Search Results

Search found 12935 results on 518 pages for 'game recording'.

Page 362/518 | < Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >

  • AVAudioRecorder prepareToRecord works, but record fails

    - by iPadDeveloper2011
    I just built and tested a basic AVAudioRecorder/AVAudioPlayer sound recorder and player. Eventually I got this working on the device, as well as the simulator. My player/recorder code is in a single UIView subclass. Unfortunately, when I copy the class into my main project, it no longer works (on the device--the simulator is fine). prepareToRecord is working fine, but record isn't. Here is some code: audioRecorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSettings error:&error]; if ([audioRecorder prepareToRecord]){ audioRecorder.meteringEnabled = YES; if(![audioRecorder record])NSLog(@"recording failed!"); }else { int errorCode = CFSwapInt32HostToBig ([error code]); NSLog(@"preparedToRecord=NO Error: %@ [%4.4s])" , [error localizedDescription], (char*)&errorCode); ... I get "recording failed". Anyone have any ideas why this is happening?

    Read the article

  • Display using QtWebKit, whilst parsing xml

    - by Beren Scott
    I wish to use QtWebKit to load a url for display, but, that's the easy part, I can do that. What I wish to do is record / log xml as I go. My attention here is to record and database certain details on the fly, by recording those details. My problem is, how to do this all on the fly, without requesting the same url from the server twice, once for the xml, and the second time to view the url. My hope here, is to implement a very fast way of recording set data as the user passes over it. Take for example, rather then have to type out details displayed by a website, I wish to have those details chucked into a database as I the user views the website. Now, I am using QtWebKit, and I have everything pretty much solved viewing wise. I have a loadUrl() routine which calls load(url) inside the qwebview.h The problem is, how do I piggyback xml parsing on top of this?

    Read the article

  • About data size filled in the buffer

    - by Bohan Lu
    I need low-latency audio in my project, and I know Android 2.3 supports OpenSL ES. I have read documents and sample code and I decide to use Android simple buffer queue to do the play and record. I now try to write a simple application to do the test. However, I have some questions about recording. If I set the recorder stop when it is recording, how do I know the exact number of bytes filled in the last buffer if it is not filled up ? In 1.1 version, the callback function has some parameters about buffer and its filled data, but there is no such parameters in version 1.0.1. Is there any way to get this information ? Any suggestion would be greatly appreciated !

    Read the article

  • Hooking into DirectX application

    - by x3ro
    Hey there :) I'm currently trying to display some information (as an overlay) to the user inside a DirectX-based game, much like the frame count which Fraps displayed, but I have no clue where to start. I don't expect a full solution to my problem, just a few hints where I can start and where to get more information about the topic ;) Thanks in advance. PS: The project I'm working on is written in C# (.NET 3.5) PPS: To clarify: I mean hooking into any random DX-based game. Start my app, start any game, display some kind of overlay.

    Read the article

  • Interface Builder only allows one button to be "touchable"

    - by STLMikey
    I'm making a clone of the classic game simon, the memory matching game. My (iPad) app will load fine, i tap start, the game screen loads, and only one of my four buttons will respond to touch commands. To troubleshoot, I tried creating a second unrelated nib and just populating it with four buttons not linked to anything. However, only one of those four buttons would respond to touch! There are no IBActions being called, nothing. Both the view itself, and all four buttons are touch enabled in the inspector...I'm stumped. I'm moreso asking if anyone has encountered anything simillar, as I'd rather not burden potential help with app-specific questions if it's avoidable. Thank you!

    Read the article

  • Inviting friends in facebook application

    - by Ahmy
    I have a facebook application that is published at facebook platform and i used facebook API to invite friends and i have succeeded in creating invitation form but the problem is that when u invite friend and send invitation and the invitation request sent to the user and the user accept it this friend appears again in the friend list that can be invited again For example : i have friend in my friend list named X and when i send invitation to him the invitation is sent and and X accept the invitation and when i try to send invitation again the friend X appears again in the list that i can select from to send invitation this means that may i send an invitation to this user (X) and he is already playing the game i need to know how to fix this problem so friends appear in the friend list (for invitation )only friends that not use the application. My application at the following link My Game application visit it and see the problem exactly after inviting friends they will appear again is this normal in any game application? thanks in advance for any reply

    Read the article

  • Python - network buffer handling question...

    - by Patrick Moriarty
    Hi, I want to design a game server in python. The game will mostly just be passing small packets filled with ints, strings, and bytes stuffed into one message. As I'm using a different language to write the game, a normal packet would be sent like so: Writebyte(buffer, 5); // Delimit type of message Writestring(buffer, "Hello"); Sendmessage(buffer, socket); As you can see, it writes the bytes to the buffer, and sends the buffer. Is there any way to read something like this in python? I am aware of the struct module, and I've used it to pack things, but I've never used it to actually read something with mixed types stuck into one message. Thanks for the help.

    Read the article

  • Have threads run indefinitely in a java application

    - by TP
    I am trying to program a game in which I have a Table class and each person sitting at the table is a separate thread. The game involves the people passing tokens around and then stopping when the party chime sounds. how do i program the run() method so that once I start the person threads, they do not die and are alive until the end of the game One solution that I tried was having a while (true) {} loop in the run() method but that increases my CPU utilization to around 60-70 percent. Is there a better method?

    Read the article

  • How does one search/poll all modal info in a frame automatically?

    - by user310631
    As you'll no-doubt be able to tell momentarily, I have little knowledge of the programming world. That being said, here goes.... In this scenario, there's a Java-based game that has a map of the game world oriented in an X, Y coordinate tile system. Some of the grid tiles are player cities, some are non-player locations. The game runs inside a frame in the browser, the X, Y coordinate map feature is one optional view, and the entire map is not available to view at any one time. Each grid tile has an "Onclick" event and an "Onmouseover" event. The mouseover event is a tooltip, the click event is something called a "modal" that has information specific to that tile. What I'd like to find out is: How can I poll all the grid tiles' "modal" information using some kind of script or other auto-running polling feature?

    Read the article

  • Get Confirm value in vb.net

    - by user1805641
    I have a hidden asp Button in a Repeater. In the VB.NET code behind I use the Rerpeater_ItemCommand to get the click event within the Repeater. There's a check if user is already recording a project. If yes and he wants to start a new one, a confirm box should appear asking "Are you sure?" How can I access the click value from confirm? <asp:Repeater ID="Repeater1" runat="server" OnItemCommand="Repeater1_ItemCommand"> <ItemTemplate> <div class="tile user_view user_<%# Eval("employeeName") %>"> <div class="tilesheight"></div> <div class="element"> <asp:Button ID="Button1" CssClass="hiddenbutton" runat="server" /> Index: <asp:Label ID="Label1" runat="server" Text='<%# Eval("index") %>' /><br /> <hr class="hr" /> customer: <asp:Label ID="CustomerLabel" runat="server" Text='<%# Eval("customer") %>' /><br /> <hr class ="hr" /> order: <asp:Label ID="OrderNoLabel" runat="server" Text='<%# Eval("orderNo") %>' /><br /> <asp:Label ID="DescriptionLabel" runat="server" Text='<%# Eval("description") %>' /><br /> <hr class="hr" /> </div> </div> </ItemTemplate> </asp:Repeater> code behind: If empRecs.Contains(projects.Item(index.Text).employeeID) Then 'Catch index of recording order i = empRecs.IndexOf(projects.Item(index.Text).employeeID) Page.ClientScript.RegisterStartupScript(Me.GetType, "confirm", "confirm('Order " & empRecs(i + 2) & " already recording. Would you like to start a new one?')",True) 'If users clicks ok insertData() End If Other solutions are using the Click Event and a hidden field. But the problem is, I don't want the confirmbox to appear every time the button is clicked. Only when empRecs conatins an employee. Thanks for helping

    Read the article

  • Maven archetype from project - how to preserve package names ?

    - by lisak
    Hey, I'm trying to grab my project and generate an Archetype from it via : archetype:create-from-project The thing is, that my project has src/main/java package structure com.sample.app, but the archetype must have it as I want (org.example.game) ... Ideally as user want when generating the project from archetype, but that is impossible I suppose. It would have to grab groupId and artifactId and generate archetype-resources/src/main/java based on this input. Anyway, that's why there is this argument I suppose : packageName mvn archetype:create-from-project -DpackageName=org.example.game But it doesn't work and there is still archetype-resources/src/main/java/org/sample/game ..

    Read the article

  • rails howto compare datetime ?

    - by fenec
    hello, i have games in my sqLite DB with the attribute starting_date( t.date :starting_date). i would like to know all the games that have alreday started so i am using this lines of code: Game.find :all,:conditions=>"starting_date <= #{Date.today}" Game.find_by_sql("SELECT * FROM "games" WHERE (created_at < 2010-05-13)") the result is nill,even though i know that i have games that have already started like this one : #<Game id: 1, team_1_id: 2, team_2_id: 1, status: 2, team_1_points: nil, team_2_points: nil, starting_date: "2010-05-05", winner: 1, sport: "football", country: nil, league: "calcio", created_at: "2010-04-07 00:09:21", updated_at: "2010-05-13 00:57:19"> what am i doing wrong here?

    Read the article

  • Cloud HUGE data storage options?

    - by ToughPal
    Hi, Does anyone have a good suggestion on how to do video recording? We have a camera that can record and then stream live video to a server. So this means we can have 1000's of cameras sending data 24X7 for recording. We will store data for over 7 / 14 / 30 days depending on the package. Per day if a camera is sending data to the server then it will store 1.5GB. So that means there is a traffic of 1.5GB / day / camera Total monthly 45GB / month / camera (Data + bandwidth for one camera) Please let me know the most cost effective way to get this data stored? Thanks!

    Read the article

  • Teacher confused about MVC?

    - by Gideon
    I have an assignment to create a game in java using MVC as a pattern. The thing is that stuff I read about MVC aren't really what the teacher is telling me. What I read is that the Model are the information objects, they are manipulated by the controllers. So in a game the controller mutates the placement of the objects and check if there is any collision etc. What my teacher told me is that I should put everything that is universal to the platform in the models and the controllers should only tell the model which input is given. That means the game loop will be in a model class, but also collision checks etc. So what I get from his story is that the View is the screen, the Controller is the unput handeler, and the Model is the rest. Can someone point me in the right direction?

    Read the article

  • AIR app still running when the iphone is blocked?

    - by nmarti
    I just made a simple game with flash professional 6.0 and adobe AIR sdk 3.4 for iPhone. The problem is this: when I lock the iphone pressing the power button, the screen switches off as usual, but the music of the game still sounds. If I exit the game pressing the home button it exits fine. Is only when locking the phone with the app opened. Also, I opted-out of multitasking for my app, so if I close my app with the home button and I reload it, it loads the main menu. Anyone knows how can I solve this?

    Read the article

  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

    Read the article

  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

    Read the article

  • Android: The concept for detecting changes of an opened file

    - by niko
    I wrote an application for video recording which stores the recording to a file. Currently I am looking for a way to implement some kind of "listener" to listen for file changes. The concept I would like to implement is the following: Check the file on a set period of time (for example one second), extract changes (get the data that was written in the last period) and do something with these data. I would be very thankful if anyone of you could give any suggestion or point to any useful resource that could help to solve the given problem.

    Read the article

  • C#.NET Reload configuration settings from an external config file during run-time.

    - by user569850
    I'm writing a game server in C#.Net and would like to reload or refresh settings from a config file while the server is running. Ideally I would like to save the settings in an XML file, have the ability to edit the file while the game server is running and then send the server the command to reload the settings from the file. I know I can use a database to do this as well, but the game server is fairly small and I think it would be more practical to just save settings in a flat-file. I will have file-level access to the machine the server will run on. What should I use?

    Read the article

  • How would I go about implementing a stopwatch with different speeds?

    - by James
    Ideally I would like to have something similar to the Stopwatch class but with an extra property called Speed which would determine how quickly the timer changes minutes. I am not quite sure how I would go about implementing this. Edit Since people don't quite seem to understand why I want to do this. Consider playing a soccer game, or any sport game. The halfs are measured in minutes, but the time-frame in which the game is played is significantly lower i.e. a 45 minute half is played in about 2.5 minutes.

    Read the article

  • Codeigniter - selecting children and parents from db

    - by Tomek Buszewski
    I want to pull from my database records corresponding to parent_id, like this: function getChildren($id, $parent_id) { $q = $this->db->select('id, name, slug, plat'); $q = $this->db->from('games'); $q = $this->db->where('parent_id',$id); $q = $this->db->or_where('id',$parent_id); $q = $this->db->get(); return $q->result_array(); } It - if it's a children game - get parent_id and search for a game with such id and for other games that has parent_id same as this one. If it's the parent game, it only looks for games with parent_id same as it's id. The problem is... it's not always working. I have four games in db: id | parent_id | title 15 | 0 | Abe 19 | 15 | Abe 20 | 0 | RE2 21 | 20 | RE2 DS First two works, last two - only children (id = 21) shows parent.

    Read the article

  • Collision detection, visual C++

    - by hidden
    Hi, i am trying to do collision detection in visual C++ for a racing game. I found this site http://www.gamedev.net/reference/articles/article735.asp which seems like the thing i need. However i have no idea how to implement this in my code. The idea is that the players race around the course trying to find a tent with a red flag on it. When the collide witht this tent the game displays "player 1 wins" or whoever wins and then quits the game after 3 seconds. If you can help me please let me know as i am running out of time to get this to work. If you need me to send you the code then let me know that as well.

    Read the article

  • What are the advantages of combination WPF + XNA?

    - by MartyIX
    Hi, I'm porting my application from Winforms+XNA to WPF (+ XNA?) and I would like to know if the combination WPF + XNA makes sense or not. If it brings some advantages or if it is rather a bad choice. A few points about my game: It's a desk game with simple 2D animations (movement) Main window contains panels like available games/players etc. + console. I would like to add some fancy scenes to my program (at end of game, ...) http://www.codeproject.com/KB/WPF/XnaInWPF.aspx is the code I would like my program base on. So the appearance is quite similar to a chess program. Thank you for suggestions!

    Read the article

  • Take input through Buttons in java

    - by stash211
    I understand that the title might not be descriptive enough, but I'm making a magic square game in Java and basically, I'm trying to replicate user input as found in the sudoku game here: http://www.websudoku.com/. What I have is a n x n grid of Buttons (not JButton) as the board and what I want the user to be able to do is when the user clicks on one of the buttons, similar to the game above, it allows the user to type in his guess in the button itself instead of popping up a dialog box with an input field of some sort. I don't know where to start, I am a beginner in Java (not very beginner, but my knowledge with the various Java APIs is very limited), so I'm trying to find out if this would be possible and if it is, how would I go about doing it? Thanks for any help.

    Read the article

  • What things can I teach a group of children about programming in one day?

    - by Rich Bradshaw
    I'm running a day for 30 kids aged 11-18 about computer game programming. They have all opted to do it, but they have no experience at all of programming. My main aim is for them to learn a few things: programming is hard/challenging programming is something they can learn to do being a computer games programmer != playing games all day a little more insight into how games actually work I'd thought of splitting them into two groups, of younger/less experience and older/more experience, then doing slightly different things. I'd considered showing them Scratch, Game Maker, before showing them the basics of Python and getting them to write a simple text based game (perhaps something like, computer picks a random number, you have to guess it in as few guesses as possible, computer says higher/lower for each guess). Does anyone have any ideas of things to do/show them/ways to teach them?

    Read the article

< Previous Page | 358 359 360 361 362 363 364 365 366 367 368 369  | Next Page >