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  • how to send image to remote server using webservices in android only save to byte array retrieve ima

    - by narasimha
    hi sir i am implemented this code public class ImageTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView image = (ImageView) findViewById(R.id.picview); EditText value=(EditText)findViewById(R.id.EditText01); FileInputStream in; BufferedInputStream buf; try { in = new FileInputStream("/sdcard/pictures/1.jpg"); buf = new BufferedInputStream(in,1070); System.out.println("1.................."+buf); byte[] bMapArray= new byte[buf.available()]; buf.read(bMapArray); System.out.println("2................."+buf.read(bMapArray)); Bitmap bMap = BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length); for (int i = 0; i < bMapArray.length; i++) { System.out.print(bMapArray[i]); } System.out.println("3......................"+bMap); System.out.println("4........bitmaparray"+bMap.extractAlpha()); System.out.println("5......................"+bMapArray); System.out.println("6......................"+ bMapArray.length); image.setImageBitmap(bMap); value.setText(bMapArray.length); if (in != null) { in.close(); } if (buf != null) { buf.close(); } } catch (Exception e) { Log.e("Error reading file", e.toString()); } } } 04-14 11:46:16.543: INFO/System.out(736): 2.................-1 3......................android.graphics.Bitmap@435a2d98 4........bitmaparrayandroid.graphics.Bitmap@435a3310 5......................[B@435a2758 6......................1035

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  • How to change theme for AlertDialog.

    - by Min Soo Kim
    Hello everyone, I was wondering if someone could help me out. I am trying to create a custom AlertDialog. In order to do this, I added the following line of code in styles.xml @drawable/color_panel_background color_panel_background.9.png is located in drawable folder. This is also available in Android SDK res folder. The following is the main activity. package com.customdialog; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.os.Bundle; public class CustomDialog extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); this.setTheme(R.style.CustomAlertDialog); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage("HELLO!"); builder .setCancelable(false) .setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { //MyActivity.this.finish(); } }) .setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { //dialog.cancel(); } }); AlertDialog alertdialog = builder.create(); alertdialog.show(); } } In order to apply the theme to an AlertDialog, I had to set the theme to the current context. However, I just can't seem to get the app to show customized AlertDialog. Can anyone help me out with this, and thank you very much in advance!

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  • iPhone: Software Development And Distribution

    - by xsl
    I have a few quick questions about the iPhone software development. I did some research about the topic, but there are a few specific things I would like to ask here, because I will have to estimate the cost of the required hardware and software, before I am allowed to buy anything. I never did any Mac development nor have I ever owned an iPhone, so needless to say this is quite hard for me. I will buy an iMac mini with 2 GB RAM for iPhone development. I will have to use it at the same time as my regular PC, but the majority of the time I won't use the Mac at all. Do I have to buy an additional monitor, a mouse and a keyboard or is there a better solution? I will have to port a C library to the iPhone platform and develop an iPhone application that uses the ported library. Do I need anything else than the iPhone SDK to do this? If I use an external library (see above), can I test the application with the integrated emulator, or is it recommend to buy the device? In a later phase of the project I will have to buy an iPhone, but I will have to wait until the iPhone 4 is released here in Europe, because the application requires a camera. In addition to this I will have to send data to a remote webservice. Aside from these two things I don't require any other features. Can I just buy the iPhone online from another country (the iPhones here are sim locked), or should I buy one with a contract? When the application is ready, it will be installed on a few iPhones owned by our customer. Because of security reasons it is crucial that there is no third party involved in this process (i.e. the application should not be distributed on the app store). Is this possible?

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  • asp.net/jquery - Countdown timer not working

    - by Julian
    Here is the full code: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default2.aspx.cs" Inherits="Default2" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.pack.js"></script> <style type="text/css"> @import "jquery.countdown.css"; </style> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $('#shortly').countdown({ until: shortly, onExpiry: liftOff, layout: "{ps} seconds to go" }); $(document).ready(function () { shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown('change', { until: shortly }); }); function liftOff() { // refresh the page windowwindow.location = window.location; } </script> </head> <body> <form id="form1" runat="server"> <span id="shortly"></span> </form> </body> </html> I've got the jquery.countdown.js in the Scriptsmap of visual studio. Also the stylesheet "jquery.countdown.css" is in the project. Don't have a clue about what the problem could be. I'm kind of new to jquery and trying to learn it.

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  • Forcing UIInterfaceOrientation changes on iPhone

    - by Andiih
    I'm strugging with getting an iPhone application which requires just about every push or pop in the Nav Controller Stack to change orientation. Basically the first view is portrait, the second landscape the third portrait again (Yes I know this is less than ideal, but that's the design and I've got to implement it). I've been through various advice on here.... http://stackoverflow.com/questions/995723/how-do-i-detect-a-rotation-on-the-iphone-without-the-device-autorotating http://stackoverflow.com/questions/1824682/force-portrait-orientation-on-pushing-new-view-to-uinavigationviewcontroller http://stackoverflow.com/questions/181780/is-there-a-documented-way-to-set-the-iphone-orientation But without total success. Setting to link against 3.1.2 my reading of the linked articles above seems to indicate that if my portrait view pushes a view with - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return ((interfaceOrientation == UIInterfaceOrientationLandscapeRight) ); } Then then that view should appear rotated to landscape. What happens is it appears in its "broken" portrait form, then rotates correctly as the device is turned. If I pop the controller back to my portrait view (which has an appropriate shouldAutoRotate...) then that remains in broken landscape view until the device is returned to portrait orientation. I've also tried removing all the shouldautorotate messages, and instead forcing rotation by transforming the view. This kind of works, and I've figured out that by moving the status bar (which is actually hidden in my application) [UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationLandscapeRight; the keyboard will appear with the correct orientation when desired. The problem with this approach is that the status bar transform is weird and ugly when you don't have a status bar - a shadow looms over the page with each change. So. What am I missing. 1) Am I wrong in thinking that in 3.1.2 (or possibly earlier) shouldAutorotateToInterfaceOrientation should provide the desired orientation simply by pushing controllers ? 2) Is there another way of getting keyboards to appear in the correct orientation. 3) Are the undocumented API calls the way to go (please no!)

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  • ExtJS GridPanel Scrollbar does not appear in IE7 but it does in Firefox, etc

    - by Snowright
    Setup I have an accordion layout containing a "properties" panel that nests two inner panels. The first inner panel holds a Ext.DataView, while the second panel is the Ext.grid.GridPanel in question. In the screenshot below, the white space containing the folder icon is the dataview, and below that is the gridpanel. Problem In Firefox, Chrome, and Opera, there is a scrollbar that appears when my gridpanel has an overflow of properties. It is only in Internet Explorer that it does not appear. I am, however, able to scroll using my mouse scroll button in all browsers, including IE. I've also tried removing our custom css file in case it was affecting it somehow, but there was no change in doing so. I'm not sure exactly what code I should show as I don't know where the exact problem is coming from but here is the code for the mainpanel and gridpanel. var mainPanel = new Ext.Panel({ id : 'main-property-panel', title : 'Properties', height : 350, autoWidth : true, tbar : [comboPropertyActions], items : [panel1] //panel1 holds the DataView }); var propertiesGrid = new Ext.grid.GridPanel({ stripeRows : true, height : mainPanel.getSize().height-iconDataView.getSize().height-mainPanel.getFrameHeight(), autoWidth : true, store : propertiesStore, cm : propertiesColumnModel }) //Add gridpanel to mainPanel mainPanel.add(propertiesGrid); mainPanel.doLayout(); Any help into the right direction would be greatly appreciated. Thank you.

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  • Android -- Can't play any videos (mp4/mov/3gp/etc.)?

    - by borg17of20
    Hello all, I'm having great difficulty getting my Android application to play videos from the SD card. It doesn't matter what size, bitrate, video format, or any other setting I can think of, neither the emulator nor my G1 will play anything I try to encode. I've also tried a number of videos from the web (various video formats, bitrates, with and without audio tracks, etc.), and none of those work either. All I keep getting is a dialog box that says: "Cannot play video" "Sorry, this video cannot be played." There are errors reported in LogCat, but I don't understand them and I've tried searching the Internet for further explanations without any luck. See below: 03-30 05:34:26.807: ERROR/QCOmxcore(51): OMXCORE API : Free Handle 390d4 03-30 05:34:26.817: ERROR/QCOmxcore(51): Unloading the dynamic library for OMX.qcom.video.decoder.avc 03-30 05:34:26.817: ERROR/PlayerDriver(51): Command PLAYER_PREPARE completed with an error or info PVMFErrNoResources 03-30 05:34:26.857: ERROR/MediaPlayer(14744): error (1, -15)03-30 05:34:26.867: ERROR/MediaPlayer(14744): Error (1,-15) Sometimes I also get this: 03-30 05:49:49.267: ERROR/PlayerDriver(51): Command PLAYER_INIT completed with an error or info PVMFErrResource 03-30 05:49:49.267: ERROR/MediaPlayer(19049): error (1, -17) 03-30 05:49:49.347: ERROR/MediaPlayer(19049): Error (1,-17) Here is the code I'm using (in my onCreate() method): this.setContentView(R.layout.main); //just a simple VideoView loading files from the SD card VideoView myIntroView = (VideoView) this.findViewById(R.id.VideoView01); MediaController mc = new MediaController(this); myIntroView.setMediaController(mc); myIntroView.setVideoPath("/sdcard/test.mp4"); myIntroView.requestFocus(); myIntroView.start(); Please help!

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  • Android Home Screen Widget (icon, label - style)

    - by dmulligan
    I'm trying to create an icon/widget (1 cell x 1 cell) that can be placed on the home screen of android. The widget will look and act exactly like the other standard shortcuts in android. It will have an icon and under that a label, it will be selectable with the trackball (highlight able) it will be highlighted when it is selected/clicked. How do I go about creating this home screen widget? Do I have to create the widget myself using code/xml or is there some standard xml, style, theme, code that I can use to ensure that the widget will have the same style/theme as the other home screen widgets? I currently have the following res/drawable/corners.xml <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Corners"> <stroke android:width="4dp" android:color="#CC222222" /> <padding android:left="4dp" android:top="1dp" android:right="4dp" android:bottom="1dp" /> <corners android:radius="4dp" /> </shape> res/layout/widget.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Widget" android:layout_width="72dip" android:layout_height="72dip" android:orientation="vertical" android:focusable="true" android:gravity="center_horizontal" style="@android:style/Widget" > <ImageView android:id="@+id/WidgetIcon" android:src="@drawable/icon" android:layout_width="fill_parent" android:layout_height="50dip" android:paddingTop="3dip" android:gravity="center" /> <TextView android:id="@+id/WidgetLabel" android:layout_width="wrap_content" android:layout_height="fill_parent" android:text="@string/app_name" android:textSize="15dip" android:background="@drawable/corners" /> </LinearLayout> The resulting widget looks some what close, but its not selectable, it doesn't get highlighted when clicked and the label isn't exactly in the correct location or the correct style. Any ideas, if there is a correct way to do this, or should I just keep working away on the above until I am closer?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Does Subversion have an analogue to VSS's links?

    - by bta
    I am migrating a Visual SourceSafe code repository to Subversion and I am running into a problem. Here is a simplified layout of our current source code tree (in VSS): project_root\ |-libs\ |-tools\ |-arch_1\ | |-include | |-source |-arch_2\ |-include |-source My problem is in our two arch_ folders. Each arch_ folder will be built for a different hardware architecture, but the contents of the two folders are practically identical. The files in arch_2 are merely VSS links to the files in arch_1, with only a small handful of exceptions. Work is generally checked into and out of the arch_1 folder, and the VSS links make sure that any code checked in here is updated in the arch_2 folder as well. Moving to Subversion, is there anything that will behave like VSS's links? That is, is there a way to have two files in separate folders magically associated with one another such that they will always be in sync with each other (changes to one will affect the other as well)? Note: I know the correct answer here is to fix the build system. The build system on this project was pieced together roughly a decade ago, back when our compiler/build system wasn't intelligent enough to compile the same folder full of source code for two different architectures. Thanks to make and updated compilers, we can re-write the build system to eliminate this dependency on two parallel source folders. However, this will take time that we don't have at the moment (we are losing our license to our VSS server and are being forced to migrate on rather short notice). I am hoping to find a Subversion solution to this problem because at the moment, our time would be much better spent making the migration run smoothly than re-writing the build system (which is next on my to-do list!). Thank you for your help!

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  • Embedded pdf object steals focus and will not let it go

    - by Kristian Hebert
    Hi guys, I was given the task of adding some usability to one of our applications, ie. make sure that every controll has a shortcut key, and that they can be reached by "tabbing" through the page. The gui runs in a IE. control on a winform, and consists of asp.net pages, so basically it is just asp.net always running in internet explorer. My problem is that one of the pages has an embeded pdf in it, like so: <object tabindex="-1" height="273" width="663" visible="false" type="Application/pdf" data="showpdf.ashx#navpanes=0"></object> showpdf.ashx is an httphandler, that streams the pdf contents to the response. It does not handle focus in any way. Now when I run this page, the pdf application steals focus, no matter what I do to set it to another control. And when it takes focus, I cannot take it back with the keyboard. Only a mouseclick on the page will set it to another control. I have tried to set focus in code behind OnPreRender, or in jevescript, but no luck. It seems that the http handler always runs after all the other code, and it sets focus on the pdf object. Any thought would be greatly appreciated.

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  • How does Silverlight Image Clipping work?

    - by TreeUK
    I've got a very large image which I'd like to use for sprite techniques (à la css image sprites). I've got the code below: <Image x:Name="testImage" Width="24" Height="12" Source="../Resources/Images/sprites.png"> <Image.Clip> <RectangleGeometry Rect="258,10632,24,12" /> </Image.Clip> </Image> This clips the source image to 24x12 at the relative position of 258, 10632 in the source image. The problem is that I want the cropped image to show at 0,0 in the testImage whereas it shows it at 258, 10632. It's using the geometry as a cutting guide but also as a layout guide. Anyone have any idea how this should be done? if at all. Conclusion: There seems to be no good way of doing this at present, Graeme's solution seems to be the closest to achieving this with Silverlight 2.0. That said, if anyone knows of a better way of doing this, please reply with an answer.

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  • jQuery call not working after Isotope filter is implemented

    - by user1374796
    I'm currently using the isotope plugin for a fluid layout, I can successfully filter the content, but after the filters have been called, the rest of my jQuery calls fail to work. Bear with me, I'm still new to jQuery but here's my code: jQuery(document).ready(function(){ jQuery(".pics-hidden").hide(); jQuery('.pics').click(function() { jQuery('#div'+jQuery(this).attr('rarget')).addClass('pics').removeClass('pics-hidden').delay(300).fadeIn(100); jQuery('#projectimages').isotope('reloadItems').isotope(); return false; }); var $container = $('#projectimages'); $container.isotope({ itemSelector: '.pics', animationEngine: 'css', masonry: { columnWidth: 4 } }); $('#menu a').click(function(){ var selector = $(this).attr('data-filter'); $container.isotope({ filter: selector }); return false; }); }); The filter works fine, as does the ('pics') click function, BUT after the filter has been called, the ('.pics') click function now fails to work. Is there a reason for this? Or a way to solve it? Tried all sorts, nothing seems to be working. Any suggestions are greatly appreciated!

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  • Android: Create spinner programmatically from array

    - by Select0r
    Hi, I'm all new to Android and I'm trying to create a spinner programmatically and feeding it with data from an array, but Eclipse gives me a warning that I can't handle. Here's what I got: This ArrayList holds the elements that should be in the spinner (gets filled from a file later on): ArrayList<String> spinnerArray = new ArrayList<String>(); This is code I found on a site which should create the spinner: Spinner spinner = new Spinner(this); ArrayAdapter spinnerArrayAdapter = new ArrayAdapter(this, android.R.layout.simple_spinner_dropdown_item, spinnerArray); spinner.setAdapter(spinnerArrayAdapter); Now the second line (ArrayAdapter...) gives me a warning in Eclipse saying "ArrayAdapter is a raw type... References to generic type ArrayAdapter<T> should be parameterized", I have no idea how to fix this (or what that means in the first place :) ). It's just a warning and the App seems to run alright, but I'd still like to understand what's wrong and fix it. Any hint is appreciated. Greetings, Select0r

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  • JQuery tools.scrollable conflict with navbar Ajax in CakePHP

    - by user269098
    In our views/layout/default.ctp file we have an element that's used to implement a cascading combo select box which uses JQuery ajax to update the fields. This selector is part of our navbar and is loaded on every page of the site. The default.ctp has these includes in the : <?php echo $html->charset(); ?> <title><?php echo $title_for_layout; //if(Configure::read('debug')) //echo "cake: " . Configure::version(); ?></title> <?php echo $html->css('style'); echo $javascript->link('jquery', true); echo $javascript->link('jquery.form', true); echo $javascript->link('jquery.url', true); echo $javascript->link('navbar', true); echo $html->script('tools.expose-1.0.3.js', array('inline' => false)); //echo $scripts_for_layout; ?> On the views/cars/index.ctp page we have: echo $javascript->link('tools.tabs-1.0.1', true); echo $javascript->link('tools.overlay-1.0.4', true); echo $javascript->link('jquery.form', true); echo $javascript->link('tools.scrollable-1.0.5', true); The issue is that on every other page the navbar combo box selector works. However, on the cars/index.ctp it doesn't work. It only works when we comment out the 'tools.scrollable' include. Any ideas why there is this conflict? We have been stuck on this problem for months...

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  • Set focus on textbox in WPF from view model (C#) & wPF

    - by priyanka.sarkar
    I have a TextBox and a Button in my view. Now I am checking a condition upon button click and if the condition turns out to be false, displaying the message to the user, and then I have to set the cursor to the text box control. if (companyref == null) { Lipper.Nelson.AdminClient.Main.Views.ContactPanels.CompanyAssociation cs = new Lipper.Nelson.AdminClient.Main.Views.ContactPanels.CompanyAssociation(); MessageBox.Show("Company does not exist.", "Error", MessageBoxButton.OK, MessageBoxImage.Exclamation); cs.txtCompanyID.Focusable = true; System.Windows.Input.Keyboard.Focus(cs.txtCompanyID); } The above code is in the view model. The CompanyAssociation is the view name. But the cursor is not getting set in the TextBox. The xaml is as under <igEditors:XamTextEditor KeyDown="xamTextEditorAllowOnlyNumeric_KeyDown" Name="txtCompanyID" ValueChanged="txtCompanyID_ValueChanged" Text="{Binding Company.CompanyId, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ActualWidth, ElementName=border}" Grid.Column="1" Grid.Row="0" VerticalAlignment="Top" Margin="0,5,0,0" HorizontalAlignment="Stretch" IsEnabled="{Binding Path=IsEditable}" /> <Button Template="{StaticResource buttonTemp1}" Command="{Binding ContactCommand}" CommandParameter="searchCompany" Content="Search" Width="80" Grid.Column="2" Grid.Row="0" VerticalAlignment="Top" Margin="0" HorizontalAlignment="Left" IsEnabled="{Binding Path=IsEditable}" /> Please help

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  • Java JTextPane JScrollPane Display Issue

    - by ikurtz
    The following class implements a chatGUI. When it runs okay the screen looks like this: Fine ChatGUI The problem is very often when i enter text of large length ie. 50 - 100 chars the gui goes crazy. the chat history box shrinks as shown in this image. Any ideas regarding what is causing this? Thank you. package Sartre.Connect4; import javax.swing.*; import java.net.*; import java.awt.*; import java.awt.event.*; import javax.swing.text.StyledDocument; import javax.swing.text.Style; import javax.swing.text.StyleConstants; import javax.swing.text.BadLocationException; import java.io.BufferedOutputStream; import javax.swing.text.html.HTMLEditorKit; import java.io.FileOutputStream; import java.io.IOException; import java.io.FileNotFoundException; import javax.swing.filechooser.FileNameExtensionFilter; import javax.swing.JFileChooser; /** * Chat form class * @author iAmjad */ public class ChatGUI extends JDialog implements ActionListener { /** * Used to hold chat history data */ private JTextPane textPaneHistory = new JTextPane(); /** * provides scrolling to chat history pane */ private JScrollPane scrollPaneHistory = new JScrollPane(textPaneHistory); /** * used to input local message to chat history */ private JTextPane textPaneHome = new JTextPane(); /** * Provides scrolling to local chat pane */ private JScrollPane scrollPaneHomeText = new JScrollPane(textPaneHome); /** * JLabel acting as a statusbar */ private JLabel statusBar = new JLabel("Ready"); /** * Button to clear chat history pane */ private JButton JBClear = new JButton("Clear"); /** * Button to save chat history pane */ private JButton JBSave = new JButton("Save"); /** * Holds contentPane */ private Container containerPane; /** * Layout GridBagLayout manager */ private GridBagLayout gridBagLayout = new GridBagLayout(); /** * GridBagConstraints */ private GridBagConstraints constraints = new GridBagConstraints(); /** * Constructor for ChatGUI */ public ChatGUI(){ setTitle("Chat"); // set up dialog icon URL url = getClass().getResource("Resources/SartreIcon.jpg"); ImageIcon imageIcon = new ImageIcon(url); Image image = imageIcon.getImage(); this.setIconImage(image); this.setAlwaysOnTop(true); setLocationRelativeTo(this.getParent()); //////////////// End icon and placement ///////////////////////// // Get pane and set layout manager containerPane = getContentPane(); containerPane.setLayout(gridBagLayout); ///////////////////////////////////////////////////////////// //////////////// Begin Chat History ////////////////////////////// textPaneHistory.setToolTipText("Chat History Window"); textPaneHistory.setEditable(false); textPaneHistory.setPreferredSize(new Dimension(350,250)); scrollPaneHistory.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); scrollPaneHistory.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER); // fill Chat History GridBagConstraints constraints.gridx = 0; constraints.gridy = 0; constraints.gridwidth = 10; constraints.gridheight = 10; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(scrollPaneHistory, constraints); // add to the pane containerPane.add(scrollPaneHistory); /////////////////////////////// End Chat History /////////////////////// ///////////////////////// Begin Home Chat ////////////////////////////// textPaneHome.setToolTipText("Home Chat Message Window"); textPaneHome.setPreferredSize(new Dimension(200,50)); textPaneHome.addKeyListener(new MyKeyAdapter()); scrollPaneHomeText.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS); scrollPaneHomeText.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER); // fill Chat History GridBagConstraints constraints.gridx = 0; constraints.gridy = 10; constraints.gridwidth = 6; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(scrollPaneHomeText, constraints); // add to the pane containerPane.add(scrollPaneHomeText); ////////////////////////// End Home Chat ///////////////////////// ///////////////////////Begin Clear Chat History //////////////////////// JBClear.setToolTipText("Clear Chat History"); // fill Chat History GridBagConstraints constraints.gridx = 6; constraints.gridy = 10; constraints.gridwidth = 2; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(JBClear, constraints); JBClear.addActionListener(this); // add to the pane containerPane.add(JBClear); ///////////////// End Clear Chat History //////////////////////// /////////////// Begin Save Chat History ////////////////////////// JBSave.setToolTipText("Save Chat History"); constraints.gridx = 8; constraints.gridy = 10; constraints.gridwidth = 2; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 100; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(10,10,10,10); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(JBSave, constraints); JBSave.addActionListener(this); // add to the pane containerPane.add(JBSave); ///////////////////// End Save Chat History ///////////////////// /////////////////// Begin Status Bar ///////////////////////////// constraints.gridx = 0; constraints.gridy = 11; constraints.gridwidth = 10; constraints.gridheight = 1; constraints.weightx = 100; constraints.weighty = 50; constraints.fill = GridBagConstraints.BOTH; constraints.anchor = GridBagConstraints.CENTER; constraints.insets = new Insets(0,10,5,0); constraints.ipadx = 0; constraints.ipady = 0; gridBagLayout.setConstraints(statusBar, constraints); // add to the pane containerPane.add(statusBar); ////////////// End Status Bar //////////////////////////// // set resizable to false this.setResizable(false); // pack the GUI pack(); } /** * Deals with necessary menu click events * @param event */ public void actionPerformed(ActionEvent event) { Object source = event.getSource(); // Process Clear button event if (source == JBClear){ textPaneHistory.setText(null); statusBar.setText("Chat History Cleared"); } // Process Save button event if (source == JBSave){ // process only if there is data in history pane if (textPaneHistory.getText().length() > 0){ // process location where to save the chat history file JFileChooser chooser = new JFileChooser(); chooser.setMultiSelectionEnabled(false); chooser.setAcceptAllFileFilterUsed(false); FileNameExtensionFilter filter = new FileNameExtensionFilter("HTML Documents", "htm", "html"); chooser.setFileFilter(filter); int option = chooser.showSaveDialog(ChatGUI.this); if (option == JFileChooser.APPROVE_OPTION) { // Set up document to be parsed as HTML StyledDocument doc = (StyledDocument)textPaneHistory.getDocument(); HTMLEditorKit kit = new HTMLEditorKit(); BufferedOutputStream out; try { // add final file name and extension String filePath = chooser.getSelectedFile().getAbsoluteFile() + ".html"; out = new BufferedOutputStream(new FileOutputStream(filePath)); // write out the HTML document kit.write(out, doc, doc.getStartPosition().getOffset(), doc.getLength()); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(2); } catch (IOException e){ JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(3); } catch (BadLocationException e){ JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(4); } statusBar.setText("Chat History Saved"); } } } } /** * Process return key for sending the message */ private class MyKeyAdapter extends KeyAdapter { @Override @SuppressWarnings("static-access") public void keyPressed(KeyEvent ke) { DateTime dateTime = new DateTime(); String nowdateTime = dateTime.getDateTime(); int kc = ke.getKeyCode(); if (kc == ke.VK_ENTER) { try { // Process only if there is data if (textPaneHome.getText().length() > 0){ // Add message origin formatting StyledDocument doc = (StyledDocument)textPaneHistory.getDocument(); Style style = doc.addStyle("HomeStyle", null); StyleConstants.setBold(style, true); String home = "Home [" + nowdateTime + "]: "; doc.insertString(doc.getLength(), home, style); StyleConstants.setBold(style, false); doc.insertString(doc.getLength(), textPaneHome.getText() + "\n", style); // update caret location textPaneHistory.setCaretPosition(doc.getLength()); textPaneHome.setText(null); statusBar.setText("Message Sent"); } } catch (BadLocationException e) { JOptionPane.showMessageDialog(ChatGUI.this, "Application will now close. \n A restart may cure the error!\n\n" + e.getMessage(), "Fatal Error", JOptionPane.WARNING_MESSAGE, null); System.exit(1); } ke.consume(); } } } }

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  • Using android.view.SurfaceView with a camera on part of the screen

    - by oneself
    Hi, I trying to put together an Android app that will take a picture and process it in some way. I'd like the layout to be similar to Google Goggles. Meaning, camera preview on the top, and some controls on the bottom using portrait orientation. I've built a first version using code sample from here. This works, but I want to add a button on the bottom. I've modified my main.xml to look as follows: <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="150dp" android:stretchColumns="1"> <TableRow> <android.view.SurfaceView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/preview" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </TableRow> <Button android:id="@+id/snap" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Snap" /> <TableRow> </TableRow> </TableLayout> But when I run this code I get an exception: java.lang.RuntimeException: startPreview failed. When I replace the SurfaceView above with something else, e.g. a TextView, that it displays, but in landscape. How can I get a camera preview on part of the screen using portrait view? Thanks

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  • Orca: extracting files from merge module

    - by Mystagogue
    All I want is a command-line tool that can extract files from a merge module (.msm) onto disk. I looked up Orca (version 3.1), whose documentation states: Many merge module options can be specified from the command line... Extracting Files from a Merge Module Orca supports three different methods for extracting files contained in a merge module. Orca can extract the individual CAB file, extract the files into a module tree and extract the files into a source image once it has been merged into a target database... Extracting Files To extract the individual files from a merge module, use the ... -x ... option on the command line, where is the desired path to the new directory tree. The specified path is used as the root path for the extracted files. All files are extracted from the CAB file embedded in the module and placed in the specified path. The directory layout for the extracted files is based on the directory tree of the merge module. It mostly sounds like exactly what I need. But when I try it, orca simply opens up an editor (with info on the msm I specified) and then does nothing. I've tried a variety of command lines: orca -x theDirectory theModule.msm orca theModule.msm -x theDirectory ...and others. I get nowhere. The closest I've gotten was this: orca -q -x theDirectory -m theModule.msm ...but then it complains that I didn't specifiy a database to merge into. But I'm not trying to merge anything, no less into a database. I just want the files extracted. Can someone explain what I'm doing wrong with the command line options?

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  • ExtJS: Autoscroll vertical FormPanels added to panel

    - by Sarge
    Hi All, I'm writing an app where I have a BorderLayout for the entire page. In the south part I have a Panel to which I add FormPanels. I would like to be able to scroll that Panel so I can scroll through the FormPanels. So far, nothing I've found from searches has helped. I don't quite understand what ExtJS requires in terms of the combination of LayoutManagers, setting the size and setting AutoScroll. Any partial tips will be gratefully followed up. A code snippet: createTrailJunctionPanel = function(trailJunction) { var trailJunctionPanel = new Ext.form.FormPanel({ labelWidth: 75, width: 350, defaultType: 'textfield', items: [{ fieldLabel: 'Junction Name', name: 'junction-name' }], autoScroll:true, //anchor: '100% 100%', height: 100 }); matchedTrailJunctionsPanel.add(trailJunctionPanel); if(trailJunction.publicTrailSegments.length == 0) { matchedTrailJunctionsPanel.add(new Ext.form.Label({text: 'No public trails matched'})); } else { var grid = new Ext.grid.GridPanel({ store: mapMatchObjectStore, columns: [ {id:'publicTrailSegment',header: 'Trail', width: 160, sortable: true, dataIndex: 'publicTrailSegment'} ], stripeRows: true, autoExpandColumn: 'publicTrailSegment', height: 350, width: 600, title: 'Matched Trail Junctions' }); matchedTrailJunctionsPanel.add(grid); } matchedTrailJunctionsPanel.doLayout(); } matchedTrailJunctionsPanel = new Ext.Panel({ title: "Matched Trail Junctions2", id: "matched-trail-junctions", autoScroll:true //layout: 'anchor' });

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  • how to implement bitmap to byte array in android

    - by satyamurthy
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

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  • FLEX: videoDisplay.addEventListener(VideoEvent.PLAYHEAD_UPDATE) doesn't work

    - by Patrick
    hi, the PLAYHEAD_UPDATE event is not triggered by my videoDisplay component in Flex. If I add the attribute playheadUpdate="playUpdate()" everything works fine. But in the following code, the method "playUpdate()" is not triggered... thanks <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" creationComplete="init()"> <mx:Script><![CDATA[ import mx.events.VideoEvent private function init():void { ... videoD.addEventListener(VideoEvent.PLAYHEAD_UPDATE, playUpdate); } private function thumbPressed():void { videoD.removeEventListener(VideoEvent.PLAYHEAD_UPDATE, playUpdate); } private function thumbReleased():void { videoD.addEventListener(VideoEvent.PLAYHEAD_UPDATE, playUpdate); } private function playUpdate():void { debugF.text = "OK"; slider.value = videoD.playheadTime; } ]]></mx:Script> <mx:VideoDisplay id="videoD" autoPlay="{autoPlayOption}" source="{videoPath}" click="togglePlay()" /> The text OK is not displayed, and the slider is not updated. As I mentioned before, adding the attribute in MXML, works, instead.

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  • Synchronize the position of two ScrollView views

    - by Billy
    I am trying to synchronize the positions of two ScrollViews. I'm trying to do this to display a tv guide listing. I have created a custom class that extends RelativeLayout to display the guide. This relative layout has four children: an imageview in the top left corner, a HorizontalScrollView to display the column headers in the top right, a ScrollView to display the row headers at the bottom left, and a ScrollView in the bottom right that contains the listings. This ScrollView then contains a HorizontalScrollView, which in turn contains a LinearLayout with multiple child views that display the data. I hope this explains it clearly, but here's a diagram to make it clearer: ____________ |__|___hsv___| | | | | | sv -> | | | hsv -> | |sv| ll -> | | | etc | | | | |__|_________| I set it up like this because I wanted the guide listings to scroll both horizontally and vertically, but there's no scroll view that does this. Also, I want the row and column headers to display no matter what position the guide listings are at, but I want them to be lined up properly. So I'm trying to find a way to synchronize the positions of the two hsv's, and to also synchronize the positions of the two sv's. I'm also trying to do it in a way that avoids just running a handler every few milliseconds to poll one view and call scrollTo on the other. I'm in no way sure that this is the best way to do it, but this is what I've come up with. If anybody has any other suggestions, please feel free!

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  • How to implement facebook like button

    - by vamsivanka
    I am trying to implement facebook like button on my website. The first four lines in the code is already there on my site after the end of the "" tag. To implement the "Like button" i have added the second script (Line five to the end) and ran the application. Its giving me an error as "Microsoft Jscript runtime error:'_onLoad' is null or not an object" Please Let me know. Thanks <script type="text/javascript" src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"></script> <script type="text/javascript"> FB.init("myapikey", "xd_receiver.htm", { "reloadIfSessionStateChanged": true }); </script> <script type="text/javascript"> window.fbAsyncInit = function() { FB.init({appId: 'myappid', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); </script> References: http://developers.facebook.com/docs/reference/plugins/like <fb:like href="http://webclip.in" layout="standard" show-faces="true" width="450" action="like" font="arial" colorscheme="light"/>

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  • Intellij Javafx artifact - how do you make it?

    - by Louis Sayers
    I've been trying all day to turn my javafx application into a jar file. I'm using Java 1.7 update 7. Oracle has some information, but it just seems scattered all over the place. Intellij is almost doing the job, but I get the following error: java.lang.NoClassDefFoundError: javafx/application/Application Which seems to say that I need to tell java where the jfxrt.jar is... If I add this jar to my classpath info for the manifest build in intellij - ctrl+shift+alt+s - Artifacts - Output Layout tab - Class Path, then I get another error: Could not find or load main class com.downloadpinterest.code.Main It seems strange to have to include jfxrt.jar in my class path though... I've tried to create an ant script as well, but I feel like IntelliJ is 90% of the way there - and I just need a bit of help to figure out why I need to include jfxrt.jar, and why my Main class isn't being found (I'm guessing I need to add it to the classpath somehow?). Could anyone clue me up as to what is happening? I had a basic gui before which worked fine, but JavaFX seems to be making life complicated!

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