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  • Timer not beginning from 00:00

    - by studentProgrammer
    I have a Game in which there is a timer involved. For each two minutes that passes a new round between different players begins. So, I have a text box starting from 00:00 and changes each second until it is equal to 02:00. Now, I want to save the state of the game in the middle of a round if the user closes the form. What I need to do is that upon loading, the textbox starts at the time that the user left the game the last time and continue up till 02:00 normally. How can I do this? This is what I have until now where Tournament is the Form public Tournament() { _timer = new System.Windows.Forms.Timer(); _timer.Interval = 1000; _timer.Tick += Timer_Tick; _myDateTime = DateTime.Now; newDate = new DateTime(); newDate = newDate.AddMinutes(2.00); _timer.Start(); InitializeComponent(); } void Timer_Tick(object sender, EventArgs e) { var diff = DateTime.Now.Subtract(_myDateTime); this.textBox1.Text = diff.ToString(@"mm\:ss"); DateTime dt = Convert.ToDateTime(diff.ToString()); if (newDate.Minute == dt.Minute) { _timer.Stop(); _myDateTime = DateTime.Now; displayPointsOrResults(); this.textBox1.Text = diff.ToString(@"mm\:ss"); } } In my LoadGame method: where timePassed is what I have written in the text box string[] splitted6 = timePassed.Split(':'); if (splitted6[0] == "00") { int remainingTime = 120 - Convert.ToInt32(splitted6[1]); DateTime time = DateTime.Now.Date; time = time.AddMinutes(remainingTime); _myDateTime = time; } else { int leftTime = Convert.ToInt32(splitted[0].Trim('0') + splitted[1]); int remainingTime = 120 - leftTime; DateTime time = DateTime.Now.Date; time = time.AddMinutes(remainingTime); _myDateTime = time; }

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  • moving image to bounce or rotate in a circle

    - by BlueMonster
    I found this small application that i've been playing around with for the past little while. I was wondering, if i wanted to simply rotate the image in a circle? or make the entire image just bounce up and down, how would i modify this program to do so? Everything i've tried will just stretch the image - even if i do get it to move to the left or to the right. Any ideas on what i can do? Code is below public partial class Form1 : Form { private int width = 15; private int height = 15; Image pic = Image.FromFile("402.png"); private Button abort = new Button(); Thread t; public Form1() { abort.Text = "Abort"; abort.Location = new Point(190, 230); abort.Click += new EventHandler(Abort_Click); Controls.Add(abort); SetStyle(ControlStyles.DoubleBuffer| ControlStyles.AllPaintingInWmPaint| ControlStyles.UserPaint, true); t = new Thread(new ThreadStart(Run)); t.Start(); } protected void Abort_Click(object sender, EventArgs e) { t.Abort(); } protected override void OnPaint( PaintEventArgs e ) { Graphics g = e.Graphics; g.DrawImage(pic, 10, 10, width, height); base.OnPaint(e); } public void Run() { while (true) { for(int i = 0; i < 200; i++) { width += 5; Invalidate(); Thread.Sleep(30); } } } }

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  • Application widget with bundle?

    - by Varand pezeshk
    Hey guys, I have application widget, and I want to send some data to the intent that is attached to PendingIntent, by clicking the widget. here's my code final int N = appWidgetIds.length; for (int i = 0; i < N; i++) { int appWidgetId = appWidgetIds[i]; Intent intent = new Intent(context, UpComingBDays.class); if(bdaysAmount != 0){ Bundle bundle = new Bundle(); bundle.putIntegerArrayList("WIDGETIDS", tempAllIDS); intent.putExtras(bundle); System.out.println("bund insertedddddddddddddd....................."); } PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); RemoteViews remoteView = new RemoteViews(context.getPackageName(), R.layout.widget_layout); remoteView.setTextViewText(R.id.widget_text, finalText4TextView); remoteView.setOnClickPendingIntent(R.id.WidgetImageButton, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, remoteView); } super.onUpdate(context, appWidgetManager, appWidgetIds); I realize always "bund insertedddddddddd......" is printed on CatLog, but the intent's bundle is null. what is incorrect? how can i send data by clicking on widget. plz dont offer to use services as my code does not have anything with it. many thanks.

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  • EMSA_PSS_ENCODE with libssl

    - by luiss
    Hi I'm trying to use libssl to get some EMSA_PSS_ENCRODING through the function RSA_padding_add_PKCS1_type1 in libssl, but I can't find nor docs nor solutions, so this is the example code I've written: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <openssl/rsa.h> #include <openssl/err.h> FILE *error_file; int main() { int lSize; const unsigned char *string1= (unsigned char *)"The pen is on the table"; unsigned char *stringa=NULL; int num = 64; if ((stringa = (unsigned char *)OPENSSL_malloc(num)) == NULL) fprintf(stderr,"OPENSSL_malloc error\n"); fprintf(stdout,"string1 len is %u\n",lSize); if(RSA_padding_add_PKCS1_type_1(stringa,num,string1,lSize) != 1) fprintf(stderr,"Error: RSA_PADDING error\n"); error_file = fopen("libssl.log", "w"); ERR_print_errors_fp(error_file); fclose(error_file); fprintf(stdout,(char *)stringa); fprintf(stdout,"\n"); } The problem is that I get no output in stringa, I think the function RSA_padding_add.. should be initialized, but I can't find how to do it in the few doc at the openssl site. Thanks

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  • Fastest container or algorithm for unique reusable ids in C++

    - by gman
    I have a need for unique reusable ids. The user can choose his own ids or he can ask for a free one. The API is basically class IdManager { public: int AllocateId(); // Allocates an id void FreeId(int id); // Frees an id so it can be used again bool MarkAsUsed(int id); // Let's the user register an id. // returns false if the id was already used. }; Assume ids happen to start at 1 and progress, 2, 3, etc. This is not a requirement, just to help illustrate. IdManager mgr; mgr.MarkAsUsed(3); printf ("%d\n", mgr.AllocateId()); printf ("%d\n", mgr.AllocateId()); printf ("%d\n", mgr.AllocateId()); Would print 1 2 4 Because id 3 has already been declared used. What's the best container / algorithm to both remember which ids are used AND find a free id? If you want to know the a specific use case, OpenGL's glGenTextures, glBindTexture and glDeleteTextures are equivalent to AllocateId, MarkAsUsed and FreeId

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  • Strangest LINQ to SQL case I have ever seen

    - by kubaw
    OK, so this is the strangest issue in .net programming I have ever seen. It seems that object fields are serialized in .net web services in order of field initialization. It all started with Flex not accepting SOAP response from .net web service. I have found out that it was due to the order of serialized fields was statisfying the order of fields in declared serializable class. It had something to do with generic lists and LINQ to SQL but I can't find out what. This one is really hard to reproduce. Example to get the idea: [Serializable] public class SomeSample { public int A; public int B; public int C; } I was querying some data tables within asmx web service using linq and returning list of SomeSample objects: var r = (from ...... select new SomeSample { A = 1, C = 3 }).ToList(); Now the list was once more iterated and B field was applied some value (ex. 2). However the returned soap envelope contained following excerpt: <A>1</A><C>3</C><B>2</B> Please notice the order of serialization. If I initially initialized all fields: var r = (from ...... select new SomeSample { A = 1, B = 2, C = 3 }).ToList(); object was serialized in correct order. I must add, that in both cases the debugger shows exactly the same content of "r" variable. Am I losing my mind or is this normal behavior? Thanks in advance.

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  • C# keyhook question

    - by user203123
    I copied the following code from http://www.codeproject.com/KB/cs/CSLLKeyboardHook.aspx, public int hookProc(int code, int wParam, ref keyboardHookStruct lParam) { if (code >= 0) { Keys key = (Keys)lParam.vkCode; if (HookedKeys.Contains(key)) { KeyEventArgs kea = new KeyEventArgs(key); if((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null)) {KeyDown(this, kea) ;} else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null)) {KeyUp(this, kea); } if (kea.Handled) {return 1;} } } lParam.vkCode ++; lParam.scanCode ++; return CallNextHookEx(hhook, code, wParam, ref lParam); } It works fine but when I make a little change: lParam.vkCode ++; or lParam.scanCode ++; right before the return CallNextHookEx(...), the original keys still appears in Notepad. Ex. If I press "a", I expect the letter in Notepad will be "b" but it still "a". It seems like "lParam" doesn't change. Couldn't understand why?

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  • Is the below thread pool implementation correct(C#3.0)

    - by Newbie
    Hi Experts, For the first time ever I have implemented thread pooling and I found it to be working. But I am not very sure about the way I have done is the appropriate way it is supposed to be. Would you people mind in spending some valuable time to check and let me know if my approach is correct or not? If you people find that the approach is incorrect , could you please help me out in writing the correct version. I have basicaly read How to use thread pool and based on what ever I have understood I have developed the below program as per my need public class Calculation { #region Private variable declaration ManualResetEvent[] factorManualResetEvent = null; #endregion public void Compute() { factorManualResetEvent = new ManualResetEvent[2]; for (int i = 0; i < 2; i++){ factorManualResetEvent[i] = new ManualResetEvent(false); ThreadPool.QueueUserWorkItem(ThreadPoolCallback, i);} //Wait for all the threads to complete WaitHandle.WaitAll(factorManualResetEvent); //Proceed with the next task(s) NEXT_TASK_TO_BE_EXECUTED(); } #region Private Methods // Wrapper method for use with thread pool. public void ThreadPoolCallback(Object threadContext) { int threadIndex = (int)threadContext; Method1(); Method2(); factorManualResetEvent[threadIndex].Set(); } private void Method1 () { //Code of method 1} private void Method2 () { //Code of method 2 } #endregion }

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  • Need Multiple Sudoku Solutions

    - by user1567909
    I'm trying to output multiple sudoku solutions in my program. For example, when You enter this as input: 8..6..9.5.............2.31...7318.6.24.....73...........279.1..5...8..36..3...... .'s denote blank spaces. Numbers represent already-filled spaces. The output should be a sudoku solution like so: 814637925325149687796825314957318462241956873638274591462793158579481236183562749 However, I want to output multiple solutions. This would be all the solutions that should be printed: 814637925325149687796825314957318462241956873638274591462793158579481236183562749 814637925325941687796825314957318462241569873638472591462793158579184236183256749 834671925125839647796425318957318462241956873368247591682793154579184236413562789 834671925125839647796524318957318462241956873368247591682793154519482736473165289 834671925125839647796524318957318462241965873368247591682793154519482736473156289 But my program only prints out one solution. Below is my recursive solution to solving a sudoku solution bool sodoku::testTheNumber(sodoku *arr[9][9], int row, int column) { if(column == 9) { column = 0; row++; if(row == 9) return true; } if(arr[row][column]->number != 0) { return testTheNumber(arr, row, column+1); } for(int k = 1; k < 10; k++) { if(k == 10) { arr[row][column]->number = 0; return false; } if(rowIsValid(arr, k, row) && columnIsValid(arr, k, column) && boxIsValid(arr, k, row, column)) { arr[row][column]->number = k; if(testTheNumber(arr, row, column+1)==true) { return true; } arr[row][column]->number = 0; } } return false; } Could anyone help me come up with a way to print out multiple solutions? Thanks.

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  • C# return and display syntax issue

    - by thatdude
    I am having trouble passing the return value from TheMethod() to Main and displaying the word if the if statement is passed as true. I have thought of two ways of doing this, neither has worked but I think I am missing synatx. Using a return ?; non void method and then displaying the returned value. Using a void method and actually writing out(example below) So yes I am new at this, however I have made so many iterations everything is blending together and I have forgot what I have tried. Any help on the syntax be great for either of these ways. Basically I need it to iterate numbers 1,2,3,4 and depending on if the current iteration matches an expression in the if statements it will display a word. Example: if (3 = i) { Console.WriteLine("Word"); } Code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Proj5 { class Program { int i = 0; static void Main(int i) { for (i = 0; i < 101; i++) { Console.WriteLine("test"); } } string TheMethod(int i) { string f = "Word1"; string b = "Word2"; if (i == 3) { return f; } if (i == 5) { return b; } if (0 == (i % 3)) { return f; } if (0 == i % 5) { return b; } else { return b; } } } }

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  • Printing the results in the original order

    - by Sam
    String[] numbers = new String[] {"3", "4", "s", "a", "c", "h", "i", "n", "t", "e", "n", "d", "u", "l", "k"}; Map<String, Integer> map = new HashMap<String, Integer>(); for (int i = 0; i < numbers.length; i++) { String key = numbers[i]; if (map.containsKey(key)) { int occurrence = map.get(key); occurrence++; map.put(key, occurrence); } else { map.put(key, 1); }// end of if else }// end of for loop Iterator<String> iterator = map.keySet().iterator(); while (iterator.hasNext()) { String key = iterator.next(); int occurrence = map.get(key); System.out.println(key + " occur " + occurrence + " time(s)."); } This program tries to count the number of occurrences of a string. When I execute it I am getting the answer, but the output is not in the original order, it is shuffled. How can I output the strings in the original order?

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  • Calculations coming out to 0.0?

    - by Nick Gibson
    A simple percentage calculation. It wont return a value except 0.0 and I think once or twice it returned 100.0%. Other than that it won't do a thing. I have tried playing with the code in several different ways and it just wont work. for (int loop = 1; loop < loopCount; loop++) { aa = r.nextInt(10+1); abc = (int) aa; String[] userAnswer = new String[x]; int totalQues = (correctAnswer + wrongAnswer), actualQues = (totalQues - 1); if(abc < x) { userAnswer[abc] = JOptionPane.showInputDialog(null,"Question "+quesNum+"\n\n"+questions[abc]+"\n\nA: "+a[abc]+"\nB: "+b[abc]+"\nC: "+c[abc]+"\nD: "+d[abc]+"\nCorrect Answers: "+correctAnswer+"\nWrong Answers: "+wrongAnswer+"\nTotal Questions: "+totalQues); if(userAnswer[abc].equals(answers[abc])) { correctAnswer++; } else { wrongAnswer++; }//else if(actualQues == x); { score = (correctAnswer / actualQues) * 100; JOptionPane.showMessageDialog(null,"The test is finished."); JOptionPane.showMessageDialog(null,"You scored "+score+"%"); }//if }//if }//for

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  • selected option not clearing from memory android

    - by user2980560
    I have a small random number spinner that when you click gives a random number. I am having two problems. The first is when the main activity loads it displays a random number on the screen without the random number spinner being clicked. I am unsure what to set to false to keep it from opening with the main activity. The second problem is that when you select an option from the spinner it does not clear. Meaning that If you click on option D6 or D20 then you can not click on the same option again until selecting the other option first. Essentially the selection does not clear out of memory after the random number is selected. Here is the random number code public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Random rand = new Random(); int roll; // An item was selected. if (spinner1.getSelectedItemPosition()==0) { roll = rand.nextInt(6)+1; } else { roll = rand.nextInt(20)+1; } // Put the result into a string. String text = "You rolled a " + roll; // Build a dialog box and with the result string and a single button AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(text).setCancelable(false) .setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // do things when the user clicks ok. } }); AlertDialog alert = builder.create(); // Show the dialog box. alert.show(); }

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  • When to use () with classes?

    - by SoulBeaver
    This is really starting to confuse the hell out of me. When do I use them, when don't I? For example I was reading a .cpp on linked lists whose class declaration was: struct CarPart { long PartNumber; char Partname[40]; double UnitPrice; CarPart *next; }; class ListOfParts { int size; public: CarPart *head; ListOfParts(); ~ListOfParts(); const int count() const; void insert( CarPart *item ); CarPart *retrieve( int pos ); }; With this code, why am I allowed to write ListOfParts *pPart = new ListOfParts(); CarPart *pCarPart = new CarPart; Declaring an instance of ListOfParts requires (), but not my CarPart? That's confusing me. When I asked a question before and people told me that such a declaration is a function that returns a ListOfParts object, but not the actual constructor. So I'm guessing this is still something different. What's happening here? PS: Am I correct to assume that the const to the right of count() means I cannot modify any values in count?

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  • Update all but one result?

    - by Jack M.
    I'm trying to update a table to remove all but the first instance of a group. Basically, I have a table with vehicle data related to an insurance policy. Each policy should only have one power_unit. Everything else should be a towed unit. Unfortunately, a bug has been duplicating power units, and now I need to clean this up. There are ~10k records in the database, and ~4k of them have doubled up power units. The important bits of my table (call it test1 for now) are: +------------+---------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +------------+---------+------+-----+---------+----------------+ | id | int(10) | NO | PRI | NULL | auto_increment | | policy_id | int(10) | NO | | NULL | | | power_unit | int(1) | NO | | 0 | | +------------+---------+------+-----+---------+----------------+ And some sample data: +----+-----------+------------+ | id | policy_id | power_unit | +----+-----------+------------+ | 1 | 1 | 1 | | 2 | 1 | 1 | | 3 | 1 | 1 | | 4 | 2 | 1 | | 5 | 2 | 1 | | 6 | 2 | 1 | | 7 | 4 | 1 | | 8 | 4 | 1 | | 9 | 4 | 1 | | 10 | 5 | 1 | | 11 | 5 | 1 | | 12 | 6 | 1 | +----+-----------+------------+ Basically I'd like to end up where policy_id 1 has only one power_unit=1. Same for policy_id 2, 3, 4, etc. For policy_id 6, nothing should change (there is only one entry, and it is a power_unit already). I don't know if this is possible, but it was an intriguing problem for me, so I thought you guys might find it the same.

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  • Convert from c# function to javascript function

    - by socheata
    I have a function in c# that used to manipulate the string, It works well while I used in C#. Now I want to convert this function to use in javascript. This is the function in c#: public static string TrimString(string str, int lenght) { string _str = str; int _iAdditionalLenght = 0; for (int i = lenght; i < str.Length; i++) { if (_str.Substring(i, 1) == " ") break; _iAdditionalLenght++; } return str.Substring(0, str.Length < (lenght + _iAdditionalLenght) ? str.Length : (lenght + _iAdditionalLenght)); } I converted it to javascript : function TrimString(str, lengthStr) { //this is my testing 4 var _str = str; var _iAdditionalLenght = 0; for (var i = lengthStr; i < str.length; i++) { if (_str.substring(i, 1) == " ") break; _iAdditionalLenght++; } return str.substring(0, str.length < (lengthStr + _iAdditionalLenght) ? str.length : (lengthStr + _iAdditionalLenght)); } But the javascript doesn't work. Could anyone tell me, how could I do it in javascript function? Thanks you so much.

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  • Best Methods for Dynamically Creating New Objects

    - by frankV
    I'm looking for a method to dynamically create new class objects during runtime of a program. So far what I've read leads me to believe it's not easy and normally reserved for more advanced program requirements. What I've tried so far is this: // create a vector of type class vector<class_name> vect; // and use push_back (method 1) vect.push_back(*new Object); //or use for loop and [] operator (method 2) vect[i] = *new Object; neither of these throw errors from the compiler, but I'm using ifstream to read data from a file and dynamically create the objects... the file read is taking in some weird data and occasionally reading a memory address, and it's obvious to me it's due to my use/misuse of the code snippet above. The file read code is as follows: // in main ifstream fileIn fileIn.open( fileName.c_str() ); // passes to a separate function along w/ vector loadObjects (fileIn, vect); void loadObjects (ifstream& is, vector<class_name>& Object) { int data1, data2, data3; int count = 0; string line; if( is.good() ){ for (int i = 0; i < 4; i++) { is >> data1 >> data2 >> data3; if (data1 == 0) { vect.push_back(*new Object(data2, data3) ) } } } }

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  • function takes only half of the inputs

    - by gcc
    /*-> struct sam set_of_data[4] -<*/ int main (void) {int k=0; for(i=0;i<4;++i) { {char nm; double thelow,theupp; double numbers[200]; scanf("%c %lf %lf",&nm ,&thelow ,&theupp); for(k=0;scanf("%lf",&numbers[k])!=0;++k) ; set_of_data[i]=construct_struct(nm,thelow,theupp,numbers,k); } ; } .. /* helper function to construct data structure*/ sam_t construct_struct(char name,double thelow,double theupp,double *numbers,int k) { stored_name_t stn; stn.name=name; stn.the_lower_limit=thelow; stn.the_upper_limit=theupp; for(i=0 ; i<k && numbers[k]!='\n' && numbers[k]!='\0' ; ++i) stn.numbers[k]=numbers[k]; return stn; } these two funtion takes only half of the inputs(lines starting with D and B didnot be taken,why? inputs: C 3.25 18. 0.01 .01 .02 .04 .08 .02 .02 .05 .065 .08 .1 .13 .2 .05 .04 .04 .03 .01 .005 .0 A 0 7.5 .054 .031 .016 .008 .116 .124 .147 .155 .039 .023 .016 .008 .124 .062 .031 .016 .008 .008 .008 .006 D -1.5 0.5 .012 .025 .05 .1 .1 .1 .025 .012 0 0 0 .012 .025 .1 .2 .1 .05 .039 .025 .025 B 1 3 .117 .058 .029 .015 .007 .007 .007 .015 .022 .029 .036 .044 .051 .058 .066 .073 .080 .088 .095 .103

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  • c# logic to get the first non-repeating(distinct) character from the string

    - by NoviceToDotNet
    In c# i want to create logic that if i a string like abcabda is passed to a method then it should return first non repeative character from string like in above it should return c. i am unable to convert a string to array of character then how to make comparison of each array character to the string and return the first non repeative character. CanI make it like this? class A { static void main() { A a=new A(); char ch=a.m1(abcabd); } } class B { char m1(string s) { string s1=s; char[] ch1=new char[s.length]; for(int x=0; x<s.length;x++) { ch1[x]=s[x]; } for(int x=0; x<s.length; x++) { for(int y=0; y<s.lenth; y++) { if(s[x]=ch1[y]) { /// here i am confused how to create logic for comparison please let me know // and how to return the character } } } } }

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  • C++ Perfect Number. Need some help revising.

    - by user278330
    I need some help revising this. It keeps only displaying 0s as the temp. Thank you. // A program to determine whether the input number is a perfect number // A perfect number is defined by the sum of all its positive divisors excluding itself // 28: 1+2+3+7+14 = 28. int perfect, limit, divisor; cout << "Please enter a positive integer in order to define whether it is a perfect integer or not: " ; cin >> perfect; cout << endl; int temp = 0; int prevtemp = 0; limit = 1; divisor = 1; while (limit < perfect) { if ((perfect % divisor) == 0) divisor = prevtemp; limit++; divisor++; temp = prevtemp + temp; cout << temp << endl; } if (perfect == temp) cout << "Your number is a perfect number!" << endl; else cout << "Your number is not a perfect number" << endl; return 0;

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  • is it good "form" to declare new classes in the same file ?

    - by hatorade
    I code in Python a lot, and I frequently create classes. Now, I'm not sure if this is good Python form, but I just declare a class in the same file as my main(). class foo { ... } I'm wondering if it's good form in Java to do the same? For example, class foo { public static int name; public static int numPoints; public static int[] points; } public class bar { public static void main(String[] args) { ... } } Does not throw errors in Eclipse, so it must be allowed. But is it okay to do? Would it be better to just declare this class in a separate file..? Edit: I just want to emphasize that my new class literally is just a container to hold the same type of data multiple times, and literally will only have like 3 values. So it's total about 5 lines of code. The question is - does this merit a new file?

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  • storing user input into string array in C

    - by Jcmoney1010
    I'm writing a program that is supposed to take in a list of names from the user, store them in an array, and then search through the list to check and see if the next name the user enters is part of the original list of names. The issue I'm having is that when I go to enter a list of names, it only saves the last name entered into the list. I've searched the web and this site for similar issues, but I can't seem to find anything that answers this issue specifically. Here is the part of code where I have problem void initialize(char names[][],const int MAX_NAMES,const int MAX_NAMELENGTH) { int i,Number_entrys; printf("How many names would you like to enter to the list?"); scanf("%d",&Number_entrys); if(Number_entrys>MAX_NAMES){ printf("Please choose a smaller entry"); }else{ for (i=0; i<Number_entrys;i++){ scanf("%s",names); } } printf("%s",names); } trying very hard to teach myself, so be gentle lol.

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  • array and point problem

    - by bezetek
    Here, I have a bad program. Its outputs confusing me, anyone can tell me why ? #include <stdio.h> #include <stdlib.h> int main() { int i = 0; char *a_result[10]; char *b_result[10]; for (i = 0; i < 10; i++) { char a_array[10]; char *b_array = malloc(10*sizeof(char)); int j = 0; for (j = 0; j < 9; j++) { a_array[j] = 'a' + i; b_array[j] = 'a' + i; } a_array[j] = '\0'; b_array[j] = '\0'; a_result[i] = a_array; b_result[i] = b_array; } for (i = 0; i < 10; i++) printf("a_result: %s b_result: %s\n",a_result[i],b_result[i]); return 0; } I think the a_result and b_result should be the same, but it is not. Here is the output on my computer. a_result: jjjjjjjjj b_result: aaaaaaaaa a_result: jjjjjjjjj b_result: bbbbbbbbb a_result: jjjjjjjjj b_result: ccccccccc a_result: jjjjjjjjj b_result: ddddddddd a_result: jjjjjjjjj b_result: eeeeeeeee a_result: jjjjjjjjj b_result: fffffffff a_result: jjjjjjjjj b_result: ggggggggg a_result: jjjjjjjjj b_result: hhhhhhhhh a_result: jjjjjjjjj b_result: iiiiiiiii a_result: jjjjjjjjj b_result: jjjjjjjjj any explanation about this is appreciate!

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  • How can I bind the second argument in a function but not the first (in an elegant way)?

    - by Frank Osterfeld
    Is there a way in Haskell to bind the second argument but not the first of a function without using lambda functions or defining another "local" function? Example. I have a binary function like: sub :: Int -> Int -> Int sub x y = x - y Now if I want to bind the first argument, I can do so easily using (sub someExpression): mapSubFrom5 x = map (sub 5) x *Main> mapSubFrom5 [1,2,3,4,5] [4,3,2,1,0] That works fine if I want to bind the first n arguments without "gap". If I want to bind the second argument but not the first, the two options I am aware of are more verbose: Either via another, local, function: mapSub5 x = map sub5 x where sub5 x = sub x 5 *Main> mapSub5 [1,2,3,4,5] [-4,-3,-2,-1,0] Or using lambda: mapSub5 x = map (\x -> sub x 5) x While both are working fine, I like the elegance of "sub 5" and wonder if there is a similarly elegant way to bind the n-th (n 1) argument of a function?

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  • Problem in thread pool implementation(C#3.0)

    - by Newbie
    Hi Experts, I have done the below thread pool program but the problem is that the WaitCallBackMethod(here ThreadPoolCallback) is getting called 2 times(which ideally should be called 1ce). what is the misktake I am making? public class Calculation { #region Private variable declaration ManualResetEvent[] factorManualResetEvent = null; #endregion public void Compute() { factorManualResetEvent = new ManualResetEvent[2]; for (int i = 0; i < 2; i++){ factorManualResetEvent[i] = new ManualResetEvent(false); ThreadPool.QueueUserWorkItem(ThreadPoolCallback, i);} //Wait for all the threads to complete WaitHandle.WaitAll(factorManualResetEvent); //Proceed with the next task(s) NEXT_TASK_TO_BE_EXECUTED(); } #region Private Methods // Wrapper method for use with thread pool. public void ThreadPoolCallback(Object threadContext) { int threadIndex = (int)threadContext; Method1(); Method2(); factorManualResetEvent[threadIndex].Set(); } private void Method1 () { //Code of method 1} private void Method2 () { //Code of method 2 } #endregion } I am using C#3.0 Thanks

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