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  • Are there any good music mixers available, equivalent to Windows "MP3 Tunes"?

    - by RobinJ
    In Windows my dad used to have a program called MP3 Tunes. I have tried running it with Wine, and it worked. But strange things kept happening to the program, so it's not a reliable way to play music. Basically I just want to have 2 players (in a single window) with these features: Preloading tracks in a player without immediately starting them. Fading from one track to the other. A timer on each player. These features are also desired, but not required: Microphone input. Prelistening before loading a song in a player (through a seperate sound card). Pitch/Tempo control. Just being able to browse folders in the filesystem (without things like a music library). Here are some screenshots of the program to clarify what I'm looking for:

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  • 2D Platformer Collision Handling

    - by defender-zone
    Hello, everyone! I am trying to create a 2D platformer (Mario-type) game and I am some having some issues with handling collisions properly. I am writing this game in C++, using SDL for input, image loading, font loading, etcetera. I am also using OpenGL via the FreeGLUT library in conjunction with SDL to display graphics. My method of collision detection is AABB (Axis-Aligned Bounding Box), which is really all I need to start with. What I need is an easy way to both detect which side the collision occurred on and handle the collisions properly. So, basically, if the player collides with the top of the platform, reposition him to the top; if there is a collision to the sides, reposition the player back to the side of the object; if there is a collision to the bottom, reposition the player under the platform. I have tried many different ways of doing this, such as trying to find the penetration depth and repositioning the player backwards by the penetration depth. Sadly, nothing I've tried seems to work correctly. Player movement ends up being very glitchy and repositions the player when I don't want it to. Part of the reason is probably because I feel like this is something so simple but I'm over-thinking it. If anyone thinks they can help, please take a look at the code below and help me try to improve on this if you can. I would like to refrain from using a library to handle this (as I want to learn on my own) or the something like the SAT (Separating Axis Theorem) if at all possible. Thank you in advance for your help! void world1Level1CollisionDetection() { for(int i; i < blocks; i++) { if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==true) { int up = 0; int left = 0; int right = 0; int down = 0; if(ball.coords[0] < block[i].coords[0] && block[i].coords[0] < ball.coords[2] && ball.coords[2] < block[i].coords[2]) { left = 1; } if(block[i].coords[0] < ball.coords[0] && ball.coords[0] < block[i].coords[2] && block[i].coords[2] < ball.coords[2]) { right = 1; } if(ball.coords[1] < block[i].coords[1] && block[i].coords[1] < ball.coords[3] && ball.coords[3] < block[i].coords[3]) { up = 1; } if(block[i].coords[1] < ball.coords[1] && ball.coords[1] < block[i].coords[3] && block[i].coords[3] < ball.coords[3]) { down = 1; } cout << left << ", " << right << ", " << up << ", " << down << ", " << endl; if (left == 1) { ball.coords[0] = block[i].coords[0] - 16.0f; ball.coords[2] = block[i].coords[0] - 0.0f; } if (right == 1) { ball.coords[0] = block[i].coords[2] + 0.0f; ball.coords[2] = block[i].coords[2] + 16.0f; } if (down == 1) { ball.coords[1] = block[i].coords[3] + 0.0f; ball.coords[3] = block[i].coords[3] + 16.0f; } if (up == 1) { ball.yspeed = 0.0f; ball.gravity = 0.0f; ball.coords[1] = block[i].coords[1] - 16.0f; ball.coords[3] = block[i].coords[1] - 0.0f; } } if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==false) { ball.gravity = -0.5f; } } } To explain what some of this code means: The blocks variable is basically an integer that is storing the amount of blocks, or platforms. I am checking all of the blocks using a for loop, and the number that the loop is currently on is represented by integer i. The coordinate system might seem a little weird, so that's worth explaining. coords[0] represents the x position (left) of the object (where it starts on the x axis). coords[1] represents the y position (top) of the object (where it starts on the y axis). coords[2] represents the width of the object plus coords[0] (right). coords[3] represents the height of the object plus coords[1] (bottom). de2dCheckCollision performs an AABB collision detection. Up is negative y and down is positive y, as it is in most games. Hopefully I have provided enough information for someone to help me successfully. If there is something I left out that might be crucial, let me know and I'll provide the necessary information. Finally, for anyone who can help, providing code would be very helpful and much appreciated. Thank you again for your help!

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  • Can I use GPL software in a commercial application

    - by Petah
    I have 3 questions about the GPL here: If I use GPL software in my application, but don't modify or distribute it, do I have to release my application under the GPL? What if I modify some software that my application uses. Then do I have to release my application under the GPL, or can I just supply the modified software under the GPLs terms. And what if I use GPL software, but don't modify it, can I distribute it with my application? My case in point is, I have a PHP framework which I use the GeSHi library to highlight some output. Because GeSHi is GPL, does my framework have to be GPL? Can I modify GeSHi for particular use cases of my application if I supply the modifications back to the GeSHi maintainers? Can I redistribute my framework with GeSHi?

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • Installing old Loki games on 12.04 64-bit results in no audio

    - by FlabbergastedPickle
    All, Here's an interesting problem. I followed instructions provided online for installing Loki Games' Heroes of Might and Magic 3 (see http://www.swanson.ukfsn.org/loki/ and http://wtanaka.com/node/7641) and got it installed and patched to the latest version. However, every time I start it regardless whether the pulseaudio is running, I get the following error: LD_LIBRARY_PATH=/usr/local/lib/Loki_Compat/ /usr/local/lib/Loki_Compat/ld-linux.so.2 /usr/local/games/Heroes3/heroes3.dynamic ALSA lib conf.c:3314:(snd_config_hooks_call) Cannot open shared library libasound_module_conf_pulse.so ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default Couldn't open audio: My first soundcard is HDMI output and my second one is the actual soundcard (HP DM1 running 12.04 64-bit with latest updates). I did set up /etc/asound.conf as follows: asound.conf pcm.!default { type hw card 1 } ctl.!default { type hw card 1 } So, the default soundcard should work ok. Between Shadowgrounds that also stopped working and this it appears a there may be some unfinished business/regressions in 32-bit support on 64-bit systems in 12.04. Any thoughts?

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  • Windows 8.1 Apps Now in Bookstores

    - by Stephen.Walther
    My book Windows 8.1 Apps with HTML5 and JavaScript is in bookstores now and it is available for purchase from Amazon. Extensively updated for the release of Windows 8.1, this book covers all of the new features of the WinJS 2.0 library such as the Repeater, SearchBox, WebView, and NavBar controls and the new WinJS Scheduler. I wrote a new sample app for this edition of the book  – the MyTasks app — that demonstrates how to build a Windows Store app that interacts with Windows Azure Mobile Services. If you are currently using a Windows 8.1 computer then you can install the MyTasks sample app from the Windows Store. I’ve written a summary of the new features included in Windows 8.1 for app developers which you can read here: Top 10 Changes for Building Windows Store Apps with Windows 8.1

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  • Using my own code in freelance projects.

    - by Witchunter
    I have been into freelance business for more than 2 years. While doing projects for other people, I've build a compilation of common tasks that I implement in projects and put them into code. It's kind of a library with some functions that I can reuse without having to rewrite the same thing dozen times. I'm talking about accessing Access databases, downloading information from FTP and similar stuff. Is this acceptable from a legal point of view? What's the difference in reusing the old code and rewriting it from the scratch (using you own brain again, therefore the exact same logic)? I do not hold any copyright to it, of course, and provide the source code for these classes to my clients.

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  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

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  • C++ : Lack of Standardization at the Binary Level

    - by Nawaz
    Why ISO/ANSI didn't standardize C++ at the binary level? There are many portability issues with C++, which is only because of lack of it's standardization at the binary level. Don Box writes, (quoting from his book Essential COM, chapter COM As A Better C++) C++ and Portability Once the decision is made to distribute a C++ class as a DLL, one is faced with one of the fundamental weaknesses of C++, that is, lack of standardization at the binary level. Although the ISO/ANSI C++ Draft Working Paper attempts to codify which programs will compile and what the semantic effects of running them will be, it makes no attempt to standardize the binary runtime model of C++. The first time this problem will become evident is when a client tries to link against the FastString DLL's import library from a C++ developement environment other than the one used to build the FastString DLL. Are there more benefits Or loss of this lack of binary standardization?

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  • Partitioning tutorial - new features in Oracle Database 12c

    - by KLaker
    For data warehousing projects Oracle Partitioning really is a must-have feature because it delivers so many important benefits such as: Dramatically improves query performance and speeds up database maintenance operations Lowers costs by enabling a tiered storage approach that allows data to be stored on the most cost-effective storage for better resource utilisation Combined with Oracle Advanced Compression, it provides an automated approach to information lifecycle management using a simple, efficient, yet powerful way to manage data growth and reduce complexity and costs To help you get the most from partitioning we have released a new tutorial that covers the 12c new features. Topics include how to: Use Interval Reference Partitioning Perform Cascading TRUNCATE and EXCHANGE Operations Move Partitions Online Maintain Multiple Partitions Maintain Global Indexes Asynchronously Use Partial Indexes For more information about this tutorial follow this link to the Oracle Learning Library: http://apex.oracle.com/pls/apex/f?p=44785:24:0::NO:24:P24_CONTENT_ID,P24_PREV_PAGE:8408,2 where you can begin your tutorial right now! For more information about Oracle Partitioning visit our home page on OTN: http://www.oracle.com/technetwork/database/bi-datawarehousing/dbbi-tech-info-part-100980.html

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  • What is considered third party code?

    - by Songo
    Inspired by this question Using third-party libraries - always use a wrapper? I wanted to know what people actually consider as third-party libraries. Example from PHP: If I'm building an application using Zend framework, should I treat Zend framework libraries as third party code? Example from C#: If I'm building a desktop application, should I treat all .Net classes as third party code? Example from Java: Should I treat all libraries in the JDK as third party libraries? Some people say that if a library is stable and won't change often then one doesn't need to wrap it. However I fail to see how one would test a class that depends on a third party code without wrapping it.

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  • What is the best Video Conference integrated solution for Us? [closed]

    - by Andrei B
    we are trying to integrate a simple Video Conferencing (open source) solution into our existing application which is written in C++ and it runs on Linux. I am currently looking at using Ekiga (formely known as GnomeMeeting) or Homer Conferencing (short: Homer). My plan is to "integrate" an existing Video Conferencing client into our existing software. Please give me recommendation on which 3rd party application or library to use to add video conferencing feature to our application. PS: Please don't close this question. I asked it on StackOverflow and it got closed, so where am I supposed to ask this question? If not here, then whats the point of asking lol.

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  • Basic WCF Unit Testing

    - by Brian
    Coming from someone who loves the KISS method, I was surprised to find that I was making something entirely too complicated. I know, shocker right? Now I'm no unit testing ninja, and not really a WCF ninja either, but had a desire to test service calls without a) going to a database, or b) making sure that the entire WCF infrastructure was tip top. Who does? It's not the environment I want to test, just the logic I’ve written to ensure there aren't any side effects. So, for the K.I.S.S. method: Assuming that you're using a WCF service library (you are using service libraries correct?), it's really as easy as referencing the service library, then building out some stubs for bunking up data. The service contract We’ll use a very basic service contract, just for getting and updating an entity. I’ve used the default “CompositeType” that is in the template, handy only for examples like this. I’ve added an Id property and overridden ToString and Equals. [ServiceContract] public interface IMyService { [OperationContract] CompositeType GetCompositeType(int id); [OperationContract] CompositeType SaveCompositeType(CompositeType item); [OperationContract] CompositeTypeCollection GetAllCompositeTypes(); } The implementation When I implement the service, I want to be able to send known data into it so I don’t have to fuss around with database access or the like. To do this, I first have to create an interface for my data access: public interface IMyServiceDataManager { CompositeType GetCompositeType(int id); CompositeType SaveCompositeType(CompositeType item); CompositeTypeCollection GetAllCompositeTypes(); } For the purposes of this we can ignore our implementation of the IMyServiceDataManager interface inside of the service. Pretend it uses LINQ to Entities to map its data, or maybe it goes old school and uses EntLib to talk to SQL. Maybe it talks to a tape spool on a mainframe on the third floor. It really doesn’t matter. That’s the point. So here’s what our service looks like in its most basic form: public CompositeType GetCompositeType(int id) { //sanity checks if (id == 0) throw new ArgumentException("id cannot be zero."); return _dataManager.GetCompositeType(id); } public CompositeType SaveCompositeType(CompositeType item) { return _dataManager.SaveCompositeType(item); } public CompositeTypeCollection GetAllCompositeTypes() { return _dataManager.GetAllCompositeTypes(); } But what about the datamanager? The constructor takes care of that. I don’t want to expose any testing ability in release (or the ability for someone to swap out my datamanager) so this is what we get: IMyServiceDataManager _dataManager; public MyService() { _dataManager = new MyServiceDataManager(); } #if DEBUG public MyService(IMyServiceDataManager dataManager) { _dataManager = dataManager; } #endif The Stub Now it’s time for the rubber to meet the road… Like most guys that ever talk about unit testing here’s a sample that is painting in *very* broad strokes. The important part however is that within the test project, I’ve created a bunk (unit testing purists would say stub I believe) object that implements my IMyServiceDataManager so that I can deal with known data. Here it is: internal class FakeMyServiceDataManager : IMyServiceDataManager { internal FakeMyServiceDataManager() { Collection = new CompositeTypeCollection(); Collection.AddRange(new CompositeTypeCollection { new CompositeType { Id = 1, BoolValue = true, StringValue = "foo 1", }, new CompositeType { Id = 2, BoolValue = false, StringValue = "foo 2", }, new CompositeType { Id = 3, BoolValue = true, StringValue = "foo 3", }, }); } CompositeTypeCollection Collection { get; set; } #region IMyServiceDataManager Members public CompositeType GetCompositeType(int id) { if (id <= 0) return null; return Collection.SingleOrDefault(m => m.Id == id); } public CompositeType SaveCompositeType(CompositeType item) { var existing = Collection.SingleOrDefault(m => m.Id == item.Id); if (null != existing) { Collection.Remove(existing); } if (item.Id == 0) { item.Id = Collection.Count > 0 ? Collection.Max(m => m.Id) + 1 : 1; } Collection.Add(item); return item; } public CompositeTypeCollection GetAllCompositeTypes() { return Collection; } #endregion } So it’s tough to see in this example why any of this is necessary, but in a real world application you would/should/could be applying much more logic within your service implementation. This all serves to ensure that between refactorings etc, that it doesn’t send sparking cogs all about or let the blue smoke out. Here’s a simple test that brings it all home, remember, broad strokes: [TestMethod] public void MyService_GetCompositeType_ExpectedValues() { FakeMyServiceDataManager fake = new FakeMyServiceDataManager(); MyService service = new MyService(fake); CompositeType expected = fake.GetCompositeType(1); CompositeType actual = service.GetCompositeType(2); Assert.AreEqual<CompositeType>(expected, actual, "Objects are not equal. Expected: {0}; Actual: {1};", expected, actual); } Summary That’s really all there is to it. You could use software x or framework y to do the exact same thing, but in my case I just didn’t really feel like it. This speaks volumes to my not yet ninja unit testing prowess.

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  • What counts as reinventing the wheel?

    - by dsimcha
    Do the following scenarios count as "reinventing the wheel" in your book? A solution exists, but not in the language you want to use, and existing solutions can't be interfaced with the language you want to use in a clean, idiomatic way. In principle you could get an existing library to do what you wanted with heavy modification, but you think it would probably be easier to just start from scratch. What you're writing has the same one-line description as stuff that's already been done, but you're targeting a different niche. For example, maybe your problem has been solved a zillion times before, but in a way that's inefficient for large datasets and your code works well for large datasets.

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  • Pre-Populate the AppFabric Cache

    When I start talking to people about the caching functionality that is part of Windows Server AppFabric I am usually asked "What is the AppFabric Cache?"  The MSDN page at http://msdn.microsoft.com/en-us/library/ee790954.aspx provides a great overview (below) as well as additional information.  The Cache is defined as: "Windows Server AppFabric caching features use a cluster of servers that communicate with each other to form a single, unified application cache system. As a distributed...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio 2010 Setup Projects and x64 Support

    - by Shawn Cicoria
    I was taking the Windows Azure CmdLets project and getting it into an MSI just to make it easier to deploy in a nice package.  I ran into problems with the Setup project not being able to properly establish the right registry settings for an x64 environment. Even though you set the target platform on the Setup project to x64 the InstallUtil.lib that get’s run is still x86.  In order to have it work property, you need to follow the steps identified here: http://msdn.microsoft.com/en-us/library/kz0ke5xt.aspx  The section “64-bit managed custom actions throw a System.BadImageFormatException exception” covers the steps you need to follow, using the Orca MSI editor to replace the InstallUtilLib.dll from the one that the Setup Project embeds (x86) to a x64 version. Now, works like a charm… Resultant installer here: http://cicoria.com/Downloads/AzureManagementCmdletsInstall.msi The CmdLets are the same ones from the Training Kit – November 2010 release.

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  • UPK Pre-built Content Now Available for Additional Product Lines

    - by Karen Rihs
    UPK pre-built content development efforts are always underway and growing, and now include the recent release of new UPK pre-built content modules for three additional product lines! Oracle Utilities for Meter Data Management 2.0.1 Administrative Setup User Tasks VEE and Usage Rules Working with Measurement Data Fusion 11g Release 1 Functional Setup Manager General Ledger Global Human Resources Project Portfolio Management Self Service Procurement Oracle Crystal Ball 11.1.2 Oracle Crystal Ball For the most recent list of modules currently available for each product line, visit the UPK Resource Library on Oracle.com. For more information on how your organization can take advantage of UPK pre-built content, see our previous blog, The Value of UPK Pre-Built Content.  - Karen Rihs, UPK Outbound Product Management

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  • .NET Libraries Cost More Than Windows?

    - by Kevin Mark
    When looking into libraries to make my programming life a little bit easier I've (almost) always been disappointed by the prices offered. For instance, Actipro's WPF Studio is $650. I suppose that's worth it if you plan to make money from the use of those controls. But take a look at, say, Windows. Windows 7 Ultimate is just about $220. I consider Windows to be a far more complex and "worth-it" product/purchase than a library that runs on it. Why the significant difference in pricing? Do libraries really need to be so expensive, or do they need to charge more in order to make a decent some of money?

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  • How could there still not be a mysqldb module for Python 3?

    - by itsadok
    This SO question is now more than two years old. MySQL is an incredibly popular database engine, Python is an incredibly popular programming language, and Python 3 has been officially released two years ago, and was available even before that. What's more, the whole mysqldb module is just a layer translating Python's db-api to MySQL's API. It's not that big of a library. I must be missing something here. How come almost* nobody in the entire open source community has spent the (I'm guessing) two weeks it takes to port this lib? Is Python 3 that unpopular? Is the combination of python and mysql not as common as I assume? Or maybe it's just a lot harder to port mysqldb than I assume? Anyone know the inside story on this? * Now I see that this guy has done it, which takes some of the wind out of my question, but it still seems to little and too late to make sense.

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  • How to handle updated configuration when it's already been cloned for editing

    - by alexrussell
    Really sorry about the title that probably doesn't make much sense. Hopefully I can explain myself better here as it's something that's kinda bugged me for ages, and is now becoming a pressing concern as I write a bit of software with configuration. Most software comes with default configuration options stored in the app itself, and then there's a configuration file (let's say) that a user can edit. Once created/edited for the first time, subsequent updates to the application can not (easily) modify this configuration file for fear of clobbering the user's own changes to the default configuration. So my question is, if my application adds a new configurable parameter, what's the best way to aid discoverability of the setting and allow the user (developer) to override it as nicely as possible given the following constraints: I actually don't have a canonical default config in the application per se, it's more of a 'cascading filesystem'-like affair - the config template is stored in default/config.json and when the user wishes to edit the configuration, it's copied to user/config.json. If a user config is found it is used - there is no automatic overriding of a subset of keys, the whole new file is used and that's that. If there's no user config the default config is used. When a user wishes to edit the config they run a command to 'generate' it for them (which simply copies the config.json file from the default to the user directory). There is no UI for the configuration options as it's not appropriate to the userbase (think of my software as a library or something, the users are developers, the config is done in the user/config.json file). Due to my software being library-like there's no simple way to, on updating of the software, run some tasks automatically (so any ideas of look at the current config, compare to template config, add ing missing keys) aren't appropriate. The only solution I can think of right now is to say "there's a new config setting X" in release notes, but this doesn't seem ideal to me. If you want any more information let me know. The above specifics are not actually 100% true to my situation, but they represent the problem equally well with lower complexity. If you do want specifics, however, I can explain the exact setup. Further clarification of the type of configuration I mean: think of the Atom code editor. There appears to be a default 'template' config file somewhere, but as soon as a configuration option is edited ~/.atom/config.cson is generated and the setting goes in there. From now on is Atom is updated and gets a new configuration key, this file cannot be overwritten by Atom without a lot of effort to ensure that the addition/modification of the key does not clobber. In Atom's case, because there is a GUI for editing settings, they can get away with just adding the UI for the new setting into the UI to aid 'discoverability' of the new setting. I don't have that luxury. Clarification of my constraints and what I'm actually looking for: The software I'm writing is actually a package for a larger system. This larger system is what provides the configuration, and the way it works is kinda fixed - I just do a config('some.key') kinda call and it knows to look to see if the user has a config clone and if so use it, otherwise use the default config which is part of my package. Now, while I could make my application edit the user's configuration files (there is a convention about where they're stored), it's generally not done, so I'd like to live with the constraints of the system I'm using if possible. And it's not just about discoverability either, one large concern is that the addition of a configuration key won't actually work as soon as the user has their own copy of the original template. Adding the key to the template won't make a difference as that file is never read. As such, I think this is actually quite a big flaw in the design of the configuration cascading system and thus needs to be taken up with my upstream. So, thinking about it, based on my constraints, I don't think there's going to be a good solution save for either editing the user's configuration or using a new config file every time there are updates to the default configuration. Even the release notes idea from above isn't doable as, if the user does not follow the advice, suddenly I have a config key with no value (user-defined or default). So the new question is this: what is the general way to solve the problem of having a default configuration in template config files and allowing a user to make user-specific version of these in order to override the defaults? A per-key cascade (rather than per-file cascade) where the user only specifies their overrides? In this case, what happens if a configuration value is an array - do we replace or append to the default (or, more realistically, how does the user specify whether they wish to replace or append to)? It seems like configuration is kinda hard, so how is it solved in the wild?

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  • Translate extrinsic rotations to intrinsic rotations ( Euler angles )

    - by MineMan287
    The problem I have is very frustrating: I am using the Jitter Physics library which gives Quaternion rotations, you can extract the extrinsic rotations but I need intrinsic rotations to rotate in OpenTK (There are other reasons as well so I don't want to make OpenTK use a Matrix) GL.Rotate(xr, 1, 0, 0) GL.Rotate(yr, 0, 1, 0) GL.Rotate(zr, 0, 0, 1) EDIT : Response to the first answer Like This? GL.Rotate(zr, 0, 0, 1) GL.Rotate(yr, 0, 1, 0) GL.Rotate(xr, 1, 0, 0) Or This? GL.Rotate(xr, 1, 0, 0) GL.Rotate(yr, 0, 1, 0) GL.Rotate(zr, 0, 0, 1) GL.Rotate(zr, 0, 0, 1) GL.Rotate(yr, 0, 1, 0) GL.Rotate(xr, 1, 0, 0) GL.Rotate(xr, 1, 0, 0) GL.Rotate(yr, 0, 1, 0) GL.Rotate(zr, 0, 0, 1) I'm confused, please give an example

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  • vdpau on Ubuntu 13.10 and mesa 9.2.1

    - by fioan89
    I've just installed Ubuntu 13.10. I have a Radeon HD 4570 card and I want to use the hardware acceleration capabilities that were introduced with linux 3.10 in the mesa 9.2 So my question is: since I have a linux 3.11 and mesa 9.2, do I really need to compile the mesa library with --enable-vdpau option enabled? I have installed the libvdpau from the repository but no acceleration. Should I compile and then install the latest mesa(I don't want to mess my newly installed Ubuntu 3.10)? Thanks!

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  • How to fix an annoying ReSharper &ndash; NuGet error

    - by terje
    Originally posted on: http://geekswithblogs.net/terje/archive/2013/10/30/how-to-fix-an-annoying-resharper-ndash-nuget-error.aspxUsing NuGet in Visual Studio together with ReSharper may sometimes lead you into an annoying error where ReSharper indicates your code has an error, but the solution builds just fine. This may happen if you have a set of NuGet packages, and you either just restore them, or delete them on disk and then restore again.  Your code ends up looking like this, note the red missing functions, which comes from the Moq library - which is downloaded from NuGet:   while the Build is still fine, it compiles without any errors: This stackoverflow question gives some different approaches to solve this, but my experience have been that the Resharper Suspend-Resume trick most often solves the issue: In Visual Studio:  Go to Tools/Options/Resharper Press Suspend: When this is done the error markers disappear, since ReSharper now is inactive. Then just press Resume again: This has been submitted to Jetbrains support, ticket here: http://resharper-support.jetbrains.com/requests/3882) , if you want to follow it.

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  • Is there a good book to grok C++?

    - by Paperflyer
    This question got me thinking. I would say I am a pretty experienced C++ programmer. I use it a lot at work, I had some courses on it at the university, I can understand most C++ code I find out there without problems. Other languages you can pretty much learn by using them. But every time I use a new C++ library or check out some new C++ code by someone I did not know before, I discover a new set of idioms C++ has to offer. Basically, this has lead me to believe that there is a lot of stuff in C++ that might be worth knowing but that is not easily discoverable. So, is there a good book for a somewhat experienced C++ programmer to step up the game? You know, to kind of 'get' that language the way you can 'get' Ruby or Objective-C, where everything just suddenly makes sense and you start instinctively knowing 'that C++ way of thing'?

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  • Are there any alternative JS ports of Box2D?

    - by Petteri Hietavirta
    I have been thinking about creating a top down 2D car game for HTML5. For my first game I wrote the physics and collisions my self but for this one I would like to use some ready made library. I found out Box2D and its JS port. http://box2d-js.sourceforge.net It seems to be quite old port, made in 2008. Is it lacking many features of current Box2D or does it have major issues with it? And are there any alternatives for it?

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