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  • No access to Samba shares

    - by koanhead
    I have three shared folders in my local home directory- that is to say, on my Ubuntu desktop's /home/me/. All were set up using "Sharing Options" in Nautilus' right-click menu. The standard "Music" and "Videos" folders are configured identically: the "Guest Access" box is checked, but the "Allow others to create and delete" is not. The third folder, called "shared", is configured to not allow Guest access but to allow others to modify files. I have not altered /etc/samba/smb.conf by hand, I have only used Sharing Options to create and modify these so-called "shares". My roommates have two Windows 7 computers and one Ubuntu Netbook Remix netbook. I have the aforementioned desktop machine and laptop running 10.04. None of these machines can access any of the shares. Attempts to access the Guest shares result in the message \\machine\directory is not accessible. The network name could not be found. This is the error message generated by a VM running Windows 2000. The other Windows machines generate a similar error. The Ubuntu laptop gives the error Unable to mount location: Failed to mount Windows share. Hurrah, once again, for informative error messages. That really helps a lot. When attempting to browse the folder called "shared" from the laptop, I'm confronted with a password dialog. This behavior is the same will all machines I've tried in the situation. On entering my username and password for the account to which the shares belong, the password dialog briefly disappears and is replaced with an identical dialog. No error message, useful or not, appears. When attempting to browse this folder with the VM, the outcome is the same except that the password dialog helpfully states "incorrect username or password". My assumption is that the username and password in question is that of the user which owns the shares. I have tried all other username and password combinations available in this context and the outcome is the same. I would like to be able to share files. Sharing them with Windows machines is a nice feature, or would be if it was available. Really I consider sharing files between two machines with the same version of the same operating system kind of a minimum condition for network usability. Samba last functioned reliably for me more than ten years ago. I have attempted to use it on and off since then with only intermittent success. Oh, and "Personal File Sharing" from the Preferences menu does not result in an entry in Places → Network → my-server. In fact, the old entry "MY-SERVER" goes away and is replaced by "koanhead's public files on my-server", which when I attempt to open it from the laptop gives a "DBus.Error.NoReply: Message did not receive a reply." I know I come here and gripe about Ubuntu a lot, but on the other hand I spend literally hours every day trying to fix things in Ubuntu. It's a good system which aspires to greatness, which is why things like this either Need to work; or Be adequately documented. Ideally both would be the case. Anyway, rant over. Hopefully someone will have some insight on this issue. Thanks all who bother to read this wall o'text for your time.

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  • ??GoldenGate?LAG???

    - by Liu Maclean(???)
    GGSCI????LAG?? ????????????????Oracle?redo????online redo logfile? ? Replicat????????????????? ???????? ????,?????????????????LAG; ????????????????REPLICAT??apply???????????? OGG????RANGE??????????,????????REPLICATE??APPLY? OGG??MAXTRANSOPS???????? LAG?????????: ?Extract?????redolog????TRAIL?REMOTE HOST ????datapump???extract trail????????????REMOTE HOST ?collector?????????????????LOCAL TRAIL ?REPLICAT??LOCAL TRAIL???????? ?????????GGSCI?INFO?STATUS??????LAG,???SEND ???,LAG?????LAG?????: INFO??????LAG???SEND??????????? INFO?????LAG???MANAGER????????checkpoint SEND <OBJECT>, lag???LAG???<OBJECT>???????????? LAG?????????????????Kilobytes??? ????LAG??? ????????????? ? EXTRACT/PUMP/REPLICAT???????? ?2?????????, ???? LAG???EXTRACT??????? ??EXTRACT/PUMP/REPLICAT??????????????? REAL TIME,???LAG????? ?????????????? ????????REDO LOG?????????,?LAG???ER???????,?????????????? ??????,STOP EXTRACT?????????????????LAG,????EXTRACT?????,??EXTRACT????????? ????REDO LOG???? ?EXTRACT??????????????????? GGSCI (XIANGBLI-CN) 27> stop load2 Sending STOP request to EXTRACT LOAD2 … Request processed. GGSCI (XIANGBLI-CN) 28> start load2 Sending START request to MANAGER … EXTRACT LOAD2 starting GGSCI (XIANGBLI-CN) 31> info load2 EXTRACT    LOAD2     Last Started 2012-09-18 20:26   Status RUNNING Checkpoint Lag       00:04:34 (updated 00:00:08 ago) Log Read Checkpoint  Oracle Redo Logs 2012-09-18 20:21:32  Seqno 44, RBA 13750272 SCN 0.1845479 (1845479) GGSCI (XIANGBLI-CN) 35> lag load2 Sending GETLAG request to EXTRACT LOAD2 … Last record lag: 130 seconds. At EOF, no more records to process. GGSCI (XIANGBLI-CN) 36> info load2 EXTRACT    LOAD2     Last Started 2012-09-18 20:26   Status RUNNING Checkpoint Lag       00:00:00 (updated 00:00:02 ago) Log Read Checkpoint  Oracle Redo Logs 2012-09-18 20:27:33  Seqno 44, RBA 13817856 SCN 0.1845671 (1845671) ?????? Last record lag ? Checkpoint Lag ???? EXTRACT/PUMP/REPLICAT ?????????????(catch up), ???? ?????????????GB?redo???,??????EXTRACT/PUMP/REPLICAT ????????? ???INFO?LAG???checkpoint?,????????????Long Running Transactions (LRTs),??????????COMMIT? ????????????????????????COMMIT?????? ????EXTRACT/PUMP/REPLICAT???????????????????????commit????? ??REPLICAT????MAXTRANSOPS ?????LAG?

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  • ??Data Guard???????Redo GAP

    - by JaneZhang(???)
      ?Oracle Data Guard?,Redo Gap??????????????????redo????????????,?????????redo??????????,?????????????:ARC:????MRP:Media Recovery Process,????????redoRFS:Remote File Server ,???????????redo??FAL:Fetch Archive Log????:?????????gap?,??????????gap?????:Oracle 11.2.0.2 on Linux 5.????:1.?????????????:Primary:MAX(SEQUENCE#)--------------           86Standby:MAX(SEQUENCE#)--------------           862. ??????,??gap:????????: #ifconfig eth0 down???????switch logfile:SQL>alter system switch logfile;SQL>alter system switch logfile;...Primary:MAX(SEQUENCE#)--------------           96????alert log?????????????:TNS-00513: Destination host unreachable   nt secondary err code: 101   nt OS err code: 0Error 12543 received logging on to the standbyFAL[server, ARCp]: Error 12543 creating remote archivelog file 'STANDBY'FAL[server, ARCp]: FAL archive failed, see trace file.ARCH: FAL archive failed. Archiver continuingORACLE Instance orcl - Archival Error. Archiver continuing.3.??????????????,????????????:mv *.arc ../4. ???????:#ifconfig eth0 up5.??,???ARC???????????????????MRP???gap??gap fetching.??alert log:Thu Mar 29 19:58:49 2012Media Recovery Waiting for thread 1 sequence 87 (in transit) <====  ?????,??87...Thu Mar 29 20:08:45 2012...Media Recovery Waiting for thread 1 sequence 94Thu Mar 29 20:11:01 2012RFS[61]: Assigned to RFS process 13643RFS[61]: Opened log for thread 1 sequence 97 dbid 1285401128 branch 757620395Archived Log entry 80 added for thread 1 sequence 97 rlc 757620395 ID 0x4c9d8928 dest 2:Thu Mar 29 20:11:02 2012RFS[62]: Assigned to RFS process 13645RFS[62]: Selected log 4 for thread 1 sequence 98 dbid 1285401128 branch 757620395Thu Mar 29 20:11:02 2012Primary database is in MAXIMUM PERFORMANCE modeRe-archiving standby log 4 thread 1 sequence 98Thu Mar 29 20:11:02 2012Archived Log entry 81 added for thread 1 sequence 98 ID 0x4c9d8928 dest 1:RFS[63]: Assigned to RFS process 13647RFS[63]: Selected log 4 for thread 1 sequence 99 dbid 1285401128 branch 757620395Thu Mar 29 20:11:05 2012Fetching gap sequence in thread 1, gap sequence 94-96 <===========?gap...6.??MRP?trace,?????MRP ??fetching gap:MRP trace:*** 2012-03-29 20:08:45.375 4265 krsh.cMedia Recovery Waiting for thread 1 sequence 94*** 2012-03-29 20:11:05.543*** 2012-03-29 20:11:05.543 4265 krsh.cFetching gap sequence in thread 1, gap sequence 94-96 <==========MRP?gap.Redo shipping client performing standby login*** 2012-03-29 20:11:05.593 4595 krsu.cLogged on to standby successfullyClient logon and security negotiation successful!7.????????????,???RFS????????, MRP ????????apply.Thu Mar 29 20:12:06 2012RFS[64]: Assigned to RFS process 13649RFS[64]: Opened log for thread 1 sequence 94 dbid 1285401128 branch 757620395Archived Log entry 82 added for thread 1 sequence 94 rlc 757620395 ID 0x4c9d8928 dest 2:Thu Mar 29 20:12:06 2012RFS[65]: Assigned to RFS process 13651RFS[65]: Opened log for thread 1 sequence 95 dbid 1285401128 branch 757620395Thu Mar 29 20:12:06 2012RFS[66]: Assigned to RFS process 13653RFS[66]: Opened log for thread 1 sequence 96 dbid 1285401128 branch 757620395Archived Log entry 83 added for thread 1 sequence 95 rlc 757620395 ID 0x4c9d8928 dest 2:Archived Log entry 84 added for thread 1 sequence 96 rlc 757620395 ID 0x4c9d8928 dest 2:Thu Mar 29 20:12:16 2012Media Recovery Log /home/oracle/arch1/standby/1_94_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_95_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_96_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_97_757620395.arcMedia Recovery Log /home/oracle/arch1/standby/1_98_757620395.arc????:????????,????gap???,???ARC?????????gap??,????????????MRP???apply log??????gap,???????FAL????? ?:?11g,??????ARC??????RFS?MRP?????????????gap. 8. ????????MRP??FAL??gap??,????????????,??MRP?trace???:FAL[client, MRP0],?????FAL??? *** 2012-03-29 21:18:15.964 4265 krsh.cError 1031 received logging on to the standby*** 2012-03-29 21:18:15.964 4265 krsh.cFAL[client, MRP0]: Error 1031 connecting to PRIMARY for fetching gap sequence

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  • WinForms ReportViewer: slow initial rendering

    - by Bryan Roth
    UPDATE 2.4.2010 Yeah, this is an old question but I thought I would give an update. So, I'm working with the ReportViewer again and it's still rendering slowly on the initial load. The only difference is that the SQL database is on the reporting server. UPDATE 3.16.2009 I have done profiling and it's not the SQL that is making the ReportViewer render slowly on the first call. On the first call, the ReportViewer control locks up the UI thread and makes the program unresponsive. After about 5 seconds the ReportViewer will unlock the UI thread and display "Report is being generated" and then finally show the report. I know 5 seconds is not much but this shouldn't be happening. My coworker does the same thing in a program of his and the ReportViewer immediately displays the "Report is being generated" upon any request. The only difference is that the reporting server is on one server and the data is on another server. However, when I am developing the reports within SSRS, there is no delay. UPDATE I have noticed that only the first load of the ReportViewer takes a long time; each subsequent load of the same or different reports loads fast. I have a WinForms ReportViewer that I'm using in Remote processing mode that can take up to 30 seconds to render when the ReportViewer.RefreshReport() method is called. However, the report itself runs fast. This is the code to setup my ReportViewer: rvReport.ProcessingMode = ProcessingMode.Remote rvReport.ShowParameterPrompts = False rvReport.ServerReport.ReportServerUrl = New Uri(_reportServerURL) rvReport.ServerReport.ReportPath = _reportPath This is where the ReportViewer can take up to 30 seconds to render: rvReport.RefreshReport()

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  • SharePoint 2010 - Client Object Model - Add attachment to ListItem

    - by Thorben
    Hi, I have a SharePoint List to which I'm adding new ListItems using the Client Object Model. Adding ListItems is not a problem and works great. Now I want to add attachments. I'm using the SaveBinaryDirect in the following manner: File.SaveBinaryDirect(clientCtx, url.AbsolutePath + "/Attachments/31/" + fileName, inputStream, true); It works without any problem as long as the item that I'm trying to add the attachment to, already has an attachment that was added through the SharePoint site and not using the Client Object Model. When I try to add an attachment to a item that doesnt have any attachments yet, I get the following errors (both happen but not with the same files - but those two messages appear consistently): The remote server returned an error: (409) Conflict The remote server returned an error: (404) Not Found I figured that maybe I need to create the attachment folder first for this item. When I try the following code: clientCtx.Load(ticketList.RootFolder.Folders); clientCtx.ExecuteQuery(); clientCtx.Load(ticketList.RootFolder.Folders[1]); // 1 -> Attachment folder clientCtx.Load(ticketList.RootFolder.Folders[1].Folders); clientCtx.ExecuteQuery(); Folder folder = ticketList.RootFolder.Folders[1].Folders.Add("33"); clientCtx.ExecuteQuery(); I receive an error message saying: Cannot create folder "Lists/Ticket System/Attachment/33" I have full administrator rights for the SharePoint site/list. Any ideas what I could be doing wrong? Thanks, Thorben

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • skipped when looking for precompiled header

    - by numerical25
    So some reason, my .cpp file is missing it's header file. But I am not including the header file anywhere else. I just started so I checked all the files I made enginuity.h #ifndef _ENGINE_ #define _ENGINE_ class Enginuity { public: void InitWindow(); }; enginuity.cpp #include "Enginuity.h" void Enginuity::InitWindow() { } main.cpp #include "stdafx.h" #include "GameProject1.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { code..... #endif dont know what's going on. The error I get is 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(1) : warning C4627: '#include "Enginuity.h"': skipped when looking for precompiled header use 1> Add directive to 'stdafx.h' or rebuild precompiled header 1>c:\users\numerical25\desktop\intro todirectx\gameproject\gameproject1\gameproject1\enginuity.cpp(8) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

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  • Selenium IDE - Passing a URL string variable into a conditional 'gotoIf' statement throws a Syntax e

    - by user318568
    I am trying to store the current url (http://example.com)in a variable and compare it with another string as a condition in the gotoIf command (part of the gotoIf extension.js): storeLocation || url gotoIf || ${url}=="http://example.com" || label When I run this seleniun ide throws this error: [error] Unexpected Exception: message -> syntax error, fileName -> chrome://selenium-ide/content/tools.js -> file:///C:/Users/David%20Cunningham/Desktop/extensions_js/extensions.js, lineNumber -> 183, stack -> eval("http://example.com==\"http://example.com\"")@:0 ("http://example.com==\"http://example.com\"","label1")@chrome://selenium-ide/content/tools.js -> file:///C:/Users/David%20Cunningham/Desktop/extensions_js/extensions.js:183 ("http://example.com==\"http://example.com\"","label1")@chrome://selenium-ide/content/selenium/scripts/htmlutils.js:60 ([object Object],[object Object])@chrome://selenium-ide/content/selenium/scripts/selenium-commandhandlers.js:310 ()@chrome://selenium-ide/content/selenium/scripts/selenium-executionloop.js:112 (6)@chrome://selenium-ide/content/selenium/scripts/selenium-executionloop.js:78 (6)@chrome://selenium-ide/content/selenium/scripts/htmlutils.js:60 , name -> SyntaxError storeLocation should return a String so why am i getting this error, what is wrong with the syntax and how do I declare this command?

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  • Is it possible to force the WCF test client to accept a self-signed certificate?

    - by Lawrence Johnston
    I have a WCF web service running in IIS 7 using a self-signed certificate (it's a proof of concept to make sure this is the route I want to go). It's required to use SSL. Is it possible to use the WCF Test Client to debug this service without needing a non-self-signed certificate? When I try I get this error: Error: Cannot obtain Metadata from https:///Service1.svc If this is a Windows (R) Communication Foundation service to which you have access, please check that you have enabled metadata publishing at the specified address. For help enabling metadata publishing, please refer to the MSDN documentation at http://go.microsoft.com/fwlink/?LinkId=65455.WS-Metadata Exchange Error URI: https:///Service1.svc Metadata contains a reference that cannot be resolved: 'https:///Service1.svc'. Could not establish trust relationship for the SSL/TLS secure channel with authority ''. The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. The remote certificate is invalid according to the validation procedure.HTTP GET Error URI: https:///Service1.svc There was an error downloading 'https:///Service1.svc'. The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. The remote certificate is invalid according to the validation procedure.

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  • Faster way to transfer table data from linked server

    - by spender
    After much fiddling, I've managed to install the right ODBC driver and have successfully created a linked server on SQL Server 2008, by which I can access my PostgreSQL db from SQL server. I'm copying all of the data from some of the tables in the PgSQL DB into SQL Server using merge statements that take the following form: with mbRemote as ( select * from openquery(someLinkedDb,'select * from someTable') ) merge into someTable mbLocal using mbRemote on mbLocal.id=mbRemote.id when matched /*edit*/ /*clause below really speeds things up when many rows are unchanged*/ /*can you think of anything else?*/ and not (mbLocal.field1=mbRemote.field1 and mbLocal.field2=mbRemote.field2 and mbLocal.field3=mbRemote.field3 and mbLocal.field4=mbRemote.field4) /*end edit*/ then update set mbLocal.field1=mbRemote.field1, mbLocal.field2=mbRemote.field2, mbLocal.field3=mbRemote.field3, mbLocal.field4=mbRemote.field4 when not matched then insert ( id, field1, field2, field3, field4 ) values ( mbRemote.id, mbRemote.field1, mbRemote.field2, mbRemote.field3, mbRemote.field4 ) WHEN NOT MATCHED BY SOURCE then delete; After this statement completes, the local (SQL Server) copy is fully in sync with the remote (PgSQL server). A few questions about this approach: is it sane? it strikes me that an update will be run over all fields in local rows that haven't necessarily changed. The only prerequisite is that the local and remote id field match. Is there a more fine grained approach/a way of constraining the merge statment to only update rows that have actually changed?

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  • SSRS 2008 and SSAS 2008 transport error

    - by dan english
    I am testing an upgrade to SSAS 2008 and verifying existing reports working properly. I am able to get some SSRS reports that are using SSAS as a datasource to run without any issues. They are simple and only have a single dataset. The reports that I am unable to get to work correctly against SSAS 2008 have multiple datasets and have a fitler setup with a data range setup as a parameter. As soon as I setup that filter as a parameter and deploy them the report returns a "The connection either timed out or was lost. Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. An existing connection was forcibly closed by the remote host" message. The funny thing is that the report works fine when I run it locally in BIDS and it works fine once deployed if I point it to a SSAS 2005 server. Once I point it to the SSAS 2008 server it fails. I can get other reports to work fine, but not the ones with this type of a filter setup. I can see that the start and end date parameter MDX statements get run in the trace, but that is it. After those run then we receive the transport connection message. Another funny thing is that in the production environment the reports are working fine, but that has SSRS 2005 and SSAS 2008. Does this make sense? What could be causing this? I have tried setting the single transaction level on the datasource too, but that does not seem to make a difference.

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  • ajax redirect dillema, how to get redirect URL OR how to set properties for redirect request

    - by Anthony
    First, I'm working in Google Chrome, if that helps. Here is the behavior: I send an xhr request via jquery to a remote site (this is a chrome Extension, and I've set all of the cross-site settings...): $.ajax({ type: "POST", contentType : "text/xml", url: some_url, data: some_xml, username: user, password: pass, success: function(data,status,xhr){ alert(data); }, error: function(xhr, status, error){ alert(xhr.status); } }); The URL that is being set returns a 302 (this is expected), and Chrome follows the redirect (also expected). The new URL returns a prompt for credentials, which are not being pulled from the original request, so Chrome shows a login dialog. If I put in the original credentials, I get back a response about invalid request sent (it's a valid HTTP request -- 200 -- the remote server just doesn't like one of the headers). When viewing the developer window in Chrome, there are two requests sent. The first is to the original URL with all settings set in the ajax request. The second is to the redirect URL, with a method of "GET", nothing from the "POST" field, and no credentials. I am at a loss as to what I can do. I either need to: Get the redirect URL so I can send a second request (xhr.getResponseHeader("Location") does NOT work), Have the new redirect request preserver the settings from the original request, or Get the final URL that the error came from so I can send another request. Ideally I don't want the user to have to put in their credentials a second time in this dialog box, but I'll take what I can get if I can just get the final URL.

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  • Report viewer in wpf and selection formula

    - by shabi
    I have a WPF application that I would like to present SQL Server Reporting Services sql 2008 reports in. I understand we have to use host widow control and then in report viewer control. I want to use remote processing mode. My code sample is : I have added namespaces: using System.Windows.Forms; using System.Windows.Forms.Integration; using Microsoft.Reporting; using Microsoft.ReportingServices; using Microsoft.Reporting.WinForms; My XAML: xmlns:wfi="clr-namespace:System.Windows.Forms.Integration;assembly=WindowsFormsIntegration" xmlns:wf="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms" xmlns:wfr="clr-namespace:Microsoft.Reporting.WinForms;assembly=Microsoft.ReportViewer.WinForms" Title="ReportHost" Height="300" Width="300"> <Grid> <wfi:WindowsFormsHost Height="100" Margin="39,27,39,0" Name="winFormsHost" VerticalAlignment="Top" > <wfr:ReportViewer x:Name="rptViewer" ProcessingMode="Remote" /> </wfi:WindowsFormsHost> </Grid> Code: rptViewer.ServerReport.ReportServerUrl = new Uri("http://mymachine-:8080/ReportServer_myreports"); rptViewer.ServerReport.ReportPath="/Reports/mytestreport.rdl"; rptViewer.ServerReport.Refresh(); My question is that how how can I set selection formula in microsoft report viewer control [like crystal report]. Or miscroft provided any this else which behave like selection formula in crystal reports. And when I run the code it show only report viewer in host window control but not the report data in window. Please some one provide me all step list, Which I have to fallow to get required result with sample code. Quick response will be appricated.

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  • SSRS 2008 Report Manager Error

    - by Nick
    I have just installed SQL Server 2008 including Reporting Services on Windows Server 2003. I'm having a problem though accessing the Report Manager. When the Reporting Service is first started I can access it fine but after maybe an hour when I try and access it I get an error saying: Unable to connect to the remote server. The reporting service is still running at this point. I can connect to it through Reporting Services Configuration Manager and clicking on the Web Service URL gives a directory listing (I assume that is correct behaviour). If I stop and start the service through Reporting Services Configuration Manager then I can access Report Manager once again (although in maybe an hour I will get the same error once again). I've installed the latest SP1 service pack. I'm using the same domain account to run all the SQL services. The report server is set to use the default ReportServer virtual directory, is set to IP address All Assigned, TCP Port 80 and no SSL certificate. The report manager is set to use the default Reports virtual directory, IP address All Assigned, TCP Port 80 and no SSL certificates. In the log file I get an error: Unable to connect to remote server HTTP status code 500 An attempt was made to access a socket in a way forbidden by its access permissions. Does anyone have any idea why this is happening? I've searched the net but haven't been able to find a solution.

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  • Vbscript - Checking each subfolder for files and copy files

    - by Kenny Bones
    I'm trying to get this script to work. It's basically supposed to mirror two sets of folders and make sure they are exactly the same. If a folder is missing, the folder and it's content should be copied. Then the script should compare the DateModified attribute and only copy the files if the source file is newer than the destination file. I'm trying to get together a script that does exactly that. And so far I've been able to check all subfolder if they exist and then create them if they don't. Then I've been able to scan the top source folder for it's files and copy them if they don't exist or if the DateModified attribute is newer on the source file. What remains is basically scanning each subfolder for its files and copy them if they don't exist or if the DateModified stamp is newer. Here's the code: Dim strSourceFolder, strDestFolder strSourceFolder = "c:\users\vegsan\desktop\Source\" strDestFolder = "c:\users\vegsan\desktop\Dest\" Set fso = CreateObject("Scripting.FileSystemObject") Set objTopFolder = fso.GetFolder(strSourceFolder) Set colTopFiles = objTopFolder.Files 'Check to see if subfolders actually exist. Create if they don't Set objColFolders = objTopFolder.SubFolders For Each subFolder in objColFolders CheckFolder subFolder, strSourceFolder, strDestFolder Next ' Check all files in first top folder For Each objFile in colTopFiles CheckFiles objFile, strSourceFolder, strDestFolder Next Sub CheckFolder (strSubFolder, strSourceFolder, strDestFolder) Set fso = CreateObject("Scripting.FileSystemObject") Dim folderName, aSplit aSplit = Split (strSubFolder, "\") UBound (aSplit) If UBound (aSplit) > 1 Then folderName = aSplit(UBound(aSplit)) folderName = strDestFolder & folderName End if If Not fso.FolderExists(folderName) Then fso.CreateFolder(folderName) End if End Sub Sub CheckFiles (file, SourceFolder, DestFolder) Set fso = CreateObject("Scripting.FileSystemObject") Dim DateModified DateModified = file.DateLastModified ReplaceIfNewer file, DateMofidied, SourceFolder, DestFolder End Sub Sub ReplaceIfNewer (sourceFile, DateModified, SourceFolder, DestFolder) Const OVERWRITE_EXISTING = True Dim fso, objFolder, colFiles, sourceFileName, destFileName Dim DestDateModified, objDestFile Set fso = CreateObject("Scripting.FileSystemObject") sourceFileName = fso.GetFileName(sourceFile) destFileName = DestFolder & sourceFileName if Not fso.FileExists(destFileName) Then fso.CopyFile sourceFile, destFileName End if if fso.FileExists(destFileName) Then Set objDestFile = fso.GetFile(destFileName) DestDateModified = objDestFile.DateLastModified if DateModified <> DestDateModified Then fso.CopyFile sourceFile, destFileName End if End if End Sub

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  • function not working R

    - by user3722828
    I've never programmed before and am trying to learn. I'm following that "coursera" course that I've seen other people post about — a course offered by Johns Hopkins on R programming. Anyway, this was supposed to be my first function. Yet, it doesn't work! But when I type out all the steps individually, it runs just fine... Can anyone tell me why? > pollutantmean <- function(directory, pollutant, id = 1:332){ + x<- list.files("/Users/mike******/Desktop/directory", full.names=TRUE) + y<- lapply(x, read.csv) + z<- do.call(rbind.data.frame, y[id]) + + mean(z$pollutant, na.rm=TRUE) + } > pollutantmean(specdata,nitrate,1:10) [1] NA Warning message: In mean.default(z$pollutant, na.rm = TRUE) : argument is not numeric or logical: returning NA #### > x<- list.files("/Users/mike******/Desktop/specdata",full.names=TRUE) > y<- lapply(x,read.csv) > z<- do.call(rbind.data.frame,y[1:10]) > mean(z$nitrate,na.rm=TRUE) [1] 0.7976266

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  • How to catch a Microsoft.SharePoint.SoapServer.SoapServerException?

    - by JL
    I am a bit perplexed on how to catch a specific error type of Microsoft.SharePoint.SoapServer.SoapServerException, I'll explain why, and I've included a code sample below for you guys to see. As you know there are 2 ways to interact with MOSS. The object model (only runs on MOSS Server) Web Services (can be run on a remote machine querying the MOSS server) So as per code sample I'm using web services to query MOSS, because of this I don't have sharepoint installed on the remote server running these web services and without MOSS installed its impossible to reference the SharePoint DLL to get the specific error type : Microsoft.SharePoint.SoapServer.SoapServerException. If I can't reference the DLL then how the heck am I supposed to catch this specific error type? System.Xml.XmlNode ndListView = wsLists.GetListAndView(ListName, ""); string strListID = ndListView.ChildNodes[0].Attributes["Name"].Value; string strViewID = ndListView.ChildNodes[1].Attributes["Name"].Value; System.Xml.XmlDocument doc = new System.Xml.XmlDocument(); System.Xml.XmlElement batchElement = doc.CreateElement("Batch"); batchElement.SetAttribute("OnError", "Continue"); batchElement.SetAttribute("ListVersion", "1"); batchElement.SetAttribute("ViewName", strViewID); batchElement.InnerXml = "<Method ID='1' Cmd='Update'>" + "<Field Name='DeliveryStatus'>" + newStatus.ToString() + "</Field>" + "<Where><Eq><FieldRef Name='ID' /><Value Type='Text'>" + id + "</Value></Eq></Where></Method>"; try { wsLists.UpdateListItems(strListID, batchElement); return true; } catch (Microsoft.SharePoint.SoapServer.SoapServerException ex) { }

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  • How to write a Media Center plugin like the Netflix plugin? Source code/reference samples?

    - by Vin
    I am looking to write a Windows Media Center plugin just like the Netflix WMC plugin. Once logged in, I know the streaming urls that I need to hook in to. Any source code, reference samples would be great. Found one on codeplex for swedish TV channels, but right now it's not working for some reason... Previously asked the following question, with no answers, so updated with a question asked in a easy to relate fashion Host a streaming video in my client, from a streaming url that is behind a login session? I am building a Silverlight 4 desktop client to show streaming video from a site that is login based. So that website has a Silverlight player that does streaming video, the player is behind a login sesion, so just by getting the url from fiddler and trying to play it in my Silverlight 4 desktop client won't work. Actually after that, I want to build a Windows Media Center plugin to build a Netflix-like client, that allows login through WMC and then allows you to watch streaming video. Any pointers on how to go about doing any of this?

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  • ssh tunneling with visualsvn

    - by DeveloperChris
    I have been asked to setup visualsvn for visual studio 2008 Due to firewall restrictions and server configuration. I need to use ssh tunneling. My problem is this. The local machine needs to connect to a gateway machine via ssh then connect to the subversion server so Local machine ---{ssh}--- gateway ---{ssh}-- subversion server I am not exactly sure of the correct process to do this. It appears that I must start a ssh process using plink to open a local port and forward that to the remote subversion server. eg: plink user@gateway -L 22:192.168.1.1:22 Then when visualsvn starts it uses tortoiseplink to make the actual connection through to the subversion server using svn+ssh://username@localhost:22/myrepo This seems very very clunky. firstly it needs several steps to setup the connection secondly I need plink running which leaves a command prompt on the desktop (clutter = yuck) lastly I need to use two different programs that do the same thing. (plink + tortoiseplink) The problem is that tortoiseplink doesn't run in the background. As soon as I connect to the ssh gateway and enter the password it closes again. So I can't use it to create the initial connection. If I use plink instead of tortoiseplink in visualsvn then I never get prompted for the password. so it just hangs with an open command prompt and no password request. Is there a way to setup visualsvn so that everything happens in one command line? I have searched high and low for a suitable and clean method to tunnel from visualsvn to the remote server and have found very little. it all either assumes one hop (not two like mine) or it glosses over all the hard bits. DC

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  • CreateProcessAsUser doesn't draw the GUI

    - by pavel.tuzov
    Hi, I have a windows service running under "SYSTEM" account that checks if a specific application is running for each logged in user. If the application is not running, the service starts it (under corresponding user name). I'm trying to accomplish my goal using CreateProcessAsUser(). The service does start the application under corresponding user name, but the GUI is not drawn. (Yes, I'm making sure that "Allow service to interact with desktop" check box is enabled). System: XP SP3, labguage: C# Here is some code that might be of interest: PROCESS_INFORMATION processInfo = new PROCESS_INFORMATION(); startInfo.cb = Marshal.SizeOf(startInfo); startInfo.lpDesktop = "winsta0\\default"; bResult = Win32.CreateProcessAsUser(hToken, null, strCommand, IntPtr.Zero, IntPtr.Zero, false, 0, IntPtr.Zero, null, ref startInfo, out processInfo); As far as I understand, setting startInfo.lpDesktop = "winsta0\default"; should have used the desktop of corresponding user. Even contrary to what is stated here: http://support.microsoft.com/kb/165194, I tried setting lpDesktop to null, or not setting it at all, both giving the same result: process was started in the name of expected user and I could see a part of window's title bar. The "invisible" window intercepts mouse click events, handles them as expected. It just doesn't draw itself. Is anyone familiar with such a problem and knows what am I doing wrong?

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • Missing functions in ruby 1.8

    - by Adrian
    I have a ruby gem that I developed with ruby 1.9, and it works. With ruby 1.8, though, it says this when I try to run it: dyld: lazy symbol binding failed: Symbol not found: _RBIGNUM_SIGN Referenced from: /Users/Adrian/Desktop/num_to_bytes/ext/num_to_bytes/num_to_bytes.bundle Expected in: flat namespace dyld: Symbol not found: _RBIGNUM_SIGN Referenced from: /Users/Adrian/Desktop/num_to_bytes/ext/num_to_bytes/num_to_bytes.bundle Expected in: flat namespace Trace/BPT trap If I comment out the line that uses RBIGNUM_SIGN, it complains about other functions like rb_big_modulo. Some things work, like NUM2LONG. Here are some things I have tried: In http://github.com/ruby/ruby/blob/ruby_1_8_7/ruby.h, RBIGNUM_SIGN is defined. But in all versions of ruby I have tried, it is not there. I guessed that maybe it was defined in a different .h file. Knowing that Hpricot works with 1.8, I looked at http://github.com/hpricot/hpricot/blob/master/ext/hpricot_scan/hpricot_scan.h. It doesn't include any other files that #define it. Putting things like extern VALUE rb_big_modulo(VALUE x); at the beginning of my extension don't help. Using a brand new Ubuntu installation, I apt-getted ruby, tried to install the gem, and it didn't work either. Putting have_library 'ruby', 'rb_big_modulo' in my extconf.rb didn't work. As you can probably see, I am getting desperate (after weeks of trying things!). So, how can I get this to work? Here is the gem: http://rubygems.org/gems/num_to_bytes Here is the source: http://gist.github.com/404584

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  • What's slowing for loops/assignment vs. C?

    - by Lee
    I have a collection of PHP scripts that are extremely CPU intensive, juggling millions of calculations across hundreds of simultaneous users. I'm trying to find a way to speed up the internals of PHP variable assignment, and looping sequences vs C. Although PHP is obviously loosely typed, is there any way/extension to specifically assign type (assign, not cast, which seems even more expensive) in a C-style fashion? Here's what I mean. This is some dummy code in C: #include <stdio.h> int main() { unsigned long add=0; for(unsigned long x=0;x<100000000;x++) { add = x*59328409238; } printf("x is %ld\n",add); } Pretty self-explanatory -- it loops 100 million times, multiples each iteration by an arbitrary number of some 59 billion, assigns it to a variable and prints it out. On my Macbook, compiling it and running it produced: lees-macbook-pro:Desktop lee$ time ./test2 x is 5932840864471590762 real 0m0.266s user 0m0.253s sys 0m0.002s Pretty darn fast! A similar script in PHP 5.3 CLI... <?php for($i=0;$i<100000000;$i++){ $a=$i*59328409238; } echo $a."\n"; ?> ... produced: lees-macbook-pro:Desktop lee$ time /Applications/XAMPP/xamppfiles/bin/php test3.php 5.93284086447E+18 real 0m22.837s user 0m22.110s sys 0m0.078s Over 22 seconds vs 0.2! I realize PHP is doing a heck of a lot more behind the scenes than this simple C program - but is there any way to make the PHP internals to behave more 'natively' on primitive types and loops?

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  • EJB3 JNDI Lookup Failure in JEE application client

    - by Hank
    I'm trying to access an EJB3 from a JEE client-application, but keep getting nothing but lookup failures. My JEE Application 'CoreServer' is exposing a number of beans with remote interfaces. I have no problem accessing them from a Web Application deployed on the same Glassfish v3.0.1. Now I'm trying to access it from a client-application: public class Main { public static void main(String[] args) { CampaignControllerRemote bean = null; try { InitialContext ctx = new InitialContext(); bean = (CampaignControllerRemote) ctx.lookup("java:global/CoreServer/CampaignController"); } catch (Exception e) { System.out.println(e.getMessage()); } if (bean != null) { Campaign campaign = bean.get(361); if (campaign != null) { System.out.println("Got "+ campaign); } } } } When I run deploy it to Glassfish and run it from the appclient, I get this error: Lookup failed for 'java:global/CoreServer/CampaignController' in SerialContext targetHost=localhost,targetPort=3700,orb'sInitialHost=localhost,orb'sInitialPort=3700 However, that's exactly the same JNDI-name I use when I lookup the bean from the WebApplication (via SessionContext, not InitialContext - does that matter?). Also, when I deploy 'CoreServer', Glassfish reports: Portable JNDI names for EJB CampaignController : [java:global/CoreServer/CampaignController!mvs.api.CampaignControllerRemote, java:global/CoreServer/CampaignController] Glassfish-specific (Non-portable) JNDI names for EJB CampaignController : [mvs.api.CampaignControllerRemote, mvs.api.CampaignControllerRemote#mvs.api.CampaignControllerRemote] I tried all four names, none worked. Is the appclient unable to access beans with (only) Remote interfaces?

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  • Navigating through a sea of hype

    - by wouldLikeACrystalBall
    This is a vague, open question, so if you have no interest in these, please leave now. A few years ago it seemed everyone thought the death of desktop software was imminent. Web applications were the future. Everyone would move to cloud-based software-as-a-service systems, and developing applications for specific end-user platforms like Windows would soon become something of a ghetto. Joel's "How Microsoft Lost the API War" was but one of many such pieces sounding the death knell for this way of software development. Flash-forward to 2010, and the hype is all around mobile devices, particularly the iPhone. Software-as-a-Service vendors--even small ones such as YCombinator startups--go out of their way to build custom applications for the iPhone and other smart phone devices; applications that can be quite sophisticated, that run only on specific hardware and software architectures and are thus inherently incompatible. Now some of you are probably thinking, "Well, only the decline of desktop software was predicted; mobile devices aren't desktops." But the term was used by those predicting its demise to mean laptops also, and really any platform capable of running a browser. What was promised was a world where HTML and related standards would supplant native applications and their inherent difficulties. We would all code to the browser, not the OS. But here we are in 2010 with the AppStore bulging and development for the iPad just revving up. A few days ago, I saw someone on Hacker News claim that the future of computing was entirely in small, portable devices. Apparently the future is underpowered, requires dexterous thumbs and induces near-sightedness. How do those who so vehemently asserted one thing now assert the opposite with equal vehemence, without making even the slightest admission of error? And further, how are we as developers supposed to sift through all of this? I bought into the whole web-standards utopianism that was in vogue back in '06-'07 and now feel like it was a mistake. Is there some formula one can apply rather than a mere appeal to experience?

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