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  • Next Post...

    - by James Michael Hare
    The next post on the concurrent collections will be next Monday.  I'm a little behind from my Topeka trip earlier this week, so sorry about the delay! Also, I was thinking about starting a C++ Little Wonders series as well.  Would anyone have an interest in that topic?  I primarily use C# in my development work, but there is still a lot of legacy C++ I work on as well and could share some tips & tricks.

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  • Windows 7 - Opening files from Windows Explorer with Elevated Permissions?

    - by Martin Smith
    I've just started using Windows 7 and am instantly finding one aspect pretty annoying. When I open certain files from Windows Explorer / Windows Search results etc then I then cannot save them as it throws up the following message box. C:\Windows\System32\drivers\etc\hosts You don’t have permission to save in this location. Contact the administrator to obtain permission. Would you like to save in the My Documents folder instead? [Yes] [No] However I can't see any way of opening the file with elevated permissions. Is the only workflow to first open the application with elevated permissions then open the file?

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  • How can I get started programming OpenGL on Mac OS X?

    - by Michael Stum
    I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things. During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows. During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development. I want to start simple with Pong, Tetris and Wolfenstein. I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials? I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.

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  • Configure ubuntu 12.10 to share internet through second NIC with subnetwork

    - by Dan Smith
    I have an Ubuntu 12.10 box with 2 NICs. eth0 is connected to my 192.168.1.X network, which is connected to my home router and out to the internet. I want the other interface, eth1,to support 10.0.0.x and allow devices on that network to access the internet through my ubuntu box. I do not need dhcp on the 10.0.0.x network. Here's a schematic: Internet --- home router ---- ubuntu[eth0:192.168.1.x, eth1:10.0.0.x] --- [10.0.0.x device] How do I configure the ubuntu box to share the internet with devices on that subnetwork? Thanks!

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  • If you tried to use Ubuntu then went back to your old OS, why did you do so?

    - by Michael Forrest
    Over the past few years I've been dipping in and out of Ubuntu every so often because I believe in the idea. However, there have always been factors that have made me give up and return to either Windows or OS X, intending to come back when Ubuntu has had a bit more time to 'bake'. Anecdotally, if you have had similar experiences, why did you go back? If we can address these sorts of issues, maybe Ubuntu can get over this hump. I mean 'chasm'.

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  • Assign subdomains to seperate ports on web server

    - by Michael Frank
    I have set up an Abyss web server as a little experiment, and I want to know if it is possible to assign subdomains to different ports on the machine the web server is running on. I have a couple webUIs that I'd like to assign subdomains: 192.168.1.1:8000 becomes example.com/webui1/ 192.168.1.1:8001 becomes example.com/webui2/ The webUIs are available by accessing their ports via example.com:8000. I have tried using a reverse proxy, but it seems that this is only usable on one internal IP at a time. What other options do I have?

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  • Ubuntu server loses exactly 5 minutes once in a while

    - by Harold Smith
    I noticed that my server, an Ubuntu server 12.04, was losing time. I figured the hardware clock was off or maybe dying due to a faulty CMOS battery. I installed NTP to ensure the drift would be corrected, but to no avail. During a day it would lose 20 minutes or so. To debug, I created a small cron job to check against a remote servers time, which I knew to be correct. The script calculates the difference in seconds between local and remote time. The result was interesting. It seems to be losing exactly 5 minutes several times during the day. Look at this log (difference from remote server noted in seconds): Tue Oct 23 03:30:02 CEST 2012: 284 Tue Oct 23 03:35:02 CEST 2012: 284 Tue Oct 23 03:40:01 CEST 2012: 285 Tue Oct 23 03:45:02 CEST 2012: 285 Tue Oct 23 03:50:02 CEST 2012: 285 Tue Oct 23 03:55:02 CEST 2012: 284 Tue Oct 23 04:00:02 CEST 2012: 284 Tue Oct 23 04:05:01 CEST 2012: 285 Tue Oct 23 04:10:01 CEST 2012: 285 Tue Oct 23 04:15:02 CEST 2012: 585 Tue Oct 23 04:20:02 CEST 2012: 584 Tue Oct 23 04:25:02 CEST 2012: 584 Tue Oct 23 04:30:02 CEST 2012: 584 Tue Oct 23 04:35:01 CEST 2012: 585 Tue Oct 23 04:40:01 CEST 2012: 585 Tue Oct 23 04:45:02 CEST 2012: 585 Tue Oct 23 04:50:02 CEST 2012: 584 Tue Oct 23 04:55:02 CEST 2012: 584 Tue Oct 23 05:00:02 CEST 2012: 584 Tue Oct 23 05:05:01 CEST 2012: 585 Tue Oct 23 05:10:01 CEST 2012: 585 Tue Oct 23 05:15:02 CEST 2012: 585 Tue Oct 23 05:20:02 CEST 2012: 584 Tue Oct 23 05:25:02 CEST 2012: 584 Tue Oct 23 05:30:02 CEST 2012: 584 Tue Oct 23 05:35:01 CEST 2012: 585 Tue Oct 23 05:40:01 CEST 2012: 585 Tue Oct 23 05:45:02 CEST 2012: 584 Tue Oct 23 05:50:02 CEST 2012: 584 Tue Oct 23 05:55:02 CEST 2012: 584 Tue Oct 23 06:00:02 CEST 2012: 584 Tue Oct 23 06:05:03 CEST 2012: 584 Tue Oct 23 06:10:02 CEST 2012: 584 Tue Oct 23 06:15:01 CEST 2012: 585 Tue Oct 23 06:20:02 CEST 2012: 584 Tue Oct 23 06:25:02 CEST 2012: 584 Tue Oct 23 06:30:02 CEST 2012: 584 Tue Oct 23 06:35:02 CEST 2012: 584 Tue Oct 23 06:40:02 CEST 2012: 584 Tue Oct 23 06:45:01 CEST 2012: 585 Tue Oct 23 06:50:02 CEST 2012: 584 Tue Oct 23 06:55:01 CEST 2012: 585 Tue Oct 23 07:00:02 CEST 2012: 584 Tue Oct 23 07:05:02 CEST 2012: 584 Tue Oct 23 07:10:02 CEST 2012: 584 Tue Oct 23 07:15:02 CEST 2012: 584 Tue Oct 23 07:20:02 CEST 2012: 584 Tue Oct 23 07:25:02 CEST 2012: 584 Tue Oct 23 07:30:01 CEST 2012: 585 Tue Oct 23 07:35:02 CEST 2012: 584 Tue Oct 23 07:40:02 CEST 2012: 584 Tue Oct 23 07:45:02 CEST 2012: 584 Tue Oct 23 07:50:02 CEST 2012: 584 Tue Oct 23 07:55:02 CEST 2012: 584 Tue Oct 23 08:00:01 CEST 2012: 585 Tue Oct 23 08:05:02 CEST 2012: 584 Tue Oct 23 08:10:02 CEST 2012: 584 Tue Oct 23 08:15:02 CEST 2012: 584 Tue Oct 23 08:20:02 CEST 2012: 584 Tue Oct 23 08:25:02 CEST 2012: 584 Tue Oct 23 08:30:01 CEST 2012: 585 Tue Oct 23 08:35:02 CEST 2012: 584 Tue Oct 23 08:40:02 CEST 2012: 584 Tue Oct 23 08:45:02 CEST 2012: 584 Tue Oct 23 08:50:02 CEST 2012: 584 Tue Oct 23 08:55:02 CEST 2012: 584 Tue Oct 23 09:00:02 CEST 2012: 584 Tue Oct 23 09:05:03 CEST 2012: 584 Tue Oct 23 09:10:02 CEST 2012: 584 Tue Oct 23 09:15:02 CEST 2012: 584 Tue Oct 23 09:20:02 CEST 2012: 584 Tue Oct 23 09:25:02 CEST 2012: 584 Tue Oct 23 09:30:01 CEST 2012: 584 Tue Oct 23 09:35:02 CEST 2012: 584 Tue Oct 23 09:40:02 CEST 2012: 584 Tue Oct 23 09:45:02 CEST 2012: 584 Tue Oct 23 09:50:02 CEST 2012: 584 Tue Oct 23 09:55:02 CEST 2012: 584 Tue Oct 23 10:00:01 CEST 2012: 584 Tue Oct 23 10:05:02 CEST 2012: 584 Tue Oct 23 10:10:07 CEST 2012: 584 Tue Oct 23 10:15:02 CEST 2012: 584 Tue Oct 23 10:20:02 CEST 2012: 884 Tue Oct 23 10:25:02 CEST 2012: 884 Tue Oct 23 10:30:02 CEST 2012: 883 Tue Oct 23 10:35:01 CEST 2012: 884 Tue Oct 23 10:40:02 CEST 2012: 884 Tue Oct 23 10:45:02 CEST 2012: 884 Tue Oct 23 10:50:02 CEST 2012: 884 Tue Oct 23 10:55:02 CEST 2012: 1184 Tue Oct 23 11:00:02 CEST 2012: 1183 Tue Oct 23 11:05:01 CEST 2012: 1184 Tue Oct 23 11:10:02 CEST 2012: 1184 Tue Oct 23 11:15:02 CEST 2012: 1184 Tue Oct 23 11:20:02 CEST 2012: 1184 This does not seem to be faulty CMOS battery in my opinion. But what do you think?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Subdividing a polygon into boxes of varying size

    - by Michael Trouw
    I would like to be pointed to information / resources for creating algorithms like the one illustrated on this blog, which is a subdivision of a polygon (in my case a voronoi cell) into several boxes of varying size: http://procworld.blogspot.nl/2011/07/city-lots.html In the comments a paper by among others the author of the blog can be found, however the only formula listed is about candidate location suitability: http://www.groenewegen.de/delft/thesis-final/ProceduralCityLayoutGeneration-Preprint.pdf Any language will do, but if examples can be given Javascript is preferred (as it is the language i am currently working with) A similar question is this one: What is an efficient packing algorithm for packing rectangles into a polygon?

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  • Wacom tablet or Evoluvent Vertical Mouse

    - by Bob Smith
    Having tried a number of mice that didn't help with wrist pain, I am contemplating buying a Wacom tablet or Evoluvent Vertical Mouse. I have heard great things about both of them. What do you recommend for someone with wrist pain in both hands that seems to be getting worse by the day? PS: I work mostly in Windows and Visual Studio environment. I currently have the MS natural ergonomic keyboard. I have started taking regular breaks and am also planning to see a doctor.

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  • Should I use "Raid 5 + spare" or "Raid 6"?

    - by Trevor Boyd Smith
    What is "Raid 5 + Spare" (excerpt from User Manual, Sect 4.17.2, P.54): RAID5+Spare: RAID 5+Spare is a RAID 5 array in which one disk is used as spare to rebuild the system as soon as a disk fails (Fig. 79). At least four disks are required. If one physical disk fails, the data remains available because it is read from the parity blocks. Data from a failed disk is rebuilt onto the hot spare disk. When a failed disk is replaced, the replacement becomes the new hot spare. No data is lost in the case of a single disk failure, but if a second disk fails before the system can rebuild data to the hot spare, all data in the array will be lost. What is "Raid 6" (excerpt from User Manual, Sect 4.17.2, P.54): RAID6: In RAID 6, data is striped across all disks (minimum of four) and a two parity blocks for each data block (p and q in Fig. 80) is written on the same stripe. If one physical disk fails, the data from the failed disk can be rebuilt onto a replacement disk. This Raid mode can support up to two disk failures with no data loss. RAID 6 provides for faster rebuilding of data from a failed disk. Both "Raid 5 + spare" and "Raid 6" are SO similar ... I can't tell the difference. When would "Raid 5 + Spare" be optimal? And when would "Raid 6" be optimal"? The manual dumbs down the different raid with 5 star ratings. "Raid 5 + Spare" only gets 4 stars but "Raid 6" gets 5 stars. If I were to blindly trust the manual I would conclude that "Raid 6" is always better. Is "Raid 6" always better?

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  • Disallow robots.txt from being accessed in a browser but still accessible by spiders?

    - by Michael Irigoyen
    We make use of the robots.txt file to prevent Google (and other search spiders) from crawling certain pages/directories in our domain. Some of these directories/files are secret, meaning they aren't linked (except perhaps on other pages encompassed by the robots.txt file). Some of these directories/files aren't secret, we just don't want them indexed. If somebody browses directly to www.mydomain.com/robots.txt, they can see the contents of the robots.txt file. From a security standpoint, this is not something we want publicly available to anybody. Any directories that contain secure information are set behind authentication, but we still don't want them to be discoverable unless the user specifically knows about them. Is there a way to provide a robots.txt file but to have it's presence masked by John Doe accessing it from his browser? Perhaps by using PHP to generate the document based on certain criteria? Perhaps something I'm not thinking of? We'd prefer a way to centrally do it (meaning a <meta> tag solution is less than ideal).

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  • Losing partitions after every reboot

    - by Winston Smith
    I have an Acer laptop with one hard disk, which up until yesterday had 4 partitions: Recovery Partition (13GB) C: (140GB) D: (130GB) OEM Partition (10GB) I read that the OEM partition has all the stuff needed to restore the laptop to the factory settings, but since I'd already created restore disks and I needed the space, I wanted to get rid of it. Yesterday, I used diskpart to do that. In diskpart, I selected the OEM partition and issued the delete partition override command which removed it. Then I extended the D: partition into the unused space using windows disk management. Everything worked fine, until I rebooted my laptop, at which point the D: drive vanished. Looking in windows disk management again, I can see that there's an OEM partition of 140GB, which is obviously my D: drive. So I used EASEUS Partition Master and assigned a drive letter to the 'OEM' partition and I was able to access my files again. However, every time I reboot, it reverts back. How do I fix this permanently?

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  • What is good usage scenario for Rackspace Cloud Files CDN (powered by AKAMAI) [closed]

    - by Andrew Smith
    I have just setup my website as static page via Rackspace CDN / Akamai. www.example.co.uk is an alias for d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com. d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com is an alias for a61.rackcdn.com. a61.rackcdn.com is an alias for a61.rackcdn.com.mdc.edgesuite.net. a61.rackcdn.com.mdc.edgesuite.net is an alias for a63.dscg10.akamai.net. a63.dscg10.akamai.net has address 63.166.98.41 a63.dscg10.akamai.net has address 63.166.98.40 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ecb9 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ed09 The HTTP header: HTTP/1.0 200 OK Last-Modified: Fri, 19 Oct 2012 23:27:41 GMT ETag: fdf9e14b77def799e09e8ce815a521da X-Timestamp: 1350689261.23382 Content-Type: text/html X-Trans-Id: tx457979be3bd746c2b4e5403a1189cdbc Cache-Control: public, max-age=900 Expires: Sat, 27 Oct 2012 22:18:56 GMT Date: Sat, 27 Oct 2012 22:03:56 GMT Content-Length: 7124 Connection: keep-alive I am wondering, if it's really the fastest solution to power the website? By investigating it thru http://www.just-ping.com/ it seems, that from many places the ping is very high, and during quick investigation I found that they use GeoIP to resolve addresses based on WHOIS, which is not accurate and because of that from many places the ping is above 300ms (for example, if ISP is in balgladore and request is routed to bangladore even if it's 300ms, for period of 1 month), while by just using Amazon Web Services and Route 53 Anycast DNS servers and only 4 EC2 instances it seems that for example India is always below 100ms, while using Akamai it goes above 300ms in some cases, and this is because Route 53 is using BGP. By quickly checking the Akamai, it seems that they are not getting feedback from the traffic - the high ping stays constant even if I keep downloading large files and videos, which is opposite to what they say on their website. They state, that they optimize the performance by taking feedback from the requests, while it seems they just use GeoIP with per City resolution (which are mostly big cities). Because of this, AWS with Route 53 / Anycast DNS seems to be much more reliable, as well EdgeCast which is using BGP, but I dont know how much does it cost to deploy static website. Actually, I dont know if EdgeCast is not a lie, because from isolated places there are many errors - so their performance is at the cost of quality of delivery, because of BGP switching the routes during transfer of large files. So I was wondering, what is really Akamai good for, because they dont seem to pose any strength in any field in what I do understand now, except they offer some software based WAF on their website, but what I really care about is the core distribiution, so the question is? Is really Akamai good for Videos? For static websites? ??? I found so far AWS most usable with most consistent ping and stable transfers.

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  • Are You a WebCenter Innovator?

    - by Michael Snow
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Calling all Oracle WebCenter Innovators: Submit your Nomination for the 2012 Innovation Awards Click here, to submit your nomination today Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Call for Nominations: Oracle Fusion Middleware Innovation Awards 2012 Are you doing something unique and innovative with Oracle Fusion Middleware? Submit a nomination today for the Oracle Fusion Middleware Innovation Awards. Winners receive a free pass to Oracle OpenWorld 2012 in San Francisco (September 30 - October 4th) and will be honored during a special event at OpenWorld. Categories include: Oracle Exalogic Cloud Application Foundation Service Integration (SOA) and BPM WebCenter Identity Management Data Integration Application Development Framework and Fusion Development Business Analytics (BI, EPM and Exalytics) To be considered for this award, complete the Oracle Fusion Middleware Innovation Awards nomination form and send to [email protected]. The deadline to submit a nomination is 5pm Pacific on July 17, 2012.

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  • How do I stop color changes when quitting vi from a terminal emulator?

    - by Michael Warhol
    I have a problem with colors when using vi under Ubuntu 12.04. I'm connecting to my Ubuntu server from a PC, using PowerTerm terminal emulation software. I have PowerTerm set up to display black text on a grey background. When I connect to the Ubuntu box, the screen is fine. When I open a file with vi, the screen is fine. The text is black on a gray background, which is normal for my PowerTerm setup. However, if the file is less than a full screen long, the remainder of the screen is a black background. When I quit vi, the entire background turns black, and the text becomes white. I have to do a Terminal Reset to restore my normal text and background colors. What I want is for there to be no change at all when I use vi. The text should be black and the background grey. I have another server loaded with RedHat 9, and that acts normally; colors don’t change when using vi. Here is my .vimrc file: set compatible syntax off let g:loaded_matchparen=1 set nocp set noincsearch set nohlsearch set noshowmatch set bg=dark I've tried set bg=dark and set bg=light. It makes no difference. Is there some other set command that would clear this up for me, or some TERM setting (my TERM is set to linux)?

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  • If i make a mail server can i send bulk email?

    - by Jake Smith
    I work for a small company and we have fallen into the fad of "email campains" a.k.a Junk mail. So far the company has gotten a subscriber list from our website, and paid a good chunk of change for a emailer program. The problem is, Our list has close to 4,000 people on it and growing. with gmail only allowing 100 emails per account through on SMTP and I am on a tight budget so I cant hire anyone else. I was thinking of doing a dedicated mail server off of the website server we have running in the office. Is it possible? to make emails on your own server, and then send it through your own SMTP? if it is, what software would I need and is if free or low cost at least. We run a WAMP server, i set it up just for information, but i could switch it to lamp or whatever if need be. Thank you for your time and youre answers

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  • Skype no sound on Kubuntu 13.10

    - by Michael Aquilina
    I just performed a fresh install of Kubuntu 13.10 on my machine. Everything is working great except for Skype. I cannot get any form of audio playback in Skype. In the sound settings panel I get a bunch of different sound sources, none of which work! At the moment I have set it to "sysdefault (unknown)" I installed it using the deb package found on the official website. My phonon backend is using phonon-gstreamer. When running skype from the terminal I get the following error messages: ALSA lib control.c:953:(snd_ctl_open_noupdate) Invalid CTL plughw:CARD=PCH ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave Is this a known problem or has anyone experienced the problem and managed to solve it?

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  • Microsoft Visual C# MVP 2012

    - by James Michael Hare
    I was informed on July 1st, 2012 that I was awarded a Microsoft Visual C# MVP recognition for 2012.  This is my second year now, and I'm doubly thankful to have been nominated and selected, and thankful that you guys all find my posts informative and useful! Even though life has thrown me some curve balls in this past last year, I look forward to continuing my posts (especially the Little Wonders) as much as possible!Thanks again!

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  • Is there a way to use a SSH connection to access SMB or UPnP files without setting up a VPN?

    - by Michael Chapman
    What I'm trying to do is set up a SSH key that only gives access to certain directories, for security reasons I don't want it to have full access to my SSH server. I already have the ability to access the directories I need over my local network (right now using SMB, although I also used UPnP for awhile). I need, however, to be able to access those files securely over the internet from both Ubuntu and Windows machines. I'm somewhat new to SSH and not sure what the best approach to solving my problem is. If anyone knows how I can do this or where I can find a detailed tutorial I'd be grateful. And as always if anything is confusing or if there are any comments or corrections please let me know.

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  • How do you forcibly unmount a disk when you press the eject button on an optical drive?

    - by Michael Curran
    When upgrading my hardware, I also upgraded to Ubuntu 10.10. On my previous system (with 10.04 and earlier) when I ejected a disk from the optical drive, the subfolder in the /media directory was automatically removed. In my new 10.10 system, if I don't eject the disk using the "eject" command within the system, the disk remains mounted, even after a new disk is installed. The new drive is a Blu Ray drive, but I haven't noticed any other problems from it. Normally, this isn't a problem, but it makes installing applications that are spread over multiple CDs more difficult in many cases (i.e. Wine). Any advice?

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  • Message during Edit and Continue doesn't give an option to edit.

    - by Michael Freidgeim
    During my Edit and Continue session I received a message --------------------------- Microsoft Visual Studio --------------------------- Modifying a catch handler around an active statement will prevent the debug session from continuing while Edit and Continue is enabled. --------------------------- OK    --------------------------- I would expect that Visual Studio give me option to edit, but stop Edit and Continue or Cancel, but it only disallow edit .

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  • How do I stop that launcher from popping up when mouse goes to the left edge?

    - by Michael
    This is what it says on the help.ubuntu.com website, but when i go to system settings, it does not have a Launcher & Menus option. I wish I could revert back to the old Ubuntu, I hate this launcher. Does any know a fix plz? "Stop the launcher from showing when I point to the left side of the screen The launcher unhides when you move your mouse or touchpad pointer to the left side of the screen. If you prefer, you can tell Unity to only show the launcher when you click the top left Ubuntu button instead. Click the icon at the very right of the top bar and select System Settings. In the Personal section, click Launcher & Menus. Choose Touches the top left corner of the screen"

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  • Is code like this a "train wreck" (in violation of Law of Demeter)?

    - by Michael Kjörling
    Browsing through some code I've written, I came across the following construct which got me thinking. At a first glance, it seems clean enough. Yes, in the actual code the getLocation() method has a slightly more specific name which better describes exactly which location it gets. service.setLocation(this.configuration.getLocation().toString()); In this case, service is an instance variable of a known type, declared within the method. this.configuration comes from being passed in to the class constructor, and is an instance of a class implementing a specific interface (which mandates a public getLocation() method). Hence, the return type of the expression this.configuration.getLocation() is known; specifically in this case, it is a java.net.URL, whereas service.setLocation() wants a String. Since the two types String and URL are not directly compatible, some sort of conversion is required to fit the square peg in the round hole. However, according to the Law of Demeter as cited in Clean Code, a method f in class C should only call methods on C, objects created by or passed as arguments to f, and objects held in instance variables of C. Anything beyond that (the final toString() in my particular case above, unless you consider a temporary object created as a result of the method invocation itself, in which case the whole Law seems to be moot) is disallowed. Is there a valid reasoning why a call like the above, given the constraints listed, should be discouraged or even disallowed? Or am I just being overly nitpicky? If I were to implement a method URLToString() which simply calls toString() on a URL object (such as that returned by getLocation()) passed to it as a parameter, and returns the result, I could wrap the getLocation() call in it to achieve exactly the same result; effectively, I would just move the conversion one step outward. Would that somehow make it acceptable? (It seems to me, intuitively, that it should not make any difference either way, since all that does is move things around a little. However, going by the letter of the Law of Demeter as cited, it would be acceptable, since I would then be operating directly on a parameter to a function.) Would it make any difference if this was about something slightly more exotic than calling toString() on a standard type? When answering, do keep in mind that altering the behavior or API of the type that the service variable is of is not practical. Also, for the sake of argument, let's say that altering the return type of getLocation() is also impractical.

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  • What is the advantage to hosting static resources on a separate domain?

    - by Michael Ekstrand
    I notice a lot of sites host their resources on a separate domain from the main site, e.g. StackExchange using sstatic.net, Barnes & Noble using imagesbn.com, etc. I understand that there are benefits to putting your static resources on a separate host, possibly with an efficient static-file web server like nginx, freeing up the main server to focus on serving dynamic content. Similarly, outsourcing to a shared CDN like cloudfront Akamai is logical. What is the benefit to using a separate domain otherwise, though? Why sstatic.net instead of static.stackexchange.com? Update: Several answers miss the core question. I understand that there is benefit to splitting between multiple hosts — parallel downloads, slimmer web server, etc. But what is more elusive is why multiple domains. Why sstatic.net rather than static.stackexchange.com as the host for shared resources? So far, only one answer has addressed that.

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