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  • how can i convert a .tpl file to a .php file? [closed]

    - by kim
    What do I do?? I am building a site and there is a categories.tpl that I want to go where sitemap.php is. sorry i am brand new to all this. let me try to be more clear.id show you a picture but it is marking it as spam. i have a menu at the top of my site like with any retail site. [About Cart Account and Products]. when you click products it takes to you the sitemap.php file. however i need the content from the categories.tpl to appear instead. (Categories in prestashop is another way of saying products) here is the categories.tpl code: {include file=$tpl_dir./breadcrumb.tpl} {include file=$tpl_dir./errors.tpl} {if $category-id AND $category-active} {$category-name|escape:'htmlall':'UTF-8'} {$nb_products|intval} {if $nb_products1}{l s='products'}{else}{l s='product'}{/if} {if $scenes} <!-- Scenes --> {include file=$tpl_dir./scenes.tpl scenes=$scenes} {else} <!-- Category image --> {if $category->id_image} <img src="{$link->getCatImageLink($category->link_rewrite, $category->id_image, 'category')}" alt="{$category->name|escape:'htmlall':'UTF-8'}" title="{$category->name|escape:'htmlall':'UTF-8'}" id="categoryImage" /> {/if} {/if} {if $category->description} <div class="cat_desc">{$category->description}</div> {/if} {if isset($subcategories)} <!-- Subcategories --> <div id="subcategories"> <h3>{l s='Subcategories'}</h3> <ul class="inline_list"> {foreach from=$subcategories item=subcategory} <li> <a href="{$link->getCategoryLink($subcategory.id_category, $subcategory.link_rewrite)|escape:'htmlall':'UTF-8'}" title="{$subcategory.name|escape:'htmlall':'UTF-8'}"> {if $subcategory.id_image} <img src="{$link->getCatImageLink($subcategory.link_rewrite, $subcategory.id_image, 'medium')}" alt="" /> {else} <img src="{$img_cat_dir}default-medium.jpg" alt="" /> {/if} </a> <br /> <a href="{$link->getCategoryLink($subcategory.id_category, $subcategory.link_rewrite)|escape:'htmlall':'UTF-8'}">{$subcategory.name|escape:'htmlall':'UTF-8'}</a> </li> {/foreach} </ul> <br class="clear"/> </div> {/if} {if $products} {include file=$tpl_dir./product-sort.tpl} {include file=$tpl_dir./product-list.tpl products=$products} {include file=$tpl_dir./pagination.tpl} {elseif !isset($subcategories)} <p class="warning">{l s='There is no product in this category.'}</p> {/if} {elseif $category-id} {l s='This category is currently unavailable.'} {/if} and here is the sitemap.php include(dirname(FILE).'/config/config.inc.php'); include(dirname(FILE).'/header.php'); include(dirname(FILE).'/product-sort.php'); $nbProducts = intval(Product::getNewProducts(intval($cookie-id_lang), isset($p) ? intval($p) - 1 : NULL, isset($n) ? intval($n) : NULL, true)); include(dirname(FILE).'/pagination.php'); $smarty-assign(array( 'products' = Product::getNewProducts(intval($cookie-id_lang), intval($p) - 1, intval($n), false, $orderBy, $orderWay), 'nbProducts' = intval($nbProducts))); $smarty-display(_PS_THEME_DIR_.'new-products.tpl'); include(dirname(FILE).'/footer.php'); ?

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  • Clipplanes, vertex shaders and hardware vertex processing in Direct3D 9

    - by Igor
    Hi, I have an issue with clipplanes in my application that I can reproduce in a sample from DirectX SDK (February 2010). I added a clipplane to the HLSLwithoutEffects sample: ... D3DXPLANE g_Plane( 0.0f, 1.0f, 0.0f, 0.0f ); ... void SetupClipPlane(const D3DXMATRIXA16 & view, const D3DXMATRIXA16 & proj) { D3DXMATRIXA16 m = view * proj; D3DXMatrixInverse( &m, NULL, &m ); D3DXMatrixTranspose( &m, &m ); D3DXPLANE plane; D3DXPlaneNormalize( &plane, &g_Plane ); D3DXPLANE clipSpacePlane; D3DXPlaneTransform( &clipSpacePlane, &plane, &m ); DXUTGetD3D9Device()->SetClipPlane( 0, clipSpacePlane ); } void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { // Update the camera's position based on user input g_Camera.FrameMove( fElapsedTime ); // Set up the vertex shader constants D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = *g_Camera.GetWorldMatrix(); mView = *g_Camera.GetViewMatrix(); mProj = *g_Camera.GetProjMatrix(); mWorldViewProj = mWorld * mView * mProj; g_pConstantTable->SetMatrix( DXUTGetD3D9Device(), "mWorldViewProj", &mWorldViewProj ); g_pConstantTable->SetFloat( DXUTGetD3D9Device(), "fTime", ( float )fTime ); SetupClipPlane( mView, mProj ); } void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext ) { // If the settings dialog is being shown, then // render it instead of rendering the app's scene if( g_SettingsDlg.IsActive() ) { g_SettingsDlg.OnRender( fElapsedTime ); return; } HRESULT hr; // Clear the render target and the zbuffer V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 45, 50, 170 ), 1.0f, 0 ) ); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { pd3dDevice->SetVertexDeclaration( g_pVertexDeclaration ); pd3dDevice->SetVertexShader( g_pVertexShader ); pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( D3DXVECTOR2 ) ); pd3dDevice->SetIndices( g_pIB ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, D3DCLIPPLANE0 ); V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, g_dwNumVertices, 0, g_dwNumIndices / 3 ) ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0 ); RenderText(); V( g_HUD.OnRender( fElapsedTime ) ); V( pd3dDevice->EndScene() ); } } When I rotate the camera I have different visual results when using hardware and software vertex processing. In software vertex processing mode or when using the reference device the clipping plane works fine as expected. In hardware mode it seems to rotate with the camera. If I remove the call to RenderText(); from OnFrameRender then hardware rendering also works fine. Further debugging reveals that the problem is in ID3DXFont::DrawText. I have this issue in Windows Vista and Windows 7 but not in Windows XP. I tested the code with the latest NVidia and ATI drivers in all three OSes on different PCs. Is it a DirectX issue? Or incorrect usage of clipplanes? Thanks Igor

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  • NSURLConnection not "firing" until UITableView scrolls..

    - by Simon
    Hi, I've got a UITableView that loads an image asynchronously and places it in the UITableViewCell once it's loaded (I'm using almost the exact same code as in the "LazyTableImages" tutorial). This works fine for all images when I scroll the table, but it's not loading the images that are first in the view. The code is definitely working fine as the class that actually sends the NSURLConnection request is being called correctly (I added an NSLog and it reached the console). The NSURLConnection is just not calling the delegate methods (didReceiveData, connectionDidFinishLoading, etc). Here's my code: HomeController.m - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; NSArray *feed = [feeds objectAtIndex: indexPath.row]; /** * Name of person */ [...] /** * Feed entry */ [...] /** * Misc work */ [...] } FeedRecord *feedRecord = [self.entries objectAtIndex:indexPath.row]; if( !feedRecord.image ) { if (self.table.dragging == NO && self.table.decelerating == NO) { [self startIconDownload:feedRecord forIndexPath:indexPath]; } cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } return cell; } - (void)startIconDownload:(FeedRecord *)feedRecord forIndexPath:(NSIndexPath *)indexPath { IconDownloader *iconDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (iconDownloader == nil) { iconDownloader = [[IconDownloader alloc] init]; iconDownloader.feedRecord = feedRecord; iconDownloader.indexPathInTableView = indexPath; iconDownloader.delegate = self; [imageDownloadsInProgress setObject:iconDownloader forKey:indexPath]; [iconDownloader startDownload]; [iconDownloader release]; } } IconDownload.m #import "IconDownloader.h" #import "FeedRecord.h" #define kAppIconHeight 48 @implementation IconDownloader @synthesize feedRecord; @synthesize indexPathInTableView; @synthesize delegate; @synthesize activeDownload; @synthesize imageConnection; #pragma mark - (void)dealloc { [feedRecord release]; [indexPathInTableView release]; [activeDownload release]; [imageConnection cancel]; [imageConnection release]; [super dealloc]; } - (void)startDownload { NSLog(@"%@ %@",@"Started downloading", feedRecord.profilePicture); // this shows in log self.activeDownload = [NSMutableData data]; // alloc+init and start an NSURLConnection; release on completion/failure NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest: [NSURLRequest requestWithURL: [NSURL URLWithString:feedRecord.profilePicture]] delegate:self]; self.imageConnection = conn; NSLog(@"%@",conn); // this shows in log [conn release]; } - (void)cancelDownload { [self.imageConnection cancel]; self.imageConnection = nil; self.activeDownload = nil; } #pragma mark - #pragma mark Download support (NSURLConnectionDelegate) - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@ %@",@"Got data for", feedRecord.profilePicture); [self.activeDownload appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"Fail!"); // Clear the activeDownload property to allow later attempts self.activeDownload = nil; // Release the connection now that it's finished self.imageConnection = nil; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"%@ %@",@"Done", feedRecord.profilePicture); // Set appIcon and clear temporary data/image UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.feedRecord.image = image; self.activeDownload = nil; [image release]; // Release the connection now that it's finished self.imageConnection = nil; NSLog(@"%@ %@",@"Our delegate is",delegate); // call our delegate and tell it that our icon is ready for display [delegate feedImageDidLoad:self.indexPathInTableView]; } @end Has anyone else experienced anything like this or can identify an issue with my code? Thanks!

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  • Is SQL Server DRI (ON DELETE CASCADE) slow?

    - by Aaronaught
    I've been analyzing a recurring "bug report" (perf issue) in one of our systems related to a particularly slow delete operation. Long story short: It seems that the CASCADE DELETE keys were largely responsible, and I'd like to know (a) if this makes sense, and (b) why it's the case. We have a schema of, let's say, widgets, those being at the root of a large graph of related tables and related-to-related tables and so on. To be perfectly clear, deleting from this table is actively discouraged; it is the "nuclear option" and users are under no illusions to the contrary. Nevertheless, it sometimes just has to be done. The schema looks something like this: Widgets | +--- Anvils (1:1) | | | +--- AnvilTestData (1:N) | +--- WidgetHistory (1:N) | +--- WidgetHistoryDetails (1:N) Nothing too scary, really. A Widget can be different types, an Anvil is a special type, so that relationship is 1:1 (or more accurately 1:0..1). Then there's a large amount of data - perhaps thousands of rows of AnvilTestData per Anvil collected over time, dealing with hardness, corrosion, exact weight, hammer compatibility, usability issues, and impact tests with cartoon heads. Then every Widget has a long, boring history of various types of transactions - production, inventory moves, sales, defect investigations, RMAs, repairs, customer complaints, etc. There might be 10-20k details for a single widget, or none at all, depending on its age. So, unsurprisingly, there's a CASCADE DELETE relationship at every level here. If a Widget needs to be deleted, it means something's gone terribly wrong and we need to erase any records of that widget ever existing, including its history, test data, etc. Again, nuclear option. Relations are all indexed, statistics are up to date. Normal queries are fast. The system tends to hum along pretty smoothly for everything except deletes. Getting to the point here, finally, for various reasons we only allow deleting one widget at a time, so a delete statement would look like this: DELETE FROM Widgets WHERE WidgetID = @WidgetID Pretty simple, innocuous looking delete... that takes over 2 minutes to run, for a widget with no data! After slogging through execution plans I was finally able to pick out the AnvilTestData and WidgetHistoryDetails deletes as the sub-operations with the highest cost. So I experimented with turning off the CASCADE (but keeping the actual FK, just setting it to NO ACTION) and rewriting the script as something very much like the following: DECLARE @AnvilID int SELECT @AnvilID = AnvilID FROM Anvils WHERE WidgetID = @WidgetID DELETE FROM AnvilTestData WHERE AnvilID = @AnvilID DELETE FROM WidgetHistory WHERE HistoryID IN ( SELECT HistoryID FROM WidgetHistory WHERE WidgetID = @WidgetID) DELETE FROM Widgets WHERE WidgetID = @WidgetID Both of these "optimizations" resulted in significant speedups, each one shaving nearly a full minute off the execution time, so that the original 2-minute deletion now takes about 5-10 seconds - at least for new widgets, without much history or test data. Just to be absolutely clear, there is still a CASCADE from WidgetHistory to WidgetHistoryDetails, where the fanout is highest, I only removed the one originating from Widgets. Further "flattening" of the cascade relationships resulted in progressively less dramatic but still noticeable speedups, to the point where deleting a new widget was almost instantaneous once all of the cascade deletes to larger tables were removed and replaced with explicit deletes. I'm using DBCC DROPCLEANBUFFERS and DBCC FREEPROCCACHE before each test. I've disabled all triggers that might be causing further slowdowns (although those would show up in the execution plan anyway). And I'm testing against older widgets, too, and noticing a significant speedup there as well; deletes that used to take 5 minutes now take 20-40 seconds. Now I'm an ardent supporter of the "SELECT ain't broken" philosophy, but there just doesn't seem to be any logical explanation for this behaviour other than crushing, mind-boggling inefficiency of the CASCADE DELETE relationships. So, my questions are: Is this a known issue with DRI in SQL Server? (I couldn't seem to find any references to this sort of thing on Google or here in SO; I suspect the answer is no.) If not, is there another explanation for the behaviour I'm seeing? If it is a known issue, why is it an issue, and are there better workarounds I could be using?

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  • Blackjack game reshuffling problem

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): for hand in hands: if len(self.cards)>=7*(len(hands)): top_card=self.cards[0] self.give(top_card, hand) else: print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def init(self, name): super(BJ_Hand, self).init() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def init(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.")

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  • Error while rendering report(.rdl).

    - by Sushavon Banerjee
    Hi, I have generated a .rdl report file. Now, when I am going to render the .rdl report file into pdf format,exception is throwing. The exception is : - "An error occurred during local report processing." The stack trace is follows : - " at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, CreateAndRegisterStream createStreamCallback, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.InternalRender(String format, Boolean allowInternalRenderers, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at Microsoft.Reporting.WebForms.LocalReport.Render(String format, String deviceInfo, String& mimeType, String& encoding, String& fileNameExtension, String[]& streams, Warning[]& warnings)\r\n at SaltlakeSoft.APEX2.Controllers.TestPageController.RenderReport() in E:\Documents and Settings\Administrator\Desktop\afetbuild15thmayapex2\apex2\Controllers\TestPageController.cs:line 1626\r\n at lambda_method(ExecutionScope , ControllerBase , Object[] )\r\n at System.Web.Mvc.ActionMethodDispatcher.<c_DisplayClass1.b_0(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)\r\n at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary2 parameters)\r\n at System.Web.Mvc.ControllerActionInvoker.<c_DisplayClassa.b_7()\r\n at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)" My code is as follows : - LocalReport report = new LocalReport(); report.ReportPath = @"E:\Report1.rdl"; List<Employee> employeeCollection = empRepository.FindAll().ToList(); ReportDataSource reportDataSource = new ReportDataSource("dataSource1",employeeCollection); report.DataSources.Clear(); report.DataSources.Add(reportDataSource); report.Refresh(); string reportType = "PDF"; string mimeType; string encoding; string fileNameExtension; string deviceInfo ="<DeviceInfo>" +"<OutputFormat>PDF</OutputFormat>" + "<PageWidth>8.5in</PageWidth>" + "<PageHeight>11in</PageHeight>" + "<MarginTop>0.5in</MarginTop>" +"<MarginLeft>1in</MarginLeft>" + "<MarginRight>1in</MarginRight>" +"<MarginBottom>0.5in</MarginBottom>" + "</DeviceInfo>"; Warning[] warnings; string[] streams; byte[] renderedBytes; renderedBytes = report.Render(reportType,deviceInfo,out mimeType,out encoding, out fileNameExtension, out streams, out warnings); Response.Clear(); Response.ContentType = mimeType; Response.AddHeader("content-disposition", "attachment; filename=foo." + fileNameExtension); Response.BinaryWrite(renderedBytes); Response.End(); Help me please... Thanks, Sushavon

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  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

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  • Lock-Free, Wait-Free and Wait-freedom algorithms for non-blocking multi-thread synchronization.

    - by GJ
    In multi thread programming we can find different terms for data transfer synchronization between two or more threads/tasks. When exactly we can say that some algorithem is: 1)Lock-Free 2)Wait-Free 3)Wait-Freedom I understand what means Lock-free but when we can say that some synchronization algorithm is Wait-Free or Wait-Freedom? I have made some code (ring buffer) for multi-thread synchronization and it use Lock-Free methods but: 1) Algorithm predicts maximum execution time of this routine. 2) Therad which call this routine at beginning set unique reference, what mean that is inside of this routine. 3) Other threads which are calling the same routine check this reference and if is set than count the CPU tick count (measure time) of first involved thread. If that time is to long interrupt the current work of involved thread and overrides him job. 4) Thread which not finished job because was interrupted from task scheduler (is reposed) at the end check the reference if not belongs to him repeat the job again. So this algorithm is not really Lock-free but there is no memory lock in use, and other involved threads can wait (or not) certain time before overide the job of reposed thread. Added RingBuffer.InsertLeft function: function TgjRingBuffer.InsertLeft(const link: pointer): integer; var AtStartReference: cardinal; CPUTimeStamp : int64; CurrentLeft : pointer; CurrentReference: cardinal; NewLeft : PReferencedPtr; Reference : cardinal; label TryAgain; begin Reference := GetThreadId + 1; //Reference.bit0 := 1 with rbRingBuffer^ do begin TryAgain: //Set Left.Reference with respect to all other cores :) CPUTimeStamp := GetCPUTimeStamp + LoopTicks; AtStartReference := Left.Reference OR 1; //Reference.bit0 := 1 repeat CurrentReference := Left.Reference; until (CurrentReference AND 1 = 0)or (GetCPUTimeStamp - CPUTimeStamp > 0); //No threads present in ring buffer or current thread timeout if ((CurrentReference AND 1 <> 0) and (AtStartReference <> CurrentReference)) or not CAS32(CurrentReference, Reference, Left.Reference) then goto TryAgain; //Calculate RingBuffer NewLeft address CurrentLeft := Left.Link; NewLeft := pointer(cardinal(CurrentLeft) - SizeOf(TReferencedPtr)); if cardinal(NewLeft) < cardinal(@Buffer) then NewLeft := EndBuffer; //Calcolate distance result := integer(Right.Link) - Integer(NewLeft); //Check buffer full if result = 0 then //Clear Reference if task still own reference if CAS32(Reference, 0, Left.Reference) then Exit else goto TryAgain; //Set NewLeft.Reference NewLeft^.Reference := Reference; SFence; //Try to set link and try to exchange NewLeft and clear Reference if task own reference if (Reference <> Left.Reference) or not CAS64(NewLeft^.Link, Reference, link, Reference, NewLeft^) or not CAS64(CurrentLeft, Reference, NewLeft, 0, Left) then goto TryAgain; //Calcolate result if result < 0 then result := Length - integer(cardinal(not Result) div SizeOf(TReferencedPtr)) else result := cardinal(result) div SizeOf(TReferencedPtr); end; //with end; { TgjRingBuffer.InsertLeft } RingBuffer unit you can find here: RingBuffer, CAS functions: FockFreePrimitives, and test program: RingBufferFlowTest Thanks in advance, GJ

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  • Optimizing WordWrap Algorithm

    - by Milo
    I have a word-wrap algorithm that basically generates lines of text that fit the width of the text. Unfortunately, it gets slow when I add too much text. I was wondering if I oversaw any major optimizations that could be made. Also, if anyone has a design that would still allow strings of lines or string pointers of lines that is better I'd be open to rewriting the algorithm. Thanks void AguiTextBox::makeLinesFromWordWrap() { textRows.clear(); textRows.push_back(""); std::string curStr; std::string curWord; int curWordWidth = 0; int curLetterWidth = 0; int curLineWidth = 0; bool isVscroll = isVScrollNeeded(); int voffset = 0; if(isVscroll) { voffset = pChildVScroll->getWidth(); } int AdjWidthMinusVoffset = getAdjustedWidth() - voffset; int len = getTextLength(); int bytesSkipped = 0; int letterLength = 0; size_t ind = 0; for(int i = 0; i < len; ++i) { //get the unicode character letterLength = _unicodeFunctions.bringToNextUnichar(ind,getText()); curStr = getText().substr(bytesSkipped,letterLength); bytesSkipped += letterLength; curLetterWidth = getFont().getTextWidth(curStr); //push a new line if(curStr[0] == '\n') { textRows.back() += curWord; curWord = ""; curLetterWidth = 0; curWordWidth = 0; curLineWidth = 0; textRows.push_back(""); continue; } //ensure word is not longer than the width if(curWordWidth + curLetterWidth >= AdjWidthMinusVoffset && curWord.length() >= 1) { textRows.back() += curWord; textRows.push_back(""); curWord = ""; curWordWidth = 0; curLineWidth = 0; } //add letter to word curWord += curStr; curWordWidth += curLetterWidth; //if we need a Vscroll bar start over if(!isVscroll && isVScrollNeeded()) { isVscroll = true; voffset = pChildVScroll->getWidth(); AdjWidthMinusVoffset = getAdjustedWidth() - voffset; i = -1; curWord = ""; curStr = ""; textRows.clear(); textRows.push_back(""); ind = 0; curWordWidth = 0; curLetterWidth = 0; curLineWidth = 0; bytesSkipped = 0; continue; } if(curLineWidth + curWordWidth >= AdjWidthMinusVoffset && textRows.back().length() >= 1) { textRows.push_back(""); curLineWidth = 0; } if(curStr[0] == ' ' || curStr[0] == '-') { textRows.back() += curWord; curLineWidth += curWordWidth; curWord = ""; curWordWidth = 0; } } if(curWord != "") { textRows.back() += curWord; } updateWidestLine(); }

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  • Webdriver PageObject Implementation using PageFactory in Java

    - by kamal
    here is what i have so far: A working Webdriver based Java class, which logs-in to the application and goes to a Home page: import java.io.File; import java.io.IOException; import java.util.concurrent.TimeUnit; import org.apache.commons.io.FileUtils; import org.openqa.selenium.By; import org.openqa.selenium.OutputType; import org.openqa.selenium.TakesScreenshot; import org.openqa.selenium.WebDriver; import org.openqa.selenium.firefox.FirefoxDriver; import org.openqa.selenium.firefox.FirefoxProfile; import org.testng.AssertJUnit; import org.testng.annotations.AfterMethod; import org.testng.annotations.BeforeMethod; import org.testng.annotations.Test; public class MLoginFFTest { private WebDriver driver; private String baseUrl; private String fileName = "screenshot.png"; @BeforeMethod public void setUp() throws Exception { FirefoxProfile profile = new FirefoxProfile(); profile.setPreference("network.http.phishy-userpass-length", 255); profile.setAssumeUntrustedCertificateIssuer(false); driver = new FirefoxDriver(profile); baseUrl = "https://a.b.c.d/"; driver.manage().timeouts().implicitlyWait(30, TimeUnit.SECONDS); } @Test public void testAccountLogin() throws Exception { driver.get(baseUrl + "web/certLogon.jsp"); driver.findElement(By.name("logonName")).clear(); AssertJUnit.assertEquals(driver.findElement(By.name("logonName")) .getTagName(), "input"); AssertJUnit.assertEquals(driver.getTitle(), "DA Logon"); driver.findElement(By.name("logonName")).sendKeys("username"); driver.findElement(By.name("password")).clear(); driver.findElement(By.name("password")).sendKeys("password"); driver.findElement(By.name("submit")).click(); driver.findElement(By.linkText("Account")).click(); AssertJUnit.assertEquals(driver.getTitle(), "View Account"); } @AfterMethod public void tearDown() throws Exception { File screenshot = ((TakesScreenshot) driver) .getScreenshotAs(OutputType.FILE); try { FileUtils.copyFile(screenshot, new File(fileName)); } catch (IOException e) { e.printStackTrace(); } driver.quit(); } } Now as we see there are 2 pages: 1. Login page, where i have to enter username and password, and homepage, where i would be taken, once the authentication succeeds. Now i want to implement this as PageObjects using Pagefactory: so i have : package com.example.pageobjects; import static com.example.setup.SeleniumDriver.getDriver; import java.util.concurrent.TimeUnit; import org.openqa.selenium.support.PageFactory; import org.openqa.selenium.support.ui.ExpectedCondition; import org.openqa.selenium.support.ui.FluentWait; import org.openqa.selenium.support.ui.Wait; public abstract class MPage<T> { private static final String BASE_URL = "https://a.b.c.d/"; private static final int LOAD_TIMEOUT = 30; private static final int REFRESH_RATE = 2; public T openPage(Class<T> clazz) { T page = PageFactory.initElements(getDriver(), clazz); getDriver().get(BASE_URL + getPageUrl()); ExpectedCondition pageLoadCondition = ((MPage) page).getPageLoadCondition(); waitForPageToLoad(pageLoadCondition); return page; } private void waitForPageToLoad(ExpectedCondition pageLoadCondition) { Wait wait = new FluentWait(getDriver()) .withTimeout(LOAD_TIMEOUT, TimeUnit.SECONDS) .pollingEvery(REFRESH_RATE, TimeUnit.SECONDS); wait.until(pageLoadCondition); } /** * Provides condition when page can be considered as fully loaded. * * @return */ protected abstract ExpectedCondition getPageLoadCondition(); /** * Provides page relative URL/ * * @return */ public abstract String getPageUrl(); } And for login Page not sure how i would implement that, as well as the Test, which would call these pages.

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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  • Where is the mistake ?

    - by mr.bio
    Hi ... i am implementing a simple linked list in c++. I have a mistake and i don't see it :( #include <stdexcept> #include <iostream> struct Node { Node(Node *next, int value): next(next), value(value) { } Node *next; int value; }; class List { Node *first; // Erstes Element , 0 falls die Liste leer ist int len; // Laenge der liste Node *nthNode(int index); // Hilfsfunktion : O( index ) public: // Default - Konstruktor ( Laenge 0): O (1) List():first(0),len(0){ } // Copy - Konstruktor : O(other.len) List(const List & other){ }; // Zuweisungs - Operator O(len +other.len) List &operator=(const List &other) { clear(); if(!other.len) return *this; Node *it = first = new Node(0,other.first->value); for (Node *n = other.first->next; n; n = n->next) { it = it->next = new Node(0, n->value); } len = other.len; return *this; } // Destruktor ( gibt den Speicher von allen Nodes frei ): O( len ) ~List(){ }; // Haengt der Liste ein Element hinten an: O( len ) void push_back(int value){ }; // Fuegt am Anfang der Liste ein Element ein : O (1) void push_front(int value){ Node* front = new Node(0,value); if(first){ first = front; front->next = 0; }else{ front->next = first; first = front; } len++; }; // gibt eine Referenz auf das index -te Element zurueck : O( index ) int &at(int index){ int count = 0 ; int ret ; Node *it = first; for (Node *n = first->next; n; n = n->next) { if(count==index) ret = n->value; count++; } return ret ; }; // Entfernt alle Elemente : O(len) void clear(){ }; // Zeigt alle Elemente an: hier : O( len * len ) void show() { std::cout << " List [" << len << " ]:{ "; for (int i = 0; i < len; ++i) { std::cout << at(i) << (i == len - 1 ? '}' : ','); } std::cout << std::endl; } }; /* * */ int main() { List l; // l. push_back(1); // l. push_back(2); l. push_front(7); l. push_front(8); l. push_front(9); l.show(); // List(l). show(); } it works ... but the output is : List [3 ]:{ 0,134520896,9484585}

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  • Java Refuses to Start - Could not reserve enough space for object heap

    - by Randyaa
    Background We have a pool of aproximately 20 linux blades. Some are running Suse, some are running Redhat. ALL share NAS space which contains the following 3 folders: /NAS/app/java - a symlink that points to an installation of a Java JDK. Currently version 1.5.0_10 /NAS/app/lib - a symlink that points to a version of our application. /NAS/data - directory where our output is written All our machines have 2 processors (hyperthreaded) with 4gb of physical memory and 4gb of swap space. We limit the number of 'jobs' each machine can process at a given time to 6 (this number likely needs to change, but that does not enter into the current problem so please ignore it for the time being). Some of our jobs set a Max Heap size of 512mb, some others reserve a Max Heap size of 2048mb. Again, we realize we could go over our available memory if 6 jobs started on the same machine with the heap size set to 2048, but to our knowledge this has not yet occurred. The Problem Once and a while a Job will fail immediately with the following message: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. We used to chalk this up to too many jobs running at the same time on the same machine. The problem happened infrequently enough (MAYBE once a month) that we'd just restart it and everything would be fine. The problem has recently gotten much worse. All of our jobs which request a max heap size of 2048m fail immediately almost every time and need to get restarted several times before completing. We've gone out to individual machines and tried executing them manually with the same result. Debugging It turns out that the problem only exists for our SuSE boxes. The reason it has been happening more frequently is becuase we've been adding more machines, and the new ones are SuSE. 'cat /proc/version' on the SuSE boxes give us: Linux version 2.6.5-7.244-bigsmp (geeko@buildhost) (gcc version 3.3.3 (SuSE Linux)) #1 SMP Mon Dec 12 18:32:25 UTC 2005 'cat /proc/version' on the RedHat boxes give us: Linux version 2.4.21-32.0.1.ELsmp ([email protected]) (gcc version 3.2.3 20030502 (Red Hat Linux 3.2.3-52)) #1 SMP Tue May 17 17:52:23 EDT 2005 'uname -a' gives us the following on BOTH types of machines: UTC 2005 i686 i686 i386 GNU/Linux No jobs are running on the machine, and no other processes are utilizing much memory. All of the processes currently running might be using 100mb total. 'top' currently shows the following: Mem: 4146528k total, 3536360k used, 610168k free, 132136k buffers Swap: 4194288k total, 0k used, 4194288k free, 3283908k cached 'vmstat' currently shows the following: procs -----------memory---------- ---swap-- -----io---- --system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 0 0 0 610292 132136 3283908 0 0 0 2 26 15 0 0 100 0 If we kick off a job with the following command line (Max Heap of 1850mb) it starts fine: java/bin/java -Xmx1850M -cp helloworld.jar HelloWorld Hello World If we bump up the max heap size to 1875mb it fails: java/bin/java -Xmx1875M -cp helloworld.jar HelloWorld Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. It's quite clear that the memory currently being used is for Buffering/Caching and that's why so little is being displayed as 'free'. What isn't clear is why there is a magical 1850mb line where anything higher means Java can't start. Any explanations would be greatly appreciated.

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  • CSS selector driving me nuts!!!

    - by YsoL8
    Apoologies in advance for the slightly long winded code in this question @charset "UTF-8"; /* CSS Document */ * { margin:0; padding:0; font-family:Arial, Helvetica, sans-serif; } #wrapper { width:900px; margin:0 auto 0 auto; } #header { background-color:#800080; width:894px; min-height:60px; padding-top:6px; padding-left:6px; } #header img { margin-left:200px; margin-top:10px; } #headerleft { float:left; } #header h2 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:36px; /*float:left;*/ } #header h3 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:14px; } #nav { background-color:#800080; width:100%; min-height:30px; } #nav ul { padding-left:7px; padding-right:7px; } #nav li { list-style:none; display:inline; padding:5px 44px 5px 44px; } #nav li a { color:#FFF; text-decoration:none; } #nav li a:hover { color:#ffff00; } #leftcol { background-color:#800080; width:125px; min-height:30px; float:left; } #leftcol img { margin-left:20px; margin-bottom:20px; } .content { padding:20px 10px 10px 20px; float:left; } <!-- admin classes --> .pageselect p { color:#C90; } #rightcol { /*background-color:#800080;*/ width:160px; min-height:330px; float:right; } .righthead { margin-top:7px; background-image:url(../images/rightcol-head.png); color:#FFF; padding: 5px 20px 5px 20px; font-size:14px; } .rightmid { background-image:url(../images/right-mid.jpg); padding: 5px 10px 5px 10px; font-size:14px; } .rightfoot { background-image:url(../images/right-foot.jpg); background-repeat:no-repeat; } .clear { clear:both; } #footer { background-color:#800080; width:880px; min-height:30px; margin-top:-20px; padding-top:30px; padding-left:20px; padding-bottom:10px; } #footer p { color:#ffff00; } #footer p a { color:#ffff00; text-decoration:none; } #footer p a:hover { font-weight:bold; } .error { color:#C30; } I have the above stylesheet. I am attempting to style the following element (taken from firefox web developer tools): html > body > div#wrapper > div#leftright > div.content > div.pageselect To my mind .pageselect should be the selector to do that, but I seem to be powerless to influence the style, and its just about sending me wacko! Why won't this work?

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • OutOfMemoryError during the pdf merge

    - by Vijay
    the below code merges the pdf files and returns the combined pdf data. while this code runs, i try to combine the 100 files with each file approximately around 500kb, i get outofmemory error in the line document.close();. this code runs in the web environment, is the memory available to webspehere server is the problem? i read in an article to use freeReader method, but i cannot get how to use it my scenario. protected ByteArrayOutputStream joinPDFs(List<InputStream> pdfStreams, boolean paginate) { Document document = new Document(); ByteArrayOutputStream mergedPdfStream = new ByteArrayOutputStream(); try { //List<InputStream> pdfs = pdfStreams; List<PdfReader> readers = new ArrayList<PdfReader>(); int totalPages = 0; //Iterator<InputStream> iteratorPDFs = pdfs.iterator(); Iterator<InputStream> iteratorPDFs = pdfStreams.iterator(); // Create Readers for the pdfs. while (iteratorPDFs.hasNext()) { InputStream pdf = iteratorPDFs.next(); if (pdf == null) continue; PdfReader pdfReader = new PdfReader(pdf); readers.add(pdfReader); totalPages += pdfReader.getNumberOfPages(); } //clear this pdfStreams = null; //WeakReference ref = new WeakReference(pdfs); //ref.clear(); // Create a writer for the outputstream PdfWriter writer = PdfWriter.getInstance(document, mergedPdfStream); writer.setFullCompression(); document.open(); BaseFont bf = BaseFont.createFont(BaseFont.HELVETICA, BaseFont.CP1252, BaseFont.NOT_EMBEDDED); PdfContentByte cb = writer.getDirectContent(); // Holds the PDF // data PdfImportedPage page; int currentPageNumber = 0; int pageOfCurrentReaderPDF = 0; Iterator<PdfReader> iteratorPDFReader = readers.iterator(); // Loop through the PDF files and add to the output. while (iteratorPDFReader.hasNext()) { PdfReader pdfReader = iteratorPDFReader.next(); // Create a new page in the target for each source page. while (pageOfCurrentReaderPDF < pdfReader.getNumberOfPages()) { pageOfCurrentReaderPDF++; document.setPageSize(pdfReader .getPageSizeWithRotation(pageOfCurrentReaderPDF)); document.newPage(); // pageOfCurrentReaderPDF++; currentPageNumber++; page = writer.getImportedPage(pdfReader, pageOfCurrentReaderPDF); cb.addTemplate(page, 0, 0); // Code for pagination. if (paginate) { cb.beginText(); cb.setFontAndSize(bf, 9); cb.showTextAligned(PdfContentByte.ALIGN_CENTER, "" + currentPageNumber + " of " + totalPages, 520, 5, 0); cb.endText(); } } pageOfCurrentReaderPDF = 0; System.out.println("now the size is: "+pdfReader.getFileLength()); } mergedPdfStream.flush(); document.close(); mergedPdfStream.close(); return mergedPdfStream; } catch (Exception e) { e.printStackTrace(); } finally { if (document.isOpen()) document.close(); try { if (mergedPdfStream != null) mergedPdfStream.close(); } catch (IOException ioe) { ioe.printStackTrace(); } } return mergedPdfStream; } Thanks V

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  • Need some help accessing password string / Debugging

    - by Josh Lake
    I'm doing this code for the sole purpose in trying out how to get the password field masked. Any suggestions on where to go next? #include <iostream> #include <cmath> #include <stdio.h> #include <cstring> #include <conio.h> using namespace std; inline void keep_window_open() { char ch; cin>>ch; } int main() { cout << "Welcome to the Classified Network, DOD842349729961971\n"; cout << "Username: \n"; string admin = "gardinerca"; string root_password = "password1"; string full_name = "User Name"; string name; cin >> name; if (name == admin) { printf("Password: "); char password[10]; int i; for (i = 0; i <= 10; i++) { int c = getch(); if (c == '\n' || c == EOF) break; password[i] = c; printf("*"); } password[i] = '\0'; if (strcmp(password, root_password) == 0) { system("CLS"); cout << "Welcome " << full_name << " to the Classified Network\n"; cout << "Would you like to play a game? (Y or N)\n"; string play_game; cin >> play_game; if (play_game == "Y") { cout << "How many balls can you stick in your mouth?\n"; int balls; cin >> balls; string one; string two; one = "One Ball"; two = "Two Ball's"; if (balls == 1) cout << "You can honestly stick " << one << " in your mouth?"; } else { cout << "You have selected the No Option. Thats fine...we don't want to play with you either\n"; } } else { cout << "Invaild Password. Please contact system administrator.\n"; cin.clear(); system ("PAUSE"); } else { cout << "No Username found. Please contact system administrator.\n"; cin.clear(); system ("PAUSE"); } return 0; }

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  • SetPixelFormat is not creating an alpha channel for OpenGL

    - by i_photon
    I've been able to do this before, and I don't know what changed between two weeks ago and the last windows update, but for some reason SetPixelFormat isn't creating an alpha channel. gDebugger shows that the window's back buffer only has 3 channels. White+0 alpha renders as white. So there is something inherently wrong with what I was doing, or an update broke it. The code below should be paste-able into an empty VS project. #include <Windows.h> #include <dwmapi.h> #include <gl/GL.h> #pragma comment(lib,"opengl32.lib") #pragma comment(lib,"dwmapi.lib") HWND hWnd = 0; HDC hDC = 0; HGLRC hRC = 0; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { WNDCLASSEX wcex = {0}; wcex.cbSize = sizeof(WNDCLASSEX); wcex.lpfnWndProc = WndProc; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.lpszClassName = TEXT("why_class"); RegisterClassEx(&wcex); // no errors hWnd = CreateWindowEx( NULL, TEXT("why_class"), TEXT("why_window"), WS_OVERLAPPEDWINDOW, 128,128, 256,256, NULL, NULL, hInstance, NULL ); // no errors PIXELFORMATDESCRIPTOR pfd = {0}; pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW| PFD_SUPPORT_OPENGL| PFD_DOUBLEBUFFER| PFD_SUPPORT_COMPOSITION; pfd.cColorBits = 32; pfd.cAlphaBits = 8; // need an alpha channel pfd.cDepthBits = 24; pfd.cStencilBits = 8; hDC = GetDC(hWnd); int i = ChoosePixelFormat(hDC,&pfd); SetPixelFormat(hDC,i,&pfd); // no errors hRC = wglCreateContext(hDC); // no errors wglMakeCurrent(hDC,hRC); // no errors // EDIT: Turn on alpha testing (which actually won't // fix the clear color problem below) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // EDIT: Regardless of whether or not GL_BLEND is enabled, // a clear color with an alpha of 0 should (or did at one time) // make this window transparent glClearColor( 0,0,0, // if this is (1,1,1), the window renders // solid white regardless of the alpha 0 // changing the alpha here has some effect ); DWM_BLURBEHIND bb = {0}; bb.dwFlags = DWM_BB_ENABLE|DWM_BB_TRANSITIONONMAXIMIZED; bb.fEnable = TRUE; bb.fTransitionOnMaximized = TRUE; DwmEnableBlurBehindWindow(hWnd,&bb); // no errors ShowWindow(hWnd, SW_SHOWNORMAL); UpdateWindow(hWnd); // no errors MSG msg = {0}; while(true){ GetMessage(&msg,NULL,NULL,NULL); if(msg.message == WM_QUIT){ return (int)msg.wParam; } TranslateMessage(&msg); DispatchMessage(&msg); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); // this vertex should be transparent, // as it was when I last built this test // // it renders as white glColor4f(1,1,1,0); glVertex2f(0,0); glColor4f(0,1,1,1); glVertex2f(1,0); glColor4f(1,0,1,1); glVertex2f(0,1); glEnd(); SwapBuffers(hDC); } return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_DESTROY: { PostQuitMessage(0); }return 0; default: break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • How to best propagate changes upwards a hierarchical structure for binding?

    - by H.B.
    If i have a folder-like structure that uses the composite design pattern and i bind the root folder to a TreeView. It would be quite useful if i can display certain properties that are being accumulated from the folder's contents. The question is, how do i best inform the folder that changes occurred in a child-element so that the accumulative properties get updated? The context in which i need this is a small RSS-FeedReader i am trying to make. This are the most important objects and aspects of my model: Composite interface: public interface IFeedComposite : INotifyPropertyChanged { string Title { get; set; } int UnreadFeedItemsCount { get; } ObservableCollection<FeedItem> FeedItems { get; } } FeedComposite (aka Folder) public class FeedComposite : BindableObject, IFeedComposite { private string title = ""; public string Title { get { return title; } set { title = value; NotifyPropertyChanged("Title"); } } private ObservableCollection<IFeedComposite> children = new ObservableCollection<IFeedComposite>(); public ObservableCollection<IFeedComposite> Children { get { return children; } set { children.Clear(); foreach (IFeedComposite item in value) { children.Add(item); } NotifyPropertyChanged("Children"); } } public FeedComposite() { } public FeedComposite(string title) { Title = title; } public ObservableCollection<FeedItem> FeedItems { get { ObservableCollection<FeedItem> feedItems = new ObservableCollection<FeedItem>(); foreach (IFeedComposite child in Children) { foreach (FeedItem item in child.FeedItems) { feedItems.Add(item); } } return feedItems; } } public int UnreadFeedItemsCount { get { return (from i in FeedItems where i.IsUnread select i).Count(); } } Feed: public class Feed : BindableObject, IFeedComposite { private string url = ""; public string Url { get { return url; } set { url = value; NotifyPropertyChanged("Url"); } } ... private ObservableCollection<FeedItem> feedItems = new ObservableCollection<FeedItem>(); public ObservableCollection<FeedItem> FeedItems { get { return feedItems; } set { feedItems.Clear(); foreach (FeedItem item in value) { AddFeedItem(item); } NotifyPropertyChanged("Items"); } } public int UnreadFeedItemsCount { get { return (from i in FeedItems where i.IsUnread select i).Count(); } } public Feed() { } public Feed(string url) { Url = url; } Ok, so here's the thing, if i bind a TextBlock.Text to the UnreadFeedItemsCount there won't be simple notifications when an item is marked unread, so one of my approaches has been to handle the PropertyChanged event of every FeedItem and if the IsUnread-Property is changed i have my Feed make a notification that the property UnreadFeedItemsCount has been changed. With this approach i also need to handle all PropertyChanged events of all Feeds and FeedComposites in Children of FeedComposite, from the sound of it, it should be obvious that this is not such a very good idea, you need to be very careful that items never get added or removed to any collection without having attached the PropertyChanged event handler first and things like that. Also: What do i do with the CollectionChanged-Events which necessarily also cause a change in the sum of the unread items count? Sounds like more event handling fun. It is such a mess, it would be great if anyone has an elegant solution to this since i don't want the feed-reader to end up as awful as my first attempt years ago when i didn't even know about DataBinding...

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  • SharpGL: Can't draw all lines from List

    - by Miko Kronn
    I have: float[,] nodesN = null; //indexes: //number of node; //value index 0->x, 1->y, 2->temperature int[,] elements = null; //indexes: //indexof element (triangle) //1, 2, 3 - vertexes (from nodesN) List<Pair> edges = null; //Pair is a class containing two int values which are //indexes of nodesN And function which is supposed do all elements and edges on SharpGL.OpenGLCtrl private void openGLCtrl1_Load(object sender, EventArgs e) { gl = this.glCtrl.OpenGL; gl.ClearColor(this.BackColor.R / 255.0f, this.BackColor.G / 255.0f, this.BackColor.B / 255.0f, 1.0f); gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); } float glMinX = -2f; float glMaxX = 2f; float glMinY = -2f; float glMaxY = 2f; private void openGLControl1_OpenGLDraw(object sender, PaintEventArgs e) { gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); gl.LoadIdentity(); gl.Translate(0.0f, 0.0f, -6.0f); if (!draw) return; bool drawElements = false; if (drawElements) { gl.Begin(OpenGL.TRIANGLES); for (int i = 0; i < elementNo; i++) { for (int j = 0; j < 3; j++) { float x, y, t; x = nodesN[elements[i, j], 0]; y = nodesN[elements[i, j], 1]; t = nodesN[elements[i, j], 2]; gl.Color(t, 0.0f, 1.0f - t); gl.Vertex(x, y, 0.0f); } } gl.End(); } gl.Color(0f, 0f, 0f); gl.Begin(OpenGL.LINES); //for(int i=edges.Count-1; i>=0; i--) for(int i=0; i<edges.Count; i++) { float x1, y1, x2, y2; x1 = nodesN[edges[i].First, 0]; y1 = nodesN[edges[i].First, 1]; x2 = nodesN[edges[i].Second, 0]; y2 = nodesN[edges[i].Second, 1]; gl.Vertex(x1, y1, 0.0f); gl.Vertex(x2, y2, 0.0f); } gl.End(); } But it doesn't draw all the edges. If i change drawElements it draws different number of edges. Changing for(int i=0; i<edges.Count; i++) to for(int i=edges.Count-1; i>=0; i--) shows that esges are generated correctly, but they are not drawn. Images: for(int i=0; i<edges.Count; i++) drawElements=false for(int i=edges.Count-1; i>=0; i--) drawElements=false for(int i=0; i<edges.Count; i++) drawElements=true for(int i=edges.Count-1; i>=0; i--) drawElements=true What is wrong with this? How can I draw all edges?

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  • Grabbing all <a> tags in a specific div and displaying them

    - by Taylor Swyter
    So I'v got a small problem with my portfolio site (you can see it at here) When you click on a portfolio piece, a top section opens up to reveal the details (Title, year, role, description) as well as the photos. I'v been able to get each project to replace all the text data, but I can't seem to get the images to load into the thumbnails. I have been able to get the last image i'm looking for in all of the images on the site, but not display each photo for each project. Here's the HTML i'm working with: <section id="details"> <div class="pagewrapper"> <section id="main-img"> <article id="big-img"> <img src="" alt="big-img" /> </article> <article class="small-img-container"> <a href="#"><img src="#" alt="smallimg" class="small-img" /></a> </article> </section> <section id="description"> <h3></h3> <h4></h4> <h5></h5> <p></p> </section> </div> <div class="clear"></div> </section> <section id="portfolio"> <div class="pagewrapper"> <h2 class="sectionTitle">Portfolio</h2> <div class="thumb"> <a class="small" href="#" title="David Lockwood Music" data-year="2010" data-role="Sole Wordpress Developer" data-description="David Lockwood is a musician and an educator based in New Hampshire who came to me needing a website for his musical career. I fully developed his site using Wordpress as a CMS, creating a custom template based on the design by Jeremiah Louf. Jeremiah and I worked together on the website's UX design."><img src="images_original/davidcover.png" alt="thumb" /> <div class="hide"> <a href="images/davidlockwood/homepage.png" ></a> <a href="images/davidlockwood/blog.png"></a> <a href="images/davidlockwood/shows.png"></a> <a href="images/davidlockwood/bio.png"></a> <a href="images/davidlockwood/photos.png"></a> </div> <h3>David Lockwood Music</h3> <div class="clear"></div> </a> </div><!--thumb--> and here's the jQuery: $(document).ready(function(){ var proj = {}; $('.thumb a').click(function() { $('#details').slideDown(1000); $('.hide a').each(function() { proj.img = $(this).attr("href"); $('.small-img-container img').attr('src',proj.img); }); alert("the image is " + proj.img);//is it getting the image URLS? proj.title = $(this).attr("title"); proj.year = $(this).attr("data-year"); proj.role = $(this).attr("data-role"); proj.description = $(this).attr("data-description"); $('#description h3').text(proj.title); $('#description h4').text(proj.year); $('#description h5').text(proj.role); $('#description p').text(proj.description); }); }); Anyone have any idea how I grab just the images for the specific project, display them all as thumbnails and then make those thumbnail clickable to see the bigger image? Thanks!

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  • Clearcase - selective merge.

    - by Keshav
    Hi, I have a peculiar Clearcase doubt. I cannot fully describe why I'm doing such a confusing architecture, but I need to do it (thanks to the mistake done by someone long back). Ok, here's a bit of detail: B1 is a contaminated branch where both my group's changes and another group's changes got mixed together so badly that there is no way of finding which code is whose). So the solution proposed is to create a new branch called B2 (at the same level as B1) and put all the unmodified code of the other group on it (The way to do that would be to merge B1 with B2 and then go about removing all changes from it till it becomes original). Then create a CR branch on B1 and keep only my group's newly added files or modified files on that branch. Finally create an integration branch out of B2 and merge the changes from CR branch of B1 to integration branch of B2. So here is what I did: (The use case is where I have dir D where file a, b and c are there. My group ended up modifying file a while b and c are not modified at all). There is a branch B1 on which there are files a, b and c. There is another branch B2. A merge is done from B1 to B2. Now B2 also has a, b and c. At this point both branch B1 and B2 are same. Now I delete file a from branch B2 (rmname). Now B2 has b and c only. I put a label to this branch called Label1. This makes the code with label Label1 as the unmodified code from other group. Now I create a sub branch called CR1 from B1 and delete all the files that are there in B2 branch (i.e b and c) such that it contains only the modified code from original code on it. In my case it is file a. At this point branch B2 with label Label1 has files b and c (those are unmodified code) and branch CR1 coming off B1 has only a (that is modified by us). Now I create another branch called integration branch that comes off B2 Label1. And then I do a merge of CR branch on to that expecting that it will have all three files a, b and c for me. All I'd need to do is to do a version tree view and see who modified what. But the problem I face is that since I had done a rmname of file a on branch B2 earlier to putting Label. The merge does not really take the file a from CR branch. How to I get around that problem. I want to selectively merge. Is it possible? sorry if it is a bad design. I'm not really conversant with Clear case and have limited options and time to clear some one else's mess.

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  • Accordion "growing out" from its container - in IE7/8

    - by Richard Knop
    I think this problem is best explained by images. This is how my accordion looks: When you click on the small plus/minus icons the slides under each chapter will expand/collapse. However when the content in the accordion grows too tall, it grows out from its container. So if I click on more plus icons the accordion will look like this (not pretty): As you can see, the container is not growing taller together with the accordion and it does not look good. This problem only occurs in IE7 and IE8. It works in Firefox and Chrome. The HTML looks like this (simplified): <div id="content"> <div class="box2 rounded-corners"> <div class="chapters"> <h3><a href="/clientarea/view/archived-course/teid/133">Obsah</a></h3> <div id="accordion"> <ul> ... // accordion content - too long ... // accordion content - too long </ul> <div class="clear">&nbsp;</div> </div> <div class="clear">&nbsp;</div> </div> <div class="training-body"> ... // content to the right of the accordion </div> </div> </div> The CSS, again siplified: html, body { height: 100%; width: 100%; overflow: auto; } #content { background: white url('/images/background_middle.png') left top repeat-x; padding: 13px; min-height: 40em; height: auto !important; height: 40em; } /* this is the div with rounded corners */ #content .box2 { background: white; padding: 0 15px 15px; border: 1px solid #C5E3F8; position: relative; } /* left sidebar 98 #content div.chapters { float: left; width: 224px; } /* orange heading "OBSAH" */ #content div.chapters h3 { color: #ff6e19; text-transform: uppercase; font-size: .9em; text-align: center; padding-bottom: .5em; margin-top: 1em; margin-bottom: 0; } #content div.chapters h3 a { color: #ff6e19; } /* accordion */ #accordion { width: 226px; border-top: 1px solid #c5e3f8; } #accordion ul { padding-left: 0; margin-top: 0; margin-bottom: 0; margin-left: 0; } /* area to the right of the accordion */ #content div.training-body { float: left; padding-left: 0px; width: 748px; line-height: 1.3em; }

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  • Jquery validation in asp.net mvc

    - by Suja
    I have a view to create a DocumentTemplate <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" % <%@ Import Namespace="HexsolveMVC.Helpers" % Create <script type="text/javascript"> $(document).ready(function() { $("#reset").click(function(event) { $("#Part").get(0).selectedIndex = 0; $("#txtDocTitle").val(""); $("#txtarDocDesc").val(""); }); }); }); </script> <div class="container"> <div class="outer"> <div class="main_content"> <div> <%=Html.BreadCrumb(Model.BreadCrumbs)%> </div> <div class="form_container"> <h1> Document Template</h1> <ul> <li> <label> <span class="mandatory">*</span>Engine model:</label> <%=Html.DropDownList("Part", (SelectList)ViewData["Part"])%> <span class="tagline">Please select the engine model <%--<a href="#">Need Help</a>--%></span> </li> <li> <label> <span class="mandatory">*</span>Document Title:</label> <input id="txtDocTitle" name="docTitle" type="text" class="formstyle" /> </li> <li> <label> Discription:</label> <textarea name="docDesc" id="txtarDocDesc" cols="45" rows="5"></textarea> </li> <li> <div class="button_panel"> <input name="button" type="submit" class="btn_create_doc_big" id="button" value="Create" /> <span class="reset_field"><a href="#" id="reset">Reset the form</a></span><span class="mandatory_tag">[ <span class="mandatory">*</span> Mandatory fields ]</span> <div class="clear"> </div> </div> <span class="tagline">By clicking on '<span class="tagline_highlight">Create</span>' button your document will be created.<br /> And after you can add new instructions and subsections easily.</span></li> </ul> <div> <h2> Example of how to work a document </h2> <img alt="" src="../../html/images/diagram.jpg" width="738" height="172" /></div> </div> </div> <div class="clear"> </div> </div> </div> I need to validate the txtDocTitle since its a required field. How can i do this using jQuery. I cannot use Model validation coz this same model is used for other views also and it have properties from other tables. I need something to do with jQuery.

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  • BadPaddingException in Android encrypt

    - by DarthRoman
    Hi everyone, I am making an Android application, and I want to encrypt a String before sending it to a DataBase, and encrytpion is correct. The problem is when I am going to decrypt the String, because I get a BadPaddingException and I have no idea where the problem is. Here is the code: public final static String HEX = "36A52C8FB7DF9A3F"; public static String encrypt(String seed, String cleartext) throws Exception { byte[] rawKey = getRawKey(seed.getBytes()); byte[] result = encrypt(rawKey, cleartext.getBytes()); return toHex(result); } public static String decrypt(String seed, String encrypted) throws Exception { byte[] rawKey = getRawKey(seed.getBytes()); byte[] enc = toByte(encrypted); byte[] result = decrypt(rawKey, enc); return new String(result); } public static String toHex(String txt) { return toHex(txt.getBytes()); } public static String fromHex(String hex) { return new String(toByte(hex)); } public static byte[] toByte(String hexString) { int len = hexString.length()/2; byte[] result = new byte[len]; for (int i = 0; i < len; i++) result[i] = Integer.valueOf(hexString.substring(2*i, 2*i+2), 16).byteValue(); return result; } public static String toHex(byte[] buf) { if (buf == null) return ""; StringBuffer result = new StringBuffer(2*buf.length); for (int i = 0; i < buf.length; i++) { appendHex(result, buf[i]); } return result.toString(); } private static byte[] getRawKey(byte[] seed) throws Exception { KeyGenerator kgen = KeyGenerator.getInstance("AES"); SecureRandom sr = SecureRandom.getInstance("SHA1PRNG"); sr.setSeed(seed); kgen.init(128, sr); // 192 and 256 bits may not be available SecretKey skey = kgen.generateKey(); byte[] raw = skey.getEncoded(); return raw; } private static byte[] encrypt(byte[] raw, byte[] clear) throws Exception { SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.ENCRYPT_MODE, skeySpec); byte[] encrypted = cipher.doFinal(clear); return encrypted; } private static byte[] decrypt(byte[] raw, byte[] encrypted) throws Exception { SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.DECRYPT_MODE, skeySpec); byte[] decrypted = cipher.doFinal(encrypted); return decrypted; } private static void appendHex(StringBuffer sb, byte b) { sb.append(HEX.charAt((b>>4)&0x0f)).append(HEX.charAt(b&0x0f)); } I encrypt and decrypt with this code: String encrypted = encrypt(HEX, "some text"); String decrypted = decrypt(HEX, encrypted); Can anyone help me please? Thank you very much!!

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