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  • how to implement ws-security 1.1 in php5

    - by Sam Segers
    I'm trying to call a webservice with Soap in PHP5, for this, I need to use WS-Security 1.1. (In java and .NET this is all generated automatically.) Are there any frameworks available to generate the security headers easily in PHP? Or do I have to add the entire header myself ? Specifications of WS-Security 1.1: http://oasis-open.org/committees/download.php/16790/wss-1.1-spec-os-SOAPMessageSecurity.pdf

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  • Android: Quitting the Looper?

    - by stormin986
    I have a thread I use to periodically update the data in my Activity. I create the thread and start a looper for using a handler with postDelay(). In onDestroy() for my activity, I call removeCallbacks() on my handler. Should I then call handler.getLooper().quit()? Or not worry about it and let the OS deal with it? Or would it just run forever then, consuming CPU cycles?

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  • Where to check for heap memory size and its usage statistics etc... in windows?

    - by AKN
    Lets say I open some application or process. Did some work with that. Now I closed it. Need to know whether this application caused any memory leak. i.e used up some heap memory and not cleared it properly. Can I get this statistics some how? I'm using Visual Studio (for development) under Windows OS. Even I would be interested in knowing this information for any 3rd party application.

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  • ServerAlias * problem

    - by nyrox
    I have 3 websites on a dedicate server (with cent os and Plesk control panel) and one of these websites must ServerAlias * when I try this in httpd.include , other two websites alias on mastersite.com but I dont want this i solved it with dedicated ip , but now I want do it with one ip <VirtualHost xx.xx.xx.xx:80> ServerName mastersite.com:80 ServerAlias * UseCanonicalName Off SuexecUserGroup .. .. .. sorry for my English

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  • How to run Red5 applications on a remote server?

    - by domi
    I've got a really nasty problem... I wrote a Red5 app and so on and it is running perfectly on my local computer. Now the problem occurs = How can I make this program work on a remote server? Local : Mac OS X 10.5 - Red5 0.63 Server: CentOS 5 - Red5 0.90 Maybe it's because of the version difference. But I can't test Red5 0.90 locally because it won't start up and I can't install the 0.63 version on the server because of missing dependencies (and broken links to them...)

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  • How do I make a Mach-O binary from an object file?

    - by Mike
    I have an object file, which I'd like to make into a Mach-O binary(I'm on Mac OS 10.6). Running ld source.o produces the following output: Undefined symbols: "_printf", referenced from: _main in source.o ld: symbol(s) not found for inferred architecture x86_64 How can I reference libSystem(or whatever library includes printf) using ld?

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  • Using GitNub with Git

    - by Mike Silvis
    I'm trying to use GitNub, a graphical GUI for Git, and for some reason upon installing the software running the command 'nub' in the terminal doesn't seem to launch anything for me. I am running Mac OS X version 10.6.3 Gitnub version 0.9.1 I have copied the GitNub.app to my applications folder and created a new folder under /usr/local/ called "bin" to put the 'nub' executable inside of it.

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  • How do you automatically remove the preview window after autocompletion in Vim?

    - by Ben Davini
    I'm using omnifunc=pythoncomplete. When autocompleting a word (e.g., os.), I get the list of eligible class members and functions, as expected, as well as a scratch buffer preview window with documentation about the selected member or function. This is great, but after selecting the function I want, the preview window remains. I can get rid of it with ":pc", but I'd like it just to automatically disappear after I've selected my function, a la Eclipse. I've played around with "completeopt" but to no avail.

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  • Not able to install iPhone final 3.2 SDK

    - by user133611
    Hi All, I downloaded latest SDK xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • is c++ STL algorithms and containers same across platforms and performance?

    - by Abhilash M
    After learning good amount of c++, i'm now into STL containers and algorithms template library, my major concerns are, 1) Is this library same across different platforms like MS, linux n other os? 2) will quality or efficiency of program c++ module decrease with more use of STL containers and algorithms, i think i can't customize it to all needs. 3) Is this template library good to use in linux system programming, kernel modules? 4) lastly can i use this in programming contests, because it relives a lot of coding and pressure off shoulders.

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  • Android Marketplace

    - by Chaoz
    Hello, I'm wondering whether the official google Android Marketplace application has access to some restricted functionality in the OS, or if it just uses the standard APIs available. Anyone up to date on this matter? Thanks in advance

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  • what's the DRY version of the following Makefile targets?

    - by carneades
    I don't know how to execute a command stored as a variable or how to use ifeq inside of a target, so I have a very redundant Makefile at the moment! Ideally I'd like to have just one target (all) which would run the stored command on Mac and run it twice on Linux, once with -m32 and once with -m64. all: echo PLEASE SELECT OS, e.g. make linux exit 1 mac: gcc $(SHARED_OPT) $(GENERAL_CFLAGS) $(PLATFORM_CFLAGS) -o $(BUILD_DIR)$(BUILD_NAME) $(SOURCE) $(LIBRARIES) linux: gcc $(SHARED_OPT) $(GENERAL_CFLAGS) $(PLATFORM_CFLAGS) -o $(BUILD_DIR)$(BUILD_NAME64) $(SOURCE) $(LIBRARIES64) -m64 gcc $(SHARED_OPT) $(GENERAL_CFLAGS) $(PLATFORM_CFLAGS) -o $(BUILD_DIR)$(BUILD_NAME) $(SOURCE) $(LIBRARIES) -m32

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  • When to call glEnable(GL_FRAMEBUFFER_SRGB)?

    - by Steven Lu
    I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to read off the texture to perform post-processing shading while drawing to the backbuffer (FBO index 0). Now I'd like to get some correct sRGB output... The problem is the behavior of the program is rather inconsistent between when I run it on OS X and Windows and this also changes depending on the machine: On Windows with the Intel HD 3000 it will not apply the sRGB nonlinearity but on my other machine with a Nvidia GTX 670 it does. On the Intel HD 3000 in OS X it will also apply it. So this probably means that I'm not setting my GL_FRAMEBUFFER_SRGB enable state at the right points in the program. However I can't seem to find any tutorials that actually tell me when I ought to enable it, they only ever mention that it's dead easy and comes at no performance cost. I am currently not loading in any textures so I haven't had a need to deal with linearizing their colors yet. To force the program to not simply spit back out the linear color values, what I have tried is simply comment out my glDisable(GL_FRAMEBUFFER_SRGB) line, which effectively means this setting is enabled for the entire pipeline, and I actually redundantly force it back on every frame. I don't know if this is correct or not. It certainly does apply a nonlinearization to the colors but I can't tell if this is getting applied twice (which would be bad). It could apply the gamma as I render to my first FBO. It could do it when I blit the first FBO to the second FBO. Why not? I've gone so far as to take screen shots of my final frame and compare raw pixel color values to the colors I set them to in the program: I set the input color to RGB(1,2,3) and the output is RGB(13,22,28). That seems like quite a lot of color compression at the low end and leads me to question if the gamma is getting applied multiple times. I have just now gone through the sRGB equation and I can verify that the conversion seems to be only applied once as linear 1/255, 2/255, and 3/255 do indeed map to sRGB 13/255, 22/255, and 28/255 using the equation 1.055*C^(1/2.4)+0.055. Given that the expansion is so large for these low color values it really should be obvious if the sRGB color transform is getting applied more than once. So, I still haven't determined what the right thing to do is. does glEnable(GL_FRAMEBUFFER_SRGB) only apply to the final framebuffer values, in which case I can just set this during my GL init routine and forget about it hereafter?

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  • Flash Animation and Sound Loop

    - by Joseph
    ok so im having an issue with Flash CS5. I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect. Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?

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  • iPhone app works hundreds of times, then crashes from memory error on startup, then never works unti

    - by peter
    I have a Cocos2d/openGL iPhone game. It's a universal app and I'm dealing with an occasional but nasty error on the iPad. We are loading a lot of textures up front (3 2048x2048 textures). I'm working on reducing this up front load, but what worries me is I really don't understand the root cause of this crash that permanently breaks the app. This is the deal: 1. App works fine for hundreds of plays on the iPad 2. Eventually (I'm guessing due to other programs using up some memory and not letting go or whatever) the app starts crashing on startup. It just closes again in the middle of loading. 3. The App will now never work again on that iPad, closing immediately every time, until the iPad is restarted. Obviously my app is demanding too much memory up front to work reliably every time, I get that. What I don't get is why when it fails once, it has failed forever until the iPad is restarted. Can anyone explain what is going on here? EDIT: forgot to add organizer crash lags just say low memory, like this every time (I changed my app name to MyAppName below). Again, I know it's low memory, but why does it stay low memory until restart?: Incident Identifier: E7A2507C-3FB1-4E3B-B315-09F094236541 CrashReporter Key: 0fda9d667f2c6073f20a76809aa25438b6854d15 OS Version: iPhone OS 3.2 (7B367) Date: 2010-04-30 16:59:44 -0400 Free pages: 437 Wired pages: 17228 Purgeable pages: 0 Largest process: MyAppName Processes Name UUID Count resident pages MyAppName <6307ce41802850944baa78d29224fa7f> 22385 (jettisoned) (active) mediaserverd <ea8bac28b06fe3980fdd44b5caceb563> 242 DTMobileIS <a0f651e43881e66f50f8a95abea72921> 5826 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 syslog_relay <4ceaed776d2df957fa130712f4ef21d0> 66 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 notification_pro <4c9a7ee0a5bbe160465991228f2d2f2e> 67 afcd <4f3c9566e33b4463f05603d990584e5d> 72 ptpd <83de0f774bd6553d513ae9e19b0f9b56> 181 syslogd <66247e305d5c0bf6f1ce1cc950653263> 81 lsd <a4d852c1c8da2b3d231bdc90887b52ba> 130 iapd <a8534cbde4b90ad5915dd26ab03ff3e3> 204 notifyd <5e9d5bee7c3eae1c8b494c79eb11406e> 71 BTServer <64e4a6ea6b1240db2331e05a29caa862> 108 CommCenter <97bf297944ac4bde19bcee96dd23bd5f> 181 SpringBoard <c7a5904c12db7b14334a4edaa4cabaa9> 5339 (active) configd <aca9fa3380322669164fd6b1a3864300> 373 fairplayd.K48 <2d997ffca1a568f9c5400ac32d8f0782> 84 locationd <dd1ea88105c62173908ce767db5c4d37> 599 mDNSResponder <820560222d47a1f2a0dce98a7f8a9721> 108 lockdownd <497fd54c79a680bf29f5d9320f514613> 303 MobileStorageMou <c277b79c2157c4dc5cfc5c3ca35bd5f2> 69 launchd <66972eee4d865c4383b33d985d22994b> 98 **End**

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  • What resources to look to in order to write an emulator for iPhoneOS?

    - by Roman Kagan
    What are available resources I should look to in order to write an emulator for iPhoneOS? I'd like to write an emulator to run applications written for MacOS. I understand that I won't be able to use file system and other OS resources. I do have an SDK, XCode and all documentation for those resources, but I wonder if I can find some examples (perhaps similar to the emulator that can run Ninetendo games on iPhone)?

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  • Bynary string search on one field.

    - by CrazyJoe
    I have 300 boolean fields in one table, and im trying to do somithing like that: One string field: 10000010000100100100100100010001 Ha a simple way to do a simple search os this field like: select * from table where field xor "10000010000100100100000000010001" :) Help!!

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  • Easiest way to recursively find and replace?

    - by FarmBoy
    I want to recursively search through a directory of text files and replace every occurrence of foo within the files with bar. What is the easiest way to accomplish this? I imagine that grep would do the job in one line, but I can't seem to find an example of this. I'm working in OS X.

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  • CGGradient in an CGPath

    - by catlan
    Is it possible to draw a gradient in a path on the iPhone? I'm looking for a replacement of the mac os x method -drawInBezierPath:(NSBezierPath *)path relativeCenterPosition:(NSPoint)relativeCenterPosition of NSGradient.

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  • How do I REALLY get started programming in Ruby on Rails

    - by Nate
    I can't figure out where exactly to go in order to write the Ruby code itself. I know that I can enter things line-by-line in Terminal (I'm on a Mac), but I'd like to figure out how to start using something like Xdrive (Apple won't allow me to download Xrive because I have OS X 10.5, not 10.6). What steps do I need to take in order to start writing code in a program like xDrive. Thank you in advance.

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  • Python 2.6 + PIL + Google App Engine issue

    - by mswallace
    I am using OS X 1.6 snow leopard and I successfully got PIL installed. I am able to open terminal and type import Image without any errors. However, When using app engine I get Image error still saying that PIL is not installed. I am wondering if any of you have an thoughts as to how I can resolve this issue. -Matthew

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