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  • how can we achieve second application read that file when first application not modifying it

    - by soField
    i have two application first application is bash second is java which one of them is periodically deleting and recreating a specific file (first) the other one is also periodically reading this file and process it in it's own logic (second) how can we achieve second application read that file when first application not modifying it my aim is to force second app read the file only when content of file fully written inside it how can achieve this goal ?

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  • Count days within a month from date range

    - by G. Muqtada
    I have three date ranges in mysql table as follow from 2013-09-29 to 2013-10-02 from 2013-10-14 to 2013-10-16 from 2013-10-28 to 2013-11-05 I want to count only days that occur in Month of October, for example from first range (2013-09-29 to 2013-10-02) I should get difference of two days (1st and 2nd October) , and it should ignore days from September month, Finally i want to count total days in a given month from above date ranges. Can it be done from direct mysql query. or any short PHP logic.

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  • swing root pane

    - by xdevel2000
    I understood that every top level container has some layers: root pane layer pane content pane glass pane but I didn't understand if the root pane is the top level container itself...

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  • UIScrollview disable transparency

    - by Frank
    It seems that UIScrollview has a transparency set by default. I have a background image set as a subview in self.view. but the image is showing on my scrollview that's also on the subview layer. I want it to cover up the background image so the scrollview transparency is disable.

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  • Static method,new thread performance question

    - by ylazez
    Hey guys i just have two questions about two methods used in many controllers/servlets in my app: 1-what is the difference between calling a static method in a util class or a non static method (like methods dealing with dates i.e getting current time,converting between timezones), which is better ? 2-what is the difference between calling a method(contain too many logic like sending emails) in the controller directly or running this method in a different thread ?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Is there anything wrong with having a few private methods exposing IQueryable<T> and all public meth

    - by Nate Bross
    I'm wondering if there is a better way to approach this problem. The objective is to reuse code. Let’s say that I have a Linq-To-SQL datacontext and I've written a "repository style" class that wraps up a lot of the methods I need and exposes IQueryables. (so far, no problem). Now, I'm building a service layer to sit on top of this repository, many of the service methods will be 1<-1 with repository methods, but some will not. I think a code sample will illustrate this better than words. public class ServiceLayer { MyClassDataContext context; IMyRepository rpo; public ServiceLayer(MyClassDataContext ctx) { context = ctx; rpo = new MyRepository(context); } private IQueryable<MyClass> ReadAllMyClass() { // pretend there is some complex business logic here // and maybe some filtering of the current users access to "all" // that I don't want to repeat in all of the public methods that access // MyClass objects. return rpo.ReadAllMyClass(); } public IEnumerable<MyClass> GetAllMyClass() { // call private IQueryable so we can do attional "in-database" processing return this.ReadAllMyClass(); } public IEnumerable<MyClass> GetActiveMyClass() { // call private IQueryable so we can do attional "in-database" processing // in this case a .Where() clause return this.ReadAllMyClass().Where(mc => mc.IsActive.Equals(true)); } #region "Something my class MAY need to do in the future" private IQueryable<MyOtherTable> ReadAllMyOtherTable() { // there could be additional constrains which define // "all" for the current user return context.MyOtherTable; } public IEnumerable<MyOtherTable> GetAllMyOtherTable() { return this.ReadAllMyOtherTable(); } public IEnumerable<MyOtherTable> GetInactiveOtherTable() { return this.ReadAllMyOtherTable.Where(ot => ot.IsActive.Equals(false)); } #endregion } This particular case is not the best illustration, since I could just call the repository directly in the GetActiveMyClass method, but let’s presume that my private IQueryable does some extra processing and business logic that I don't want to replicate in both of my public methods. Is that a bad way to attack an issue like this? I don't see it being so complex that it really warrants building a third class to sit between the repository and the service class, but I'd like to get your thoughts. For the sake of argument, lets presume two additional things. This service is going to be exposed through WCF and that each of these public IEnumerable methods will be calling a .Select(m => m.ToViewModel()) on each returned collection which will convert it to a POCO for serialization. The service will eventually need to expose some context.SomeOtherTable which wont be wrapped into the repository.

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  • Most efficient way to animate a path?

    - by mystify
    I have a fullscreen path which consists of about 20 lines. Currently I am animating changes in this path using an NSTimer which frequently calls -setNeedsDisplay. Believe me: Performance sucks absolutely. I slightly remember that there was some better way to animate paths on the iPhone. Some kind of special CA layer. I don't remember anymore it's exact name. Who knows?

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  • bit ordering and endianess

    - by Neeraj
    I am reading a file byte-by-byte. Say for example i have this byte: 0x41 (0100 0001) represented in hex. Now, I want the first three bits of this byte, i.e (010). I can use bitwise logic to extract the first three bits, but my question is will the first three bits be independent of endianess of the machine.(i.e they can't be 001)? Thanks,

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  • How to use timer in a thread

    - by Anjaneyulu
    Hi, I would like to send email notifications to users of my project exactly at 8 a.m, Here we are using a thread to send emails to the user. I would like to send some emails exactly at 8 A.M. How can I execute that perticular logic in this Thread. Please help me.

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  • LInux C++: how do profile time wasted due to cache misses?

    - by anon
    I know that I can use gprof to benchmark my code. However, I have this problem -- I have a smart pointer that has an extra level of indirection (think of it as a proxy object). As a result, I have this extra layer that effects pretty much all functions, and screws with caching. Is there a way to measure the time my CPU wastes due to cache misses? Thanks!

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  • Why is good UI design so hard for some Developers?

    - by Chris Ballance
    Some of us just have a hard time with the softer aspects of UI design (myself especially). Are "back-end coders" doomed to only design business logic and data layers? Is there something we can do to retrain our brain to be more effective at designing pleasing and useful presentation layers? Colleagues have recommended a few books me including The Design of Sites, Don't make me think and Why Software sucks , but I am wondering what others have done to remove their deficiencies in this area?

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  • CSS: How to make a Div of text underneath another Div selectable?

    - by jesse
    Hi, I have a few empty Divs on a page that are basically empty boxes to help me position some stuff to make a "liquid" website. Now I've got content underneath these Divs but I can't highlight/click on the links because these empty Divs are blocking it. I've got a reason I need to have the empty Divs to be on the top layer so I need a way to "click through" these Divs. What can I do? Thanks.

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  • Wake up thread blocked on accept() call

    - by selbie
    Sockets on Linux question I have a worker thread that is blocked on an accept() call. It simply waits for an incoming network connection, handles it, and then returns to listening for the next connection. When it is time for the program to exit, how do I signal this network worker thread (from the main thread) to return from the accept() call while still being able to gracefully exit its loop and handle it's cleanup code. Some things I tried: 1. pthread_kill to send a signal. Feels kludgy to do this, plus it doesn't reliably allow the thread to do it's shutdown logic. Also makes the program terminate as well. I'd like to avoid signals if at all possible. pthread_cancel. Same as above. It's a harsh kill on the thread. That, and the thread may be doing something else. Closing the listen socket from the main thread in order to make accept() abort. This doesn't reliably work. Some constraints: If the solution involves making the listen socket non-blocking, that is fine. But I don't want to accept a solution that involves the thread waking up via a select call every few seconds to check the exit condition. The thread condition to exit may not be tied to the process exiting. Essentially, the logic I am going for looks like this. void* WorkerThread(void* args) { DoSomeImportantInitialization(); // initialize listen socket and some thread specific stuff while (HasExitConditionBeenSet()==false) { listensize = sizeof(listenaddr); int sock = accept(listensocket, &listenaddr, &listensize); // check if exit condition has been set using thread safe semantics if (HasExitConditionBeenSet()) { break; } if (sock < 0) { printf("accept returned %d (errno==%d)\n", sock, errno); } else { HandleNewNetworkCondition(sock, &listenaddr); } } DoSomeImportantCleanup(); // close listen socket, close connections, cleanup etc.. return NULL; } void SignalHandler(int sig) { printf("Caught CTRL-C\n"); } void NotifyWorkerThreadToExit(pthread_t thread_handle) { // signal thread to exit } int main() { void* ptr_ret= NULL; pthread_t workerthread_handle = 0; pthread_create(&workerthread, NULL, WorkerThread, NULL); signal(SIGINT, SignalHandler); sleep((unsigned int)-1); // sleep until the user hits ctrl-c printf("Returned from sleep call...\n"); SetThreadExitCondition(); // sets global variable with barrier that worker thread checks on // this is the function I'm stalled on writing NotifyWorkerThreadToExit(workerthread_handle); // wait for thread to exit cleanly pthread_join(workerthread_handle, &ptr_ret); DoProcessCleanupStuff(); }

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • What's the correct way to instantiate an IRepository class from the Controller?

    - by GenericTypeTea
    I have the following project layout: MVC UI |...CustomerController (ICustomerRepository - how do I instantiate this?) Data Model |...ICustomerRepository DAL (Separate Data access layer, references Data Model to get the IxRepositories) |...CustomerRepository (inherits ICustomerRepository) What's the correct way to say ICustomerRepository repository = new CustomerRepository(); when the Controller has no visibility to the DAL project? Or am I doing this completely wrong?

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  • Is there ever a good reason to store time not in UTC?

    - by landon9720
    I am wondering if there are any good reasons to ever store time information in anything other that UTC (GMT)? I believe that this is a solid rule for all software engineering. The conversion to local time is merely a translation that happens at the UI layer for display purposes. I have also seen cases where the translatation is needed in order to implement an algorithm correctly (for handling midnight date changes, etc.).

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  • Explicit Event add/remove, misunderstood?

    - by Hammerstein
    I've been looking into memory management a lot recently and have been looking at how events are managed, now, I'm seeing the explicit add/remove syntax for the event subscription. I think it's pretty simple, add/remove just allows me to perform other logic when I subscribe and unsubscribe? Am I getting it, or is there more to it? Also, while I'm here, any advice / best practices for cleaning up my event handles.

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