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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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  • How to loop through LI items in UL, get specific attributes, and pass them via $.ajax data

    - by Ahmed Fouad
    Here is my HTML code: <ul id="gallery"> <li id="attachment-32" class="featured"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-34"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-38"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-64"><a href="..." title=""><img src="..." alt="" /></a></li> <li id="attachment-75"><a href="..." title=""><img src="..." alt="" /></a></li> <li></li> </ul> Here is my sample ajax request: $.ajax({ url: '/ajax/upload.php', type: 'POST', data: { ... }, success: function(data){ } }); Here is what I want to achieve. How to get the attachment number in ID attribute for every LI inside the gallery UL only when an ID attr is there and pass them via ajax data in this way: { attached : '32,34,38,64,75' } if there is a better way of doing this let me know I want to pass the list items which contain attachments to process. How to get the list item LI which has class of featured e.g. { featured_img : .. } and pass the attachment ID number if featured LI exists, and if none of list items is featured pass featured_img with 0. So i know how to process it via php in the request. Any help is appreciated. Thank you.

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  • Errors with the Basic OpenCV Hello World

    - by GuyNoir
    I'm simply trying to run the basic openCV hello world tutorial code, but I'm getting errors. I have everything properly linked and built, but it's not working. This seems like it should be extremely easy, but it's not working. OpenCV is properly installed, and I even attempted to place opencv_core220d and opencv_highgui220d in the Debug folder of my project, but no luck. I'm running Visual Studio 2010 under Windows 7 64bit. Here's the errors: 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Users\John\Documents\Visual Studio 2010\Projects\Webcam test\Debug\opencv_core220d.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvcp100d.dll', Symbols loaded. 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded. 'Webcam test.exe': Loaded 'C:\Users\John\Documents\Visual Studio 2010\Projects\Webcam test\Debug\opencv_highgui220d.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16661_none_ebfb56996c72aefc\comctl32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\avifil32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msacm32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msvfw32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\shell32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\shlwapi.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\avicap32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\version.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file 'Webcam test.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file The program '[5512] Webcam test.exe: Native' has exited with code 1 (0x1). Here's my code: // OpenCV_Helloworld.cpp : Defines the entry point for the console application. // Created for build/install tutorial, Microsoft Visual Studio and OpenCV 2.2.0 #include "stdafx.h" #include <cv.h> #include <cxcore.h> #include <highgui.h> int _tmain(int argc, _TCHAR* argv[]) { // Open the file. IplImage *img = cvLoadImage("photo.jpg"); if (!img) { printf("Error: Couldn't open the image file.\n"); return 1; } // Display the image. cvNamedWindow("Image:", CV_WINDOW_AUTOSIZE); cvShowImage("Image:", img); // Wait for the user to press a key in the GUI window. cvWaitKey(0); // Free the resources. cvDestroyWindow("Image:"); cvReleaseImage(&img); for(int i = 0; i < 10000; i++){ printf("Error: Could"); } return 0; }

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  • css, unordered list not displaying icon in right place...

    - by Ronedog
    I'm really frustrated with this one. A few weeks ago I got it working in both firefox and ie just fine. Went back today to do some testing and found a problem with the display in firefox and I've been searching the code but can't find anything. I could use a few tips from anyone willing, I'm sure I'm looking at the wrong things. I upgraded my firefox version but I imagine my code is broke, not firefox. I'm assuming the problem is somewhere in my css file, but I'm not sure. Here's what I've confirmed so far. There don't seem to be conflicts in other css files with < ul 's or < li 's that may be overriding settings. The other confirmation is that This works fine in Internet Explorer...therefore I must be an idiot, because its usually been the other way around (working in FF, but failing in IE). Here's How it looks in IE (Notice the position of the folder icon right next to the text): Here's how it looks in FF (Notice the folder icon is not being pushed down with its corresponding text). Here's the Unordered List: <ul id="nav"> <li><a>Utah</a></li> <ul> <li><a>ParkCity</a> <ul> <li><a>Com1</a></li> <ul> <li class="folder_closed"><a>Timber</a></li> <div>SQUARE CONTAINER IS INSIDE THIS DIV</div> </ul> </ul> </ul> </ul> Here's the CSS that is used for the whole menu: /* MENU NAVIGATION (<UL><LI> LISTS ****************************************/ ul#nav{ /* This handles the main root <ul> */ margin-left:0; margin-right:0; padding-left:0px; text-indent:15px; } ul#nav div{ overflow: hidden; } #nav li>a:hover { cursor: pointer; } #nav li > ul{ /* This will hide any element with an id of "nav" and an "li" that has a direct child that is a "ul" */ display:none; margin-left:0px; margin-right:0px; padding-left:15px; padding-right:0px; text-indent:15px; } #nav li { list-style-type:none; list-style-image: none; } #nav > li{ vertical-align: top; left:0px; text-align:left; clear: both; margin:0px; margin-right:0px; padding-right:0px; } .menu_parent{ background-image: url(../images/maximize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .menu_parent_minimized{ background-image: url(../images/minimize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .folder_closed{ position:relative; background-image: url(../images/folder_closed12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } .folder_open{ position:relative; background-image: url(../images/folder_open12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } </ul>

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  • when updating location.hash in Chrome the jQuery animation "freezes" for a second

    - by ubunut
    I'm trying to create a sort of "virtual gallery". I'm using Coda Slider 2.0 & jQuery v1.4.2 It behaves perfectly in IE, FF & Safari, but Chrome seems to reload/hang for a second when setting location.hash. This causes the jQuery animation to freeze for a second :S Example: http://hardyernst.dk/gallery.html try clicking on the navigation links above the pictures. The jQuery code that is being executed when clicking a navigation link: $('#coda-nav-' + sliderCount + ' a').each(function(z) { // What happens when a nav link is clicked $(this).bind("click", function() { offset = -(panelWidth*z); navClicks++; $(this).addClass('current').parents('ul').find('a').not($(this)).removeClass('current'); alterPanelHeight(z); currentPanel = z + 1; $('.panel-container', slider).stop().animate({ left: offset }, settings.slideEaseDuration, settings.slideEaseFunction, function(){ if (!settings.crossLinking) { return false; } // Don't change the URL hash unless cross-linking is specified }); }); }); if I add return false; at the end of the function. The animation will slide smoothly :)... BUT as you might have guessed the location.hash value remains unchanged :( I have tried setting the location.hash earlier in the function alas it did not change the behavior in Chrome Would be immensely grateful for any help :) Regards Ubunut

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  • Wordpress Iphone App: nsxmlparsererrordomain error 64

    - by iMayne
    Spending hours fixing my function.php page and all seemed well, except Im getting errors on my rss feed at: blog.xternalit.co.uk. I leave that issue to rest and installed wordpress iphone app. The connection to my blog works perfect with wordpress' default theme. Ha! But it keeps making me resetting my password. So hell with that. Switched back to my theme and I cant connect from app to blog. The internet say there's n issue with my function.php. here's a look again at the script: '', 'after_widget' = '', 'before_title' = '', 'after_title' = '', )); function content($num) { $theContent = get_the_content(); $output = preg_replace('/]+./','', $theContent); $limit = $num+1; $content = explode(' ', $output, $limit); array_pop($content); $content = implode(" ",$content)."..."; echo $content; } function post_is_in_descendant_category( $cats, $_post = null ) { foreach ( (array) $cats as $cat ) { // get_term_children() accepts integer ID only $descendants = get_term_children( (int) $cat, 'category'); if ( $descendants && in_category( $descendants, $_post ) ) return true; } return false; } //custom comments function mytheme_comment($comment, $args, $depth) { $GLOBALS['comment'] = $comment; ? id="li-comment-" " %s says:'), get_comment_author_link()) ? comment_approved == '0') : ? $depth, 'max_depth' = $args['max_depth']))) ? </div> 0 && isset($_POST['rockwell_settings']) ) { $options = array ( 'style','logo_img','logo_alt','logo_txt', 'logo_tagline', 'tagline_width', 'contact_email','ads', 'advertise_page', 'twitter_link', 'facebook_link', 'flickr', 'about_tit', 'about_txt', 'analytics'); foreach ( $options as $opt ) { delete_option ( 'rockwell_'.$opt, $_POST[$opt] ); add_option ( 'rockwell_'.$opt, $_POST[$opt] ); } } add_theme_page(__('Rockwell Options'), __('Rockwell Options'), 'edit_themes', basename(__FILE__), 'rockwell_settings'); } function rockwell_settings () {? Rockwell Options Panel General Settings Theme Color Scheme selected="selected"pink.css selected="selected"blue.css selected="selected"orange.css Logo image (full path to image) " class="regular-text" / Logo image ALT text " class="regular-text" / Text logo " class="regular-text" / Leave this empty if you entered an image as logo Logo Tag Line " class="regular-text" / Tag Line Box Width (px)Default width: 300px " class="regular-text" / Email Address for Contact Form " class="regular-text" / Twitter link " class="regular-text" / Facebook link " class="regular-text" / Flickr Photostream selected="selected"Yes selected="selected"No Make sure you have FlickrRSS plugin activated if you choose to enable Flickr Photostream Sidebar About Box Title " class="regular-text" / Text Ads Box Settings Ads Section Enabled: selected="selected"Yes selected="selected"No Make sure you have AdMinister plugin activated and have the position "Sidebar" created within the plugin. Advertise Page Google Analytics code: \'"[\'"].*/i', $post-post_content, $matches); $first_img = $matches [1] [0]; if(empty($first_img)){ //Defines a default image $first_img = "/images/default.jpg"; } return $first_img; } ? Please note, if I add: to the bottome of the page, the blog crashes. Without: I get tons of errors. Any help?

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  • regex php: find everything in div

    - by Fifth-Edition
    I'm trying to find eveything inside a div using regexp. I'm aware that there probably is a smarter way to do this - but I've chosen regexp. so currently my regexp pattern looks like this: $gallery_pattern = '/([\s\S]*)<\/div/'; And it does the trick - somewhat. the problem is if i have two divs after each other - like this. <div class="gallery">text to extract here</div> <div class="gallery">text to extract from here as well</div> I want to extract the information from both divs, but my problem, when testing, is that im not getting the text in between as a result but instead: "text to extract here text to extract from here as well" So . to sum up. It skips the first end of the div. and continues on to the next. The text inside the div can contain "<", "/" and linebreaks. just so you know! Does anyone have a simple solution to this problem? Im still a regexp novice.

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  • Smooth Div Scroll jquery not scrolling

    - by Razor
    The Smooth Div Scroll is great but for some reason the area no longer scrolls when I edit or remove the #makeMeScrollable or #makeMeScrollable div.scrollableArea * When I leave it as is it works. Which is a problem for customization. and it won't work after I take the "*" out of div.scrollableArea * If I edit the part with the It's been frustrating figuring out why that part which is supposed to be editable not work at all. Any help with this jquery would be helpful! Thanks in advance! /* You can alter this CSS in order to give SmoothDivScroll your own look'n'feel */ /* Invisible left hotspot */ div.scrollingHotSpotLeft { /* The hotspots have a minimum width of 75 pixels and if there is room the will grow and occupy 10% of the scrollable area (20% combined). Adjust it to your own taste. */ min-width: 75px; width: 10%; height: 100%; /* There is a big background image and it's used to solve some problems I experienced in Internet Explorer 6. */ background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; left: 0; /* The first cursor url is for Firefox and other browsers, the second is for Internet Explorer */ cursor: url(../images/cursors/cursor_arrow_left.cur), url(images/cursors/cursor_arrow_left.cur),w-resize; } /* Visible left hotspot */ div.scrollingHotSpotLeftVisible { background-image: url(../images/arrow_left.gif); background-color: #fff; background-repeat: no-repeat; /* Standard CSS3 opacity setting */ opacity: 0.35; /* Opacity for really old versions of Mozilla Firefox (0.9 or older) */ -moz-opacity: 0.35; /* Opacity for Internet Explorer. */ filter: alpha(opacity = 35); /* Use zoom to Trigger "hasLayout" in Internet Explorer 6 or older versions */ zoom: 1; } /* Invisible right hotspot */ div.scrollingHotSpotRight { min-width: 75px; width: 10%; height: 100%; background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; right: 0; cursor: url(../images/cursors/cursor_arrow_right.cur), url(images/cursors/cursor_arrow_right.cur),e-resize; } /* Visible right hotspot */ div.scrollingHotSpotRightVisible { background-image: url(../images/arrow_right.gif); background-color: #fff; background-repeat: no-repeat; opacity: 0.35; filter: alpha(opacity = 35); -moz-opacity: 0.35; zoom: 1; } /* The scroll wrapper is always the same width and height as the containing element (div). Overflow is hidden because you don't want to show all of the scrollable area. */ div.scrollWrapper { position: relative; overflow: hidden; width: 100%; height: 100%; } div.scrollableArea { position: relative; width: auto; height: 100%; } #makeMeScrollable { width:100%; height: 330px; position: relative; } #makeMeScrollable div.scrollableArea * { position: relative; float: left; margin: 0; padding: 0; } http://www.smoothdivscroll.com/ //^above link to the jquery I am talking about

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  • How do I use XML Builder to create xml in rails?

    - by Angela
    I am trying the following, but the output XML is badly formed: def submit xml = Builder::XmlMarkup.new xml.instruct! xml.mail xml.documents xml.document xml.template xml.source "gallery" xml.name "Postcard: Image fill front" @xml_display = xml end I need it to look more like this: <?xml version="1.0" encoding="UTF-8"?> <mail> <documents> <document> <template> <source>gallery</source> <name>Postcard: Image fill front</name> </template> <sections> <section> <name>Text</name> <text>Hello, World!</text> </section> <section> <name>Image</name> <attachment>...attachment id...</attachment> </section> </sections> </document> </documents> <addressees> <addressee> <name>John Doe</name> <address>123 Main St</address> <city>Anytown</city> <state>AZ</state> <postal-code>10000</postal-code> </addressee> </addressees> </mail>

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  • PHP DOMDocument getElementsByTagname??

    - by FFish
    This is driving me bonkers... I just want to add another img node. $xml = <<<XML <?xml version="1.0" encoding="UTF-8"?> <gallery> <album tnPath="tn/" lgPath="imm/" fsPath="iml/" > <img src="004.jpg" caption="4th caption" /> <img src="005.jpg" caption="5th caption" /> <img src="006.jpg" caption="6th caption" /> </album> </gallery> XML; $xmlDoc = new DOMDocument(); $xmlDoc->loadXML($xml); $album = $xmlDoc->getElementsByTagname('album')[0]; // Parse error: syntax error, unexpected '[' in /Applications/XAMPP/xamppfiles/htdocs/admin/tests/DOMDoc.php on line 17 $album = $xmlDoc->getElementsByTagname('album'); // Fatal error: Call to undefined method DOMNodeList::appendChild() in /Applications/XAMPP/xamppfiles/htdocs/admin/tests/DOMDoc.php on line 19 $newImg = $xmlDoc->createElement("img"); $album->appendChild($newImg); print $xmlDoc->saveXML(); Error:

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  • How to create custom pages (Drupal 6.x)

    - by jc70
    In the template.php file I inserted the code below: I found a tutorial online that gives the code, but I'm confused on how to get it to work. I copied the code below and inserted it into the template.php from the theme HTML5_base. I duplicated the page.tpl.php file and created custom pages -- page-gallery.tpl.php and page-articles.tpl.php. I inserted some text to the files just see that I've navigated to the pages w/ the changes. It looks like Drupal is not recognizing gallery.tpl.php and page-articles.tpl.php. In the template.php there are the following functions: html5_base_preprocess_page() html5_base_preprocess_node() html5_base_preprocess_block() In the tutorial it uses these functions: phptemplate_preprocess_page() phptemplate_preprocess_block() phptemplate_preprocess_node() function phptemplate_preprocess_page(&$vars) { //code block from the Drupal handbook //the path module is required and must be activated if(module_exists('path')) { //gets the "clean" URL of the current page $alias = drupal_get_path_alias($_GET['q']); $suggestions = array(); $template_filename = 'page'; foreach(explode('/', $alias) as $path_part) { $template_filename = $template_filename.'-'.$path_part; $suggestions[] = $template_filename; } $vars['template_files'] = $suggestions; } } function phptemplate_preprocess_node(&$vars) { //default template suggestions for all nodes $vars['template_files'] = array(); $vars['template_files'][] = 'node'; //individual node being displayed if($vars['page']) { $vars['template_files'][] = 'node-page'; $vars['template_files'][] = 'node-'.$vars['node']->type.'-page'; $vars['template_files'][] = 'node-'.$vars['node']->nid.'-page'; } //multiple nodes being displayed on one page in either teaser //or full view else { //template suggestions for nodes in general $vars['template_files'][] = 'node-'.$vars['node']->type; $vars['template_files'][] = 'node-'.$vars['node']->nid; //template suggestions for nodes in teaser view //more granular control if($vars['teaser']) { $vars['template_files'][] = 'node-'.$vars['node']->type.'-teaser'; $vars['template_files'][] = 'node-'.$vars['node']->nid.'-teaser'; } } } function phptemplate_preprocess_block(&$vars) { //the "cleaned-up" block title to be used for suggestion file name $subject = str_replace(" ", "-", strtolower($vars['block']->subject)); $vars['template_files'] = array('block', 'block-'.$vars['block']->delta, 'block-'.$subject); }

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  • How can I tell whether a webpart that has been deployed to a site is a native webpart that ships wit

    - by program247365
    I have a SharePoint 2007 MOSS instance, and I'm on a fact-finding mission. There have been multiple developers, developing multiple webparts and deploying them (using VS2005/2008 SharePoint Extensions). I thought maybe I could look at the fields in the "Web Part Gallery" list in my site, and look by "Modified by", but it looks like a developer's name is on some of the out-of-the-box webparts somehow, and on ones I know are custom developed, they say "System Account" - so looking at that field in this list is a no go. I thought then maybe I could look at the "Group" to which each webpart was assigned but it looks like they were arbitrarily assigned to many different groups inconsistently - so using that piece of information is a no go. Here is my code I have for just looping through and getting the names of all the webparts. Is there any property I can access on the list items of webparts that would tell me whether it's a custom developed webpart? Any way to distinguish the custom webparts from the out-of-the-box ones? Is there another way to do this? #region Misc Site Collection Methods public static List<string> GetAllWebParts(string connectedSPInstanceUrl) { List<string> lstWebParts = new List<string>(); try { using (SPSite site = new SPSite(connectedSPInstanceUrl)) { using (SPWeb web = site.OpenWeb()) { SPList list = web.Lists["Web Part Gallery"]; foreach (SPListItem item in list.Items) { lstWebParts.Add(item.Name); } } } } catch (Exception ex) { lstWebParts.Add("Error"); lstWebParts.Add("Message: " + ex.Message); lstWebParts.Add("Inner Exception: " + ex.InnerException.ToString()); lstWebParts.Add("Stack Trace: " + ex.StackTrace); } return lstWebParts; } #endregion

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  • Problem with parsing strings

    - by Peter Small
    I am trying to put a line of dialog on each of a series of images. To match the dialog line with the correct image, I end each line with a forward slash (/) followed by a number to identify the matching image. I then parse each line to get the dialog and then the reference number for the image. It all works fine except that when I put the dialog line into a textView I get the whole line in the textView instead of the dialog part. What is confusing is that the console seems to indicate that the parsing of the dialog line has been carried out correctly. Here are the details of my coding: @interface DialogSequence_1ViewController : UIViewController { IBOutlet UIImageView *theImage; IBOutlet UITextView *fullDialog; IBOutlet UITextView *selectedDialog; IBOutlet UIButton *test_1; IBOutlet UIButton *test_2; IBOutlet UIButton *test_3; NSArray *arrayLines; IBOutlet UISlider *readingSpeed; NSArray *cartoonViews; NSMutableString *dialog; NSMutableArray *dialogLineSections; int lNum; } @property (retain,nonatomic) UITextView *fullDialog; @property (retain,nonatomic) UITextView *selectedDialog; @property (retain,nonatomic) UIButton *test_1; @property (retain,nonatomic) UIButton *test_2; @property (retain,nonatomic) UIButton *test_3; @property (retain,nonatomic) NSArray *arrayLines; @property (retain,nonatomic) NSMutableString *dialog; @property (retain,nonatomic) NSMutableArray *dialogLineSections; @property (retain,nonatomic) UIImageView *theImage; @property (retain,nonatomic) UISlider *readingSpeed; -(IBAction)start:(id)sender; -(IBAction)counter:(id)sender; -(IBAction)runNextLine:(id)sender; @end @implementation DialogSequence_1ViewController @synthesize fullDialog; @synthesize selectedDialog; @synthesize test_1; @synthesize test_2; @synthesize test_3; @synthesize arrayLines; @synthesize dialog; @synthesize theImage; @synthesize readingSpeed; @synthesize dialogLineSections; -(IBAction)runNextLine:(id)sender{ //Get dialog line to display from the arrayLines array NSMutableString *dialogLineDetails; dialogLineDetails =[arrayLines objectAtIndex:lNum]; NSLog(@"dialogLineDetails = %@",dialogLineDetails); //Parse the dialog line dialogLineSections = [dialogLineDetails componentsSeparatedByString: @"/"]; selectedDialog.text =[dialogLineSections objectAtIndex: 0]; NSLog(@"Dialog part of line = %@",[dialogLineSections objectAtIndex: 0]); NSMutableString *imageBit; imageBit = [dialogLineSections objectAtIndex: 1]; NSLog(@"Image code = %@",imageBit); //Select right image int im = [imageBit intValue]; NSLog(@"imageChoiceInteger = %i",im); //------more code } I get a warning on the line: dialogLineSections = [dialogLineDetails componentsSeparatedByString: @"/"]; warning: incompatible Objective-C types assigning 'struct NSArray *', expected 'struct NSMutableArray *' I don't quite understand this and have tried to change the types but to no avail. Would be grateful for some advice here.

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  • question about jQuery droppable/draggable.

    - by FALCONSEYE
    I modified a sample photo manager application. photo manager application Instead of photos, I have employee records coming from a query. My version will let managers mark employees as on vacation, or at work. One of the things I did is to include employee ids like <a href="123">. I get the ids from event.target. This works for the click function but not for the "droppable" function. This is what I have for the click function: $('ul.gallery > li').click(function(ev) { var $item = $(this); var $unid = ev.target; var $target = $(ev.target); if ($target.is('a.ui-icon-suitcase')) { deleteImage($item,$unid); } else if ($target.is('a.ui-icon-arrowreturnthick-1-w')) { recycleImage($item,$unid); } return false; }); ev.target correctly gives the employee id. when i try the same in one of the droppable functions: $gallery.droppable({ accept: '#suitcase li', activeClass: 'custom-state-active', drop: function(ev, ui) { var $unid = ev.target; alert($unid); recycleImage(ui.draggable,$unid); } }); the alert(ui) gives me [object]. What's in this object? How do i get the href out of this? thanks

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  • Is my slide-to-anchor jQuery routine a correct use of JavaScript, or is there a better way?

    - by Stuart Robson
    I'm currently working on a project with a one page design that'll slide up and down between sections on an <a href> link... Currently, i have it written as follows: <ul> <li><a href="javascript:void(0)" onClick="goToByScroll('top')">home</a></li> <li><a href="javascript:void(0)" onClick="goToByScroll('artistsmaterials')">artist's materials</a></li> <li><a href="javascript:void(0)" onClick="goToByScroll('pictureframing')">picture framing</a></li> <li><a href="javascript:void(0)" onClick="goToByScroll('gallery')">gallery</a></li> <li><a href="javascript:void(0)" onClick="goToByScroll('contactus')">contact us</a></li> </ul> ...with the most relevant portion being the links: <a href="javascript:void(0)" onClick="goToByScroll('contactus')"> Then in a .js file I have: function goToByScroll(id){ $('html,body').animate({scrollTop: $("#"+id).offset().top},'slow'); } Is this ok? Or should this be done a different way?

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  • Received memory warning on setimage

    - by Sam Budda
    This problem has completely stumped me. This is for iOS 5.0 with Xcode 4.2 What's going on is that in my app I let user select images from their photo album and I save those images to apps document directory. Pretty straight forward. What I do then is that in one of the viewController.m files I create multiple UIImageViews and I then set the image for the image view from one of the picture that user selected from apps dir. The problem is that after a certain number of UIImage sets I receive a "Received memory warning". It usually happens when there are 10 pictures. If lets say user selected 11 pictures then the app crashes with Error (GBC). NOTE: each of these images are at least 2.5 MB a piece. After hours of testing I finally narrowed down the problem to this line of code [button1AImgVw setImage:image]; If I comment out that code. All compiles fine and no memory errors happen. But if I don't comment out that code I receive memory errors and eventually a crash. Also note it does process the whole CreateViews IBAction but still crashes at the end. I cannot do release or dealloc since I am running this on iOS 5.0 with Xcode 4.2 Here is the code that I used. Can anyone tell me what did I do wrong? - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. [self CreateViews]; } -(IBAction) CreateViews { paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask ,YES); documentsPath = [paths objectAtIndex:0]; //here 15 is for testing purposes for (int i = 0; i < 15; i++) { //Lets not get bogged down here. The problem is not here UIImageView *button1AImgVw = [[UIImageView alloc] initWithFrame:CGRectMake(10*i, 10, 10, 10)]; [self.view addSubview:button1AImgVw]; NSMutableString *picStr1a = [[NSMutableString alloc] init]; NSString *dataFile1a = [[NSString alloc] init]; picStr1a = [NSMutableString stringWithFormat:@"%d.jpg", i]; dataFile1a = [documentsPath stringByAppendingPathComponent:picStr1a]; NSData *potraitImgData1a =[[NSData alloc] initWithContentsOfFile:dataFile1a]; UIImage *image = [[UIImage alloc] initWithData:potraitImgData1a]; // This is causing my app to crash if I load more than 10 images! //[button1AImgVw setImage:image]; } NSLog(@"It went to END!"); } //Error I get when 10 images are selected. App does launch and work 2012-10-07 17:12:51.483 ABC-APP[7548:707] It went to END! 2012-10-07 17:12:51.483 ABC-APP [7531:707] Received memory warning. //App crashes with this error when there are 11 images 2012-10-07 17:30:26.339 ABC-APP[7548:707] It went to END! (gdb)

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • How to find if a Item in a ListBox has the focus?

    - by eitan barazani
    I have a List box defined like this: <ListBox x:Name="EmailList" ItemsSource="{Binding MailBoxManager.Inbox.EmailList}" SelectedItem="{Binding SelectedMessage, Mode=TwoWay}" Grid.Row="1"> <ListBox.ItemTemplate> <DataTemplate> <usrctrls:MessageSummary /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The UserControl is defined like this: <UserControl x:Class="UserControls.MessageSummary" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="600"> <UserControl.Resources> </UserControl.Resources> <Grid HorizontalAlignment="Left"> <Grid.ColumnDefinitions> <ColumnDefinition Width="50" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <CheckBox Grid.Column="0" VerticalAlignment="Center" /> <Grid Grid.Column="1" Margin="0,0,12,0"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="30" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="80" /> <ColumnDefinition Width="80" /> </Grid.ColumnDefinitions> <Image x:Name="FlaggedImage" Grid.Column="0" Width="20" Height="10" Margin="0" VerticalAlignment="Center" HorizontalAlignment="Center" Source="/Assets/ico_flagged_white.png" /> <TextBlock x:Name="Sender" Grid.Column="1" Text="{Binding EmailProperties.DisplayFrom}" Style="{StaticResource TextBlock_SenderRowTitle}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <Grid x:Name="ImagesContainer" Grid.Column="2" VerticalAlignment="Center"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Image x:Name="ImgImportant" Grid.Column="0" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_important_red.png" /> <Image x:Name="ImgFolders" Grid.Column="1" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_ico_addtofolder.png" /> <Image x:Name="ImgAttachment" Grid.Column="2" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_attachment_lightgray.png" /> <Image x:Name="ImgFlag" Grid.Column="3" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_flag.png" /> </Grid> <TextBlock x:Name="Time" Grid.Column="3" Text="{Binding EmailProperties.DateReceived, Converter={StaticResource EmailHeaderTimeConverter}}" TextAlignment="Center" FontSize="16" VerticalAlignment="Center" Margin="0" /> </Grid> <TextBlock Grid.Row="1" Text="{Binding EmailProperties.Subject}" TextTrimming="WordEllipsis" Margin="0,10" /> <TextBlock Grid.Row="2" Text="{Binding EmailProperties.Preview}" TextTrimming="WordEllipsis" /> </Grid> </Grid> The MessageSummary is a UserControl. I would like to bind the foreground color of the Items of the ListBox to whether the item is the one selected in the list box, i.e. I would like the Item's foreground color to be Black if not selected and White if the item is selected. How can it be done? Thanks,

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  • Iterative printing over two data types in Python

    - by old Ixfoxleigh
    I often browse freely-available art on the web. Actually, I can't think of a better use for the internet than to turn it into a gigantic art gallery. When I encounter a set of pieces I quite like, I download them all to my hard drive. wget makes that easy, especially in combination with Python's print function, and I use this all the time to make a list of URLs that I then wget. Say I need to download a list of jpegs that run from art0 to art100 in the directory 'art,' I just tell python for i in range(0,101): print "http://somegallery/somedirectory/art", i So, this is probably a fairly simple operation in Python, and after a find-and-replace to remove whitespace, it's just a matter of using wget -i, but in days before I knew any Python I'd slavishly right-click and save. Now I've got a bunch of files from Fredericks & Freiser gallery in New York that all go a(1-14), b(1-14), c(1-14), etc., up to the letter g. I could do that in 7 goes, and it would take me less time than it took to write this SO question. That said, I want to deepen my knowledge of Python. So, given the letters a-g, how do I print a mapping of each letter to the integers 1-14?

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  • Path to background in servlet

    - by kapil chhattani
    //the below line is the element of my HTML form which renders the image sent by the servlet written further below. <img style="margin-left:91px; margin-top:-6px;" class="image" src="http://www.abcd.com/captchaServlet"> I generate a captcha code using the following code in java. public class captchaServlet extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { int width = 150; int height = 50; int charsToPrint = 6; String elegibleChars = "ABCDEFGHJKLMPQRSTUVWXYabcdefhjkmnpqrstuvwxy1234567890"; char[] chars = elegibleChars.toCharArray(); StringBuffer finalString = new StringBuffer(); for ( int i = 0; i < charsToPrint; i++ ) { double randomValue = Math.random(); int randomIndex = (int) Math.round(randomValue * (chars.length - 1)); char characterToShow = chars[randomIndex]; finalString.append(characterToShow); } System.out.println(finalString); BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); Graphics2D g2d = bufferedImage.createGraphics(); Font font = new Font("Georgia", Font.BOLD, 18); g2d.setFont(font); RenderingHints rh = new RenderingHints( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); rh.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); g2d.setRenderingHints(rh); GradientPaint gp = new GradientPaint(0, 0, Color.BLUE, 0, height/2, Color.black, true); g2d.setPaint(gp); g2d.fillRect(0, 0, width, height); g2d.setColor(new Color(255, 255, 0)); Random r = new Random(); int index = Math.abs(r.nextInt()) % 5; char[] data=new String(finalString).toCharArray(); String captcha = String.copyValueOf(data); int x = 0; int y = 0; for (int i=0; i<data.length; i++) { x += 10 + (Math.abs(r.nextInt()) % 15); y = 20 + Math.abs(r.nextInt()) % 20; g2d.drawChars(data, i, 1, x, y); } g2d.dispose(); response.setContentType("image/png"); OutputStream os = response.getOutputStream(); ImageIO.write(bufferedImage, "png", os); os.close(); } protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } } But in the above code background is also generated using the setPaint menthod I am guessing. I want the background to be some image from my local machine whoz URL i should be able to mention like URL url=this.getClass().getResource("Desktop/images.jpg"); BufferedImage bufferedImage = ImageIO.read(url); I am just writing the above two lines for making the reader understand better what the issue is. Dont want to use the exact same commands. All I want is the the background of the captcha code generated should be an image of my choice.

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  • Rails: Can't set or update tag_list using a text field with acts_as_taggable_on

    - by Josh
    Hey everyone, I'm trying to add tagging to a rails photo gallery system I'm working on. It works from the back-end, but if I try to set or change it in the form view, it doesn't work. I added acts_as_taggable to the photo model and did the migrations. My gallery builder is programmed to add one tag automatically to each photo it creates. This works fine, just as if it were setting it for the console. However, I can't seem to set tags using a text_field in the photo form. Here's the code I added to my photo form: <p> <%= f.label :tag_list %><br /> <%= f.text_field :tag_list %> </p> Now, that's pretty trivial, and since :tag_list supports single-string comma-separated assignment (e.g. tag_list = "this, that, the other" #= ['this', 'that', 'the other']), I don't see why using a text field doesn't work. And to make even less sense, if a tag list has already been populated, the list will still show up in the text field when editing the photo. I just can't seem to commit any changes to the list. The documentation on their github page doesn't appear to give any information on how to set these values from the view. Any ideas? Oh, and I'm using the Rails 3 gem version.

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  • Java ME scorecard with vector and multiple input fields/screens

    - by proximity
    I have made a scorecard with 5 holes, for each a input field (shots), and a image is shown. The input should be saved into a vector and shown on each hole, eg. hole 2: enter shots, underneath it "total shots: 4" (if you have made 4 shots on hole 1). In the end I would need a sum up of all shots, eg. Hole 1: 4 Hole 2: 3 Hole 3: 2 ... Total: 17 Could someone please help me with this task? { f = new Form("Scorecard"); d = Display.getDisplay(this); mTextField = new TextField("Shots:", "", 2, TextField.NUMERIC); f.append(mTextField); mStatus = new StringItem("Hole 1:", "Par 3, 480m"); f.append(mStatus); try { Image j = Image.createImage("/hole1.png"); ImageItem ii = new ImageItem("", j, 3, "Hole 1"); f.append(ii); } catch (java.io.IOException ioe) {} catch (Exception e) {} f.addCommand(mBackCommand); f.addCommand(mNextCommand); f.addCommand(mExitCommand); f.setCommandListener(this); Display.getDisplay(this).setCurrent(f); } public void startApp() { mBackCommand = new Command("Back", Command.BACK, 0); mNextCommand = new Command("Next", Command.OK, 1); mExitCommand = new Command("Exit", Command.EXIT, 2); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { if (c == mExitCommand) { destroyApp(true); notifyDestroyed(); } else if ( c == mNextCommand) { // -> go to next hole input! save the mTextField input into a vector. } } } ------------------------------ Full code --------------------------------- import java.util.; import javax.microedition.midlet.; import javax.microedition.lcdui.*; public class ScorerMIDlet extends MIDlet implements CommandListener { private Command mExitCommand, mBackCommand, mNextCommand; private Display d; private Form f; private TextField mTextField; private Alert a; private StringItem mHole1; private int b; // repeat holeForm for all five holes and add the input into a vector or array. Display the values in the end after asking for todays date and put todays date in top of the list. Make it possible to go back in the form, eg. hole 3 - hole 2 - hole 1 public void holeForm(int b) { f = new Form("Scorecard"); d = Display.getDisplay(this); mTextField = new TextField("Shots:", "", 2, TextField.NUMERIC); f.append(mTextField); mHole1 = new StringItem("Hole 1:", "Par 5, 480m"); f.append(mHole1); try { Image j = Image.createImage("/hole1.png"); ImageItem ii = new ImageItem("", j, 3, "Hole 1"); f.append(ii); } catch (java.io.IOException ioe) {} catch (Exception e) {} // Set date&time in the end long now = System.currentTimeMillis(); DateField df = new DateField("Playing date:", DateField.DATE_TIME); df.setDate(new Date(now)); f.append(df); f.addCommand(mBackCommand); f.addCommand(mNextCommand); f.addCommand(mExitCommand); f.setCommandListener(this); Display.getDisplay(this).setCurrent(f); } public void startApp() { mBackCommand = new Command("Back", Command.BACK, 0); mNextCommand = new Command("OK-Next", Command.OK, 1); mExitCommand = new Command("Exit", Command.EXIT, 2); b = 0; holeForm(b); } public void pauseApp() {} public void destroyApp(boolean unconditional) {} public void commandAction(Command c, Displayable d) { if (c == mExitCommand) { destroyApp(true); notifyDestroyed(); } else if ( c == mNextCommand) { holeForm(b); } } }

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  • Using my custom colormap in Java for images

    - by John
    Hi everyone! I've got a question concering a colormapping via index. I tried this code found on http://www.podgoretsky.pri.ee/ftp/Docs/Java/Tricks%20of%20the%20Java%20Programming%20Gurus/ch12.htm // Gradient.java // Imports import java.applet.Applet; import java.awt.; import java.awt.image.; public class Gradient extends Applet { final int colors = 32; final int width = 200; final int height = 200; Image img; public void init() { // Create the color map byte[] rbmap = new byte[colors]; byte[] gmap = new byte[colors]; for (int i = 0; i < colors; i++) gmap[i] = (byte)((i * 255) / (colors - 1)); // Create the color model int bits = (int)Math.ceil(Math.log(colors) / Math.log(2)); IndexColorModel model = new IndexColorModel(bits, colors, rbmap, gmap, rbmap); // Create the pixels int pixels[] = new int[width * height]; int index = 0; for (int y = 0; y < height; y++) for (int x = 0; x < width; x++) pixels[index++] = (x * colors) / width; // Create the image img = createImage(new MemoryImageSource(width, height, model, pixels, 0, width)); } public void paint(Graphics g) { g.drawImage(img, 0, 0, this); } } It worked great but I tried to load a custom image jpeg mapped on my own colormap but it didnt work right. I saw only a bunch of green and blue pixels drawn on a white background. My custom color map method here: public void inintByteArrays() { double[][] c = // basic color map { { 0.0000, 0.0000, 0.5625 }, { 0.0000, 0.0000, 0.6250 }, { 0.0000, 0.0000, 0.6875 }, { 0.0000, 0.0000, 0.6875 }, { 0.0000, 0.0000, 0.7500 }, { 0.0000, 0.0000, 0.8125 }, { 0.0000, 0.0000, 0.8750 }, { 0.0000, 0.0000, 0.9375 }, { 0.0000, 0.0000, 1.0000 }, { 0.0000, 0.0625, 1.0000 }, { 0.0000, 0.1250, 1.0000 }, { 0.0000, 0.1875, 1.0000 }, { 0.0000, 0.2500, 1.0000 }, { 0.0000, 0.3125, 1.0000 }, { 0.0000, 0.3750, 1.0000 }, { 0.0000, 0.4375, 1.0000 }, { 0.0000, 0.5000, 1.0000 }, { 0.0000, 0.5625, 1.0000 }, { 0.0000, 0.6250, 1.0000 }, { 0.0000, 0.6875, 1.0000 }, { 0.0000, 0.7500, 1.0000 }, { 0.0000, 0.8125, 1.0000 }, { 0.0000, 0.8750, 1.0000 }, { 0.0000, 0.9375, 1.0000 }, { 0.0000, 1.0000, 1.0000 }, { 0.0625, 1.0000, 0.9375 }, { 0.1250, 1.0000, 0.8750 }, { 0.1875, 1.0000, 0.8125 }, { 0.2500, 1.0000, 0.7500 }, { 0.3125, 1.0000, 0.6875 }, { 0.3750, 1.0000, 0.6250 }, { 0.4375, 1.0000, 0.5625 }, { 0.5000, 1.0000, 0.5000 }, { 0.5625, 1.0000, 0.4375 }, { 0.6250, 1.0000, 0.3750 }, { 0.6875, 1.0000, 0.3125 }, { 0.7500, 1.0000, 0.2500 }, { 0.8125, 1.0000, 0.1875 }, { 0.8750, 1.0000, 0.1250 }, { 0.9375, 1.0000, 0.0625 }, { 1.0000, 1.0000, 0.0000 }, { 1.0000, 0.9375, 0.0000 }, { 1.0000, 0.8750, 0.0000 }, { 1.0000, 0.8125, 0.0000 }, { 1.0000, 0.7500, 0.0000 }, { 1.0000, 0.6875, 0.0000 }, { 1.0000, 0.6250, 0.0000 }, { 1.0000, 0.5625, 0.0000 }, { 1.0000, 0.5000, 0.0000 }, { 1.0000, 0.4375, 0.0000 }, { 1.0000, 0.3750, 0.0000 }, { 1.0000, 0.3125, 0.0000 }, { 1.0000, 0.2500, 0.0000 }, { 1.0000, 0.1875, 0.0000 }, { 1.0000, 0.1250, 0.0000 }, { 1.0000, 0.0625, 0.0000 }, { 1.0000, 0.0000, 0.0000 }, { 0.9375, 0.0000, 0.0000 }, { 0.8750, 0.0000, 0.0000 }, { 0.8125, 0.0000, 0.0000 }, { 0.7500, 0.0000, 0.0000 }, { 0.6875, 0.0000, 0.0000 }, { 0.6250, 0.0000, 0.0000 }, { 0.5625, 0.0000, 0.0000 }, { 0.5000, 0.0000, 0.0000 } }; for (int i = 0; i < c.length; i++) { for (int j = 0; j < c[i].length; j++) { if (j == 0) r[i] = (byte) ((byte) c[i][j]*255); if (j == 1) g[i] = (byte) ((byte) c[i][j]*255); if (j == 2) b[i] = (byte) ((byte) c[i][j]*255); } } My question is how I can use my colormap for any image I want to load and map in the right way. Thank you very much! Greetings, protein1.

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  • jQuery - Need help stopping animation on click command.

    - by iamtheratio
    With a few of your help I was able to get the jquery I wanted to work flawlessly, except for one thing.. the animation doesn't stop when i click on the buttons. Scenario: I have an Image, and 3 buttons underneath labeled "1","2", and "3". The jquery will automate the click function every 4500ms and switch from 1 to 2, then 2 to 3 and continuously loop. However the problem is, if I manually click on a 1,2,3 button the animation does not stop. Any ideas how I could accomplish this? jQuery: var tabs; var len; var index = 1; var robot; function automate() { tabs.eq((index%len)).trigger('click'); index++; } robot = setInterval(automate, 5500); jQuery(document).ready(function(){ jQuery(".imgs").hide(); jQuery(".img_selection a").click(function(){ stringref = this.href.split('#')[1]; $(".img_selection a[id$=_on]").removeAttr('id'); this.id = this.className + "_on"; jQuery('.imgs').hide(); if (jQuery.browser.msie && jQuery.browser.version.substr(0,3) == "6.0") { jQuery('.imgs#' + stringref).show(); } else jQuery('.imgs#' + stringref).fadeIn(); return false; }); $('.img_selection a').removeAttr('id').eq(0).trigger('click'); tabs = jQuery(".img_selection a"); len = tabs.size(); }); I tried adding the below code, with a lot of help from this website, but to no avail.. CODE: jQuery(document).ready(function(){ jQuery(".imgs").hide().click(function(){ clearInterval(robot); }); HTML: <!-- TOP IMAGE ROTATION --> <div id="upper_image"> <div id="img1" class="imgs"> <p><img src="images/top_image.jpg" width="900" height="250" alt="The Ratio - Print Projects!" border="0" /></p> </div> <div id="img2" class="imgs"> <p><img src="images/top_image2.jpg" width="900" height="250" alt="The Ratio - In The Works!" border="0" /></p> </div> <div id="img3" class="imgs"> <p><img src="images/top_image3.jpg" width="900" height="250" alt="The Ratio!" border="0" /></p> </div> </div> <!-- / TOP IMAGE ROTATION --> <!-- TOP IMAGE SELECTION --> <ul class="img_selection"> <li><a id="img1_on" class="img1" href="#img1">1</a></li> <li><a class="img2" href="#img2">2</a></li> <li><a class="img3" href="#img3">3</a></li> </ul> <!-- / TOP IMAGE SELECTION -->

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  • Find out when all processes in (void) is done?

    - by Emil
    Hey. I need to know how you can find out when all processes (loaded) from a - (void) are done, if it's possible. Why? I'm loading in data for a UITableView, and I need to know when a Loading... view can be replaced with the UITableView, and when I can start creating the cells. This is my code: - (void) reloadData { NSAutoreleasePool *releasePool = [[NSAutoreleasePool alloc] init]; NSLog(@"Reloading data."); NSURL *urlPosts = [NSURL URLWithString:[NSString stringWithFormat:@"%@", URL]]; NSError *lookupError = nil; NSString *data = [[NSString alloc] initWithContentsOfURL:urlPosts encoding:NSUTF8StringEncoding error:&lookupError]; postsData = [data componentsSeparatedByString:@"~"]; [data release], data = nil; urlPosts = nil; self.numberOfPosts = [[postsData objectAtIndex:0] intValue]; self.postsArrayID = [[postsData objectAtIndex:1] componentsSeparatedByString:@"#"]; self.postsArrayDate = [[postsData objectAtIndex:2] componentsSeparatedByString:@"#"]; self.postsArrayTitle = [[postsData objectAtIndex:3] componentsSeparatedByString:@"#"]; self.postsArrayComments = [[postsData objectAtIndex:4] componentsSeparatedByString:@"#"]; self.postsArrayImgSrc = [[postsData objectAtIndex:5] componentsSeparatedByString:@"#"]; NSMutableArray *writeToPlist = [NSMutableArray array]; NSMutableArray *writeToNoImagePlist = [NSMutableArray array]; NSMutableArray *imagesStored = [NSMutableArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]; int loop = 0; for (NSString *postID in postsArrayID) { if ([imagesStored containsObject:[NSString stringWithFormat:@"%@.png", postID]]){ NSLog(@"Allready stored, jump to next. ID: %@", postID); continue; } NSLog(@"%@.png", postID); NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[postsArrayImgSrc objectAtIndex:loop]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (imageData == nil){ NSLog(@"imageData is empty before trying .jpeg"); // If image == nil, try to replace .jpg with .jpeg, and if that worked, set cellImage to that image. If that is also nil, use noImage.png, set in IB. imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[[postsArrayImgSrc objectAtIndex:loop] stringByReplacingOccurrencesOfString:@".jpg" withString:@".jpeg"]]]; } if (imageData != nil){ NSLog(@"imageData is NOT empty when creating file"); [fileManager createFileAtPath:[rootPath stringByAppendingPathComponent:[NSString stringWithFormat:@"images/%@.png", postID]] contents:imageData attributes:nil]; [writeToPlist addObject:[NSString stringWithFormat:@"%@.png", postID]]; } else { [writeToNoImagePlist addObject:[NSString stringWithFormat:@"%@", postID]]; } imageData = nil; loop++; NSLog(@"imagePlist: %@\nnoImagePlist: %@", writeToPlist, writeToNoImagePlist); } NSMutableArray *writeToAllPlist = [NSMutableArray arrayWithArray:writeToPlist]; [writeToPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:nowPlist]]; [writeToAllPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]]; [writeToNoImagePlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"]]]; [writeToPlist writeToFile:nowPlist atomically:YES]; [writeToAllPlist writeToFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"] atomically:YES]; [writeToNoImagePlist writeToFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"] atomically:YES]; [releasePool release]; }

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