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  • Upgrade from 11.10 to 12:04 failed

    - by Sandeep Adi
    I upgraded from Ubuntu 11.10 to 12.04 using the update manager. At the end of the upgrade the console said the upgrade had failed and it forced me to restart. After a restart I am not able to do anything other than logging in. I just see a blue screen with the ubuntu one icon, I can open applications, but nothing beyond that. I opened the terminal but after that the keyboard is not being recognized. Basically the laptop is now rendered useless. Any pointers on how to recover? This is on a Dell Inspiron 1501 laptop with a 64 bit AMD Sempron Processor. Any help would be appreciated. Thanks, Sandeep

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  • JavaOne - Java SE Embedded Booth - Digi - Home Health Hub (HHH)

    - by David Clack
    Hi All,  So another exciting platform we will have in the booth at JavaOne is the Digi  Home Health Hub (HHH) platform. http://www.digi.com/products/wireless-wired-embedded-solutions/single-board-computers/idigi-telehealth-application-kit#overview This is a Freescale reference design that has been built by Digi, the system is powered by a Freescale i.MX28 ARM SOC, what's really exciting me is it has every wireless protocol you could ever want on a single motherboard. Ethernet, 802.11b/g/n Wi-Fi, Bluetooth, ZigBee, configurable Sub-GHz radio, NFC plus USB, audio and LCD/touch screen option. I've been experimenting with lots of wireless capable healthcare products in the last few months, plus some Bluetooth Pulse / Oxy meters, we have been looking at how the actual healthcare wireless protocols work. Steve Popovich - Vice President, Digi Internationalwill be doing a talk at the Java Embedded @ JavaOne conference in the Hotel Nikko, right next door to the JavaOne show in the Hilton. If you are registered at JavaOne you can come over to the Java Embedded @ JavaOne for $100 Come see us in booth 5605 See you there Dave

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  • Hack a Nintendo Zapper into a Real Life Laser Blaster

    - by Jason Fitzpatrick
    Why settle for zapping ducks on the screen when you could be popping balloons and lighting matches on fire? This awesome (but rather dangerous) hack turns an old Nintendo zapper into a legitimate laser gun. Courtesy of the tinkers over at North Street Labs, we’re treated to a Nintendo zapper overhaul that replaces the guts with a powerful 2W blue laser, a battery pack, and a keyed safety switch. Check out the video below to see the laser blaster in action: For more information on the build and a pile of more-than-merited safety warnings, hit up the link below. Nintendo Zapper 2W+ Laser [via Boing Boing] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • 12.04 Dual Monitor Configuration changes to "Mirrored" automatically

    - by Josef
    After installing 12.04 on my Samsung X120 Notebook (with Intel GMA 4500 internal graphics card) i have a Problem with the configuration off my 2nd monitor. Its a 22" with 1680 * 1050 Pixel connected via HDMI. I use the display configuration and set internal display=off and external display=main display. That works fine. After rebooting i still have that configuration, but after a while (often when i press a button on the keyboard), the configuration automatically changes to "Mirror Screen" and the internal display switches on. Both displays then have a bad resolution. When i do the manual display configuration again, everything is fine for the duration of that session. What could be the problem, that this display configuration gets lost / resets?

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  • Can't log in on boot up

    - by Jerry Donnelly
    I set this computer up with Ubuntu for my neighbor about two years ago. Today she tried her normal boot up and log in and her password isn't accepted. I've double checked and she's using what I set her up to use, the caps lock key is okay, and I can't see any other reason for the problem. I'm not sure exactly what version of Ubuntu she has and I'm not an expert user myself. Is there a way to bypass the password screen on boot up that would let me get to Ubuntu and perhaps set her up as another user? She basically checks email and that's about it. Thanks for any assistance.

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  • Ubuntu does not work with Nvidia drivers, gives random squares after logging in

    - by jimbo
    I tried installing both with wubi and by booting from a usb drive. After I tried both it was the same. Ubuntu tried to login, but after a while, a weird pattern with squarely shapes appeared. At one point, after using recovery mode and then the low graphics one (i don't remember how it was called exactly) i managed to get in. It still didn't display at correct resolution, and the mouse was invisible at times. However, after rebooting once, because i tried downloading the nvidia drivers, i didn't manage to get in again, so i have the same problem... I have no idea what to try to become unstuck. The main problem is that after the login, ubuntu crashes, with a screen full of randomly coloured squares. Should I just give up?

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  • Oracle Enterprise Manager Ops Center 12c Update 1 is available now

    - by Anand Akela
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Following the announcement of Oracle Enterprise Manager Ops Center 12c on April 4th, we are happy to announce the release of Oracle Enterprise Manager Ops Center 12c update 1. This is a bundled patch release for Oracle Enterprise Manager Ops Center.  Here are the key features of the Oracle Enterprise Manager Ops Center 12c update 1 : Oracle VM SPARC Server Pool HA Policy  Automatically Upgrade from Ops Center 11g update 3 and Ops Center 12c  Oracle Linux 5.8 and 6.x Support  Oracle VM SPARC IaaS (Virtual Datacenters) WANBoot Improvements with OBP Handling Enhancements SPARC SuperCluster Support Stability fixes This new release contains significant enhancements in the update provisioning, bare metal OS provisioning, shared storage management, cloud/virtual datacenter, and networking management sections of the product.  With this update, customers can achieve better handling of ASR faults, add networks and storage to virtual guests more easily, understand IPMP and VLAN configurations better, get a more robust LDAP integration, get  virtualization aware firmware patching, and observe improved product performance across the board.  Customers can now accelerate Oracle VM SPARC and T4 deployments into production . Oracle Enterprise Manager Ops Center 11g and Ops Center 12c customers will now notice the availability of new product update under the Administration tab within the  Browser User Interface (BUI) .  Upgrade process is explained in detail within the Ops Center Administration Guide under “Chapter 10: Upgrading”.  Please be sure to read over that chapter and the Release Notes before upgrading.  During the week of July 9th,  the full download of the product will be available from the Oracle Enterprise Manager Ops Center download website.  Based on the customer feedback, we have changed the updates to include the entire product. Customers no longer need to install Ops Center 12c and then upgrade to the update 1 release.  The can simply install Ops Center 12c update 1 directly.  Here are some of the resources that can help you learn more about the Oracle Enterprise Manager Ops Center and the new update 1. Oracle Enterprise Manager Ops Center OTN site Bi-Monthly Product Demos Oracle Enterprise Manager Ops Center Forum Oracle Enterprise Manager Ops Center MOS Community Watch the recording of Oracle Enterprise Manager 12c launch webcast by clicking the following banner. Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

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  • My ubuntu partition was deleted and I can't boot from either a DVD or USB

    - by ropudito
    It's my first time installing ubuntu. I have Windows 7 and 8 before in my laptop (Acer Aspire 4752z). After Ubuntu (12.04) installed in my laptop, the Windows boot loader didn't recognize my Ubuntu so I updated grub from a live USB. And after grub updated, Ubuntu was booting perfectly but my Windows wasn't listed in the grub menu. So I follow someone instruction to update grub again. And after reboot, the grub menu didn't show anymore. After searching about this problem on the net and trying to update grub again and again, I decided to delete the Ubuntu partition from live USB. And shortly after, I booted to Windows with Hiren boot and I used mbrfix. But i think it failed. Now i cant show my BIOS setup or boot from DVD or USB. After that, the only screen i can see after booting is: error: unknown filesystem grub rescue>

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  • Bitmap to Texture2D problem with colors

    - by xnaNewbie89
    I have a small problem with converting a bitmap to a Texture2D. The resulted image of the conversion has the red channel switched with the blue channel :/ I don't know why, because the pixel formats are the same. If someone can help me I will be very happy :) System.Drawing.Image image = System.Drawing.Bitmap.FromFile(ImageFileLoader.filename); System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(image); Texture2D mapTexture = new Texture2D(Screen.Game.GraphicsDevice, bitmap.Width, bitmap.Height,false,SurfaceFormat.Color); System.Drawing.Imaging.BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle( 0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly,System.Drawing.Imaging.PixelFormat.Format32bppArgb); byte[] bytes = new byte[data.Height * data.Width*4]; System.Runtime.InteropServices.Marshal.Copy(data.Scan0, bytes, 0, bytes.Length); mapTexture.SetData<byte>(bytes, 0, data.Height * data.Width * 4); bitmap.UnlockBits(data); bitmap.Dispose(); image.Dispose();

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  • Could not apply stored configuration for monitors

    - by Hernantz
    Well this happened when I upgraded to Natty. Not only seems I can't change my resolution to higher than 1024x768 but it appears at the left and using only 70% of the monitor's width. I tried logging in but in ubuntu classic mode, and i was able to change it, but that trick did not work anymore. (May this be a compiz problem?) Anyways, here is my /var/log/Xorg.0.log http://pastebin.com/Ew4wwLab and lspci -nn | grep VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller [8086:27a2] (rev 03) I tried using xrandr for adding manually a resolution of 1280x1768 but without luck. Here is the xrandr output Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) TV1 disconnected (normal left inverted right x axis y axis) 1280x1024 (0xc6) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz

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  • Auto Login not working unless keyboard is plugged in

    - by Palani
    I want to use Ubuntu+Unity(11.10) in a kiosk computer (touchscreen all-in-one pc). I want to use touchscreen for all user input (like ATM). During Installation I have created only one account and enabled auto Login. Auto Login works perfectely when the keyboard connected. I don't have to press any key or use mouse, it logs in automatically. But Its not working when keyboard is not connected. OS boots and stops on login screen. I can't connect keyboard in final kiosk hardware installation.

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  • Dallas First Regionals 2012&ndash; For Inspiration and Recognition of Science and Technology

    - by T
    Wow!  That is all I have to say after the last 3 days. Three full fun filled days in a world that fed the geek, sparked the competitor, inspired the humanitarian, encouraged the inventor, and continuously warmed my heart.  As part of the Dallas First Regionals, I was awed by incredible students who teach as much as they learn, inventive and truly caring mentors that make mentoring look easy, and completely passionate and dedicated volunteers that bring meaning to giving all that you have and making events fun and safe for all.  If you have any interest in innovation, robotics, or highly motivated students, I can’t recommend anything any higher than visiting a First Robotics event. This is my third year with First and I was honored enough to serve the Dallas First Regionals as both a Web Site evaluator and as the East Field Volunteer Coordinator.  This was also the first year my daughter volunteered with me.  My daughter and I both recognize how different the First program is from other team events.  The difference with First is that everyone is a first class citizen.   It is a difference we can feel through experiencing and observing interactions between executives, respected engineers, students, and event staff.  Even with a veracious competition, you still find a lot of cooperation and we never witnessed any belittling between teams or individuals. First Robotics coined the term “Gracious Professionalism”.   It's a way of doing things that encourages high-quality work, emphasizes the value of others, and respects individuals and the community.1 I was introduced to this term as the Volunteer Coordinator when I was preparing the volunteer instructional speech.  Through the next few days, I discovered it is truly core to everything that First does.  One of the ways First accomplishes Gracious Professionalism is by utilizing another term they came up with which is “CoopertitionTM”. At FIRST, CoopertitionTM is displaying unqualified kindness and respect in the face of fierce competition.1   One of the things I never liked about sports was the need to “destroy” the other team.  First has really found a way to integrate CoopertitionTM  into the rules so teams can be competitive and part of that competition rewards cooperation. Oh and did I mention it has ROBOTS!!!  This year it had basket ball playing Kinect connected, remote controlled, robots!  There are not words for how exciting these games are.  You HAVE to check out this years game, Rebound Rumble, on youtube or you can view live action on Dallas First Video (as of this posting, the recording haven’t posted yet but should be there soon).  There are also some images below. Whatever it is, these students get it and exemplify it and these mentors ooze with it.  I am glad that First supports these events so we can all learn and be inspired by these exceptional students and mentors.  I know that no matter how much I give, it will never compare to what I gain volunteering at First.  Even if you don’t have time to volunteer, you owe it to yourself to go check out one of these events.  See what the future holds, be inspired, be encouraged, take some knowledge, leave some knowledge and most of all, have FUN.  That is what First is all about and thanks to First, I get it.   First Dallas Regionals 2012 VIEW SLIDE SHOW DOWNLOAD ALL 1.  USFirst http://www.usfirst.org/aboutus/gracious-professionalism

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  • OmniGraffle for iPad Now Supports VGA Output

    - by pat.shepherd
    I have (surprisingly) gotten a lot of comments over the last post about using OmniGraffle as an interactive EA tool.  The news flash/update is that it now supports VGA output.  I had sent a note to the developers and they responded that this was a highly sought after feature…well, they delivered. I have tried it informally and it works, thought there is a little lag between the drawing on the screen and the output, but it is not terrible. So buy yourself a VGA adapter and start trying it out in JAD (Joint Architecture Design) sessions. Here is a link to a couple little OG tutorials: "What's OmniGraffle for iPad", you say? Let us show you! Use the link below to see watch a guided tour of the powerful diagraming tool for the iPad. Videos - OmniGraffle for iPad - Products - The Omni Group

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  • Best Game Engine/Framework and Language for 2D actor/sprite intensive game

    - by Grungetastic
    I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once. This game will have no 3D elements. Any thoughts? Suggestions?

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  • Android - Rendering HUD View to SurfaceView

    - by Jon
    I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no OpenGL) - I'll cross that bridge another time! I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen. What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads here, there and everywhere. Quite cumbersome. Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)

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  • Unity-Animation parameters are not being set

    - by user1814893
    I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); animator.SetBool("Jump",true); and animator is the correctly referenced animator object. However the values that the parameters are set to do not appear to change in the animator window, nor do they appear to impact what is happening on the screen. However they do seem to impact the values obtained when doing the following: animator.GetFloat("walkingSpeed"); The animator consists of the shown blend tree, which works correctly and is always active, however due to the values not being changed it does not blends, and always acts as if the value with which it blends (walkingSpeed is 0). What is going on?

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  • Intel HD graphics on Ubuntu

    - by tiax
    My girlfriend got a new Subnotebook for Christmas (Sony Vayo VPCY21S1E), which comes with an "Intel HD graphics" vga adaptor. When I try to boot the Ubuntu installer from USB, the screen goes blank after a short while, before I even see the Ubuntu logo. However, when I select "nomodeset" in the boot options, I can boot it to the CLI login prompt. When I start X, though, that only works in VESA mode (I've read Intel eventually got rid of Usermode Mode Setting and only offers KMS now, which I've disabled to get it to boot). What can I do to enable a) higher resolution than 1024x768 in VESA b) hardware acceleration for compiz, video playback, etc?

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  • Touchpad stopped working after suspend, never woke up again

    - by Luca
    I have a Toshiba L650, installed (dual boot) Ubuntu 10.10. Touchpad worked fine until I tried for the first time to suspend (I closed the screen on the keyboard). The system never woke up again. Reset (battery disconnected and then reconnected), restart of the system, disk checks, and so on. After that, everything works fine except the Touchpad, completely dead. Rebooted again. The problem persists. Any hints? Thanks, Luca.

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  • No keyboard input until after GRUB

    - by Dave M G
    I have a computer that I dual boot between Ubuntu 11.10 and Windows 7. I installed Windows first, and Ubuntu second. When I boot, the GRUB menu comes up, showing me the option to select to boot to Ubuntu at the top of the list, and to boot to Windows at the bottom. Unfortunately, as far as I can tell, any key I press on the keyboard (connected by USB) does not get any response, so I can't actually select to boot to anything but Ubuntu (which is the default selection). Once Ubuntu loads and I am at the log in screen, then the keyboard (and mouse) work perfectly normally thereafter. Why would my keyboard not work only during GRUB? And how do I fix it?

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  • Texture and Lighting Issue in 3D world

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • FigurePrint Brings Your Minecraft Creations to Life

    - by Jason Fitzpatrick
    If you love Minecraft so much you wish your finest creations could sit on your desk, FigurePrint is happy to oblige with a little 3D printing magic. Using their helper app you can export a section of your Minecraft world, big or small, upload it to their servers, and receive a full-color 3D printed model of it in the mail. The pricing is based on the size and complexity of model. Hit up the link to read more about their Minecraft printing services (as well as their Xbox Live avatar printing and World of War Craft printing). FigurePrint: Minecraft [via Wired] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Problems after installing Ubuntu 11.10

    - by Andrew Orr
    I'm having trouble with Ubuntu 11.10. It has to do with nomodeset. After I boot into Ubuntu, it goes to a purple screen for about 10 seconds and then goes blank. After that nothing happens. I've read other people's questions about this and I know it has to do with enabling nomodeset. This worked for me when I was using the LiveCD mode, but now Ubuntu is permanently installed as a dual-boot system. Going into recovery mode doesn't work, pressing "e" in the boot loader and writing nomodeset after quiet splash doesn't work either. Holding shift any time it's booting doesn't work. I don't know what to do anymore. I have an HP Pavilion dv6 laptop with an AMD A6-3400M CPU, and my GPU is an AMD Radeon HD 6520G. I've never worked with Linux before so taking me through this step-by-step would be great. Thanks!

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  • Transformation matrix that maps a window

    - by gbhall
    I'm currently learning OpenGL at uni, and they give us questions to help us learn (these are not worth anything), however I'm stuck on this one question and would have to travel over an hour and a half to uni for an answer. How do I do this question? Please include as many steps as you can, I want to be able to follow exactly how to do this. Find the transformation that maps a window whose lower left corner is at (1,1) and upper right corner is at (3,5) onto: The entire device screen whose dimension is (600, 500) A viewport that has lower left corner at (100,100) and upper right corner at (400,400) Edit: Damn sorry I should have added I am meant to find the matrix, so no code.

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  • Ubuntu 12.10 AMD/Intel Hybrid Graphics not working

    - by Marian Lux
    On Ubuntu 12.04 my Sony Vaio VPCSE with Intel® HD Graphics 3000 and AMD Radeon™ HD 6630M worked fine with the Catalyst Control Center version 12.6. Also the switching between integrated and discrete graphic card was working. In both cases, I followed this tutorial. But it is not working on Ubuntu 12.10. I tested the tutorial with the Catalyst Control Center from the Ubuntu Software Center, the version 12.8 and version 12.9. Always the same problem: After installation process I am able to boot in the login-screen. But after entering the password for my username, only the background-image appears. Unity seems not to be starting. I am only able to reach the context-menu by right clicking the mouse button. I also tried his fix, but is also does not work for me. Any ideas what to do to fix this problem?

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  • grub recover command line

    - by Rakesh Mohan Hallen
    Recently the service provider link suddenly broke,while I was updating. Then suddenly while I was trying to boot, i could not. The message on my screen was grub recover missing, and I had no option but the grub recover command line. I really did not know what to do. So I installed an earlier version of ubuntu 10.04. It started to boot normally. Now my system is back to 12.04 the version i was working with. How does one handle problems like this?

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