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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • MS Access 07 - Q re lookup column vs many-to-many; Q re checkboxes in many-to-many forms

    - by TBinLondon
    Hello, I'm creating a database with Access. This is just a test database, similar to my requirements, so I can get my skills up before creating one for work. I've created a database for a fictional school as this is a good playground and rich data (many students have many subjects have many teachers, etc). Question 1 What is the difference, if any, between using a Lookup column and a many-to-many associate table? Example: I have Tables 'Teacher' and 'Subject'. Many teachers have many subjects. I can, and have, created a table 'Teacher_Subject' and run queries with this. I have then created a lookup column in teachers table with data from subjects. The lookup column seems to take the place of the teacher_subject table. (though the data on relationships is obviously duplicated between lookup table and teacher_subject and may vary). Which one is the 'better' option? Is there a snag with using lookup tables? (I realize that this is a very 'general' question. Links to other resources and answers saying 'that depends...' are appreciated) Question 2 What attracts me to lookup tables is the following: When creating a form for entering subjects for teachers, with lookup I can simply create checkboxes and click a subject for a teacher 'on' or 'off'. Each click on/off creates/removes a record in the lookup column (which replaces teacher_subject). If I use a form from a query from teacher subject with teacher as main form and subject as subform I run into this problem: In the subform I can either select each subject that teacher has in a bombo box, i.e. click, scroll down, select, go to next row, click, scroll down, etc. (takes too long) OR I can create a list box listing all available subjects in each row but allowing me to select only one. (takes up too much space). Is it possible to have a click on/off list box for teacher_subject, creating/removing a record there with each click? Note - I know zero SQL or VB. If the correct answer is "you need to know SQL for this" then that's cool. I just need to know. Thanks!

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  • Make sense of Notification Watcher source objective-c

    - by Chris
    From Notification Watcher source. - (void)selectNotification:(NSNotification*)aNotification { id sender = [aNotification object]; [selectedDistNotification release]; selectedDistNotification = nil; [selectedWSNotification release]; selectedWSNotification = nil; NSNotification **targetVar; NSArray **targetList; if (sender == distNotificationList) { targetVar = &selectedDistNotification; targetList = &distNotifications; } else { targetVar = &selectedWSNotification; targetList = &wsNotifications; } if ([sender selectedRow] != -1) { [*targetVar autorelease]; *targetVar = [[*targetList objectAtIndex:[sender selectedRow]] retain]; } if (*targetVar == nil) { [objectText setStringValue:@""]; } else { id obj = [*targetVar object]; NSMutableAttributedString *objStr = nil; if (obj == nil) { NSFont *aFont = [objectText font]; NSDictionary *attrDict = italicAttributesForFont(aFont); objStr = [[NSMutableAttributedString alloc] initWithString:@"(null)" attributes:attrDict]; } else { /* Line 1 */ objStr = [[NSMutableAttributedString alloc] initWithString: [NSString stringWithFormat:@" (%@)", [obj className]]]; [objStr addAttributes:italicAttributesForFont([objectText font]) range:NSMakeRange(1,[[obj className] length]+2)]; if ([obj isKindOfClass:[NSString class]]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:obj]; } else if ([obj respondsToSelector:@selector(stringValue)]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:[obj performSelector:@selector(stringValue)]]; } else { // Remove the space since we have no value to display [objStr replaceCharactersInRange:NSMakeRange(0,1) withString:@""]; } } [objectText setObjectValue:objStr]; /* LINE 2 */ [objStr release]; } [userInfoList reloadData]; } Over at //LINE 2 objStr is being released. Is this because we are assigning it with alloc in //LINE 1? Also, why is //LINE 1 not: objStr = [NSMutableAttributedString* initWithString:@"(null)" attributes:attrDict] If I create a new string like (NSString*) str = [NSString initWithString:@"test"]; ... str = @"another string"; Would I have to release str, or is this wrong and if I do that I have to use [[NSString alloc] initWithString:@"test"]? Why isn't the pointer symbol used as in [[NSString* alloc] ...? Thanks

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  • remove/ignore float from outer div

    - by acidzombie24
    This may sound weird but i have some css which aligns mys divs. In one place i also use http://www.brunildo.org/test/img_center.html which centers images. Now i want my divs inside a larger div to go to another line if this one gets full. float: left seems to be the answer. The problem is it ruins my formatting. Including solution in the above link. I have this test code. If i remove the width and float it looks fine except it may take up too much space and not go to another line. I was thinking i could use float on an outerdiv and center the image within. However float: left is still breaking it. I am hoping there is a way to remove the float so each div does go left but the div inside centers correctly not breaking my formatting. <style type="text/css"> .wraptocenter { display: table-cell; text-align: center; vertical-align: middle; width: 200px; height: 200px; background: blue; } .wraptocenter * { vertical-align: middle; } /*\*//*/ .wraptocenter { display: block; } .wraptocenter span { display: inline-block; height: 100%; width: 1px; } /**/ div.c { background: red; overflow: hidden; min-width: 400px; max-width: 400px; } div.c div { float: left; } </style> <!--[if lt IE 8]><style> .wraptocenter span { display: inline-block; height: 100%; } </style><![endif]--> <div class="c"> <div> <div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> <div class="wraptocenter"><span></span><img src="a.jpg" alt="/a.jpg"></div> </div></div></div>

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  • php regex guitar tab (tabs or tablature, a type of music notation)

    - by John
    I am in the process of creating a guitar tab to rtttl (Ring Tone Text Transfer Language) converter in PHP. In order to prepare a guitar tab for rtttl conversion I first strip out all comments (comments noted by #- and ended with -#), I then have a few lines that set tempo, note the tunning and define multiple instruments (Tempo 120\nDefine Guitar 1\nDefine Bass 1, etc etc) which are stripped out of the tab and set aside for later use. Now I essentially have nothing left except the guitar tabs. Each tab is prefixed with it's instrument name in conjunction with the instrument name noted prior. Some times we have tabs for 2 separate instruments that are linked because they are to be played together, ie a Guitar and a Bass Guitar playing together. Example 1, Standard Guitar Tab: |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| Example 2, Conjunction Tab: |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| | | |Bass 1 G|----------0-------0-----------0-------0--------| D|--------2-----------2-------2-----------2------| A|------3---------------3---3---------------3----| E|----3-------------------3-------------------3--| I have considered other methods of identifying the tabs with no solid results. I am hoping that someone who does regular expressions could help me find a way to identify a single guitar tab and if possible also be able to match a tab with multiple instruments linked together. Once the tabs are in an array I will go through them one line at a time and convert them into rtttl lines (exploded at each new line "\n"). I do not want to separate the guitar tabs in the document via explode "\n\n" or something similar because it does not identify the guitar tab, rather, it is identifying the space between the tabs - not on the tabs themselves. I have been messing with this for about a week now and this is the only major hold up I have. Everything else is fairly simple. As of current, I have tried many variations of the regex pattern. Here is one of the most recent test samples: <?php $t = " |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| | | |Bass 1 G|----------0-------0-----------0-------0--------| D|--------2-----------2-------2-----------2------| A|------3---------------3---3---------------3----| E|----3-------------------3-------------------3--| "; preg_match_all("/^.*?(\\|).*?(\\|)/is",$t,$p); print_r($p); ?> It is also worth noting that inside the tabs, where the dashes and #'s are, you may also have any variation of letters, numbers and punctuation. The beginning of each line marks the tuning of each string with one of the following case insensitive: a,a#,b,c,c#,d,d#,e,f,f#,g or g. Thanks in advance for help with this most difficult problem.

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  • C Array of string

    - by Meko
    HI. This is maybe simple question but I want to create two dimensional array and add it string like in java string str = "text" ; string [][] array = new [][] string ; array[i][j] = str ; But in C there is no string .I tried like this but here strcpy() gives error.It returns to assembly code. I am trying to read line by line from text and split line by space and add them to structure.But first I think that I must add each line and row in array and then making iteration and adding to structures fields. static const char filename[] = "student.txt"; FILE *file = fopen ( filename, "r" ); char line [ 128 ]; /* or other suitable maximum line size */ char delims [ ]=" "; char *result =NULL; char list[15]; char arra[128][128]; int i=0; int j=0; struct { char gruppa[10]; char familiya[20]; int uchaste; struct { int firsth; int second; int third; int fourht; int fifth; } exam; }student; for(i=0; i<128; i++) for(j=0; j<128; j++) arra[i][j] = '\0'; for(i=0; i<15; i++) list[i] = '\0'; if ( file != NULL ) { while ( fgets ( line, sizeof line, file ) != NULL ) { result = strtok(line,delims); while (result !=NULL) { strcpy(list,("%s",result)); strcpy(arra[i][j],list); // Here it gives errror j++; result = strtok(NULL,delims); } j=0; i++; } fclose ( file ); } else { perror ( filename ); } getchar(); return 0; }

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  • Java template classes using generator or similar?

    - by Hugh Perkins
    Is there some library or generator that I can use to generate multiple templated java classes from a single template? Obviously Java does have a generics implementation itself, but since it uses type-erasure, there are lots of situations where it is less than adequate. For example, if I want to make a self-growing array like this: class EasyArray { T[] backingarray; } (where T is a primitive type), then this isn't possible. This is true for anything which needs an array, for example high-performance templated matrix and vector classes. It should probably be possible to write a code generator which takes a templated class and generates multiple instantiations, for different types, eg for 'double' and 'float' and 'int' and 'String'. Is there something that already exists that does this? Edit: note that using an array of Object is not what I'm looking for, since it's no longer an array of primitives. An array of primitives is very fast, and uses only as much space a sizeof(primitive) * length-of-array. An array of object is an array of pointers/references, that points to Double objects, or similar, which could be scattered all over the place in memory, require garbage collection, allocation, and imply a double-indirection for access. Edit2: good god, voted down for asking for something that probably doesn't currently exist, but is technically possible and feasible? Does that mean that people looking for ways to improve things have already left the java community? Edit3: Here is code to show the difference in performance between primitive and boxed arrays: int N = 10*1000*1000; double[]primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } Object[] objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } tic(); primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } toc(); tic(); objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } toc(); Results: double[] array: 148 ms Double[] array: 4614 ms Not even close!

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  • How do I make a GUI that behaves like this?

    - by Karl Knechtel
    This is difficult to explain without illustration, so - behold, an illustration, cobbled together from screenshots of a few hello-world examples and a lot of Paint work: I have started out using Windows Forms on .NET (via IronPython, but that shouldn't be important), and haven't been able to figure out very much. GUI libraries in general are very intimidating, simply because every class has so many possible attributes. Documentation is good at explaining what everything does, but not so good at helping you figure out what you need. I will be assembling the GUI dynamically, but I'm not expecting that to be the hard part. The sticking points for me right now are: How do I get text labels to size themselves automatically to the width of the contained text (so that the text doesn't clip, and I also don't reserve unnecessary space for them when resizing the window)? How do I make the vertical scrollbar always appear? Setting the VScroll property (why is this protected when AutoScroll is public, BTW?) doesn't seem to do anything. How come the horizontal scrollbar is not added by AutoScroll when contents are laid out vertically (via Dock = DockStyle.Top)? I can use a minimum size for panels to prevent the label and corresponding control from overlapping when the window is shrunk horizontally, but then the scrollbar doesn't appear and the control is inaccessible. How can I put limits on window resizing (e.g. set a minimum width) without disabling it completely? (Just set minimum/maximum sizes for the Form?) Related to that, is there any way to set minimum/maximum widths or heights without setting a minimum/maximum size (i.e. can I constrain the size in only one dimension)? Is there a built-in control suitable for hex editing or am I going to have to build something myself? ... And should I be using something else (perhaps something more capable?) I've heard WPF mentioned, but I understand that this involves XML and I really want to build a GUI from XML - I already have data in an object graph, and doing some kind of weird XML pseudo-serialization (in Python, no less!) in order to create a GUI seems incredibly roundabout.

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  • Make a table start on the same line as header

    - by ripper234
    I am trying to get a table of icons appear on the same line as the header. In the HTML below, the icons appear on a separate line. I tried using 'top' attribute to move the table, but this is not a good solution because then there's an ugly space between the icons table and the rest of the document. How can I fix this? <html> <head> <style type="text/css"> #action-icons { float:right; position:relative; border:0; } </style> </head> <body> <h1 class="edit">Bla bla</h1> <table id="action-icons"> <tbody> <tr> <td><img width="64" height="64"/></td> <td><img width="60" height="60"/></td> </tr> <tr> <td><img width="36" height="36"/></td> <td><img width="36" height="36"/></td> </tr> </tbody> </table> <table width="100%" class="tasksgrid"> <tbody> <tr> <th class='taskcell'>One</th> <th class='taskcell'>Two</th> </tr> </tbody> </table> </body> </html>

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  • IE7 and IE8: Float clearing without adding empty elements

    - by tk-421
    Hello, I'm having a problem similar to the one described here (without a resolution): http://stackoverflow.com/questions/2467745/ie7-float-and-clear-on-the-same-element The following HTML renders as intended in Firefox but not in (both) IE7 and IE8: <html> <head> <style> ul { list-style-type: none; } li { clear: both; padding: 5px; } .left { clear: left; float: left; } .middle { clear: none; float: left; } .right { clear: right; float: left; } </style> </head> <body> <ul> <li>1</li> <li class="left">2</li> <li class="right">3</li> <li class="left">4</li> <li class="middle">5</li> <li class="right">6</li> <li>7</li> </ul> </body> </html> This is a form layout, and in Firefox the results appear like: 1 2 3 4 5 6 7 That's what I'm going for. In IE7 and IE8 however, the results are: 1 2 3 5 6 4 7 [Note: I don't want to float anything to the right because I want the fields on my form to left-align correctly, without a giant space in-between the floated fields to account for the parent container's width.] Apparently I need a full clear, and can probably add an empty list-item element to the list to force clearing, but that seems like a dumb solution and sort of defeats the purpose. Any ideas? I've spent a few hours reading and trying different options without success.

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  • Collision Detection probelm (intersection with plane)

    - by Demi
    I'm doing a scene using openGL (a house). I want to do some collision detection, mainly with the walls in the house. I have tried the following code: // a plane is represented with a normal and a position in space Vector planeNor(0,0,1); Vector position(0,0,-10); Plane p(planeNor,position); Vector vel(0,0,-1); double lamda; // this is the intersection point Vector pNormal; // the normal of the intersection // this method is from Nehe's Lesson 30 coll= p.TestIntersionPlane(vel,Z,lamda,pNormal); glPushMatrix(); glBegin(GL_QUADS); if(coll) glColor3f(1,0,0); else glColor3f(1,1,1); glVertex3d(0,0,-10); glVertex3d(3,0,-10); glVertex3d(3,3,-10); glVertex3d(0,3,-10); glEnd(); glPopMatrix(); Nehe's method: #define EPSILON 1.0e-8 #define ZERO EPSILON bool Plane::TestIntersionPlane(const Vector3 & position,const Vector3 & direction, double& lamda, Vector3 & pNormal) { double DotProduct=direction.scalarProduct(normal); // Dot Product Between Plane Normal And Ray Direction double l2; // Determine If Ray Parallel To Plane if ((DotProduct<ZERO)&&(DotProduct>-ZERO)) return false; l2=(normal.scalarProduct(position))/DotProduct; // Find Distance To Collision Point if (l2<-ZERO) // Test If Collision Behind Start return false; pNormal= normal; lamda=l2; return true; } Z is initially (0,0,0) and every time I move the camera towards the plane, I reduce its z component by 0.1 (i.e. Z.z-=0.1 ). I know that the problem is with the vel vector, but I can't figure out what the right value should be. Can anyone please help me?

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  • IPhone iOs 5, need help getting my tab bar at the top to work

    - by Patrick
    I wanted to have the tab bar at the top. So i created a new project in XCode. Added a view and then inside that view i added (scrollbar, text and another view). See picture. What i wanted was to have my tab bar at the top. Then in the middle would be the contents from the tab bar and below it a small copyright text. See picture. No idea how to make this correctly. I have tried to create the UITabBarController on the fly and then assign it into the view at the top. (Top white space on the picture dedicated for the tab bar). Here is my code to init the MainWindow. MainWindow.h #import <UIKit/UIKit.h> @class Intro; @interface MainWindow : UIViewController @property (strong, nonatomic) IBOutlet UIScrollView *mainContentFrame; @property (strong, nonatomic) IBOutlet UIView *mainTabBarView; @property (strong, nonatomic) UITabBarController *mainTabBar; @property (nonatomic, strong) Intro *intro; // Trying to get this tab to show in the tab bar @end MainWindow.m #import "MainWindow.h" #import "Intro.h" @interface MainWindow () @end @implementation MainWindow @synthesize mainContentFrame = _mainContentFrame; @synthesize mainTabBarView = _mainTabBarView; @synthesize mainTabBar = _mainTabBar; @synthesize intro = _intro; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { _intro = [[Intro alloc] init]; NSArray *allViews = [[NSArray alloc] initWithObjects:_intro, nil]; [super viewDidLoad]; // Do any additional setup after loading the view. _mainTabBar = [[UITabBarController alloc] init]; [_mainTabBar setViewControllers:allViews]; [_mainTabBarView.window addSubview:_mainTabBar.tabBarController.view]; } - (void)viewDidUnload { [self setMainTabBar:nil]; [self setMainContentFrame:nil]; [self setMainContentFrame:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end What am i missing to get this to work? Wanted the content to end up in the scrollview so that all tabs are scrollable.

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  • Need advice about pointers and time elapsed program. How to fix invalid operands and cannot convert errors?

    - by user1781382
    I am trying to write a program that tells the difference between the two times the user inputs. I am not sure how to go about this. I get the errors : Line 27|error: invalid operands of types 'int' and 'const MyTime*' to binary 'operator-'| Line |39|error: cannot convert 'MyTime' to 'const MyTime*' for argument '1' to 'int DetermineElapsedTime(const MyTime*, const MyTime*)'| I also need a lot of help in this problem. I don't have a good curriculum, and my class textbook is like cliffnotes for programming. This will be my last class at this university. The C++ teztbook I use(my own not for class) is Sam's C++ One hour a day. #include <iostream> #include<cstdlib> #include<cstring> using namespace std; struct MyTime { int hours, minutes, seconds; }; int DetermineElapsedTime(const MyTime *t1, const MyTime *t2); long t1, t2; int DetermineElapsedTime(const MyTime *t1, const MyTime *t2) { return((int)t2-t1); } int main(void) { char delim1, delim2; MyTime tm, tm2; cout << "Input two formats for the time. Separate each with a space. Ex: hr:min:sec\n"; cin >> tm.hours >> delim1 >> tm.minutes >> delim2 >> tm.seconds; cin >> tm2.hours >> delim1 >> tm2.minutes >> delim2 >> tm2.seconds; DetermineElapsedTime(tm, tm2); return 0; } I have to fix the errors first. Anyone have any ideas??

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  • Simple line matching using Regex

    - by Joan Venge
    I have this string stream: "do=whoposted&amp;t=1934067" rel=nofollow>61</A></TD><TD class=alt2 align=middle>5,286</TD></TR><TR><TD id=td_threadstatusicon_1911046 class=alt1><IMG id=thread_statusicon_1911046 border=0 alt="" src="http://url.com/forum/images/statusicon/thread_new.gif"> </TD><TD class=alt2><IMG title=Node border=0 alt=Node src="http://url.com/forum/images/icons/new.png"></TD><TD id=td_threadtitle_1911046 class=alt1 title="http://lulzimg.com/i14/7bd11b.jpg &#10; &#10;Complete name : cool-thread...."><DIV><A id=thread_gotonew_1911046 href="http://url.com/forum/f80/cool-topic-new/"><IMG class=inlineimg title="Go to first new post" border=0 alt="Go to first new post" src="http://url.com/forum/images/buttons/firstnew.gif"></A> [MULTI] <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> </DIV><DIV class=smallfont><SPAN style="CURSOR: pointer" onclick="window.open('http://url.com/forum/members/u2031889/', '_self')">m3no</SPAN> </DIV></TD><TD class=alt2 title="Replies: 11, Views: 1,554"><DIV style="TEXT-ALIGN: right; WHITE-SPACE: nowrap" class=smallfont>Today <SPAN class=time>08:04 AM</SPAN><BR>by <A href="http://url.com/forum/members/u1131830/" rel=nofollow>karetsos</A> <A " The lines I am interested are similar to this: <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> From here all I am trying to extract are: Thread id: 1911046 (could be from either location in the string) Thread name: "Cool Topic Name" Thread link: "http://url.com/forum/f80/cool-topic-name-1911046/" Currently I use this: Regex pattern = new Regex ( "<A\\s+href=\"([^\"]*)\">([^\\x00]*?)\\s+id=thread_title_(\\S+)</A>" ); MatchCollection matches = pattern.Matches ( doc.ToString ( ) ); foreach ( Match match in matches ) { int id = Convert.ToInt32 ( match.Groups [ 1 ].Value ); string name = match.Groups [ 3 ].Value; string link = match.Groups [ 2 ].Value; ... } I would appreciate if someone can help me fix the pattern to match it. This used to work but it returns 0 matches.

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  • With custom binding for Masonry how would I resize the container appropriately

    - by BigDubb
    Based on the suggestion give here, and the information given here on how to make a custom bindingHandler for a forEach, I decided to attempt to write my own custom binding for a forEach and Masonry. Because the elements are added on the fly the redrawing and moving around of elements to fill the space doesn't occur. So, this functionality needed to be moved after the elements have been rendered or called after each item has been added. Here is my bindingHandler ko.bindingHandlers.masonry = { init: function (element, valueAccessor, allBindingsAccessor) { var $element = $(element), originalContent = $element.html(); $element.data("original-content", originalContent); //var msnry = new Masonry($element); return { controlsDescendantBindings: true } }, update: function (element, valueAccessor, allBindingsAccessor) { var value = ko.utils.unwrapObservable(valueAccessor()), //get the list of items items = value.items(), //get a jQuery reference to the element $element = $(element), //get the current content of the element elementContent = $element.data("original-content"); $element.html(""); var container = $element[0]; var msnry = new Masonry(container); for (var index = 0; index < items.length; index++) { (function () { //get the list of items var item = ko.utils.unwrapObservable(items[index]), $childElement = $(elementContent); ko.applyBindings(item, $childElement[0]); //add the child to the parent $element.append($childElement); msnry.appended($childElement[0]); })(); msnry.layout(); msnry.bindResize(); } } }; and the HTML implementing the handler. <div id="criteriaContainer" data-bind="masonry: { items: SearchItems.Items }"> <div class="searchCriterion control-group"> <label class="control-label" data-bind="text: Description"></label> <div class="controls"> <input type="hidden" data-bind="value: Value, select2: { minimumInputLength: 3, queryUri: SearchUri(), placeholder: Placeholder(), allowClear: true }" style="width: 450px"> </div> <p data-bind="text: Value"></p> </div> </div> When this shows up on the page It stacks all if the elements rendered via the append method right on top of each other. You can see in my bindingHandler I am calling bindResize as well as layout(), neither of which seem to be having any effect. Here's a screenshot of what it looks like in the UI.

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  • Manipulating values from database table with php

    - by charliecodex23
    I currently have 5 tables in MySQL database. Some of them share foreign keys and are interdependent of each other. I am displaying classes accordingly to their majors. Each class is taught during the fall, spring or all_year. In my database I have a table named semester which has an id, year, and semester fields. The semester field in particular is a tinyint that has three values 0, 1, 2. This signifies the fall, spring or all_year. When I display the query instead of having it show 0 or 1 or 2 can I have it show fall, spring etc? Extra: How can I add space to the end of each loop so the data doesn't look clustered? Key 0 Fall 1 Spring 2 All-year PHP <? try { $pdo = new PDO ("mysql:host=$hostname;dbname=$dbname","$username","$pw"); } catch (PDOException $e) { echo "Failed to get DB handle: " . $e->getMessage() . "\n"; exit; } $query = $pdo->prepare("SELECT course.name, course.code, course.description, course.hours, semester.semester, semester.year FROM course LEFT JOIN major_course_xref ON course.id = major_course_xref.course_id LEFT JOIN major ON major.id = major_course_xref.major_id LEFT JOIN course_semester_xref ON course.id = course_semester_xref.course_id LEFT JOIN semester ON course_semester_xref.semester_id = semester.id"); $query->execute(); if ($query->execute()){ while ($row = $query->fetch(PDO::FETCH_ASSOC)){ print $row['name'] . "<br>"; print $row['code'] . "<br>"; print $row['description'] . "<br>"; print $row['hours'] . " hrs.<br>"; print $row['semester'] . "<br>"; print $row['year'] . "<br>"; } } else echo 'Could not fetch results.'; unset($pdo); unset($query); ?> Current Display Computer Programming I CPSC1400 Introduction to disciplined, object-oriented program development. 4 hrs. 0 2013 Desire Display Computer Programming I CPSC1400 Introduction to disciplined, object-oriented program development. 4 hrs. Fall 2013

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  • Browsers (IE and Firefox) freeze when copying large amount of text

    - by Matt
    I have a web application - a Java servlet - that delivers data to users in the form of a text printout in a browser (text marked up with HTML in order to display in the browser as we want it to). The text does display in different colors, though most of it is black. One typical mode of operation is this: 1. User submits a form to request data. 2. Servlet delivers HTML file to browser. 3. User does CTRL+A to select all the text. 4. User does CTRL+C to copy all the text. 5. User goes to a text editor and does CTRL+V to paste the text. In the testing where I'm having this problem, step #2 successfully loads all the data - we wait for that to complete. We can scroll down to the end of what the browser loaded and see the end of the data. However, the browser freezes on step #3 (Firefox) or on step #4 (IE). Because step #2 finishes, I think it is a browser/memory issue, and not an issue with the web application. If I run queries to deliver smaller amounts of data (but after several queries we get the same data we would have above in one query) and copy/paste this text, the file I save it into ends up being about 8 MB. If I save the browser's displayed HTML to a file on my computer via File-Save As from the browser menu, it works fine and the file is about 22 MB. We've tried this on 2 different computers at work (both running Windows XP, with at least 2 GB of RAM and many GB of free disk space), using Firefox and IE. We also tried it on a home computer from a home network outside of work (thinking it might be our IT security software causing the problem), running Windows 7 using IE, and still had the problem. When I've done this, I can see whatever browser I'm using utilizing the CPU at 50%. Firefox's memory usage grows to about 1 GB; IE's stays in the several hundred MBs. We once let this run for half an hour, and it did not complete. I'm most likely going to modify the web app to have an option of delivering a plain text file for download, and I imagine that will get the users what they need. But for the mean time, and because I'm curious - and I don't like my application freezing people's browsers, does anyone have any ideas about the browser freezing? I understand that sometimes you just reach your memory limit, but 22 MB sounds to me like an amount I should be able to copy to the clipboard.

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  • Function to get the font and calculate the width of the string not working on first instance

    - by user3627265
    I'm trying to calculate the width of the string based on the font style and size. The user will provide the string, the font style and the font size, and then after giving all the data the user will hit the submit button and the function will trigger. Basically this script works but only when the submit button is hit twice or the font is selected twice,. I mean if you selec DNBlock as a font, it will not work for first time, but the second time you hit submit, it will then work. I'm not sure where is the problem here, but when I used the default font style like Arial, times new roman etc it works perfectly fine. Any Idea on this? I suspected that the font style is not being rendered by the script or something. Correct me if I'm wrong. Thanks //Repeat String String.prototype.repeat = function( num ) { return new Array( num + 1 ).join( this ); } //Calculate the width of string String.prototype.textWidth = function() { var fntStyle = document.getElementById("fntStyle").value; if(fntStyle == "1") { var fs = "DNBlock"; } else if(fntStyle == "2") { var fs = "DNBlockDotted"; } else if(fntStyle == "3") { var fs = "DNCursiveClassic"; } else if(fntStyle == "4") { var fs = "DNCursiveDotted"; } else if(fntStyle == "5") { var fs = "FoundationCursiveDots-Regul"; } var f = document.getElementById("fntSize").value.concat('px ', fs), o = $('<div>' + this + '</div>') .css({'position': 'absolute', 'float': 'left', 'white-space': 'nowrap', 'visibility': 'hidden', 'font': f}) .appendTo($('body')), w = o.width(); o.remove(); return w; } //Trigger the event $("#handwriting_gen").submit(function () { var rptNO = parseInt($('#rptNO').val()); $("[name='txtLine[]']").each(function(){ alert(this.value.repeat(rptNO).textWidth()); if(this.value.repeat(rptNO).textWidth() > 1000) { $(this).focus(); $(this).css({"background-color":"#f6d9d4"}).siblings('span.errorMsg').text('Text is too long.'); event.preventDefault(); } }); });

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  • Issue in event.PreventDefault()

    - by Prathiba
    I'm using twitter bootstrap in my application. i gave e.preventDefault for link button in $(document).reday(), but it is not working. Here is my code: Master page: <a id="lnkLogout" href="javascript:void(0);" onclick="PageLogout();"><i class="icon-off"> </i>Logout</a> <script type="text/javascript" language="javascript"> $(document).ready(function () { $('#lnkLogout').click(function (e) { e.preventDefault(); }); }); function PageLogout() { //Code for logout from the application.... } </script> SampleDefaultPage.aspx : <div class="row-fluid"> <div class="form-horizontal"> <h4 class="header blue bolder smaller"> Contact</h4> <div class="control-group"> <label for="form-field-email" class="control-label"> Email</label> <div class="controls"> <input type="text" style="width:200px;" data-val="true" data-val-required="Mobile Number is required." id="txtEmail"> <div class="space-3"> </div> <span data-valmsg-replace="true" data-valmsg-for="txtEmail" class="field-validation-valid text-warning red"></span> </div> </div> <div class="control-group"> <label for="form-field-website" class="control-label"> Phone Number</label> <div class="controls"> <input type="text" style="width:200px;" id="txtPhno"> </div> </div> </div> I have given txtEmail as mandatory field. if i left that field blank and click on Logout button in Master page, it says txtEmail is required. i dint do any validation in Logout onclick event. I have given preventDefault for Logout link. But still facing an issue. I should be able to logout even though txtEmail is left blank. Thank you all in advance for your response.

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  • No warning from gcc when function definition in linked source different from function prototype in h

    - by c_c
    Hi, I had a problem with a part of my code, which after some iterations seemed to read NaN as value of a int of a struct. I think I found the error, but am still wondering why gcc (version 3.2.3 on a embedded Linux with busybox) did not warn me. Here are the important parts of the code: A c file and its header for functions to acquire data over USB: // usb_control.h typedef struct{ double mean; short *values; } DATA_POINTS; typedef struct{ int size; DATA_POINTS *channel1; //....7 more channels } DATA_STRUCT; DATA_STRUCT *create_data_struct(int N); // N values per channel int free_data_struct(DATA_STRUCT *data); int aqcu_data(DATA_STRUCT *data, int N); A c and header file with helper function (math, bitshift,etc...): // helper.h int mean(DATA_STRUCT *data); // helper.c (this is where the error is obviously) double mean(DATA_STRUCT *data) { // sum in for loop data->channel1->mean = sum/data->N; // ...7 more channels // a printf here displayed the mean values corretly } The main file // main.c #include "helper.h" #include "usb_control.h" // Allocate space for data struct DATA_STRUCT *data = create_data_struct(N); // get data for different delays for (delay = 0; delay < 500; delay += pw){ acqu_data(data, N); mean(data); // printf of the mean values first is correct. Than after 5 iterations // it is always NaN for channel1. The other channels are displayed correctly; } There were no segfaults nor any other missbehavior, just the NaN for channel1 in the main file. After finding the error, which was not easy, it was of course east to fix. The return type of mean(){} was wrong in the definition. Instead of double mean() it has to be int mean() as the prototype defines. When all the functions are put into one file, gcc warns me that there is a redefinition of the function mean(). But as I compile each c file seperately and link them afterwards gcc seems to miss that. So my questions would be. Why didn't I get any warnings, even non with gcc -Wall? Or is there still another error hidden which is just not causing problems now? Regards, christian

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  • Is this a good approach to dealing with tagging?

    - by Mel
    Can this code be optimized or re-factored? Is this an optimal approach to tagging? The following code is a callback in my posts model. It creates a record that associates a tag with a post in a QuestionsTags joiner table. When necessary, if a given tag does not already exist in the tags table, the function creates it, then uses its id to create the new record in the QuestionsTags table. The difficulty with this approach is the QuestionsTags table depends on data in the tags table which may or may not exist. The function assumes the following tables: tags(id, tagName), posts(tags) // Comma delimited list questionsTags(postId, tagId) The idea is to loop over a delimited list of tags submitted with a post and check to see if each tag already exists in the tags table If tag exists: Check to see if there's already a QuestionTag record for this post and this tag in the QuestionTags table. If yes, do nothing (the association already exists) If no, create a new QuestionTag record using the id of the existing tag and the postId If tag does not already exist: Create the new tag in the tags table Use its id to create a new QuestionsTags record Code /** * @hint Sets tags for a given question. **/ private function setTags() { // Loop over the comma and space delmited list of tags for (local.i = 1; local.i LTE ListLen(this.tags, ", "); local.i = (local.i + 1)) { // Check if the tag already exists in the database local.tag = model("tag").findOneByTagName(local.i); // If the tag exists, look for an existing association between the tag and the question in the QuestionTag table if (IsObject(local.tag)) { local.questionTag = model("questionTag").findOneByPostIdAndTagId(values="#this.postId#,#local.tag.id#"); // If no assciatione exists, create a new QuestionTag record using the tagId and the postId if (! IsObject(local.questionTag)) { local.newQuestionTag = model("questionTag").new(postId = this.id, tagId = local.tag.id); // Abort if the saving the new QuestionTag is unsuccesful if (! local.newQuestionTag.save()) { return false; } } } // If the tag does not exist create it else { local.newTag = model("tag").new(tagName = local.i, userId = this.ownerUserId); // Abort if the the new tag is not saved successfully if (! local.newTag.save()) { return false; } // Otherwise create a new association in the QuestionTags table using the id of the newly created tag and the postId local.newQuestionTag = model("questionTag").new(postId = this.id, tagId = local.newTag.id); // Abort if the new QuestionTag does not save correctly if (! local.newQuestionTag.save()) { return false; } } } } FYI: I'm using CFWheels in my application, which explains the ORM functions used.

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  • Python - 2 Questions: Editing a variable in a function and changing the order of if else statements

    - by Eric
    First of all, I should explain what I'm trying to do first. I'm creating a dungeon crawler-like game, and I'm trying to program the movement of computer characters/monsters in the map. The map is basically a Cartesian coordinate grid. The locations of characters are represented by tuples of the x and y values, (x,y). The game works by turns, and in a turn a character can only move up, down, left or right 1 space. I'm creating a very simple movement system where the character will simply make decisions to move on a turn by turn basis. Essentially a 'forgetful' movement system. A basic flow chart of what I'm intending to do: Find direction towards destination Make a priority list of movements to be done using the direction eg.('r','u','d','l') means it would try to move right first, then up, then down, then left. Try each of the possibilities following the priority order. If the first movement fails (blocked by obstacle etc.), then it would successively try the movements until the first one that is successful, then it would stop. At step 3, the way I'm trying to do it is like this: def move(direction,location): try: -snip- # Tries to move, raises the exception Movementerror if cannot move in the direction return 1 # Indicates movement successful except Movementerror: return 0 # Indicates movement unsuccessful (thus character has not moved yet) prioritylist = ('r','u','d','l') if move('r',location): pass elif move('u',location): pass elif move('d',location): pass elif move('l',location): pass else: pass In the if/else block, the program would try the first movement on the priority on the priority list. At the move function, the character would try to move. If the character is not blocked and does move, it returns 1, leading to the pass where it would stop. If the character is blocked, it returns 0, then it tries the next movement. However, this results in 2 problems: How do I edit a variable passed into a function inside the function itself, while returning if the edit is successful? I have been told that you can't edit a variable inside a function as it won't really change the value of the variable, it just makes the variable inside the function refer to something else while the original variable remain unchanged. So, the solution is to return the value and then assign the variable to the returned value. However, I want it to return another value indicating if this edit is successful, so I want to edit this variable inside the function itself. How do I do so? How do I change the order of the if/else statements to follow the order of the priority list? It needs to be able to change during runtime as the priority list can change resulting in a different order of movement to try.

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  • makecontext segfault?

    - by cdietschrun
    I am working on a homework assignment that will be due in the next semester. It requires us to implement our own context switching/thread library using the ucontext API. The professor provides code that does it, but before a thread returns, he manually does some work and calls an ISR that finds another thread to use and swapcontexts to it or if none are left, exits. The point of the assignment is to use the uc_link field of the context so that when it hits a return it takes care of the work. I've created a function (type void/void args) that just does the work the functions did before (clean up and then calls ISR). The professor said he wanted this. So all that's left is to do a makecontext somewhere along the way on the context in the uc_link field so that it runs my thread, right? Well, when I do makecontext on seemingly any combination of ucontext_t's and function, I get a segfault and gdb provides no help.. I can skip the makecontext and my program exist 'normally' when it hits a return in the threads I created because (presumably) the uc_link field is not properly setup (which is what I'm trying to do). I also can't find anything on why makecontext would segfault. Can anyone help? stack2.ss_sp = (void *)(malloc(STACKSIZE)); if(stack2.ss_sp == NULL){ printf("thread failed to get stack space\n"); exit(8); } stack2.ss_size = STACKSIZE; stack2.ss_flags = 0; if(getcontext(&main_context) == -1){ perror("getcontext in t_init, rtn_env"); exit(5); } //main_context.uc_stack = t_state[i].mystk; main_context.uc_stack = stack2; main_context.uc_link = 0; makecontext(&main_context, (void (*)(void))thread_rtn, 0); I've also tried just thread_rtn, &thread_rtn and other things. thread_rtn is declared as void thread_rtn(void). later, in each thread. run_env is of type ucontext_t: ... t_state[i].run_env.uc_link = &main_context;

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  • Efficient method of finding database rows that have *one or more* qualities from a list of seven qualities

    - by hithere
    Hello! For this question, I'm looking to see if anyone has a better idea of how to implement what I'm currently planning on implementing (below): I'm keeping track of a set of images, using a database. Each image is represented by one row. I want to be able to search for images, using a number of different search parameters. One of these parameters involves a search-by-color option. (The rest of the search stuff is currently working fine.) Images in this database can contain up to seven colors: -Red -Orange -Yellow -Green -Blue -Indigo -Violet Here are some example user queries: "I want an image that contains red." "I want an image that contains red and blue." "I want an image that contains yellow and violet." "I want an image that contains red, orange, yellow, green, blue, indigo and violet." And so on. Users make this selection through the use of checkboxes in an html form. They can check zero checkboxes, all seven, and anything in between. I'm curious to hear what people think would be the most efficient way to perform this database search. I have two possible options right now, but I feel like there must be something better that I'm not thinking of. (Option 1) -For each row, simply have seven additional fields in the database, one for each color. Each field holds a 1 or 0 (true/false) value, and I SELECT based on whatever the user has checked off. (I didn't like this solution so much, because it seemed kind of wasteful to add seven additional fields...especially since most pictures in this table will only have 3-4 colors max, though some could have up to 7. So that means I'm storing a lot of zeros.) Also, if I added more searchable colors later on (which I don't think I will, but it's always possible), I'd have to add more fields. (Option 2) -For each image row, I could have a "colors" text field that stores space-separated color names (or numbers for the sake of compactness). Then I could do a fulltext match against search through the fields, selecting rows that contain "red yellow green" (or "1 3 4"). But I kind of didn't want to do fulltext searching because I already allow a keyword search, and I didn't really want to do two fulltext searches per image search. Plus, if the database gets big, fulltext stuff might slow down. Any better options that I didn't think of? Thanks! Side Note: I'm using PHP to work with a MySQL database.

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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