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  • Create a grid in WPF as Template programmatically

    - by wickie79
    I want to create a basic user control with a style programmatically. In this style i want to add a Grid (no problem), but i dont can add column definitions to this grid. My example code is ControlTemplate templ = new ControlTemplate(); FrameworkElementFactory mainPanel = new FrameworkElementFactory(typeof(DockPanel)); mainPanel.SetValue(DockPanel.LastChildFillProperty, true); FrameworkElementFactory headerPanel = new FrameworkElementFactory(typeof(StackPanel)); headerPanel.SetValue(StackPanel.OrientationProperty, Orientation.Horizontal); headerPanel.SetValue(DockPanel.DockProperty, Dock.Top); mainPanel.AppendChild(headerPanel); FrameworkElementFactory headerImg = new FrameworkElementFactory(typeof(Image)); headerImg.SetValue(Image.MarginProperty, new Thickness(5)); headerImg.SetValue(Image.HeightProperty, 32d); headerImg.SetBinding(Image.SourceProperty, new Binding("ElementImage") { RelativeSource = new RelativeSource(RelativeSourceMode.TemplatedParent) }); headerPanel.AppendChild(headerImg); FrameworkElementFactory headerTitle = new FrameworkElementFactory(typeof(TextBlock)); headerTitle.SetValue(TextBlock.FontSizeProperty, 16d); headerTitle.SetValue(TextBlock.VerticalAlignmentProperty, VerticalAlignment.Center); headerTitle.SetBinding(TextBlock.TextProperty, new Binding("Title") { RelativeSource = new RelativeSource(RelativeSourceMode.TemplatedParent) }); headerPanel.AppendChild(headerTitle); FrameworkElementFactory mainGrid = new FrameworkElementFactory(typeof(Grid)); FrameworkElementFactory c1 = new FrameworkElementFactory(typeof(ColumnDefinition)); c1.SetValue(ColumnDefinition.WidthProperty, new GridLength(1, GridUnitType.Star)); FrameworkElementFactory c2 = new FrameworkElementFactory(typeof(ColumnDefinition)); c2.SetValue(ColumnDefinition.WidthProperty, new GridLength(1, GridUnitType.Auto)); FrameworkElementFactory c3 = new FrameworkElementFactory(typeof(ColumnDefinition)); c3.SetValue(ColumnDefinition.WidthProperty, new GridLength(3, GridUnitType.Star)); FrameworkElementFactory colDefinitions = new FrameworkElementFactory(typeof(ColumnDefinitionCollection)); colDefinitions.AppendChild(c1); colDefinitions.AppendChild(c2); colDefinitions.AppendChild(c3); mainGrid.AppendChild(colDefinitions); mainPanel.AppendChild(mainGrid); FrameworkElementFactory content = new FrameworkElementFactory(typeof(ContentPresenter)); content.SetBinding(ContentPresenter.ContentProperty, new Binding() { RelativeSource = new RelativeSource(RelativeSourceMode.TemplatedParent), Path = new PropertyPath("Content") }); mainGrid.AppendChild(content); templ.VisualTree = mainPanel; Style mainStyle = new Style(); mainStyle.Setters.Add(new Setter(UserControl.TemplateProperty, templ)); this.Style = mainStyle; But the creation of FrameworkElementFactory with type ColumnDefinitionCollection will throw an exception "'ColumnDefinitionCollection' type must derive from FrameworkElement, FrameworkContentElement, or Visual3D." Who can help me?

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  • ABC PDF - create 256 color images

    - by Gerald Ferreira
    I am using ABCpdf7 to create pdf documents on the fly - Here is something that I do not understand. When I create the pdf document from a url - the images in the pdf document seems to be 256 colors. Does anyone know how I can set ABCpdf to create full color images. If I spesify the image url - the image gets created at full color - but then I cannot crab a page in one go

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  • WPF: How to specify units in Dialog Units?

    - by Ian Boyd
    i'm trying to figure out how to layout a simple dialog in WPF using the proper dialog units (DLUs). i spent about two hours dimensioning this sample dialog box from Windows Vista with the various dlu measurements. Can someone please give the corresponding XAML markup that generates this dialog box? (Image Link) Now admittedly i know almost nothing about WPF XAML. Every time i start, i get stymied because i cannot figure out how to place any control. It seems that everything in WPF must be contained on a panel of some kind. There's StackPanels, FlowPanels, DockPanel, Grid, etc. If you don't have one of these then it won't compile. The only XAML i've been able to come up with (uing XAMLPad) so far: <DockPanel xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Image Width="23" /> <Label>Are you sure you want to move this file to the Recycle Bin?</Label> <Image Width="60" /> <Label>117__6.jpg</Label> <Label>Type: ACDSee JPG Image</Label> <Label>Rating: Unrated</Label> <Label>Dimensions: 1072 × 712</Label> <Button Content="Yes" Width="50" Height="14"/> <Button Content="Cancel" Width="50" Height="14"/> </DockPanel> Which renders as a gaudy monstrosity. None of the controls are placed or sized right. i cannot figure out how to position controls in a window, nor size them properly. Can someone turn that screenshot into XAML? Note: You're not allowed to measure the screenshot. All the Dialog Unit (dlu) widths and heights are specified. Note: 1 horizontal DLU != 1 vertical DLU. Horizontal and vertical DLUs are different sizes. Links Microsoft User Experience Guidelines: Recommended sizing and spacing Microsoft User Experience Guidelines: Layout Metrics Bump: 2011/05/14 (15 months later)

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  • OpenGL ES 2.0 equivalent of glOrtho()?

    - by Zippo
    In my iphone app, I need to project 3d scene into the 2D coordinates of the screen for some calculations. My objects go through various rotations, translations and scaling. So I figured I need to multiply the vertices with ModelView matrix first, then I need to multiply it with the Orthogonal projection matrix. First of all am on the right track? I have the Model View Matrix, but need the projection matrix. Is there a glOrtho() equivalent in ES 2.0?

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  • Animation or Video instead of Default.png (Iphone app)

    - by ludo
    hi, I saw in many application like Zara, Zara Home, D&G.. that instead of using the Default.png image for loading the application, they use a video instead. Did someone know how to do it? Did they manage to replace the Default image and put an animation instead or just load an animation in the ApplicationDidFinishLaunching Thanks,

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  • How to crop or get a smaller size UIImage in iPhone without memory leaks?

    - by rkbang
    Hello all, I am using a navigation controller in which I push a tableview Controller as follows: TableView *Controller = [[TableView alloc] initWithStyle:UITableViewStylePlain]; [self.navigationController pushViewController:Controller animated:NO]; [Controller release]; In this table view I am using following two methods to display images: - (UIImage*) getSmallImage:(UIImage*) img { CGSize size = img.size; CGFloat ratio = 0; if (size.width < size.height) { ratio = 36 / size.width; } else { ratio = 36 / size.height; } CGRect rect = CGRectMake(0.0, 0.0, ratio * size.width, ratio * size.height); UIGraphicsBeginImageContext(rect.size); [img drawInRect:rect]; return UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } - (UIImage*)imageByCropping:(UIImage *)imageToCrop toRect:(CGRect)rect { //create a context to do our clipping in UIGraphicsBeginImageContext(rect.size); CGContextRef currentContext = UIGraphicsGetCurrentContext(); //create a rect with the size we want to crop the image to //the X and Y here are zero so we start at the beginning of our //newly created context CGFloat X = (imageToCrop.size.width - rect.size.width)/2; CGFloat Y = (imageToCrop.size.height - rect.size.height)/2; CGRect clippedRect = CGRectMake(X, Y, rect.size.width, rect.size.height); //CGContextClipToRect( currentContext, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(0, 0, imageToCrop.size.width, imageToCrop.size.height); CGContextTranslateCTM(currentContext, 0.0, drawRect.size.height); CGContextScaleCTM(currentContext, 1.0, -1.0); //draw the image to our clipped context using our offset rect //CGContextDrawImage(currentContext, drawRect, imageToCrop.CGImage); CGImageRef tmp = CGImageCreateWithImageInRect(imageToCrop.CGImage, clippedRect); //pull the image from our cropped context UIImage *cropped = [UIImage imageWithCGImage:tmp];//UIGraphicsGetImageFromCurrentImageContext(); CGImageRelease(tmp); //pop the context to get back to the default UIGraphicsEndImageContext(); //Note: this is autoreleased*/ return cropped; } But when I pop the Controller, the memory being used is not released. Is there any leaks in the above code used to create and crop images. Also are there any efficient method to deal with images in iPhone. I am having a lot of images and facing major challeges in resolving the memory issues. tnx in advance.

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  • Find and replace in a block of text.

    - by David Tildon
    I have a database full of text fields that look like this: (paragraph of normal text) image:blog/clownboy.jpg (another paragraph) I'm trying to write a view helper for Rails that will take one of these big blocks of text, find bits like "image:blog/clownboy.jpg" and replace them with the corresponding <img src="blog/clownboy.jpg"> (without disturbing the surrounding whitespace) before outputting it to the user. I've been trying for an hour or so now, but I'm new to Ruby and the regular expressions are still a bit beyond me.

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  • obtain OpenGL camera(view) matrix from openCV findhomography

    - by user1828449
    I want to build an AR application on Android by opencv and opengl. I found GL_MODELVIEW can place camera and model in world coordinates like the following link I tried to load a simple model-view matrix by gl.glLoadMatrixf(newMat, 0); and it works so I want to draw 3d model on the top of my target image if i got the four corner points of the target image because model-view matrix is needed I want to know if I can obtain the camera view matrix by opencv's findhomography

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  • What are good places to find free XAML images?

    - by Josip Medved
    As I started using WPF at higher DPI resolutions, I got into troubles with scaling of toolbar images. XAML images solve that problem. However I find it very hard to find free toolbar/ribbon XAML images that you can use in your own projects. What I found is usually not free and one probably needs more than few collections to get all needed images. Where do you find your toolbar/ribbon .xaml images?

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  • Why does System.Windows.MessageBoxImage have enumeration sub-items with the same value?

    - by devdigital
    Hi, I'm trying to write my own abstraction over the MessageBoxImage enumeration, and see that MessageBoxImage is defined as: namespace System.Windows { public enum MessageBoxImage { None = 0, Error = 16, Hand = 16, Stop = 16, Question = 32, Exclamation = 48, Warning = 48, Asterisk = 64, Information = 64, } } How does the Show method determine whether to display an Error image or a Hand image? How would I write a method which takes a MessageBoxImage type, and return a CustomMessageBoxImage type which maps to the MessageBoxImage type, as I can't include both MessageBoxImage.Error and MessageBoxImage.Hand in the same switch statement?

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  • css - get rid of spaces between spans

    - by opensas
    I'm trying to emulate a tab bar with html I'd like the width of each tab to be set according to the text lenght (that is, no fixed width) and to word wrap in case it exceeds the screen width I've almost achieved it <html> <head> <style type="text/css"> #myTabs .tab { float: left; } #myTabs .tab_middle { margin: 0; padding: 0; border: none; background-image:url('images/tabs/tab_middle.png'); } #myTabs .tab_left { margin: 0; padding: 0; border: none; background-image:url('images/tabs/tab_left.png'); } #myTabs .tab_right { margin: 0; padding: 0; border: none; background-image:url('images/tabs/tab_right.png'); } </style> </head> <body> <div id="myTabs"> <div class='tab'> <span class='tab_left'>&nbsp;</span> <span class='tab_middle'>very very looong</span> <span class='tab_right'>&nbsp;</span> </div> <div class='tab'> <span class='tab_left'>&nbsp;</span> <span class='tab_middle'>another loooong tab</span> <span class='tab_right'>&nbsp;</span> </div> <div style='clear:both'></div> </div> </body> </html> but, there's a very annoying space between the opening tab image and the closing one... as you can see I've tried with padding, spacin, and border, with no luck... any idea? thanks a lot saludos sas -- edit I tried replacing the spans with a small table (one row, three TDs) but it's the same, only the space between is smaller...

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  • Can't interact with children of an itemRenderer in Flex 4 Gumbo

    - by BlueDude
    I thought this would be pretty easy but I'm running into all sorts of problems with this. I have an ItemRenderer with a an image and two labels. I want to assign separate mouse events to the image and two labels. It seems like the item renderer is treated like a single interactive piece and I haven't found a way to override that. I couldn't even disable the default rollover effect so I had to style the rollOverColor to match my background. Can anyone provide a solution? <s:DataGroup id="browserDataGroup" dataProvider="{model.userBoardList}" verticalCenter="0" left="10" rollOverColor="0x424242" itemRenderer="edu.xxxxx.components.board.BrowserItemRenderer"> <!--itemrenderer code below --> <s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" xmlns:ns="library://ns.adobe.com/flex/mx" buttonMode="true" useHandCursor="true" mouseChildren="true"> <s:states> <s:State name="up"/> <s:State name="over"/> </s:states> <s:layout> <s:VerticalLayout gap="2"/> </s:layout> <s:Group> <ns:Image id="image" source="{data.thumbnail}" addedEffect="Fade" completeEffect="Fade" removedEffect="Fade" width="130" height="89" horizontalCenter="0" verticalCenter="0"/> <s:Rect id="imageRect" width="130" height="89"> <s:stroke> <s:SolidColorStroke color="0xFFFFFF" joints="miter" pixelHinting="true"/> </s:stroke> </s:Rect> </s:Group> <s:Label text="{data.title}" color="0xFFFFFF" fontWeight="bold"/> <s:Group> <s:layout> <s:HorizontalLayout gap="3"/> </s:layout> <s:Label text="Edit" color="0xFFFFFF" click="trace('edit');" textDecoration.up="underline" textDecoration.over="none"/> <s:Label text="|" color="0xFFFFFF"/> <s:Label text="Delete" color="0xFFFFFF" click="trace('delete');" textDecoration.up="underline" textDecoration.over="none"/> </s:Group> </s:ItemRenderer>

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  • Get size of UIView after applying CGAffineTransform

    - by Ican Zilb
    I was surprised not to find an answer to this question, maybe is something very simple I somehow overlook : How to get the real size of an UIView after I apply a CGAffineTransform to it? eg. my UIView has size 300 x 200, I apply a scaling transform let's say factor 2 both horizontal and vertical, so the UIView now takes 600 x 400 on the screen, but it's bounds and it's layer's bounds are still returning a size of 300 x 200 ... where do I find the real size of the UIView ?

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  • UIButton doesn't appear on UIToolbar

    - by Sheehan Alam
    I have a UIToolbar where I have dragged a UIButton. When I set the button properties to Custom, and assign an image (or background image) the graphics don't appear. However, when I give it a custom text, the text will appear. Why is it that the images don't appear?

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  • How to find the file format from binary data

    - by acadia
    Hello, We have a Oracle 9i database and OrderDetails table which has a column to store binary data for product images. These images can be viewed only using a 3rd party tool. I have no idea which 3rd party tool. and I have no idea of the format of the image. Is there anyway from the binary data we can find what format is the image? Thanks

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  • Creating a tiled map with blender

    - by JamesB
    I'm looking at creating map tiles based on a 3D model made in blender, The map is 16 x 16 in blender. I've got 4 different zoom levels and each tile is 100 x 100 pixels. The entire map at the most zoomed out level is 4 x 4 tiles constructing an image of 400 x 400. The most zoomed in level is 256 x 256 obviously constructing an image of 25600 x 25600 What I need is a script for blender that can create the tiles from the model. I've never written in python before so I've been trying to adapt a couple of the scripts which are already there. So far I've come up with a script, but it doesn't work very well. I'm having real difficulties getting the tiles to line up seamlessly. I'm not too concerned about changing the height of the camera as I can always create the same zoomed out tiles at 6400 x 6400 images and split the resulting images into the correct tiles. Here is what I've got so far... #!BPY """ Name: 'Export Map Tiles' Blender: '242' Group: 'Export' Tip: 'Export to Map' """ import Blender from Blender import Scene,sys from Blender.Scene import Render def init(): thumbsize = 200 CameraHeight = 4.4 YStart = -8 YMove = 4 XStart = -8 XMove = 4 ZoomLevel = 1 Path = "/Images/Map/" Blender.drawmap = [thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path] def show_prefs(): buttonthumbsize = Blender.Draw.Create(Blender.drawmap[0]); buttonCameraHeight = Blender.Draw.Create(Blender.drawmap[1]) buttonYStart = Blender.Draw.Create(Blender.drawmap[2]) buttonYMove = Blender.Draw.Create(Blender.drawmap[3]) buttonXStart = Blender.Draw.Create(Blender.drawmap[4]) buttonXMove = Blender.Draw.Create(Blender.drawmap[5]) buttonZoomLevel = Blender.Draw.Create(Blender.drawmap[6]) buttonPath = Blender.Draw.Create(Blender.drawmap[7]) block = [] block.append(("Image Size", buttonthumbsize, 0, 500)) block.append(("Camera Height", buttonCameraHeight, -0, 10)) block.append(("Y Start", buttonYStart, -10, 10)) block.append(("Y Move", buttonYMove, 0, 5)) block.append(("X Start", buttonXStart,-10, 10)) block.append(("X Move", buttonXMove, 0, 5)) block.append(("Zoom Level", buttonZoomLevel, 1, 10)) block.append(("Export Path", buttonPath,0,200,"The Path to save the tiles")) retval = Blender.Draw.PupBlock("Draw Map: Preferences" , block) if retval: Blender.drawmap[0] = buttonthumbsize.val Blender.drawmap[1] = buttonCameraHeight.val Blender.drawmap[2] = buttonYStart.val Blender.drawmap[3] = buttonYMove.val Blender.drawmap[4] = buttonXStart.val Blender.drawmap[5] = buttonXMove.val Blender.drawmap[6] = buttonZoomLevel.val Blender.drawmap[7] = buttonPath.val Export() def Export(): scn = Scene.GetCurrent() context = scn.getRenderingContext() def cutStr(str): #cut off path leaving name c = str.find("\\") while c != -1: c = c + 1 str = str[c:] c = str.find("\\") str = str[:-6] return str #variables from gui: thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path = Blender.drawmap XMove = XMove / ZoomLevel YMove = YMove / ZoomLevel Camera = Scene.GetCurrent().getCurrentCamera() Camera.LocZ = CameraHeight / ZoomLevel YStart = YStart + (YMove / 2) XStart = XStart + (XMove / 2) #Point it straight down Camera.RotX = 0 Camera.RotY = 0 Camera.RotZ = 0 TileCount = 4**ZoomLevel #Because the first thing we do is move the camera, start it off the map Camera.LocY = YStart - YMove for i in range(0,TileCount): Camera.LocY = Camera.LocY + YMove Camera.LocX = XStart - XMove for j in range(0,TileCount): Camera.LocX = Camera.LocX + XMove Render.EnableDispWin() context.extensions = True context.renderPath = Path #setting thumbsize context.imageSizeX(thumbsize) context.imageSizeY(thumbsize) #could be put into a gui. context.imageType = Render.PNG context.enableOversampling(0) #render context.render() #save image ZasString = '%s' %(int(ZoomLevel)) XasString = '%s' %(int(j+1)) YasString = '%s' %(int((3-i)+1)) context.saveRenderedImage("Z" + ZasString + "X" + XasString + "Y" + YasString) #close the windows Render.CloseRenderWindow() try: type(Blender.drawmap) except: #print 'initialize extern variables' init() show_prefs()

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  • CSS new line issues

    - by user328371
    Hi, I'm trying to create a breezebrowser template (used for generating image galleries locally, outputs HTML). I've taken the HTML from my wordpress template and managed to generate the following gallery http://uploads.peasyphotos.com/20100607t-candids/gallery/ but each image goes on a new line and i don't know why, i presume it's in the CSS. What should I be looking for in the CSS to try and stop this, or what can I put around my template code to disable the CSS for that part? Thanks

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  • jQuery Ajax (beforeSend and complete) working properly on FireFox but not on IE8 and Chrome

    - by Farhan Zia
    I am using jQuery ajax version 1.4.1 in my MVC application (though the issue I am discussing was same with the old jQuery version 3.2.1) as well, to check during customer registration if the username is already registered. As the user clicks on the "Check Availibility" button, I am showing a busy image in place of the check button (actually hiding the check button and showing the image) while checking the availibility on the server and then displaying a message. It is a Sync call (async: false) and I used beforeSend: and complete: to show and hide the busy image and the check button. This thing is working well on Firefox but in IE 8 and Chrome, neither the busy image appear nor the check button hides rather the check button remained pressed as the whole thing has hanged. The available and not available messages appear correctly though. Below is the code: HTML in a User Control (ascx): (i have replaced the angular braces with square below) [div id="available"]This Username is Available [div id="not_available"]This Username is not available [input id="txtUsername" name="txtUsername" type="text" size="50" /]  [button id="check" name="check" type="button"]Check Availability[/button] [img id="busy" src="/Content/Images/busy.gif" /] On the top of this user control, I am linking an external javascript file that has the following code: $(document).ready(function() { $('img#busy').hide(); $('div#available').hide(); $('div#not_available').hide(); $("button#check").click(function() { var available = checkUsername($("input#txtUsername").val()); if (available == "1") { $("div#available").show(); $("div#not_available").hide(); } else { $("div#available").hide(); $("div#not_available").show(); } }); }); function checkUsername(username) { $.ajax({ type: "POST", url: "/SomeController/SomeAction", data: { "id": username }, timeout: 3000, async: false, beforeSend: function() { $("button#check").hide(); $("img#busy").show(); }, complete: function() { $("button#check").show(); $("img#busy").hide(); }, cache: false, success: function(result) { return result; }, error: function(error) { $("img#busy").hide(); $("button#check").show(); alert("Some problems have occured. Please try again later: " + error); } }); }

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  • AutoScaleMode problems with changed default font

    - by Doc Brown
    Hi, I have some problems with the Form.AutoScaleMode property together with fixed size controls, when using a non-default font. I boiled it down to a simple test application (WinForms 2.0) with only one form, some fixed size controls and the following properties: class Form1 : Form { // ... private void InitializeComponent() { // ... this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi; this.Font = new System.Drawing.Font("Tahoma", 9.25F); // ... } } Under 96dpi, Windows XP, the form looks correctly like this 96 dpi example. Under 120 dpi, Windows XP, the the Windows Forms autoscaling feature produces this 120 dpi example. As you can see, groupboxes, buttons, list or tree views are scaled correctly, multiline text boxes get too big in the vertical axis, and a fixed size label does not scale correctly in both vertical and horizontal direction. Seems to be bug in the .NET framework? Using the default font (Microsoft Sans Serif 8.25pt), this problem does not occur. Using AutoScaleMode=Font (with adequate AutoScaleDimensions, of course) either does not scale at all or scales exactly like seen above, depending on when the Font is set (before or after the change of AutoScaleMode). The problem is not specific to the "Tahoma" Font, it occurs also with Microsoft Sans Serif, 9.25pt. And yes, i already read this SO post http://stackoverflow.com/questions/2114857/high-dpi-problems but it does not really help me. Any suggestions how to come around this? EDIT: I changed my image hoster, hope this one works better. EDIT2: Some additional information about my intention: I have about 50 already working fixed size dialogs with several hundreds of properly placed, fixed size controls. They were migrated from an older C++ GUI framework to C#/Winforms, that's why they are all fixed-size. All of them look fine with 96 dpi using a 9.25pt font. Under the old framework, scaling to 120 dpi worked fine - all fixed size controls scaled equal in both dimensions. Last week, we detected this strange scaling behaviour under WinForms when switching to 120 dpi. You can imagine that most of our dialogs now look very bad under 120 dpi. We are looking for a solution that avoids a complete redesign all those dialogs.

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  • Best practices for building a simple, scalable cluster on Amazon EC2 for a Java web app

    - by Alex B
    I want to build a Java web app and deploy it on EC2. It will be written in Java and will use MySQL. I was hoping to get some pointers on the actual deployment process and configuration. In particular I'm interested in the following topics: machine images (diy vs ready made) mysql replication and backup to S3 ways of deploying and redeploying the app to EC2 without interruptions firewalls? load balancing and auto scaling cloudtools (or alternative tools)

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