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  • boost.asio's socket's recieve/send functions are bad?

    - by the_drow
    Data may be read from or written to a connected TCP socket using the receive(), async_receive(), send() or async_send() member functions. However, as these could result in short writes or reads, an application will typically use the following operations instead: read(), async_read(), write() and async_write(). I don't really understand that remark as read(), async_read(), write() and async_write() can also end up in short writes or reads, right? Why are those functions not the same? Should I use them at all? Can someone clarify that remark for me?

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  • How to keep .cproject local to each user while working collaboratively through git

    - by Don't panic
    I have a C++ project that I am working on with several other people. Some of us have Macs with OSX and some of us have PCs with either Windows 7 or Windows 8.1. We are currently using eclipse to edit the project and git for version control. The problem is that whenever you change property settings on one team member's computer the .cproject file is updated. Because different configurations/ file extensions are used across OSX and Windows we want the .cproject file to remain local. We have tried untracking .cproject through a gitignore for the .cproject file, but that just removes the .cproject file from the repository all together. We have also tried setting up an assumed-unchanged for .cproject but if .cproject is changed all this leads to is the need to manually deal with conflicts and updates. Is there any way to keep the file in the repository, but only change it locally? Ie merging would not update the .cproject file.

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  • Manage bad_alloc exception in C++ construtor

    - by Jimmy zhang
    I have Java experience and recently am doing some C++ coding. My question is that if I have class A, in which I have to instantiate class B and class C as two of the member variables of A. If in the constructor of A, should I assume that allocations of class B and C never fail, and handle the bad allocation exception in the destructor of A? If I don't make that assumption, meaning that I add some try catch block to catch bad_alloc of class B and class C, then if the allocation exception occurs, should I do clean up in the constructor of A? What are the recommended practices? If "new" generates a bad allocation, what value does the pointer carry?

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  • ListView created programmatically - emptyView doesn't show

    - by Yorick
    I've created custom ListView programmatically, and set view to show when ListAdapter is empty but nothing shows on the screen in that case, what can be wrong? public PlayerList(Context context, Activity activity) { super(context); mParent = activity; setOnItemClickListener( new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { ... } }; List<PlayerInfo> players; players = getPlayerList(); // here size of players == 0 setAdapter(new PlayersAdapter(this.getContext(), R.id.player_name, players)); LayoutInflater vi = (LayoutInflater)mParent.getSystemService(Context.LAYOUT_INFLATER_SERVICE); emptyView = vi.inflate(R.layout.empty_view, null); // emptyView is View, and member of PlayerList this.setEmptyView(emptyView); }

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  • How do I release an object allocated in a different AutoReleasePool ?

    - by ajcaruana
    Hi, I have a problem with the memory management in Objective-C. Say I have a method that allocates an object and stores the reference to this object as a member of the class. If I run through the same function a second time, I need to release this first object before creating a new one to replace it. Supposing that the first line of the function is: NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; This means that a different auto-release pool will be in place. The code to allocate the object is as follows: if (m_object != nil) [m_object release]; m_object = [[MyClass alloc] init]; [m_object retain]; The problem is that the program crashes when running the last line of the method: [pool release]; What am I doing wrong ? How can I fix this ? Regards Alan

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  • Barcode field length

    - by bestattendance
    I'm writing some attendance software. Each member will have an ID card with a barcode which they will use to sign in to events. How long should the barcode field be in my database? I'd like to accept Code 39 and Code 128 barcodes. I know these are variable length codes, so what should I set the max length to? Thanks! EDIT: My clients will be using a variety of third-party barcode printing tools.

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  • Help with Magento and related products

    - by Anthony
    I have a customer product page that literally lives beside the catalog/product/view.phtml page. It's basically identical to that page with a few small exceptions. It's basically a 'product of the day' type page so I can't combine it with the regular product page since I have to fetch the data from the DB and perform a load to get the product information $_product = Mage::getModel('catalog/product')->load($row['productid']); To make a long story short, everything works (including all children html blocks) with the singular exception of the related products. After the load I save the product into the registry with Mage::register('product', $_product); and then attempt to load the related products with: echo $this->getLayout()->createBlock('catalog/product_view')->setTemplate('catalog/product/list/related.phtml')->toHtml();` All of which give back the error: Fatal error: Call to a member function getSize() on a non-object in catalog/product/list/related.phtml on line 29`, and line 29 is <?php if($this->getItems()->getSize()): ?>`. Any help getting the relateds to load would be appreicated.

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  • How to call a function though Control.BeginInvoke in a signal-slot-like fashion?

    - by Dimitri C.
    I'd like a delegate that calls a function in a different thread when it is invoked. Currently, I'm using the following implementation: delegate void someFunctionDelegate(); //... someFunctionDelegate callBackFunction = someForm.SomeFunction; someForm.Invoke(someFunctionDelegate); However, I'd like a more compact form, combining both the someForm instance and the SomeForm.SomeFunction member function. I'm thinking of something like this: var callBackFunction = new AsynchronousCrossThreadDelegate(someForm, SomeForm.SomeFunction); callBackFunction(); // Should call someForm.BeginInvoke(SomeForm.SomeFunction); Is there a way to do so in C#/.NET? Update I'm looking for a solution that will work for functions with 0 or more parameters.

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  • Prolog: find all numbers of unique digits that can be formed from a list of digits

    - by animo
    The best thing I could come up with so far is this function: numberFromList([X], X) :- digit(X), !. numberFromList(List, N) :- member(X, List), delete(List, X, LX), numberFromList(LX, NX), N is NX * 10 + X. where digit/1 is a function verifying if an atom is a decimal digit. The numberFromList(List, N) finds all the numbers that can be formed with all digits from List. E.g. [2, 3] -> 23, 32. but I want to get this result: [2, 3] -> 2, 3, 23, 32 I spent a lot of hours thinking about this and I suspect you might use something like append(L, _, List) at some point to get lists of lesser length. I would appreciate any contribution.

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  • Pointer to struct, containing pointer to an object, for which I want to call a function

    - by user1795609
    So I've created an ADT which is a singly linked list made up of nodes. These Nodes each have a pointer to an object in them called data. Class Structure { struct Node { Object *data; Node *next; }; }; Node *head; I am trying to call a function in the object, like this: head = new Node; head -> data = new Object(); head -> next = NULL; cout << head -> data.print(); I keep getting the following error at compile. error: request for member 'print' in 'head-Structure::Node::data', which is of non-class type 'Object'*

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  • Lifetime of implicitly casted temporaries

    - by Answeror
    I have seen this question. It seems that regardless of the cast, the temporary object(s) will "survive" until the fullexpression evaluated. But in the following scenario: void foo(boost::tuple<const double&> n) { printf("%lf\n", n.get<0>()); } int main() { foo(boost::tuple<const double&>(2));//#1 foo(boost::make_tuple(2));//#2 return 0; } 1 run well, but 2 do not. And MSVC gave me a warning about 2: "reference member is initialized to a temporary that doesn't persist after the constructor exits" Now I am wondering why they both make a temporary "double" object and pass it to boost::tuple<const double&> and only 2 failed.

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  • Find a variable with a given value in VS2008

    - by Aaron
    I have an instance variable with several members, many of which have their own members and so on. Using the debugger and watch variables, I found a string variable with a specific value that I need by diving into this variable's members. However, after spending some time on other things and coming back to this, I am now unable to find where this value is located. When I have my application paused, is there a way to search the values of variables in the current context for a given value? To clarify, if I have the given structure: myVariable | |--aMember1 | |--subMember = "A value" | |--aMember2 |--subMember = "Another value" Is there a way (possibly using the watch list in VS debugger) to search myVariable for any member or submember with the value "A value", returning to me the path myVariable->aMember->subMember?

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  • When I use WinForms (C#) designer in VS2010, it still generates code that StyleCop complains about.

    - by Hamish Grubijan
    Some problems that I recall (there may be more): Includes regions Does not use this. prefix for member variables and methods Includes comments like the one below ( having // by itself catches the eye of StyleCop) // // fileNameTextBox // If I make a change to the text, and then open the designer again, and screws up my previously perfected fruits of hard labor. How did / would you solve this problem? I heard but did not personally experience a similar problem with WPF. How did / would you fix that? Thanks.

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  • How can I receive the "scroll box" type scroll events from a DataGridView?

    - by Simon
    I have a DataGridView, and I'm listening to its Scroll event. This gives me a ScrollEventArgs object whose Type member is supposed to tell me the type of scroll event that has occurred. On the MSDN documentation page it says I should be able to detect movement of the scroll box by listening for events with types ThumbPosition, ThumbTrack, First, Last and EndScroll. However, when I drag the scroll box, I only get events of type LargeDecrement and LargeIncrement. How do I get access to the ThumbPosition, ThumbTrack, First, Last and EndScroll events?

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  • two classes contain objects of each other

    - by Julz
    hi, i hope there's a simple answer to this. without getting too complicated i have two classes. an "Animal" and a "Cell" Cell contains an Animal as a member. Animal has methods that accept Cells in their parameters. i'm just confused as to how i #include each class the others header? i've only ever had to go up a chain of classes and just included the last class header in the next and so on, but this circular situation has me a bit lost. i hope that makes sense, any help greatly appreciated.

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  • std::make_shared as a default argument does not compile

    - by Mark Bryant
    In Visual C++ (2008 and 2010), the following code does not compile with the following error: #include <memory> void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } class P { void Foo( std::shared_ptr< int > test = ::std::make_shared< int >( 5 ) ) { } }; error C2039: 'make_shared' : is not a member of '`global namespace'' error C3861: 'make_shared': identifier not found It is complaining about the definition of P::Foo() not ::Foo(). Does anybody know why it is valid for Foo() to have a default argument with std::make_shared but not P::Foo()?

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  • Is it possible to use an incremental value within a variable name whilst declaring it within a loop?

    - by Jack
    Hi, I'm creating function which will read different XML files each time that will contain different amounts of the same nodes. I have already created a loop which stores the ID of each node into an array, and now I want to create variables for each array member which store attributes of the node with each ID. Because the number of nodes will be different for every XML document my function reads, I cannot manually assign variables for the attributes of each node ID not knowing how many to assign, so I have created a loop which runs specific to the number of items I have stored in the array. Inside this loop I was hoping to have something like: for (i=0; i<array.length; i++) { var ID + i + width = exampleheight var ID + i + height = exampleheight } I know this doesn't work, but was trying to outline what I am looking to find out. Is it possible to use some kind of variable or random number when declaring a variable?

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  • grouping objects to achieve a similar mean property for all groups

    - by cytochrome
    I have a collection of objects, each of which has a numerical 'weight'. I would like to create groups of these objects such that each group has approximately the same arithmetic mean of object weights. The groups won't necessarily have the same number of members, but the size of groups will be within one of each other. In terms of numbers, there will be between 50 and 100 objects and the maximum group size will be about 5. Is this a well-known type of problem? It seems a bit like a knapsack or partition problem. Are efficient algorithms known to solve it? As a first step, I created a python script that achieves very crude equivalence of mean weights by sorting the objects by weight, subgrouping these objects, and then distributing a member of each subgroup to one of the final groups. I am comfortable programming in python, so if existing packages or modules exist to achieve part of this functionality, I'd appreciate hearing about them. Thank you for your help and suggestions.

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  • where is wrong in my php code ????

    - by user318068
    hi all, <td align="center" bgcolor="#FFFFFF"><?php echo '<label onclick="window.open('profilephp.php?member=$row['MemberID']','mywindow')">'.{$row['MemberName']}.'</label>';?><br /> <?php echo "<p align='center'><img width='100' height='100' src={$row['MemberImg']} alt='' /></p>";?></td></tr> Parse error: syntax error, unexpected T_STRING, expecting ',' or ';' in C:\xampp\htdocs\home - Copy\membercopy.php on line 141 I really don't know where it went wrong. Please help,

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  • Returning std::vector by value

    - by deft_code
    It is oft said that in C++11 it is sane to return std::vector by value. In C++03 this was mostly true as RVO should optimize away the copy. But that should scared most developers away. In C++11 will a returned std::vector local variable always be moved? What if that vector is a member of a local variable instead of a local variable itself? Obviously returning a global variable will not be moved. What other cases will it not be moved?

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  • Expected symbol problems with this function declaration

    - by Derek
    I am just getting back into the C programming realm and I am having an issue that I think is linker related. I am using cmake for the first time as well, so that could be adding to my frustration. I have included a third party header file that contains a typedef that my code is trying to use, and it has this line: typedef struct a a_t so my code has a_t *var; //later..... var->member;// this line throws the error which throws the error: dereferencing pointer to incomplete type So am I just missing another include file, or is this a linker issue? I am building this code in QtCreator and using cmake. I can dive on a_t to see that typedef declaration in the included header, but I can't seem to dive on "struct a" itself to see where it's coming from. Thanks

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  • Another thread safe queue implementation

    - by jensph
    I have a class, Queue, that I tried to make thread safe. It has these three member variables: std::queue<T> m_queue; pthread_mutex_t m_mutex; pthread_cond_t m_condition; and a push and pop implemented as: template<class T> void Queue<T>::push(T value) { pthread_mutex_lock( &m_mutex ); m_queue.push(value); if( !m_queue.empty() ) { pthread_cond_signal( &m_condition ); } pthread_mutex_unlock( &m_mutex ); } template<class T> bool Queue<T>::pop(T& value, bool block) { bool rtn = false; pthread_mutex_lock( &m_mutex ); if( block ) { while( m_queue.empty() ) { pthread_cond_wait( &m_condition, &m_mutex ); } } if( !m_queue.empty() ) { value = m_queue.front(); m_queue.pop(); rtn = true; } pthread_mutex_unlock( &m_mutex ); return rtn; } Unfortunately there are occasional issues that may be the fault of this code. That is, there are two threads and sometimes thread 1 never comes out of push() and at other times thread 2 never comes out of pop() (the block parameter is true) though the queue isn't empty. I understand there are other implementations available, but I'd like to try to fix this code, if needed. Anyone see any issues? The constructor has the appropriate initializations: Queue() { pthread_mutex_init( &mMutex, NULL ); pthread_cond_init( &mCondition, NULL ); } and the destructor, the corresponding 'destroy' calls.

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  • Is there a name for a pure-data Objective-C class?

    - by BrianEnigma
    This is less of a code-specific question and more of an Objective-C nomenclature question. In C you have struct for pure data. In Enterprise Java, you have "bean" classes that are purely member variables with getters and setters, but no business logic. In Adobe FLEX, you have "Value Objects". In Objective-C, is there a proper name for an object (descended from NSObject, of course) that simply has ivars and getters/setters (or @property/@synthesize, if you want to get fancy) and no real business logic? A more concrete example might be a simple class with getters and setters for filename, file size, description, and assorted other metadata. You could then take a bunch of these and easily throw them into a container (NSDictionary, NSArray) without the need for messy NSValue wrapping of a C struct. It is also a little more structure than putting, say, a bunch of loosely-typed child NSDictionaries into a parent container object.

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  • How do I pass objects through a _url based on a routing in rails?

    - by Angela
    I want to pass the attributes associated with two objects into a path created from a route. In this case, the _url is skip_contact_letter_url. contact_letter and letter are passed through a render partial. The clip below resides in the partial. <%= link_to_remote "Skip Letter Remote #{contact_letter}", :url => skip_contact_letter_url(contact_letter, letter), :update => "update-area-#{contact_letter.id}-#{letter.id}" %> <span id='update-area-<%="#{contact_letter.id}-#{letter.id}"%>'> </span> The route I created looks like this: map.resources :contact_letters, :member => {:skip => :post} And the controller looks like this: def skip @contact_letter = ContactLetter.new(params[:all]) @contact_letter.status = "skipped" @contact_letter.date_sent = Date.today #@contact_letter.date_created = Date.today if @contact_letter.save render :text => 'This letter was skipped!' end end When I look at the console, none of the parameters from contact_letter or letter get passed through.

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  • IDisposable, does it really matter

    - by adrianm
    Coming from C/C++ a long time ago I still have a habit of ensuring that all resources are cleaned up correctly. I always ensure Dispose is called on IDisposable classes and implement Dispose patterns in my classes containing disposable objects. However, in my environment I'm more or less the only one doing this. Others just don't understand what I'm doing and think my code is more difficult to understand. They just create database connections, open streams etc without calling Close or Dispose. Sometimes they set a local or member variable to "Nothing" at the end of a method (guess their background). My problem is that their code works just as well as mine. Code that over time creates thousands of database connection objects just works. So, ignoring any arguments about code correctness, following guidelines etc, does IDiposable really matter? Has anyone actually ran out of resources from not Disposing objects?

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