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  • Acer Aspire One AOA 150 netbook health monitoring software

    - by iceman
    I have a Acer Aspire One AOA 150 with Windows Xp Home. I want to monitor the voltages from the power supply, the temperature of the system, the CPU and fan speeds. Much like the functionality of GKrellM(though I haven't used this on the netbook yet) , a GTK applet designed to make an impressive panel of monitors or xsensors in Linux. Is this possible with the netbook? I want a software for Windows 7 and Windows Xp.

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  • NLB NIC w/ Static IP permanently "Acquiring Network Address" after adding more IP's to the cluster

    - by I.T. Support
    We have a 2 node NLB cluster. I recently added more IP's to the cluster range, after which point, the NLB NIC's on both of my nodes ended up in a permanent "acquiring network address" state. The cluster appears to be functioning despite this hang in acquiring an address. We've also rebooted the machines, and these NIC's remain in this state "acquiring network address" even after reboot, which I find troubling. Questions: Does anyone know where I can find documentation on how NLB binds to a NIC? (are there dll's involved, drivers, etc.) Does anyone know of any programs that have known incompatability issues with NLB? We have an application server installed on these NLB nodes (AOL Server) that interacts with the NIC's as well, and I suspect that it might be causing this issue. Before I go directly to Microsoft, I want to gather as much information as possible about the issue. Any help / guidance would be much appreciated...

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  • Windows Server 2008 x86 Services for Unix SDK (SUA) RSH

    - by Andy Arismendi
    Running RSH commands on a Windows box against a Linux box works only for the administrator user. Is there a file somewhere that has a list of users that can run commands remotely? More Info The server configuration is automated by VMware's product... There's no /etc/hosts.equiv file setup but there is a /root/.rhosts file with an entry of [IP ADDRESS] +. The SUA client C:\Windows\SUA\bin\rsh can login when run as the local administrator account but no other user can login. The error is: rcmd: unknown user: [username]. The command I'm trying to run is: rsh -l root [IP ADDRESS] ls.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Most efficient way to connect an ISAPI Dll to a windows service

    - by Mike Trader
    I am writing a custom server for a client. They want scalability so I must use a thread pool and probably I/O completion port to regulate it. The main requirement is that a windows service manage the HTTP requests for a number of reasons. An example of one would be that a client session spans many requests and continuity must be maintained. Another would be that the ISAPI Dll will be in the IIS address space and so it's code will be lean and very carefully implemented. The extensive processing in the Windows service may get unruly for the duration of the lengthy development. If the service crashes it will not take out IIS. Anyway, the remaining decision is how to have these two processes communicate. We have talked about pipes, tcp, global memory and even a single pipe with multiplexed data ala FastCGI. Would love to hear anyones experience with a decision like this.

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  • Schedule task in Windows 2008

    - by Joseph
    Hi i was trying to schedule one application in Windows 2008 server. and i can see that the schedeule is showing running in the task Scheduler, but nothing is happening(i mean the program that i scheduled is not working) and the schedule is not stopping also(i specificaly choose if the schedule runing more than 3 hours stop it automatically) i went through several links and im sure im scheduling it in proper way. is anybody facing this problem on Windows 2008? any resolution. Appreciate your feedback. Regards Joseph

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  • Problem with regsvr32 on Windows Server 2010

    - by Chris Anton
    Hi all! I am attempting to register a basic COM dll on a Windows Server 2008 standard box. I run regsvr32 capicom.dll and it reports DllRegisterServer in capicom.dll succeeded. This is the same process we've used for years on Windows Server 2003. Sadly, when I attempt to create the object via a very very basic Microsoft vbscript example Set oStore = CreateObject("CAPICOM.Store") it throws a "ActiveX component can't create object" error. Thinking maybe it was a problem with this dll, I tried a few other DLLs we use with the same result. I tried using the regsvr32 in system, system32, and syswow64 all with the same result. I don't know too much about the differences between each of those, but figured it was worth a shot. The dll is being stored on the d:\ and seems to have correct permissions (though that'd be a different error altogether). Thanks to any help or thoughts you might have!

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  • Setup VPN access on a windows dedicated server for browsing

    - by Pasta
    I have a dedicated windows server. I want to create a VPN to encrypt my traffic (browsing, IM, etc) as I browse on my laptop using public wifi networks. What keywords should I be using to search Google? Are there any resources that help me do this? Most of the solutions are just to encrypt communication between the server to a machine. It does not act like an internet gateway, etc.

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  • Justifying a memory upgrade

    - by AngryHacker
    My employer has over a thousand servers (running SQL Server 2005 x64 and a couple of other apps) all across the country. And in my opinion they are all massively underpowered for what they need to do. Specifically, I feel that the servers simply do not have enough RAM for the amount of volume the machines are asked to do. All the servers currently have 6GB of RAM. The users are pretty much always complaining about performance (mostly because, immo, the server dips into the paging file quite often). I finally convinced the powers that be to at least try out a memory upgrade on one box and see the results. However, they want before and after metrics, so that they can see that the expense will be justified. My question is what metrics should I collect to see whether the performance truly improves on the box? I am a dev, so I am not sure how and what to collect (i have a passing knowledge of Perfmon).

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  • Windows 2008 CAL vs RDS CAL

    - by g8keepa82
    Looking at the Win2k8 licensing page here and it appears to me that if I want to have a server to accept Remote Desktop Connections from say 30 users concurrently, I would require: Windows 2008 Server License & Windows 2008 CAL Is this correct logic? Or would I require RDS CALs instead? Or would I actually require RDS CALs on top of that? From what I can gather the RDS CALs are only required if I was to use the additional RDS services like App-V, etc. This question may have been answered here before but just wanted to clarify. Can anyone help?

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  • sql server doesn’t exist or access denied

    - by kareemsaad
    I had Win7 in my pc and I installed 2vmware .One of them (VM) had Win XP and I installed on It SQL 2000 and visual studio 2008.and other I installed Win XP and I installed on it SQL 2005 and visual studio 2008. and when I run SQL2000 this error appear sql server doesn't exist or access denied Pleas verify sql server is running ........

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  • Win7-Server2008 RDP connection hangs on "Securing Remote Connection" for 20-30 seconds

    - by JohannesH
    I have a problem that googling has turned up nothing, except this question on experts exchange which I borrowed most of the text from. :) When I connect via Remote Desktop to a new Windows 2008 R2 server it takes 20-30s to get past the "Securing Remote Connection" message during the login. If the password is wrong, it does this every time you attempt a login (ie its not a one time thing). However, after a successful login attempt the following logins to the same server goes faster. Most servers runs on VMware here, but I don't know if that has anything to do with it.

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  • Implementing a Linux-HA based clustering setup on Windows

    - by Alex
    I have a (tried and tested) setup involving: 2x Load balancing nodes on a floating IP via Heartbeat, load balancing 2 tomcat servers. 2x Tomcat servers 2x Galera Cluster MySQL servers synchronously replicating (+1 arbitrator node) All are evenly spread across 2 physical nodes. Now, I have to somehow get the same functionality on Windows Server (2008? I think) nodes .... running under Xen virtualization. There is no possibility to use Linux for any of the nodes. I count two main problems: No Linux-HA hearbeat daemon for the load balancing No Galera synchronous replication for MySQL I freely admit to having nearly no Windows knowledge when it comes to clustering. Is there a way to closely mimic the setup I have described or is it a total write-off?

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  • Windows XP cannot execute binary file on Network Share

    - by angerman
    I'm having a Network Share provided by a Mac OS X Lion Server on a recent Mac Mini Server (CIFS / SMB); mounting the share in Windows (XP) is no problem, reading and writing neither. But when ever I try to execute an executable .exe, Windows complains that it's not a valid win32 executable. Copying the file from the network share to the desktop or some other local location, allows the file to be subsequently executed. Pointers to what the root cause of this problem may be are greatly appreciated.

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  • Overhead of Perfmon -> direct to SQL Database

    - by StuartC
    HI All, First up, I'm a total newb at Performance Monitoring. I'm looking to set up central performance monitoring of some boxes. 2K3 TS ( Monitor General OS Perf & Session Specific Counters ) 2K8 R2 ( XenApp 6 = Monitor General OS Perf & Session Specific Counters ) File Server ( Standard File I/O ) My ultimate aim is to get as many counters/information, without impacting the clients session experience at all. Including counters specific to their sessions. I was thinking it logging directly to a SQL on another server, instead of a two part process of blg file then relog to sql. Would that work ok? Does anyone know the overhead of going straight to SQL from the client? I've searched around a bit, but havent found so much information it can be overwhelming. thanks

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  • Accessing network shares on Windows7 via SonicWall VPN client

    - by Jack Lloyd
    I'm running Windows7 x64 (fully patched) and the SonicWall 4.2.6.0305 client (64-bit, claims to support Windows7). I can login to the VPN and access network resources (eg SSH to a machine that lives behind the VPN). However I cannot seem to be able to access shared filesystems. Windows is refusing to do discovery on the VPN network. I suspect part of the problem is Windows persistently considers the VPN connection to be a 'public network'. Normally, you can open the network and sharing center and modify this setting, however it does not give me a choice for the VPN. So I did the expedient thing and turned on file sharing for public networks. I also disabled the Windows firewall for good measure. Still no luck. I can access the server directly by putting \\192.168.1.240 in the taskbar, which brings up the list of shares on the server. However, trying to open any of the shares simply tells me "Windows cannot access \\192.168.1.240\share You do not have permission to access ..."; it never asks for a domain password. I also tried Windows7 native VPN functionality - it couldn't successfully connect to the VPN at all. I suspect this is because SonicWall is using some obnoxious special/undocumented authentication system; I had similar problems trying to connect on Linux with the normal IPsec tools there. What magical invocation or control panel option am I missing that will let this work? Are there any reasonable debugging strategies? I'm feeling quite frustrated at Windows tendency to not give me much useful information that might let me understand what it is trying to do and what is going wrong.

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  • Installing ZendServer on IIS6

    - by Wayne M
    I need to run ASP and PHP applications side by side, so I installed ZendServer Community Edition on our existing Server 2003 platform. I specified it to use the existing IIS instance so I don't have to deal with multiple ports (we use ZoneEdit to manage our DNS and they don't seem to allow anything other than port 80 without forwarding). The install went smooth but when I try to configure and manage the install by going to http://localhost/ZendServer (or even just localhost) I get a Bad Request (Invalid Hostname) error. I haven't done anything except install the server, and this is my first time working with ZendServer. How do I fix this so I can get things set up?

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  • How to get diagnostic information on a failing Windows Server 2012 install

    - by Tobius Maximus
    I am trying to install a copy of Windows Server 2012 on two machines. Both machines go through the initial "Files loading" progress bar and get to the new Windows Server 2012 logo. However, the installation (on both machines) will immediately fail, and the machine will restart. I am trying to figure out if there's a way to display diagnostic information about the error before or after restarting, but Google is not helping me at all. Is there a key combination I can hit that will display an error log, perhaps?

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  • do i need a dns server?

    - by ajsie
    i have set up a website (lamp) in a vps from a hosting company. im wondering, in what circumstances would i want to set up a dns server on my vps? cause from what i have learned basically a dns just converts domain names into ip addresses. and at the moment my domain provider is doing this in their dns. so in what situations do i benefit from setting up an own dns server?

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  • what is the difference between ltsp-server and ltsp-server-standalone packages?

    - by Dhani DDn
    what is the difference between ltsp-server and ltsp-server-standalone packages? and what packages i must use for setting up ltsp-cluster root server. according to this link https://help.ubuntu.com/community/UbuntuLTSP/LTSP-Cluster the root server use the ltsp-server and dhcp3-server packages .. but i think ltsp-server-standalone and isc-dhcp-server packages is the newer one .... is that okay if i use ltsp-server-standalone and isc-dhcp-server instead ? sorry newbie question

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  • Reboot fails with "Invalid partition"

    - by Mike Clark
    My laptop can't reboot. Any time something restarts the laptop (e.g. to apply Windows updates, or Start Menu-Restart, etc), the computer sits at a black screen with the message "Invalid partition" displayed in console text. When this happens, I power off the computer, then power it back on, and it boots up fine. OK, now the history behind this: This laptop is a new Dell. The day I got it, I used gparted to reclaim 30 GB of disk space that had been allocated to a "recovery partition" in the middle of the laptop's primary drive. (I have DVDs for recovery and I didn't want to waste 30 GB of SSD space on recovery data.) So I used gparted to delete the recovery partition and resize the primary Windows partition to use up the new free space. As expected when resizing a boot partition, the computer would no longer boot. I used Windows Recovery Console to fix the boot process: FIXMBR C: FIXBOOT C: BOOTCFG /rebuild This worked fine and the computer boots up fine. But, as mentioned earlier, the laptop still can't reboot. Any idea on how to fix this without completely reformatting the disk and reinstalling Windows from scratch? It's Windows 7.

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  • VMware Server 2.0.2 and Firefox 3.6 RC1

    - by Mads
    Hi, it seems that VMware Server 2.0.2 and Firefox 3.6 RC1 don't like each other. I have a reproducible problem on different networks, each with same software configuration (FF3.6 RC1 and VMware Server 2.0.2 on Ubuntu 8.04.3 LTS 64bit). The login screen doesn't show up and the Firefox remarks and non loadable page. It cannot load the page at all. The redirect is done (from http://:8222 to https://:8333 ) Maybe someone can help?

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  • Problems accessing shared folder in Windows Server 2008

    - by Triynko
    In Windows Server 2008, I have a shared folder. For my username: NTFS permission (read/modify) Share Permissions (read/modify) Result when trying to access the share: I can traverse directory and read files, but I cannot write files. When I try to examine my effective permissions, it says "Windows can't calculate the effective permissions for [My Username]". The folder is owned by the Administrators group (the default), and NTFS read/write permissions are granted to my username, which is a member of the Administrators group. I notice that to make any changes to the folder locally require me to acknowledge a UAC prompt. Why does that prompt appear? I also tried creating a new group, giving it full NTFS permissions, and full control in the shared permissions, and added my username to the group. The result is even worse... I cannot even traverse the shared folder directories or read anything at all.

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