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  • Unity calendar lens not showing events

    - by David_G
    I'm trying to get proper/useful calendar integration into Ubuntu 12.04. I have a Google Calendar (& account) and I want to be able to use this without opening the browser. I want to get the Unity Calendar lens working, so that it shows events coming up, and it allows me a quick way to add new events. However, after installing it, it does not find any events, nor allow me to add a new event. Note that I've installed Lightning 1.4, Evolution mirror 0.2.3, Evolution, and unity-calendar lens. I've also installed Calendar-indicator. I suspect that somehow the lens is not getting the calendar information from thunderbird via evolution. A bit of searching around led me to try this command: /usr/lib/calendar-lens/calendar-lens-daemon.py. With this result: /usr/lib/python2.7/dist-packages/gobject/constants.py:24: Warning: g_boxed_type_register_static: assertion `g_type_from_name (name) == 0' failed import gobject._gobject Traceback (most recent call last): File "/usr/lib/calendar-lens/calendar-lens-daemon.py", line 324, in daemon = Daemon() File "/usr/lib/calendar-lens/calendar-lens-daemon.py", line 80, in init for calendar in evolution.ecal.list_calendars(): AttributeError: 'NoneType' object has no attribute 'list_calendars' Any ideas?

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  • Ridiculously easy AJAX with ASP.NET MVC and jQuery

    - by eddraper
    After deciding I wanted to dive full-on into the world of ASP.NET MVC 2, I  began doing some research into what would be the best way to support some of my required AJAX functionality on this platform.  The result of these efforts was a barrage of options – many of which required completely different JScript infrastructure than what I planned to go forward with.  As I’ve been delighted with jQuery so far, I began tossing out all approaches that didn’t natively leverage it… Thus, I planned to resist the temptation to take anymore <script> dependencies whatsoever, unless I thoroughly proved that jQuery could NOT do what I planned to do.   Here’s some code I wish I would’ve found early in my research.  This would’ve saved me quite a bit of time and search engine bandwidth. ;-)   <script type="text/javascript">     $(document).ready(function () {         $('#div_name_here').load('<%=Url.Action("ACTION_NAME_HERE","CONTROLLER_NAME_HERE")%>');         $('#id_of_link_I_want_trigger_the_ajax_call')       .bind('click', function (event) {           $('#div_name_where_I_want_to_have_the_ajax_response_loaded_here').load('<%=Url.Action("ACTION_HERE","CONTROLLER_HERE", )%>');       })     }) </script>

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  • boot up fails. drops to initramfs prompt 12.04

    - by dpm
    I am running an HP pavilion dv6000 dual boot win7 and Ubuntu 12.04. (well, up until today). after a reboot, the boot process drops to the busy box shell and i end up at the prompt: BusyBox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) Ive been researching others who have had this same problem, but haven't been able to find any of those solutions to work for me. I tried the method described here: http://www.proposedsolution.com/solutions/ubuntu-booting-to-initramfs-prompt/ and after the final command mount -t ntfs-3g /dev/sda1 /root -o force it does nothing and gives me another (initramfs) prompt. I can boot to a live CD (USB) and get to a terminal, but it doesn't seem to do much good, as I can see the /dev/sda1 in the ls command, but it doesn't recognize it when I try to cd to it. My command line skills are very green, and am just starting to grasp them. One more question: using the command fdisk -l how can I tell which mount point (sda1/sda2) is my windows partition and which one is Ubuntu? Any help? I'm in a bit over my head right now...

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  • Drawing particles as a smooth blob

    - by Nömmik
    I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles overlapping as the blob won't be smooth (and too big). I don't really know physics but I assume what I want is something looking similar to surface tension. I haven't been able to find anything on stackexchange or on Google (maybe I do not know the correct keywords?). So far I have found two possible solutions, but I am unable to find any concrete information about algorithms. One of them is to calculate the concave hull of particles I consider being a blob. I can calculate the blob by creating an equivalence class (on the relation "close to each other"). Strangely enough I haven't been able to find any algorithm explaining how to calculate the concave hull. Many posts (and among stackexchange) links to libraries or commercial products that do this (I need libraries to work in C#), but never any algorithm. Also this solution might have a problem with a circle of particles, which would not detect the empty space in the middle. While researching concave hull I stumbled upon something called alpha shapes. Which seems to be exactly what I want to do, however just as with concave hull I haven't found any source explaining how they actually work. I have found some presentation materials but not enough to go on. It's like a big secret everyone knows except me :-/ After calculating the concave hull or alpha shape I want to make it a Bézier curve to make it smooth and nice. Although I do find my approach a bit too complex, maybe I am trying to solve this the wrong way? If you can either suggest any other solution to my problem, or explain the pieces I am missing I would be very happy and grateful :-) Thanks.

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  • Upgraded from fc10 to fc12 now I have eth0_rename, how do I get back to plain old eth0?

    - by shank
    I upgraded from Fedora 10 to Fedora 12. Unfortunately, my ethernet interface eth0 is now named eth0_rename. I'd like to get back to having it named plain old eth0. I googled a bit but the solution of removing the eth0 entry from /etc/udev/rules.d/70-persistent-net.rules seems to have no effect (I restarted the network service but didn't reboot). The interface works just fine although I could see a script or two having a problem with the format. So, it's more of an inconvenience thing than anything else. Any ideas? Thanks.

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  • Adding arbitrary search URLs to Firefox search bar

    - by Matthew
    New-ish versions of Firefox (I'm currently on 3.6) have the nifty "search bookmark" feature, which allows you to create searches in the location bar with custom URLs, e.g. en.wikipedia.org/wiki/%s. This is really great, but when trying to mange the engines in the search bar, I was dismayed at the lack of customisability there. It looks like the two search methods are entirely distinct. Is there a way to put custom URLs in my search bar, or do I have to just hope that whatever I want is on the long but finite list of plugins at mycroft? Thanks UPDATE: done a bit more research, posting my own answer

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  • Remap keyboard Ubuntu 12.04; Asus Q500A

    - by hydroxide
    I have an Asus Q500A with win8 and Ubuntu 12.04 64 bit; linux kernel 3.8.0-32-generic. I am using gnome-panel, and xserver-xorg-lts-raring. I have been experiencing problems with the keyboard short-cuts since I had a fresh install. fn+f10 is supposed to mute my system, but instead it will repeatedly press d. fn+f11 is volume down, but it presses c. fn+f12 is volume up, presses b repeatedly. Most of the other on-board short-cuts such as adjusting screen and led brightness work most of the time, but sometimes press other letters repeatedly. Also, sometimes my cntr gets held down for no reason. Everything works fine in windows. I have tried installing all recommends and sudo dpkg-reconfigure -a to reconfigure all packages, which did not solve my problem. I have tried using KeyTouch editor to edit keymaps, navigating to /usr/shar/x11/xkb/keymap when I try opening any of these files it says file contains no keyboard element. I think If I were just able to remap my keyboard it might solve my issues, otherwise if anyone knows where I can get asus drivers for 12.04 please let me know Apparently I didn't have all repositories enabled. I executed the following commands and am trying the updates they give me. Getting linux_kernel 3.8.0-33 generic as well as a bunch of other packages. sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc) universe" sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc) main universe restricted multiverse" sudo add-apt-repository "deb http://archive.canonical.com/ubuntu $(lsb_release -sc) partner"

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  • Windows CE and the Compact Framework are dead?

    - by Valter Minute
    This is one of the question that I’ve been asked more and more frequently at my public speeches and each time I meet customers. The announcement of the new Windows Phone 7 platform and the release of Visual Studio 2010 generated a bit of confusion around Windows CE and some of the technologies it supports. Windows CE is still alive and a lot of good programmers are working on the new releases (I had a chance to know some of them during the MVP summit in February). Here’s a blog post from Olivier Bloch that describes the situation and provides some good news about the OS: http://blogs.msdn.com/obloch/archive/2010/05/03/windows-ce-is-not-dead.aspx As you can read here, Windows Phone 7 keeps its “roots” inside Windows CE. Regarding the .NET Compact Framework, this article from the excellent “I know the answer (it’s 42)” blog from Abhinaba (it seems that we share a passion for photography, Douglas Adams and embedded development), explains that the .NET CF is the foundation of XNA and Silverlight implementation on the WP7 platform: http://blogs.msdn.com/abhinaba/archive/2010/03/18/what-is-netcf.aspx So Windows CE is here to stay, powering one of the most interesting smart phone platforms and ready to power also your devices. Add those blogs to your RSS reader list and stay tuned for more good news about CE and the Compact Framework!

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  • Dealing with the customer / developer culture mismatch on an agile project

    - by Eric Smith
    One of the tenets of agile is ... Customer collaboration over contract negotiation ... another one is ... Individuals and interactions over processes and tools But the way I see it, at least when it comes to interaction with the customer, there is a fundamental problem: How the customer thinks is fundamentally different to how a software engineer thinks That may be a bit of a generalisation, yes. Arguably, there are business domains where this is not necessarily true---these are few and far between though. In many domains though, the typical customer is: Interested in daily operational concerns--short-range tactics ... not strategy; Only concerned with the immediate solution; Generally one-dimensional, non-abstract thinkers; Primarily interested in "getting the job done" as opposed to coming up with a lasting, quality solution. On the other hand, software engineers who practice agile are: Professionals who value quality; Individuals who understand the notion of "more haste less speed" i.e., spending a little more time to do things properly will save lots of time down the road; Generally, very experienced analytical thinkers. So very clearly, there is a natural culture discrepancy that tends to inhibit "customer collaboration". What's the best way to address this?

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  • Can't run telnet in console opened by Autohotkey

    - by Steve Crane
    I have enabled the telnet client on my Windows 7 64-bit machine and if I open the start menu and launch cmd from there I can run telnet. I normally use the keyboard shortcut Win-C, implemented by this AutoHotkey snippet to open a console. #c::Run, C:\WINDOWS\system32\cmd.exe For some strange reason when I try to run telnet in a console window opened this way I get Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\Steve\Documentstelnet 'telnet' is not recognized as an internal or external command, operable program or batch file. Running path in any console, regardless of how it was opened produces the same output. Can anyone shed any light on why telnet might run in one console but not the other?

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  • OpenAFS on Fedora/CentOS

    - by Michael Pliskin
    I am trying to see if OpenAFS fits my needs as a distributed filesystem and is a bit stuck. There are docs but they're all quite hard to understand, so asking for some expert advice here. My questions: which version to install? I need windows client support so I need 1.5 - right? But it is not stable.. Or is it? And don't see any pre-built rpms for it, so compiling from sources? tried to compile and it worked but it created a non-"mp" kernel module while my kernel needs an mp one - how to workaround that? do I really need a new fresh partition to start with or I can re-use an existing one and just make it available via afp? any nice HOWTOs around?

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  • Jerky animation on window open/close

    - by Jan Zich
    Today, I received and installed Windows 7, and one of the first (slightly) annoying things I noticed is a visible jerk when opening of closing new windows. When I minimize or maximize already running window, the animation is smooth from beginning to end, but when I start a new program, it seems that just at the end of the animation Windows thinks for a fraction of a second. It is a bit distracting; especially since Windows 7 seems to be overall more responsive than Windows Vista. Does anybody has the same experience? Could it, for instance, a 64bit version specific issue (just in case)? I upgraded Vidia drivers, and even though my video card is not capable running latest games, it should be able to handle this (since it was OK in Vista, and since it does not look like a video issue).

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  • Tips on Managing Podcast Subscriptions

    - by Ben Griswold
    I listen to a silly number of technical podcasts. I listen to enough of them that it is literally impossible to keep up. I nearly gave up and started dropping feeds from my subscription list when I heard Craig Shoemaker talk about his Polymorphic Podcast fast feed. The idea is he provides the same content at a higher speed so you can listen to his complete show in 3/4th the time. I tried it out with his recent jQuery Secrets with Dave Ward interview and I was shocked with the feed quality. It was a super clear, understandable conversation which only took a fraction of the time commitment. I experimented a bit and played the normal recording at 2x speed on my iPhone and the quality was once again just fine. But now I'm saving half of the time. I'm curious as to how you might manage your podcast subscriptions. Can you offer any tips or advice on how to get the best bang for your buck when it comes to technical podcast listening?

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  • Mac claims to have connected to wireless network, but hasn't

    - by Mick
    I am attempting to connect a new mac OSX 10.6.5 laptop to a wireless network (I am a windows expert but a mac novice). It used to connect without problem to the network when I had the security set to "64 bit wep". Now I have changed the security on my belkin router to "WPA-PSK (no server)". I have two PC's and an old mac connecting via the new security setting without problem. Now I have the problem that on the new mac, the wireless icon is indicating a good connection (5 dark bars). Also the network name has a tick next to it on the wireless drop down menu. But I can not view any websites. I can not even connect to the router by typing 192.168.2.1 into a browser address bar. Any ideas where I went wrong?

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  • How Can I Know Whether I Am a Good Programmer?

    - by Kristopher Johnson
    Like most people, I think of myself as being a bit above average in my field. I get paid well, I've gotten promotions, and I've never had a real problem getting good references or getting a job. But I've been around enough to notice that many of the worst programmers I've worked with thought they were some of the best. Bad programmers who are surrounded by other bad programmers seem to be the most self-deluded. I'm certainly not perfect. I do make mistakes. I do miss deadlines. But I think I make about the same number of bonehead moves that "other good programmers" do. The problem is that I define "other good programmers" to mean "people who are like me." So, I wonder, is there any way a programmer can make some sort of reasonable self-evaluation? How do we know whether we are good or bad at our jobs? Or, if terms like good and bad are too ill-defined, how can programmers honestly identify their own strengths and weaknesses, so that they can take advantage of the former and work to improve the latter?

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  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

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  • Will adding top level directories with similar structure to existing directories change the SEO of my site?

    - by Russell Sims
    I've been pointed this way for SEO related questions and this one has had me pondering for a little while now. I'm recreating a site's structure. The website's content is generated through several feeds and unless I want to place each and every - of the 10,000 odd - venues into their own category manually, I can't avoid categorising each item by using its address. The current the structure looks like this Homepage > region > county > city/town > venue page and the URL looks like domain/region/county/city/venue/ I'm relatively happy to use this structure as it's not too convoluted. However we also promote deals and we also group the venues into their respective franchise, so that leads to URLs such as: domain/groups AND domain/deals My question is: how would the directory structure look with these new additions? Would I have a URL that looks like domain/deals/region/county/city/venue or domain/group/region/county/city/venue and just put a 301 or a canonical link tag on the page to prevent the duplicate pages competing with each other? Am I just worrying about it needlessly and perhaps link straight from domain/deals to the venue page URL domain/region/county/city/venue, this bothers me a bit though as the deals and groups will not be in the breadcrumbs.

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  • Problems with Adobe Flash

    - by Georg Scholz
    I'm running Windows 7, 64-Bit on a Core-i5 HP Notebook. For approximately the last 3 months, I've had major problems with Adobe Flash. Flash has been uninstalled and installed again multiple times. No changes. Here is what happens in different browsers: (All browsers are in the latest version as of this post) Firefox: Doesn't work at all. This bothers me most, since FF is my favorite browser; I'm using a lot of Plugins. Have tried to de-activate all Plugins, but no change. IE and Chrome: Works, but most pages with Flash are stuck during page load for ~30 seconds. After that, everything is fine. Opera: No problems, everything working as it should. Strange, eh? Any help is highly appreciated!

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  • CPU Temperature required for auto-shutdown.

    - by ULTRA_POROV
    At what temperature do most motherboards/cpus power down to prevent damage? And what determines this? Is it the bios, the motherboard, the cpu itself? I have a cpu that stays on in the bios until about 105 C and then shuts down. I am not sure if this is correct? Maybe the sensors are wrong. I think 105 is a bit high. I guess 80-90 would be more reasonable for an auto shutdown.

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  • Recompile PHP *nix

    - by Dorjan
    Hello everyone, I'm a total newb to *nix in all forms so assume I know nothing about it. I've been trying to use a php function set called "ZipArchive". It says I need to recompile php with the --enable-zip option. Now "recompile php" scares me. Does that re-install it!? Does it clear all previous settings so if I do this then any settings done prior will be wiped? Or is there a way to add on this one option? Seems a bit much for a re-installation to add a model when on a windows server it is just add a line to the .ini file :\ Many thanks to anyone who can clear up this matter for me :)

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  • DNS records on website.. What are they for?

    - by Blake Nic
    Recently we had to get some ddos protection for our website because of the large attacks we were seeing after getting a bit of popularity. We handed over our domain and hosting information to our ddos protection provider. It worked perfectly but I have a question. On our DNS records we have the Host and Answer and Type. The Host has our domain name there. The answer is this: SOMETEXTXXXX.dv.googlehosted.com. And when i copy and paste it into my browser it gives me a 404 error. But our website still loads and functions as it should. I don't understand why it would need this? I asked them about this and they said it is a method for ddos protection and the other IPs are the reverse proxy (the other ips give a 404 error too). Can anyone expand on this more please. How does all this tie in together and make the internet browser know where to point the person with all these reverse proxies and stuff I don't understand. Thank you. Here is an image for reference: http://i.stack.imgur.com/qo5QO.png

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  • Streaming Flash Video - getting my feet wet

    - by Travis
    I'm working on a project that will involve having a couple thousand short videos online. I haven't done anything with online video before and this is all a bit new to me, so I am looking for some general advice... I would like to use Flowplayer, and I would like to encode the videos as H264s. I am enamoured with Flowplayer's slow motion feature, which if I understand correctly, is only available using a Wowza server. I'm wondering: Is it advisable to use a delivery network of some sort? (Flowplayer seems to have a partnership with HDDN, and recommends them. http://www.hddn.com/) Or would I be better off purchasing Wowza and installing it on our own server? (At first glance, it looks as though signing up with a network like HDDN is much simpler, but perhaps there are problems that come along with this...?) Any tips / warnings of imminent peril would be much appreciated. Thanks in advance.

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  • Using OData to get Mix10 files

    - by Jon Dalberg
    There has been a lot of talk around OData lately (go to odata.org for more information) and I wanted to get all the videos from Mix ‘10: two great tastes that taste great together. Luckily, Mix has exposed the ‘10 sessions via OData at http://api.visitmix.com/OData.svc, now all I have to do is slap together a bit of code to fetch the videos. Step 1 (cut a hole in the box) Create a new console application and add a new service reference. Step 2 (put your junk in the box) Write a smidgen of code: 1: static void Main(string[] args) 2: { 3: var mix = new Mix.EventEntities(new Uri("http://api.visitmix.com/OData.svc")); 4:   5: var files = from f in mix.Files 6: where f.TypeName == "WMV" 7: select f; 8:   9: var web = new WebClient(); 10: 11: var myVideos = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyVideos), "Mix10"); 12:   13: Directory.CreateDirectory(myVideos); 14:   15: files.ToList().ForEach(f => { 16: var fileName = new Uri(f.Url).Segments.Last(); 17: Console.WriteLine(f.Url); 18: web.DownloadFile(f.Url, Path.Combine(myVideos, fileName)); 19: }); 20: } Step 3 (have her open the box) Compile and run. As you can see, the client reference created for the OData service handles almost everything for me. Yeah, I know there is some batch file to download the files, but it relies on cUrl being on the machine – and I wanted an excuse to work with an OData service. Enjoy!

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  • Why does installing NVidia 9600GT graphics card, take 1GB of RAM away from Windows?

    - by Nick G
    Hi, I've changed graphics cards in my PC and now Windows 7 (32bit) is reporting that I have a whole gigabyte less physical RAM in my PC. Why is this? Firstly, the machine has 4GB of physical RAM. The old card was an ATI 2600XT with 256MB and the new card is an NVidia 9600GT with 512MB. With the ATI card windows sees 3326MB. With the NVidia card, windows sees 2558MB. I realise that due to address space restrictions I will not see all 4GB with 32bit windows, but why is there such a massive loss of RAM when simply changing cards (bearing in mind BOTH cards have their own RAM and borrow no main memory like some built on chipsets do). Would using 64 bit windows solve this? Thanks Nick.

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  • Making a 2D game with responsive resolution

    - by alexandervrs
    I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD PNG sprites/backgrounds which are a power of 2, so they scale nicely. No vectors. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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