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  • VS 2008 C++ build output?

    - by STingRaySC
    Why when I watch the build output from a VC++ project in VS do I see: 1Compiling... 1a.cpp 1b.cpp 1c.cpp 1d.cpp 1e.cpp [etc...] 1Generating code... 1x.cpp 1y.cpp [etc...] The output looks as though several compilation units are being handled before any code is generated. Is this really going on? I'm trying to improve build times, and by using pre-compiled headers, I've gotten great speedups for each ".cpp" file, but there is a relatively long pause during the "Generating Code..." message. I do not have "Whole Program Optimization" nor "Link Time Code Generation" turned on. If this is the case, then why? Why doesn't VC++ compile each ".cpp" individually (which would include the code generation phase)? If this isn't just an illusion of the output, is there cross-compilation-unit optimization potentially going on here? There don't appear to be any compiler options to control that behavior (I know about WPO and LTCG, as mentioned above). EDIT: The build log just shows the ".obj" files in the output directory, one per line. There is no indication of "Compiling..." vs. "Generating code..." steps. EDIT: I have confirmed that this behavior has nothing to do with the "maximum number of parallel project builds" setting in Tools - Options - Projects and Solutions - Build and Run. Nor is it related to the MSBuild project build output verbosity setting. Indeed if I cancel the build before the "Generating code..." step, the ".obj" files will not exist for the most recent set of "compiled" files. E.g., if I cancel the build during "c.cpp" above, I will see only "a.obj" and "b.obj".

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  • C++ Exception Handling

    - by user1413793
    So I was writing some code and I noticed that apart from syntactical, type, and other compile-time errors, C++ does not throw any other exceptions. So I decided to test this out with a very trivial program: #include<iostream> int main() { std::count<<5/0<<std::endl; return 1 } When I compiled it using g++, g++ gave me a warning saying I was dividing by 0. But it still compiled the code. Then when I ran it, it printed some really large arbitrary number. When I want to know is, how does C++ deal with exceptions? Integer division by 0 should be a very trivial example of when an exception should be thrown and the program should terminate. Do I have to essentially enclose my entire program in a huge try block and then catch certain exceptions? I know in Python when an exception is thrown, the program will immediately terminate and print out the error. What does C++ do? Are there even runtime exceptions which stop execution and kill the program?

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  • What languages should a microISV use to write commercial software?

    - by Wal
    I've been writing software in Java for many years now, but it was always for internal applications that would be deployed to a server. I'd like to get into writing desktop applications now but I don't know where to start. I've written a few Java/Swing applications but again they were for internal use. My understanding is that Java and other semi-compiled and interpreted languages are too easy to reverse engineer, making them unsuitable for commercial software. I am aware that there are compilers for Java and some other interpreted language, but I've also heard that they are pricey and/or unreliable. Assuming I start a microISV and wish to develop and sell applications to a broad audience, what's my best bet? I would prefer something that can be written close to once, and compiled for different operating systems but I am not opposed to .NET and a Windows-only audience if other languages would compromise the experience (installation ease & user experience) in Windows. My only issue there is that I don't have a large starting budget and paying out the wazoo for the required development tools is not really in the cards.

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  • Question about compilers and how they work

    - by Marin Doric
    This is the C code that frees memory of a singly linked list. It is compiled with Visual C++ 2008 and code works as it should be. /* Program done, so free allocated memory */ current = head; struct film * temp; temp = current; while (current != NULL) { temp = current->next; free(current); current = temp; } But I also encountered ( even in a books ) same code written like this: /* Program done, so free allocated memory */ current = head; while (current != NULL) { free(current); current = current->next; } If I compile that code with my VC++ 2008, program crashes because I am first freeing current and then assigning current-next to current. But obviously if I compile this code with some other complier ( for example, compiler that book author used ) program will work. So question is, why does this code compiled with specific compiler work? Is it because that compiler put instructions in binary file that remember address of current-next although I freed current and my VC++ doesn't. I just want to understand how compilers work.

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  • VSC++, virtual method at bad adress, curious bug

    - by antoon.groenewoud
    Hello, This guy: virtual phTreeClass* GetTreeClass() const { return (phTreeClass*)m_entity_class; } When called, crashed the program with an access violation, even after a full recompile. All member functions and virtual member functions had correct memory adresses (I hovered mouse over the methods in debug mode), but this function had a bad memory adress: 0xfffffffc. Everything looked okay: the 'this' pointer, and everything works fine up until this function call. This function is also pretty old and I didn't change it for a long time. The problem just suddenly popped up after some work, which I commented all out to see what was doing it, without any success. So I removed the virtual, compiled, and it works fine. I add virtual, compiled, and it still works fine! I basically changed nothing, and remember that I did do a full recompile earlier, and still had the error back then. I wasn't able to reproduce the problem. But now it is back. I didn't change anything. Removing virtual fixes the problem. Sincerely, Antoon

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  • Should the code being tested compile to a DLL or an executable file?

    - by uriDium
    I have a solution with two projects. One for project for the production code and another project for the unit tests. I did this as per the suggestions I got here from SO. I noticed that in the Debug Folder that it includes the production code in executable form. I used NUnit to run the tests after removing the executable and they all fail trying to find the executable. So it definitely is trying to find it. I then did a quick read to find out which is better, a DLL or an executable. It seems that an DLL is much faster as they share memory space where communication between executables is slower. Unforunately our production code needs to be an exectuable. So the unit tests will be slightly slower. I am not too worried about that. But the project does rely on code written in another library which is also in executable format at the moment. Should the projects that expose some sort of SDK rather be compiled to an DLL and then the projects that use the SDK be compiled to executable?

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  • Why can't I simply copy installed Perl modules to other machines?

    - by pistacchio
    Being very new to Perl but not to dynamic languages, I'm a bit surprised at how not straight forward the manage of modules is. Sure, cpan X does theoretically work, but I'm working on the same project from three different machines and OSs (at work, at home, testing in an external environment). At work (Windows 7) I have problem using cpan because of our firewall that makes ftp unusable At home (Mac OS X) it does work In the external environment (Linux CentOs) it worked after hours because I don't have root access and I had to configure cpan to operate as a non-root user I've tried on another server where I have an access. If the previous external environment is a VPS and so I have a shell access, this other one is a cheap shared hosting where I have no way to install new modules other than the ones pre-installed At the moment I still can't install Template under Windows. I've seen that as an alternative I could compile it and I've also tried ActiveState's PPM but the module is not existent there. Now, my perplexity is about Perl being a dynamic language. I've had all these kind of problems while working, for example, with C where I had to compile all the libraries for all the platform, but I thought that with Perl the approach would have been very similar to Python's or PHP's where in 90% of the cases copying the module in a directory and importing it simply works. So, my question: if Perl's modules are written in Perl, why the copy/paste approach will not work? If some (or some part) of the modules have to be compiled, how to see in CPAN if a module is Perl-only or it relies upon compiled libraries? Isn't there a way to download the module (tar, zip...) and use cpan to deploy it? This would solve my problem under Windows.

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  • Problem with Boost::Asio for C++

    - by Martin Lauridsen
    Hi there, For my bachelors thesis, I am implementing a distributed version of an algorithm for factoring large integers (finding the prime factorisation). This has applications in e.g. security of the RSA cryptosystem. My vision is, that clients (linux or windows) will download an application and compute some numbers (these are independant, thus suited for parallelization). The numbers (not found very often), will be sent to a master server, to collect these numbers. Once enough numbers have been collected by the master server, it will do the rest of the computation, which cannot be easily parallelized. Anyhow, to the technicalities. I was thinking to use Boost::Asio to do a socket client/server implementation, for the clients communication with the master server. Since I want to compile for both linux and windows, I thought windows would be as good a place to start as any. So I downloaded the Boost library and compiled it, as it said on the Boost Getting Started page: bootstrap .\bjam It all compiled just fine. Then I try to compile one of the tutorial examples, client.cpp, from Asio, found (here.. edit: cant post link because of restrictions). I am using the Visual C++ compiler from Microsoft Visual Studio 2008, like this: cl /EHsc /I D:\Downloads\boost_1_42_0 client.cpp But I get this error: /out:client.exe client.obj LINK : fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-s-1_42.lib' Anyone have any idea what could be wrong, or how I could move forward? I have been trying pretty much all week, to get a simple client/server socket program for c++ working, but with no luck. Serious frustration kicking in. Thank you in advance.

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  • Are .NET 4.0 Runtime slower than .NET 2.0 Runtime?

    - by DxCK
    After I upgraded my projects to .NET 4.0 (With VS2010) I realized than they run slower than they were in .NET 2.0 (VS2008). So i decided to benchmark a simple console application in both VS2008 & VS2010 with various Target Frameworks: using System; using System.Diagnostics; using System.Reflection; namespace RuntimePerfTest { class Program { static void Main(string[] args) { Console.WriteLine(Assembly.GetCallingAssembly().ImageRuntimeVersion); Stopwatch sw = new Stopwatch(); while (true) { sw.Reset(); sw.Start(); for (int i = 0; i < 1000000000; i++) { } TimeSpan elapsed = sw.Elapsed; Console.WriteLine(elapsed); } } } } Here is the results: VS2008 Target Framework 2.0: ~0.25 seconds Target Framework 3.0: ~0.25 seconds Target Framework 3.5: ~0.25 seconds VS2010 Target Framework 2.0: ~3.8 seconds Target Framework 3.0: ~3.8 seconds Target Framework 3.5: ~1.51 seconds Target Framework 3.5 Client Profile: ~3.8 seconds Target Framework 4.0: ~1.01 seconds Target Framework 4.0 Client Profile: ~1.01 seconds My initial conclusion is obviously that programs compiled with VS2008 working faster than programs compiled with VS2010. Can anyone explain those performance changes between VS2008 and VS2010? and between different Target Frameworks inside VS2010 itself?

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  • Error accessing uncompiled pages using ISA Server 2006 SP1

    - by Bravax
    We are in the processing of configuring a portal to use ISA Server as our front end security provider. So we are using ISA Server 2006 SP1. Unfortunately when we access .net applications through ISA Server, the first time they are accessed. i.e. They are not compiled yet, the following error appears: Error Code: 500 Internal Server Error. The parameter is incorrect. (87) In the ISA Monitoring logs, this shows: Failed Connection Attempt Log type: Web Proxy (Reverse) Status: 87 The parameter is incorrect. Once the application is compiled, the error never appears. Does anyone know how to resolve this, so the site works correctly the first time? Some additional information: The websites accessed are running on windows server 2008 64 bit - standard edition, and occurs for Sharepoint as well as standard .net websites. ISA Server is running on Windows server 2003 R2 SP2 Standard eidtion The firewall on the windows server 2008 box allows all access. (To rule this out.) Nothing odd appears in the IIS logs or firewall logs.

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  • Which compiler option I should choose?

    - by Surjya Narayana Padhi
    Hi Geeks, I have to use the third party static library for my qt application to run on windows. The third party provides me a .lib and .h file for use. These libraries are compiled with MSVC compiler. My qt Creator is using MinGW compiler to compile my application. I copied the .h and .lib file to my qt project directory and then added those in .pro file as follows QT += core gui TARGET = MyTest TEMPLATE = app LIBS += C:\Qt\2010.05\qt\MyTest\newApi.lib SOURCES += main.cpp\ mainwindow.cpp HEADERS += mainwindow.h \ newApi.h FORMS += mainwindow.ui Now I am getting some runtime error like this - Starting C:\Qt\2010.05\qt\MyTest-build-desktop\debug\MyTest.exe... C:\Qt\2010.05\qt\MyTest-build-desktop\debug\MyTest.exe exited with code -1073741515 Can any body suggest is this runtime error is due to mismatch of compiler? (because of my .lib file I added is comipled in MSVC compiler and my qt app is compiled using MinGW compiler) If not what may be the reason? Am I missing anything in adding the .h and .lib file to my qt project? If my MinGW compiler will not support the .lib file generated in MSVC compiler what may be the work-arround? Can I create the .lib files in MinGW compiler? or this format is supported only by MSVC compiler only? Please suggest...

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  • Same IL code, different output - how is it possible?

    - by Hali
    When I compile this code with mono (gmcs) and run it, it outputs -1 (both with mono and .Net framework). When I compile it with VS (csc), it outputs -1 when I run it with mono, and 0 when I run it with the .Net framework. The code in question is: using System; public class Program { public static void Main() { Console.WriteLine(string.Compare("alo\0alo\0", "alo\0alo\0\0", false, System.Globalization.CultureInfo.InvariantCulture)); } } Compiled with VS: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 29 (0x1d) .maxstack 8 IL_0000: nop IL_0001: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0006: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000b: ldc.i4.0 IL_000c: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0011: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0016: call void [mscorlib]System.Console::WriteLine(int32) IL_001b: nop IL_001c: ret } // end of method Program::Main Compiled with mono: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 27 (0x1b) .maxstack 8 IL_0000: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0005: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000a: ldc.i4.0 IL_000b: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0010: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0015: call void [mscorlib]System.Console::WriteLine(int32) IL_001a: ret } // end of method Program::Main The only difference is the two extra NOP instructions in the VS version. How is it possible?

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  • gevent urllib is slow

    - by djay
    I've created a set of demos of a TCP server however my gevent examples are noticely slower. I'm sure must be how I compiled gevent but can't work out the problem. I'm using OSX leopard using fink compiled python 2.6 and 2.7. I've tried both the stable gevent and gevent 1.0b1 and it acts the same. The echo takes 5 seconds to respond, where the other examples take <1sec. If I remove the urllib call then the problem goes away. I put all the code in https://github.com/djay/geventechodemo To run the examples I'm using zc.buildout so to build $ python2.7 bootstrap.py $ bin/buildout To run the gevent example: $ bin/py geventecho3.py & [1] 80790 waiting for connection... $ telnet localhost 8080 Trying 127.0.0.1... ...connected from: ('127.0.0.1', 56588) Connected to localhost. Escape character is '^]'. hello echo: avast This will take 3-4 seconds to respond on my system. However the twisted example $ bin/py threadecho2.py or the twisted example $ bin/py twistedecho2.py Is less than 1s. Any idea what I'm doing wrong?

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  • How to invoke make install for one subdirectory of Qt project

    - by chalup
    I'm working on custom library and I wish users could just use it by adding: CONFIG += mylib to their pro files. This can be done by installing mylib.prf file to %QTDIR%/mkspec/features. I've checked out in Qt Mobility project how to create and install such file, but there is one thing I'd like to do differently. If I correctly understood the pro/pri files of Qt Mobility, inside the example projects they don't really use CONFIG += mobility, instead they add QtMobility sources to include path and share the *.obj directory with main library project. For my library I'd like to have examples that are as independent projects as possible, i.e. projects that can be compiled from anywhere once MyLib is compiled and installed. I have following directory structure: mylib | |- examples |- src |- tests \- mylib.pro It seems that the easiest way to achieve what I described above is creating mylib.pro like this: TEMPLATE = subdirs SUBDIRS += src SUBDIRS += examples tests:SUBDIRS += tests And somehow enforce invoking "cd src && make install" after building src. What is the best way to do this? Of course any other suggestions for automatic library deployment before examples compilation are welcome.

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  • Problems with variadic function

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on Windows XP when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1 Edit The statement that causes the SEGV is this one: start = getMaxStart(start, 1, ms1); The variables 'start' and 'ms1' have valid values when the code execution first reaches this line.

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  • Two AJAX asynchronus GET call: Only one get the xml file

    - by Woho87
    Hi! I have two AJAX GET calls that are set to asynchcronus = true; I want to obtain two XML files on my server. The two AJAX calls and rendering are defined in function foo & koo. And are called simultaneously. function foo(){ var xmlhttp = new XMLHttpRequest(); xmlhttp.onreadystatechange = function(){ if(xmlhttp.readyState == 4 && xmlhttp.status == 200){ var xmlDoc = xmlhttp.responseXML; //Do something } } xmlhttp.open('get', 'url', true); xmlhttp.send(); } function koo(){ //Almost the same as function foo } foo(); koo(); I've noticed that inside the if statement in the first function call(foo), the code their will never compile. While in the second function call(koo). The code inside the if statement can be compiled. If I set both asynchronus to false, then there is no problem at all. If I remove the second function call(koo) from the code, than the code inside the if statement can be compiled. What can I do to have both asynchronus AJAX calls?

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  • Do new Apple SDKs patch previous releases?

    - by Francisco Garcia
    A new iPhone will be soon out there along a new iOS release. Sooner or later there will also be a Xcode upgrade with the SDK for iOS 6 Does Apple do any type of bugfix on previous SDKs or are bugfixes just solved on new releases? As an example: Core Data with iCloud still have some issues but it is getting better over time. Let's say I have an app that really depends on that combo. I would require iOS6, however not all users upgrade the handsets. Ideally an app compiled with a newer XCode release could patch some error on previous SDKs if the target is set to an older iOS release. Should I expect that a project compiled with future SDK releases to work better on devices running on older iOS versions? will be some SDKs bugfixes backported? I understand that there are some bugs that cannot be fixed without an iOS update on the client. Also that it is a lot of work (and unlikely) to backport bugfixes. I am just wondering what is the normal release policy of Apple.

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  • axis-java2wsdl task classpath setting problem

    - by qkrsppopcmpt
    Hey Guys, here is my build.xml <?xml version="1.0" standalone="yes"?> <path id='axis2.classpath'> <fileset dir='D:\Tools\axis2-1.5.1-bin\axis2-1.5.1\lib'> <include name='**/*.jar' /> </fileset> </path> <path id='compiled.class.path'> <fileset dir='./bin/pkg'> <include name='*.class' /> </fileset> </path> <taskdef resource="axis-tasks.properties" classpathref="axis2.classpath" /> <target name="run" > <axis-java2wsdl output="out/TestService.wsdl" location="http://localhost:8080/axis2/service/TestService" namespace="service" classname="TestService"> <classpath refid="compiled.class.path"/> <mapping namespace="TestService" package="pkg"/> </axis-java2wsdl> </target> here is my file structure: prj-bin-pkg-TestService.class/////////// prj-src-pkg-TestService.java/////////// prj-build.xml I get java.lang.ClassNotFoundException: TestService. Can anybody tell me how to fix it? Thanks so much. !!!!!!!!!!!!!

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  • Type of member is not CLS-compliant

    - by John Galt
    Using Visual Studio 2008 and VB.Net: I have a working web app that uses an ASMX web service which is compiled into its separate assembly. I have another class library project compiled as a separate assembly that serves as a proxy to this web service. This all seems to work at runtime but I am getting this warning at compile time which I don't understand and would like to fix: Type of member 'wsZipeee' is not CLS-compliant I have dozens of webforms in the main project that reference the proxy class with no compile time complaints as this snippet shows: Imports System.Data Partial Class frmZipeee Inherits System.Web.UI.Page Public wsZipeee As New ProxyZipeeeService.WSZipeee.Zipeee Dim dsStandardMsg As DataSet Private Sub Page_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load And yet I have one webform (also in the root of the main project) which gives me the "not CLS-compliant" message but yet attempts to reference the proxy class just like the other ASPX files. I get the compile time warning on the line annoted by me with 'ERROR here.. Imports System.Data Partial Class frmHome Inherits System.Web.UI.Page Public wsZipeee As New ProxyZipeeeService.WSZipeee.Zipeee ERROR here Dim dsStandardMsg As DataSet Private Sub Page_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load This makes no sense to me. The file with the warning is called frmHome.aspx.vb; all others in the project declare things the same way and have no warning. BTW, the webservice itself returns standard datatypes: integer, string, and dataset.

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  • Why is passing a string literal into a char* argument only sometimes a compiler error?

    - by Brian Postow
    I'm working in a C, and C++ program. We used to be compiling without the make-strings-writable option. But that was getting a bunch of warnings, so I turned it off. Then I got a whole bunch of errors of the form "Cannot convert const char* to char* in argmuent 3 of function foo". So, I went through and made a whole lot of changes to fix those. However, today, the program CRASHED because the literal "" was getting passed into a function that was expecting a char*, and was setting the 0th character to 0. It wasn't doing anything bad, just trying to edit a constant, and crashing. My question is, why wasn't that a compiler error? In case it matters, this was on a mac compiled with gcc-4.0. EDIT: added code: char * host = FindArgDefault("EMailLinkHost", ""); stripCRLF(linkHost, '\n'); where: char *FindArgDefault(char *argName, char *defVal) {// simplified char * val = defVal; return(val); } and void stripCRLF(char *str, char delim) { char *p, *q; for (p = q = str; *p; ++p) { if (*p == 0xd || *p == 0xa) { if (p[1] == (*p ^ 7)) ++p; if (delim == -1) *p = delim; } *q++ = *p; } *q = 0; // DIES HERE } This compiled and ran until it tried to set *q to 0...

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  • Problems with variadic function (C)

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on an XP, when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1

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  • Why is Log4Net not creating log file in production?

    - by uriDium
    I am using VS2005, a website project, a web deployment project and Log4Net. I can use logging when I am developing locally. I can see the log files and everything is fine. When I build my website, (using the web deployment project), I use the deploy as a single DLL option. When I then check the locations of where my log files should be I cannot see any files. Is there a way to troubleshoot this. I don't think adding the debug value to the App Settings will help because I don't have a console because it is a website. EDIT I don't want the 150 rep to go to waste so one last time. I compared the internal trace from my dev environment to the trace from the production. My dev environment trace shows the call the Xml Configurator where the production one does not. I have code in the global.asax on application_start() method. I put debug code in there and it is getting called in dev but not in production. I think this is where the web deployment project is causing some issues. Does the global.asax get compiled into the single DLL? When I do a build in the deployment directory I see a global.compiled file. Must this go into the bin folder in production? Or is the global.asax code in the single DLL? Having both in the bin folder or the just the DLL didn't change anything.

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  • Can't delete record via the datacontext it was retrieved from

    - by Antilogic
    I just upgraded one of my application's methods to use compiled queries (not sure if this is relevant). Now I'm getting contradicting error messages when I run the code. This is my method: MyClass existing = Queries.MyStaticCompiledQuery(MyRequestScopedDataContext, param1, param2).SingleOrDefault(); if (existing != null) { MyRequestScopedDataContext.MyClasses.DeleteOnSubmit(existing); } When I run it I get this message: Cannot remove an entity that has not been attached. Note that the compiled query and the DeleteOnSubmit reference the same DataContext. Still I figured I'd humor the application and add an attach command before the DeleteOnSubmit, like so: MyClass existing = Queries.MyStaticCompiledQuery(MyRequestScopedDataContext, param1, param2).SingleOrDefault(); if (existing != null) { MyRequestScopedDataContext.MyClasses.Attach(existing); MyRequestScopedDataContext.MyClasses.DeleteOnSubmit(existing); } BUT... When I run this code, I get a completely different contradictory error message: An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported. I'm at a complete loss... Does anyone else have some insight as to why I can't delete a record via the same DataContext I retrieved it from?

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  • Can't access media assets in an SWC

    - by Sold Out Activist
    I'm having trouble accessing content in an SWC. The main project compiles without error, but the assets (sound, music) aren't displayed or played. My workflow: i. Using Flash CS5 1. Create MAsset.fla 2. Import sounds, art 3. Assign class names, check export in frame 1 4a. Write out the classes in the actions panel in frame 1 4b. OR. Add a document class and write out the classes there 5. Export SWC. Filesize is similar to what it is when I directly import assets in the main project library. 6. Create Project.fla and document class Project.as 7. Import SWC into main project through the Actionscript panel. 8. Add code, which calls the class names from the SWC (e.g. DCL_UI_MOUSE) 9. Compile. No compiler errors, but nothing doing. And the resulting SWF filesize doesn't reflect anything more than the compiled code from the main project. Regarding step 4, if I just write the class name in the root timeline or document class, the compiler error will go away and the asset appear to be compiled in the SWC. But I have also tried: var asset0000:DCL_UI_MOUSE; And: var asset0000:DCL_UI_MOUSE = new DCL_UI_MOUSE(); Regardless the assets don't make it into the final SWF. What am I doing wrong?

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  • What influences running time of reading a bunch of images?

    - by remi
    I have a program where I read a handful of tiny images (50000 images of size 32x32). I read them using OpenCV imread function, in a program like this: std::vector<std::string> imageList; // is initialized with full path to the 50K images for(string s : imageList) { cv::Mat m = cv::imread(s); } Sometimes, it will read the images in a few seconds. Sometimes, it takes a few minutes to do so. I run this program in GDB, with a breakpoint further away than the loop for reading images so it's not because I'm stuck in a breakpoint. The same "erratic" behaviour happens when I run the program out of GDB. The same "erratic" behaviour happens with program compiled with/without optimisation The same "erratic" behaviour happens while I have or not other programs running in background The images are always at the same place in the hard drive of my machine. I run the program on a Linux Suse distrib, compiled with gcc. So I am wondering what could affect the time of reading the images that much?

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