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  • On saving a new record an associated id changes to 9 figure number

    - by Dave
    Hi, I have a table of venues, with each venue belonging to an area and a type. I recently dropped the table and added to it some addressline fields. I have re-migrated it but now the area_id field saves as a random? 9 figure number. Both the area_id and venuetype_id integers are created in the same way from the create new form and the venuetype_id saves as normal but not the area_id. Can anyone offer any help? whats shown in the console => [#<Venue id: 4, name: "sdf", addressline1: "", addressline2: "", addressline3 : "", addressline4: "", icontoppx: 234, iconleftpx: 234, area_id: 946717224, ven uetype_id: 8, created_at: "2011-03-17", updated_at: "2011-03-17 23:33:53">] irb(main):030:0> the area_id should be 8 in the above example. The area and venuetype id's are slected from dropdown boxes on the new venue form. new form <%= form_for @venue do |f| %> <p>name: <br> <%= f.text_field :name %></p> <p>top: <br> <%= f.text_field :icontoppx %></p> <p>left: <br> <%= f.text_field :iconleftpx %></p> <p>addressline1: <br> <%= f.text_field :addressline1 %></p> <p>addressline2: <br> <%= f.text_field :addressline2 %></p> <p>addressline3: <br> <%= f.text_field :addressline3 %></p> <p>addressline4: <br> <%= f.text_field :addressline4 %></p> <p>area: <br> <%= f.collection_select(:area_id, Area.all, :id, :name) %></p> <p>venuetype: <br> <%= f.collection_select(:venuetype_id, Venuetype.all, :id, :name) %></p> <br><br> <div class="button"><%= submit_tag %></div> <% end %> Areas table class CreateAreas < ActiveRecord::Migration def self.up create_table :areas do |t| t.string :name t.timestamps end end def self.down drop_table :areas end end Thanks very much for any help!

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  • Ruby xml rpc error handilng

    - by stel
    I have a model class Car @@RPCServer = XMLRPC::Client.new("localhost", "/", 8080) def self.count @@RPCServer.call("cars.count") end end If server is not running on localhost:8080 I've got a Errno::ECONNREFUSED error. I want to display an error message to user, how can a handle this error?

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  • Define background Image with UIImage

    - by Wohoo Summer
    I am using header file to set the background for my application and I have something like #define backgroundImage [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.jpeg"]] but I want use UIImageView instead of UIColor. I know I can do: UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480) [imageView setImage:[UIImage imageNamed:@"background.png"]]; self.tableView.backgroundView = imageView; but how do I use it with #define?

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  • How do I remove the alert: "...may not respond to..."

    - by balexandre
    In my .m file I call a method that is inside the same .m file. In the header I have the correct import for the header but I keep getting this alert: What am I doing wrong? What should I do in order to make this error disappear? I'm kinda lost here :-( Even if I changed this to: NSString *path = [[NSString alloc] initWithString:@"...."]; [self parseXMLFileAtURL:path]; [path release];

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  • Looking for a chart of Wpf Bindings

    - by BSalita
    I'm probably typical in being bewildered by the many syntaxes of Wpf binding. Does anyone know of a chart that lays out all the possibilities. Across one axis is all the variations of binding syntaxes (Static, Dynamic, Self, ...), the other axis are all the variations of scoping and type. The intersection of the axis show an example. Surely someone, some author has done this, eh?

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  • How to create a screensaver?

    - by Dave
    Which is the best programming language to use for creating a screensaver? I am thinking of creating a screensaver to showcase projects i have done before for self satisfaction. How should i go about it? Thanks

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  • Can i use a model object directly in a find

    - by user340100
    Hi, Can i pass a_teacher directly into the find? or do i have to compare each of its attributes as i have done here? thanks a_teacher = Techer.new(:name => "Bob", :age => 30) self.classes.all(:conditions => ["teacher.name = ? AND teacher.age = ?", a_teacher.name,a_teacher.age], :joins => :teacher)

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  • Searching in a TreeMap (Java)

    - by Kronen
    I need to do a search in a map of maps and return the keys this element belong. I think this implementation is very slow, can you help me to optimize it?. I need to use TreeSet and I can't use contains because they use compareTo, and equals/compareTo pair are implemented in an incompatible way and I can't change that. (sorry my bad english) Map m = new TreeSet(); public String getKeys(Element element) { for(Entry e : m.entrySet()) { mapSubKey = e.getValue(); for(Entry e2 : mapSubKey.entrySet()) { setElements = e2.getValue(); for(Element elem : setElements) if(elem.equals(element)) return "Key: " + e.getKey() + " SubKey: " + e2.getKey(); } } }

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  • Why does this crash: stringByAppendingFormat

    - by Emil
    Hey. My code crashes at this function (at the stringByAppendingFormat: with error objc_msgSend() selector name: stringByAppendingFormat). This is that line: // imagesPath = ...iPhone Simulator/4.0/Applications/NUMBERS/Documents/images UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingFormat:@"/%d.png", [[self.postsArrayID objectAtIndex:row] intValue]]]; Could it have something to do with the retaining of objects? Thanks :)

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  • Iphone sdk : Where to put code for a grouped table.

    - by Dave
    I have a root view controller with no nib file, I tried adding this at cellForRowAtIndexPath as that passes in a UITableView as tableView. So I put : tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStyleGrouped]; It ran with no error but it didnt seem to change anything.

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  • WebView load javascript on the fly

    - by ADAM
    I have the following code which loads and html file into a webview - (void)awakeFromNib{ NSString *resourcesPath = [[NSBundle mainBundle] resourcePath]; NSString *htmlPath = [resourcesPath stringByAppendingString:@"/main.html"]; [[self mainFrame] loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:htmlPath]]]; } How would i dynamically load a css file (in the most efficient manner) as it does not suit to have the css file link in the html file

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  • Usage examples of binary search

    - by python dude
    I just realized that in my 4+ years of Java programming (mostly desktop apps) I never used the binary search methods in the Arrays class for anything practical. Not even once. Some reasons I can think of: 100% of the time you can get away with linear search, maps or something else that isn't binary search. The incoming data is almost never sorted, and making it sorted requires an extra sorting step. So I wonder if it's just me, or do a lot of people never use binary search? And what are some good, practical usage examples of binary search?

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  • A typical lifecycle of a Hibernate object in a web app - ?

    - by EugeneP
    Describe please a typical lifecycle of a Hibernate object (that maps to a db table) in a web app. Suppose, you create a new instance of an object and persist in the db. But during the app lifetime you'll be working on a detached object and finally you need to update it in the database, for example on exit. How does it look like with hibernate and spring? p.s. Can transactions and sessions live between servlet transitions? So that we opened 1 session and use it in all servlets without a need to reopen it?

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  • Javascript Function Definitions

    - by Pierreten
    I was wondering why the Vector variable defined within this self executing javascript function doesn't require a var before it? Is this just some other type of syntax for creating a named function? Does this make it so we can't pass Vector as an argument to other functions? (function() { Vector = function(x, y) { this.x = x; this.y = y; return this; }; //...snip })()

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  • How to map an property of ClassA to one of SuperclassA?

    - by mystify
    I have a class named SuperclassA, and an class named ClassA. ClassA inherits from SuperclassA. SuperclassA has got an property called something, so a very generic not-much-saying name. In ClassA, I want to have an property which maps to that something of SuperclassA. How could I do that? I want to make absolutely sure that any access to myBetterProperty results in accessing what's behind something. Assigning an value to myBetterProperty should result in assigning one to something, and vice versa. How to? Pointers set up in init? How would that look like? *self.myBetterProperty = &something; ? I'm not sure about that...

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  • NSTableView not refreshing when calling method from different class

    - by Matt S.
    I have a table view that gets refreshed two different ways. One is through a button and the other is when I call my refresh method, which is the same method that I use for the button, but for some reason, when I hit the button it works, but when I call it through a different class it doesn't. Here's the code that I use to refresh the tableview: Msqv *qv = [Msqv new]; [qv refresh:self]; //refresh is an IBAction that is used by the button

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  • Cannot get variable.replace working properly.

    - by chrissygormley
    Hello, I am trying to replace a string with a new string in a python file and write the new string permanently to it. When I run the below script it removes part of the string and not all of it. The string in the file is: self.id = "027FC8EBC2D1" And the script I have to replace the string is: def edit(): o = open("test.py","r+") #open for line in open("test.py"): line = line.replace("027FC8EBC2D1","NewValue") o.write(line) o.close() edit() Thanks for any help.

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  • Ordered Data Structure that allows to efficiently remove duplicate items

    - by devoured elysium
    I need a data structure that Must be ordered (adding elements a, b and c to an empty structure, will make them be at positions 0, 1 and 2). Allows to add repeated items. This is, I can have a list with a, b, c, a, b. Allows removing all ocurrences of a given item (if I do something like delete(1), it will delete all ocurrences of 1 in the structure). I can't really pick what the best data structure could be in here. I thought at first about something like a List(the problem is having an O(n) operation when removing items), but maybe I'm missing something? What about trees/heaps? Hashtables/maps? I'll have to assume I'll do as much adding as removing with this data structure. Thanks

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  • include link list depending on category

    - by user117701
    I want to display the linklist widget only on a certain category. The current way the sidebar is fetched is: if (!function_exists('dynamic_sidebar') || !dynamic_sidebar(1)) Which doesnt give me a say in the calling of the links widget. If i put an if clause there, then the rest of the widgets dont get loaded. So i either need to customize the links widget it self or find a way to call the links widget directly? And how do i check which category i'm on?

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  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

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