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  • How to retreive Bundle Version in a label from project test-Info.plist in iphone?

    - by aman-gupta
    Hi, Here I m pasting my codes where i want to retrive Bundle version from my test-Info.plist. // // testAppDelegate.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class testViewController; @interface testAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; testViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet testViewController *viewController; @end ////////////// // // testAppDelegate.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testAppDelegate.h" #import "testViewController.h" @implementation testAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////// // // testViewController.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface testViewController : UIViewController { UILabel *label; } @property(nonatomic,retain) IBOutlet UILabel *label; @end /////////////////////// // // testViewController.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testViewController.h" @implementation testViewController @synthesize label; /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"test-info" ofType:@"plist"]; NSString *versionString = [NSString stringWithFormat:@"v%d", [plistData objectForKey:@"Bundle version"]]; label.text = versionString; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end But still I got null value where i m wrong please help me out Thanks in advance

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  • how to fetch data from Plist in Label

    - by SameSung Vs Iphone
    I have a RegistrationController screen to store email-id ,password,DOB,Height,Weight and logininController screen to match email-id and password to log-in purpose. Now In some third screen I have to fetch only the Height,Weight from the plist of the logged-in user to display it on the label.now if I Store the values of email-id and password in from LoginViewController in string and call it in the new screen to match if matches then gives Height,Weight ..if it corrects then how to fetch Height,Weight from the plist of the same one. how can i fetch from the stored plist in a string... the code which i used to match in LoginController -(NSArray*)readFromPlist { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"XYZ.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; NSArray *valueArray = [dict objectForKey:@"title"]; return valueArray; } - (void)authenticateCredentials { NSMutableArray *plistArray = [NSMutableArray arrayWithArray:[self readFromPlist]]; for (int i = 0; i< [plistArray count]; i++) { id object = [plistArray objectAtIndex:i]; if ([object isKindOfClass:[NSDictionary class]]) { NSDictionary *objDict = (NSDictionary *)object; if ([[objDict objectForKey:@"pass"] isEqualToString:emailTextFeild.text] && [[objDict objectForKey:@"title"] isEqualToString:passwordTextFeild.text]) { NSLog(@"Correct credentials"); return; } NSLog(@"INCorrect credentials"); } else { NSLog(@"Error! Not a dictionary"); } } }

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  • How to save an animated image to iPhone's photos album?

    - by OpenThread
    I created an animated image, and it animates properly in an UIImageView: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image1 = [UIImage imageNamed:@"apress_logo"]; UIImage *image2 = [UIImage imageNamed:@"Icon"]; UIImage *animationImage = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:image1, image2, nil] duration:0.5]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = animationImage; [self.view addSubview:imageView]; } But if saved to photos album, it couldn't animate agian: UIImageWriteToSavedPhotosAlbum(animationImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); So is there any solution to save an animated image to photos album? Special thanks!

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  • Is it possible to make the iPhone keyboard invisible / remove it without resigning first responder?

    - by Alex Gosselin
    I am looking for a way to show my own input view (a UITableView) to enter certain keywords in a UITextView faster than typing them, and also be able to type into this text view the normal way. My solution has a button that causes the keyboard to disappear, revealing the table view underneath it. Problem is I can't figure out how to make the keyboard go away without resigning first responder, and losing the cursor. Has anyone accomplished this before? Thanks for any help.

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  • How do I display and calculate numbers from a database on iPhone?

    - by JoshD
    I am new to designing apps and have a basic understand of Ob-C and how everything works. What I would like to do is have two tabs, one is a home screen that displays numbers and percentages that are entered on the second tab. The user will be able to store that information and refer back to it and update it. What is the best way to complete that math from the database to the "home screen"? Any tutorials, advice is great! Thanks.

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  • Opening a streaming connection to an HTTP server on iPhone/Cocoa environment?

    - by Paul
    I've been using NSURLConnection to do a HTTP post to establish the connection. I've also implemented the didReceiveData delegagate to process incoming bytes as they become available. As incoming data comes in via didReceiveData, I add the NSData to a data buffer and try parsing the bytesteam if enough data has come in to complete a message segment. I'm having a hard time managing the data buffer (NSMutableData object) to remove bytes that have been parsed to structs. Was curious if there's an easier way. Thanks

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  • (iphone) can i give different intervals between images when animating?

    - by Eugene
    Hi, I'm animating several image as follows. UIImageView* animationView = [[UIImageView alloc] initWithFrame: self.animationViewContainer.bounds]; animationView.animationImages = animationArray; animationView.animationDuration = 0.5; animationView.animationRepeatCount = 5; [animationView startAnimating]; What I'd like to do is, controlling duration between animationImages. For instance, show image1 for 0.3 sec image2 for 0.5 sec.. There must be some way to do this, but hard to find an answer. I've asked the same question here before, but wording of the question wasn't so clear. Thank you

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  • iPhone SDK: How to get 4.0 on a device?

    - by jp chance
    This is a question about installing 4.0 on an 3rd gen iPod Touch. I already have a developer account. I have also downloaded the 4.0 SDK with XCode. I can test the new functionality in the simulator but I want to also try it on my device hence my question. I am looking for instructions on how to get it on my new third gen iPod Touch. Could someone suggest a link that has worked well for them? thanks.

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  • How to draw multiple line text to uiimageview iphone?

    - by Hu?nh Phong
    I have UITextView for text, after user press DONE, I convert text to UIImageView and show it. It works with one line of text very good, and Screenshot 1 . But if user types two lines, or more: the result is still one line??? Screenshot 2 I want to display two or more lines in UIimageView Can anybody help me! Thank you very much! Here is my code: -(UIImage *)convertTextToImage : (ObjectText *) objT; { UIGraphicsBeginImageContext(CGSizeMake(([objT.content sizeWithFont:objT.font].width+10), ([objT.content sizeWithFont:objT.font].height+10))); [[objT getcolor] set]; [objT.content drawAtPoint:CGPointMake(5, 5) withFont:objT.font]; UIImage *result = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return result; }

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  • (iphone) maintaining CGContextRef or CGLayerRef is a bad idea?

    - by Eugene
    Hi, I need to work with many images, and I can't hold them as UIImage in memory because they are too big. I also need to change colors of image and merge them on the fly. Creating UIImage from underlying NSData, change color, and combine them when you can't have many images on memory is fairly slow. (as far as I can get) I thought maybe I can store underlying CGLayerRef(for image that will be combined) and CGContextRef(the resulting combined image). I am new to drawing world, and not sure if CGLayerRef or CGContextRef is smaller in memory than UIImage. I recently heard that w*h image takes up w*h*4 bytes in memory. Does CGLayerRef or CGContextRef also take up that much memory? Thank you

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  • iPhone SDK: Downloading large files from a server into the app's documents.

    - by Jessica
    Hi, I am building an app that plays multiple video files, But I would like to know How do you download a video file (100mb - 300mb) from a server into the application's documents so it can later be locally referred to in code? The reason I want this type of a set up in my app is that I don't want the app binary to be made unnecessarily large due to including videos some users may not want. Also does this violate any of apple's terms? Also would it be simple to implement a progress view with this kind of set up and if so how? Any help is appreciated.

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  • iPhone. How to get the rect of parent view?

    - by flexbyte
    Hi, My application creates two views: topView (CGRect = 0,0, 320,60) bottomView (CGRect = 0,60, 320,480) Bottom view creates UITabBarController with UIViewControllers: ListViewController etc... ListViewController has own views that are created in viewDidLoad method: background = [[UIImageView alloc] initWithFrame: rect ]; So my question is how to get the bottomView rect inside ListViewController? I want to layout all controller views without intersection with topView. Thank you.

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  • Play a wav file retrieved from a database on the iPhone?

    - by user312917
    I have alot of wav files stored in sqlite3, but when I retrieve one of them, I can't play it. The retrieve code is NSData *soundData = (NSDATA *)sqlite3_column_blob(statement, 0); mPlayer = [[AVAudioPlayer alloc] initWithData:soundData error:&error]; The data is stored as binary and it's there when I search for it using sqlite3.

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