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  • "Catch-All" access log with Apache Virtual Hosts?

    - by pix0r
    I have many virtual hosts set up on a web server, each one having its own error and access log. The relevant lines of httpd.conf are something like this: ErrorLog /var/log/httpd-error.log LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined CustomLog /var/log/httpd-access.log combined NameVirtualHost *:80 <VirtualHost *:80> ServerName myhost.com ServerAlias www.myhost.com DocumentRoot /var/www/myhost.com/htdocs ErrorLog /var/www/myhost.com/log/error.log CustomLog /var/www/myhost.com/log/access.log combined </VirtualHost> # ... many more VirtualHosts Currently, I'm getting some random errors in /var/log/httpd-error.log, but I'm getting nothing in /var/log/httpd-access.log. Is it possible to have ALL accesses and errors duplicated to a shared logfile? Is it possible to do this without adding new entries to every single VirtualHost?

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  • Should I be using Lua for game logic on mobile devices?

    - by Rob Ashton
    As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical component based model whereby entities exist and have components attached to them and messages are sent to and fro in order to make things happen. Obviously the layer for actually performing that is thin, and if I were to write an iPhone version of this app, I'd have to re-write the renderer and core driver (of this component based system) in Objective C. The entities are just flat files determining the names of the components to be added, and the components themselves are simple, single-purpose objects containing the logic for the entity. Now, if I write all the logic for those components in Java, then I'd have to re-write them on Objective C if I decided to do an iPhone port. As the bulk of the application logic is contained within these components, they would, in an ideal world, be written in some platform-agnostic language/script/DSL which could then just be loaded into the app on whatever platform. I've been led to believe however that this is not an ideal world though, and that Lua performance etc on mobile devices still isn't up to scratch, that the overhead is too much and that I'd run into troubles later if I went down that route? Is this actually the case? Obviously this is just a hypothetical question, I'm happy writing them all in Java as it's simple and easy get things off the ground, but say I actually enjoy making this game (unlikely, given how much I'm currently disliking having to deal with all those different mobile devices) and I wanted to make a commercially viable game - would I use Lua or would I just take the hit when it came to porting and just re-write all the code?

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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • KERPOOOOW!

    - by Matt Christian
    Recently I discovered the colorful world of comic books.  In the past I've read comics a few times but never really got into them.  When I wanted to start a collection I decided either video games or comics yet stayed away from comics because I am less familiar with them. In any case, I stopped by my local comic shop and picked up a few comics and a few trade paperbacks.  After reading them and understanding their basic flow I began to enjoy not only the stories but the art styles hiding behind those little white bubbles of text (well, they're USUALLY white).  My first stop at the comic store I ended up with: - Nemesis #1 (cover A) - Shuddertown #1 (cover A I think) - Daredevil: King of Hell's Kitchen Trade Paperback - Peter Parker: Spiderman - One Small Break Trade Paperback It took me about 3-4 days to read all of that including re-reading the single issues and glancing over the beginning of Daredevil again.  After a week of looking around online I knew a little more about the comics I wanted to pick up and the kind of art style I enjoyed.  While Peter Parker: Spiderman was ok, I really enjoyed the detailed, realistic look of Daredevil and Shuddertown. Now, a few years back I picked up the game The Darkness for PS3.  I knew it was based off a comic but never read the comic.  I decided I'd pick up a few issues of it and ended up with: - The Darkness #80 (cover A) - The Darkness #81 (cover A) - The Darkness #82 (cover A) - The Darkness #83 (cover A) - The Darkness Shadows and Flame #1  (one-shot; cover A) - The Darkness Origins: Volume 1 Trade Paperback (contains The Darkness #1-6) - New Age boards and bags for storing my comics The Darkness is relatively good though jumping from issue #6 to issue #80 I lost a bit on who the enemy in the current series is.  I think out of all of them, issue #83 was my favorite of them. I'm signed up at the local shop to continue getting Nemesis, The Darkness, and Shuddertown, and I'll probably pick up a few different ones this weekend...

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  • database on SSD: data only or the DBM program too?

    - by simone
    I plan on moving the data I use for statistical analysis (100-ish Gb) onto an SSD. The data is either sqlite single-file db's, or postgresql-managed data. The SSD is 240 Gb, 550 MB/s read and 520 MB/s write. Should I reserve that space for the data only, or would it be a good idea to install the operating system (Mac OS X) and the application directory (Adobe Suite, Microsoft Office and the like) on the SSD too? And would it make a substantial speed difference whether I also install the postgresql binaries on the SSD? I have plenty of other space (another 300Gb hard-drive, and a 1Tb one). Don't know the features of the non-SSD drives, though they're our standard equipment on all Macs, and they're definitely OK. Thanks.

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  • Google Drive have a folder/file in both private and public

    - by Sander
    I've my documents in Google Drive/Docs neatly organised in structured folder system. For not cluttering email inboxes purposes I now would like to share the content of 1 single private folder by putting it in the public directory. If possible I'd like to do this without duplicating the content. Is it possible to organise files in Google Drive to that they have 2 tags/folders attached to them - 1 private and 1 public? Is there another way to quickly share/link a folder to my public folder without actually moving it away from my private to my public folder?

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  • How to sync Ubuntu/software/configurations between N computers with free software and/or without a cloud?

    - by skanatek
    Note: this question is not about syncing data in a Dropbox-like way (files, folders), it is more about syncing configurations. I would like to have exactly the same version of Ubuntu with all the software installed and configured both on my Desktop PC and on my Laptop PC (and maybe on my small netbook PC) without using Ubuntu Sync and with minimal maintenance effort (setup once, run for a long time). The use case is the following: I work on my Laptop PC and do some changes to software configuration, for example: configure vim to have a new plugin update the Search Tracker / Recoll file search index configure Thunderbird to have an additional IMAP account ('remember password') add some new bookmarks in Firefox/Chrome change the desktop background image install new software with apt-get install build and install new software with checkinstall etc. I do some 'sync' operation I switch to my Desktop PC and get all the changes from (1) working on the Desktop PC I work on my Desktop PC and do some changes to software configuration, for example: add new directory to the list of directories to be backed up by DejaDup add a new check spelling dictionary to the Libreoffice Writer configure the Terminator software to have colored fonts install new font into the Ubuntu system configure Ekiga to make phone calls etc. I do some 'sync' operation I switch to my Laptop PC and get all the changes from (1) and (4) working on the Laptop PC. Question: What free/open-source software can I use to sync both machines' Ubuntu systems, installed software and configurations? Is it possible to do that without any cloud services? Complementary question: It is obvious that the Desktop PC and the Laptop PC have different hardware configurations. How does the 'sync software' in question deal with video drivers, wlan drivers and their configurations? Note: I do not need all the PCs to be synced at the same time, because I work with only one single machine at once. Note: I considered to use Chef to solve the problem, but it seems that it might be really cumbersome to maintain such a setup. Note: I also considered using a bootable USB with Ubuntu installed (portable Linux), but I am not sure that the video drivers will work then.

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  • Cannot to connect to a Cassandra DB from localhost

    - by DJYod
    Hello, I don't know if I'm on the right site, I installed OpenSolaris a single cassandra node, I don't have other node. On the same server, I install Ruby 1.8 with the gem Cassandra. If I try to connect from my computer to the Cassandra node through the ruby gem cassandra, I can connect perfectly, if I try to to the same from the ruby gem cassandra in the server, it says that there is no listening on 127.0.0.1. I can connect locally to the instance using telnet 127.0.0.1 9160 and it works... any idea? Thank you!

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  • Gateway NE56R & mouse swipe gesture...how to disable?

    - by Anders
    Can anyone tell me how to shut off the swipe gesture mechanism on my computer? It's driving me crazy. I cannot use a single application without having my computer screen minimize every time I move my hand over the mouse following a mouse-click, pointer movement, etc. Having to maximize my spreadsheets, documents, and applications so much is undercutting my productivity. How some software engineer/inventor imagined that this mouse/gesture swipe gimmick would be helpful to computer users is inconceivable to me. It is a massive annoyance. I've found instructions online for disabling this obnoxious feature, but all the instructions involve messing with my registry, which I don't want to do. I will be SO GRATEFUL to any techie who can tell me how to disable this horrible mouse swipe mechanism without having to alter my registry! I'm using a Gateway NE56R Notebook, Windows 7 operating system, and an Inland USB Mouse (model no. 37535). Thank you in advance!

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  • How to manage focus for a small set of simple widgets

    - by Christoph
    I'm developing a set of simple widgets for a small (128x128) display. For example I'd like to have a main screen with an overlay menu which I can use to toggle visibilty of main screen elements. Each option would be an icon with a box around it while it is selected. Button (left, up, right, down, enter) events should be given to the widget that has "focus". Focus is a simple thing to understand when using a GUI, but I'm having trouble implementing this. Can you suggest a simple concept for managing focus and input events? I have these simple ideas: Only one widget can have focus, so I need a single pointer to that widget. When this widget gets some kind of "cycle" input (as in "highlight the next item in this list"), the focus is given to a different widget. a widget must have a way of telling the application which widget the focus is given to next. if a widget cannot give a "next focus" hint, the application must be able to figure out where the focus should go. Widgets are currently structured like this: A widget can have a parent, which is passed to the constructor. Widgets are created statically, as I want to avoid dynamic memory allocation (I only have 16kB of RAM and I'd like to have control over that). widgets have siblings, implemented as an intrusive linked list (they have a next member). A parent has a pointer to the head of its list of children. Input events are arguments to the widgets buttonEvent methods which can accept or ignore that event. If it ignores the event, it can pass the event to its parent. My Questions: How can I manage focus for these widgets? Am I making this too complicated?

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  • SSMS Tools Pack 2.5 is out. Added support for SQL Server 2012.

    - by Mladen Prajdic
    Because I wanted to make SSMS Tools Pack as solid as possible for SSMS 2012 there are no new features only bug fixes and speed improvements. I am planning new awesome features for the next version so be on the lookout. The biggest change is that SSMS Tools Pack for SSMS 2012 is no longer free. For previous SSMS versions it is still free. Licensing now offers following options: Per machine license. ($29.99) Perfect if you do all your work from a single machine. This license is valid per major release of SSMS Tools Pack (e.g. v2.x, v3.x, v4.x). Fully transferable license valid for 3 months. ($99.99) Perfect for work across many machines. It's not bound to a machine or an SSMS Tools Pack version. 30 days license. Time based demo license bound to a machine. You can view all the details on the Licensing page. If you want to receive email notifications when new version of SSMS Tools Pack is out you can do that on the Main page or on the Download page. This is also the last version to support SSMS 2005 and 2005 Express. Enjoy it!

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  • Redirect to ADFS login

    - by Patrick
    My company has switched to Office 365 and we like it, but we would really like for the ADFS single sign on to be more simplified. We have to go to login.microsoftonline.com then type in the username, then you have to click the link that appears at the bottom. Then you have to type in your username again and password. So we have come up with the idea that we could just redirect everyone to this page, but after lots of research into this, it seems like it's not possible to do a DNS redirect to a path. Does anyone know any other type of redirect that we could try? I'm thinking about trying to see if I can have a DNS entry go to our TMG and then have the TMG redirect to a path. But I'm not sure how the ADFS server knows where to go after that, so it might just log us in and not go anywhere. Any help will be greatly appreciated.

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  • Anyone love/hate the PowerConnect line of switches from Dell?

    - by Rob Bergin
    I am looking at replacing some unmanaged 16 port store bought GB switches and wanted to go with Cisco but it may be cost prohibitive. Instead I am looking at ProCurve or Dell's PowerConnect line up. I am looking for SNMP, Management, VLANs, and SFLOW would icing on the switch cupcake. I would get the 6224 or the 6248 and then maybe add the RPS-600 to it for redundant power. I think the RPS-600 supports multiple switches. Rackspace is also a little challenge so I am trying to do it with as little Rack Units as possible. Ideally I would go with two 6224's or a single 6248 and then do two VLANs. Thanks for any feedback. Rob

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  • array and array_view from amp.h

    - by Daniel Moth
    This is a very long post, but it also covers what are probably the classes (well, array_view at least) that you will use the most with C++ AMP, so I hope you enjoy it! Overview The concurrency::array and concurrency::array_view template classes represent multi-dimensional data of type T, of N dimensions, specified at compile time (and you can later access the number of dimensions via the rank property). If N is not specified, it is assumed that it is 1 (i.e. single-dimensional case). They are rectangular (not jagged). The difference between them is that array is a container of data, whereas array_view is a wrapper of a container of data. So in that respect, array behaves like an STL container, whereas the closest thing an array_view behaves like is an STL iterator (albeit with random access and allowing you to view more than one element at a time!). The data in the array (whether provided at creation time or added later) resides on an accelerator (which is specified at creation time either explicitly by the developer, or set to the default accelerator at creation time by the runtime) and is laid out contiguously in memory. The data provided to the array_view is not stored by/in the array_view, because the array_view is simply a view over the real source (which can reside on the CPU or other accelerator). The underlying data is copied on demand to wherever the array_view is accessed. Elements which differ by one in the least significant dimension of the array_view are adjacent in memory. array objects must be captured by reference into the lambda you pass to the parallel_for_each call, whereas array_view objects must be captured by value (into the lambda you pass to the parallel_for_each call). Creating array and array_view objects and relevant properties You can create array_view objects from other array_view objects of the same rank and element type (shallow copy, also possible via assignment operator) so they point to the same underlying data, and you can also create array_view objects over array objects of the same rank and element type e.g.   array_view<int,3> a(b); // b can be another array or array_view of ints with rank=3 Note: Unlike the constructors above which can be called anywhere, the ones in the rest of this section can only be called from CPU code. You can create array objects from other array objects of the same rank and element type (copy and move constructors) and from other array_view objects, e.g.   array<float,2> a(b); // b can be another array or array_view of floats with rank=2 To create an array from scratch, you need to at least specify an extent object, e.g. array<int,3> a(myExtent);. Note that instead of an explicit extent object, there are convenience overloads when N<=3 so you can specify 1-, 2-, 3- integers (dependent on the array's rank) and thus have the extent created for you under the covers. At any point, you can access the array's extent thought the extent property. The exact same thing applies to array_view (extent as constructor parameters, incl. convenience overloads, and property). While passing only an extent object to create an array is enough (it means that the array will be written to later), it is not enough for the array_view case which must always wrap over some other container (on which it relies for storage space and actual content). So in addition to the extent object (that describes the shape you'd like to be viewing/accessing that data through), to create an array_view from another container (e.g. std::vector) you must pass in the container itself (which must expose .data() and a .size() methods, e.g. like std::array does), e.g.   array_view<int,2> aaa(myExtent, myContainerOfInts); Similarly, you can create an array_view from a raw pointer of data plus an extent object. Back to the array case, to optionally initialize the array with data, you can pass an iterator pointing to the start (and optionally one pointing to the end of the source container) e.g.   array<double,1> a(5, myVector.begin(), myVector.end()); We saw that arrays are bound to an accelerator at creation time, so in case you don’t want the C++ AMP runtime to assign the array to the default accelerator, all array constructors have overloads that let you pass an accelerator_view object, which you can later access via the accelerator_view property. Note that at the point of initializing an array with data, a synchronous copy of the data takes place to the accelerator, and then to copy any data back we'll see that an explicit copy call is required. This does not happen with the array_view where copying is on demand... refresh and synchronize on array_view Note that in the previous section on constructors, unlike the array case, there was no overload that accepted an accelerator_view for array_view. That is because the array_view is simply a wrapper, so the allocation of the data has already taken place before you created the array_view. When you capture an array_view variable in your call to parallel_for_each, the copy of data between the non-CPU accelerator and the CPU takes place on demand (i.e. it is implicit, versus the explicit copy that has to happen with the array). There are some subtleties to the on-demand-copying that we cover next. The assumption when using an array_view is that you will continue to access the data through the array_view, and not through the original underlying source, e.g. the pointer to the data that you passed to the array_view's constructor. So if you modify the data through the array_view on the GPU, the original pointer on the CPU will not "know" that, unless one of two things happen: you access the data through the array_view on the CPU side, i.e. using indexing that we cover below you explicitly call the array_view's synchronize method on the CPU (this also gets called in the array_view's destructor for you) Conversely, if you make a change to the underlying data through the original source (e.g. the pointer), the array_view will not "know" about those changes, unless you call its refresh method. Finally, note that if you create an array_view of const T, then the data is copied to the accelerator on demand, but it does not get copied back, e.g.   array_view<const double, 5> myArrView(…); // myArrView will not get copied back from GPU There is also a similar mechanism to achieve the reverse, i.e. not to copy the data of an array_view to the GPU. copy_to, data, and global copy/copy_async functions Both array and array_view expose two copy_to overloads that allow copying them to another array, or to another array_view, and these operations can also be achieved with assignment (via the = operator overloads). Also both array and array_view expose a data method, to get a raw pointer to the underlying data of the array or array_view, e.g. float* f = myArr.data();. Note that for array_view, this only works when the rank is equal to 1, due to the data only being contiguous in one dimension as covered in the overview section. Finally, there are a bunch of global concurrency::copy functions returning void (and corresponding concurrency::copy_async functions returning a future) that allow copying between arrays and array_views and iterators etc. Just browse intellisense or amp.h directly for the full set. Note that for array, all copying described throughout this post is deep copying, as per other STL container expectations. You can never have two arrays point to the same data. indexing into array and array_view plus projection Reading or writing data elements of an array is only legal when the code executes on the same accelerator as where the array was bound to. In the array_view case, you can read/write on any accelerator, not just the one where the original data resides, and the data gets copied for you on demand. In both cases, the way you read and write individual elements is via indexing as described next. To access (or set the value of) an element, you can index into it by passing it an index object via the subscript operator. Furthermore, if the rank is 3 or less, you can use the function ( ) operator to pass integer values instead of having to use an index object. e.g. array<float,2> arr(someExtent, someIterator); //or array_view<float,2> arr(someExtent, someContainer); index<2> idx(5,4); float f1 = arr[idx]; float f2 = arr(5,4); //f2 ==f1 //and the reverse for assigning, e.g. arr(idx[0], 7) = 6.9; Note that for both array and array_view, regardless of rank, you can also pass a single integer to the subscript operator which results in a projection of the data, and (for both array and array_view) you get back an array_view of rank N-1 (or if the rank was 1, you get back just the element at that location). Not Covered In this already very long post, I am not going to cover three very cool methods (and related overloads) that both array and array_view expose: view_as, section, reinterpret_as. We'll revisit those at some point in the future, probably on the team blog. Comments about this post by Daniel Moth welcome at the original blog.

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  • Black stripe appears to the right of the screen, impossible to get rid of

    - by Gabriele Cirulli
    After clicking the "Auto Config" button on my Acer AL2216w screen a stripe appeared on the right of the screen where the screen doesn't "exist" and I can't seem to take the screen viewport back even by using the OCD setting and moving it to the right. The left part of the screen is also hidden and I'm not able to see what's going on there. The PC is connected to the screen through a DVI adapter and a VGA cable. I also use multiple monitors and this is the second monitor. Anyway this seems not to be a related issue, as this used to happen even when I only had a single monitor. I managed to fix this issue once but it was more than two years ago and I can't remember what I did, and out of all of the things I've tried so far (connecting the screen to another PC and performing auto adjustment, switching the cables, etc.) none worked. Here's how it looks: Can anyone help me fix this?

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  • Autocomplete in Silverlight with Visual Studio 2010

    - by Sayre Collado
    Last week I keep searching on how to use the autocomplete in silverligth with visual studio 2010 but most of the examples that I find they are using a textbox or combobox for the autocomplete. I tried to study those examples and apply to the single autocomplete from tools on my silverlight project. And now this is the result. I will use a database again from my previous post (Silverlight Simple DataBinding in DataGrid) to show how the autocomplete works with database. This is the output: First, this is the setup for my autocomplete: //The tags for autocompletebox on XAML Second, my simple snippets: //Event for the autocomplete to send a text string to my function private void autoCompleteBox1_KeyUp(object sender, KeyEventArgs e) { autoCompleteBox1.Populating += (s, args) => { args.Cancel = true; var c = new Service1Client(); c.GetListByNameCompleted +=new EventHandler(c_GetListByNameCompleted); c.GetListByNameAsync(autoCompleteBox1.Text); }; } //Getting result from database void c_GetListByNameCompleted(object sender, GetListByNameCompletedEventArgs e) { autoCompleteBox1.ItemsSource = e.Result; autoCompleteBox1.PopulateComplete(); } The snippets above will show on how to use the autocompleteBox using the data from database that bind in DataGrid. But what if we want to show the result on DataGrid while the autocomplete changing the items source? Ok just add one line to c_GetListByNameCompleted void c_GetListByNameCompleted(object sender, GetListByNameCompletedEventArgs e) { autoCompleteBox1.ItemsSource = e.Result; autoCompleteBox1.PopulateComplete(); dataGrid1.ItemsSource = e.Result; }

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  • Can a web server and XBMC HTPC co exist happily?

    - by Mild Fuzz
    I have a machine that is currently dedicated to running my home theatre. It is way more powerful than it needs to be, and spec wise would have no problem running both a few websites and an HTPC What I wanted to know is that is this was a reasonable thing to expect of a single machine? 90% of the time, all it's power would be just for the web server ( and the odd torrent) Currently it's running Windows, but I am pretty sure I will have to turn it into a Linux box Will I run into any problems? Is there anything I need to know before I start? Any prerequisites? The webserver will be required to run Ruby on Rails sites mainly, but might be called upon to run PHP for Wordpress also.

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  • Oracle Brings Analytics to Project Management

    - by Sylvie MacKenzie, PMP
    Excerpt from PROFIT - ORACLE - by Alison Weiss  Nonprofit and for-profit organizations have many differences, but there is one way they are alike—managers struggle with huge amounts of data generated every day. Project data by itself has limited use—but any organization that can gain insight to make accurate predictions or to use resources more effectively can gain an operational advantage. Oracle’s Primavera P6 Analytics 2.0 business intelligence solution enables organizations using Oracle’s Primavera P6 Professional Project Management to do just that: identify critical issues and uncover trends in stores of project data. Primavera P6 Analytics provides management with the ability to look at not only how a single effort is progressing, but also how the entire organization is doing from a project perspective. The latest release includes new features that make it even easier to gather and analyze critical information. For example, the addition of geocoding gives Primavera P6 Analytics users the ability to track resources geographically on longitude and latitude and use a map to get an overall view of how projects, programs, and activities are deployed. “A nonprofit with relief projects in Vietnam, for example, can drill down to the project and get a world view and a regional view,” says Yasser Mahmud, vice president of product strategy and industry marketing in Oracle’s Primavera Global Business Unit. “Then they can drill down further to show statistics; key performance indicators; and how that program, portfolio, or project work is actually getting done.” The addition of new mobile capabilities to Primavera P6 Analytics puts deep-dive analysis into project managers’ hands with compatibility with major tablet operating systems. Now, nonprofits or for-profits working in remote locations can provide real-time visibility into projects to alert management if issues are occurring that need to be addressed immediately. “Primavera P6 Analytics generates information that can help organizations improve their utilization and trim down overall operating costs,” says Mahmud. “But more importantly, it gives organizations improved visibility.”

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  • distributed, fault-tolerant network block device

    - by gucki
    I'm looking for a distributed, fault-tolerant network storage system which exposes block devices (not filesystems) on the clients. A client's block device should write simultaneously to several storage nodes A client's block device should not fail as long as not all storage nodes backing it went down The master should automatically redistribute storages' data when a storage node fails or gets added/ removed A single master (which is for metadata only) is fine So ideally the architecture would be very similar to moosefs (http://www.moosefs.org/) but instead of exposing a real filesystem mounted using a fuse client it'd expose block devices on the clients. I know of iscsi and drbd but both don't seem to offer what I'm looking for. Or am I missing something?

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  • Reverting problems caused by checkinstall with gcc build

    - by slavik262
    I recently downloaded the GCC 4.6.2 source in order to play around a bit with C++11. Having been told about checkinstall and its usefulness in installing programs from source, I created a Debian package from the install using sudo checkinstall -D make install. Wanting to see how well the newly created package worked, I removed it using Synaptic Package Manager. As it turns out, the package checkinstall created from make install tried to remove every single file the installation process touched, including shared gcc libraries like /lib64/libgcc_s.so. Despite not being able to run a bunch of programs due to this missing dependency, I was able to restore my system back to normal by reinstalling the package from command line using dpkg. At this point I want to remove the package from the package manager since it's so dangerous, but not remove the installed files. I was looking around in /var/lib/dpkg and found that the package manager seems to be based on text files which list packages and such - can I just remove all mention of the package from the files in /var/lib/dpkg, or is there a safer way to go about this?

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • Oracle Enterprise Content Management 11gR1 Patch Set 3 Released

    - by michelle.huff
    We're pleased to announce an updated patch set for Oracle Enterprise Content Management 11gR1 PS3 (11.1.1.4.0). Patch Set 3 (PS3) supports additional platforms and applications, and adds several new features to the products. Highlights include: Content Server (repository for UCM, URM & I/PM): New security capabilities, file store provider updates. Desktop Integration Suite: Windows 7 64-bit and Office 2010 (32 & 64-bit) support and new "Recent Content Items" menu. Universal Content Management (UCM): Site Studio Manager for Site Studio for External Applications, new template management options and ability to run Site Studio & Site Studio for External Applications 11g components on Content Server 10gR3. Imaging and Process Management (I/PM): Now certified with Oracle Business Process Management (BPM) 11g, Oracle Single Sign On (OSSO) 10g and Oracle Access Manager (OAM) 10g, export search results to Microsoft Excel. ECM Adapter for PeopleSoft: Support for UCM 11g Managed Attachments (support for 10g released earlier in 2010) and certification with PeopleTools 8.50. Information Rights Management (IRM): Desktop support for Microsoft Office 2010, Adobe Reader X and Microsoft SharePoint 2010. Customer Webcast We'll be covering this new release in our Quarterly Customer Update Webcast scheduled for this week, January 19/20, 2011. Register today. More Information Downloads now available on Oracle Technology Network (OTN) - it will be available via eDelivery soon. Read the updated ECM documentation for 11.1.1.4.0 Review the ECM 11.1.1.4.0 Upgrade & Patch Guides See the Release Notes

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  • Virtual box - How to add disks and move var, opt and home to them?

    - by Jarrod Roberson
    I created a CentOS 5.6 Guest OS Virtual Machine. I made the first disk 10GB, I am rapidly outgrowing it. It was suggested that I make disks for my /var, /opt and /home directories and move them so I can better manage the disks for backing up and what not. This sounds like a good idea. I know how to create the disks in Virtual Box. I have dug around Google and the internet in general and all my attempts at doing this have failed. Snapshots are awesome! I can get the drives fdisked, and I have had limited success mounting them to /mnt/var, /mnt/home and /mnt/opt, but even in single user mode ( init 1 ) I can't get the entire contents of the directories to move over, and then the machine won't reboot correctly. cd /var cp * -ax /mnt/var The /var directory in particular is not wanting to move everything to the new location. How do I format, mount and move the /var, /opt and /home to my new disks?

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • Does command/query separation apply to a method that creates an object and returns its ID?

    - by Gilles
    Let's pretend we have a service that calls a business process. This process will call on the data layer to create an object of type A in the database. Afterwards we need to call again on another class of the data layer to create an instance of type B in the database. We need to pass some information about A for a foreign key. In the first method we create an object (modify state) and return it's ID (query) in a single method. In the second method we have two methods, one (createA) for the save and the other (getId) for the query. public void FirstMethod(Info info) { var id = firstRepository.createA(info); secondRepository.createB(id); } public void SecondMethod(Info info) { firstRepository.createA(info); var key = firstRepository.getID(info); secondRepository.createB(key); } From my understanding the second method follows command query separation more fully. But I find it wasteful and counter-intuitive to query the database to get the object we have just created. How do you reconcile CQS with such a scenario? Does only the second method follow CQS and if so is it preferable to use it in this case?

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