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  • SPARC Architecture 2011

    - by Darryl Gove
    With what appears to be minimal fanfare, an update of the SPARC Architecture has been released. If you ever look at SPARC disassembly code, then this is the document that you need to bookmark. If you are not familiar with it, then it basically describes how a SPARC processor should behave - it doesn't describe a particular implementation, just the "generic" processor. As with all revisions, it supercedes the SPARC v9 book published back in the 90s, having both corrections, and definitions of new instructions. Anyway, should be an interesting read

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  • How can I set up the Trusty Desktop ISO for preseeding?

    - by user288087
    With Precise, I used to create a USB stick using the so-called "Alternate" installer DVD with my own preseed.txt, update isolinux/txt.cfg with a new menu item that would pass my preseed file on the command line, and watch as the installer happily did all the right things to create a Ubuntu install on the hard drive of the machine I booted. With Trusty, the 'alternate' image has disappeared. Is it still possible to preseed a Trusty install, and if so, how do I get the d-i/ubiquity system to use my preseed file?

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  • Don't show gwibber messages in indicator applet

    - by berkes
    Gwibber turns the indicator-applet-icon blue, each time a new tweet appears in my timeline, which is always. It is therefore no longer usefull as a "there is a new message for you" resulting in many missed jabber/gtalk chats, finding emails half an hour late and so on. How can I mute Gwibber in there? Preferably so it only turns the new-message-icon blue on new replies and private messages in Gwibber. But certainly not on any update.

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  • Why don't we have an "unofficial" software center with all the PPAs?

    - by balki
    Many questions are answered simply with add this repository and install. I understand that Ubuntu developers cannot quickly verify all packages and make them available in official repositories. But is there an unofficial main repository or software center where developers can register their PPAs? Adding individual repositories is a pain and the update also takes longer as it has to check all the PPAs. Like we have alternative markets for android, it would be great if there are any popular alternative software sources that we can reasonably trust.

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  • Subwoofer doesn't work on Dell Inspiron 17R after upgrade to 13.10

    - by Danil Lopatin
    After upgrading from 13.04 to 13.10 Dell's Inspirion 17R subwoofer stoped working. In Ubuntu 13.04 was workaround by adding in the file /etc/modprobe.d/alsa-base.conf next line: options snd-hda-intel model=ref This issue was discussed here: How to activate subwoofer in Inspiron 17r? After update previous workarounds don't help and I get no sound from any speaker in this case. Is there some other fix for the latest version?

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  • indicator-messages absent in 13.04 fresh install

    - by Isammoc
    I can't find a way to show the "blue mail" indicator What I think : this indicator is called "indicator-messages" Ubuntu change some things (like removing the whitelist) I tried : to reinstall indicator-messages package multiple reboots to create another account (if there was specific configuration I made in ~/.config) What I have done : installed aptitude aptitude update && aptitude upgrade fresh install Ubuntu 13.04 amd64 uninstall all packages with ubuntuone (with automatic dependencies) configure twitter account (settings - online accounts) installed gwibber reboot $ uname -a Linux Antsirabe 3.8.0-23-generic #34-Ubuntu SMP Wed May 29 20:22:58 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux Thanks for your time!

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  • Do logins by the gdm (or lightdm) user in auth.log mean my system is breached?

    - by Pramanshu
    Please look at this auth.log (from Ubuntu 14.04) I have provided and tell me who this gdm user is and why there are all these unauthenticated logins? I am freaked out; please help! Here's the /var/log/auth.log file: http://paste.ubuntu.com/8120231/ Update: I know now that "gdm" is gnome desktop manager and it's there because of root. But please look at the log there is more and tell me if my system is breached.

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  • alt + tab not working properly

    - by Ankit
    alt + tab functionality has suddenly started misbehaving. it's showing only desktop and the current active app instead of all the applications opened. For eg currently, opened applications are firefox and terminal but when i press alt+tab i can see either "desktop + firefox" or "desktop + terminal" depending upon whether the current active application is browser or terminal. I have not installed any update. Please help.

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  • Jupiter does not start

    - by Prasil Koirala
    I am new to Ubuntu Currently using Ubuntu 12.04 LTS (Precise) I installed Jupiter using: sudo add-apt-repository ppa:webupd8team/jupiter sudo apt-get update sudo apt-get install jupiter Installation went fine. Searched for the application and tried to run it. But instead i was greeted with an error message claiming system error. What is the problem? Tried installing it again but no change. Please Help!

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  • Cloning Oracle E-Business Suite Release 12.2 on Real Application Clusters

    - by Max Arderius
    We are pleased to announce the certification of Rapid Clone with Oracle E-Business Suite Release 12.2 on systems running Real Application Clusters (RAC). A new cloning procedure for Oracle E-Business Suite 12.2 has been published in the following My Oracle Support document: Cloning Oracle E-Business Suite Release 12.2 RAC Enabled Systems with Rapid Clone (Note 1679270.1) Please review that document for all required patches and prerequisites. Related Documents 1383621.1 : Cloning Oracle Applications Release 12.2 with Rapid Clone 1583092.1 : Oracle E-Business Suite Release 12.2: Suite-Wide Rollup and AD/TXK Delta Information 1617461.1 : Applying R12.AD.C.Delta.4 and R12.TXK.C.Delta.4 Release Update Packs

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  • User input and Automated input seperation

    - by tpaksu
    I have a mysql db and I have an automation script which modifies the data inside once a day. And, these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity.

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  • Gnome-Shell panel disappeared - How to get it back?

    - by Arindom
    I am on Gnome-Shell and using Ubuntu 11.10. The problem is after a recent update and also after installing a few extensions, when I logged in to Gnome Shell, I can't find the top panel or AWN. Only the wallpaper is showing and then Conky is displaying. It also seems to me that for some reason the display effects are not working and that is why AWN is not showing. Need your help to get back the panel.

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  • Wifi problems after upgrading to 13.10

    - by Simon
    I just upgraded to Ubuntu 13.10, but since the upgrade I don't have internet access via wifi anymore. I can: See networks Connect to a network Ping myself (localhost, 192.168.0.103) I can't: Ping others (including other devices on the same wireless network, including the gateway/router) Resolve hosts Access any other external resource, whether on my own network or on the internet Using Wireshark, I noticed my computer is continuously sending ARP-requests like "Who has 192.168.0.1 [which is the gateway]? Tell 192.168.0.103". It doesn't get any replies though. When I ping another IP-address for which it knows the mac-address (from cache), it turns out a packet loss of 90% occurs, and even if a packet manages to arrive it takes around 3000ms. The output of route -n is: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth1 192.168.0.0 0.0.0.0 255.255.255.0 U 9 0 0 eth1 192.168.122.0 0.0.0.0 255.255.255.0 U 0 0 0 virbr0 Before upgrading, wifi worked fine. Using other devices, wifi still works fine.Resetting the router didn't help. Ethernet still works after upgrading. Any suggestions? Update: I'm using the wl driver. Here's the relevant output of some commands: lspci | grep Wireless 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01) cat /etc/modprobe.d/blacklist.conf [...] blacklist mac80211 blacklist brcm80211 blacklist cfg80211 blacklist lib80211_crypt_tkip blacklist lib80211 blacklist b43 cat /etc/rc.local sudo modprobe -r lib80211 sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_wep.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_tkip.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_ccmp.ko sudo modprobe wl exit 0 The last lines are probably how I got wireless working after the previous upgrade (wireless has been a problem after each upgrade). Update 2: added information about the exact hardware below. The hardware is an integrated device, so I ran lspci -nn | grep -i network. The output is: 03:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01)

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  • How do I remove only shopping searches?

    - by Amanda
    I have a brand new 13.10 install and I want all this shopping spyware nonsense gone. Searching for "Ubuntu shopping spyware nonsense" led me to apt-get remove unity-lens-shopping but I don't actually see a unity-lens-shopping package. How do I remove shopping searches in 13.10? Update: Is there any way to distinguish the scopes that search remote servers (Ebay, Amazon, AskUbuntu) from the ones that search my local computer? Or do I have to go through them all?

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  • video-programs seem to be "wreckoned"?

    - by dschinn1001
    Is it because I have to many different video-players installed ? after update from 12.04 to 12.10 it seems, that video-playing is not working any more ? it crashes, or ends up with "we have found a system-failure" - window. (failure-report is not working and crashing too after correct password). this concerns: medibuntu, mediaplayer, totem, mplayer and xine (probably too many installed and I should decide for only one ? - but it was no problem in 12.04 ?).

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  • Hello to orkut Developers!

    As we announced in the last update to the former orkut Developer Blog last week, henceforth we’ll be posting all orkut developer updates to this blog. We think...

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  • How to install software that "Requires installation of untrusted packages"?

    - by user135682
    I am using Ubuntu 12.10. When I try to update the software, it shows me this error: Requires installation of untrusted packages This requires installing packages from unauthenticated sources. Details kalzium-data kanagram kate-data kde-l10n-engb kde-l10n-zhcn kde-runtime-data kdegames-data klettres-data libakonadi-kabc4 liblxc0 libwildmidi-config libwildmidi1 lxc marble-data nepomuk-core-data parley-data tomboy

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • Is it possible to only allow specific packages updates from a PPA

    - by Luis Alvarado
    Let us say I have added a PPA that has X package that I want but it also has Y package that I do not want to use or receive updates from. How can I, from the same PPA, receive updates for a specific package but deny updates from the same PPA for other packages. A step by step example would be good since this has happened to me in several PPAs that have a particular package I want but also add a whole bunch of others that I do not yet want to update.

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  • Updated sp_indexinfo

    - by TiborKaraszi
    It was time to give sp_indexinfo some love. The procedure is meant to be the "ultimate" index information procedure, providing lots of information about all indexes in a database or all indexes for a certain table. Here is what I did in this update: Changed the second query that retrieves missing index information so it generates the index name (based on schema name, table name and column named - limited to 128 characters). Re-arranged and shortened column names to make output more compact and more...(read more)

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  • Office 2010 Client &ndash; Should I go with 32 bit or 64 bit?

    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). This feed URL has been discontinued. Please update your reader's URL to : http://feeds.feedburner.com/winsmarts Read full article .... ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Week in Geek: Google Strengthens Encryption on Gmail and Other Services

    - by Asian Angel
    This week’s edition of WIG is filled with news link goodness such as Google’s work on strengthening encryption for its services, Mozilla’s progress on silent updates, AT&T’s thwarting of a hacking attack on mobile accounts, a giveaway contest for LastPass Pro subscriptions, and more. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Mexico Minimum Wage Changes - Payroll Patches Available

    - by LuciaC
    Mexico has published new Minimum Wage values effective November 27th 2012.  The following Payroll patches have been released to update the Minimum Wages:  Release  Patch Number  11i Patch 15919087  12.0.x Patch 15920839:R12.PAY.A  12.1.x Patch 15920839:R12.PAY.B Please note the following: the Minimum Wage values have been updated and they are effective from November 27th 2012 these patches are different from all other statutory updates (there are additional post installation steps), so please be sure to carefully read the entire patch readme before beginning to install these patches to ensure successful processing.

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