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  • Why are there so many spaces and line breaks in Unicode?

    - by maaartinus
    Unicode has maybe 50 spaces \u0009\u000A-\u000D\u0020\u0085\u00A0\u1680\u180E\u2000-\u200A\u2028\u2029\u202F\u205F\u3000][\u0009\u000A-\u000D\u0020\u0085\u00A0\u1680\u180E\u2000-\u200A\u2028\u2029\u202F\u205F\u3000 and 6 line breaks not only CRLF, LF, CR, but also NEL (U+0085), PS (U+2029) and LS (U+2028). Maybe I could understand most of the spaces and PS ("Paragraph separator"), but what are "Next Line" and "Line separator" good for? It all looks like invented by a very big committee where everybody wanted their own space and the leaders were granted one line break each. But seriously, how do you deal with it when your programming language doesn't support it (or does it wrong as e.g. Java does)?

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  • Where I&rsquo;ve Been

    - by Lee Brandt
    Hey all. I am still here. Still kickin’. I’ve been swamped with work and community stuff. But I wanted to post about some of the things going on. Just finished up Twin Cities Code Camp 8, and had a blast! Always good to see these guys. First of all, up-coming speaking engagements: Iowa Code Camp – May 1st in Iowa City, IA [more info] DevLink – August 5-7 in Nashville, TN [more info]   Plus I am organizing a second developer’s conference in Kansas City. Kansas City Developer’s Conference (KCDC) – June 19th in Kansas City [more info]   I will also be doing Lunch & Learns for my company in April and May at JCCC: April 29th, May 12th and May 27th at Johnson County Community College in Kansas City.   So May, June and August are covered. I may just take July off, I could use a break after KCDC is over.

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  • RUIN: A Post-Apocalyptic Short Animation [Video]

    - by Jason Fitzpatrick
    If your coffee has failed to perk you up this morning, this action-packed post-apocalyptic animation–a trailer for a work-in-progress CGI movie–most certainly will. Courtesy of Oddball Animation, RUIN is a polished bit of animation that could easily stand alone as a short film.  The studio is in the process of shopping it around to extend it into a full length movie which, if it looks as good as it does in the short form, will be worth the price of admission. RUIN [via Neatorama] The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • Which Python Framework and CMS coming from PHP - Codeigniter+ExpresionEngine?

    - by Joshua Fricke
    We are currently developing most of our applications in PHP using CodeIgniter (CI) and ExpressionEngine (EE) and are looking to try our hands at Python. So we are looking for a Framework and ideally a CMS that work well together like the CI+EE combo does. Have done a bit of research, it looks like these are some good suggestions (though we are not limiting to these): Frameworks - http://wiki.python.org/moin/WebFrameworks Django Web2py CMS - http://wiki.python.org/moin/ContentManagementSystems Below picked because they are developed with a Framework (my only frame of reference using CI+EE) Merengue Mezzanine Django CMS Input would be great in helping us decide.

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  • Trying to find video of a talk on the impact of memory access latency

    - by user12889
    Some months ago I stumbled across a video on the internet of somebody giving a very good talk on the impact of memory access latency on the execution of programs. I'm trying to find the video again; maybe you know what video I mean and were I can find it. This is what I remember about the talk/video: I don't remember the title and it may have been broader, but the talk was a lot about impact of memory access latency in modern processors on program execution. The talk was in English and most likely the location was in America. The speaker was very knowledgeable about the topic, but the talk was in an informal setting (not a conference presentation or university lecture). I think the speaker was known to the audience and may even have been famous (I don't remember) The audience may have been a computer club / group of a local community or company (but I don't remember for sure)

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  • Welcome - A new star is born!

    Hello dear family & friends,we would like to introduce you to our latest project "Stitch" or better said experiment 'Tristan Kane Kirstätter'.The little boy was born two days ago, 26.05.2010, at around 01:45 hours.Some details about the visual appearance of him: Weight - 2.9kgSize - 54cmHair - long and darkEyes - most of the time closed Pictures of him and his sister are already available at my online photo gallery at the following address: http://picasaweb.google.com/JoKi.MRU/FamilyThe mum and the little boy are both in good and healthy conditions. We are looking forward to leave the clinic today.In any way, thanks for your kind support.Yours faithfully, Mary Jane, Hayley & JoKi

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  • Programming Pearls (2nd Edition) vs More Programming Pearls: Confessions of a Coder [closed]

    - by Geek
    I have been reading very good reviews of the books by Jon Bentley : Programming Pearls (2nd Edition) More Programming Pearls: Confessions of a Coder. I know that these books have been out there for a long time and I feel bad that I haven't read either one . But it is always better late than never . I understand that the second one was written after the first one . So are these two books complementary to each other ? Do the second one assume that the reader has read the first one ? For some one who haven't read either which one would you propose to read up first ?

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  • LI .Net User Group June 3rd, 2010 Meeting with Sam Abraham

    - by Sam Abraham
    It was a pleasure seeing old friends and meeting new ones at the LI .Net User Group Meeting on Thursday June 3rd 2010. I was very impressed as more than 35 developers were present which highlights the buzz MVC is creating with its latest release. We covered an introduction to MVC then went on to discuss new features in MVC2. I enjoyed the good dialogue among the group as we discussed how MVC can fit side-by-side with an existing WebForms paradigm and how MVC Support for TDD can dramatically shift Architecture practices as we know them. Looking forward to meeting you all next time I am on the Island. Below are some photos of the event. --Sam Abraham Site Director - West Palm Beach .Net User Group

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  • libgdx spite position relative to body

    - by While-E
    Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days. Issue: I'm using libgdx and box2d, and I'm currently updating the sprite's position to the body's current position every render call. Using a debugRenderer to see the bodies, I see that there is fairly noticeable lag between the movement/position of the body and the sprite that is being moved relative to it. Question: Is this lag normal, possibly to perform collisions ahead of time? If not, should I be manipulating/relating the positions differently? Thanks in advance! [Solution] This was a coding error on my part. Pointed out by a good reply below, I was updating the position of the sprite relative to the body and then stepping the physics. Thus never actually setting the sprite to the body's CURRENT position. Thanks!

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  • Gene Hunt Says:

    - by BizTalk Visionary
    "She's as nervous as a very small nun at a penguin shoot"   "He's got fingers in more pies than a leper on a cookery course" "You so much as belch out of line and I'll have your scrotum on a barbed wire plate" "Let's go play slappyface" "your surrounded by armed barstewards" “Right, get out and find this murdering scum right now!” [pause] “Scratch that, we start 9am sharp tomorrow, it's beer-o-clock.” "So then Cartwright, you're such a good Detective.... Go and Detect me a packet of Garibaldies" "You're not the one who is going to have to knit himself a new arsehole after 25 years of aggressive male love in prison" “A dream for me is Diana Dors and a bottle of chip fat." “A dream for me is Diana Dors and a bottle of chip fat." “They reckon you've got concussion - but personally, I couldn't give a tart's furry cup if half your brains are falling out. Don't ever waltz into my kingdom playing king of the jungle.” “You great... soft... sissy... girlie... nancy... french... bender... Man-United supporting POOF!!” “Drugs eh? What's the point. They make you forget, make you talk funny, make you see things that aren't there. My old grandma got all of that for free when she had a stroke.” “He's Dead! It's quite serious!” “Fanny in the flat...Nice Work” “SoopaDoopa” “Tits in a Jumper!” “Drop your weapons! You are surrounded by armed bastards!” “It's 1973, almost dinnertime. I'm 'avin 'oops!” “Trust the Gene Genie!” “I wanna hump Britt Ekland...What're we gonna do...!” “Was that 'E' and you don't know the rest?! or you going 'Eeee, I Dunno'” “Good Girl! Prostate probe and no jelly. “ “Give over, it's nothing like Spain!” “I'll come over your houses and stamp on all your toys!” “The Wizard will sort it out. It's cos of the wonderful things he does” “Cartwright can jump up and down on his knackers!” “It's not a windup love, he really thinks like this!” “Women! You can't say two words to them” “I was thinking, maybe, a Berni Inn!” “If I wanted a bollocking for drinking too much...!” “Shhhh...hear that...that's the sound of this case being closed! “Chicken!? In a basket!?” “Seems a large quantity of cocaine...” “You probably thought he kept his cock in his keks!” “The tail-end of Rays demotion speech!” “Stephen Warren is gay!?” “You're a smart boy, use your initiative!” “Don't be such a Jessie!” “I find the idea of a bird brushing her teeth...!” “Never been tempted to the Magic talcum powder?” “Make sure she's got nice tits!” “You're more likely to find an ostrich with a plum up it's arse!” “Drink this lot under the table and have a pint on the way home!” “Never be a female Prime Minister!” “Pub? Pub! pub!.....Pub!” “Thou shalt not suck off rent boys!” “The number for the special clinic is on the notice board!” “If me uncle had tits, would he be me auntie!” “Got your vicars in a twist!” “We Done?!” “Your mates got balls...If they were any bigger he'd need a wheelbarrow!” “The Ending - from 'I want to go home' to the end music.”

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  • Mismanaged Session Cookie Issue Fixed for EBS in JRE 1.6.0_23

    - by Steven Chan
    At last:  some good news for those of you affected by the mismanaged session cookie issue in E-Business Suite environments.  This issue is resolved by the latest Sun Java Runtime Environment 1.6.0_23 (a.k.a. JRE 6u23, internal version 1.6.0_23-b05).See the 1.6.0_23 Update Release Notes for details about what has changed in this release.  This release is available for download from the usual Sun channels and through the 'Java Automatic Update' mechanism.This JRE release has been certified with both Oracle E-Business Suite Release 11i and 12.  We recommend this release for all E-Business Suite users.

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • design pattern advice: graph -> computation

    - by csetzkorn
    I have a domain model, persisted in a database, which represents a graph. A graph consists of nodes (e.g. NodeTypeA, NodeTypeB) which are connected via branches. The two generic elements (nodes and branches will have properties). A graph will be sent to a computation engine. To perform computations the engine has to be initialised like so (simplified pseudo code): Engine Engine = new Engine() ; Object ID1 = Engine.AddNodeTypeA(TypeA.Property1, TypeA.Property2, …, TypeA.Propertyn); Object ID2 = Engine.AddNodeTypeB(TypeB.Property1, TypeB.Property2, …, TypeB.Propertyn); Engine.AddBranch(ID1,ID2); Finally the computation is performed like this: Engine.DoSomeComputation(); I am just wondering, if there are any relevant design patterns out there, which help to achieve the above using good design principles. I hope this makes sense. Any feedback would be very much appreciated.

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  • Do Not Optimize Without Measuring

    - by Alois Kraus
    Recently I had to do some performance work which included reading a lot of code. It is fascinating with what ideas people come up to solve a problem. Especially when there is no problem. When you look at other peoples code you will not be able to tell if it is well performing or not by reading it. You need to execute it with some sort of tracing or even better under a profiler. The first rule of the performance club is not to think and then to optimize but to measure, think and then optimize. The second rule is to do this do this in a loop to prevent slipping in bad things for too long into your code base. If you skip for some reason the measure step and optimize directly it is like changing the wave function in quantum mechanics. This has no observable effect in our world since it does represent only a probability distribution of all possible values. In quantum mechanics you need to let the wave function collapse to a single value. A collapsed wave function has therefore not many but one distinct value. This is what we physicists call a measurement. If you optimize your application without measuring it you are just changing the probability distribution of your potential performance values. Which performance your application actually has is still unknown. You only know that it will be within a specific range with a certain probability. As usual there are unlikely values within your distribution like a startup time of 20 minutes which should only happen once in 100 000 years. 100 000 years are a very short time when the first customer tries your heavily distributed networking application to run over a slow WIFI network… What is the point of this? Every programmer/architect has a mental performance model in his head. A model has always a set of explicit preconditions and a lot more implicit assumptions baked into it. When the model is good it will help you to think of good designs but it can also be the source of problems. In real world systems not all assumptions of your performance model (implicit or explicit) hold true any longer. The only way to connect your performance model and the real world is to measure it. In the WIFI example the model did assume a low latency high bandwidth LAN connection. If this assumption becomes wrong the system did have a drastic change in startup time. Lets look at a example. Lets assume we want to cache some expensive UI resource like fonts objects. For this undertaking we do create a Cache class with the UI themes we want to support. Since Fonts are expensive objects we do create it on demand the first time the theme is requested. A simple example of a Theme cache might look like this: using System; using System.Collections.Generic; using System.Drawing; struct Theme { public Color Color; public Font Font; } static class ThemeCache { static Dictionary<string, Theme> _Cache = new Dictionary<string, Theme> { {"Default", new Theme { Color = Color.AliceBlue }}, {"Theme12", new Theme { Color = Color.Aqua }}, }; public static Theme Get(string theme) { Theme cached = _Cache[theme]; if (cached.Font == null) { Console.WriteLine("Creating new font"); cached.Font = new Font("Arial", 8); } return cached; } } class Program { static void Main(string[] args) { Theme item = ThemeCache.Get("Theme12"); item = ThemeCache.Get("Theme12"); } } This cache does create font objects only once since on first retrieve of the Theme object the font is added to the Theme object. When we let the application run it should print “Creating new font” only once. Right? Wrong! The vigilant readers have spotted the issue already. The creator of this cache class wanted to get maximum performance. So he decided that the Theme object should be a value type (struct) to not put too much pressure on the garbage collector. The code Theme cached = _Cache[theme]; if (cached.Font == null) { Console.WriteLine("Creating new font"); cached.Font = new Font("Arial", 8); } does work with a copy of the value stored in the dictionary. This means we do mutate a copy of the Theme object and return it to our caller. But the original Theme object in the dictionary will have always null for the Font field! The solution is to change the declaration of struct Theme to class Theme or to update the theme object in the dictionary. Our cache as it is currently is actually a non caching cache. The funny thing was that I found out with a profiler by looking at which objects where finalized. I found way too many font objects to be finalized. After a bit debugging I found the allocation source for Font objects was this cache. Since this cache was there for years it means that the cache was never needed since I found no perf issue due to the creation of font objects. the cache was never profiled if it did bring any performance gain. to make the cache beneficial it needs to be accessed much more often. That was the story of the non caching cache. Next time I will write something something about measuring.

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  • When should I use—and not use—design patterns?

    - by ashmish2
    In a previous question of mine on Stack Overflow, FredOverflow mentioned in the comments: Note that patterns do not magically improve the quality of your code. and Any measure of quality you can imagine. Patterns are not a panacea. I once wrote a Tetris game with about 100 classes that incorporated all the patterns I knew at the time. Why use a simple if/else if you can use a pattern? OO is good, and patterns are even better, right? No, it was a terrible, over-engineered piece of crap. I am quite confused by these comments: I know design patterns help to make code reusable and readable, but when should I use use design patterns and perhaps more importantly, when should I avoid getting carried away with them?

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  • App Store: Profitability for Game Developers

    - by Bunkai.Satori
    Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are extremely skeptical. This article is extremely skeptical. It even claims to have backed its conclusions by objective sales numbers. This is another pesimistic article saying that games developed by single individuals get 20 downloads a day. Can I kindly ask to clarify from business viewpoint whether average developers publishing games and software on AppStore can cover their living expenses, even, whether they can become profitable? Is it achievable to generate revenues of 50.000 USD yearly on AppStore for a single developer? I would like to stay as realistic as possible. Despite the question might look subjective, a good business man will be able to esitmate chances for profitability and prosperity within AppStore.

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  • As a code monkey, how to discuss programming with a guy who almost has a doctorate in computer science

    - by Peter Turner
    A friend of my wife's is coming over for dinner tonight and he is a lot smarter than me. What do we have in common, well... A Bachelor's in Computer Science, and that should be enough of a conversation starter. But he's nearly completed his doctoral studies and is light years ahead of me in his particular area, which I find fascinating but don't have any legit reason to care about (except for maybe a better way through heavy traffic - he's a combinatorics guy specializing in that I think) and I got married and had some kids and am a professional programmer for medical records software. We've got a lot in common, but there's a point where neither of us care or understand each other - although I really want to learn from him and I'm not certain he'd even want to talk about his work. So for all you doctors or code monkeys, what's a good conversation starter!

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  • The Krewe App Post-Mortem

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/05/23/the-krewe-app-post-mortem.aspxNow that teched has come and gone, I thought I would use this opportunity to do a little post-mortem on The Krewe app. It is one thing to test the app at home. It is a completely different animal to see how it responds in the environment TechEd creates. At a future time, I will list all the things that I would like to change with the app. At this point, I will find some good way to get community feedback. I want to break all this down screen by screen. We'll start with the screen I got right. The first of these is the events calendar. This is the one screen that, to you guys, just worked. However, there was an issue here. When I wrote v1 for last year, I was lazy and placed everything in CST. This caused problems with the achievements, which I will explain later. Furthermore, the event locations were not check-in locations. This created another problem with the achievements. Next, we get to the Twitter page. For what this page does, it works great. For those that don't know, I have an Azure Worker Role that polls Twitter pretty close to the rate limit. I cache these results in my database, and serve them upon request. This gives me great control over the content. I just have to remember to flush past tweets after a period, to save database growth. The next screen is the check-in screen. This screen has been the bane of my existence since I first created the thing. Last year, I used a background task to check people out of locations after they traveled. This year, I removed the background task in favor of a foursquare model. You are checked out after 3 hours or when you check-in to some other location. This seemed to work well, until those pesky achievements came into the mix. Again, more on this later. Next, I want to address the Connect and Connections screens together. I wanted to use some of the capabilities of the phone, and NFC seemed a natural choice. From this, I came up with the gamification aspects of the app. Since we are, fundamentally, a networking organization, I wanted to encourage people to actually network. Users could make and share a profile, similar to a virtual business card. I just had to figure out how to get people to use the feature. Why not just give someone a business card? Thus, the achievements were born. This was such a good idea. It would have been a great idea, if I have come up with it about two months earlier... When I came up with these ideas, I had about 2 weeks to implement them. Version 1 of the app was, basically, a pure consumption app. We provided data and centralized it. With version 2, the app became a much more interactive experience. The API was not ready for this change in such a short period of time. Most of this became apparent when I started implementing the achievements. The achievements based on count and specific person when fairly easy. The problem came with tying them to locations and events. This took some true SQL kung fu. This also showed me the rookie mistake of putting CST, not UTC, in the database. Once I got all of that cleaned up, I had to find a way to get the achievement system to talk to the phone. I knew I needed to be able to dynamically add achievements. I wouldn't know the precise location of some things until I got to Houston. I wanted the server to approve the achievements. This, unfortunately, required a decent data connection. Some achievements required GPS levels of location accuracy in areas of network triangulation. All of this became a huge nightmare. My flagship feature was based on some silly assumptions. Still, I managed to get 31 people to get the first achievement (Make 1 Connection.) Quite a few of those managed to get to the higher levels. Soon, I will post a list of the feature and changes that need to happen to the API. This includes things like proper objects for communication, geo-fencing, and caching. However, that is for another day.

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  • Game Physics With RK4 Implementation For A 2D Platformer

    - by oscar.rpr
    I been reading about RK4 for physics implementation in a game, so I read in some pages and all people recommend me this page: http://gafferongames.com/game-physics/fix-your-timestep/ This page shows clearly how this one works, but I can't figure out how to implement in my game, maybe I don't understand that good but I find some things that are not really clearly to me. In my game, the player decides when change direction in the X-Axis but I can't figure out how with this RK4 implementation change the direction of the object, in the example the point goes side to side but I don't understand how I can control when he goes right or left. So if anyone can give a little bit of clarity in this implementation and my problem which I do not understand I will be really grateful. Thanks beforehand

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  • Is traditional JavaScript image pre-loading taboo

    - by Evan Plaice
    I remember the good-old-days (not really) back when I was still sucking the teet of Dreamweaver to build websites and the lure of playing copypasta with fancy built-in scripts (ex, image-swap) was like black magic. I'm pretty far removed from that now days but I was adapting a small site from it's original FrontPage (::cringe::) format to a standard HTML/CSS implementation and couldn't help wondering... should I should re-implement the JavaScript image pre-loading into the current version? Or, is there a better way? I don't want to block the page from loading by requiring the user to request all the assets withing the page by using the traditional JavaScript pre-loader method. I value giving the user something to look at ASAP, and there's some potential harm to my Google mojo by doing so. Is there a cleaner solution to prevent unnecessary page-reflows during loading? Such as, setting the static width/height dimensions through a CSS style attribute on the image element.

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  • Samba smb.conf read only and read/write accounts

    - by Pieter
    Below you can see my smb.conf, pieter is my admin user read/write on the shares works good with that account. Then I have a leecher account that has been added with smbpasswd -a leecher to the smb users, it is set up so this user only has read access to the shares. This works on MegaSam and on Thumbnails but not on my other drives, leecher does not get any access on the other shares. [global] security = user [MegaSam] comment = MegaSam path = /media/MegaSam browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755 [SilentBob] comment = SilentBob path = /media/SilentBob browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755 [Thumbnails] comment = Thumbnails path = /media/Thumbnails browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755 [Downloads] comment = Downloads path = /media/Downloads browsable = yes guest ok = no read list = leecher write list = pieter create mask = 0755

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  • Collision filtering by object, team

    - by Bill Zimmerman
    Hi, I am looking for a good method to determine which objects will be considered for collision with other objects. My current idea is that each object has the following properties: alwaysCollidesWith = [list of objects that will always trigger a collision check] neverCollidesWith = [lost of objects that will never be considered] teamCollidesWith = [list of objects that will be checked, provided they belong to a different team] For example: -projectiles never have to be checked for collisions with other projectiles -players are always checked for collisions with players, regardless of team -projectiles are only considered for collisions if they collide with another teams players Does anyone see any weaknesses with this approach? Can anyone recommend a better approach?

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  • Is there a standard way to store 3D meshes to easily communicate between libraries?

    - by awiebe
    In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a good geometry manipulation library that will allow me to easily integrate the drawing library(OpenGL), the physics engine(Bullet), Serialization(Several 3D file formats) and my own code(objective-c++). Focus on the a representation between the drawing library and the physics engine. Also if the library can triangulate a mesh definition that would be very helpful. My code can work around what exists already.

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  • Do premium domain names help us with other languages too?

    - by Fabio Milheiro
    It's commonly known that premium domains with one or two relevant keywords may help us improve our rankings in SERPS. But would it be possible that an english premium domain, for example gold.com (no, it's not mine) also helps to drive more non-english traffic (I'm talking about non-english pages ob)? Trying to make my question clear: Let's suppose that I have an english premium domain with a page like this: gold dot com/post/123/gold-is-yellow And decide to have a spanish, portuguese or french version of the site with pages like: gold dot com/es/post/123/el-oro-es-amarillo gold dot com/pt/post/123/o-ouro-e-amarelo gold dot com/fr/post/123/fsdfsdfsdf The fact that my english domain is a premium one and highly relevant for english terms, will also help me to achieve good rankings for non-english searched terms like: oro (spanish) or ouro (portuguese)?

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  • Regardless of battery charge, when unplugged Ubuntu displays critical battery message and hibernates

    - by Chesc
    Regardless of battery charge, when unplugged Ubuntu displays critical battery message and hibernates. I can only seem to change it to either shutdown or hibernate. This does not happen when using windows 7 on the same computer. Windows 7 gives a good few hours on a full charge indicating that it is not a battery problem. Any help? I really don't want to have to use windows but its kinda pointless having a netbook that doesn't work when not plugged in! I'm using a toshiba nb250 and the most up to date 11.10 ubuntu distro. I use to get the critical battery message before on the previous ubuntu but it never shut down or hibernated my computer.

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