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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • Is learning how to use C (or C++) a requirement in order to be a good (excellent) programmer?

    - by blueberryfields
    When I first started to learn how to program, real programmers could write assembly in their sleep. Any serious schooling in computer science would include a hefty bit of training and practice in programming using assembly. That has since changed, to the point where I see Computer Science degrees with assembly, if included at all, is relegated to one assignment, and one chapter, for a total of two weeks' work out of 4 years' schooling. C/C++ programming seems to have followed a similar path. I'm no longer surprised to interview university graduates who have not spent more than two weeks programming in C++, and have only read of C in a book somewhere. While the most serious CS degrees still seem to include significant time learning and using one or both of the languages, the trend is clearly towards less enforced C/C++ in school. It's clearly possible to make a career producing good work without ever reading or writing a single line of C or C++ code. Given all of that, is learning the two languages worth the effort? Are they at all required to excel? (beyond the obvious, non-language specific advice, such as "a good selection of languages is probably important for a comprehensive education", and "it's probably a good idea to keep trying out and learning new languages throughout a programmers' career, just to stretch the gray cells")

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  • Question regarding Readability vs Processing Time

    - by Jordy
    I am creating a flowchart for a program with multiple sequential steps. Every step should be performed if the previous step is succesful. I use a c-based programming language so the lay-out would be something like this: METHOD 1: if(step_one_succeeded()) { if(step_two_succeeded()) { if(step_three_succeeded()) { //etc. etc. } } } If my program would have 15+ steps, the resulting code would be terribly unfriendly to read. So I changed my design and implemented a global errorcode that I keep passing by reference, make everything more readable. The resulting code would be something like this: METHOD 2: int _no_error = 0; step_one(_no_error); if(_no_error == 0) step_two(_no_error); if(_no_error == 0) step_three(_no_error); if(_no_error == 0) step_two(_no_error); The cyclomatic complexibility stays the same. Now let's say there are N number of steps. And let's assume that checking a condition is 1 clock long and performing a step doesn't take up time. The processing speed of Method1 can be anywhere between 1 and N. The processing speed of Method2 however is always equal to N-1. So Method1 will be faster most of the time. Which brings me to my question, is it bad practice to sacrifice time in order to make the code more readable? And why (not)?

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  • How to start and maintain an after-work project

    - by Sam
    I work as a full time developer. My workplace, however, is very limiting in the technologies and programming languages I can use. All of the work is done in C++. It is clear that C++ is rapidly losing (or maybe already lost) its leading position. (please don't flame me, I have years and years of C++ experience, and I love this language, I am merely stating a fact). I have a few ideas for java/android projects as well as a project I would like to implement in C#. I see this as a way for me to stay current with the job market's trends and I hope that it will help me find my next job in a more up to date area. So here's the problem, my normal workday is 10-11 hours, after finishing with the kids and house chores I get about 1-2.5 hours before I am too tired to think much less code. at that point I am going to bed frustrated, disappointed with myself for not being able to stick with my plans, and then I wake up the next morning to do it all again. I have a few hours more during the weekends but clearly I would need to do something different if I want to reach any of my goals. Is there any way for me to make better use of the time I have? Did any of you guys have a similar problem, and had succefully resolved it?

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  • Tail-recursive implementation of take-while

    - by Giorgio
    I am trying to write a tail-recursive implementation of the function take-while in Scheme (but this exercise can be done in another language as well). My first attempt was (define (take-while p xs) (if (or (null? xs) (not (p (car xs)))) '() (cons (car xs) (take-while p (cdr xs))))) which works correctly but is not tail-recursive. My next attempt was (define (take-while-tr p xs) (let loop ((acc '()) (ys xs)) (if (or (null? ys) (not (p (car ys)))) (reverse acc) (loop (cons (car ys) acc) (cdr ys))))) which is tail recursive but needs a call to reverse as a last step in order to return the result list in the proper order. I cannot come up with a solution that is tail-recursive, does not use reverse, only uses lists as data structure (using a functional data structure like a Haskell's sequence which allows to append elements is not an option), has complexity linear in the size of the prefix, or at least does not have quadratic complexity (thanks to delnan for pointing this out). Is there an alternative solution satisfying all the properties above? My intuition tells me that it is impossible to accumulate the prefix of a list in a tail-recursive fashion while maintaining the original order between the elements (i.e. without the need of using reverse to adjust the result) but I am not able to prove this. Note The solution using reverse satisfies conditions 1, 3, 4.

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • Assignments in mock return values

    - by zerkms
    (I will show examples using php and phpunit but this may be applied to any programming language) The case: let's say we have a method A::foo that delegates some work to class M and returns the value as-is. Which of these solutions would you choose: $mock = $this->getMock('M'); $mock->expects($this->once()) ->method('bar') ->will($this->returnValue('baz')); $obj = new A($mock); $this->assertEquals('baz', $obj->foo()); or $mock = $this->getMock('M'); $mock->expects($this->once()) ->method('bar') ->will($this->returnValue($result = 'baz')); $obj = new A($mock); $this->assertEquals($result, $obj->foo()); or $result = 'baz'; $mock = $this->getMock('M'); $mock->expects($this->once()) ->method('bar') ->will($this->returnValue($result)); $obj = new A($mock); $this->assertEquals($result, $obj->foo()); Personally I always follow the 2nd solution, but just 10 minutes ago I had a conversation with couple of developers who said that it is "too tricky" and chose 3rd or 1st. So what would you usually do? And do you have any conventions to follow in such cases?

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  • Costs/profit of/when starting an indie company

    - by Jack
    In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing experience, or whatever else technical. However, I do have a lot of ideas, great analytical skills and a very logical approach to life. I do not have any friends who are even remotely technical (or creative in regards to games for that matter). So now that we've cleared that up, my question is this: how much, minimally, would it cost me to start such a company? I know that a game could be developed in under half a year, which means it would have to operate for half a year prior, and that's assuming that the people working on the first project do their jobs good, don't leave game breaking bugs, a bunch of minor bugs, etc.. So how much would it cost me, and what would be the likely profit in half a year? I'm looking at minimal costs here, as to do it, I would have to sell my current apartment and buy a new, smaller one, pay taxes, and likely move to US/CA/UK to be closer to technologically advanced people (and be able to speak the language of course). EDIT: I'm looking at a small project for starters, not a huge AAA title.

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  • Extracting Frustum Planes (Hartmann & Gribbs method)

    - by DAVco
    I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which combines all the necessary information, so perhaps this can be it First of all, I am attempting to do this in C# (For Playstation Mobile), using OpenGL style Column-Major matrices in a Right-Handed coordinate system but obviously the math will work in any language. My projection matrix has a Near plane at 1.0, Far plane at 1000, FOV of 45.0 and Aspect of 1.7647. I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix is the inverse of the camera's World-Transform. The problem is; regardless of what I tweak, I can't seem to get a correct frustum. I think that I may be missing something obvious. Focusing on the Near and Far planes for the moment (since they have the most obvious normals when correct), when my camera is positioned looking down the negative z-axis, I get two planes facing in the same direction, rather than opposite directions. If i strafe my camera left and right (while still looking along the z axis) the x value of the normal vector changes. Obviously, something is fundamentally wrong here; I just can't figure out what - maybe someone here can?

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  • Is error suppression acceptable in role of logic mechanism?

    - by Rarst
    This came up in code review at work in context of PHP and @ operator. However I want to try keep this in more generic form, since few question about it I found on SO got bogged down in technical specifics. Accessing array field, which is not set, results in error message and is commonly handled by following logic (pseudo code): if field value is set output field value Code in question was doing it like: start ignoring errors output field value stop ignoring errors The reasoning for latter was that it's more compact and readable code in this specific case. I feel that those benefits do not justify misuse (IMO) of language mechanics. Is such code is being "clever" in a bad way? Is discarding possible error (for any reason) acceptable practice over explicitly handling it (even if that leads to more extensive and/or intensive code)? Is it acceptable for programming operators to cross boundaries of intended use (like in this case using error handling for controlling output)? Edit I wanted to keep it more generic, but specific code being discussed was like this: if ( isset($array['field']) ) { echo '<li>' . $array['field'] . '</li>'; } vs the following example: echo '<li>' . @$array['field'] . '</li>';

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  • Laptop keyboard and touchpad disabled on startup

    - by JAM
    I use Ubuntu 14.04 LTS on my Toshiba Satellite L775D laptop. 14.04 is the only operating system installed. I am new to Linux and only barely scratching the surface of doing things in terminal. When I boot my laptop keyboard and touchpad are disabled (99.99% of the time) if I do nothing. The only direct effect I can have is to keep pressing the "numlock" key during boot when I notice the "numlock" light goes off. If I do this then I have a 95% chance of the keyboard and touchpad working when I am in the operating system. I am able to use my wireless mouse regardless. I have not seen any messages during boot. Previously I have tried playing with input method settings and utilities as well as language support settings. This same problem exists with the 12.... and 13... versions of ubuntu. With everything I have tried (from looking at other posts/suggestions) it seems I can have only a temporary effect. Please help me find a permanent solution to this problem. thank you.

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  • Web Crawler for Learnign Topics on Wikipedia

    - by Chris Okyen
    When I want to learn a vast topic on wikipedia, I don't know where to start. For instance say I want to learn about Binary Stars, I then have to know other things linked on that pages and linked pages on all the linked pages and so on for the specified number of levels. I want to write a web crawler like HTTracker or something similiar, that will display a heiarchy of the links on a certain page and the links on those linked pages.I wish to use as much prewritten code as possible. Here is an example: Pretending we are bending the rules by grabing links from only the first sentence of each pages The example archives and "processes" two levels deep The page is Ternary operation The First Level In mathematics a ternary operation is an N-ary operation The Second Level Under Mathmatics: Mathematics (from Greek µ???µa máthema, “knowledge, study, learning”) is the abstract study of topics encompassing quantity, structure, space, change and others; it has no generally accepted definition. Under N-ary In logic,mathematics, and computer science, the arity i/'ær?ti/ of a function or operation is the number of arguments or operands that the function takes Under Operation In its simplest meaning in mathematics and logic, an operation is an action or procedure which produces a new value from one or more input values ------------------------------------------------------------------------- I need some way to determine what oder to approach all these wiki pages to learn the concept ( in this case ternary operations )... Following along with this exmpakle, one way to show the path to read would a printout flowout like so: This shows that the first sentence of the Mathematics page doesn't link to the first sentence of pages linked on ternary page two levels deep. (Please tell me how I should explain this ) --- In otherwords, the child node of the top pages first sentence, ternary_operation, does not have any child nodes that reference the children of the top pages other children nodes- N-ary and operation. Thus it is safe to read this first. Since N-ary has a link to operations we shoudl read the operation page second and finally read the N-ary page last. Again, I wish to use as much prewritten code as possible, and was wondering what language to use and what would be the simpliest way to go about doing this if there isn't already somethign out there? Thank You!

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  • Which things instantly ring alarm bells when looking at code? [closed]

    - by FinnNk
    I attended a software craftsmanship event a couple of weeks ago and one of the comments made was "I'm sure we all recognize bad code when we see it" and everyone nodded sagely without further discussion. This sort of thing always worries me as there's that truism that everyone thinks they're an above average driver. Although I think I can recognize bad code I'd love to learn more about what other people consider to be code smells as it's rarely discussed in detail on people's blogs and only in a handful of books. In particular I think it'd be interesting to hear about anything that's a code smell in one language but not another. I'll start off with an easy one: Code in source control that has a high proportion of commented out code - why is it there? was it meant to be deleted? is it a half finished piece of work? maybe it shouldn't have been commented out and was only done when someone was testing something out? Personally I find this sort of thing really annoying even if it's just the odd line here and there, but when you see large blocks interspersed with the rest of the code it's totally unacceptable. It's also usually an indication that the rest of the code is likely to be of dubious quality as well.

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  • What am I missing about PHP?

    - by Aerovistae
    It's like this mythical thing that a dominating portion of developers say is just the best option for back-end development, a part of development about which I know virtually nothing beyond the absolute basics. So I've looked up PHP tutorials a bunch of times, trying to figure out why it's so powerful and common, but it's annoying as hell-- all the tutorials treat you like a new programmer. You know, this is how you make an If Else statement, here's a for loop, etc. The "Advanced Topics" show you how to make POST and GET statements and whatnot. But there must be more to it! I don't get it! That's practically no different from JavaScript. What am I missing about this language? What else can it do? Where's the power and versatility? I've heard it called a function soup; where are all the functions? Please chide me. I'm clearly missing something.

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  • How To Use the Restore Partition to Break Into a Mac Running OS X Lion

    - by Justin Garrison
    It’s trivial to break into a Mac using an OS X boot disk, but new Macs use a restore partition for OS installations. Here’s how you can use that partition to reset a user password and break into a Mac. All laptops that come with OS X 10.7 “Lion” or laptops that were upgraded to Lion have a restore partition for easy OS recovery. This easy-to-use recovery partition also opens up hackers to break into your Mac without needing any additional tools. To reset a user password on a Mac with Lion you first need to restart the computer and hold the Command+R (?+R) keys. When the gray Apple logo shows up on the screen you can release the keys. Your computer should automatically boot into the recovery partition. Start by selecting your language and then go to Utilities -> Terminal in the menu. How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • Are there legitimate reasons for returning exception objects instead of throwing them?

    - by stakx
    This question is intended to apply to any OO programming language that supports exception handling; I am using C# for illustrative purposes only. Exceptions are usually intended to be raised when an problem arises that the code cannot immediately handle, and then to be caught in a catch clause in a different location (usually an outer stack frame). Q: Are there any legitimate situations where exceptions are not thrown and caught, but simply returned from a method and then passed around as error objects? This question came up for me because .NET 4's System.IObserver<T>.OnError method suggests just that: exceptions being passed around as error objects. Let's look at another scenario, validation. Let's say I am following conventional wisdom, and that I am therefore distinguishing between an error object type IValidationError and a separate exception type ValidationException that is used to report unexpected errors: partial interface IValidationError { } abstract partial class ValidationException : System.Exception { public abstract IValidationError[] ValidationErrors { get; } } (The System.Component.DataAnnotations namespace does something quite similar.) These types could be employed as follows: partial interface IFoo { } // an immutable type partial interface IFooBuilder // mutable counterpart to prepare instances of above type { bool IsValid(out IValidationError[] validationErrors); // true if no validation error occurs IFoo Build(); // throws ValidationException if !IsValid(…) } Now I am wondering, could I not simplify the above to this: partial class ValidationError : System.Exception { } // = IValidationError + ValidationException partial interface IFoo { } // (unchanged) partial interface IFooBuilder { bool IsValid(out ValidationError[] validationErrors); IFoo Build(); // may throw ValidationError or sth. like AggregateException<ValidationError> } Q: What are the advantages and disadvantages of these two differing approaches?

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  • To PHP or Not to PHP? [closed]

    - by Vad
    Should I learn PHP in depth for my smaller projects or not? My main knowledge is Java/JavaScript for the web. My old small projects were written in classic ASP. However, ASP had its days. Now I am looking into going deeper with another scripting language which I can use for small website projects. Though I know PHP on a basic level I never liked PHP. But I have to admit it is so widely used that I better start liking it. And all hosting services offer mostly PHP solutions. However, there is quite a number of issues with PHP when I google for it. Developers seem to not like it a lot. I wish I would use server-side JavaScript for all my needs, but hosting is an issue plus many small businesses already want to improve their existing PHP sites. And lastly, say I want to create a web app for distribution. PHP sounds like the best bet. Or am I wrong?

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  • Unable to debug an encodded javascript?

    - by miles away
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } </script> I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • What's the best way to manage reusable classes/libraries separately?

    - by Tom
    When coding, I naturally often come up with classes or a set of classes with a high reusability. I'm looking for an easy, straight-forward way to work on them separately. I'd like to be able to easily integrate them into any project; it also should be possible to switch to a different version with as few commands as possible. Am I right with the assumption that git (or another VCS) is best suited for this? I thought of setting up local repositories for each class/project/library/plugin and then just cloning/pulling them. It would be great if I could reference those projects by name, not by the full path. Like git clone someproject. edit: To clarify, I know what VCS are about and I do use them. I'm just looking for a comfortable way to store and edit some reusable pieces of code (including unit tests) separately and to be able to include them (without the unit tests) in other projects, without having to manually copy files. Apache Maven is a good example, but I'm looking for a language-independent solution, optimally command-line-based.

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  • What is the recommended MongoDB schema for this quiz-engine scenario?

    - by hughesdan
    I'm working on a quiz engine for learning a foreign language. The engine shows users four images simultaneously and then plays an audio file. The user has to match the audio to the correct image. Below is my MongoDB document structure. Each document consists of an image file reference and an array of references to audio files that match that image. To generate a quiz instance I select four documents at random, show the images and then play one audio file from the four documents at random. The next step in my application development is to decide on the best document schema for storing user guesses. There are several requirements to consider: I need to be able to report statistics at a user level. For example, total correct answers, total guesses, mean accuracy, etc) I need to be able to query images based on the user's learning progress. For example, select 4 documents where guess count is 10 and accuracy is <=0.50. The schema needs to be optimized for fast quiz generation. The schema must not cause future scaling issues vis a vis document size. Assume 1mm users who make an average of 1000 guesses. Given all of this as background information, what would be the recommended schema? For example, would you store each guess in the Image document or perhaps in a User document (not shown) or a new document collection created for logging guesses? Would you recommend logging the raw guess data or would you pre-compute statistics by incrementing counters within the relevant document? Schema for Image Collection: _id "505bcc7a45c978be24000005" date 2012-09-21 02:10:02 UTC imageFileName "BD3E134A-C7B3-4405-9004-ED573DF477FE-29879-0000395CF1091601" random 0.26997075392864645 user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioFiles [ 0 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "English" date 2012-09-22 01:15:04 UTC } 1 { audioFileName "C3669719-9F0A-4EB5-A791-2C00486665ED-30305-000039A3FDA7DCD2" user "2A8761E4-C13A-470E-A759-91432D61B6AF-25982-0000352D853511AF" audioLanguage "Spanish" date 2012-09-22 01:17:04 UTC } ]

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  • Java and what to do with it

    - by SterAllures
    I've been browsing through several websites and several topics on this website. Now I'm just a starting programmer and I want to make a good decision. From what I understand is that Java is used alot for server stuff, and web applets but not really for computer applications running on a client, it's also used for Android programming and several other mobiles. I'm really interested in Android programming, I really love to program for mobile devices, in this case Android because I really think it has a lot of potential and I don't like the iPhone. If I want to program on Android I have to learn Java (aside from Mono). but if my decision changes over the next couple of years I don't think Java is the right language to get a job that programs computer applications. I think I get a job where I have to program server stuff, rather than computer applications. That's why I think C# is a good choice. I can program for Windows Phone 7 (I hope that will get big). and I have the feeling C# is more widely used for computer applications. so I think C# is more versatile looking at Mobile programming and computer programming. Or am I totally wrong thinking this?

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  • Entry level engineer question regarding memory mangement

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the ladder and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question. "Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub)." I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • How do you avoid name similarities between your classes and the native ones?

    - by Oscar
    I just ran into an "interesting problem", which I would like your opinion about: I am developing a system and for many reasons (meaning: abstraction, technology independence, etc) we create our own types for exchanging information. For instance: if there is a method which is called SendEmail and is invoked by the business logic, it way have a parameter of type OurCompany.EMailMessage, which is an object which is completely technology independent and contains only "business relevant data" (for instance, no information abut head encoding). Inside the SendEmail function, we get this information from our EMailMEssage object and create a MailMessage (this one is technolgy specific) object so it can be sent over the network. As you can already notice, our class has a very similar name to the "native" language class. The problem is: this is exactly what they are, email messages, so it is hard to find another meaningful name for them. Do you have this problem often? How do you manage it? Edit: @mgkrebbs just commented about using fully qualified names. This is our current approach, but a little bit too verbose, IMHO. I would like something cleaner, if possible.

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  • Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons?

    - by Oak
    This is a dilemma about which I have been thinking for quite a while. I'm a graduate student and my topics of interest are programming language design, code analysis, compilation, etc. So far, this field has been very interesting and rewarding for me, so I was thinking about finding a job in that field and continuing to specialize in it. I feel like it's a relatively solid field which won't "get out of style" anytime soon. I've always thought that in such complex fields it's better to be a real expert than just another guy who superficially understand what the experts are talking about. On the other hand, I feel that by specializing this way I really limit my future option. I have always been a strong believer in multidisciplinary approaches to problems. Maybe I should go search for a general programming job in which I could gain experience in other fields, as well as occasionally apply my favorite field for solving problems. Specializing in only one or two fields can prevent me from thinking outside the box and cause stagnation. I would really like to hear more opinions about this choice. The truth is I'm already leaning towards one of the choices, so basic psychology says nothing will change my mind, but I would still love to hear some feedback.

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  • How do I draw a dotted or dashed line?

    - by Gagege
    I'm trying to draw a dashed or dotted line by placing individual segments(dashes) along a path and then separating them. The only algorithm I could come up with for this gave me a dash length that was variable based on the angle of the line. Like this: private function createDashedLine(fromX:Float, fromY:Float, toX:Float, toY:Float):Sprite { var line = new Sprite(); var currentX = fromX; var currentY = fromY; var addX = (toX - fromX) * 0.0075; var addY = (toY - fromY) * 0.0075; line.graphics.lineStyle(1, 0xFFFFFF); var count = 0; // while line is not complete while (!lineAtDestination(fromX, fromY, toX, toY, currentX, currentY)) { /// move line draw cursor to beginning of next dash line.graphics.moveTo(currentX, currentY); // if dash is even if (count % 2 == 0) { // draw the dash line.graphics.lineTo(currentX + addX, currentY + addY); } // add next dash's length to current cursor position currentX += addX; currentY += addY; count++; } return line; } This just happens to be written in Haxe, but the solution should be language neutral. What I would like is for the dash length to be the same no matter what angle the line is. As is, it's just adding 75 thousandths of the line length to the x and y, so if the line is and a 45 degree angle you get pretty much a solid line. If the line is at something shallow like 85 degrees then you get a nice looking dashed line. So, the dash length is variable, and I don't want that. How would I make a function that I can pass a "dash length" into and get that length of dash, no matter what the angle is? If you need to completely disregard my code, be my guest. I'm sure there's a better solution.

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