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  • PHP resizing PNGs results in corrupted files

    - by Robert
    I have a PHP script that resizes .jpg, .gif, and .png files to a bounding box. $max_width = 500; $max_height = 600; $filetype = $_FILES["file"]["type"]; $source_pic = "img/" . $idnum; if($filetype == "image/jpeg") { $src = imagecreatefromjpeg($source_pic); } else if($filetype == "image/png") { $src = imagecreatefrompng($source_pic); } else if($filetype == "image/gif") { $src = imagecreatefromgif($source_pic); } list($width,$height)=getimagesize($source_pic); $x_ratio = $max_width / $width; $y_ratio = $max_height / $height; if( ($width <= $max_width) && ($height <= $max_height) ) { $tn_width = $width; $tn_height = $height; } else if (($x_ratio * $height) < $max_height) { $tn_height = ceil($x_ratio * $height); $tn_width = $max_width; } else { $tn_width = ceil($y_ratio * $width); $tn_height = $max_height; } $tmp = imagecreatetruecolor($tn_width,$tn_height); imagecopyresampled($tmp,$src,0,0,0,0,$tn_width, $tn_height,$width,$height); $destination_pic = "img/thumbs/" . $idnum . "thumb"; if($filetype == "image/jpeg") { imagejpeg($tmp,$destination_pic,80); } else if($filetype == "image/png") { imagepng($tmp,$destination_pic,80); } else if($filetype == "image/gif") { imagegif($tmp,$destination_pic,80); } imagedestroy($src); imagedestroy($tmp); The script works fine with jpeg and gif but when running on a png the file will be corrupted. Is there anything special I need to use when working with a png? I have never worked with this sort of thing in PHP so I'm not very familiar with it.

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  • Set Mime_type validation in Symfony

    - by Ngu Soon Hui
    I want to make sure that during file upload time, only the file of the format jpeg, png and gif are allowed. So the "File of type:" below in the screenshot must show jpeg, png and gif: I did the following for my validator in Symfony: $this->setValidator ( 'upload your filehere', new sfValidatorFile ( array ( 'required'=>true, 'mime_types' => array ('image/jpeg, image/png, image/gif' ) ) , array( 'mime_types'=> 'only jpeg' ) ) ); but when I click on the upload button, the files are not filtered accordingly; what did I do wrong? I also try $this->setValidator ( 'upload your filehere', new sfValidatorFile ( array ( 'required'=>true, 'mime_types' => 'image/jpeg, image/png, image/gif' ) , array( 'mime_types'=> 'only jpeg' ) ) ); But it doesn't work, too. I tried the following in my form class, but unfortunately it doesn't work as well: <?php class UploadCaseForm extends sfForm { public function configure() { $this->setWidgets ( array ('Documents' => new sfWidgetFormInputFile ( ) ) ); $this->widgetSchema->setNameFormat ( 'UploadCase[%s]' ); $this->validatorSchema ['Documents'] = new sfValidatorFile ( array ('mime_types' => 'web_images' ), array ('invalid' => 'Invalid file.', 'required' => 'Select a file to upload.', 'mime_types' => 'The file must be of JPEG, PNG or GIF format.' ) ); } } ?> Here's the action code: public function executeIndex(sfWebRequest $request) { $this->form = new UploadCaseForm ( ); if ($this->getRequest ()->getMethod () == sfRequest::POST) { var_dump($request->getParameter('UploadCase')); } } Edit: The accepted answer is the answer, as far as the server side validation goes. If anyone wants a client side validation, i.e., filtering the type of file that can be uploaded even before the operation hits server, then maybe there is no reliable way to do it, because of browser's constraint.

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  • WP7 BarcodeManager - Invalid cross-thread access

    - by rpf
    I'm trying to use Windows Phone 7 Silverlight ZXing Barcode Scanning Library but I'm having some problems. I'm using a background worker to check the image, but when I do this: WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); The code throws an exception: Invalid cross-thread access. Here is my code... void photoChooserTask_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { ShowImage(); System.Windows.Media.Imaging.BitmapImage bmp = new System.Windows.Media.Imaging.BitmapImage(); bmp.SetSource(e.ChosenPhoto); imgCapture.Source = bmp; this.Image = new BitmapImage(); this.Image.SetSource(e.ChosenPhoto); progressBar.Visibility = System.Windows.Visibility.Visible; txtStatus.Visibility = System.Windows.Visibility.Collapsed; worker.RunWorkerAsync(); } else ShowMain(); } void worker_DoWork(object sender, DoWorkEventArgs e) { try { Thread.Sleep(2000); WP7BarcodeManager.ScanMode = com.google.zxing.BarcodeFormat.UPC_EAN; WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); } catch (Exception ex) { Debug.WriteLine("Error processing image.", ex); } } How can I solve this?

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  • How to fix a slow scrolling table view

    - by hanumanDev
    I have a table view that's scrolling slowly. Does anyone know why that might be? There is an image for each row, but even after the images are loaded it still stutters and scrolls slowly. thanks for any help here's my code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *simpleTableIdentifier = @"SimpleTableCell"; SimpleTableCell *cell = (SimpleTableCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"SimpleTableCell" owner:self options:nil]; cell = [nib objectAtIndex:0]; } // Get item from tableData NSDictionary *item = (NSDictionary *)[displayItems objectAtIndex:indexPath.row]; // display the youdeal deal image photoString = [item objectForKey:@"image"]; UIImage *image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:photoString]]]; cell.titleLabel.text = [item objectForKey:@"supercat"]; cell.descriptionLabel.text = [item objectForKey:@"title"]; NSString *convertedLeftCount = [NSString stringWithFormat:@"%@",[item objectForKey:@"left_count"]]; cell.amountLabel.text = convertedLeftCount; cell.thumbnailImageView.image = image; cell.priceLabel.text = [item objectForKey:@"cat"]; return cell; }

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  • Registering VPS server: some newbie questions [closed]

    - by Angstrem
    I'm new to VPS in particularly and to servers in general. But it turns out that I need to raise and maintain a VPS server. I've decided to register it at https://nodedeploy.com/ but I have lot's of questions, conducted with it. Does that site provide VPS hosting or it is just a web-site hosting? Will the payments for the VPS be done automatically, or I'll have to do them manually? How do I select a VPS OS that will be installed? How do I get the root password? Will it be available after payment? Is ssh access supported there? How can I cancel my account if something goes wrong with my project? What VPS-hosting service would you recommend for using? Maybe, the questions are really full and newbie, but It's really important for me to know that points. I'll be very grateful for any answers.

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  • Binding ComboBox Item with a text property of different DataContext

    - by Jhelumi786
    Hi Everyone, I have a comboBox as below. What I want is to bind the selectedItem value to a Text property of a datacontext so that another DataTemplate can show the Image. Please note that the Combobox and Target Image elements are on two different DataTemplates so that's why I need to update the Text Property (ImageName) ofDataContext at backend. <ComboBox x:Name="cboOverlay" Grid.Row="0" Grid.Column="1" SelectedIndex="0" > <ComboBoxItem Name="BC_OL" IsSelected="True"> <StackPanel Orientation="Horizontal"> <Image Source="Images\BC_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image1</Bold></TextBlock> </StackPanel> </ComboBoxItem> <ComboBoxItem Name="Indian_OL"> <StackPanel Orientation="Horizontal"> <Image Source="Images\Indian_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image2</Bold></TextBlock> </StackPanel> </ComboBoxItem> </ComboBox> <Image Source="{Binding Path=Image}" Width="81" Height="25" Canvas.Top="0" Canvas.Left="0" />

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  • Directing multiple domains to one server

    - by dtechie
    Hi I would like to host 5 word-press blogs on my unlimited server space i bought from a web-hosting company similar to hostgator. Now the companies say it is technically not possible to direct more than one domain to the hosting package and i would need to buy multiple hosting packages . I read about vhost (apache),domain alias,ip forwarding But not sure how ask my webhost about it when they say it is not possible here is what i want to do xhost.com/folder1 << www.x.com xhost.com/folder2 << www.y.com xhost.com/folder3 << www.z.com xhost.com/folder4 << www.aa.com the web host has a cpanel so dont know if they give/have access to vhosts if they are a reseller thank you for your help

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  • CSS Square Div with an Inward Oval Shape

    - by user2813099
    I am trying to create a div in css with an inward oval shape to it like this. At the moment, I have a shape that is outward instead of inward (JS Fiddle Link). .shape { float: left; width: 100px; height: 50px; border: none; background: #CC0000; border-radius: 0 90px 0 0; -moz-border-radius: 0 90px 0 0; -webkit-border-radius: 0 90px 0 0; background-image: -webkit-gradient( linear, left top, right bottom, color-stop(0, #520C0C), color-stop(1, #CC0000) ); background-image: -o-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -moz-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -webkit-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: -ms-linear-gradient(right bottom, #520C0C 0%, #CC0000 100%); background-image: linear-gradient(to right bottom, #520C0C 0%, #CC0000 100%); } Any ideas on how to go about this?

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  • Migrating Magento Concern

    - by Pankaj Upadhyay
    We have a Magento 1.5.0.1 store running at a hosting provider. Now, we need to migrate the same from that server to a new hosting provider. I had talk with a technical guy from the new hosting provider who told me to do following things. Go into the cPanel Backup Wizard . Make a FULL BACKUP and download the zip file Then upload that zip file on their server in my root folder. Then tell them and they will do the restore. My Concern :- Will everything work as expected. What about the connectionstrings and database and all. Will database be automatically created and work the same. Also, somewhere I read that ver 1.5.0.1 used older type of database which might not work on new MySQLs. Can this too have any impact. Should i proceed in the same manner or I need to take care of some additional things to ensure smooth running.

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  • Images not shown when publishing MVC application to virtual directory inside default web-site

    - by Michael Sagalovich
    Hi! I am developing an application using ASP.NET MVC 1 and VS2008. When I deploy it to the default web-site in my IIS6 on WinXP, all images are shown correctly, path to any given image is localhost/Content/ImagesUI/[image].[ext] When I deploy it to the virtual directory, created inside the same site, any image request returns IIS standard 404 error page, while the path is localhost/[DirectoryName]/Content/ImagesUI/[image].[ext] - that seems to be correct, true? I am mapping .* to c:\windows\microsoft.net\framework\v2.0.50727\aspnet_isapi.dll in both site and directory configurations. When this mapping is removed, images are shown correctly. However, all other URLs do not work, of course. When I am trying to open an image in browser using the URL to it, aspnet_wp.exe process is not even started (I restarted IIS to test it) - I merely get 404 or the image, depending on the presence of * mapping. Thus, I suppose it has nothing to do neither with routes registered for MVC, nor with ASP. The solution that I found is to make Content folder a virtual directory and remove * mapping from its configuration. While that's OK to some extent, I want a better solution, which will explain and eliminate the cause of the problem, not just workaround it. Thanks for your help!

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  • Should we EVER use dp values for width/height?

    - by sandalone
    I've come across a project done by some other team which I have to fix. They used dp values for images' width/height. When I tried to adopt the layout for some tablets and/or mobiles, I've faced a lot of troubles. For example, the image of 40x40 dp has top padding of 15dp. When such image is loaded by some new mobile screen, the image is not where is was supposed to be - it's either shifted or distorted or of the wrong size. Now I need to propose a redesign of the whole app and I need some advise from the more experienced community. Should I abandon such layout policy (described abobe) and do like this: make the image with the size of 40x40 px position the image for the mdpi screen set its height/width to wrap_content do like this for other images after I finish layout for mdpi, resize each image for ldpi, hdpi and xhdpi screens in case of a special mobile/tablet, make a special set of images + xml files Is there a way when you would advise to use the explicit size of some images? Do you advise setting the size of images in xml layout or setting size via photoshop or similar graphics tools and then resize images for other screen sizes or screen densities?

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  • Should I *always* import my file references into the database in drupal?

    - by sprugman
    I have a cck type with an image field, and a unique_id text field. The file name of the image is based on the unique_id. All of the content, including the image itself is being generated automatically via another process, and I'm parsing what that generates into nodes. Rather than creating separate fields for the id and the image, and doing an official import of the image into the files table, I'm tempted to only create the id field and create the file reference in the theme layer. I can think of pros and cons: 1) Theme Layer Approach Pros: makes the import process much less complex don't have to worry about syncing the db with the file system as things change more flexible -- I can move my images around more easily if I want Cons: maybe not as much The Drupal Way™ not as pure -- I'll wind up with more logic on the theme side. 2) Import Approach Pros: import method is required if we ever wanted to make the files private (we won't.) safer? Maybe I'll know if there's a problem with the image at import time, rather than view time. Since I'll be bulk importing, that might make a difference. if I delete a node through the admin interface, drupal might be able to delete the file for me, as well. Con: more complex import and maintenance All else being equal, simpler is always better, so I'm leaning toward #1. Are there any other issues I'm missing? (Since this is an open ended question, I guess I'll make it a community wiki, whatever that means.)

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • Howto display or view encrypted data in encrypted form?

    - by Brian Gianforcaro
    In the Wikipedia Article on Block Cipher Modes they have a neat little diagram of an unencrypted image, the same image encrypted using ECB mode and another version of the same image encrypted using another method. At university I have developed my own implementation of DES (you can find it here) and we must demo our implementation in a presentation. I would like to display a similar example as shown above using our implementation. However most image files have header blocks associated with them, which when encrypting the file with our implementation, also get encrypted. So when you go to open them in an image viewer, they are assumed to be corrupted and can't be viewed. I was wondering if anybody new of a simple header-less image format which we could use to display these? Or if anyone had any idea's as to how the original creator of the images above achieved the above result? Any help would be appreciated, Thanks Note: I realise rolling your own cryptography library is stupid, and DES is considered broken, and ECB mode is very flawed for any useful cryptography, this was purely an academic exercise for school. So please, no lectures, I know the drill.

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  • How to easily apply a function to a collection in C++

    - by Jesse Beder
    I'm storing images as arrays, templated based on the type of their elements, like Image<unsigned> or Image<float>, etc. Frequently, I need to perform operations on these images; for example, I might need to add two images, or square an image (elementwise), and so on. All of the operations are elementwise. I'd like get as close as possible to writing things like: float Add(float a, float b) { return a+b; } Image<float> result = Add(img1, img2); and even better, things like complex ComplexCombine(float a, float b) { return complex(a, b); } Image<complex> result = ComplexCombine(img1, img2); or struct FindMax { unsigned currentMax; FindMax(): currentMax(0) {} void operator(unsigned a) { if(a > currentMax) currentMax = a; } }; FindMax findMax; findMax(img); findMax.currentMax; // now contains the maximum value of 'img' Now, I obviously can't exactly do that; I've written something so that I can call: Image<float> result = Apply(img1, img2, Add); but I can't seem to figure out a generic way for it to detect the return type of the function/function object passed, so my ComplexCombine example above is out; also, I have to write a new one for each number of arguments I'd like to pass (which seems inevitable). Any thoughts on how to achieve this (with as little boilerplate code as possible)?

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • GTK+ and GdkPixbuf

    - by Daniel
    Hi all, I think I've got an understanding problem of GTK. My simple application has a stream of images and I'd like to display them within my GTK Window. Up to now, it looks like this: GdkPixbuf *pb = gdk_pixbuf_new_from_data(img2, GDK_COLORSPACE_RGB, FALSE, 24/3, 320, 240, 320*3, NULL, NULL); if(pb == NULL) fprintf(stderr, "Pixbuf is null!\n"); if(image != NULL) gtk_container_remove(GTK_CONTAINER(window), image); image = gtk_image_new_from_pixbuf(pb); gtk_container_add(GTK_CONTAINER(window), image); printf("Updated!\n"); img2 is my (rgb) buffer that gets updated from a stream each time. I guess gtk_container_remove and gtk_container_add might be stupid to use for this? Here's what I've got in addition: GtkWidget *window; GtkWidget *image; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_signal_connect(GTK_OBJECT(window), "destroy", GTK_SIGNAL_FUNC(destroy), NULL); /* ... */ start_routine_for_stream_that_calls_the_above(...) /* ... */ gtk_widget_show_all(window); gtk_main(); My problem is that it's not working this way... either I see only the last GdkPixbuf image or I see none, which is the correct behaviour ... But how do I manage it to show an (stream of) updated GdkPixbuf? Thanks for help

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  • Globally define parts of virtualhost definition to reduce redundancy

    - by user1428900
    I have setup an apache server and this apache server points to a bunch of virtualhosts. The definition of the virtualhosts are as follows, <VirtualHost *:80> ServerName <url> RewriteEngine on ReWriteCond %{SERVER_PORT} !^443$ RewriteRule ^/(.*) https://%{HTTP_HOST}/$1 [NC,R,L] # Enable client-side caching of resources ExpiresActive On ExpiresByType image/png "now plus 48 hours" ExpiresByType image/jpeg "now plus 48 hours" ExpiresByType image/gif "now plus 48 hours" ExpiresByType application/javascript "now plus 48 hours" ExpiresByType application/x-javascript "now plus 48 hours" ExpiresByType text/javascript "now plus 48 hours" ExpiresByType text/css "now plus 48 hours" </VirtualHost> . . . <VirtualHost *:80> ServerName <url> RewriteEngine on ReWriteCond %{SERVER_PORT} !^443$ RewriteRule ^/(.*) https://%{HTTP_HOST}/$1 [NC,R,L] # Enable client-side caching of resources ExpiresActive On ExpiresByType image/png "now plus 48 hours" ExpiresByType image/jpeg "now plus 48 hours" ExpiresByType image/gif "now plus 48 hours" ExpiresByType application/javascript "now plus 48 hours" ExpiresByType application/x-javascript "now plus 48 hours" ExpiresByType text/javascript "now plus 48 hours" ExpiresByType text/css "now plus 48 hours" </VirtualHost> I have a ton of virtual host definitions similar to the examples shown above. Since, most of the definitions other than the ServerName are the same, I was wondering if there was a way to define these common definitions globally. I am new to apache configuration and I felt that as the number of virtualhost definitions increase my configuration file becomes longer and redundant.

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  • Connect a linux server to network and access it from another computer browser

    - by user1732451
    I had a server in a hosting company and I took it home. I need to connect him to a local network (not wifi) and access to the server from another computer in the network via browser, like I did it when it was in the hosting company. I don't have any knowledge in linux, I just know how to type in the command line :) I thinks all the IP configuration of the server is one big mess, because it passed from more then one hosting company to another... I tried a lot of tutorials that I found in the web, but nothing works - mainly because I don't know how to check if I did something wrong. I just need to know how to connect to local network ( D-Link router) and then access the server from another computer browser. thanks update: the server os is: CentOS release 4.8 (Final)

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  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

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  • How do I get a thumbnail or saveable path from UIImagePickerController to use for a UIImageView?

    - by viperacr99
    Could somebody please explain or show some sample code of how I can use get a thumbnail to be put into a UIImageView after the user selects a photo with UIImagePickerController? Let's say I want to set a thumbnail as the image of a table view cell. When the user presses the cell, the image picker is shown and the user selects an image that is already on their device. I also want to save the path to that thumbnail so that the next time the view is displayed, the proper thumbnail can be shown. I am able to display an image picker and my delegate get's the chosen image correctly, but I want the path to the thumbnail, and I want to load the thumbnail using that path (i.e. I want to save the path). I've searched for hours today and haven't figured this out. Perhaps I'm not understanding ALAsset, or maybe it is something else, but I can't find any examples that are helping me. I have never used the image picker or ALAsset before now, so I'm completely new at this.

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  • equivalent to CDN but for dynamical content?

    - by ajsie
    so i know for serving static elements (css, js, images, videos etc) you should use CDN since they are spread out throughout the world. but how could i spread out by apache servers? is there an equivalent to CDN but for dynamical pages? or is it the traditional LAMP way. if so, i guess my best option is to find an international hosting provider that hosts in different countries, so the content will be served from the country located nearest the client machine. any suggestions of such hosting providers? or is it best practice to contact different hosting providers in different countries that do not relate to each other. what is the right way to go?

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  • Getting WCF Services in a Silverlight solution to play nice on deployment

    - by brendonpage
    I have come across 2 issues with deploying WCF services in a Silverlight solution, admittedly the one is more of a hiccup, and only occurs if you take the easy way out and reference your services through visual studio. The First Issue This occurs when you deploy your WFC services to an IIS server. When browse to the services using your web browser, you are greeted with “This collection already contains an address with scheme http.  There can be at most one address per scheme in this collection.”. When you make a call to this service from your Silverlight application, you get the extremely helpful “NotFound” error, this error message can be found in the error property of the event arguments on the complete event handler for that call. As it did with me this will leave most people scratching their head, because the very same services work just fine on the ASP.NET Development Web Server and on my local IIS server. Now I’m no server/hosting/IIS expert so I did a bit of searching when I first encountered this issue. I found out this happens because IIS supports multiple address bindings per protocol (http/https/ftp … etc) per web site, but WCF only supports binding to one address per protocol. This causes a problem when the WCF service is hosted on a site with multiple address bindings, because IIS provides all of the bindings to the host factory when running the service. While this problem occurs mainly on shared hosting solutions, it is not limited to shared hosting, it just seems like all shared hosting providers setup sites on their servers with multiple address bindings. For interests sake I added functionality to the example project attached to this post to dump the addresses given to the WCF service by IIS into a log file. This was the output on the shared hosting solution I use: http://mydomain.co.za/Services/TestService.svc http://www.mydomain.co.za/Services/TestService.svc http://mydomain-co-za.win13.wadns.net/Services/TestService.svc http://win13/Services/TestService.svc As you can see all these addresses are for the http protocol, which is where it all goes wrong for WCF. Fixes for the First Issue There are a few ways to get around this. The first being the easiest, target .NET 4! Yes that's right in .NET 4 WCF services support multiple addresses per protocol. This functionality is enabled by an option, which is on by default if you create a new project, you will need to turn on if you are upgrading to .NET 4. To do this set the multipleSiteBindingsEnabled property of the serviceHostingEnviroment tag in the web.config file to true, as shown below: <system.serviceModel>     <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> Beware this ONLY works in .NET 4, so if you don’t have a server with .NET 4 installed on that you can deploy to, you will need to employ one of the other work a rounds. The second option will work for .NET 3.5 & 4. For this option all you need to do is modify the web.config file and add baseAddressPrefixFilters to the serviceHostingEnviroment tag as shown below: <system.serviceModel>     <serviceHostingEnvironment>         <baseAddressPrefixFilters>              <add prefix="http://www.mydomain.co.za"/>         </baseAddressPrefixFilters>     </serviceHostingEnvironment> </system.serviceModel> These will be used to filter the list of base addresses that IIS provides to the host factory. When specifying these prefix filters be sure to specify filters which will only allow 1 result through, otherwise the entire exercise will be pointless. There is however a problem with this work a round, you are only allowed to specify 1 prefix filter per protocol. Which means you can’t add filters for all your environments, this will therefore add to the list of things to do before deploying or switching dev machines. The third option is the one I currently employ, it will work for .NET 3, 3.5 & 4, although it is not needed for .NET 4. For this option you create a custom host factory which inherits from the ServiceHostFactory class. In the implementation of the ServiceHostFactory you employ logic to figure out which of the base addresses, that are give by IIS, to use when creating the service host. The logic you use to do this is completely up to you, I have seen quite a few solutions that simply statically reference an index from the list of base addresses, this works for most situations but falls short in others. For instance, if the order of the base addresses where to change, it might end up returning an address that only resolves on the servers local network, like the last one in the example I gave at the beginning. Another instance, if a request comes in on a different protocol, like https, you will be creating the service host using an address which is on the incorrect protocol, like http. To reliably find the correct address to use, I use the address that the service was requested on. To accomplish this I use the HttpContext, which requires the service to operate with AspNetCompatibilityRequirements set on. If for some reason running you services with AspNetCompatibilityRequirements on isn’t an option, you can still use this method, you will just have to come up with your own logic for selecting the correct address. First you will need to enable AspNetCompatibilityRequirements for your hosting environment, to do this you will need to set it to true in the web.config file as shown below: <system.serviceModel>     <serviceHostingEnvironment AspNetCompatibilityRequirements="true" /> </system.serviceModel> You will then need to mark any services that are going to use the custom host factory, to allow AspNetCompatibilityRequirements, as shown below: [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class TestService { } Now for the custom host factory, this is where the logic lives that selects the correct address to create service host with. The one i use is shown below: public class CustomHostFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { // // Compose a prefix filter based on the requested uri // string prefixFilter = HttpContext.Current.Request.Url.Scheme + "://" + HttpContext.Current.Request.Url.DnsSafeHost; if (!HttpContext.Current.Request.Url.IsDefaultPort) { prefixFilter += ":" + HttpContext.Current.Request.Url.Port.ToString() + "/"; } // // Find a base address that matches the prefix filter // foreach (Uri baseAddress in baseAddresses) { if (baseAddress.OriginalString.StartsWith(prefixFilter)) { return new ServiceHost(serviceType, baseAddress); } } // // Throw exception if no matching base address was found // throw new Exception("Custom Host Factory: No base address matching '" + prefixFilter + "' was found."); } } The most important line in the custom host factory is the one that returns a new service host. This has to return a service host that specifies only one base address per protocol. Since I filter by the address the request came on in, I only need to create the service host with one address, since this address will always be of the correct protocol. Now you have a custom host factory you have to tell your services to use it. To do this you view the markup of the service by right clicking on it in the solution explorer and choosing “View Markup”. Then you add/set the value of the Factory property to the full namespace path of you custom host factory, as shown below. And that is it done, the service will now use the specified custom host factory. The Second Issue As I mentioned earlier this issue is more of a hiccup, but I thought worthy of a mention so I included it. This issue only occurs when you add a service reference to a Silverlight project. Visual Studio will generate a lot of code for you, part of that generated code is the ServiceReferences.ClientConfig file. This file stores the endpoint configuration that is used when accessing your services using the generated proxy classes. Here is what that file looks like: <configuration>     <system.serviceModel>         <bindings>             <customBinding>                 <binding name="CustomBinding_TestService">                     <binaryMessageEncoding />                     <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" />                 </binding>                 <binding name="CustomBinding_BrokenService">                     <binaryMessageEncoding />                     <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" />                 </binding>             </customBinding>         </bindings>         <client>             <endpoint address="http://localhost:49347/services/TestService.svc"                 binding="customBinding" bindingConfiguration="CustomBinding_TestService"                 contract="TestService.TestService" name="CustomBinding_TestService" />             <endpoint address="http://localhost:49347/Services/BrokenService.svc"                 binding="customBinding" bindingConfiguration="CustomBinding_BrokenService"                 contract="BrokenService.BrokenService" name="CustomBinding_BrokenService" />         </client>     </system.serviceModel> </configuration> As you will notice the addresses for the end points are set to the addresses of the services you added the service references from, so unless you are adding the service references from your live services, you will have to change these addresses before you deploy. This is little more than an annoyance really, but it adds to the list of things to do before you can deploy, and if left unchecked that list can get out of control. Fix for the Second Issue The way you would usually access a service added this way is to create an instance of the proxy class like so: BrokenServiceClient proxy = new BrokenServiceClient(); Closer inspection of these generated proxy classes reveals that there are a few overloaded constructors, one of which allows you to specify the end point address to use when creating the proxy. From here all you have to do is come up with some logic that will provide you with the relative path to your services. Since my WCF services are usually hosted in the same project as my Silverlight app I use the class shown below: public class ServiceProxyHelper { /// <summary> /// Create a broken service proxy /// </summary> /// <returns>A broken service proxy</returns> public static BrokenServiceClient CreateBrokenServiceProxy() { Uri address = new Uri(Application.Current.Host.Source, "../Services/BrokenService.svc"); return new BrokenServiceClient("CustomBinding_BrokenService", address.AbsoluteUri); } } Then I will create an instance of the proxy class using my service helper class like so: BrokenServiceClient proxy = ServiceProxyHelper.CreateBrokenServiceProxy(); The way this works is “Application.Current.Host.Source” will return the URL to the ClientBin folder the Silverlight app is hosted in, the “../Services/BrokenService.svc” is then used as the relative path to the service from the ClientBin folder, combined by the Uri object this gives me the URL to my service. The “CustomBinding_BrokenService” is a reference to the end point configuration in the ServiceReferences.ClientConfig file. Yes this means you still need the ServiceReferences.ClientConfig file. All this is doing is using a different end point address than the one specified in the ServiceReferences.ClientConfig file, all the other settings form the ServiceReferences.ClientConfig file are still used when creating the proxy. I have uploaded an example project which covers the custom host factory solution from the first issue and everything from the second issue. I included the code to write a list of base addresses to a log file in my implementation of the custom host factory, this is not need for the custom host factory to function and can safely be removed. Download (WCFServicesDeploymentExample.zip)

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  • Code bases for desktop and mobile versions of the same app

    - by Code-Guru
    I have written a small Java Swing desktop application. It seems like a natural step to port it to Android since I am interested in learning how to program for that platform. I believe that I can reuse some of my existing code base. (Of course, exactly how much reuse I can get out of it will only be determined as I start coding the Android app.) Currently I am hosting my Java Swing app on Sourceforge.net and use Git for version control. As I start creating the Android app, I am considering two options: Add the Android code to my existing repository, creating separate directories and Java packages for the Android-specific code and resources. Create a new Sourceforge project (or even host a new one) and creating a new Git repository. a. With a new repository, I can simply add the files from my original project that I will reuse. (I don't particularly like this option as it will be difficult to modify both copies of the same file in both repositories.) b. Or I can branch the original repository. This adds the difficulty of merging changes of shared source files. Mostly I am trying to decide between choices 1. and 2b. If I'm going to branch the existing repository, what advantages are there to hosting it as a separate SF project (or even using another OSS hosting service) as opposed to keeping all my source code in the current SF project?

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  • WPB .Net User Group 11/29 Meeting - Kinect SDK with Joe Healy - New Meeting Location

    - by Sam Abraham
    We are excited to share great news and updates regarding the West Palm Beach .Net User Group. Our upcoming meeting will feature Joe Healy from Microsoft as speaker for the November 29th, 2011 6:30 PM meeting.   He will be covering the Kinect SDK and answering all our questions regarding the latest Windows Phone 7 Release. We will be also raffling many valuable items as part of our usual free raffle and hope each of our members leaves with a freebie.   We are also honored to share that we will be hosting our special meeting at a new location:   PC Professor 6080 Okeechobee Blvd.,  #200 West Palm Beach, FL 33417 Phone: 561-684-3333.   This is right by the Florida Turnpike entrance on Okeechobee Blvd.   PC Professor will be also providing our free pizza/soda and some additional surprise items for this meeting to mark the debut of our meetings at their location!   We would like to use this opportunity to thank our current host, CompTec, for its generous support and for hosting us for the past 2 years and look forward to their continued support and sponsorship.   A lot of work and effort is put into hosting a meeting that we hope translates into added value and benefit for our membership. We always welcome your feedback and participation as we strive to continuously improve the group.   Special thanks to our group member, Zack Weiner, for helping us find this new location.   For more details and to register please visit: http://www.fladotnet.com/Reg.aspx?EventID=536   Hope to see you all there.   --Sam Abraham & Venkat Subramanian Site Directors – West Palm Beach .Net User Group

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