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  • Backtrack 5 R2 Dual-Boot w/Windows 7 No Longer Loads

    - by dstars5
    A while back, I installed Backtrack 5 R2 to Dual Boot on a Windows 7 PC. It worked fine for a while, but now when I try to load it, the screen gets all messed up (tried to get a picture with my phone, but it wasn't working too well). The last line before it freezes says: fb: conflicting fb hw usage: nouveaufb vs VESA VGA - removing generic driver Since it last worked, the only changes I can think of are that the computer is now connected via ethernet cable to the router, and I upgraded the graphics card (to nvidia). Because of the last line, I personally would put my money on the latter, but I still have no clue how to fix this. Can someone help me? Thanks!

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  • wordpress restored from backup asking for ftp

    - by Siddharth
    I backed up my /var/www/wordpress folder to my external harddisk and restored it back. Now when I add a new plugin I am asked for ftp access to my localhost. I wonder why ? As far as I could go /var/www/wordpress and its subfolders/files are own'ed by root. I have logged in to my wordpress as admin root. I dont know why I need to setup ftpd, but I tried that too. "http://askubuntu.com/questions/14371/how-to-setup-ftp-to-use-in-locally-hosted-wordpress" I am missing something really silly here.

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  • Passing functions into other functions as parameters, bad practice?

    - by BlueHat
    We've been in the process of changing how our AS3 application talks to our back end and we're in the process of implementing a REST system to replace our old one. Sadly the developer who started the work is now on long term sick leave and it's been handed over to me. I've been working with it for the past week or so now and I understand the system, but there's one thing that's been worrying me. There seems to be a lot of passing of functions into functions. For example our class that makes the call to our servers takes in a function that it will then call and pass an object to when the process is complete and errors have been handled etc. It's giving me that "bad feeling" where I feel like it's horrible practice and I can think of some reasons why but I want some confirmation before I propose a re-work to system. I was wondering if anyone had any experience with this possible problem?

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  • How to enable hibernate on Ubuntu 13.10?

    - by mjwittering
    Something I usually do after installing Ubuntu is reactivate the hibernation function. I find it quite useful to function for the more energy concious. Typically, I'd complete the instructions in this tutorial for Ubuntu 12.04 and I'd be back in business. However, it does seem to work any more. Any suggestions? http://www.howtogeek.com/113923/how-to-re-enable-hibernate-in-ubuntu-12.04/ sudo gedit /etc/polkit-1/localauthority/50-local.d/com.ubuntu.enable-hibernate.pkla [Enable Hibernate] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes

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  • software attribution / design credits

    - by Smith
    We just completed developing a web app for a client. And like i usually do, i added developed by "My Company" at the footer at a very small insignificat size. I sent the client an Eend user license stating some of the following in summary you can't resell, redistribute, etc without our notice ... you can remove the attribution or design credits the client got back to me and complained, telling me now that he was also developing for someone, and that 'I can't add my attribution' without his/her consent, but? Although i sign a NDA with in summary states that i cannot disclose the software to anyone else There was no agreement before the project that am not to add design credits or attribution i know every software i install have that, and so is every products from companies, mostly technological products. how does this work (adding design credits) What do you think?

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Web Based School/College ERP

    - by Ashok
    We are planning to build a Web Based School/College ERP. The main problem we face is Hardware support. Since it is Web Based, it is not possible to implement Biometrics. But most of our clients do ask for Biometrics. I hope we need to use a desktop application to do that. Can you please give some suggestions for this? Another thing is, here we don't have stable internet connection. We frequently face disconnection. This is another problem for Web Based CRM. In HTML5 there is a feature called Offline storage. Is it possible to use this feature for such dynamic ERP? For example, let's say we need to enter marks for the students. Net got disconnected. Is it possible to use HTML5 offline feature to save the marks offline and upload them when we got connection back?

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  • Putting Ubuntu Server on to a networked HDD

    - by SimplySimon
    Firstly, I know very little about servers and secondly the 1Tb HDD I have has network capabilities, but no software is installed on it, so when connected to the computer it is seen as a network connection, but not as a drive. Any advice on how to get started would be great. Up until now, I have been using it as a USB drive which worked well, but when this is sorted, I would like it to be connected directly to our BT HomeHub accessible through the WiFi for all the family to use as a film and back up repository. I would then be able to set up individual accounts for each family member to use and may be, if possible, make it accessible from outside locations. The First question then is: How can I install Ubuntu server on the 1Tb HDD attached directly to the computers network port but which doesn't show up in Nautilus? HDD Western Digital 1.0Tb LBA 1953525168 Model: WD10EACS-00DB0 DCM: DHRNHT2CF

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  • Ubuntu 12.04, Intel Centrino 1030 Wireless-N 1030 not able to connect to wireless

    - by playcat
    I saw several similar threads, but none really does it... I have 12.04 precise x64 installed and things worked great for some 10 days. Then it all stopped - I wasn't able to connect any more. Even more, things were so scre*ed up that it were showing other network's name while connecting :( I have an Asus K53SM-SX054. Here's the text from dmesg related to my card: http://fixee.org/paste/iaw23iw/ Basically, it's Intel Centrino Wireless-N 1030. Not sure if it's important, I had Gnome with unity and then moved to KDE. Any ideas what to do? I'm on the verge of reinstalling things, but I already set plenty of things and have some things that I'd need to back up... and I'm rather lazy to go on with it :) EDIT: My wlan network is hidden. Not sure if this should have any influence.

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  • record and replay directinput events

    - by cloudraven
    I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each game. Recording DirectInput events doesn't seem to be that much of a problem, but I don't know if there is a way to play them back. My question is, is there a way to feed DirectInput events from a log and make DirectInput believe that they came from mouse/joystick/keyboard? I assume it is unlikely, but if there is a way I would be interested in learning about it.

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  • Unable to mount location, Can't mount file

    - by user116008
    I'm a new user to Ubuntu and I have a problem: I had Windows XP in my computer and I had two partitions: C (for system data) and D(for my personal stuff), then, during the Ubuntu installation I chose the Advanced Settings and formated C partition and left D partition intact, went back and chose Install Ubuntu and replace Windows and it installed fine. The problem is that now I open Nautilus and go to Computer, in there it shows my D partition, 640 Hard Disk, but when I try to mount it displays me a message: "Unable to mount location. Can't mount file". I ask you to explain me step-by-step what I need to do because I'm not an advanced user. My computer specs: 2 GiB RAM, Proccesor Pentium(R) Dual-Core CPU E5400 @ 2.70GHz × 2, Graphics Unknow (It's Nvidia GeForce 220 {1GB} or something), OS type 32-bit, Disk 628.0 GB P.S.: My HDD is internal, I'm not using external Hard Drives. Thank You!!! Mike

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  • How to configure screens in console or create screen configuration profiles?

    - by uncle Lem
    I have two monitors and integrated GPU (Intel® HD Graphics 4600). It works fine for work or movies, but if I launch games in fullscreen mode - I get artifacts, glitches and so on. Temporary disabling second monitor solve this problem, but then I have to enable it back, and set its properties manually (by default, additional screen attaches its left-top corner to main monitor's right-top corner, but I need it to be left-bottom and right-bottom corners). So I need some kind of automatization here. Best option - tool to create and swap between some kind of config profiles. Or, maybe, some console manipulations which I can put into script files would be fine too. (Ubuntu 13.04, if it matters)

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  • The Return of Oracle Wikis: Bigger and Better

    - by oracletechnet
    The Oracle Wikis are back - this time, with Oracle SSO on top and powered by Atlassian's Confluence technology. These wikis offer quite a bit more functionality than the old platform. For example, wikis are now associated with groups/spaces, as opposed to an open free-for-all, and space owners have curative responsibility (for approving new members, moderating comments, and so on). All in all we're confident that you will be pleased with the experience. Of course, we'll be on the hunt for bugs/issues for a while, and if you find any yourself we encourage you to report them here.

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  • Where can I safetly search domain whois without worrying about the search engine parking on the domain immediately after the search?

    - by Evan Plaice
    There are a lot of companies that provide domain whois but I've heard of a lot of people who had bad experiences where the domain was bought soon after the whois search and the price was increased dramatically. Where can I gain access to a domain whois where I don't have to worry about that happening? Update: Apparently, the official name for this practice is called Domain Front Running and some sites go as far as to create explicit policies stating that they don't do it. This is where a domain registrar or an intermediary (like a domain lookup site) mines the searches for possibly attractive domains and then either sells the data to a third-party, or goes ahead and registers the name themselves ahead of you. In one case a registrar took advantage of what's known as the "grace period" and registered every single domain users looked up through them and held on to them for 5 days before releasing them back into the pool at no cost to themselves. Source: domainwarning.com And apparently, after ICANN was notified of the practice, they wrote it off as a coincidence of random 'domain tasting'. Source: See for yourself

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  • Mount external HD ubuntu 12.10

    - by Luigi Tiburzi
    Although it's an abundantly treated matter, I'm unable to find an answer valid for my needs. I had a 12.04 installation of ubuntu and I decided to install the 12.10. I copied (using GParted) the partition where my system was to an external hd where there is a windows partition. Then I installed the newest ubuntu version and now I want to take back some files (for example my .emacs) from that partition but when I try to mount it, it is not found as sdb and if I mount it from /dev/usb/hddev0 I don't get any output, only a blinking cursor, no errors, no output. I even tried to mount it as an ntfs disk but the result was the same. It's like the hd cannot be detected. So how can I access data to that disk? Could I get them from GParted terminal instead of Ubuntu one? Thanks

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  • VMMap - awesome memory analysis tool

    VMMap is a process virtual and physical memory analysis utility. It shows a breakdown of a process's committed virtual memory types as well as the amount of physical memory (working set) assigned by the operating system to those types. Besides graphical representations of memory usage, VMMap also shows summary information and a detailed process memory map. Powerful filtering and refresh capabilities allow you to identify the sources of process memory usage and the memory cost of application features. Besides flexible views for analyzing live processes, VMMap supports the export of data in multiple forms, including a native format that preserves all the information so that you can load back in. It also includes command-line options that enable scripting scenarios. VMMap is the ideal tool for developers wanting to understand and optimize their application's memory resource usage. span.fullpost {display:none;}

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  • Openjdk-7-jdk some commands not recognized?

    - by function
    I installed openjdk-7-jdk using apt-get install. However, when I type 'javac', the terminal says, 'bash: /usr/bin/javac: No such file or directory'. I think the link is broken, but how can I fix it? Note: I installed openjdk-7-jdk before, but then I removed openjdk and installed sun-java. Now I deleted sun-jdk and want to go back to openjdk, but javac is not recognized. I'm using Ubuntu 11.10. Edit: Recognized: java; Not Recognized: javac, javadoc, appletviewer, ...

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  • Realtek 8188ce stops working after 2minutes

    - by Max M
    I am using ubuntu 12.10 on an hp dm4-2191us via wubi with the Realtek 8188ce wifi adapter. Everything works very well with the exception of the wifi. I have used wicd and it didn't worked at all so i went back to Network Manager with variable success. It works for 30 min - 2 min before i have to reconnect to get it to work again. I would really like to use Ubuntu (it is a better platform in my opinion) but no wifi could really be a deal breaker.

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  • What do you do when one thinks the code isn't complicated enough?

    - by Chris
    After six months of development on a project, our stakeholders have had a "gut check" and have decided that the path that we've been walking (a custom designed application framework and data access layer) is holding us (the developers) back from quickly developing the features they would like to see. After several days of debate management and the development team have decided to scrap the current incarnation and start over using ASP.net MVC, with Entity Framework as the bases of the a 'quick and dirty', lets just get it done project. In days following, our senior developer who has never worked with MVC or Entity Framework has finally gotten into a sample project and done some work. His take on ASP.net MVC, "this is not software engineering". So my question is this; what do you do, when one doesn't think the code is complicated enough?

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  • Commenting/In-Code Documentation Styles

    - by Maxpm
    This might be a stupid question, but it's been in the back of my head for a while and I can't find a decent answer anywhere else. I have a teacher who says we should explicitly list each parameter with a description, even if there's only one. This leads to a lot of repetition: double MyFunction(const int MyParam); // Function: MyFunction // Summary: Does stuff with MyParam. // Input: int MyParam - The number to do stuff with. // Output: MyParam with stuff done to it. When writing in-code documentation, how detailed are you?

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  • A Change of Seasons...

    - by James Michael Hare
    As some of you already know, today is my last day at Scottrade. It has been a great place to work and I'll miss all the relationships I've formed over the last 5 years immensely! Starting Monday, I will be taking a new position at Amazon.com in Seattle. It should be an exciting new adventure and I look forward to sharing more about my experiences in the days to come! I do intend to continue blogging (after the move settles down) about C# as I'm able, and may mix in some Java as well as I rekindle (Amazon? Kindle? Get it? Okay, that was lame, I know...) my knowledge of the language for my new job responsibilities. I'll miss all the relationships I've developed with the .NET community in St. Louis and the surrounding area, and hope to come back sometime to participate in future Days of .NET conferences, if able! Stay tuned for more updates!

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  • Spherical harmonics lighting interpolation

    - by TravisG
    I want to use hardware filtering to smooth out colors in texels of a texture when I'm accessing texels at coordinates that are not directly at the center of the texel, the catch being that the texels store 2 bands of spherical harmonics coefficients (=4 coefficients), not RGBA intensity values. Can I just use hardware filtering like that (GL_LINEAR with and without mip mapping) without any considerations? In other terms: If I were to first convert the coefficients back to intensity representations, than manually interpolate between two intensities, would the resulting intensity be the same as if I interpolated between the coefficient vectors directly and then converted the interpolated result to intensities?

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  • VirtualBox Port Forward

    - by john.graves(at)oracle.com
    A great new feature in VirtualBox 4.0 is the ability to use NAT networking and forward ports without needing to use ssh -L/-R tricks.  This is great for booting multiple VM domains simultaneously.  It is possible to have several instances which map back to the host machine and different ports on localhost:* automatically forward to the correct VM.  This avoids the hassle of setting up dns entries or static IP addresses.In this example, I'm mapping the host ports 3xxxx to the VM's well known server ports.Note: It is important to setup the Frontend HTTP host/port to avoid incorrect URL rewriting.You may also need to setup an http channel to deal with local traffic which uses the network address 10.0.2.15Happy VMing.

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  • Best Resources for learning SQL? [closed]

    - by Simon
    Possible Duplicate: Good Books and videos for absolute beginner to SQL I have landed a role as a product engineer for a web based product. A big part of the product is allowing its users the ability to create queries with SQL to pull in business information from their back end databases. I know the very basics of SQL and need to spend some time getting a better grasp on SQL. I have the tutorial from w3schools on my ToDo list, but was hoping to get some answers that point me to good resources for learning SQL. I have no preference - I can buy a book (SQL For Dummies?), or online resources, online videos, audio, etc.

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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