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  • How to make a Windows 8 clean install without prior Windows installation or key?

    - by fmsf
    I've been a Mac user for ages and I don't have any copy of Windows (xp, vista or 7). So I need to make a clean install on my custom built pc currently running Linux. I have found some information regarding the existence of a "Windows 8 pro system builder" which will allow clean installs in blank disks without any pre-requisites for prior Windows versions, but all information is very vague and without references. Does anyone know how to do this kind of installation? Where can I buy the Windows 8 system builder?

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • External monitor turning black intermittently

    - by coding crow
    I have installed an external monitor (Dell ST2220L, 21.5 inch) on my laptop (Sony Vaio). I am using a DVI-D cable for connection. Since the laptop does not have a DVI-D port, I have connected a DVI-D to HDMI connector on the laptop end and inserted the cable in HDMI port of the laptop.. I have switched off the laptop display and adjusted the screen resolution on the Dell external monitor to 1920 x 1080 and adjusted colors for the Windows 7 and brightness and contrast from the monitor. The problem is the monitor turns of blank intermittently for 1-2 seconds and turns on again at random interval. What could be the reason for this and how to get rid of this problem?

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • Web page for IPhone - Large fonts instead of scrolling?

    - by chris_l
    I'm planning the layout of my web page, which should also be usable on the IPhone. I don't really have much experience with the IPhone yet - I just installed the IPhone Simulator on my Mac. The page's contents are flexible, so I think it would be better to use this flexibility to avoid that the user has to scroll around the entire page. Especially I have A header and a sidebar that will be used all the time to perform several actions. A main content area with a number of elements (e.g. images). The UI would stay usable pretty well, if the number of elements shown at one time is reduced for a small screen (e.g. by JavaScript). It would also be okay to make the main content area scrollable (as opposed to the entire page). The problem: If I simply display the page on the IPhone, it uses an extremely small font size, so that users must zoom in first, and then scroll around - so that they can't see the header and sidebar all the time. What's the best way to deal with this situation? Just leave it this way (very small fonts), because users expect that behaviour on the IPhone? Increase the font size (by specifying it in em or px or with xx-large, or what would be the best way?), if I detect - somehow - that it's being displayed on the IPhone. Or is there some way to restrict the viewport size to the screen size, and make it zoom in automatically? I think that would be the easiest solution in my case. Or ...?

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  • How can I let my users set PHP.ini settings for wordpress?

    - by jldugger
    I set up a wordpress server from a fairly standard Ubuntu 9.10 for a class and they're constantly running into problems with the default PHP.ini settings. First memory settings were too low, then the file upload limits were too small, etc. And more concerning was a wordpress wide blank page that I suspect was killed for ram consumption but turning on php errors in php.ini didn't reveal anything! I'm not familiar with shared hosting, but I feel there's a way such places allow users to edit such things without needing me to intervene and restart Apache.

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  • Possible? OpenVPN server requiring both certificate- AND password-based login (via Tomato router firmware)

    - by Eric
    I've been using Shibby's build of Tomato (64k NVRAM version) on my Asus N66U router in order to run an OpenVPN server. I'm curious whether it's possible to setup this OpenVPN server to require both a certificate AND a username/password before a user is allowed access. I noticed there's a "challenge password" entry when filling out the certificate details, but everyone says to leave it blank "or else"; I have no idea why, and I can't find an explanation. In addition, I've Google'd this issue a bunch and have noticed people talking about a PAM module for OpenVPN in order to authenticate via username/password, but that appeared to be an either/or option; in other words, I can force authentication via username/password OR certificate. I want to require both. Is this possible? If so, how?

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  • php apache unknow 500 error

    - by JohnathanKong
    I currently have an error with my apache/php installation on a centos system. I checked the log files in /var/log/httpd and in my logs directory as specified in my virtual host file, but they are not getting populated with errors. I've also set php to log errors, through the php.ini, to the /var/log/httpd/ but the error file is not getting created. When I setup the display_errors = On in the php.ini all I get is a blank screen. this is a git controlled project that is running off of an ubuntu server that works perfectly, so there is something missing from this server. My question is, is there any way I can get more info on the error that I am getting? I just need something that I can trace back. I am using a codeigniter framework, so for me to trace through the code will take days. Thanks!

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  • How to convert text to decimal in openoffice calc?

    - by wurlog
    I have a column which contains: € 53,28 € 1.336,0 € 69,90 € 296,50 € 899,00 € 149,90 € 697,40 and so on. I want to sum the column up, but for openoffice it is text and not a decimal. What I did: =SUBSTITUTE(F7,".","") to get rid of the the dot |€ 1336,0| =SUBSTITUTE(G7,"€","") to get rid of the euro symbol | 1336,0| =RIGHT(H7, LEN(H7)-1) to get rid of the blank |1336,0| =SUBSTITUTE(I7,",",".") to change the comma to dots |1336.0| and after that I copy the whole column and paste it as "unformatted text" only after these steps I get a number with which openoffice can work. Isn't there an easier way???

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  • Doing some downloading without blocking you app

    - by Code
    Hi guys, I'm working on my first app that's doing a few different web connections at once. My first screen is my Menu. And at the bottom of viewDidLoad of MenuViewController i call a method that gets and parses a .xml file that is located on my webserver. Also at the bottom of viewDidLoad i do FootballScores = [[FootBallScores alloc] init]; and FootballScores makes a connection to a html page which it loads into a string and then parses out data. Now since both of these are getting called at the bottom of viewDidLoad of the class thats is responsible for the main menu(first screen in the app) it means the app is kinda slow to load. What is the right way to do the above? Should i remove the 2 pieces of code from my viewDidLoad and replace with maybe dataGetterOne = [NSTimer scheduledTimerWithTimeInterval:1.000 target:self selector:@selector(xmlParser) userInfo:nil repeats:NO]; dataGetterTwo = [NSTimer scheduledTimerWithTimeInterval:2.000 target:self selector:@selector(htmlParser) userInfo:nil repeats:NO]; This would mean that the methods get called later on and the viewDidLoad gets to finish before the i try get the data from the web servers. Making 2 connections to we bservers a second apart to quick? Can the iphone handle having 2 connections open at once? I'm really unsure of anything bad/dangerous I am doing in regards to connections. Many Thanks -Code

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  • How to detect iPhone movement in space using accelerometer ?

    - by super_tomtom
    Hi ! I am trying to make an application that would detect what kind of shape you made with your iPhone using accelerometer. As an example, if you draw a circle with your hand holding the iPhone, the app would be able to redraw it on the screen. This could also work with squares, or even more complicated shapes. The only example of application I've seen doing such a thing is AirPaint (http://vimeo.com/2276713), but it doesn't seems to be able to do it in real time. My first try is to apply a low-pass filter on the X and Y parameters from the accelerometer, and to make a pointer move toward these values, proportionally to the size of the screen. But this is clearly not enought, I have a very low accuracy, and if I shake the device it also makes the pointer move... Any ideas about that ? Do you think accelerometer data is enought to do it ? Or should I consider using other data, such as the compass ? Thanks in advance !

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  • Android getSelectedItem, how to use?

    - by user1881184
    Im trying use the spinner control result in order to point it to another screen that would be on the app. For example in the spinner control if the user chose chevy it would then take you to another screen which is coded in chevy.xml and Chevy.class. This is what i have thus far and need some help, as our book only used getSelectedItem and the example was only for an output statement. Please help. import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemSelectedListener; import android.widget.Spinner; public class Mainpage extends Activity implements OnItemSelectedListener { String carChoice, chevy, ford, dodge, toyota; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); /* carChoice = group.getSelectedItem().toString(); } if (carChoice.compareTo(chevy)==0) { startActivity(new Intent(Mainpage.this, Chevy.class)); */ } public void onItemSelected(AdapterView<?> arg0, View arg1, int arg2, long arg3) { final Spinner group = (Spinner) findViewById(R.id.carGroup); group.setOnItemSelectedListener(this); // TODO Auto-generated method stub String selected = group.getItemAtPosition(1).toString(); } public void onNothingSelected(AdapterView<?> arg0) { // TODO Auto-generated method stub } }

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  • Joomla in Windows is catching my access to a Virtual Directory where I placed my MVC application

    - by Romias
    In our windows hosting we use the root (wwwroot) folder to host a JOOMLA website as public website. This is running IIS 7. Then, we created a virtual directory called "App" to host there a ASP.NET MVC4 application. When I enter www.mydomain.com it shows the joomla website correctly. When I enter www.mydomain.com/App/ it somehow access my MVC app... as I see the URL changing to www.mydomain.com/App/Account/LogOn?ReturnUrl=%2fApp%2f BUT shows a 404 Joomla error as if it were looking that URL in Joomla. BTW, the hosting has 2 ASP.NET IIS Setup options: 4.0 Classic and 4.0 integrated. Using the Integrated one... it displays a blank page... using the classic one shows the 404 Joomla page. Any idea where to look for this?

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  • Excel macro to delete empty rows isn't stopping

    - by RocketGoal
    How do I make it stop after a certain amount of rows? I've taken a VBA course and my teacher explained how to delete empty rows. I'm now trying to put this in place but my macro isn't stopping. I thought I had limited it to 200 rows. I'm missing something important. Any pointers much appreciated. Sub RemoveRows() ' Remove rows from last blank cell Dim LastRow As Long Dim ISEmpty As Long 'Count how many records in the list. This is done so that the Do loop has a finish point. LastRow = Range("A200").End(xlUp).Row 'Start at the top of the list Range("A1").Select 'Loop until the end of the list Do While ActiveCell.Row < LastRow 'Assign number of non empty cells in the row ISEmpty = Application.CountA(ActiveCell.EntireRow) 'If ISEmpty = 0 then delete the row, if not move down a cell into the next row If ISEmpty = 0 Then ActiveCell.EntireRow.Delete Else ActiveCell.Offset(1, 0).Select End If Loop End Sub

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  • Why would dynamically changing the stroke type of a GestureOverlayView cause unusual behaviour?

    - by Rob Kent
    I recently introduced multi-stroke gestures into my application. This is a preference so I set the StrokeType dynamically in Activity.OnCreate. What I have discovered is that if you change the StrokeType so that it is different to the setting in the layout file, it changes the behaviour of the GestureOverlayView in the following way. The normal behaviour is that you draw a gesture and it stays on the screen after it is drawn. When you change the stroke type dynamically however, any gesture drawn on the screen disappears immediately after the OnGestureEnded event has fired. I reloaded the sample GesturesBuilder application and confirmed it has the same problem if you add the second line shown here: GestureOverlayView overlay = (GestureOverlayView) findViewById(R.id.gestures_overlay); overlay.setGestureStrokeType(GestureOverlayView.GESTURE_STROKE_TYPE_SINGLE); overlay.addOnGestureListener(new GesturesProcessor()); } The default in the layout is MULTIPLE but changing it to single changes the behaviour. If you keep the above line but set it to what it already is, the behaviour is not affected. Is this a bug in the Android gestures library and does anyone know a workaround? Note that this is on an HTC Magic so it could also be a handset issue.

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  • Can't get PHP Errors in IIS7.5

    - by Erling Thorkildsen
    I've tried the previously answered questions regarding this to no avail. Just installed PHP5 and IIS on my Windows 7 machine and I'm having trouble getting PHP Errors displayed instead of 500 Errors. In PHP; error_reporting = E_ALL display_errors = On In IIS I have htmlErrors set to Detailed which shows a detailed IIS 500 Error page. If set to Custom it shows a basic 500 Error page. If I set it to PassThrough I get a blank page (view-source reveals no code). My PHP log file is showing a Fatal PHP Runtime Error.

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  • User account restriction error and unable to access share

    - by user44394
    I have a windows share with full control granted to individual domain user accounts on the share and security permission. Whenever the user attempts to browse to the share they receive the error: Logon failure user account restriction. Possible reasons are blank passwords not allowed, logon hour restrictions, or a policy restriction has been enforced. If the users are added to the administrators group on this machine they are able to browse the share without issue. What do I need to change to allow them access to the share without being administrators on that machine?

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  • How to open the built-in task manager when it's replaced by Process Explorer?

    - by AgreeOrNot
    I want to open the built-in task manager with Process Explorer's Replace Task Manager option checked. I've tried: Running taskmgr.exe from the run dialog. PE was opened instead. Creating a copy of taskmgr.exe in the same folder. Then run it. The built-in task manager was opened, but not working properly(its window was blank). Creating a symbolic link (using mklink) of taskmgr.exe in the same folder. Then run it. PE was opened instead. Is there any other method I can try? Thanks.

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • Draggable cards (touch enumeration) issue

    - by glitch
    I'm trying to let a player tap, drag and release a card from a fanned stack on the screen to a 4x4 field on the board. My cards are instantiated from a custom class that inherits from the UIImageView class. I started with the Touches sample app, and I modified the event handlers for touches to iterate over my player's card hand instead of the 3 squares the sample app allows you to move on screen. Everything works, until that is, I move the card I'm dragging near another card. I'm really drawing a blank here for the logic to get the cards to behave properly. Here's my code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger numTaps = [[touches anyObject] tapCount]; if(numTaps = 1) { for (UITouch *touch in touches) { [self dispatchFirstTouchAtPoint:[touch locationInView: self.boardCardView] forEvent:nil]; } } } -(void) dispatchFirstTouchAtPoint:(CGPoint)touchPoint forEvent:(UIEvent *)event { for (int i = 0; i<5; i++) { UIImageView *touchedCard = boardBuffer[i]; if (CGRectContainsPoint([touchedCard frame], touchPoint)) { [self animateFirstTouchAtPoint:touchPoint forView:touchedCard]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount = 0; for (UITouch *touch in touches){ [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.boardCardView]]; touchCount++; } } My questions are: How do I get the touch logic to disallow other cards from being picked up by a dragging finger? Is there anyway I can only enumerate the objects that are directly below a player's finger and explicitly disable other objects from responding? Thanks!

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  • Mysql loses its root password

    - by RubyDev
    I am having a strange problem, my mysql loses/resets the root password automatically. By which I mean that it resets it to none. It has happened twice this month. I am worried that it can be a security issue as data is open waiting only for someone trying no password! Here is the version: mysql --version mysql Ver 14.14 Distrib 5.1.56, for redhat-linux-gnu (i386) using readline 5.1 Any help would be appreciated. Update: Output of select user, host, password from mysql.user; how it looks after the password got reset | root | localhost | | root | 127.0.0.1 | | | localhost | | | admin | localhost | ################################# | (I have removed the actual output with #) So all the passwords are blank, except for for another user named 'admin'

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  • Detect that the onscreen keyboard has been displayed on Windows Phone 7

    - by David_001
    Simple question: How do I detect that the onscreen keyboard has been displayed on windows mobile 7? Is there an event I can add a listener to? It takes up about half the screen and I want to scroll the view up when it gets displayed... EDIT: A comment below indicates more clearly what I'm trying to do: I have a textbox input, and as the user types into it an autocomplete dropdown appears below it (like google suggest). By default, the active control (the textbox) scrolls into view when focussed, and the onscreen keyboard is directly below it. The onscreen keyboard appears in front of my autocomplete dropdown - what I want to do is make the screen scroll a little further up, so there's some room for my dropdown to be shown. The windows phone UI design guidelines say: "When the keyboard is deployed, the application should scroll to ensure the active edit control and the caret are in view". This happens fine, it's just the non-active dropdown gets hidden behind the onscreen keyboard. The guidelines also say that an application can choose to show the onscreen keyboard, and can also choose to close it. At the moment i'm stuck, and I don't think (based on my research and the replies to this question) that it's possible to detect that the onscreen keyboard has been displayed. I'm moving my investigation to see if it's possible to determine the "visible area" of the page (width & height in pixels for example), and combine this with an onfocus for the textbox... not sure if this will prove fruitful though.

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  • Monitor does not turn on until reset

    - by eggonlegs
    I have a system with an ATI 4870 hooked up to a Samsung P2350 using DVI. My motherboard is a GA-EP45 DS4P with the latest BIOS. The situation is: I turn on my PC (with the power switch) I get a blank screen I hit reset and the PC boots up normally, i.e. the monitor turns on and This has been the case for a couple of months (Was away for a while, came back and it was the same case). I was hoping the situation would somehow fix itself but alas, nothing. I have tried numerous settings in the BIOS (Combinations of different settings of the ACPI and power saving options) and have tried different cables. Has anyone experienced this before? I don't know where to go from here. It is pretty infuriating because it means I can't put my computer to sleep, as the monitor won't come on. Any help is appreciated. Thanks

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  • Setting Android webview initialScale prevents proper zooming

    - by Ryan
    Need: I want a webview to automatically be sized to fit the width of that particular page. I have Googled this and found several different suggestions. Most of them work. But then each of them effects zooming in / zooming out. What I'm looking for is a solution that accomplishes both. The webview is initially set to fill the screen, but then it allows the user to zoom in (with pinching) and zoom out. What I've Tried: mainView.getSettings().setLoadWithOverviewMode(true); mainView.getSettings().setUseWideViewPort(false); mainView.setScrollBarStyle(WebView.SCROLLBARS_OUTSIDE_OVERLAY); mainView.getSettings().setBuiltInZoomControls(true); mainView.getSettings().setSupportZoom(true); I have also tried setting mainView.setInitialScale(various percentages) Again, I have tried these in different orders, including some, not including others. Currently, if I use the above code and setInitialScale(65), it loads initially fine but then once you zoom in, you cannot zoom all the way back out. Does anyone know of the best practice to set initial scale to fit screen but fully allow zooming out and in? Why I Need It: I'm using a ViewFlipper in my Android app to load several webviews simultaneously. I have a touch sensor that allows sliding from left to right to switch between different webviews. The practical purpose of this is to show a grocery store's ads and allow the user to slide from page to page. The problem is that the API feed I'm using basically only allows me to load a URL for each page. So I have to use webviews.

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  • issue with tab bar view displaying a compound view

    - by ambertch
    I created a tab bar application, and I make the first tab a table. So I create a tableView controller, and go about setting the class identity of the view controller for the first tab to my tableView controller. This works fine, and I see the contents of the table filling up the whole screen. However, this is not what I actually want in the end goal - I would like a compound window having multiple views: - the aforementioned table - a custom view with data in it So what I do is create a nib for this content (call it contentNib), change the tab's class from the tableView controller to a generic UIViewController, and set the nib of that tab to this new contentNib. In this new contentNib I drag on a tableView and set File's Owner to the TableViewController. I then link the dataSource and delegate to file's owner (which is TableViewController). Surprisingly this does not work and I receive the error: **Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b0f910'** This is bewildering to me since the file's owner is the TableViewController, which has been assigned to be both the dataSource and delegate. Does someone have either insight into my confusions, or a link to an example of how to have a compound view include a tableView? *update* I see this in the Apple TableView programming guide: "Note: You should use a UIViewController subclass rather than a subclass of UITableViewController to manage a table view if the view to be managed is composed of multiple subviews, one of which is a table view. The default behavior of the UITableViewController class is to make the table view fill the screen between the navigation bar and the tab bar (if either are present)." <----- I don't really get what this is telling me to do though... if someone can explain or point me to an example I'd be much appreciated!

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