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  • event args assigning

    - by Miroo
    i have this event handler Temp.MouseLeftButtonDown += new MouseButtonEventHandler(Temp_MouseLeftButtonDown); but i wanna send some parameter to access in the Temp_MouseLeftButtonDown function. how can i assign it ??

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  • Creating a KeyDown Event Handler for the Label Control

    - by j-t-s
    Hi All I'm sure you're all aware of the fact that the Label Control has no KeyDown handler (and why would it?)... Anyway, I'm in need of a KeyDown handler for the Label Control and would appreciate any pointers/suggestions to get me started. I've searched around but haven't found any info on creating my own Event Handlers for the Label Control. Can this be done is C#? Thanks

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  • Firefox 3.6.x does not fire off my onload event

    - by Cheesle
    Hi, I have a Firefox 3.6.2 problem (3.5.x works just fine). This is the code: ... var newImage = new Image(); newImage.onload=function() {swapMapImg(newImage);}; newImage.src = newBackground; ... function swapMapImg(newImage) { alert('bingo'); } Firefox 3.6.2 no longer fires off my onload event, any ideas?

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  • Keyboard- and mouse-event transparent widget

    - by Gajender
    When i click a button my main window i want it to become transparent to keyboard and mouse events, i.e. all keyboard and mouse events should pass to any windows below it as if that window is not present there. "Qt::WA_TransparentForMouseEvents" does not work here as this only make child windows transparent to keyboard and mouse events i guess. And my window is main window and i want to pass all event to any window on desktop not just parent window.

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  • Hook a javascript event to page load

    - by Jagd
    I have an aspx that has the following javascript function being ran during the onload event of the body. <body onload="startClock();"> However, I'm setting the aspx up to use a master page, so the body tag doesn't exist in the aspx anymore. How do I go about registering the startClock function to run when the page is hit and still have it use a masterpage?

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  • Handling scroll event on listview in c#

    - by murasaki5
    I have a listview that generates thumbnail using a backgroundworker. When the listview is being scrolled i want to pause the backgroundworker and get the current value of the scrolled area, when the user stopped scrolling the listview, resume the backgroundworker starting from the item according to the value of the scrolled area. Is it possible to handle scroll event of a listview? if yes how? if not then what is a good alternative according to what i described above?

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  • Validating event usurps button click on Windows Form

    - by triskelion
    I have a ComboBox and a Save button on my Windows Form. When I change the selected value in the ComboBox then click the Save button, the ComboBox validating event fires but the button click is lost. When the selected value is valid this results in the user thinking they have saved the change when in fact they have not. Why is the button click lost if the ComboBox is valid? Is there a work around?

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  • event handling in C++

    - by Max
    Hi. I'm writing a game in C++, and I'm trying to get it to recognize keyboard and mouse events. Google tells me that boost.signal is suitable for event handling, but none of the code samples or tutorials I've found tell me how to associate a keypress or mouseclick with a function. Can anyone shed any light on this?

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  • Bind an event handler to multiple elements jQuery?

    - by Alex
    Hello all. I've done some experimenting, but can't seem to successfully bind one event handler to multiple elements using jQuery. Here's what I've tried: $('selector1', 'selector2').bind('click', function() { $('someSelector').removeClass('coolClass'); }); I've tested all my selectors, and they are all valid. Is what I'm trying to do even possible? If so, can I do it with .live() as well? Thanks!

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  • Gomoku array-based AI-algorithm?

    - by Lasse V. Karlsen
    Way way back (think 20+ years) I encountered a Gomoku game source code in a magazine that I typed in for my computer and had a lot of fun with. The game was difficult to win against, but the core algorithm for the computer AI was really simply and didn't account for a lot of code. I wonder if anyone knows this algorithm and has some links to some source or theory about it. The things I remember was that it basically allocated an array that covered the entire board. Then, whenever I, or it, placed a piece, it would add a number of weights to all locations on the board that the piece would possibly impact. For instance (note that the weights are definitely wrong as I don't remember those): 1 1 1 2 2 2 3 3 3 444 1234X4321 3 3 3 2 2 2 1 1 1 Then it simply scanned the array for an open location with the lowest or highest value. Things I'm fuzzy on: Perhaps it had two arrays, one for me and one for itself and there was a min/max weighting? There might've been more to the algorithm, but at its core it was basically an array and weighted numbers Does this ring a bell with anyone at all? Anyone got anything that would help?

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  • Network programming and Packets interactions.

    - by Eyla
    Greeting, This month I will start working on my master thesis. My thesis's subject is about network security. I need to deal with network interfaces and packets. I've used shappcap before to interact with packets but I'm not sure if C# is the most powerful language to deal with network programing and packets. I worked a bit with winshark and I saw how powerful it is and as you know winsharp is open source developed using C++. I'm not sure if I should use C# or C++ for network security programming and I want your through about the best language might be for network programming and packets interaction. should I use C#, C++, or java or some thing else? please give me your advice. Thank you,

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  • Pair programming: How should the pairs be chosen?

    - by Jon Seigel
    This topic has been covered peripherally in bits and pieces in some of the other pair-programming questions, but I want to (a) consolidate this knowledge into a separate question, and, most importantly, (b) go into much more depth on the subject. From the perspective of being an effective manager, how should pairs be arranged for pair programming to maximize both the happiness and productivity of the overall team? Some ideas to get started: Should two people never be paired (because of personalities, for example)? How much overlap in skillsets is needed? How much disconnect in skillsets is too much to overcome? (No two people will overlap 100%, and a disconnect in skills can be very beneficial to both people.) Should everyone pair with everyone else on a fixed/rotating basis? Should certain pairs be arranged to accomplish specific tasks? How important a role does HR play when growing or reorganizing the team?

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  • agent-based simulation: performance issue: Python vs NetLogo & Repast

    - by max
    I'm replicating a small piece of Sugarscape agent simulation model in Python 3. I found the performance of my code is ~3 times slower than that of NetLogo. Is it likely the problem with my code, or can it be the inherent limitation of Python? Obviously, this is just a fragment of the code, but that's where Python spends two-thirds of the run-time. I hope if I wrote something really inefficient it might show up in this fragment: UP = (0, -1) RIGHT = (1, 0) DOWN = (0, 1) LEFT = (-1, 0) all_directions = [UP, DOWN, RIGHT, LEFT] # point is just a tuple (x, y) def look_around(self): max_sugar_point = self.point max_sugar = self.world.sugar_map[self.point].level min_range = 0 random.shuffle(self.all_directions) for r in range(1, self.vision+1): for d in self.all_directions: p = ((self.point[0] + r * d[0]) % self.world.surface.length, (self.point[1] + r * d[1]) % self.world.surface.height) if self.world.occupied(p): # checks if p is in a lookup table (dict) continue if self.world.sugar_map[p].level > max_sugar: max_sugar = self.world.sugar_map[p].level max_sugar_point = p if max_sugar_point is not self.point: self.move(max_sugar_point) Roughly equivalent code in NetLogo (this fragment does a bit more than the Python function above): ; -- The SugarScape growth and motion procedures. -- to M ; Motion rule (page 25) locals [ps p v d] set ps (patches at-points neighborhood) with [count turtles-here = 0] if (count ps > 0) [ set v psugar-of max-one-of ps [psugar] ; v is max sugar w/in vision set ps ps with [psugar = v] ; ps is legal sites w/ v sugar set d distance min-one-of ps [distance myself] ; d is min dist from me to ps agents set p random-one-of ps with [distance myself = d] ; p is one of the min dist patches if (psugar >= v and includeMyPatch?) [set p patch-here] setxy pxcor-of p pycor-of p ; jump to p set sugar sugar + psugar-of p ; consume its sugar ask p [setpsugar 0] ; .. setting its sugar to 0 ] set sugar sugar - metabolism ; eat sugar (metabolism) set age age + 1 end On my computer, the Python code takes 15.5 sec to run 1000 steps; on the same laptop, the NetLogo simulation running in Java inside the browser finishes 1000 steps in less than 6 sec. EDIT: Just checked Repast, using Java implementation. And it's also about the same as NetLogo at 5.4 sec. Recent comparisons between Java and Python suggest no advantage to Java, so I guess it's just my code that's to blame? EDIT: I understand MASON is supposed to be even faster than Repast, and yet it still runs Java in the end.

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  • Which are the Extreme Programming "core" practices?

    - by MiKo
    Recently, I began reading about agile methodologies and XP in particular. I am a bit confused, though, about what are considered the practices involved in extreme programming. More precisely: Wikipedia reports 12 practices, which I someway believe to be the "classic" ones. Both Kent Beck and Ron Jeffries indicate 13 practices (you can find the links at the bottom of wikipedia page about "Extreme Programming Practices", I cannot post them here since I am new user of Stack Overflow), while this review of Kent Beck's "XP explained" (2nd edition) report more than 20 somewhat different practices. As a complete beginner in the topic (and basically as a complete beginner as a programmer), I would like to be enlightened on the matter. My impression is that I should look at Beck's book, since the second edition has been written after several years of XPerience, but I can find a lot less material based on that.

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  • Does Extreme Programming Need Diagramming Tools?

    - by Ygam
    I have been experimenting with some concepts from XP, like the following: Pair Programming Test First Programming Incremental Deliveries Ruthless Refactoring So far so good until I had a major stump: How do I design my test cases when there aren't any code yet? From what basis do I have to design them? From simple assumptions? From the initial requirements? Or is this where UML diagrams and the "analysis phase" fits in? Just had to ask because in some XP books I've read, there was little to no discussion of any diagramming tool (there was one which suggested I come up with pseudocodes and some sort of a flowchart...but it did not help me in writing my tests)

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