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  • SQL Profiles showing high activity

    - by Wong Chi
    I am running my application locally -- ie. No external traffic and very low number of queries, fully under my control. I see tons of 'Audit Login' and 'Audit Logout' events. What are these and where are they actually stored (ie. Where is this audit log)? Are these a hint of a problem with connections, because I have only a simple connection string within my app and thought that connections would remain active throughout the operation of my app (ie. a single login at launch, and then a single logout when terminating).

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  • Httpd Process High memory usage and slow page loads

    - by Abs
    Hello all, I am running wampserver on my windows vista machine. I have been doing this for a long time and it has been working great. I have completed loads of projects with this setup. However, today, without me changing anything (no configuration etc) only PHP code changes, I find that every time I load pages of my site (those with user sessions or access the database) are really slow to load - Over 30 seconds, they use to take 1 or 2 seconds. When I have a look at the task manager, I can see on page loads the httpd process jumps from 10mb to 30mb, 90mb, 120mb, 250mb and then back down again. I have tested previous php code projects and they seem to all be slow as well! What is going on? Thanks all for any help on this confusion issue!

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  • Worried about spiders repeatedly hitting high-demand page

    - by Matt Thrower
    Due to some rather bizarre architectural considerations I've had to set up something that really ought to run as a console application as a web page. It does the job of writing a large variety of text files and xml feeds from our site data for various other services to pick up so obviously it takes a little while to run and is pretty processor intensive. However, before I deploy it I'm rather worried that it might get hit repeatedly by spiders and the like. It's fine for the data to be re-written but continual hits on this page are going to trigger performance issues for obvious reasons. Is this something I ought to worry about? Or in reality is spider traffic unlikely to be intensive enough to cause problems?

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  • C++ application as a service with high performance

    - by sand
    I need to provide a C++ application as a service. Client of the service and the service can be on the same machine or distributed on different machines based on the load. This application takes a ~2KB string as input and returns almost similar size of string after some processing. Turnaround time for the client should be really quick. What is the best mechanism to implement this?

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  • Convert 2 char into 1 int

    - by Leo
    I have 2 chars: HIGH and LOW and I'd like to convert them to an int corresponding to HIGH + the 2 left bits from LOW. I tried somethine like : char *HIGH; char *LOW; HIGH = 152; LOW = 12; int result; result += (LOW + 6); result += (LOW + 7)*2; result += HIGH*4; result += (HIGH + 1)*8; result += (HIGH + 2)*16; result += (HIGH + 3)*32; result += (HIGH + 4)*64; result += (HIGH + 5)*128; result += (HIGH + 6)*256; result += (HIGH + 7)*512; return result; But it doesn't work and I don't understand why.

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  • High performance SSL client with connection pooling session caching etch on Windows

    - by Yucong Sun
    Hi there, I'm looking for a fast SSL socket client basically talks SSL with remote service and I need features like connection pooling/limiting so that my other client calling this ssl socket can basically issue as many as requests and it will handle it peacefully. I looked into openssl s_client, but it says it's only for testing purpose, is there a handy tool avaiable? STunnel seems to be okay, but don't have that connection limiting option I need. Cheers.

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  • Infrastructure for high transactional system (language & hosting suggestion help)

    - by RPS
    Some of our friends (University students) are trying to develop a twitter type application, I want to plan for at least 1000 transactions per second (I know it's wishful thinking) for initial launch. This involves several people connecting and getting updates and posting (text + images) to site. In the back end db will server the data and also calculates rankings of what to push to user based on complex algorithm on the fly real-time. Our group is familiar with Java and Tomcat/MySQL. We can also easily learn/code in PHP/MySQL. What is the best suited platform for our purpose ? Though Java seem to be easy to implement for us I am afraid that hosting will be a bit difficult. I could find cloud based php hosting services (like rackspace cloudsites) at reasonable cost. Amazon EC2 is a bit over our heads to manage on day-to-day. Also any recommendation on hosting ? (PHP or Java) We don't have millions in seed money but about $20K to start with. Any advice on above or any thing in general approach is much appreciated.

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  • DB Strategy for inserting into a high read table (Sql Server)

    - by Tom
    Looking for strategies for a very large table with data maintained for reporting and historical purposes, a very small subset of that data is used in daily operations. Background: We have Visitor and Visits tables which are continuously updated by our consumer facing site. These tables contain information on every visit and visitor, including bots and crawlers, direct traffic that does not result in a conversion, etc. Our back end site allows management of the visitor's (leads) from the front end site. Most of the management occurs on a small subset of our visitors (visitors that become leads). The vast majority of the data in our visitor and visit tables is maintained only for a much smaller subset of user activity (basically reporting type functionality). This is NOT an indexing problem, we have done all we can with indexing and keeping our indexes clean, small, and not fragmented. ps: We do not currently have the budget or expertise for a data warehouse. The problem: We would like the system to be more responsive to our end users when they are querying, for instance, the list of their assigned leads. Currently the query is against a huge data set of mostly irrelevant data. I am pondering a few ideas. One involves new tables and a fairly major re-architecture, I'm not asking for help on that. The other involves creating redundant data, (for instance a Visitor_Archive and a Visitor_Small table) where the larger visitor and visit tables exist for inserts and history/reporting, the smaller visitor1 table would exist for managing leads, sending lead an email, need leads phone number, need my list of leads, etc.. The reason I am reaching out is that I would love opinions on the best way to keep the Visitor_Archive and the Visitor_Small tables in sync... Replication? Can I use replication to replicate only data with a certain column value (FooID = x) Any other strategies?

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  • How to change speed without changing path travelled?

    - by Ben Williams
    I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - 0.5*g*t*t where g is gravity, t is time, x0 is the initial x position, vx0 is the initial x velocity. What I would like to do is change the speed of this ball, without changing how far it travels. Let's say the ball starts in the lower left corner, moves upwards and rightwards in an arc, and finishes in the lower right corner, and this takes 5s. What I would like to be able to do is change this so it takes 10s or 20s, but the ball still follows the same curve and finishes in the same position. How can I achieve this? All I can think of is manipulating t but I don't think that's a good idea. I'm sure it's something simple, but my maths is pretty shaky.

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  • Changing balls direction in Pong

    - by hustlerinc
    I'm making a Pong game to get started with game-developement but I've run into a problem that i can't figure out. When trying to change the balls direction it doesn't change. This is the relevant code: function moveBall(){ this.speed = 2.5; this.direction = 2; if(this.direction == 1){ ball.X +=this.speed; } else if(this.direction == 2){ ball.X -=this.speed; } } function collision(){ if(ball.X == 500){ moveBall.direction = 2; } if(ball.X == 300){ moveBall.direction = 1; } } Why doesn't it work? I've tried many different ways, and none of them seem to work. The moveBall.direction changes though, since it alerts the new direction once it reaches the defined ball.X position. If someone could help me I would deeply appreciate it. I've included a JSFiddle link. http://jsfiddle.net/hustlerinc/y4wp3/

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  • C# WPF abnormal CPU usage for animation

    - by 0xDEAD BEEF
    I am developing WPF application and client reports extreamly high CPU usage (90%) (whereas i am unable to repeat that behavior). I have traced bootleneck down to these lines. It is simple glowing animation for small single led control (blinking led). What could be reason for this simple annimation taking up SO huge CPU resources? <Trigger Property="State"> <Trigger.Value> <local:BlinkingLedStatus>Blinking</local:BlinkingLedStatus> </Trigger.Value> <Trigger.EnterActions> <BeginStoryboard Name="beginStoryBoard"> <Storyboard> <DoubleAnimation Storyboard.TargetName="glow" Storyboard.TargetProperty="Opacity" AutoReverse="True" From="0.0" To="1.0" Duration="0:0:0.5" RepeatBehavior="Forever"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <StopStoryboard BeginStoryboardName="beginStoryBoard"/> </Trigger.ExitActions> </Trigger>

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  • check whether mmap'ed address is correct

    - by reddot
    I'm writing a high-loaded daemon that should be run on the FreeBSD 8.0 and on Linux as well. The main purpose of daemon is to pass files that are requested by their identifier. Identifier is converted into local filename/file size via request to db. And then I use sequential mmap() calls to pass file blocks with send(). However sometimes there are mismatch of filesize in db and filesize on filesystem (realsize < size in db). In this situation I've sent all real data blocks and when next data block is mapped -- mmap returns no errors, just usual address (I've checked errno variable also, it's equal to zero after mmap). And when daemon tries to send this block it gets Segmentation Fault. (This behaviour is guarantedly issued on FreeBSD 8.0 amd64) I was using safe check before open to ensure size with stat() call. However real life shows to me that segfault still can be raised in rare situtaions. So, my question is there a way to check whether pointer is accessible before dereferencing it? When I've opened core in gdb, gdb says that given address is out of bound. Probably there is another solution somebody can propose.

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  • How to store and collect data for mining such information as most viewed for last 24 hours, last 7 d

    - by Kirzilla
    Hello, Let's imagine that we have high traffic project (a tube site) which should provide sorting using this options (NOT IN REAL TIME). Number of videos is about 200K and all information about videos is stored in MySQL. Number of daily video views is about 1.5KK. As instruments we have Hard Disk Drive (text files), MySQL, Redis. Views top viewed top viewed last 24 hours top viewed last 7 days top viewed last 30 days top rated last 365 days How should I store such information? The first idea is to log all visits to text files (single file per hour, for example visits_20080101_00.log). At the beginning of each hour calculate views per video for previous hour and insert this information into MySQL. Then recalculate totals (for last 24 hours) and update statistics in tables. At the beginning of every day we have to do the same but recalculate for last 7 days, last 30 days, last 365 days. This method seems to be very poor for me because we have to store information about last 365 days for each video to make correct calculations. Is there any other good methods? Probably, we have to choose another instruments for this? Thank you.

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  • iPhone Pong Advanced Deflection Angle

    - by CherryBun
    Hi, I am currently developing a simple Pong game for the iPhone. Currently using CGRectIntersectsRect for the collision detection and as for the deflection of the ball when it hits the paddle, I just multiply the ball velocity with -1 (therefore reversing the direction of the ball). What I am trying to do is to make it so that when the ball hits the paddle, it checks whether how far is the ball from the center of the paddle, and increases the deflection angle the further the ball is away from the center of the paddle. (E.g. In this case, the ball will be deflected back at 90 degrees no matter where it came from, as long as it hits the center of the paddle) How am I suppose to do that? Any help would be greatly appreciated. Thank you.

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  • Is JSF really ready to deliver high performance web applications?

    - by aklin81
    I have heard a lot of good about JSF but as far as I know people also had lots of serious complains with this technology in the past, not aware of how much the situation has improved. We are considering JSF as a probable technology for a social network project. But we are not aware of the performance scores of JSF neither we could really come across any existing high performance website that had been using JSF. People complain about its performance scalability issues. We are still not very sure if we are doing the right thing by choosing jsf, and thus would like to hear from you all about this and take your inputs into consideration. Is it possible to configure JSF to satisfy the high performance needs of social networking service ? Also till what extent is it possible to survive with the current problems in JSF.

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  • How to stop switchable graphics from switching to high-power GPU when charging the laptop?

    - by Saifallah
    I've an Acer laptop with Windows 7 64 bit and an ATI Radeon HD 6550M Graphics card. Whenever I connect the power to charge the battery it automatically switches to the high-power GPU (ATI) instead of the low-power (Intel) GPU. There's an option in the bios to stop such thing but it makes the GPU runs always on high-power and I can't switch to the low-power GPU. How can I prevent the switchable graphics from automatically using the high-power GPU when charging?

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  • What can be considered too high or too low volume?

    - by josinalvo
    I've asked a question about what audio volume to use when recording: recording audio: What is the best volume setting? In there, I learned that: I should avoid too high a volume, to prevent clipping I should avoid too low a volume, to prevent loss of resolution The question now is: What is too high a volume? What is too low? I am setting the volume via the GUI for sound config. It has an unamplified setting, a 100% setting, and volumes beyond 100%. After 100%, is there still resolution loss? How can I tell if there is clipping going on (given that my recording program is the non-GUI ffmpeg)?

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  • How to get collision between two meshes in j2me 3d game

    - by Rishabh
    Hi, I am making an application for 3d ball balancing game on j2me, I need to move my 3d ball on my ball path. I can get both ball and path object as a mesh from m3g file. How I will know that my ball is in the path or not ? Is there any notification I can get for interaction of two meshes ? Thanks in advance...

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  • libgdx arrays onTouch() method and delays for objects

    - by johnny-b
    i am trying to create random bullets but it is not working for some reason. also how can i make a delay so the bullets come every 30 seconds or 1 minute???? also the onTouch method does not work and it is not taking the bullet away???? shall i put the array in the GameRender class? thanks public class GameWorld { public static Ball ball; private Bullet bullet1; private ScrollHandler scroller; private Array<Bullet> bullets = new Array<Bullet>(); public GameWorld() { ball = new Ball(280, 273, 32, 32); bullet = new Bullet(-300, 200); scroller = new ScrollHandler(0); bullets.add(new Bullet(bullet.getX(), bullet.getY())); bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 0.0f; float bulletY = 0.0f; for (int i=0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); bullets.add(bullet); } } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet1() { return bullet1; } } i also tried this and it is not working, i used this in the GameRender class Array<Bullet> enemies=new Array<Bullet>(); //in the constructor of the class enemies.add(new Bullet(bullet.getX(), bullet.getY())); // this throws an exception for some reason??? this is in the render method for(int i=0; i<bullet.size; i++) bullet.get(i).draw(batcher); //this i am using in any method that will allow me from the constructor to update to render for(int i=0; i<bullet.size; i++) bullet.get(i).update(delta); this is not taking the bullet out @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { for(int i=0; i<bullet.size; i++) if(bullet.get(i).getBounds().contains(screenX,screenY)) bullet.removeIndex(i--); return false; } thanks for the help anyone.

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  • Circle-Rectangle collision in a tile map game

    - by furiousd
    I am making a 2D tile map based putt-putt game. I have collision detection working between the ball and the walls of the map, although when the ball collides at the meeting point between 2 tiles I offset it by 0.5 so that it doesn't get stuck in the wall. This aint a huge issue though. if(y % 20 == 0) { y+=0.5; } if(x % 20 == 0) { x+=0.5; } Collisions work as follows Find the closest point between each tile and the center of the ball If distance(ball_x, ball_y, close_x, close_y) <= ball_radius and the closest point belongs to a solid object, collision has occured Invert X/Y speed according to side of object collided with The next thing I tried to do was implement floating blocks in the middle of the map for the ball to bounce off of. When a ball collides with a corner of the block, it gets stuck in it. So I changed my determineRebound() function to treat corners as if they were circles. Here's that functon: `i and j are indexes of the solid object in the 2d map array. x & y are centre point of ball.` void determineRebound(int _i, int _j) { if(y > _i*tile_w && y < _i*tile_w + tile_w) { //Not a corner xs*=-1; } else if(x > _j*tile_w && x < _j*tile_w + tile_w) { //Not a corner ys*=-1; } else { //Corner float nx = x - close_x; float ny = y - close_y; float len = sqrt(nx * nx + ny * ny); nx /= len; ny /= len; float projection = xs * nx + ys * ny; xs -= 2 * projection * nx; ys -= 2 * projection * ny; } } This is where things have gotten messy. Collisions with 'floating' corners work fine, but now when the ball collides near the meeting point of 2 tiles, it detects a corner collision and does not rebound as expected. I'm a bit in over my head at this point. I guess I'm wondering if I'm going about making this sort of game in the right way. Is a 2d tile map the way to go? If so, is there a problem with my collision logic and where am I going wrong? Any advice/feedback would be great.

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  • Linux HA / cluster: what are the differences between Pacemaker, Heartbeat, Corosync, wackamole?

    - by Continuation
    Can you help me understand Linux HA? Pacemaker, Heartbeat, Corosync seem to be part of a whole HA stack, but how do they fit together? How does wackamole differ from Pacemaker/Heartbeat/Corosync? I've seen opinions that wackamole is better than Heartbeat because it's peer-based. Is that valid? The last release of wackamole was 2.5 years ago. Is it still being maintained or active? What would you recommend for HA setup for web/application/database servers?

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  • lowest latency, least overhead app server?

    - by Mark Harrison
    I'm designing an application which will have a network interface for feeding out large numbers of very small metadata requests. The application code itself is very fast, basically looking up data cached in memory and sending it to the client. What's the absolute lowest latency I can get for a network application server running on a linux box? This will be an internal app running on gigE with no authentication. Any language/framework considered, with a preference for C, C++, or Python. Likewise for protocol, although HTTP would be nice.

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  • Zero Downtime with Hibernate

    - by Stephan Schmidt
    What changes to a database (MySQL in this case) does Hibernate survive (data, schema, ...)? I ask this because of zero downtime with Hibernate. Change database, split app servers into two clusters, redeploy the application on one of the clusters and switch application. Thanks Stephan

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