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  • How to Access Boot Options 12.04 Live USB

    - by Ryan Kampmeier
    I'm attempting to install 12.04 on my computer but booting from my USB drive results in a blank screen. This has happened since 10.04 and has always been fixed by putting nomodeset in the boot command, but now I can't access the boot options with F6 for some reason. How can I access the boot options? I booted into the live image on a different computer and it worked fine. I'm sure it's because of my Nvidia graphics. When I boot into the live image it shows a small gray box in the lower left corner of the screen and that's it. I can't edit the boot options or do anything else. Thanks in advance.

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  • HTML background-size:cover with floating objects

    - by Mikhail
    I have a trivial page with body having an image background, with background-size:cover. I set html { height:100% } to fill up the entire page regardless of the content amount. Up to this point everything worked as expected. I've added a div and set position:absolute; right:0; width:200px; This, again, worked as expected, until I added content. When this div is populated so much that the contents take up more space than the height of the page, the scroll bar appears. Scrolling down reveals that the background image does not actually cover the entire page. This is due to the fact that my div is taller than 100% of the HTML height. How can I address this?

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  • Pokemon Yellow wrap transitions

    - by Alex Koukoulas
    So I've been trying to make a pretty accurate clone of the good old Pokemon Yellow for quite some time now and one puzzling but nonetheless subtle mechanic has puzzled me. As you can see in the uploaded image there is a certain colour manipulation done in two stages after entering a wrap to another game location (such as stairs or entering a building). One easy (and sloppy) way of achieving this and the one I have been using so far is to make three copies of each image rendered on the screen all of them with their colours adjusted accordingly to match each stage of the transition. Of course after a while this becomes tremendously time consuming. So my question is does anyone know any better way of achieving this colour manipulation effect using java? Thanks in advance, Alex

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  • How to mimic the same fixed-size horizon as in this racing game?

    - by Aybe
    I am trying to replicate the same horizon (buildings and sky) as in the image below: As you can see, the player has advanced in a straight line, yet the horizon has still the same size: This is my attempt using 3D, while it's okay when the player is on the start line: It's not so great when the player advanced as much as in the image no. 2: This is an overview of where the horizon buildings and sky are located: Obviously this won't achieve such effect when one is close to it, so I've tried to scale up the horizon on all axes but the problem is that the buildings are too small depending where you look at them from. How can one mimic such rendering ?

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  • I cannot see the drives on my computer

    - by Joseph
    I'm a new Ubuntu user and I installed this Ubuntu 12.04 fromn a usb stick. It all went fine(I think) but as I notice, there are no drives shown on the menu. I tried some command in the terminal to see if the drives are available and yes, they are available. My problem is how to make these drives show up on the menu above. Sorry if this question is somewhat vague. (I removed the image because I am not allowed to add an image because I have insufficient reputation)

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  • Mounting NFS directory causes creating Zero byte files

    - by Alaa
    I have two Servers, Server X (IP 192.168.1.1) and Server Y (IP 192.168.1.2), both of them are ubuntu 9.1 i have created varnish load balancer on them for my drupal website (pressflow 6.22) I have mounted a directory of imagecache from server X to Y as below @X:/etc/exports == /var/www/proj/htdocs/sites/default/files/images 192.168.1.2(rw,async,no_subtree_check) @Y:/etc/fstab == 192.168.1.1:/var/www/proj/htdocs/sites/default/files/images var/www/proj/htdocs/sites/default/files/images nfs defaults 0 0 also i made this on server X X:/var/www/proj/htdocs/sites/default/files$ chmod -R 777 images i tried to touch, rm, vim, and cat files in images directory that has been mounted on Y and everything went fine. now, ALWAYS when server Y's imagecache tries to create an image in images directory, the image is created with ZERO byte file size. anyone face the same before? any idea of how to fix this problem or what might cause it? Thanks for your help

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  • What is the replacement for the Web Intents HTML standard?

    - by Tom
    "Web Intents" were deprecated in Chrome 24 (November/2011) and are no longer supported in any browser: We also gathered a lot of valuable data and feedback from our experimental support for Web Intents and decided to disable the feature in today's Beta release. Is there an HTML5 standard that I can look into as an alternative to what Web Intents intended? I'm interested in how web services can be stitched together. For example, imagine a website that can import a image from any number of web-services, modify the image in some way, then push the file back to any number of other web-services, all via HTML5 standards.

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  • CSS3PS : de Photoshop à la feuille de style grâce à un nouveau plug-in

    Convertissez vos calques Photoshop en CSS3 grâce à ce nouveau plugin Un nouveau plugin pour Photoshop vient de voir le jour : CSS3Ps. Ce plugin, entièrement gratuit, vous permettra de générer le plus simplement du monde du code CSS à partir de calques sous Photoshop. Il n'est pas rare, dans le monde du web design, de vouloir adapter des créations graphiques pour le design d'un site. Malheureusement, il est bien souvent compliqué de passer d'une image créée sous Photoshop à un style en CSS. La solution la plus simple étant d'utiliser l'image directement, mais cela ne permet aucune souplesse en terme de code CSS. Et c'est justement cette souplesse qu'appo...

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • How to disable mouseover popup icons on launcher?

    - by John
    If an application is open and its icon is contained in the launcher panel, moving the mouse over the launcher icon will cause a very annoying popup icon to appear, showing a small image of the open application. It is annoying because it lingers too long and covers other information. For example, it covers the menus that appear when I right-click on a launcher panel icon. How do I disable these mouseover popups? I don't necessarily want to disable the "text" mouseover popup, I only want to disable the image popups. Thanks. Ubuntu 12.04, new install.

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  • Disable printing extraneous job info when I print a images

    - by pgrytdal
    As of 10/11/12 I this is still a problem. Peterling, that link you gave me was for Windows. Not Ubuntu. I need to know how to do this in Ubuntu. Whenever I print off an image, before the actual image prints, I get these weird "print job" sheets. (I named them that, because I don't know what else to call them.) They say something like: Media Limits: 0.12 x 0.38 to 8.38 x 10.38 inches Job ID: Officejet-Pro-L7700-64 Driver: hp-officejet_pro_17700.ppd Driver version: Description: HP Officejet Pro L7700 Make and Model: HP Officejet Pro L7700, hpcups 3.12.2 Printer: Officejet-Pro-L7700 Created at: Fri Sep 28 14:12:53 2012 Printed at: Fri Sep 28 14:12:53 2012 How do I fix this so the page doesn't print?

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  • Share on Facebook does not show thumbnail images

    - by matt74tm
    I have a PHP application which has a "Share on Facebook" button that, On the development server shows the thumbnail images correctly and allows the user to select between them On the live server, it does NOT show the thumbnail images at all. The relevant portion of the .htaccess file is: # Set up caching on media files for 2 days <FilesMatch "\.(gif|jpg|jpeg|png|flv)$"> ExpiresDefault A172800 Header append Cache-Control "public" </FilesMatch> I'm using the exact same set of php files and .htaccess, but the server configuration is different. What could be causing this? Note that the text appears fine. Edit1 We are also doing some URL rewriting related to images in the .htaccess (on both servers): ... RewriteRule ^.*/content/image/(.*)$ content/image/$1 [L] ... RewriteRule ^.*/images/(.*)$ images/$1 [L] ... Would that be somehow making a difference? Images appear fine all throughout the site. (I posted this question earlier as http://stackoverflow.com/questions/4142597/share-on-facebook-does-not-show-thumbnail-images) )

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  • SOA Summit - Oracle Session Replay

    - by Bruce Tierney
    If you think you missed the most recent Integration Developer News (IDN) "SOA Summit" 2013...good news, you didn't.  At least not the replay of the Oracle session titled: Three Solutionsfor Simplifying Cloud/On-Premises Integration As you will see in the reply below, this session introduces Three common reasons for integration complexity: Disparate Toolkits Lack of API Management Rigid, Brittle Infrastructure and then the Three solutions to these challenges: Unify Cloud On-premises Integration Enable Multi-channel Development with API Management Plan for the Unexpected - Future Readiness The last solution on future readiness describes how you can transition from being reactive to new trends, such as the Internet of Things (IoT), by modifying your integration strategy to enable business agility and how to recognize trends through Fast Data event processing ahead of your competition. Oracle SOA Suite customer SFpark's (San Francisco Metropolitan Transit Authority) implementation with API Management is covered as shown in the screenshot to the right This case study covers the core areas of API Management for partners to build their own applications by leveraging parking availability and real-time pricing as well as mobile enablement of data integrated by SOA Suite underneath.  Download the free SFpark app from the Apple and Android app stores to check it out. When looking into the future, the discussion starts with a historical look to better prepare for what comes next.   As shown in the image below, one of the next frontiers after mobile and cloud integration is a deeper level of direct "enterprise to customer" interaction.  Much of this relates to the Internet of Things.  Examples of IoT from the perspective of SOA and integration is also covered in the session. For example, early adopter Turkcell and their tracking of mobile phone users as they move from point A to B to C is shown in the image the right.   As you look into more "smart services" such as Location-Based Services, how "future ready" is your application infrastructure?  . . . Check out the replay by clicking the video image below to learn about these three challenges and solution including how to "future ready" your application infrastructure:

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    Hi! This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • How should I sort images in an isometric game so that they appear in the correct order?

    - by Andrew
    This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the screen y axis to sort the images. In this example the trees are properly sorted but the isometric walls are not. Example image: sorted by screen y Wall2 is one pixel below wall1 therefore it is drawn after wall1. If I sort by the isometric y axis the walls appear in the correct order but the trees do not. Example image: sorted by isometric y

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  • New file in ubuntu kernel ppa repository to install?

    - by Nikki Kononov
    Googling this question hasn't brought me to anything so I decided to ask here. Recently I noticed on kernel.org that kernel 3.7 finally considered to be a stable so I decided to upgrade, since I am on 3.7 RC7 but when I opened http://kernel.ubuntu.com/~kernel-ppa/mainline/v3.7.1-raring/ I noticed new file (actually 2 which seems to be identical) linux-headers-3.7.1-030701-omap_3.7.1-030701.201212171620_armhf.deb and linux-image-3.7.1-030701-omap_3.7.1-030701.201212171620_armhf.deb so my question is should I install those as well or continue installing only 4 files (e.g. 3 AMD64 image and headers + all headers)? Thank you.

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  • Why did this command make my Ubuntu more awesome than before?

    - by the_misfit
    After running Ubuntu for months and liking it, I for the first time wanted to use headphones and was trying to get them to work so I ran the code in step 1 https://help.ubuntu.com/community/SoundTroubleshootingProcedure -- the result was an improvement in performance, resolution, and audio.. a vast improvement. What does that suggest about what was wrong with my settings before if running this improved system performance, graphics, and my audio problem? The command is: sudo add-apt-repository ppa:ubuntu-audio-dev/ppa; sudo apt-get update;sudo apt-get dist-upgrade; sudo apt-get install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; sudo apt-get -y --reinstall install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; killall pulseaudio; rm -r ~/.pulse*; sudo usermod -aG `cat /etc/group | grep -e '^pulse:' -e '^audio:' -e '^pulse-access:' -e '^pulse-rt:' -e '^video:' | awk -F: '{print $1}' | tr '\n' ',' | sed 's:,$::g'` `whoami`

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  • Hover alternatve for touch devices [migrated]

    - by Joshua Frank
    I'm building a standard infographic where you mouse over a region and the image changes as you move. For instance, imagine a map of the world, and when you mouse over a country, that country glows and a panel shows statistics about that country. The implementation is to have a separate image for the glowing country, and a div element with the statistics, and the code shows these additional elements on a hover over the country. The question is: what should this do on a tablet, where there's no hover event? What's a good alternative navigation metaphor for this kind of situation on touch-only devices?

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  • Ghosting Program for Ubuntu 12.10

    - by Sean Webber
    I am looking to figure out how to set up a mass backup system for a computer network (of about 25) and am looking for a ghosting program that makes an image of the entire system for backup/recovery purposes. While clonezilla would work.. you have to manually boot us the CD for it. I am looking for a program that runs INSIDE Ubuntu that sends a system image backup off to the network server at set times, then when needed could also be used to burn the clone back to the machine. Another words- automatically and the only time I have to do anything to it is when I need to burn a backup BACK to a 'crapped' machine. Any ideas?

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  • Alternative printer driver for Fuji Xerox DocuPrint P205b?

    - by broiyan
    Is there a driver for a similar printer that also happens to work for the Fuji Xerox P205 b? I have tried the generic PCL 5 driver and the generic PostScript driver but they do not work. Any other suggestions? I'm on 10.10 (Maverick). Update The Fuji Xerox website has a Linux driver download as an .iso image. When you open the image you will see 3 drivers. One for HP UX for the PA-RISC and another for Solaris SPARC and one for RedHat x86, x86-64, etc. I picked the RedHat for my computer. It invokes RPM so install that first. The installation script crashes.

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