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  • How to install SpatiaLite 3 on 12.04

    - by Terra
    1) sudo apt-get install libsqlite3-dev libgeos-dev 2) libspatialite-3.0.0-stable$ ./configure Result: configure: error: cannot find proj_api.h, bailing out checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for style of include used by make... GNU checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for stdlib.h... (cached) yes checking stdio.h usability... yes checking stdio.h presence... yes checking for stdio.h... yes checking for string.h... (cached) yes checking for memory.h... (cached) yes checking math.h usability... yes checking math.h presence... yes checking for math.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking for inttypes.h... (cached) yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking sqlite3.h usability... yes checking sqlite3.h presence... yes checking for sqlite3.h... yes checking sqlite3ext.h usability... yes checking sqlite3ext.h presence... yes checking for sqlite3ext.h... yes checking for g++... no checking for c++... no checking for gpp... no checking for aCC... no checking for CC... no checking for cxx... no checking for cc++... no checking for cl.exe... no checking for FCC... no checking for KCC... no checking for RCC... no checking for xlC_r... no checking for xlC... no checking whether we are using the GNU C++ compiler... no checking whether g++ accepts -g... no checking dependency style of g++... none checking for gcc... (cached) gcc checking whether we are using the GNU C compiler... (cached) yes checking whether gcc accepts -g... (cached) yes checking for gcc option to accept ISO C89... (cached) none needed checking dependency style of gcc... (cached) gcc3 checking how to run the C preprocessor... gcc -E checking whether ln -s works... yes checking whether make sets $(MAKE)... (cached) yes checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking how to print strings... printf checking for a sed that does not truncate output... /bin/sed checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking how to convert i686-pc-linux-gnu file names to i686-pc-linux-gnu format... func_convert_file_noop checking how to convert i686-pc-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... dlltool checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... @ checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking for sysroot... no checking for mt... mt checking if mt is a manifest tool... no checking for dlfcn.h... yes checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking for an ANSI C-conforming const... yes checking for off_t... yes checking for size_t... yes checking whether time.h and sys/time.h may both be included... yes checking whether struct tm is in sys/time.h or time.h... time.h checking for working volatile... yes checking whether lstat correctly handles trailing slash... yes checking whether lstat accepts an empty string... no checking whether lstat correctly handles trailing slash... (cached) yes checking for working memcmp... yes checking whether stat accepts an empty string... no checking for strftime... yes checking for memset... yes checking for sqrt... no checking for strcasecmp... yes checking for strerror... yes checking for strncasecmp... yes checking for strstr... yes checking for fdatasync... yes checking for ftruncate... yes checking for getcwd... yes checking for gettimeofday... yes checking for localtime_r... yes checking for memmove... yes checking for strerror... (cached) yes checking for sqlite3_prepare_v2 in -lsqlite3... yes checking for sqlite3_rtree_geometry_callback in -lsqlite3... yes checking proj_api.h usability... no checking proj_api.h presence... no checking for proj_api.h... no configure: error: cannot find proj_api.h, bailing out

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  • What is an acceptable level of FPS in browser workslow editor?

    - by Theo Walcott
    I'm developing a diagraming tool and need some metrics to test it against. Unfortunately I couldn't find information regarding an average acceptable FPS level for this kind of web apps. We all know such levels for action games (which is 60fps minimum), 25fps for videostreaming. Can anyone give me some information reagarding minimal FPS level for drawing web apps? What tools would you recomend to test my app?

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  • Web Based Project Management System

    We are very well aware about the software development life cycle and project management system. But many of the developers assume that it is available only as desktop application. But now a days there are many online web based project management tools are available in market. In this article I am providing information about what is web based project management system, the available open source web based PMS and the benefits of using web based project management system for business owners.

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  • What You Said: How You Organize a Messy Music Collection

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tips, tricks, and tools, for managing a messy music collection. Now we’re back to share so great reader tips; read on to find ways to tame your mountain of music. Several readers were, despite having tried various techniques over the years, fans of doing things largely the manual way. Aurora900 explains: I spent a weekend sorting everything myself once. Took a while, but now I have folders sorted by artist, and within the artist folders are folders for their albums. With my collection at about 260gb, it can be a daunting task, but it’s well worth it in the end. I don’t have the tagging issue as I make sure anything I have is properly tagged to begin with… If I’m ripping a CD I use Easy CD-DA Extractor, which automatically searches a database on the internet for the tags. If I’m downloading something, if its from a reputable source its going to be properly tagged already. Bilbo Baggins would love to automate, but eclectic music tastes make it hard: How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Does Chrome include ANGLE for WebGL?

    - by feklee
    I would like to try out WebGL on a laptop with an ATI Mobility Radeon 9000, WinXP/32, DirectX 9.0c. Some time ago I have gotten it to work with Firefox and software rendering. However, I heard about ANGLE and that some versions of Chrome support it. So I installed Chrome 11, canary build. Does that support ANGLE? Do I somehow need to activate it? Because, all WebGL pages that I tried with canary build say something like: "Failed to initialize WebGL"

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  • Writing Game Engine from scratch with OpenGL [on hold]

    - by Wazery
    I want to start writing my game engine from scratch for learning purpose, what is the prerequisites and how to do that, what programming languages and things you recommend me? Also if you have good articles and books on that it will be great. Thanks in advance! My Programming languages and tools are: C/C++ is it good to use only C? Python OpenGL Git GDB What I want to learn from it: Core Game Engine Rendering / Graphics Game Play/Rules Input (keyboard/mouse/controllers, etc) In Rendering/Graphics: 3D Shading Lighting Texturing

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  • Software developer resume template/builder/etc

    - by codecraig
    As a software developer, I'm curious as to what tools, apps, templates, etc. other developers use for creating a resume. Such as LinkedIn, ceevee.com, github resume generator, etc. I use some of the things I've mentioned but I don't really like the out-dated style of resume created by ceevee.com, but I'm also not much of a designer. Anyone have any "nice" (as in design, ease of use) templates/apps/services you use?

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  • Speaking About SQL Server

    - by AllenMWhite
    There's a lot of excitement in the SQL Server world right now, with the RTM (Release to Manufacturing) release of SQL Server 2012 , and the availability of SQL Server Data Tools (SSDT) . My personal speaking schedule has exploded as well. Just this past Saturday I presented a session called Gather SQL Server Performance Data with PowerShell . There are a lot of events coming up, and I hope to see you at one or more of them. Here's a list of what's scheduled so far: First, I'll be presenting a session...(read more)

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  • C# Dev - I've tried Lisps, but I don't get it.

    - by Jonathan Mitchem
    After a few months of learning about and playing with lisps, both CL and a bit of Clojure, I'm still not seeing a compelling reason to write anything in it instead of C#. I would really like some compelling reasons, or for someone to point out that I'm missing something really big. The strengths of a Lisp (per my research): Compact, expressive notation - More so than C#, yes... but I seem to be able to express those ideas in C# too. Implicit support for functional programming - C# with LINQ extension methods: mapcar = .Select( lambda ) mapcan = .Select( lambda ).Aggregate( (a,b) = a.Union(b) ) car/first = .First() cdr/rest = .Skip(1) .... etc. Lambda and higher-order function support - C# has this, and the syntax is arguably simpler: "(lambda (x) ( body ))" versus "x = ( body )" "#(" with "%", "%1", "%2" is nice in Clojure Method dispatch separated from the objects - C# has this through extension methods Multimethod dispatch - C# does not have this natively, but I could implement it as a function call in a few hours Code is Data (and Macros) - Maybe I haven't "gotten" macros, but I haven't seen a single example where the idea of a macro couldn't be implemented as a function; it doesn't change the "language", but I'm not sure that's a strength DSLs - Can only do it through function composition... but it works Untyped "exploratory" programming - for structs/classes, C#'s autoproperties and "object" work quite well, and you can easily escalate into stronger typing as you go along Runs on non-Windows hardware - Yeah, so? Outside of college, I've only known one person who doesn't run Windows at home, or at least a VM of Windows on *nix/Mac. (Then again, maybe this is more important than I thought and I've just been brainwashed...) The REPL for bottom-up design - Ok, I admit this is really really nice, and I miss it in C#. Things I'm missing in a Lisp (due to a mix of C#, .NET, Visual Studio, Resharper): Namespaces. Even with static methods, I like to tie them to a "class" to categorize their context (Clojure seems to have this, CL doesn't seem to.) Great compile and design-time support the type system allows me to determine "correctness" of the datastructures I pass around anything misspelled is underlined realtime; I don't have to wait until runtime to know code improvements (such as using an FP approach instead of an imperative one) are autosuggested GUI development tools: WinForms and WPF (I know Clojure has access to the Java GUI libraries, but they're entirely foreign to me.) GUI Debugging tools: breakpoints, step-in, step-over, value inspectors (text, xml, custom), watches, debug-by-thread, conditional breakpoints, call-stack window with the ability to jump to the code at any level in the stack (To be fair, my stint with Emacs+Slime seemed to provide some of this, but I'm partial to the VS GUI-driven approach) I really like the hype surrounding Lisps and I gave it a chance. But is there anything I can do in a Lisp that I can't do as well in C#? It might be a bit more verbose in C#, but I also have autocomplete. What am I missing? Why should I use Clojure/CL?

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  • The Enterprise Side of JavaFX: Part Two

    - by Janice J. Heiss
    A new article, part of a three-part series, now up on the front page of otn/java, by Java Champion Adam Bien, titled “The Enterprise Side of JavaFX,” shows developers how to implement the LightView UI dashboard with JavaFX 2. Bien explains that “the RESTful back end of the LightView application comes with a rudimentary HTML page that is used to start/stop the monitoring service, set the snapshot interval, and activate/deactivate the GlassFish monitoring capabilities.”He explains that “the configuration view implemented in the org.lightview.view.Browser component is needed only to start or stop the monitoring process or set the monitoring interval.”Bien concludes his article with a general summary of the principles applied:“JavaFX encourages encapsulation without forcing you to build models for each visual component. With the availability of bindable properties, the boundary between the view and the model can be reduced to an expressive set of bindable properties. Wrapping JavaFX components with ordinary Java classes further reduces the complexity. Instead of dealing with low-level JavaFX mechanics all the time, you can build simple components and break down the complexity of the presentation logic into understandable pieces. CSS skinning further helps with the separation of the code that is needed for the implementation of the presentation logic and the visual appearance of the application on the screen. You can adjust significant portions of an application's look and feel directly in CSS files without touching the actual source code.”Check out the article here.

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  • Samsung Galaxy S2 ROM compilation error?

    - by Bashir
    I'm running Ubuntu 12.04 X64 and have installed all the tools(Toolchain: arm-2010q1 and Samsung Galaxy S2 source as given Here) to compile a ROM. When I run make Command I'm getting this error: kernel/built-in.o: In function `cpufreq_table_show': cpu_pm.c:(.text+0x39b64): undefined reference to `cpufreq_frequency_get_table' kernel/built-in.o: In function `cpufreq_max_limit_store': cpu_pm.c:(.text+0x39cd4): undefined reference to `omap_cpufreq_max_limit' cpu_pm.c:(.text+0x39d04): undefined reference to `omap_cpufreq_max_limit_free' cpu_pm.c:(.text+0x39d24): undefined reference to `omap_cpufreq_max_limit_free' kernel/built-in.o: In function `cpufreq_min_limit_store': cpu_pm.c:(.text+0x39dd4): undefined reference to `omap_cpufreq_min_limit' cpu_pm.c:(.text+0x39e04): undefined reference to `omap_cpufreq_min_limit_free' cpu_pm.c:(.text+0x39e24): undefined reference to `omap_cpufreq_min_limit_free' make: *** [.tmp_vmlinux1] Error 1

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  • Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG

    - by Thirlan
    Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions because I trust it a lot more than anything else, so I just need to clearly define what it is I want heh : P Game is a 2D RPG. Think of Secret of Mana. Game is online multiplayer, but not MMO sized. Game must be webbased! I'm looking to the future and want to hit as many platforms as possible. I'm leaning to Webgl because of this, but still looking around. Since the users are seeing the game through the webbrowser the front-end should be mainly responsible for drawing, taking input and some basic checking such as preliminary collision detection. This is important because it means the game engine is NOT on the client's machine. The server should be responsible for the game engine and all the calculations. This means the server is doing all the work and the client is mostly a dumb terminal. Server language is c# I'm looking for fast project execution so I want to use as many pre-existing tools as possible. This would make sense because I'm making a game here, not an engine. I'm not creating some new revolutionary graphics or pushing the physics engines to the next level. Preference for commercially supported tools. For game mechanics reasons and for reasons 4 and 5, don't think I can use existing 2D rpg engines. I've seen them out there and I fear that if I try and use them they will have too many restrictions, but will be happy to hear out suggestions. So all this means I need a game engine on the server, or maybe just a physics engine, and then I need another engine/library to draw everything that the server is sending to the client on the webbrowser. Maybe this is how 50% of games work on the web and there are plenty of frameworks that support this! I wouldn't actually don't know : ( but my gut is telling me that most webgames are single player and 90% of the game is running on the client. So... any suggestions?

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  • Master Data Management Update

    Oracle's Master Data Management suite has seen remarkable development progress in the past year and a half. Leveraging out-of-the-box integration to applications provided by Application Integration Architecture, the cost, risk and time it takes to implement an MDM solution has been cut in half. Oracle Applications are now 'MDM Aware', Data Quality tools have reached state-of-the-art status, and new hubs are coming on line. In this AppsCast, Pascal Laik, VP MDM Products discusses this progress, what it means for Oracle customers, and where we are going from here.

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  • Does Fetch as Googlebot still support their ajax-crawling proposal?

    - by Gunchars
    I spent half a day implementing the server side html generation for modal pages based on their proposal (link), but it seems like the Fetch as Googlebot functionality in Webmaster tools completely ignores the URL fragment. I've verified that the _escaped_fragment_ functionality is working on my server (example), but when I submit a URL like /#!/recipes, the Googlebot just fetches /. There aren't any recent confirmations that it's working and, honestly, it wouldn't surprise me if they just silently dropped the functionality without even editing the docs.

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  • Oracle ADF and Simplified UI Apps: I18n Feng Shui on Display

    - by ultan o'broin
    I demoed the Hebrew language version of Oracle Sales Cloud Release 8 live in Israel recently. The crowd was yet again wowed by the simplified UI (SUI). I’ve now spent some time playing around with most of the 23 language versions, or the NLS (Natural Language Support) versions as we’d call them, available in Release 8. Hebrew Oracle Sales Cloud Release 8 The simplified UI is built using 100% Oracle ADF. This framework is a great solution for developers to productively build tablet-first, mobility-driven apps for users who work and live using natural languages other than English. Oracle ADF’s internationalization (i18n) relies on built-in Java and Unicode,  packing in i18n goodness such as Bi-Di (or bi-directional) flipping of pages, locale-enabled resource bundles, date and time support, and so on. Comparing German (left) and Hebrew Bi-Di (right) page components in the simplified UI. Note the change in the direction of the arrows and positions of the text. So, developers who need to build global apps don’t have to do anything special when using Oracle ADF components, all thanks to the baked-in UX Feng Shui, as Grant Ronald of the ADF team would say to the UK Oracle User Group. Find out more  about  ADF i18n from Frédéric Desbiens (@blueberrycoder)  on the ADF Architecture TV channel.

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  • StyleCop Custom Rules

    - by Aligned
    There are several blogs on how to do this (http://scottwhite.blogspot.com/2008/11/creating-custom-stylecop-rules-in-c.html, etc). I’ve found a few useful things to point out: Debugging is difficult, but here are the steps (thanks to Tintin’s answer). “One way: 1) Delete your custom rules 2) Open Visual Studio (for dev), open your custom rule solution 3) Build & Deploy custom rules (a PostBuild action to copy the rules into the StyleCop folder is handy) 4) Open Visual Studio (for test) 5) Use VS (dev) and Attach to process devenv.exe (the test VS instance), set breakpoints in the rules you want to debug 6) Use VS’ (test) and right-click on project, Run StyleCop 7) Debug” ~ it worked once, now I’m having problems getting it to work again ~ I also get the message “Cannot evaluate expression because the code of the current method is optimized.” when I try to look at properties. Looking at the source code of the StyleCop.CSharp.Rules.dll that comes with the install. I used JustDecompile from Telerik. Create one xml file and name it the same as the one cs file (CodingGuildelineRules.cs and CodingGuidelinRules.xml) Deploy: 1. Build in Visual Studio 2. Close Visual Studio (Style cop is running so you can’t override your dll without closing) 3. Copy the dll from the bin to the C: \Program Files (x86)\StyleCop 4.7\ 4. Open the settings file or re-open Visual Studio

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  • Google Analytics Intelligence

    As we all are aware that Google analytic has always shown a good position among all analysis tools. It has been improving everyday and recently launched its new feature which is known as Google Analytic Intelligence.

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  • Visual Studio 2010 Professional now on Dreamspark!

    - by Stacy Vicknair
    If you are a student and you were looking for your VS2010 fix today, be sure to check out Dreamspark.com and get your own copy! Dreamspark is simple; it’s about giving students Microsoft professional tools at no charge. Visit Dreamspark right now to sign up and get VS2010!   Technorati Tags: VS2010,Dreamspark,students,.NET

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  • Can not authenticate to run GParted

    - by alfish
    Whenever I try to run a program from gnome gui, I get message Authenticated is required to run the Gparted Partition Editor The same goes for all programs that need root permission and I try to run from 'System tools' in my gnome-fallback. However the same user can become root in gnome terminal with no problem (I added the user to sudoers). I must mention that I've changed the user's password after OS install, so I think I need to update something but don't know what. I appreciate your hints.

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  • What does this Express Edition look like, anyhow?

    - by TiborKaraszi
    Chances are that you rarely get to see the Express Edition of SQL Server if you mainly work with servers. This blog post is inspired from a forum discussion where some functionality is missing in SQL Server Management Studio (SSMS) and I suspected that the tools were installed as a Basic installation instead of Complete installation. So how do I check that? Difficult if I don’t have such an install to look at. I’m training this week and have a few spare machines to play with so I went ahead and installed...(read more)

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  • Library For Opengl 1.4?

    - by Robinson Joaquin
    My netbook only supports openGL version 1.4, my GPU is intel gma 3150, so for you what is the best library/tools to use or somewhat great move to make/advice, there are no wrong answers, (I am trying to create a game) PS: I already check the net for resources but, opengl (redbook) 4th edition is scarce (and redbook for v1.1 is already deprecated and is very OLD than what I'm looking for), besides I don't have money to buy a new laptop or a opengl book from online shop because international delivery is very expensive, I'm from outside US.

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  • Google I/O 2012 - Data Driven Storytelling

    Google I/O 2012 - Data Driven Storytelling Michael Fink, Yinnon Haviv, Dani Bacon From a single chart to elaborate data driven storytelling, Google Chart Tools now provides a crisp and accessible experience based on our new HTML5 gallery. Come and learn how you can use animations, annotations and other visual semantics and to take user-interaction with rich data, to the next level. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 563 10 ratings Time: 53:05 More in Science & Technology

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  • Google I/O 2012 - Spatial Data Visualization

    Google I/O 2012 - Spatial Data Visualization Brendan Kenny, Enoch Lau Maps were among the first data visualizations, but they can also provide the backdrop for visualizing your own spatial data. In this session, we'll take a voyage through the world of map based data visualization, arming you with the tools you need to most effectively bring your data to life on a map using the Maps API v3. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1053 26 ratings Time: 01:00:17 More in Science & Technology

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  • Server Core in Windows Server 2012 - Improved Taste, Less Filling, More Uptime

    - by KeithMayer
    Would you like to reduce your patch maintenance requirements by over 1/3rd? Of course! Who wouldn't? Server Core in Windows Server 2012 reduces the disk footprint of the operating system by approximately 4GB! When using the Server Core installation option, the features related to the Server Graphical Shell ( ie., Explorer, Start Screen, and Internet Explorer ) and Graphical Management Tools and Infrastructure are not installed - GUI features that are usually not required on a dedicated s

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