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  • Microsoft Access 2007 Certification

    Certification doesn't make one an IT super hero but it's something every developer should consider. Some might argue that there aren't any certifications for Microsoft Access application developers and they would be correct, however, the Microsoft Access 2007 Application Specialist (MCAS) exam might prove helpful.

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  • Deserialization of JSON object by using DataContractJsonSerializer in C#

    - by user2539667
    enter code hereI'm sure this question has been asked over and over again, but for some reason, I still can't manage to get this to work. I want to deserialize a JSON object that contains a single member; a string array: [{"idTercero":"cod_Tercero"}] This is the class that I'm trying to deserialize into: [DataContract] public class rptaOk { [DataMember] public string idTercero { get; set; } public rptaOk() { } public rptaOk(string idTercero) { this.idTercero = idTercero; } } This is the method that I try to deserialize: public T Deserialise<T>(string json) { DataContractJsonSerializer deserializer = new DataContractJsonSerializer(typeof(T)); using (MemoryStream stream = new MemoryStream(Encoding.Unicode.GetBytes(json))) { T result = (T)deserializer.ReadObject(stream); return result; } } And so try to fill the object: rptaOk deserializedRpta = deserializarOk(rpta); But for some reason, this returns "" MessageBox.Show(deserializedRpta.idTercero);

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  • NHibernate Many-To-One on Joined Sublcass with Filter

    - by Nathan Roe
    I have a class setup that looks something like this: public abstract class Parent { public virtual bool IsDeleted { get; set; } } public class Child : Parent { } public class Other { public virtual ICollection<Child> Children { get; set; } } Child is mapped as a joined-subclass of Parent. Childen is mapped as a Many-To-One bag. The bag has a filter applied to it named SoftDeletableFilter. The filter mapping looks like: <filter-def name="SoftDeleteableFilter" condition="(IsDeleted = 0 or IsDeleted is null)" /> That problem is that when Other.Children is loaded the filter is being applied to the Child table and not the parent table. Is there any way to tell NHibernate to apply the filter to the parent class?

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  • Changing enum in a different class for screen

    - by user2434321
    I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen = new Screen(); is declared in the Game1 class Background(ref screen); This is in the update method for the Background Class KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; } } For some reason when I play this and I hit the enter button the Background class's screen is changed but the main class's screen isn't how can i change this? EDIT 1* class Background { private Texture2D background; private Rectangle backgroundRect; private Texture2D arrow; private Rectangle arrowRect; private Screen screen; private MenuState menuState; private bool isPressed = false; public Screen getScreenState(ref Screen screen) { this.screen = screen; return this.screen; } public Background(ref Screen screen) { this.screen = screen; } public void Update() { KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; case Screen.Pause: break; case Screen.Over: break; } } public void LoadStartContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("startBackground"); arrow = Content.Load<Texture2D>("arrow"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); arrowRect = new Rectangle(450, 225, arrow.Width, arrow.Height); screen = Screen.Start; } public void LoadPlayContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("Background"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); screen = Screen.Play; } public void LoadOverContent(ContentManager Content, GraphicsDeviceManager graphics) { } public void Draw(SpriteBatch spritebatch) { if (screen == Screen.Start) { spritebatch.Draw(background, backgroundRect, Color.White); spritebatch.Draw(arrow, arrowRect, Color.White); } else spritebatch.Draw(background, backgroundRect, Color.White); } } Thats my background class!

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  • Hands-on: Ubuntu One music store will rock in Lucid Lynx

    <b>ars Technica:</b> "Canonical, the company behind the Ubuntu Linux distribution, has announced the official launch of the Ubuntu One music store. Integrated into the Rhythmbox music player in the upcoming Ubuntu 10.04 release, the store allows users to purchase downloadable songs and albums."

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