) //etc 3) I have a fetchRequest set for the parent entity, with setIncludesSubentities: and setAffectedStores: just to be sure we get both 1) and 2) covered. When inserting objects of either entity, they both are added to the context and they both are fetched by the fetchedResultsController and displayed in the tableView as expected. // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; [fetchRequest setIncludesSubentities:YES]; //NECESSARY to fetch all canvas types [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setFetchBatchSize:20]; // Set the batch size to a suitable number. [fetchRequest setAffectedStores:[[managedObjectContext persistentStoreCoordinator] persistentStores]]; [fetchRequest setReturnsObjectsAsFaults:NO]; Here is where it starts misbehaving: after closing and relaunching the app, ONLY THE PARENT ENTITY is fetched. If I change the entity of the request using setEntity: to the entity for 'Note', all notes are fetched. If I change it to the entity for 'Browser', all the browsers are fetched. Let me reiterate that during the run in which an object is first inserted into the context, it will appear in the list. It is only after save and relaunch that a fetch request fails to traverse the hierarchy. Therefore, I can only conclude that it is the storage of the inheritance that is the problem. Let's recap why: - Both entities can be created, inserted into the context, and viewed, so the model is working - Both entities can be fetched with a single request, so the inheritance is working - I can confirm that the files are being stored separately and objects are going into their appropriate stores, so saving is working - Launching the app with either entity set for the request works, so retrieval from the store is working - This also means that traversing different stores with the request is working - By using a single store instead of multiple, the problem goes away completely, so creating, storing, fetching, viewing etc is working correctly. This leaves only one culprit (to my mind): the inheritance I'm setting with setSubentities: is effective only for objects creating during the session. Either objects/entities are being stored stripped of the inheritance info, or entity inheritance as defined programmatically only applies to new instances, or both. Either of these is unacceptable. Either it's a bug or I am way, way off course. I have been at this every which way for two days; any insight is greatly appreciated. The current workaround - just using a single store - works completely, except it won't be future-proof in the event that I remove one of the models from the app etc. It also boggles the mind because I can't see why you would have all this infrastructure for storing across multiple stores and for setting affected stores in fetch requests if it by core definition (of setSubentities:) doesn't work.

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  • Round-twice error in .NET's Double.ToString method

    - by Jeppe Stig Nielsen
    Mathematically, consider for this question the rational number 8725724278030350 / 2**48 where ** in the denominator denotes exponentiation, i.e. the denominator is 2 to the 48th power. (The fraction is not in lowest terms, reducible by 2.) This number is exactly representable as a System.Double. Its decimal expansion is 31.0000000000000'49'73799150320701301097869873046875 (exact) where the apostrophes do not represent missing digits but merely mark the boudaries where rounding to 15 resp. 17 digits is to be performed. Note the following: If this number is rounded to 15 digits, the result will be 31 (followed by thirteen 0s) because the next digits (49...) begin with a 4 (meaning round down). But if the number is first rounded to 17 digits and then rounded to 15 digits, the result could be 31.0000000000001. This is because the first rounding rounds up by increasing the 49... digits to 50 (terminates) (next digits were 73...), and the second rounding might then round up again (when the midpoint-rounding rule says "round away from zero"). (There are many more numbers with the above characteristics, of course.) Now, it turns out that .NET's standard string representation of this number is "31.0000000000001". The question: Isn't this a bug? By standard string representation we mean the String produced by the parameterles Double.ToString() instance method which is of course identical to what is produced by ToString("G"). An interesting thing to note is that if you cast the above number to System.Decimal then you get a decimal that is 31 exactly! See this Stack Overflow question for a discussion of the surprising fact that casting a Double to Decimal involves first rounding to 15 digits. This means that casting to Decimal makes a correct round to 15 digits, whereas calling ToSting() makes an incorrect one. To sum up, we have a floating-point number that, when output to the user, is 31.0000000000001, but when converted to Decimal (where 29 digits are available), becomes 31 exactly. This is unfortunate. Here's some C# code for you to verify the problem: static void Main() { const double evil = 31.0000000000000497; string exactString = DoubleConverter.ToExactString(evil); // Jon Skeet, http://csharpindepth.com/Articles/General/FloatingPoint.aspx Console.WriteLine("Exact value (Jon Skeet): {0}", exactString); // writes 31.00000000000004973799150320701301097869873046875 Console.WriteLine("General format (G): {0}", evil); // writes 31.0000000000001 Console.WriteLine("Round-trip format (R): {0:R}", evil); // writes 31.00000000000005 Console.WriteLine(); Console.WriteLine("Binary repr.: {0}", String.Join(", ", BitConverter.GetBytes(evil).Select(b => "0x" + b.ToString("X2")))); Console.WriteLine(); decimal converted = (decimal)evil; Console.WriteLine("Decimal version: {0}", converted); // writes 31 decimal preciseDecimal = decimal.Parse(exactString, CultureInfo.InvariantCulture); Console.WriteLine("Better decimal: {0}", preciseDecimal); // writes 31.000000000000049737991503207 } The above code uses Skeet's ToExactString method. If you don't want to use his stuff (can be found through the URL), just delete the code lines above dependent on exactString. You can still see how the Double in question (evil) is rounded and cast.

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  • Windows NT Service shutdown issues

    - by Jeremiah Gowdy
    I have developed middleware that provides RPC functionality to multiple client applications on multiple platforms within our organization. The middleware is written in C# and runs as a Windows NT Service. It handles things like file access to network shares, database access, etc. The middleware is hosted on two high end systems running Windows Server 2008 R2. When one of our server administrators goes to reboot the machine, primarily to do Windows Updates, there are serious problems with how the system behaves in regards to my NT Service. My service is designed to immediately stop listening for new connections, immediately start refusing new requests on existing connections, and otherwise shut down as rapidly as possible in the case of an OnStop or OnShutdown request from the SCM. Still, to maintain system integrity, operations that are currently in progress are allowed to continue for a reasonable time. Usually the server shuts down inside of 30 seconds (when the service is manually stopped for example). However, when the system is instructed to restart, my service immediately loses access to network drives and UNC paths, causing data integrity problems for any open files and partial writes to those locations. My service does list Workstation (and thus SMB Redirector) as a dependency, so I would think that my service would need to be stopped prior to Workstation/Redirector being stopped if Windows were honoring those dependencies. Basically, my application is forced to crash and burn, failing remote procedure calls and eventually being forced to terminate by the operating system after a timeout period has elapsed (seems to be on the order of 20-30 seconds). Unlike a Windows application, my Windows NT Service doesn't seem to have any power to stop a system shutdown in progress, delay the system shutdown, or even just the opportunity to save out any pending network share disk writes before being forcibly disconnected and shutdown. How is an NT Service developer supposed to have any kind of application integrity in this environment? Why is it that Forms Applications get all of the opportunity to finish their business prior to shutdown, while services seem to get no such benefits? I have tried: Calling SetProcessShutdownParameters via p/invoke to try to notify my application of the shutdown sooner to avoid Redirector shutting down before I do. Calling ServiceBase.RequestAdditionalTime with a value less than or equal to the two minute limit. Tweaking the WaitToKillServiceTimeout Everything I can think of to make my service shutdown faster. But in the end, I still get ~30 seconds of problematic time in which my service doesn't even seem to have been notified of an OnShutdown event yet, but requests are failing due to redirector no longer servicing my network share requests. How is this issue meant to be resolved? What can I do to delay or stop the shutdown, or at least be allowed to shut down my active tasks without Redirector services disappearing out from under me? I can understand what Microsoft is trying to do to prevent services from dragging their feet and showing shutdowns, but that seems like a great goal for Windows client operating systems, not for servers. I don't want my servers to shutdown fast, I want operational integrity and graceful shutdowns. Thanks in advance for any help you can provide. PS in regards to writing my own middleware, this is for a telephony application with sub-second "soft-realtime" response time requirements. It does make sense, and it's not a point I'm looking to debate. :)

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  • NSOutlineView not refreshing when objects added to managed object context from NSOperations

    - by John Gallagher
    Background Cocoa app using core data Two processes - daemon and a main UI Daemon constantly writing to a data store UI process reads from same data store NSOutlineView in UI is bound to an NSTreeController which is bound to Application with key path of delegate.interpretedMOC What I want When the UI is activated, the outline view should update with the latest data inserted by the daemon. The Problem Main Thread Approach I fetch all the entities I'm interested in, then iterate over them, doing refreshObject:mergeChanges:YES. This works OK - the items get refreshed correctly. However, this is all running on the main thread, so the UI locks up for 10-20 seconds whilst it refreshes. Fine, so let's move these refreshes to NSOperations that run in the background instead. NSOperation Multithreaded Approach As soon as I move the refreshObject:mergeChanges: call into an NSOperation, the refresh no longer works. When I add logging messages, it's clear that the new objects are loaded in by the NSOperation subclass and refreshed. Not only that, but they are What I've tried I've messed around with this for 2 days solid and tried everything I can think of. Passing objectIDs to the NSOperation to refresh instead of an entity name. Resetting the interpretedMOC at various points - after the data refresh and before the outline view reload. I'd subclassed NSOutlineView. I discarded my subclass and set the view back to being an instance of NSOutlineView, just in case there was any funny goings on here. Added a rearrangeObjects call to the NSTreeController before reloading the NSOutlineView data. Made sure I had set the staleness interval to 0 on all managed object contexts I was using. I've got a feeling this problem is somehow related to caching core data objects in memory. But I've totally exhausted all my ideas on how I get this to work. I'd be eternally grateful of any ideas anyone else has. Code Main Thread Approach // In App Delegate -(void)applicationDidBecomeActive:(NSNotification *)notification { // Delay to allow time for the daemon to save [self performSelector:@selector(refreshTrainingEntriesAndGroups) withObject:nil afterDelay:3]; } -(void)refreshTrainingEntriesAndGroups { NSSet *allTrainingGroups = [[[NSApp delegate] interpretedMOC] fetchAllObjectsForEntityName:kTrainingGroup]; for(JGTrainingGroup *thisTrainingGroup in allTrainingGroups) [interpretedMOC refreshObject:thisTrainingGroup mergeChanges:YES]; NSError *saveError = nil; [interpretedMOC save:&saveError]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // In window controller class -(void)refreshTrainingView { [trainingViewTreeController rearrangeObjects]; // Didn't really expect this to have any effect. And it didn't. [trainingView reloadData]; } NSOperation Multithreaded Approach // In App Delegate -(void)refreshTrainingEntriesAndGroups { JGRefreshEntityOperation *trainingGroupRefresh = [[JGRefreshEntityOperation alloc] initWithEntityName:kTrainingGroup]; NSOperationQueue *refreshQueue = [[NSOperationQueue alloc] init]; [refreshQueue setMaxConcurrentOperationCount:1]; [refreshQueue addOperation:trainingGroupRefresh]; while ([[refreshQueue operations] count] > 0) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]]; [windowController performSelectorOnMainThread:@selector(refreshTrainingView) withObject:nil waitUntilDone:YES]; } // JGRefreshEntityOperation.m @implementation JGRefreshEntityOperation @synthesize started; @synthesize executing; @synthesize paused; @synthesize finished; -(void)main { [self startOperation]; NSSet *allEntities = [imoc fetchAllObjectsForEntityName:entityName]; for(id thisEntity in allEntities) [imoc refreshObject:thisEntity mergeChanges:YES]; [self finishOperation]; } -(void)startOperation { [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isStarted"]; [self setStarted:YES]; [self setExecuting:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isStarted"]; imoc = [[NSManagedObjectContext alloc] init]; [imoc setStalenessInterval:0]; [imoc setUndoManager:nil]; [imoc setPersistentStoreCoordinator:[[NSApp delegate] interpretedPSC]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mergeChanges:) name:NSManagedObjectContextDidSaveNotification object:imoc]; } -(void)finishOperation { saveError = nil; [imoc save:&saveError]; if (saveError) { NSLog(@"Error saving. %@", saveError); } imoc = nil; [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isFinished"]; [self setExecuting:NO]; [self setFinished:YES]; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isFinished"]; } -(void)mergeChanges:(NSNotification *)notification { NSManagedObjectContext *mainContext = [[NSApp delegate] interpretedMOC]; [mainContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; } -(id)initWithEntityName:(NSString *)entityName_ { [super init]; [self setStarted:false]; [self setExecuting:false]; [self setPaused:false]; [self setFinished:false]; [NSThread setThreadPriority:0.0]; entityName = entityName_; return self; } @end // JGRefreshEntityOperation.h @interface JGRefreshEntityOperation : NSOperation { NSString *entityName; NSManagedObjectContext *imoc; NSError *saveError; BOOL started; BOOL executing; BOOL paused; BOOL finished; } @property(readwrite, getter=isStarted) BOOL started; @property(readwrite, getter=isPaused) BOOL paused; @property(readwrite, getter=isExecuting) BOOL executing; @property(readwrite, getter=isFinished) BOOL finished; -(void)startOperation; -(void)finishOperation; -(id)initWithEntityName:(NSString *)entityName_; -(void)mergeChanges:(NSNotification *)notification; @end

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  • PyML 0.7.2 - How to prevent accuracy from dropping after stroing/loading a classifier?

    - by Michael Aaron Safyan
    This is a followup from "Save PyML.classifiers.multi.OneAgainstRest(SVM()) object?". The solution to that question was close, but not quite right, (the SparseDataSet is broken, so attempting to save/load with that dataset container type will fail, no matter what. Also, PyML is inconsistent in terms of whether labels should be numbers or strings... it turns out that the oneAgainstRest function is actually not good enough, because the labels need to be strings and simultaneously convertible to floats, because there are places where it is assumed to be a string and elsewhere converted to float) and so after a great deal of hacking and such I was finally able to figure out a way to save and load my multi-class classifier without it blowing up with an error.... however, although it is no longer giving me an error message, it is still not quite right as the accuracy of the classifier drops significantly when it is saved and then reloaded (so I'm still missing a piece of the puzzle). I am currently using the following custom mutli-class classifier for training, saving, and loading: class SVM(object): def __init__(self,features_or_filename,labels=None,kernel=None): if isinstance(features_or_filename,str): filename=features_or_filename; if labels!=None: raise ValueError,"Labels must be None if loading from a file."; with open(os.path.join(filename,"uniquelabels.list"),"rb") as uniquelabelsfile: self.uniquelabels=sorted(list(set(pickle.load(uniquelabelsfile)))); self.labeltoindex={}; for idx,label in enumerate(self.uniquelabels): self.labeltoindex[label]=idx; self.classifiers=[]; for classidx, classname in enumerate(self.uniquelabels): self.classifiers.append(PyML.classifiers.svm.loadSVM(os.path.join(filename,str(classname)+".pyml.svm"),datasetClass = PyML.VectorDataSet)); else: features=features_or_filename; if labels==None: raise ValueError,"Labels must not be None when training."; self.uniquelabels=sorted(list(set(labels))); self.labeltoindex={}; for idx,label in enumerate(self.uniquelabels): self.labeltoindex[label]=idx; points = [[float(xij) for xij in xi] for xi in features]; self.classifiers=[PyML.SVM(kernel) for label in self.uniquelabels]; for i in xrange(len(self.uniquelabels)): currentlabel=self.uniquelabels[i]; currentlabels=['+1' if k==currentlabel else '-1' for k in labels]; currentdataset=PyML.VectorDataSet(points,L=currentlabels,positiveClass='+1'); self.classifiers[i].train(currentdataset,saveSpace=False); def accuracy(self,pts,labels): logger=logging.getLogger("ml"); correct=0; total=0; classindexes=[self.labeltoindex[label] for label in labels]; h=self.hypotheses(pts); for idx in xrange(len(pts)): if h[idx]==classindexes[idx]: logger.info("RIGHT: Actual \"%s\" == Predicted \"%s\"" %(self.uniquelabels[ classindexes[idx] ], self.uniquelabels[ h[idx] ])); correct+=1; else: logger.info("WRONG: Actual \"%s\" != Predicted \"%s\"" %(self.uniquelabels[ classindexes[idx] ], self.uniquelabels[ h[idx] ])) total+=1; return float(correct)/float(total); def prediction(self,pt): h=self.hypothesis(pt); if h!=None: return self.uniquelabels[h]; return h; def predictions(self,pts): h=self.hypotheses(self,pts); return [self.uniquelabels[x] if x!=None else None for x in h]; def hypothesis(self,pt): bestvalue=None; bestclass=None; dataset=PyML.VectorDataSet([pt]); for classidx, classifier in enumerate(self.classifiers): val=classifier.decisionFunc(dataset,0); if (bestvalue==None) or (val>bestvalue): bestvalue=val; bestclass=classidx; return bestclass; def hypotheses(self,pts): bestvalues=[None for pt in pts]; bestclasses=[None for pt in pts]; dataset=PyML.VectorDataSet(pts); for classidx, classifier in enumerate(self.classifiers): for ptidx in xrange(len(pts)): val=classifier.decisionFunc(dataset,ptidx); if (bestvalues[ptidx]==None) or (val>bestvalues[ptidx]): bestvalues[ptidx]=val; bestclasses[ptidx]=classidx; return bestclasses; def save(self,filename): if not os.path.exists(filename): os.makedirs(filename); with open(os.path.join(filename,"uniquelabels.list"),"wb") as uniquelabelsfile: pickle.dump(self.uniquelabels,uniquelabelsfile,pickle.HIGHEST_PROTOCOL); for classidx, classname in enumerate(self.uniquelabels): self.classifiers[classidx].save(os.path.join(filename,str(classname)+".pyml.svm")); I am using the latest version of PyML (0.7.2, although PyML.__version__ is 0.7.0). When I construct the classifier with a training dataset, the reported accuracy is ~0.87. When I then save it and reload it, the accuracy is less than 0.001. So, there is something here that I am clearly not persisting correctly, although what that may be is completely non-obvious to me. Would you happen to know what that is?

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  • A new method of supporting FOSS?

    - by James
    I have been kicking an idea around for sometime and wondered if something of it's nature hadn't already been invented. The premise is a website that integrates code management, project/team management, and micro-transactions. Donations, in and of themselves, are a sporadic, and unreliable method of supporting developers. Furthermore most free software that accepts donations is started by programmers ,be it to learn, because of a hobby, or because they saw a niche that needed to be filled. There is no method in place of of saying "hay, the FOSS community needs this kind of software, will someone develop it, and accept donations!?" Programmers should be programming, not busy begging for money. Basically the idea is people can go to the site in question, and start a project or make a request. Anyone signed up with the site can start a request. Each member account is free to support or "upvote" a project request. Requests and the associated number of votes let programmers in the community know the needs of the community. When a project is started a request for developers can be put forth. Developers have a ranking based on commits to other projects. The project founder can send invites to known Developers, or accept invites from members based on developer ranking. Once the project has at least one team-member, an objectives sheet or "draft" can be put out, listing design, goals, and features. The founding member and each team-member may contribute to this sheet. Each "milestone", or "Feature" is represented by an article. An article is any unit of a draft that can be voted on by The Project Founder, Team-members, and contributors...which brings me to the next half of this idea. --Microtransactions-- People signed up with this hypothetical website can purchase credits which then can be transfered to projects they would like to support. Anyone who transfers credits to a project is known as a contributor to that project. At anytime a Founder, or the lead team-member may submit an article, or a design (multiple articles) for consideration. All team-members, as well as the Founder, can vote once for each article freely. Contributors may vote yes or no on a number of articles (independent of any given meeting where a particular design or article is considered) equal to the number of credits they have placed into a contributors fund for that particular project. A contributors fund is a proxy between a sites credit account, and a projects credit account. It is sort of like a promise to contribute, instead of an actual contribution. Contributers may place constraints on particular articles such that if those constraints (a yes or no vote) are satisfied then a manually specified amount of credits is automatically transfered to the project account. This allows a project to develop based on the needs of those who may (in the future) financially rely on the project. --- Code commits & milestones --- When a team-member makes a commit, they may specify if it's a minor commit, a bug fix, a compatibility patch (i.e. for a new platform), or a milestone (an article voted on previously). People signed up with the website, may download the updated project and test it to see if the programmer's assertion is true about the commit. A report may then be filed on a small form, giving a one or two paragraphs, and a positive or negative confirmation of the programmer's goal for that particular commit. After all milestones for a particular draft are complete, a new draft is submitted for voting. Also funds may withdrawn by each team-member based on the proportion of commits and milestones confirmed (fulfilled the stated purpose) for each programmer. --- voting --- Members, contributor, and non-contributor, may make priority requests for particular articles of a draft. The project founder may or may not opt to fill those requests based on the volume of upvotes. A fulfilled priority request means that any team-member that makes a community-confirmed commit for an article is, when all articles for the draft are fulfilled, granted a portion of project credits in proportion to the average priority of all the articles he committed. ---- Notes --- While this is horribly prone to design-by-committee the one saving grace is that the lead team-member may place constraints on a draft such that some, or ALL articles must be voted yes. Commits may not begin until a draft satisfying said constraints is approved. What does SO think, is this idea feasible? Does anyone see major problems with this? Is there any insights, or improvements that could be made?

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  • My D-Link's Ethernet bridge downlink just got 10-30x slower?

    - by Jay Levitt
    TL;DR: I unplugged my network to move my desk, and now downloading via my DIR-655's Ethernet LAN bridge is 10-30x slower than the Ethernet switch it's plugged into. Background My network is SMC cable modem <-> Cisco firewall <-> Netgear switch <-> D-Link WiFi† | | | | SMC8014 ASA-5505 GS608v2 gigE DIR-655 rev A3 gigE †The DIR-655 is used as an access point, not a router (although what D-Link calls an access point, I'd call a bridge). The "WAN" port is unused; the Netgear connects to the built-in 4-port Ethernet LAN switch, inside the built- in router/firewall. Endpoints: MacBook Pro 17" mid-2010 iPhone 4S Fedora 12 Linux server running reasonably fast dual-Athlon X2, VelociRaptors, etc. All cables are <10 feet, mostly CAT-5e, some CAT-6, all premade. All WiFi endpoints are within three feet of the D-Link. Yesterday I unplugged and rearranged stuff, and now connecting via the D-Link - even through the wired switch, right next to the incoming network cable - is 30x slower than connecting directly to the Netgear switch, on both my MacBook and iPhone. How I'm measuring "slower" I'm mostly using http://speedtest.net, which of course only really measures broadband speeds. I've also installed http://www.speedtest.net/mini.php on my local server, but can't test the iPhone with that. Results Speedtest.net, closest server over Comcast business-class: CONFIG | PING (ms) | DOWN (Mbps) | UP (Mbps) Mac <-> Ethernet <-> Netgear | 9 | 31.6 | 6.8 Mac <-> Ethernet <-> D-Link | 8 | 4.1 | 6.0 Mac <-> WiFi <-> D-Link | 9 | 1.4 | 2.9 iPhone <-> WiFi <-> D-Link | 67 | 0.4 | 1.6 Speedtest Mini on Linux PC: CONFIG | DOWN (Mbps) | UP (Mbps) Mac <-> Ethernet <-> NetGear | 97.2 | 76.9 Mac <-> Ethernet <-> D-Link | 8.2 | 24.2 Mac <-> WiFi <-> D-Link | 1.0 | 8.6 Slow typing in SSH: Mac <-> Ethernet <-> Netgear <-> Linux PC: smooth Mac <-> Ethernet <-> D-Link <-> Linux PC: choppy Note that D-Link upload speeds are normal on broadband, slower locally (but I'd believe that's a D-Link limitation), and always faster than the downloads! Since ssh is choppy just with slow typing, I don't believe it's a throttling-type problem either; that's not a lot of bandwidth. What I've tried Swapping all "good" and "bad" cables Re-plugging "bad" cable from D-Link to Netgear and watching it be the "good" cable pulling cables away from power lines Verify that the Mac auto-detects the D-Link as gigE Try to verify the link speed of the D-Link <- Netgear connection, but the firmware doesn't report that Verify that the D-Link sees no TX/RX errors or collisions Use different Ethernet ports on both Netgear and D-Link Reset the D-Link to factory settings Upgrade the D-Link firmware from 1.21 to 1.35NA, 2010/11/12, the latest Reboot everything at least once On the Mac, disable Wi-Fi during the Ethernet tests, and unplug Ethernet during the Wi-Fi tests Using iStumbler, verify that the D-Link isn't picking overloaded Wi-Fi channels (usually just 1-5 neighbors on my and adjacent channels, average for my apt building) Verify that the only client connected to the Wi-Fi was the iPhone Verify that nothing was being chatty on my network according to the WISH log Enable and disable all sorts of D-Link settings, including forcing WAN auto-detect to gigE So. I don't mind buying a new access point—I wouldn't mind having a dual-link network—but as a guy who's been networking since gated v4 was a drastic rewrite, and who often used physical sniffers in the days before Wireshark, I'm baffled. I hate being baffled. What could I possibly have changed that would result in this? How can I measure it? All I can think of is a static zap—thick carpet, socks, HVAC—but I didn't feel one, and does that really happen anymore? Can I test if it's Ethernet vs. TCP layer slowness? I'm not familiar with modern network utilities; it's hard to Google without hitting "Q: Why is my network slow? A: Is your microwave on?" If I don't get an answer here, will someone big and powerful help me migrate it to serverfault without getting screamed back here? In the words of Inigo Montoya, "I must know." Don't get all Dread Pirate Roberts on me.

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  • C -Segmentation fault !

    - by FILIaS
    It seems at least weird to me... The program runs normally.But after I call the enter() function for the 4th time,there is a segmentation fault!I would appreciate any help. With the following function enter() I wanna add user commands' datas to a list. [Some part of the code is already posted on another question of me, but I think I should post it again...as it's a different problem I'm facing now.] /* struct for all the datas that user enters on file*/ typedef struct catalog { char short_name[50]; char surname[50]; signed int amount; char description[1000]; struct catalog *next; }catalog,*catalogPointer; catalogPointer current; catalogPointer head = NULL; void enter(void) //user command: i <name> <surname> <amount> <description> { int n,j=2,k=0; char temp[1500]; char *short_name,*surname,*description; signed int amount; char* params = strchr(command,' ') + 1; //strchr returns a pointer to the 1st space on the command.U want a pointer to the char right after that space. strcpy(temp, params); //params is saved as temp. char *curToken = strtok(temp," "); //strtok cuts 'temp' into strings between the spaces and saves them to 'curToken' printf("temp is:%s \n",temp); printf("\nWhat you entered for saving:\n"); for (n = 0; curToken; ++n) //until curToken ends: { if (curToken) { short_name = malloc(strlen(curToken) + 1); strncpy(short_name, curToken, sizeof (short_name)); } printf("Short Name: %s \n",short_name); curToken = strtok(NULL," "); if (curToken) { surname = malloc(strlen(curToken) + 1); strncpy(surname, curToken,sizeof (surname)); } printf("SurName: %s \n",surname); curToken = strtok(NULL," "); if (curToken) { //int * amount= malloc(sizeof (signed int *)); char *chk; amount = (int) strtol(curToken, &chk, 10); if (!isspace(*chk) && *chk != 0) fprintf(stderr,"Warning: expected integer value for amount, received %s instead\n",curToken); } printf("Amount: %d \n",amount); curToken = strtok(NULL,"\0"); if (curToken) { description = malloc(strlen(curToken) + 1); strncpy(description, curToken, sizeof (description)); } printf("Description: %s \n",description); break; } if (findEntryExists(head, surname,short_name) != NULL) //call function in order to see if entry exists already on the catalog printf("\nAn entry for <%s %s> is already in the catalog!\nNew entry not entered.\n",short_name,surname); else { printf("\nTry to entry <%s %s %d %s> in the catalog list!\n",short_name,surname,amount,description); newEntry(&head,short_name,surname,amount,description); printf("\n**Entry done!**\n"); } // Maintain the list in alphabetical order by surname. } catalogPointer findEntryExists (catalogPointer head, char num[],char first[]) { catalogPointer p = head; while (p != NULL && strcmp(p->surname, num) != 0 && strcmp(p->short_name,first) != 0) { p = p->next; } return p; } catalogPointer newEntry (catalog** headRef,char short_name[], char surname[], signed int amount, char description[]) { catalogPointer newNode = (catalogPointer)malloc(sizeof(catalog)); catalogPointer first; catalogPointer second; catalogPointer tmp; first=head; second=NULL; strcpy(newNode->short_name, short_name); strcpy(newNode->surname, surname); newNode->amount=amount; strcpy(newNode->description, description); while (first!=NULL) { if (strcmp(surname,first->surname)>0) second=first; else if (strcmp(surname,first->surname)==0) { if (strcmp(short_name,first->short_name)>0) second=first; } first=first->next; } if (second==NULL) { newNode->next=head; head=newNode; } else //SEGMENTATION APPEARS WHEN IT GETS HERE! { tmp=second->next; newNode->next=tmp; first->next=newNode; } } UPDATE: SegFault appears only when it gets on the 'else' loop of InsertSort() function. I observed that segmentation fault appears when i try to put on the list names that are after it. For example, if in the list exists: [Name:b Surname:b Amount:6 Description:b] [Name:c Surname:c Amount:5 Description:c] [Name:d Surname:d Amount:4 Description:d] [Name:e Surname:e Amount:3 Description:e] [Name:g Surname:g Amount:2 Description:g] [Name:x Surname:x Amount:1 Description:x] and i put: " x z 77 gege" there is a segmentation but if i put "x a 77 gege" it continues normally....

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  • Rails validation count limit on has_many :through

    - by Jeremy
    I've got the following models: Team, Member, Assignment, Role The Team model has_many Members. Each Member has_many roles through assignments. Role assignments are Captain and Runner. I have also installed devise and CanCan using the Member model. What I need to do is limit each Team to have a max of 1 captain and 5 runners. I found this example, and it seemed to work after some customization, but on update ('teams/1/members/4/edit'). It doesn't work on create ('teams/1/members/new'). But my other validation (validates :role_ids, :presence = true ) does work on both update and create. Any help would be appreciated. Update: I've found this example that would seem to be similar to my problem but I can't seem to make it work for my app. It seems that the root of the problem lies with how the count (or size) is performed before and during validation. For Example: When updating a record... It checks to see how many runners there are on a team and returns a count. (i.e. 5) Then when I select a role(s) to add to the member it takes the known count from the database (i.e. 5) and adds the proposed changes (i.e. 1), and then runs the validation check. (Team.find(self.team_id).members.runner.count 5) This works fine because it returns a value of 6 and 6 5 so the proposed update fails without saving and an error is given. But when I try to create a new member on the team... It checks to see how many runners there are on a team and returns a count. (i.e. 5) Then when I select a role(s) to add to the member it takes the known count from the database (i.e. 5) and then runs the validation check WITHOUT factoring in the proposed changes. This doesn't work because it returns a value of 5 known runner and 5 = 5 so the proposed update passes and the new member and role is saved to the database with no error. Member Model: class Member < ActiveRecord::Base devise :database_authenticatable, :registerable, :recoverable, :rememberable, :trackable, :validatable attr_accessible :password, :password_confirmation, :remember_me attr_accessible :age, :email, :first_name, :last_name, :sex, :shirt_size, :team_id, :assignments_attributes, :role_ids belongs_to :team has_many :assignments, :dependent => :destroy has_many :roles, through: :assignments accepts_nested_attributes_for :assignments scope :runner, joins(:roles).where('roles.title = ?', "Runner") scope :captain, joins(:roles).where('roles.title = ?', "Captain") validate :validate_runner_count validate :validate_captain_count validates :role_ids, :presence => true def validate_runner_count if Team.find(self.team_id).members.runner.count > 5 errors.add(:role_id, 'Error - Max runner limit reached') end end def validate_captain_count if Team.find(self.team_id).members.captain.count > 1 errors.add(:role_id, 'Error - Max captain limit reached') end end def has_role?(role_sym) roles.any? { |r| r.title.underscore.to_sym == role_sym } end end Member Controller: class MembersController < ApplicationController load_and_authorize_resource :team load_and_authorize_resource :member, :through => :team before_filter :get_team before_filter :initialize_check_boxes, :only => [:create, :update] def get_team @team = Team.find(params[:team_id]) end def index respond_to do |format| format.html # index.html.erb format.json { render json: @members } end end def show respond_to do |format| format.html # show.html.erb format.json { render json: @member } end end def new respond_to do |format| format.html # new.html.erb format.json { render json: @member } end end def edit end def create respond_to do |format| if @member.save format.html { redirect_to [@team, @member], notice: 'Member was successfully created.' } format.json { render json: [@team, @member], status: :created, location: [@team, @member] } else format.html { render action: "new" } format.json { render json: @member.errors, status: :unprocessable_entity } end end end def update respond_to do |format| if @member.update_attributes(params[:member]) format.html { redirect_to [@team, @member], notice: 'Member was successfully updated.' } format.json { head :no_content } else format.html { render action: "edit" } format.json { render json: @member.errors, status: :unprocessable_entity } end end end def destroy @member.destroy respond_to do |format| format.html { redirect_to team_members_url } format.json { head :no_content } end end # Allow empty checkboxes # http://railscasts.com/episodes/17-habtm-checkboxes def initialize_check_boxes params[:member][:role_ids] ||= [] end end _Form Partial <%= form_for [@team, @member], :html => { :class => 'form-horizontal' } do |f| %> #... # testing the count... <ul> <li>Captain - <%= Team.find(@member.team_id).members.captain.size %></li> <li>Runner - <%= Team.find(@member.team_id).members.runner.size %></li> <li>Driver - <%= Team.find(@member.team_id).members.driver.size %></li> </ul> <div class="control-group"> <div class="controls"> <%= f.fields_for :roles do %> <%= hidden_field_tag "member[role_ids][]", nil %> <% Role.all.each do |role| %> <%= check_box_tag "member[role_ids][]", role.id, @member.role_ids.include?(role.id), id: dom_id(role) %> <%= label_tag dom_id(role), role.title %> <% end %> <% end %> </div> </div> #... <% end %>

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  • What other tool is using my hotkey?

    - by Sammy
    I use Greenshot for screenshots, and it's been nagging about some other software tool using the same hotkey. I started receiving this warning message about two days ago. It shows up each time I reboot and log on to Windows. The hotkey(s) "Ctrl + Shift + PrintScreen" could not be registered. This problem is probably caused by another tool claiming usage of the same hotkey(s)! You could either change your hotkey settings or deactivate/change the software making use of the hotkey(s). What's this all about? The only software I recently installed is CPU-Z Core Temp Speed Fan HD Tune Epson Print CD NetStress What I would like to know is how to find out what other tool is causing this conflict? Do I really have to uninstall each program, one by one, until there is no conflict anymore? I see no option for customizing any hotkeys in CPU-Z, and according to docs there are only a few keyboard shortcuts. These are F5 through F9, but they are no hotkeys. There is nothing in Core Temp, and from what I can see... nothing in Speed Fan. Is any of these programs known to use Ctrl + Shift + PrintScreen hotkey for screenshots? I am actually suspecting the Dropbox client. I think I saw a warning recently coming from Dropbox program, something to do with hotkeys or keyboard shortcuts. I see that it has an option for sharing screenshots under Preferences menu, but I see no option for hotkeys. Core Temp actually also has an option for taking screenshots (F9) but it's just that - a keyboard shortcut, not a hotkey. And again, there's no option actually for changing this setting in Options/Settings menu. How do you resolve this type of conflicts? Are there any general methods you can use to pinpoint the second conflicting software? Like... is there some Windows registry key that holds the hotkeys? Or is it just down to mere luck and trial and error? Addendum I forgot to mention, when I do use the Ctrl + Shift + PrintScreen hotkey, what happens is that the Greenshot context menu shows up, asking me where I want to save the screenshot. So it appears to be working. But I am still getting the darn warning every time I reboot and log on to Windows?! I actually tried changing the key bindings in Greenshot preferences, but after a reboot it seems to have returned back to the settings I had previously. Update I can't see any hotkey conflicts in the Widnows Hotkey Explorer. The aforementioned hotkey is reserved by Greenshot, and I don't see any other program using the same hotkey binding. But when I went into Greenshot preferences, this is what I discovered. As you can see it's the Greenshot itself that uses the same hotkey twice! I guess that's why no other program was listed above as using this hotkey. But how can Greenshot be so stupid to use the same hotkey more than once? I didn't do this! It's not my fault... I'm not that stupid. This is what it's set to right now: Capture full screen: Ctrl + Skift + Prntscrn Capture window: Alt + Prntscrn Capture region: Ctrl + Prntscrn Capture last region: Skift + Prntscrn Capture Internet Explorer: Ctrl + Skift + Prntscrn And this is my preferred setting: Capture full screen: Prntscrn Capture window: Alt + Prntscrn Capture region: Ctrl + Prntscrn Capture last region: Capture Internet Explorer: I don't use any hotkey for "last region" and IE. But when I set this to my liking, as listed here, Greenshot gives me the same warning message, even as I tab through the hotkey entry fields. Sometimes it even gives me the warning when I just click Cancel button. This is really crazy! On the side note... You might have noticed that I have "update check" set to 0 (zero). This is because, in my experience, Greenshot changes all or only some of my preferences back to default settings whenever it automatically updates to a new version. So I opted to stay off updates to get rid of the problem. It has done so for the past three updates or so. I hoped to receive a new update that would fix the issue, but I think it still reverts back to default settings after each update to a new version, including setting default hotkeys. Update 2 I'll give you just one example of how Greenshot behaves. This is the dialog I have in front of me right now. As you can see, I have removed the last two hotkeys and changed the first one to my own liking. While I was clicking in the fields and removing the two hotkeys I was getting the warning message. So let's say I click in the "capture last region" field. Then I get this: Note that none of the entries include "Ctrl + Shift + PrintScreen" that it's warning about. Now I will change all the hotkeys so I get something like this: So now I'm using QWERTY letters for binding, like Ctrl+Alt+Q, Ctrl+Alt+W and so on. As far as I know no Windows program is using these. While I was clicking through the different fields it was giving me the warning. Now when I try to click OK to save the changes, it once again gives me a warning about "ctrl + shift + printscreen". Update 3 After setting the above key bindings (QWERTY) and saving changes, and then rebooting, the conflict seems to have been resolved. I was then able to set following key bindings. Capture full screen: Prntscrn Capture window: Alt + Prntscrn Capture region: Ctrl + Prntscrn I was not prompted with the warning message this time. Perhaps changing key binding required a system reboot? Sounds far fetched but that appears to be the case. I'm still not sure what caused this conflict, but I know for sure that it started after installing aforementioned programs. It might just have to do with Greenshot itself, and not some other program. Like I said, I know from experience that Greenshot likes to mess with users' settings after each update. I wouldn't be surprised if it was actually silently updated, even though I have specified not to check for updates, then it changed the key bindings back to defaults and caused a conflict with the hotkeys that were registered with the operating system previously. I rarely reboot the system, so that could have added to the conflict. Next time if I see this I will run Hotkey Explorer immediately and see if there is another program causing the conflict.

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  • Android 2.1 NullPointerException with TabWidgets

    - by ninjasense
    I have an issue I have not been able to figure out and it is only happening on devices running <2.1. It works fine on android 2.2. I have ansynchronous task that displays a loading dialog while it loads all the tabs. Here is the code for the TabActivity: public class OppTabsView extends TabActivity { Dialog dialog; String errorText; boolean save; final int OPP_SAVE = 0; public static boolean edited; public void onCreate(Bundle icicle) { try { super.onCreate(icicle); new DoInBackground().execute(); } catch (Exception e) { Toast.makeText(this, "Error occured. Please try again later.", Toast.LENGTH_SHORT).show(); } } @Override protected void onResume() { super.onResume(); } @Override protected void onStop() { super.onStop(); } @Override protected void onPause() { super.onPause(); } public boolean onCreateOptionsMenu(Menu menu) { menu.add(0, OPP_SAVE, 0, "Test"); return true; } public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case OPP_SAVE: save = true; new DoInBackground().execute(); return true; } return false; } public void LoadOpp() { handler.sendEmptyMessage(0); } public void SaveOpp() { DoStuff(); } public void LoadLayout() { setContentView(R.layout.view_opptabs); /* TabHost will have Tabs */ TabHost tabHost = (TabHost) findViewById(android.R.id.tabhost); /* * TabSpec used to create a new tab. By using TabSpec only we can able * to setContent to the tab. By using TabSpec setIndicator() we can set * name to tab. */ /* tid1 is firstTabSpec Id. Its used to access outside. */ TabSpec firstTabSpec = tabHost.newTabSpec("tid1"); TabSpec secondTabSpec = tabHost.newTabSpec("tid1"); TabSpec thirdTabSpec = tabHost.newTabSpec("tid1"); /* TabSpec setIndicator() is used to set name for the tab. */ /* TabSpec setContent() is used to set content for a particular tab. */ firstTabSpec.setIndicator("General", getResources().getDrawable(R.drawable.tab_moneybag)) .setContent(new Intent(this, OppTabGeneral.class)); secondTabSpec.setIndicator("Details", getResources().getDrawable(R.drawable.tab_papers)).setContent( new Intent(this, OppTabDetails.class)); thirdTabSpec.setIndicator("Contact", getResources().getDrawable(R.drawable.tab_contact)).setContent( new Intent(this, OppTabContact.class)); /* Add tabSpec to the TabHost to display. */ tabHost.addTab(firstTabSpec); tabHost.addTab(secondTabSpec); tabHost.addTab(thirdTabSpec); } private void do_update() { if (save) { SaveOpp(); } else { LoadOpp(); } } Handler handler = new Handler() { public void handleMessage(Message msg) { LoadLayout(); } }; private class DoInBackground extends AsyncTask<Void, Void, Void> implements DialogInterface.OnCancelListener { protected void onPreExecute() { String verb = "Connecting"; if (save) { verb = "Saving"; } dialog = ProgressDialog.show(OppTabsView.this, "", verb + ". Please Wait...", true, true, this); } protected Void doInBackground(Void... v) { do_update(); return null; } protected void onPostExecute(Void v) { dialog.dismiss(); } public void onCancel(DialogInterface dialog) { cancel(true); dialog.dismiss(); finish(); } } } Here is the stack trace from the error: java.lang.NullPointerException at android.widget.TabWidget.dispatchDraw(TabWidget.java:206) at android.view.ViewGroup.drawChild(ViewGroup.java:1529) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) at android.view.ViewGroup.drawChild(ViewGroup.java:1529) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) at android.view.ViewGroup.drawChild(ViewGroup.java:1529) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) at android.view.View.draw(View.java:6538) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1531) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) at android.view.ViewGroup.drawChild(ViewGroup.java:1529) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) at android.view.View.draw(View.java:6538) at android.widget.FrameLayout.draw(FrameLayout.java:352) at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1830) at android.view.ViewRoot.draw(ViewRoot.java:1349) at android.view.ViewRoot.performTraversals(ViewRoot.java:1114) at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:4363) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) at dalvik.system.NativeStart.main(Native Method) I have tried stepping through it but the error seems to come out of no where, not at a specific line. Any help is greatly appreciated.

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  • Sporadic disk clicking sound

    - by Abdó
    Hi, I'm having some unusual and sporadic hard disk clicking issues. Here is a cronological description of the facts. I'm using an ASUS P6T-SE with Intel Core i7, 6Gb RAM 600W Power supply and ATI4670 graphics, running Ubuntu 10.10. About one month ago my hard disk (SATA II Seagate Barracuda 1Tb 7200 rpm) started making a clicking sound: a sort of loud tic-tac, every second or so, when involved in disk activity. The system was clearly slower than before at disk access, but it was functional and I could not find any signal of trouble on the linux logs. I disconnected the disk and tried an older SATA drive I had around: no problem with it. Then I reconnected the Seagate disk, and the problem was mysteriously gone. Ubuntu booted normally, usual speed, no clicking. A couple of weeks later, the problem reappeared. I tried disconnecting reconnecting (as it somehow solved the problem before) without luck. So, despite it was a rather new drive, I assumed it was a hardware issue, made backups and bought a new drive. The new drive is a SATA II Seagate Barracuda 1.5 Tb 7200 rpm. I installed both drives at the same time, with the intention of transferring my files from on to the other. To my surprise, when I booted the computer with both drives, both started making the clicking sound !! Even worse, I removed the old drive, leaving the unformated new drive connected, and booted from a LiveCD. It kept clicking ! Puzzled by this, I tried both drives on my laptop with a SATA to USB cable. At the moment I connected any of them, they made one or two unusual clicks and immediately stopped doing that and worked normally. The old drive I thought almost dead, was working like a charm as if nothing happened. Then I thought: "ok, it must be the motherboard. Let's try again". So, I reconnected the old drive to the ASUS P6T motherboard (the same cables and SATA port as before), and it worked as if nothing happened ! The problem was gone again. The new 1.5 Tb drive was also working ok: No clicking nor slowdown. So I left the old 1Tb disk connected and kept using the computer daily during 3 weeks, until today it happened again. Now I don't really know what to do or check. I'm not even sure if it is a hardware issue any more ! This is rather annoying as it seems it happens with a period of 2 or 3 weeks and I have no means of forcing it to happen. Does anyone have a clue of what can causes this behaviour or have any suggestions of things I should check when it happens again ? What I did today is checking some SMART parameters Error log: smartctl -l error /dev/sda. No errors Short selftest: smartctl -t short /dev/sda. No errors Disk Health check: smartctl -H /dev/sda. passed And here are the vendor specific parameters (smartctl -A /dev/sda) Which I'm not quite sure how to interpret. === START OF READ SMART DATA SECTION === SMART Attributes Data Structure revision number: 10 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000f 120 099 006 Pre-fail Always - 235962588 3 Spin_Up_Time 0x0003 095 095 000 Pre-fail Always - 0 4 Start_Stop_Count 0x0032 100 100 020 Old_age Always - 187 5 Reallocated_Sector_Ct 0x0033 100 100 036 Pre-fail Always - 0 7 Seek_Error_Rate 0x000f 072 060 030 Pre-fail Always - 16348045 9 Power_On_Hours 0x0032 096 096 000 Old_age Always - 3590 10 Spin_Retry_Count 0x0013 100 100 097 Pre-fail Always - 0 12 Power_Cycle_Count 0x0032 100 100 020 Old_age Always - 94 183 Runtime_Bad_Block 0x0032 100 100 000 Old_age Always - 0 184 End-to-End_Error 0x0032 100 100 099 Old_age Always - 0 187 Reported_Uncorrect 0x0032 100 100 000 Old_age Always - 0 188 Command_Timeout 0x0032 100 097 000 Old_age Always - 4295164029 189 High_Fly_Writes 0x003a 100 100 000 Old_age Always - 0 190 Airflow_Temperature_Cel 0x0022 070 057 045 Old_age Always - 30 (Lifetime Min/Max 19/31) 194 Temperature_Celsius 0x0022 030 043 000 Old_age Always - 30 (0 18 0 0) 195 Hardware_ECC_Recovered 0x001a 037 026 000 Old_age Always - 235962588 197 Current_Pending_Sector 0x0012 100 100 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0010 100 100 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x003e 200 200 000 Old_age Always - 0 240 Head_Flying_Hours 0x0000 100 253 000 Old_age Offline - 73950746906346 241 Total_LBAs_Written 0x0000 100 253 000 Old_age Offline - 1832967731 242 Total_LBAs_Read 0x0000 100 253 000 Old_age Offline - 3294986902 Any clue to this mystery will be really welcome. Thank you very much !!

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  • Windows 7: Search indexing is stuck

    - by Ricket
    When I open Indexing Options, it says: 4,317 items indexed Indexing in progress. Search results might not be complete during this time. It's stuck at 4,317 though; no more items have been indexed. Worst of all, SearchIndexer.exe is taking up 100% CPU (well, 50%, but I have a dual core CPU; it's taking up all processing power it can). It is not causing hard drive activity though. I tried clicking "Troubleshoot search and indexing" at the bottom of the Indexing Options window, but it couldn't find any problem. I've also tried the repair registry key that several websites suggest; I change HKLM\SOFTWARE\Microsoft\Windows Search SetupCompletedSuccessfully to 0 and restarted the computer, and it apparently repaired because it flipped back to 1, but the same problem continues to occur. It's reducing the battery life of my laptop and making it really hot so that my fans are running all the time. I've had to disable the Windows Search service. How can I fix this? Do I need to just flat-out reformat my computer? Update: I've tried rebuilding a couple times. There's nothing unusual about the locations I have to index, and I don't have any downloads in progress or anything like that. I don't see any reason why it stopped, and I noticed it much too late to do a system restore. At this point, I'm hoping someone will offer up some secret answer that will fix the problem, thus the bounty. Another update: I tried starting the service again, just to let it try yet again. It seemed okay at first (Indexing Options showed it operating at reduced speed due to user activity, and the number of files was going up). A while later I checked, and the service had stopped. Event viewer revealed some errors like this: Log Name: Application Source: Application Error Date: 2/1/2010 7:34:23 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ricky-win7 Description: Faulting application name: SearchIndexer.exe, version: 7.0.7600.16385, time stamp: 0x4a5bcdd0 Faulting module name: NLSData0007.dll, version: 6.1.7600.16385, time stamp: 0x4a5bda88 Exception code: 0xc0000005 Fault offset: 0x002141ba Faulting process id: 0x13a0 Faulting application start time: 0x01caa39f2a70ec02 Faulting application path: C:\Windows\system32\SearchIndexer.exe Faulting module path: C:\Windows\System32\NLSData0007.dll Report Id: b4f7a7ae-0f92-11df-87fc-e5d65d8794c2 Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2010-02-02T00:34:23.000000000Z" /> <EventRecordID>10689</EventRecordID> <Channel>Application</Channel> <Computer>ricky-win7</Computer> <Security /> </System> <EventData> <Data>SearchIndexer.exe</Data> <Data>7.0.7600.16385</Data> <Data>4a5bcdd0</Data> <Data>NLSData0007.dll</Data> <Data>6.1.7600.16385</Data> <Data>4a5bda88</Data> <Data>c0000005</Data> <Data>002141ba</Data> <Data>13a0</Data> <Data>01caa39f2a70ec02</Data> <Data>C:\Windows\system32\SearchIndexer.exe</Data> <Data>C:\Windows\System32\NLSData0007.dll</Data> <Data>b4f7a7ae-0f92-11df-87fc-e5d65d8794c2</Data> </EventData> </Event> If you are having the same error and arrived here from a Google search, please comment or add an answer detailing your progress on this, if any...

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  • ESXi v5.5 is having random crashes

    - by Darkmage
    HW: Type: HP Proliant ML350 G5 RAM 22GB CPU 1 x Intel Xenon E5405 2.00GHz OP: ESXi 5.5 just updated from 5.1 to try and fix the crashes occurring on ESXi 5.1 on same hardware. I'm trying to find the error on why one of our servers is crashing, it has had two lock ups in 24 hours now. The internal error light on the front is blinking red, on the inside only "#5 and #6 page 76 manual" the "Processor 2" light "amber" and the "Power" light "green" is shining. in the logs the only errors i can see in the relevant time frame is in log under. Is this the reason? or is there anything else i can do to try and log/locate the error. from zcat syslog.6.gz | less 2014-05-26T11:55:47Z sfcbd[35064]: Error opening socket pair for getProviderContext: Too many open files 2014-05-26T11:55:47Z sfcbd[35064]: Failed to set recv timeout (30) for socket -1. Errno = 9 2014-05-26T11:55:47Z sfcbd[35064]: Failed to set timeout for local socket (e.g. provider) 2014-05-26T11:55:47Z sfcbd[35064]: spGetMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:55:47Z sfcbd[35064]: rcvMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:55:47Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:55:47Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:55:47Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:55:47Z sfcbd[35064]: Error opening socket pair for getProviderContext: Too many open files 2014-05-26T11:55:47Z sfcbd[35064]: Failed to set recv timeout (30) for socket -1. Errno = 9 2014-05-26T11:55:47Z sfcbd[35064]: Failed to set timeout for local socket (e.g. provider) 2014-05-26T11:55:47Z sfcbd[35064]: spGetMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:55:47Z sfcbd[35064]: rcvMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:55:47Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:55:47Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:55:47Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:55:53Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:55:57Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:01Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:04Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:15Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:17Z sfcbd[35064]: Error opening socket pair for getProviderContext: Too many open files 2014-05-26T11:56:17Z sfcbd[35064]: Failed to set recv timeout (30) for socket -1. Errno = 9 2014-05-26T11:56:17Z sfcbd[35064]: Failed to set timeout for local socket (e.g. provider) 2014-05-26T11:56:17Z sfcbd[35064]: spGetMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:56:17Z sfcbd[35064]: rcvMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:56:17Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:17Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:17Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:17Z sfcbd[35064]: Error opening socket pair for getProviderContext: Too many open files 2014-05-26T11:56:17Z sfcbd[35064]: Failed to set recv timeout (30) for socket -1. Errno = 9 2014-05-26T11:56:17Z sfcbd[35064]: Failed to set timeout for local socket (e.g. provider) 2014-05-26T11:56:17Z sfcbd[35064]: spGetMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:56:17Z sfcbd[35064]: rcvMsg receiving from -1 35064-9 Bad file descriptor 2014-05-26T11:56:17Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:17Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:17Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:23Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:27Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:31Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:34Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:34Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:34Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:34Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:34Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:44Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:44Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:44Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:44Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:46Z sfcb-ProviderManager[34828]: SendMsg sending to 1 34828-9 Bad file descriptor 2014-05-26T11:56:48Z sfcbd[35064]: Error opening socket pair for getProviderContext: Too many open files -- manual

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  • Does this sound like a stack overflow?

    - by Jordan S
    I think I might be having a stack overflow problem or something similar in my embedded firmware code. I am a new programmer and have never dealt with a SO so I'm not sure if that is what's happening or not. The firmware controls a device with a wheel that has magnets evenly spaced around it and the board has a hall effect sensor that senses when magnet is over it. My firmware operates the stepper and also count steps while monitoring the magnet sensor in order to detect if the wheel has stalled. I am using a timer interrupt on my chip (8 bit, 8057 acrh.) to set output ports to control the motor and for the stall detection. The stall detection code looks like this... // Enter ISR // Change the ports to the appropriate value for the next step // ... StallDetector++; // Increment the stall detector if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 10)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 10)) { HandleStallEvent(); } } } this code is called every time the ISR is triggered. PosSensor is the magnet sensor. MagnetSize is the number of stepper steps that it takes to get through the magnet field. GapSize is the number of steps between two magnets. So I want to detect if the wheel gets stuck either with the sensor over a magnet or not over a magnet. This works great for a long time but then after a while the first stall event will occur because 'StallDetector (MagnetSize + 10)' but when I look at the value of StallDetector it is always around 220! This doesn't make sense because MagnetSize is always around 35. So the stall event should have been triggered at like 46 but somehow it got all the way up to 220? And I don't set the value of stall detector anywhere else in my code. Do you have any advice on how I can track down the root of this problem? The ISR looks like this void Timer3_ISR(void) interrupt 14 { OperateStepper(); // This is the function shown above TMR3CN &= ~0x80; // Clear Timer3 interrupt flag } HandleStallEvent just sets a few variable back to their default values so that it can attempt another move... #pragma save #pragma nooverlay void HandleStallEvent() { ///* PulseMotor = 0; //Stop the wheel from moving SetMotorPower(0); //Set motor power low MotorSpeed = LOW_SPEED; SetSpeedHz(); ERROR_STATE = 2; DEVICE_IS_HOMED = FALSE; DEVICE_IS_HOMING = FALSE; DEVICE_IS_MOVING = FALSE; HOMING_STATE = 0; MOVING_STATE = 0; CURRENT_POSITION = 0; StallDetector = 0; return; //*/ } #pragma restore

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • Fastest way to parse XML files in C#?

    - by LifeH2O
    I have to load many XML files from internet. But for testing with better speed i downloaded all of them (more than 500 files) of the following format. <player-profile> <personal-information> <id>36</id> <fullname>Adam Gilchrist</fullname> <majorteam>Australia</majorteam> <nickname>Gilchrist</nickname> <shortName>A Gilchrist</shortName> <dateofbirth>Nov 14, 1971</dateofbirth> <battingstyle>Left-hand bat</battingstyle> <bowlingstyle>Right-arm offbreak</bowlingstyle> <role>Wicket-Keeper</role> <teams-played-for>Western Australia, New South Wales, ICC World XI, Deccan Chargers, Australia</teams-played-for> <iplteam>Deccan Chargers</iplteam> </personal-information> <batting-statistics> <odi-stats> <matchtype>ODI</matchtype> <matches>287</matches> <innings>279</innings> <notouts>11</notouts> <runsscored>9619</runsscored> <highestscore>172</highestscore> <ballstaken>9922</ballstaken> <sixes>149</sixes> <fours>1000+</fours> <ducks>0</ducks> <fifties>55</fifties> <catches>417</catches> <stumpings>55</stumpings> <hundreds>16</hundreds> <strikerate>96.95</strikerate> <average>35.89</average> </odi-stats> <test-stats> . . . </test-stats> <t20-stats> . . . </t20-stats> <ipl-stats> . . . </ipl-stats> </batting-statistics> <bowling-statistics> <odi-stats> . . . </odi-stats> <test-stats> . . . </test-stats> <t20-stats> . . . </t20-stats> <ipl-stats> . . . </ipl-stats> </bowling-statistics> </player-profile> I am using XmlNodeList list = _document.SelectNodes("/player-profile/batting-statistics/odi-stats"); And then loop this list with foreach as foreach (XmlNode stats in list) { _btMatchType = GetInnerString(stats, "matchtype"); //it returns null string if node not availible . . . . _btAvg = Convert.ToDouble(stats["average"].InnerText); } Even i am loading all files offline, parsing is very slow Is there any good faster way to parse them? Or is it problem with SQL? I am saving all extracted data from XML to database using DataSets, TableAdapters with insert command. I

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  • C -Segmentation fault after the 4th call of the function!

    - by FILIaS
    It seems at least weird to me... The program runs normally.But after I call the enter() function for the 4th time,there is a segmentation fault!I would appreciate any help. With the following function enter() I wanna add user commands' datas to a list. [Some part of the code is already posted on another question of me, but I think I should post it again...as it's a different problem I'm facing now.] /* struct for all the datas that user enters on file*/ typedef struct catalog { char short_name[50]; char surname[50]; signed int amount; char description[1000]; struct catalog *next; }catalog,*catalogPointer; catalogPointer current; catalogPointer head = NULL; void enter(void) //user command: i <name> <surname> <amount> <description> { int n,j=2,k=0; char temp[1500]; char *short_name,*surname,*description; signed int amount; char* params = strchr(command,' ') + 1; //strchr returns a pointer to the 1st space on the command.U want a pointer to the char right after that space. strcpy(temp, params); //params is saved as temp. char *curToken = strtok(temp," "); //strtok cuts 'temp' into strings between the spaces and saves them to 'curToken' printf("temp is:%s \n",temp); printf("\nWhat you entered for saving:\n"); for (n = 0; curToken; ++n) //until curToken ends: { if (curToken) { short_name = malloc(strlen(curToken) + 1); strncpy(short_name, curToken, sizeof (short_name)); } printf("Short Name: %s \n",short_name); curToken = strtok(NULL," "); if (curToken) { surname = malloc(strlen(curToken) + 1); strncpy(surname, curToken,sizeof (surname)); } printf("SurName: %s \n",surname); curToken = strtok(NULL," "); if (curToken) { //int * amount= malloc(sizeof (signed int *)); char *chk; amount = (int) strtol(curToken, &chk, 10); if (!isspace(*chk) && *chk != 0) fprintf(stderr,"Warning: expected integer value for amount, received %s instead\n",curToken); } printf("Amount: %d \n",amount); curToken = strtok(NULL,"\0"); if (curToken) { description = malloc(strlen(curToken) + 1); strncpy(description, curToken, sizeof (description)); } printf("Description: %s \n",description); break; } if (findEntryExists(head, surname,short_name) != NULL) //call function in order to see if entry exists already on the catalog printf("\nAn entry for <%s %s> is already in the catalog!\nNew entry not entered.\n",short_name,surname); else { printf("\nTry to entry <%s %s %d %s> in the catalog list!\n",short_name,surname,amount,description); newEntry(&head,short_name,surname,amount,description); printf("\n**Entry done!**\n"); } // Maintain the list in alphabetical order by surname. } catalogPointer findEntryExists (catalogPointer head, char num[],char first[]) { catalogPointer p = head; while (p != NULL && strcmp(p->surname, num) != 0 && strcmp(p->short_name,first) != 0) { p = p->next; } return p; } catalogPointer newEntry (catalog** headRef,char short_name[], char surname[], signed int amount, char description[]) { catalogPointer newNode = (catalogPointer)malloc(sizeof(catalog)); catalogPointer first; catalogPointer second; catalogPointer tmp; first=head; second=NULL; strcpy(newNode->short_name, short_name); strcpy(newNode->surname, surname); newNode->amount=amount; strcpy(newNode->description, description); //SEGMENTATION ON THE 4TH RUN OF PROGRAM STOPS HERE depending on the names each time it gets! while (first!=NULL) { if (strcmp(surname,first->surname)>0) second=first; else if (strcmp(surname,first->surname)==0) { if (strcmp(short_name,first->short_name)>0) second=first; } first=first->next; } if (second==NULL) { newNode->next=head; head=newNode; } else { tmp=second->next; newNode->next=tmp; first->next=newNode; } }

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  • Linux C: "Interactive session" with separate read and write named pipes?

    - by ~sd-imi
    Hi all, I am trying to work with "Introduction to Interprocess Communication Using Named Pipes - Full-Duplex Communication Using Named Pipes", http://developers.sun.com/solaris/articles/named_pipes.html#5 ; in particular fd_server.c (included below for reference) Here is my info and compile line: :~$ cat /etc/issue Ubuntu 10.04 LTS \n \l :~$ gcc --version gcc (Ubuntu 4.4.3-4ubuntu5) 4.4.3 :~$ gcc fd_server.c -o fd_server fd_server.c creates two named pipes, one for reading and one for writing. What one can do, is: in one terminal, run the server and read (through cat) its write pipe: :~$ ./fd_server & 2/dev/null [1] 11354 :~$ cat /tmp/np2 and in another, write (using echo) to server's read pipe: :~$ echo "heeellloooo" /tmp/np1 going back to first terminal, one can see: :~$ cat /tmp/np2 HEEELLLOOOO 0[1]+ Exit 13 ./fd_server 2 /dev/null What I would like to do, is make sort of a "interactive" (or "shell"-like) session; that is, the server is run as usual, but instead of running "cat" and "echo", I'd like to use something akin to screen. What I mean by that, is that screen can be called like screen /dev/ttyS0 38400, and then it makes a sort of a interactive session, where what is typed in terminal is passed to /dev/ttyS0, and its response is written to terminal. Now, of course, I cannot use screen, because in my case the program has two separate nodes, and as far as I can tell, screen can refer to only one. How would one go about to achieve this sort of "interactive" session in this context (with two separate read/write pipes)? Thanks, Cheers! Code below: #include <stdio.h> #include <errno.h> #include <ctype.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> //#include <fullduplex.h> /* For name of the named-pipe */ #define NP1 "/tmp/np1" #define NP2 "/tmp/np2" #define MAX_BUF_SIZE 255 #include <stdlib.h> //exit #include <string.h> //strlen int main(int argc, char *argv[]) { int rdfd, wrfd, ret_val, count, numread; char buf[MAX_BUF_SIZE]; /* Create the first named - pipe */ ret_val = mkfifo(NP1, 0666); if ((ret_val == -1) && (errno != EEXIST)) { perror("Error creating the named pipe"); exit (1); } ret_val = mkfifo(NP2, 0666); if ((ret_val == -1) && (errno != EEXIST)) { perror("Error creating the named pipe"); exit (1); } /* Open the first named pipe for reading */ rdfd = open(NP1, O_RDONLY); /* Open the second named pipe for writing */ wrfd = open(NP2, O_WRONLY); /* Read from the first pipe */ numread = read(rdfd, buf, MAX_BUF_SIZE); buf[numread] = '0'; fprintf(stderr, "Full Duplex Server : Read From the pipe : %sn", buf); /* Convert to the string to upper case */ count = 0; while (count < numread) { buf[count] = toupper(buf[count]); count++; } /* * Write the converted string back to the second * pipe */ write(wrfd, buf, strlen(buf)); } Edit: Right, just to clarify - it seems I found a document discussing something very similar, it is http://en.wikibooks.org/wiki/Serial_Programming/Serial_Linux#Configuration_with_stty - a modification of the script there ("For example, the following script configures the device and starts a background process for copying all received data from the serial device to standard output...") for the above program is below: # stty raw # ( ./fd_server 2>/dev/null; )& bgPidS=$! ( cat < /tmp/np2 ; )& bgPid=$! # Read commands from user, send them to device echo $(kill -0 $bgPidS 2>/dev/null ; echo $?) while [ "$(kill -0 $bgPidS 2>/dev/null ; echo $?)" -eq "0" ] && read cmd; do # redirect debug msgs to stderr, as here we're redirected to /tmp/np1 echo "$? - $bgPidS - $bgPid" >&2 echo "$cmd" echo -e "\nproc: $(kill -0 $bgPidS 2>/dev/null ; echo $?)" >&2 done >/tmp/np1 echo OUT # Terminate background read process - if they still exist if [ "$(kill -0 $bgPid 2>/dev/null ; echo $?)" -eq "0" ] ; then kill $bgPid fi if [ "$(kill -0 $bgPidS 2>/dev/null ; echo $?)" -eq "0" ] ; then kill $bgPidS fi # stty cooked So, saving the script as say starter.sh and calling it, results with the following session: $ ./starter.sh 0 i'm typing here and pressing [enter] at end 0 - 13496 - 13497 I'M TYPING HERE AND PRESSING [ENTER] AT END 0~?.N=?(?~? ?????}????@??????~? [garble] proc: 0 OUT which is what I'd call for "interactive session" (ignoring the debug statements) - server waits for me to enter a command; it gives its output after it receives a command (and as in this case it exits after first command, so does the starter script as well). Except that, I'd like to not have buffered input, but sent character by character (meaning the above session should exit after first key press, and print out a single letter only - which is what I expected stty raw would help with, but it doesn't: it just kills reaction to both Enter and Ctrl-C :) ) I was just wandering if there already is an existing command (akin to screen in respect to serial devices, I guess) that would accept two such named pipes as arguments, and establish a "terminal" or "shell" like session through them; or would I have to use scripts as above and/or program own 'client' that will behave as a terminal..

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  • Core Data: Fetch all entities in a to-many-relationship of a particular object?

    - by Björn Marschollek
    Hi there, in my iPhone application I am using simple Core Data Model with two entities (Item and Property): Item name properties Property name value item Item has one attribute (name) and one one-to-many-relationship (properties). Its inverse relationship is item. Property has two attributes the according inverse relationship. Now I want to show my data in table views on two levels. The first one lists all items; when one row is selected, a new UITableViewController is pushed onto my UINavigationController's stack. The new UITableView is supposed to show all properties (i.e. their names) of the selected item. To achieve this, I use a NSFetchedResultsController stored in an instance variable. On the first level, everything works fine when setting up the NSFetchedResultsController like this: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all item objects. NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Item" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; [fetch setFetchBatchSize:10]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } However, on the second-level UITableView, I seem to do something wrong. I implemented the fetchedresultsController in a similar way: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all property objects that belong to the previously selected item NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; // fetch all Property entities. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Property" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; // limit to those entities that belong to the particular item NSPredicate *predicate = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"item.name like '%@'",self.item.name]]; [fetch setPredicate:predicate]; // sort it. Boring. NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; NSError *error = nil; NSLog(@"%d entities found.",[self.moContext countForFetchRequest:fetch error:&error]); // logs "3 entities found."; I added those properties before. See below for my saving "problem". if (error) NSLog("%@",error); // no error, thus nothing logged. [fetch setFetchBatchSize:20]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } Now it's getting weird. The above NSLog statement returns me the correct number of properties for the selected item. However, the UITableViewDelegate method tells me that there are no properties: -(NSInteger) tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:section]; NSLog(@"Found %d properties for item \"%@\". Should have found %d.",[sectionInfo numberOfObjects], self.item.name, [self.item.properties count]); // logs "Found 0 properties for item "item". Should have found 3." return [sectionInfo numberOfObjects]; } The same implementation works fine on the first level. It's getting even weirder. I implemented some kind of UI to add properties. I create a new Property instance via Property *p = [NSEntityDescription insertNewObjectForEntityForName:@"Property" inManagedObjectContext:self.moContext];, set up the relationships and call [self.moContext save:&error]. This seems to work, as error is still nil and the object gets saved (I can see the number of properties when logging the Item instance, see above). However, the delegate methods are not fired. This seems to me due to the possibly messed up fetchRequest(Controller). Any ideas? Did I mess up the second fetch request? Is this the right way to fetch all entities in a to-many-relationship for a particular instance at all?

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  • Using C# to detect whether a filename character is considered international

    - by Morten Mertner
    I've written a small console application (source below) to locate and optionally rename files containing international characters, as they are a source of constant pain with most source control systems (some background on this below). The code I'm using has a simple dictionary with characters to look for and replace (and nukes every other character that uses more than one byte of storage), but it feels very hackish. What's the right way to (a) find out whether a character is international? and (b) what the best ASCII substitution character would be? Let me provide some background information on why this is needed. It so happens that the danish Å character has two different encodings in UTF-8, both representing the same symbol. These are known as NFC and NFD encodings. Windows and Linux will create NFC encoding by default but respect whatever encoding it is given. Mac will convert all names (when saving to a HFS+ partition) to NFD and therefore returns a different byte stream for the name of a file created on Windows. This effectively breaks Subversion, Git and lots of other utilities that don't care to properly handle this scenario. I'm currently evaluating Mercurial, which turns out to be even worse at handling international characters.. being fairly tired of these problems, either source control or the international character would have to go, and so here we are. My current implementation: public class Checker { private Dictionary<char, string> internationals = new Dictionary<char, string>(); private List<char> keep = new List<char>(); private List<char> seen = new List<char>(); public Checker() { internationals.Add( 'æ', "ae" ); internationals.Add( 'ø', "oe" ); internationals.Add( 'å', "aa" ); internationals.Add( 'Æ', "Ae" ); internationals.Add( 'Ø', "Oe" ); internationals.Add( 'Å', "Aa" ); internationals.Add( 'ö', "o" ); internationals.Add( 'ü', "u" ); internationals.Add( 'ä', "a" ); internationals.Add( 'é', "e" ); internationals.Add( 'è', "e" ); internationals.Add( 'ê', "e" ); internationals.Add( '¦', "" ); internationals.Add( 'Ã', "" ); internationals.Add( '©', "" ); internationals.Add( ' ', "" ); internationals.Add( '§', "" ); internationals.Add( '¡', "" ); internationals.Add( '³', "" ); internationals.Add( '­', "" ); internationals.Add( 'º', "" ); internationals.Add( '«', "-" ); internationals.Add( '»', "-" ); internationals.Add( '´', "'" ); internationals.Add( '`', "'" ); internationals.Add( '"', "'" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 147 } )[ 0 ], "-" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 148 } )[ 0 ], "-" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 153 } )[ 0 ], "'" ); internationals.Add( Encoding.UTF8.GetString( new byte[] { 226, 128, 166 } )[ 0 ], "." ); keep.Add( '-' ); keep.Add( '=' ); keep.Add( '\'' ); keep.Add( '.' ); } public bool IsInternationalCharacter( char c ) { var s = c.ToString(); byte[] bytes = Encoding.UTF8.GetBytes( s ); if( bytes.Length > 1 && ! internationals.ContainsKey( c ) && ! seen.Contains( c ) ) { Console.WriteLine( "X '{0}' ({1})", c, string.Join( ",", bytes ) ); seen.Add( c ); if( ! keep.Contains( c ) ) { internationals[ c ] = ""; } } return internationals.ContainsKey( c ); } public bool HasInternationalCharactersInName( string name, out string safeName ) { StringBuilder sb = new StringBuilder(); Array.ForEach( name.ToCharArray(), c => sb.Append( IsInternationalCharacter( c ) ? internationals[ c ] : c.ToString() ) ); int length = sb.Length; sb.Replace( " ", " " ); while( sb.Length != length ) { sb.Replace( " ", " " ); } safeName = sb.ToString().Trim(); string namePart = Path.GetFileNameWithoutExtension( safeName ); if( namePart.EndsWith( "." ) ) safeName = namePart.Substring( 0, namePart.Length - 1 ) + Path.GetExtension( safeName ); return name != safeName; } } And this would be invoked like this: FileInfo file = new File( "Århus.txt" ); string safeName; if( checker.HasInternationalCharactersInName( file.Name, out safeName ) ) { // rename file }

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