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  • Advice for Architecture Design Logic for software application

    - by Prasad
    Hi, I have a framework of basic to complex set of objects/classes (C++) running into around 500. With some rules and regulations - all these objects can communicate with each other and hence can cover most of the common queries in the domain. My Dream: I want to provide these objects as icons/glyphs (as I learnt recently) on a workspace. All these objects can be dragged/dropped into the workspace. They have to communicate only through their methods(interface) and in addition to few iterative and conditional statements. All these objects are arranged finally to execute a protocol/workflow/dataflow/process. After drawing the flow, the user clicks the Execute/run button. All the user interaction should be multi-touch enabled. The best way to show my dream is : Jeff Han's Multitouch Video. consider Jeff is playing with my objects instead of the google maps. :-) it should be like playing a jigsaw puzzle. Objective: how can I achieve the following while working on this final product: a) the development should be flexible to enable provision for web services b) the development should enable easy web application development c) The development should enable client-server architecture - d) further it should also enable mouse based drag/drop desktop application like Adobe programs etc. I mean to say: I want to economize on investments. Now I list my efforts till now in design : a) Created an Editor (VB) where the user writes (manually) the object / class code b) On Run/Execute, the code is copied into a main() function and passed to interpreter. c) Catch the output and show it in the console. The interpreter can be separated to become a server and the Editor can become the client. This needs lot of standard client-server architecture work. But some how I am not comfortable in the tightness of this system. Without interpreter is there much faster and better embeddable solution to this? - other than writing a special compiler for these objects. Recently learned about AXIS-C++ can help me - looks like - a friend suggested. Is that the way to go ? Here are my questions: (pl. consider me a self taught programmer and NOT my domain) a) From the stage of C++ objects to multi-touch product, how can I make sure I will develop the parallel product/service models as well.? What should be architecture aspects I should consider ? b) What technologies are best suited for this? c) If I am thinking of moving to Cloud Computing, how difficult/ how redundant / how unnecessary my efforts will be ? d) How much time in months would it take to get the first beta ? I take the liberty to ask if any of the experts here are interested in this project, please email me: [email protected] Thank you for any help. Looking forward.

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  • How do you implement position-sensitive zooming inside a JScrollPane?

    - by tucuxi
    I am trying to implement position-sensitive zooming inside a JScrollPane. The JScrollPane contains a component with a customized 'paint' that will draw itself inside whatever space it is allocated - so zooming is as easy as using a MouseWheelListener that resizes the inner component as required. But I also want zooming into (or out of) a point to keep that point as central as possible within the resulting zoomed-in (or -out) view (this is what I refer to as 'position-sensitive' zooming), similar to how zooming works in google maps. I am sure this has been done many times before - does anybody know the "right" way to do it under Java Swing?. Would it be better to play with Graphic2D's transformations instead of using JScrollPanes? Sample code follows: package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import javax.swing.*; public class FPanel extends javax.swing.JPanel { private Dimension preferredSize = new Dimension(400, 400); private Rectangle2D[] rects = new Rectangle2D[50]; public static void main(String[] args) { JFrame jf = new JFrame("test"); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.setSize(400, 400); jf.add(new JScrollPane(new FPanel())); jf.setVisible(true); } public FPanel() { // generate rectangles with pseudo-random coords for (int i=0; i<rects.length; i++) { rects[i] = new Rectangle2D.Double( Math.random()*.8, Math.random()*.8, Math.random()*.2, Math.random()*.2); } // mouse listener to detect scrollwheel events addMouseWheelListener(new MouseWheelListener() { public void mouseWheelMoved(MouseWheelEvent e) { updatePreferredSize(e.getWheelRotation(), e.getPoint()); } }); } private void updatePreferredSize(int n, Point p) { double d = (double) n * 1.08; d = (n > 0) ? 1 / d : -d; int w = (int) (getWidth() * d); int h = (int) (getHeight() * d); preferredSize.setSize(w, h); getParent().doLayout(); // Question: how do I keep 'p' centered in the resulting view? } public Dimension getPreferredSize() { return preferredSize; } private Rectangle2D r = new Rectangle2D.Float(); public void paint(Graphics g) { super.paint(g); g.setColor(Color.red); int w = getWidth(); int h = getHeight(); for (Rectangle2D rect : rects) { r.setRect(rect.getX() * w, rect.getY() * h, rect.getWidth() * w, rect.getHeight() * h); ((Graphics2D)g).draw(r); } } }

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  • Ajax doesn't trigger a change-event on a webkit based browser

    - by user319464
    I have adapted a Jquery plugin to for-fill my needs to send GET requests to servers as a way of "pinging" them. I've also added some javascript code to add some fancy features like: depending on the changed value in a that the Jquery plugin changes, it changes the Icon accordingly. To make it all work essentially, I made so that when Ajax gets a "complete" event, it forces a "onChange" event to the span, triggering the javascript validation function to change the status icons. Here is the code of my slightly modified jQuery Plugin: /** * ping for jQuery * * Adapted by Carroarmato0 (to actually work instead of randomly "pinging" nowhere instead of faking * * @auth Jessica * @link http://www.skiyo.cn/demo/jquery.ping/ * */ (function($) { $.fn.ping = function(options) { var opts = $.extend({}, $.fn.ping.defaults, options); return this.each(function() { var ping, requestTime, responseTime ; var target = $(this); var server = target.html(); target.html('<img src="img/loading.gif" alt="loading" />'); function ping() { $.ajax({url: 'http://' + server, type: 'GET', dataType: 'html', timeout: 30000, beforeSend : function() { requestTime = new Date().getTime(); }, complete : function() { responseTime = new Date().getTime(); ping = Math.abs(requestTime - responseTime); if (ping > 2000) { target.text('niet bereikbaar'); } else { target.text(ping + opts.unit); } target.change(); } }); } ping(); opts.interval != 0 && setInterval(ping,opts.interval * 1000); }); }; $.fn.ping.defaults = { interval: 3, unit: 'ms' }; })(jQuery); target.change(); is the code that triggers the "onchange" event in the span: echo " <td class=\"center\"><span id=\"ping$pingNb\" onChange=\"checkServerIcon(this)\" >" .$server['IP'] . "</span></td>"; In Firefox this works, checkServerIcon(this) gets executed and passes the span object to the function. function checkServerIcon(object) { var delayText = object.innerHTML; var delay = delayText.substring(0, delayText.length - 2); if ( isInteger(delay) ) { object.parentNode.previousSibling.parentNode.getElementsByTagName('img')[0].src = 'img/servers/enable_server.png'; } else { if (delay == "bezig.") { object.parentNode.previousSibling.parentNode.getElementsByTagName('img')[0].src = 'img/servers/search_server.png'; } else { object.parentNode.previousSibling.parentNode.getElementsByTagName('img')[0].src = 'img/servers/desable_server.png'; } } } My guess would be that there's something different in WebKit browsers in the way object.parentNode.previousSibling.parentNode. .... works...

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  • Setting UITableViewCell button image values during scrolling

    - by Rob
    I am having an issue where I am trying to save whether a repeat image will show selected or not (it is created as a UIButton on a UITableViewCell created in IB). The issue is that since the cell gets re-used randomly, the image gets reset or set somewhere else after you start scrolling. I've looked all over and the advice was to setup an NSMutableArray to store the button's selection state and I am doing that in an array called checkRepeatState My question is: where do I put the if-then-else statement in the code to where it will actually change the button image based on if the checkRepeatState is set to 0 or 1 for the given cell that is coming back into view? Right now, the if-then-else statement I am using has absolutely no effect on the button image when it comes into view. I'm very confused at this point. Thank you ahead of time for any insight you can give!!! My code is as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // set up the cell static NSString *CellIdentifier = @"PlayerCell"; PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { [[NSBundle mainBundle] loadNibNamed:@"PlayerNibCells" owner:self options:nil]; cell = tmpCell; self.tmpCell = nil; NSLog(@"Creating a new cell"); } // Display dark and light background in alternate rows -- see tableView:willDisplayCell:forRowAtIndexPath:. cell.useDarkBackground = (indexPath.row % 2 == 0); // Configure the data for the cell. NSDictionary *dataItem = [soundCategories objectAtIndex:indexPath.row]; UILabel *label; label = (UILabel *)[cell viewWithTag:1]; label.text = [dataItem objectForKey:@"AnimalName"]; label = (UILabel *)[cell viewWithTag:2]; label.text = [dataItem objectForKey:@"Description"]; UIImageView *img; img = (UIImageView *)[cell viewWithTag:3]; img.image = [UIImage imageNamed:[dataItem objectForKey:@"Icon"]]; NSInteger row = indexPath.row; NSNumber *checkValue = [checkRepeatState objectAtIndex:row]; NSLog(@"checkValue is %d", [checkValue intValue]); // Reusing cell; make sure it has correct image based on checkRepeatState value UIButton *repeatbutton = (UIButton *)[cell viewWithTag:4]; if ([checkValue intValue] == 1) { NSLog(@"repeatbutton is selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeatselected.png"] forState:UIControlStateSelected]; [repeatbutton setNeedsDisplay]; } else { NSLog(@"repeatbutton is NOT selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeat.png"] forState:UIControlStateNormal]; [repeatbutton setNeedsDisplay]; } cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • Let the user choose what type of document to open

    - by Koning Baard XIV
    I'm creating an NSDocument application, with two document types: Website and Webservice. This is in my Info.plist: <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeName</key> <string>Website</string> <key>CFBundleTypeExtensions</key> <array> <string>website</string> </array> <key>LSTypeIsPackage</key> <true/> <key>CFBundleTypeRole</key> <string>Editor</string> <key>LSHandlerRank</key> <string>Default</string> <key>NSDocumentClass</key> <string>AWWebSite</string> </dict> <dict> <key>CFBundleTypeName</key> <string>Web Service</string> <key>CFBundleTypeExtensions</key> <array> <string>webservice</string> </array> <key>LSTypeIsPackage</key> <true/> <key>CFBundleTypeRole</key> <string>Editor</string> <key>LSHandlerRank</key> <string>Default</string> <key>NSDocumentClass</key> <string>AWWebService</string> </dict> </array> Now, whenever the user opens the application, selects the 'New' item from the menubar, or clicks the Dock icon while there are no open windows, I want to show a window with two options, each for one of the document types. Can anyone help me with this? Thanks

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  • Java WebStart: <property ...> ignored when using <extension>?

    - by Thorbjørn Ravn Andersen
    I have a problem modernizing a Java WebStart application under Java 6 u 13 (the latest at this moment) We desire to use the new mechanism to have several master configuration files each with their own configuration , which then "include" another jnlp file which is autogenerated to ensure that the jar list is accurate. After quite a bit of poking I have made it work, except for the fact that the properties defined in the master file is not available to the program when Main is invoked. The master JNLP looks like (anonymized): <jnlp> <information> <title>...</title> <vendor>...</vendor> <description>...</description> <description kind="short">...</description> <homepage href="http://....jnlp"/> <icon href="http://....gif"/> <!-- <offline-allowed/> --> </information> <security> <all-permissions/> </security> <resources> <j2se version="1.6+"/> <extension href="http://...extension.jnlp" /> <property name="server.name" value="SERVER"/> </resources> <application-desc main-class="Main"/> </jnlp> and the extension.jnlp looks like: <!-- Generated automatically. Do not edit! --> <jnlp> <information> <title>extension built 2009-04-22 12:39:58 CEST</title> <vendor>...</vendor> </information> <security><all-permissions/></security> <resources> <jar href="A.jar" /> <jar href="B.jar" /> <jar href="logback-classic-0.9.14.jar" /> <jar href="logback-core-0.9.14.jar" /> <jar href="slf4j-api-1.5.6.jar" /> </resources> <component-desc /> </jnlp> I have tried putting the proprty in the extension.jnlp too. Did not help. The JVM is reused and not relaunched according to the log in the Java Plugin Console. Any suggestions?

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  • Menu Control in Master Page fails to use CSS styles

    - by Shaun
    I'm working on a web application that uses ASP.NET 3.5 and C#. Structurally, I have a master page with a menu control on it. The control serves as my navigation, and it gets its items from a SiteMapDataSource control and a corresponding Web.sitemap file. The problem is that some styles do not render properly when you specify the CssClass property. More specifically, the selected and hover styles don't respond to css styles. Consider the code below: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="Site.master.cs" Inherits="Site" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.or/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>A webpage</title> </head> <body> <form id="form1" runat="server"> <div id="page"> <asp:Menu ID="navMenu" Orientation="Horizontal" StaticMenuStyle-CssClass="staticMenu" StaticMenuItemStyle-CssClass="staticMenuItem" StaticSelectedStyle-CssClass="staticSelectedItem" StaticHoverStyle-CssClass="staticHoverItem" runat="server"> </asp:Menu> <asp:SiteMapDataSource ID="srcSiteMap" runat="server" ShowStartingNode="false" /> <br /> <asp:ContentPlaceHolder id="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> </form> </body> </html> Suppose I had a corresponding .css file with the following: .staticMenuItem { background-color:Red; } .staticSelectedItem { background-color:Green; } .staticHoverItem { background-color:Blue; } What will happen is that my item backgrounds will properly be red, but my selected item will not be green and the item I'm hovering my mouse over will not be blue. This seems true regardless of whether or not I include the style in the head of the master page or in an external file in default theme as specified in the web.config file. If I specify the styles in the asp.net xml like so: <asp:Menu ID="navMenu" Orientation="Horizontal" runat="server"> <StaticSelectedStyle BackColor="Green" Font-Underline="True" Font-Bold="True" /> <StaticHoverStyle BackColor="Gray" /> </asp:Menu> It appears to work properly in Firefox, but the style is never embedded in the html in Internet Explorer. Odd. Does anybody have any insight into what is causing this problem and how to neatly work around it? I'm aware I might be able to programmically determine the current page and select the corresponding menu item manually so it receives the proper style class, but before I resort to hacking C# and Javascript together to fix this functionality, I'm open to ideas.

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  • Getting RSSIValue from IOBluetoothHostController

    - by Tanner Ezell
    I'm trying to write a simple application that gathers the RSSIValue and displays it via NSLog, my code is as follows: #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> #import <IOBluetooth/objc/IOBluetoothDeviceInquiry.h> #import <IOBluetooth/objc/IOBluetoothDevice.h> #import <IOBluetooth/objc/IOBluetoothHostController.h> #import <IOBluetooth/IOBluetoothUtilities.h> @interface getRSSI: NSObject {} -(void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error; @end @implementation getRSSI - (void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error { if (error != kIOReturnSuccess) { NSLog(@"readRSSIForDeviceComplete return error"); CFRunLoopStop(CFRunLoopGetCurrent()); } if (info->handle == kBluetoothConnectionHandleNone) { NSLog(@"readRSSIForDeviceComplete no handle"); CFRunLoopStop(CFRunLoopGetCurrent()); } NSLog(@"RSSI = %i dBm ", info->RSSIValue); [NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 5]]; [device closeConnection]; [device openConnection]; [controller readRSSIForDevice:device]; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"start"); IOBluetoothHostController *hci = [IOBluetoothHostController defaultController]; NSString *addrStr = @"xx:xx:xx:xx:xx:xx"; BluetoothDeviceAddress addr; IOBluetoothNSStringToDeviceAddress(addrStr, &addr); IOBluetoothDevice *device = [[IOBluetoothDevice alloc] init]; device = [IOBluetoothDevice withAddress:&addr]; [device retain]; [device openConnection]; getRSSI *rssi = [[getRSSI alloc] init]; [hci setDelegate:rssi]; [hci readRSSIForDevice:device]; CFRunLoopRun(); [hci release]; [rssi release]; [pool release]; return 0; } The problem I am facing is that the readRSSIForDeviceComplete seems to work just fine, info passes along a value. The problem is that the RSSI value is drastically different from the one I can view from OS X via option clicking the bluetooth icon at the top. It is typical for my application to print off 1,2,-1,-8,etc while the menu displays -64 dBm, -66, -70, -42, etc. I would really appreciate some guidance.

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  • CSS Rollovers: how to maintain "hit area" size when hidden image is larger than anchor area

    - by nukefusion
    I have a small problem and I don't think what I want to do can be achieved with just pure CSS, but I figured I'd ask anyway. Basically, I have one DIV which contains a hyperlinked element that is smaller in size to it's parent DIV. So in effect I have a square within a square with the inner square being the "hit area". When I mouse over this inner square I want the background of the outer square to change. I know it's not possible to change the parent DIV's background on a:hover, but I figured I could give the illusion of it happening by nesting a hidden image inside the anchor. This works great until I want to "roll off". The problem is that I want the image to disappear when I leave the area of the anchor tag, not the larger hidden image. Is this possible? For the benefit of everyone I've provided an example to demonstrate what I mean: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Test Rollover</title> <link href="main.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="d1"> <a href="#nogo"> <b id="b1"></b> <b id="b2"></b> </a> </div> </body> And the css: #b1 { width: 200px; height: 200px; top: 100px; left: 100px; background-color:aqua; position: absolute; z-index: 100; } #b2 { width: 400px; height: 400px; background-color:lime; position: absolute; display: none; z-index: 90; } #d1 { width: 400px; height: 400px; background-color:fuchsia; position: relative; } #d1 a:hover #b2 { display: block; } In this example I want the green outer square to disappear when I leave the bounds of the hidden inner blue square.

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  • How can I fix this NavigationController and UIToolbar offset issue in Objective-C?

    - by editor
    I'm adding a couple of buttons to an already-existing NavigationController. The two buttons are added to a UIView, which is pushed onto the NavigationItem. The buttons stop and reload a UIWebView. Problem is that there's a slight offset issue that is making it all look pretty ugly. I wish I could set the UIToolbar to transparent or clear background but that doesn't seem to be an option. Can't seem to use negative offsets either. I've got color matching, but if you look closely there's 1px or 2px of highlighting up top that's causing a visual mismatch and then a slight offset at the bottom. Some relevant code below (based on this, inbound Googlers). What are my options to resolve this? // create a toolbar for the buttons UIToolbar* toolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 100, 45)]; [toolbar setBarStyle: UIBarStyleDefault]; UIColor *colorForBar = [[UIColor alloc] initWithRed:.72 green:0 blue:0 alpha:0]; toolbar.tintColor = colorForBar; [colorForBar release]; //[toolbar setTranslucent:YES]; // create an array for the buttons NSMutableArray* buttons = [[NSMutableArray alloc] initWithCapacity:3]; // create a standard reload button UIBarButtonItem *reloadButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(reload)]; reloadButton.style = UIBarButtonItemStyleBordered; [buttons addObject:reloadButton]; [reloadButton release]; // create a spacer between the buttons UIBarButtonItem *spacer = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil]; [buttons addObject:spacer]; [spacer release]; // create a standard delete button with the trash icon UIBarButtonItem *stopButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemStop target:self action:@selector(stopLoading)]; stopButton.style = UIBarButtonItemStyleBordered; [buttons addObject:stopButton]; [stopButton release]; // put the buttons in the toolbar and release them [toolbar setItems:buttons animated:NO]; [buttons release]; // place the toolbar into the navigation bar self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:toolbar]; [toolbar release];

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  • What's the best way to return stuff from a PHP function, and simultaneously trigger a jQuery action?

    - by Jack Webb-Heller
    So the title is a tad ambiguous, but I'll try and give an example. Basically, I have an 'awards' system (similar to that of StackOverflow's badges) in my PHP/CodeIgniter site, and I want, as soon as an award is earned, a notification to appear to the user. Now I'm happy to have this appear on the next page load, but, ideally I'd like it to appear as soon as the award is transactioned since my site is mostly Ajax-powered and there may not be page reloads very often. The way the system works currently, is: 1) If the user does something to trigger the earning of an award, CodeIgniter does this: $params['user_id'] = $this->tank_auth->get_user_id(); $params['award_id'] = 1; // (I have a database table with different awards in) $this->awards->award($params); 2) My custom library, $this->awards, runs the award function: function award($params) { $sql = $this->ci->db->query("INSERT INTO users_awards (user_id, award_id) VALUES ('".$params['user_id']."','".$params['award_id']."') ON DUPLICATE KEY UPDATE duplicate=duplicate+1"); $awardinfo = $this->ci->db->query("SELECT * FROM awards WHERE id = ".$params['award_id']); // If it's the 'first time' the user has gotten the award (e.g. they've earnt it) if ($awardinfo->row('duplicate') == 0) { $params['title'] = $awardinfo->row('title'); $params['description'] = $awardinfo->row('description'); $params['iconpath'] = $awardinfo->row('iconpath'); $params['percentage'] = $awardinfo->row('percentage'); return $params; } } So, it awards the user (and if they've earnt it twice, updates a useless duplicate field by one), then checks if it's the first time they've earnt it (so it can alert them of the award). If so, it gets the variables (title of the award, the award description, the path to an icon to display for the award, and finally the percentage of users who have also got this award) and returns them as an array. So... that's that. Now I'd like to know, what's the best way to do this? Currently my Award-giving bit is called from a controller, but I guess if I want this to trigger via Ajax, then the code should be placed in a View file...? To sum it up: I need the returned award data to appear without a page refresh. What's the best way of doing this? (I'm already using jQuery on my page). Thanks very much everybody! Jack

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  • Placing a window near the system tray

    - by user227990
    I am writing a program that needs to set a window just above/below the traybar for gtk. I have tried using the 2 approaches that failed. One was using the gtk_status_icon_position_menu function and placing the window in the point where the user clicks (in the tray bar). The problem is that these solutions work in gnome(Linux) but not in Windows. In Linux they work because the window manager doesn't seem to allow placement of windows in the tray panel, honoring the closest possible. In Windows this doesn't happen and the window can go "out" of the screen which understandably is not desired. With this said i went out for a work around. My idea was to set the window in the location of mouse click and get the x and y coordinates of a normal window placement and with it's size check if it would be within the screen boundaries. If it was not make the correction. I have came up with the functions needed but for some reason the gdk_drawable_get_size(window-window ,&WindowWidth, &WindowHeight) and other similar functions only give the correct size value after the second run of the signal function. The result of the first run is just 1 to both size and width. (I have read the issue of X11 not giving correct results, but i think this is not it) event_button = (GdkEventButton *) event; if (event_button->button == 1) { if (active == 0) { gboolean dummy; gint WindowHeight, WindowWidth, WindowPosition[2]; GdkScreen *screen; gint ScreenHeight, ScreenWidth; dummy = FALSE; gtk_widget_show_all(window); gtk_window_present(GTK_WINDOW(window)); gtk_status_icon_position_menu(menu, &pos[X], &pos[Y], &dummy, statusicon); gtk_window_move(GTK_WINDOW(window), pos[X],pos[Y]); gdk_drawable_get_size(window->window ,&WindowWidth, &WindowHeight); screen = gtk_status_icon_get_screen(statusicon); ScreenWidth = gdk_screen_get_width(screen); ScreenHeight = gdk_screen_get_height(screen); g_print("Screen: %d, %d\nGeometry: %d, %d\n",ScreenWidth, ScreenHeight, WindowWidth, window->allocation.height); gtk_entry_set_text(GTK_ENTRY(entry),""); active = 1; return TRUE; } How can i do what i want in a portable way?

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  • Favorite Visual Studio keyboard remappings?

    - by hoytster
    Stack Overflow has covered favorite short-cuts and add-ins, optimizations and preferences -- great topics all. If this one has been covered, I can't find it -- so thanks in advance for the link. What are your favorite Visual Studio keyboard remappings? Mine are motivated by the fact that I'm a touch-typist. Mouse, function keys, arrow keys, Home, End -- bleh. These are commands I do all day every day, so I've remapped them to sequences I can execute without moving my hands from the home row. The command that is remapped in Tools = Customize = [Keyboard] is shown in parentheses. I'm 100% positive that there are better remappings than these, so please post yours! Please include the command; oft times, figuring it out is a challenge. -- Hoytster Running the app and operating the debugger Ctrl+Q + Ctrl+R Run the application, in debug mode (Debug.Start) Ctrl+Q + Ctrl+Q Quit (stop) the application (Debug.StopDebugging) Ctrl+T Toggle a breakpoint at the current line (Debug.ToggleBreakpoint) Ctrl+K + Ctrl+I Step Into the method (Debug.StepInto) Ctrl+K + Ctrl+O Step Out of the method (Debug.StepOut) Ctrl+N Step over the method to the Next statement (Debug.StepOver) Ctrl+K + Ctrl+C Run the code, stopping at the Cursor position (Debug.RunToCursor) Ctrl+K + Ctrl+E Set then next statement to Execute (Debug.SetNextStatement) Navigating the code Ctrl+S Move a character LEFT (Edit.CharLeft) Ctrl+D Move a character RIGHT (Edit.CharRight) Ctrl+Q + Ctrl+S Move to the LEFT END of the current line (Edit.LineStart) Ctrl+Q + Ctrl+D Move to the RIGHT END of the current line (Edit.LineEnd) Ctrl+E Move a line UP (Edit.LineUp) Ctrl+X Move a line DOWN (Edit.LineDown) Ctrl+K + Ctrl+K Toggle (add or remove) bookmark (Edit.ToggleBookmark) Ctrl+K + Ctrl+N Move to the NEXT bookmark (Edit.NextBookmark) Ctrl+K + Ctrl+P Move to the PREVIOUS bookmark (Edit.PreviousBookmark) Ctrl+Q + Ctrl+W Save all modified Windows (File.SaveAll) Ctrl+L Find the NEXT instance of the search string (Edit.FindNext) Ctrl+K + Ctrl+L Find the PREVIOUS instance of the search string (Edit.FindPrevious) Ctrl+Q + Ctrl+L Drop down the list of open files (Window.ShowEzMDIFileList) The last sequence is like clicking the downward-facing triangle in the upper-right corner of the code editor window. VS will display a list of all the open windows. You can select from the list by typing the file name; the matching file will be selected as you type. Pause for a second and resume typing, and the matching process starts over, so you can select a different file. Nice, VS Team. The key takes you to the tab for the selected file.

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  • Javascript and the Google Maps API

    - by Tiny Giant Studios
    Hiya coding Ninja's I'm in a spot of bother and my hairline is on the chopping block. When I integrated the maps API on this site, ritaknoetze.com, everything worked perfectly. However, copying that exact code for a different demo website, scarabpaper, the map doesn't show up at all? Could someone show me the ropes on what I'm doing wrong? Here's the code I got from Google itself that I modified for my WordPress theme/installation: JavaScript: <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> function initialize() { var myLatlng = new google.maps.LatLng(-34.009839, 22.78101); var myOptions = { zoom: 9, center: myLatlng, navigationControl: true, mapTypeControl: false, scaleControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); var image = '<?php bloginfo('template_url')?>/assets/googlemaps_marker.png'; var myLatLng = new google.maps.LatLng(-34.009839, 22.78101); var beachMarker = new google.maps.Marker({ position: myLatLng, map: map, icon: image }); } </script> My HTML where the javascript goes: <div class="contact_container"> <div id="map_canvas"></div> <div class="clearfloat"></div> </div> My CSS for the affected divs #map_canvas { width: 880px; height: 300px; margin-left: 10px; margin-bottom: 30px; margin-top: 10px; float: left; border: 1px solid #dedcdc;} .contact_container { /*container for ALL the contact info*/ background-color: #fff; border: 1px solid #dedcdc; width: 900px; margin-top: 30px; padding: 20px; padding-bottom: 0;} Any Help would be greatly appreciated...

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  • Sanity Check: change event not firing first time using keyboard

    - by macca1
    I've done a good amount of research on this and found a bunch of reported problems and solutions but the general consensus seems that all change problems in IE6 were fixed in jQuery 1.4.2. I'm having an issue where a change event is not firing in jQuery 1.4.2, but it did fire successfully in jQuery 1.3.2. This is in IE6. I'm about to submit a bug for this, but for my sanity I wanted to post it here first to see if there's something dumb I'm missing. I don't understand why this is working this way... <HTML> <HEAD> <TITLE>jQuery 1.4.2 Problem </TITLE> <script src="jquery-1.4.2.min.js" type="text/javascript"></script> <script> $(document).ready( function() { $("#firstBox").change(function() { alert("CHANGE"); }); // ONLOAD of document autofocus into the first element... $("form").find(":input:visible:first").focus() }); </script> </HEAD> <BODY> <form> <select id="firstBox"> <option value="" selected="selected">--</option> <option value="1">One</option> <option value="2">Two</option> </select> <br><br> <input size="10" id="secondBox"> </form> </BODY> </HTML> Simple enough, right? Onload of the page, give the first element focus. Onchange of the first element, alert. If you use the mouse, it works as expected. The page loads, the focus is in the drop down, you change the option, you get the alert. The problem is if you use the keyboard. The page loads, the focus is in the drop down, you press the down arrow. The option changes. Tab off the field, no alert. Weird. To make it even weirder, if you tab back into the field and change it again (all using the keyboard), the change event DOES fire after tab out this time. Any ideas?

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  • JavaFX - question regarding binding button's disabled state

    - by jamiebarrow
    I'm trying to create a dummy application that maintains a list of tasks. For now, all I'm trying to do is add to the list. I enter a task name in a text box, click on the add task button, and expect the list to be updated with the new item and the task name input to be cleared. I only want to be able to add tasks if the task name is not empty. The below code is my implementation, but I have a question regarding the binding. I'm binding the textbox's text variable to a string in my view model, and the button's disable variable to a boolean in my view model. I have a trigger to update the disabled state when the task name changes. When the binding of the task name happens the boolean is updated accordingly, but the button still appears disabled. But then when I mouse over the button, it becomes enabled. I believe this is due to JavaFX 1.3's binding being lazy - only updates the bound variable when it is read. Also, when I've added the task, I clear the task name in the model, but the textbox's text doesn't change - even though I'm using bind with inverse. Is there a way to make the textbox's text and the button's disabled state update automatically via the binding as I was expecting? Thanks, James AddTaskViewModel.fx: package jamiebarrow; import java.lang.System; public class AddTaskViewModel { function logChange(prop:String,oldValue,newValue):Void { println("{System.currentTimeMillis()} : {prop} [{oldValue}] to [{newValue}] "); } public var newTaskName: String on replace old { logChange("newTaskName",old,newTaskName); isAddTaskDisabled = (newTaskName == null or newTaskName.trim().length() == 0); }; public var isAddTaskDisabled: Boolean on replace old { logChange("isAddTaskDisabled",old,isAddTaskDisabled); }; public var taskItems = [] on replace old { logChange("taskItems",old,taskItems); }; public function addTask() { insert newTaskName into taskItems; newTaskName = ""; } } Main.fx: package jamiebarrow; import javafx.scene.control.Button; import javafx.scene.control.TextBox; import javafx.scene.control.ListView; import javafx.scene.Scene; import javafx.scene.layout.VBox; import javafx.stage.Stage; import javafx.scene.layout.HBox; def viewModel = AddTaskViewModel{}; var txtName: TextBox = TextBox { text: bind viewModel.newTaskName with inverse onKeyTyped: onKeyTyped }; function onKeyTyped(event): Void { txtName.commit(); // ensures model is updated cmdAddTask.disable = viewModel.isAddTaskDisabled;// the binding only occurs lazily, so this is needed } var cmdAddTask = Button { text: "Add" disable: bind viewModel.isAddTaskDisabled with inverse action: onAddTask }; function onAddTask(): Void { viewModel.addTask(); } var lstTasks = ListView { items: bind viewModel.taskItems with inverse }; Stage { scene: Scene { content: [ VBox { content: [ HBox { content: [ txtName, cmdAddTask ] }, lstTasks ] } ] } }

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  • jQuery 1.4.2 and IE6: change event not firing first time using keyboard

    - by macca1
    I've done a good amount of research on this and found a bunch of reported problems and solutions but the general consensus seems that all change problems in IE6 were fixed in jQuery 1.4.2. I'm having an issue where a change event is not firing in jQuery 1.4.2, but it did fire successfully in jQuery 1.3.2. This is in IE6. I'm about to submit a bug for this, but for my sanity I wanted to post it here first to see if there's something dumb I'm missing. I don't understand why this is working this way... <HTML> <HEAD> <TITLE>jQuery 1.4.2 Problem </TITLE> <script src="jquery-1.4.2.min.js" type="text/javascript"></script> <script> $(document).ready( function() { $("#firstBox").change(function() { alert("CHANGE"); }); // ONLOAD of document autofocus into the first element... $("form").find(":input:visible:first").focus() }); </script> </HEAD> <BODY> <form> <select id="firstBox"> <option value="" selected="selected">--</option> <option value="1">One</option> <option value="2">Two</option> </select> <br><br> <input size="10" id="secondBox"> </form> </BODY> </HTML> Simple enough, right? Onload of the page, give the first element focus. Onchange of the first element, alert. If you use the mouse, it works as expected. The page loads, the focus is in the drop down, you change the option, you get the alert. The problem is if you use the keyboard. The page loads, the focus is in the drop down, you press the down arrow. The option changes. Tab off the field, no alert. Weird. To make it even weirder, if you tab back into the field and change it again (all using the keyboard), the change event DOES fire after tab out this time. Any ideas?

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  • jQuery fadeIn fadeOut pause on hover

    - by theDawckta
    I have a little jQuery snippet that will fadeIn and fadeOut a group of divs over a select interval. I now need to pause this fadeIn fadeOut on hover, then resume on mouse out. Any help is appreciated. Here is the relevant code. The following is what is located in my body <div class="gcRotate"> <div class="gcRotateContent"> <div style="border: solid 2px black; text-align: center; width: 150px;"> This is first content <img src="http://pix.motivatedphotos.com/2008/6/16/633492359109161542-Skills.jpg" alt="Dude" /> </div> </div> <div class="gcRotateContent"> <div style="border: solid 2px black; text-align: center; width: 150px"> This is second content <img src="http://www.funnycorner.net/funny-pictures/5010/cheezburger-locats.jpg" alt="Dude" /> </div> </div> <div class="gcRotateContent"> <div style="border: solid 2px black; text-align: center; width: 150px"> This is third content <img src="http://icanhascheezburger.files.wordpress.com/2007/06/business.jpg" alt="Dude" /> </div> </div> </div> <div> This shouldn't move. </div> <script type="text/javascript"> function fadeContent() { $(".gcRotate .gcRotateContent:hidden:first").fadeIn(500).delay(2000).fadeOut(500, function() { $(this).appendTo($(this).parent()); fadeContent(); }); } $(".gcRotate").height(0); $(".gcRotateContent").each( function() { if ($(".gcRotate").height() < $(this).height()) { $(".gcRotate").height($(this).height()); } } ); $(".gcRotateContent").each(function() { $(this).css("display", "none") }); fadeContent(); </script>

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  • Editing Neo Slider to move in one direction

    - by user2106416
    I have a website with brandspace theme from pixelentity. Currently, the slider move from right to left ( auto transition) . But, when the slider reaches the last image, it will go back to the first image by making all previous images sliding back from left to right. I want to make the slider to have a normal transition,i.e. going back to first image but still with the image sliding from right to left. Below is the slider.php code.: <?php $t =& peTheme(); ?> <?php list($pid,$conf,$loop) = $t->template->data(); ?> <?php $w = $t->media->width(940); ?> <?php $h = $t->media->height(300); ?> <div class="peSlider peVolo" data-autopause="disabled" data-plugin="<?php echo apply_filters("pe_theme_slider_plugin","peVolo"); ?>" data-controls-arrows="edges-full" data-controls-bullets="disabled" data-icon-font="enabled"> <?php while ($slide =& $loop->next()): ?> <?php $link = empty($slide->link) ? false: $slide->link; ?> <?php $img = $t->image->resizedImg($slide->img,$w,$h); ?> <div data-delay="4" <?php echo $slide->idx == 0 ? ' class="visible"' : ''; ?>> <?php if (isset($slide->caption)) $t->slider->caption($slide->caption); ?> <?php if ($link): ?> <a href="<?php echo $link ?>" data-flare-gallery="fsGallery<?php echo $pid ?>"> <?php echo $img; ?> </a> <?php else: ?> <?php echo $img; ?> <?php endif; ?> </div> <?php endwhile; ?> </div>

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  • How I can locate element depend on it value?

    - by Nikolay Kulakov
    I have some table: Title 1 | Title 2 | Title 3 | -------------------------------------------------- string value 1 | string value 2 | string value 3 | -------------------------------------------------- string value 4 | string value 5 | string value 6 | and some step: "And click on its < name", where < name can be anything from first column. So, how I can found needed element and click on its? Table code <div id="grid" class="k-grid k-widget" data-role="grid" tabindex="0" style=""> <div class="k-grid-header" style="padding-right: 17px;"> <div class="k-grid-header-wrap"> <table cellspacing="0"> <colgroup> <col style="width: 30px;"> <col style="width: 300px;"> <col> <col style="width: 200px;"> </colgroup> <thead> <tr> <th class="k-header" data-title="ID" data-field="id">ID</th> <th class="k-header" data-title="????????????" data-field="name" data-role="sortable" data-dir="asc"> <a class="k-link" href="#"> 2nd part ???????????? <span class="k-icon k-arrow-up"></span> </a> </th> <th class="k-header" data-title="????????" data-field="description">????????</th> <th class="k-header" data-field="undefined" data-role="sortable"> </tr> </thead> </table> </div> </div>

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  • LinearLayout as custom button, OnClickListener never called

    - by ohra
    I've been using the common Android Button with both icon (drawableTop) and text. It works really poorly if you want to have a non-standard size button, so I decided to make a custom button with a LinearLayout having the following layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/ButtonHoloDark" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:clickable="true" android:focusable="true" android:orientation="vertical" > <ImageView android:id="@+id/buttonIcon" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" /> <TextView android:id="@+id/buttonText" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" android:gravity="center" android:textColor="@color/white" /> </LinearLayout> The layout is used by a custom class: public class CustomIconButton extends LinearLayout { public CustomIconButton(Context context, AttributeSet attrs) { super(context, attrs); setAttributes(context, attrs); LayoutInflater.from(context).inflate(R.layout.custom_icon_button, this, true); } ... But when I set an OnClickListener on my button in its parent layout it never gets called. I can only receive clicks if a set the listener to the ImageView and/or TextView. This leads to two possible effects when the button is clicked: The click is inside the ImageView or the TextView. The click is registered ok, but the buttons state drawable doesn't change i.e. it doesn't appear depressed. The click is inside the "empty area" of the button. The click is not registered, but the state drawable works ok. Neither of these is feasible. I've played around with the following attributes on the LinearLayout or its children, but none really seem to have any effect whether true or false: duplicateParentState clickable focusable There doesn't seem to be any reasonable way to get the LinearLayout parent receive clicks instead of its children. I've seen some possible solutions overriding dispatchTouchEvent or onInterceptTouchEvent on the custom component itself, but that really seems like a big mess if I have to start analyzing touch events to identify proper clicks. So OnClickListener on a LinearLayout with children = no go?

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  • Why are these styles not visible in IE6

    - by Laramie
    Given the following markup <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML Strict//EN"><META http-equiv="Content-Type" content="text/html; charset=utf-8"> <HTML xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> div.apartBox { padding:12px; background: #FFFFFF; border: solid 1px #6182A3; } .browser { background: #fff; border: solid 1px #0055E3; border-top: solid 12px #0055E3; border-bottom: solid 4px #7A99C5; padding:10px 10px 8px 14px; color: #333; font: 0.8em/1 arial; margin: 8px 20px; } .callout { background: #EEF2F0; border: solid 1px #9CC7C0; padding:8px; } </style> </head> <BODY> <div class="apartBox" id="subPopout" style="Z-INDEX: 2; WIDTH: 400px; POSITION: relative"> <div id="upSubPop"> <div class="callout" id="subDetails"> <div class="browser"> <span id="txtExample">Me afecta que digan que soy incapaz.</span> </div> </div> </div> </div> </BODY></HTML> The styles from the css .browser and .callout are not visible in IE6 unless I manually remove the position:relative style from subPopout. This div is generated automatically from a modal popup so I unfortunately can't touch this style. It displays fine in FF. If I select the .browser div with my mouse, it displays when I unselect it!

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  • Yes, another thread question...

    - by Michael
    I can't understand why I am loosing control of my GUI even though I am implementing a thread to play a .wav file. Can someone pin point what is incorrect? #!/usr/bin/env python import wx, pyaudio, wave, easygui, thread, time, os, sys, traceback, threading import wx.lib.delayedresult as inbg isPaused = False isStopped = False class Frame(wx.Frame): def __init__(self): print 'Frame' wx.Frame.__init__(self, parent=None, id=-1, title="Jasmine", size=(720, 300)) #initialize panel panel = wx.Panel(self, -1) #initialize grid bag sizer = wx.GridBagSizer(hgap=20, vgap=20) #initialize buttons exitButton = wx.Button(panel, wx.ID_ANY, "Exit") pauseButton = wx.Button(panel, wx.ID_ANY, 'Pause') prevButton = wx.Button(panel, wx.ID_ANY, 'Prev') nextButton = wx.Button(panel, wx.ID_ANY, 'Next') stopButton = wx.Button(panel, wx.ID_ANY, 'Stop') #add widgets to sizer sizer.Add(pauseButton, pos=(1,10)) sizer.Add(prevButton, pos=(1,11)) sizer.Add(nextButton, pos=(1,12)) sizer.Add(stopButton, pos=(1,13)) sizer.Add(exitButton, pos=(5,13)) #initialize song time gauge #timeGauge = wx.Gauge(panel, 20) #sizer.Add(timeGauge, pos=(3,10), span=(0, 0)) #initialize menuFile widget menuFile = wx.Menu() menuFile.Append(0, "L&oad") menuFile.Append(1, "E&xit") menuBar = wx.MenuBar() menuBar.Append(menuFile, "&File") menuAbout = wx.Menu() menuAbout.Append(2, "A&bout...") menuAbout.AppendSeparator() menuBar.Append(menuAbout, "Help") self.SetMenuBar(menuBar) self.CreateStatusBar() self.SetStatusText("Welcome to Jasime!") #place sizer on panel panel.SetSizer(sizer) #initialize icon self.cd_image = wx.Image('cd_icon.png', wx.BITMAP_TYPE_PNG) self.temp = self.cd_image.ConvertToBitmap() self.size = self.temp.GetWidth(), self.temp.GetHeight() wx.StaticBitmap(parent=panel, bitmap=self.temp) #set binding self.Bind(wx.EVT_BUTTON, self.OnQuit, id=exitButton.GetId()) self.Bind(wx.EVT_BUTTON, self.pause, id=pauseButton.GetId()) self.Bind(wx.EVT_BUTTON, self.stop, id=stopButton.GetId()) self.Bind(wx.EVT_MENU, self.loadFile, id=0) self.Bind(wx.EVT_MENU, self.OnQuit, id=1) self.Bind(wx.EVT_MENU, self.OnAbout, id=2) #Load file usiing FileDialog, and create a thread for user control while running the file def loadFile(self, event): foo = wx.FileDialog(self, message="Open a .wav file...", defaultDir=os.getcwd(), defaultFile="", style=wx.FD_MULTIPLE) foo.ShowModal() self.queue = foo.GetPaths() self.threadID = 1 while len(self.queue) != 0: self.song = myThread(self.threadID, self.queue[0]) self.song.start() while self.song.isAlive(): time.sleep(2) self.queue.pop(0) self.threadID += 1 def OnQuit(self, event): self.Close() def OnAbout(self, event): wx.MessageBox("This is a great cup of tea.", "About Jasmine", wx.OK | wx.ICON_INFORMATION, self) def pause(self, event): global isPaused isPaused = not isPaused def stop(self, event): global isStopped isStopped = not isStopped class myThread (threading.Thread): def __init__(self, threadID, wf): self.threadID = threadID self.wf = wf threading.Thread.__init__(self) def run(self): global isPaused global isStopped self.waveFile = wave.open(self.wf, 'rb') #initialize stream self.p = pyaudio.PyAudio() self.stream = self.p.open(format = self.p.get_format_from_width(self.waveFile.getsampwidth()), channels = self.waveFile.getnchannels(), rate = self.waveFile.getframerate(), output = True) self.data = self.waveFile.readframes(1024) isPaused = False isStopped = False #main play loop, with pause event checking while self.data != '': # while isPaused != True: # if isStopped == False: self.stream.write(self.data) self.data = self.waveFile.readframes(1024) # elif isStopped == True: # self.stream.close() # self.p.terminate() self.stream.close() self.p.terminate() class App(wx.App): def OnInit(self): self.frame = Frame() self.frame.Show() self.SetTopWindow(self.frame) return True def main(): app = App() app.MainLoop() if __name__=='__main__': main()

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  • WPF performance for large number of elements on the screen

    - by Mark
    Im currently trying to create a Scene in WPF where I have around 250 controls on my screen and the user can Pan and Zoom in and out of these controls using the mouse. I have run the WPF Performance Suite tools on the application when there are a large number of these controls on the screen (i.e. when the user has zoomed right out) the FPS drops down to around 15 which is not very good. Here is the basic outline of the XAML: <Window> <Window.Resources> <ControlTemplate x:Key="LandTemplate" TargetType="{x:Type local:LandControl}"> <Canvas> <Path Fill="White" Stretch="Fill" Stroke="Black" StrokeThickness="1" Width="55.5" Height="74.687" Data="M0.5,0.5 L55,0.5 L55,74.187 L0.5,74.187 z"/> <Canvas x:Name="DetailLevelCanvas" Width="24.5" Height="21" Canvas.Left="15.306" Canvas.Top="23.972"> <TextBlock Width="21" Height="14" Text="712" TextWrapping="Wrap" Foreground="Black"/> <TextBlock Width="17.5" Height="7" Canvas.Left="7" Canvas.Top="14" Text="614m2" TextWrapping="Wrap" FontSize="5.333" Foreground="Black"/> </Canvas> </Canvas> </ControlTemplate> </Window.Resources> ... <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> ... and so on... </Window> Ive tried to minimise the details in the control template and I even did a massive find and replace of the controls to just put their raw elements inline instead of using a template, but with no noticeable performance improvements. I have seen other SO questions about this and people say to do custom drawing, but I dont really see how that make sense when you have to zoom and pan like I do. If anyone can help out here, that would be great! Mark

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  • The admob ads not dispaly, but no error in my logcat

    - by ???
    package com.admob.test; import android.app.Activity; import android.os.Bundle; public class AdmobTestActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.admob.test" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="4" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".AdmobTestActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|s mallestScreenSize" /> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> </manifest> <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <com.google.ads.AdView android:id="@+id/adView" android:layout_width="wrap_content" android:layout_height="wrap_content" ads:adUnitId="xxxxxxxxxxxxxxx" ads:adSize="BANNER" ads:testDevices="C904358AFB272CDFA888A5C1CB914DA4" ads:loadAdOnCreate="true"/> </LinearLayout> I'd like to test my admob ads in my Android application, but the ads can't display. And no error can be found in the logcat. I also can find the success request for ads from Admob. I use "X" to indicate my publish id, could any expert kindly help me? thanks in advanse.

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