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  • Email Validation... advocating the use of +, and how embarrassed would you be to have written this?

    - by Langdon
    I take full advantage of GMail's wildcard feature ([email protected]). Unfortunately it seems that most developers don't understand that + is valid in an email address. This makes trying to unsubscribe a real chore sometimes. Take TicketMaster for example... immediately you notice that they didn't even bother escaping the email address, so the text field defaults to "user [email protected]". Not a problem, we can just add the + manually. Once Submit is clicked, you'll notice the validation stops you right in your tracks. What now? Most users would have to further contact TicketMaster and attempt to explain the situation. I opened up FireBug to investigate. That's when I noticed this whopping 74 line email validation function with so much redundancy it's ridiculous. My favorite check is on line 20, informing the user that his/her email cannot have more than one @. Unreal. My second favorite part is the TWO regular expressions used! Imagine... someone was paid money for this... and by the looks of it, they were paid by the line count. //Validates the email function validateOptoutEmail(object) { var emailStr = object.value; if(emailStr == '' || emailStr == null) { alert('Email can not be empty. Please provide email'); object.value = ''; object.focus(); return false; } else if(Trim(emailStr).length == 0) { alert('Email can not be empty. Please provide email'); object.value = ''; object.focus(); return false; } else { var atcount=0; for(var i=0;i<emailStr.length;i++) { if(emailStr.charAt(i)=='@') atcount++; } if(atcount>1) { alert('Invalid email. Email cannot have more than one @'); object.value = ''; object.focus(); return false; } if(emailStr.indexOf('.') == -1) { alert('Invalid email. Email must have one dot'); object.value = ''; object.focus(); return false; } if(emailStr.indexOf('..')!= -1) { alert('Invalid email. Email cannot have consecutive dots'); object.value = ''; object.focus(); return false; } var dotpos=0; for(var i=dotpos;i< emailStr.length;i++) { var ichar=emailStr.charAt(i); if(ichar=='.') dotpos=i; } for(var i=dotpos+1;i< emailStr.length;i++) { var ichar=emailStr.charAt(i); if((!isNaN(ichar)) || (ichar == '_')) { alert('Invalid email. Email cannot have numbers or _ after dot'); object.value = ''; object.focus(); return false; } } var pattern2=/^([\.-]?\w+)*@\w+([\.-]?\w+)*(\.\w{2,4})+$/; var pattern1=/^[0-9a-zA-Z\-\_.]+@\w+([\.-]?\w+)*(\.\w{2,4})+$/; if (pattern1.test(emailStr)) { if(pattern2.test(emailStr)) { return true; } else { alert('Invalid email'); object.value = ''; object.focus(); } return true; } else { alert('Invalid email'); object.value = ''; object.focus(); return false; } alert('Invalid email'); object.value = ''; object.focus(); return false; } } I eventually just put a break point in FireBug and changed the value of the email address passed into the validation function. From there everything worked fine... All that said, how can we get the word out there that + is valid in an email address? Too often, I'm unable to use the email address that I want to use for certain web sites because developers simply aren't aware of what constitutes a valid email address.

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  • Adding an Object to Vector loses Reference using Java?

    - by thechiman
    I have a Vector that holds a number of objects. My code uses a loop to add objects to the Vector depending on certain conditions. My question is, when I add the object to the Vector, is the original object reference added to the vector or does the Vector make a new instance of the object and adds that? For example, in the following code: private Vector numbersToCalculate; StringBuffer temp = new StringBuffer(); while(currentBuffer.length() > i) { //Some other code numbersToCalculate.add(temp); temp.setLength(0); //resets the temp StringBuffer } What I'm doing is adding the "temp" StringBuffer to the numbersToCalculate Vector. Should I be creating a new StringBuffer within the loop and adding that or will this code work? Thanks for the help! Eric

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  • Why should I Use ASP.NET Membership security model?

    - by ListenToRick
    I'm updating my website at the moment and figure that if I am to update my login/security mode, now is a good time. I have looked through the Membership model which is included in ASP.NET but I'm convinced that it will provide any benefit apart from being familiar to other .NET deevlopers. There seems to be quite a lot of documentation for it, but little discussion for why its worth the effort. Can anybody shed some light upon this?

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  • ASP.NET Web Service - Passing a base object with list/collection?

    - by schooner
    We need to create a simple web service in ASP.NET that can be called from PHP or other languages. This in turn will be used to update records in a database for an item submission. The core part is fairly simple, we have a base set of fields for the object - first name, last name, birth date, city, etc. In addition however we need to accept a list of items associated with that object that can range from 0-n. Jan 1 2009, ABC May 1 2010, 123 Jun 30 2010, XXXXX What would be the best way to structure this so it can be easily passed to the ASP.NET web service and processed as a single call for the entire object? Would passing the list of items as a single delimted string be a wise approach? Ex: Jan 1 2009, ABC|May 1 2010, 123|Jun 30 2010, XXXXX

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  • Detailed C++ book for a programmer already familiar with C and object-oriented programming?

    - by Anto
    I know (to some extent) a few languages, including C, Java and Python. I'm also (somewhat) familiar with Scala and Scheme, plus I can read (but not write) x86 Assembly. Say I want to learn C++, what is a good book which doesn't try to teach me what a class is, teach me inheritance, polymorphism or loosely coupled classes again, nor does try to teach me other basics, just the C++ language (as well as how to write idiomatic C++ code, not e.g. Java with C++ syntax) and its standard library? Note: "Detailed" as used in the title means that it doesn't try to cover C++ in 100 pages, I want to know the details of the language. Of course, mastery comes from practice, but I don't want to learn just a little bit of C++ from the book, but learn it quite thoroughly.

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  • Why is the event object different coming from jquery bind vs. addEventListener

    - by yodaisgreen
    Why is it when I use the jQuery bind the event object I get back is different from the event object I get back using addEventListener? The event object resulting from this jQuery bind does not have the targetTouches array (among other things) but the event from the addEventListener does. Is it me or is something not right here? $(document).ready (function () { $("#test").bind("touchmove", function (event) { console.log(event.targetTouches[0].pageX); // targetTouches is undefined }); }); vs. $(document).ready (function () { var foo = document.querySelectorAll('#test') foo[0].addEventListener('touchmove', function (event) { console.log(event.targetTouches[0].pageX); // returns the correct values }, false); });

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • Would this hack for per-object permissions in django work?

    - by Edward
    According to the documentation, a class can have the meta option permissions, described as such: Options.permissions Extra permissions to enter into the permissions table when creating this object. Add, delete and change permissions are automatically created for each object that has admin set. This example specifies an extra permission, can_deliver_pizzas: permissions = (("can_deliver_pizzas", "Can deliver pizzas"),) This is a list or tuple of 2-tuples in the format (permission_code, human_readable_permission_name). Would it be possible to define permissions at run time by: permissions = (("can_access_%s" % self.pk, / "Has access to object %s of type %s" % (self.pk,self.__name__)),) ?

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  • lucene query issue

    - by Sunil
    I am using Lucene with Alfresco. Here is my query: ( TYPE:"{com.company.customised.content.model}test" && (@\{com.company.customised.content.model\}testNo:111 && (@\{com.company.customised.content.model\}skill:or)) I have to search documents which are having property skill of value "or". The above query is not giving any results (I am getting failed to parse query). If I use the query up until testNo (ignoring skill), I am getting proper results: ( TYPE:"{com.company.customised.content.model}test" && (@\{com.company.customised.content.model\}testNo:111)) Can you please help me? Thanks

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  • Need a .NET Dictionary<string,object> with just a little more functionality.

    - by Ronnie Overby
    I need a dictionary but I also need to store a boolean value about the object in the dictionary. What's the best way for this. Something like Dictonary<string,object,bool> would be ideal, but doesn't exist. My first idea was: public class SomeObject { public object Value { get; set; } public bool Flag { get; set; } } // and then use: Dictionary<string,SomeObject> myDictionary; My 2nd idea was to implement IDictionary and contain two dictionaries within that were manipulated by the implemented methods and property accessors. My 3rd idea was to see what the folks at StackOverflow would do.

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • How do I aggregate activerecord model data for a specific time period?

    - by gsiener
    I'm collecting data from a system every ~10s (this time difference varies due to communication time with networked devices). I'd like to calculate averages and sums of the stored values for this activerecord model on a daily basis. All records are stored in UTC. What's the correct way to sum and average values for, e.g., the previous day from midnight to midnight EST? I can do this in sql but don't know the "rails way" to make this calculation.

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  • django generic view not recieving an object (template issue?)

    - by Kirby
    My Model class Player(models.Model): player_name = models.CharField(max_length=50) player_email = models.CharField(max_length=50) def __unicode__(self): return self.player_name My Root urls.py urlpatterns = patterns('', (r'^kroster/', include('djangosite.kroster.urls')), (r'^admin/(.*)', admin.site.root), ) My kroster urls.py from djangosite.kroster.models import Player info_dict = { 'queryset': Player.objects.all(), } urlpatterns = patterns('', (r'^$', 'django.views.generic.list_detail.object_list', info_dict), (r'^(?P<object_id>\d+)/$', 'django.views.generic.list_detail.object_detail', info_dict), ) My player_list.html template <h1>Player List</h1> {% if error_message %}<p><strong>{{ error_message }}</strong></p>{% endif %} <ul> {% for player in object.player_set.all %} <li id="{{ player.id }}">{{ forloop.counter }} .)&nbsp;&nbsp;{{ player }}</li> {% endfor %} </ul> Sadly my template output is this. <h1>Player List</h1> <ul> </ul> Apologies if this is a stupid mistake. It has to be something wrong w/ my template.

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  • What is the best way to create related types at runtime?

    - by SniperSmiley
    How do I determine the type of a class that is related to another class at runtime? I have figured out a solution, the only problem is that I ended up having to use a define that has to be used in all of the derived classes. Is there a simpler way to do this that doesn't need the define or a copy paste? Things to note: both the class and the related class will always have their respective base class, the different classes can share a related class, and as in the example I would like the control class to own the view. #include <iostream> #include <string> class model; class view { public: view( model *m ) {} virtual std::string display() { return "view"; } }; #define RELATED_CLASS(RELATED)\ typedef RELATED relatedType;\ virtual relatedType*createRelated(){\ return new relatedType(this);} class model { public: RELATED_CLASS(view) model() {} }; class otherView : public view { public: otherView( model *m ) : view(m) {} std::string display() { return "otherView"; } }; class otherModel : public model { public: RELATED_CLASS(otherView) otherModel() {} }; class control { public: control( model *m ) : m_(m), v_( m->createRelated() ) {} ~control() { delete v_; } std::string display() { return v_->display(); } model *m_; view *v_; }; int main( void ) { model m; otherModel om; model *pm = &om; control c1( &m ); control c2( &om ); control c3( pm ); std::cout << c1.display() << std::endl; std::cout << c2.display() << std::endl; std::cout << c3.display() << std::endl; }

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  • How do I use an Entity Framework 4 model without a real database?

    - by Ivan
    I don't need any data to be stored. I'd like an application to start, create an Entity Framework entities container based on the model I've designed but having no data records in it, then generate some data (from user input and other input sources), work with it and discard all the data on close, without propagating any data operations made with EF contect to a real database hosted on server or in a file. How do I implement such a pattern? I use Entity Framework 4 and Visual Studio 2010.

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  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

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  • Why Is my json-object from AJAX not understood by javascript, even with 'json' dataType?

    - by pete
    My js code simply gets a json object from my server, but I think it should be automatically parsed and turned into an object with properties, yet it's not allowing access properly. $.ajax({ type: 'POST', url: '/misc/json-sample.js', data: {href: path}, // THIS IS THE POST DATA THAT IS PASSED IN TO THE DRUPAL MENU CALL TO GET THE MENU... dataType: 'json', success: function (datax) { if (datax.debug) { alert('Debug data: ' + datax.debug); } else { alert('No debug data: ' + datax.toSource() ) ; } The /misc/json-sample.js file is: [ { "path": "examplemodule/parent1/child1/grandchild1", "title": "First grandchild option", "children": false } ] (I have also been trying to return that object from drupal as follows, and the same results.) Drupal version of misc/json-sample.js: $items[] = array( 'path' = 'examplemodule/parent1/child1/grandchild1', 'title' = t('First grandchild option'), 'debug' = t('debug me!'), 'children' = FALSE ); print drupal_to_js($items); What happens (in FF, which has the toSource() capability) is the alert with 'No debug data: [ { "path": "examplemodule/parent1/child1/grandchild1", "title": "First grandchild option", "children": false } ] Thanks

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  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

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  • How can I call a method on a custom object created in JavaScript using C#?

    - by just in case
    I have a WebBrowser control. I have added some JavaScript into the head tag and I can see it is working as expected by adding an alert. Inside of this js I am creating a function and adding some members to it's prototype like so: function test() { } test.prototype.run = function() { alert('success!') } function createTest() { return new test() } Then back inside of C# I am doing: dynamic test = this.browser.InvokeScript("createTest"); test.run(); I can see that the test object is some ComObject but when I call run() nothing happens. I get no error but nothing happens. Does anyone know how to call this type of custom object? Also suppose I wanted to get rid of the createTest() method, how can I create a new instance of test from C#? Also, for bonus points, is there anything special I need to know about attaching events to this custom object (on say a 'complete' member) such that it will callback into my C# code?

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  • How do I find the angle required to point to another object?

    - by Ginamin
    I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the direction the user should turn, as such: So, I took the camera location and the oppenent location and did this: double newDirection = atan2(activeCamera.location.y-ship_wrap.location.y, activeCamera.location.x-ship_wrap.location.x); After which, I get the position on the circumferance of a circle which surrounds my crosshairs, like such: trackingArrow.position = point((60*sin(angle)+240),60*cos(angle)+160); It all works fine, except it's the wrong angle! I assume my calculation for the new direction is incorrect. Can anyone help?

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  • MVC2 Data Annotation Buddy Classes Doesn't seem to work when Classes and EOM Model is in separate Project

    - by Danish Ali
    Dear All Iam new to MVC2 and having a little problem with implementing validation via buddy classes. Iam using Repository pattern with dependency injection. My Entity Object Model is in Data Layer Project and Buddy Classes are in Business Layer project and MVC 2 Project as a separate Presentation Layer Project. Can any one help me out with implementing Buddy Classes in this Architecture. Thanks and Regards Dani

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  • In Node.JS, how do I return an entire object from a separate .js file?

    - by Matthew Patrick Cashatt
    Thanks for looking. I am new to Node.js and trying to figure out how to request an object from a separate file (rather than just requesting a function) but everything I try--exports,module-exports,etc--is failing. So, for example, if I have foo.js: var methods = { Foobar:{ getFoo: function(){return "foo!!";}, getBar: function(){return "bar!!";} } }; And now I want to call a function within an object of foo.js from index.js: var m = require('./Methods'); function fooMain(){ return m.Foobar.getFoo(); }; How do I do this? I have tried all sorts of combinations of exports and module-exports but they seem to only work if I call a discrete function that is not part of an object. Thanks!

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