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  • Questions related to writing your own file downloader using multiple threads java

    - by Shekhar
    Hello In my current company, i am doing a PoC on how we can write a file downloader utility. We have to use socket programming(TCP/IP) for downloading the files. One of the requirements of the client is that a file(which will be large in size) should be transfered in chunks for example if we have a file of 5Mb size then we can have 5 threads which transfer 1 Mb each. I have written a small application which downloads a file. You can download the eclipe project from http://www.fileflyer.com/view/QM1JSC0 A brief explanation of my classes FileSender.java This class provides the bytes of file. It has a method called sendBytesOfFile(long start,long end, long sequenceNo) which gives the number of bytes. import java.io.File; import java.io.IOException; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileSender { private static final String FILE_NAME = "C:\\shared\\test.pdf"; public ByteArrayWrapper sendBytesOfFile(long start,long end, long sequenceNo){ try { File file = new File(FILE_NAME); byte[] fileBytes = FileUtils.readFileToByteArray(file); System.out.println("Size of file is " +fileBytes.length); System.out.println(); System.out.println("Start "+start +" end "+end); byte[] bytes = getByteArray(fileBytes, start, end); ByteArrayWrapper wrapper = new ByteArrayWrapper(bytes, sequenceNo); return wrapper; } catch (IOException e) { throw new RuntimeException(e); } } private byte[] getByteArray(byte[] bytes, long start, long end){ long arrayLength = end-start; System.out.println("Start : "+start +" end : "+end + " Arraylength : "+arrayLength +" length of source array : "+bytes.length); byte[] arr = new byte[(int)arrayLength]; for(int i = (int)start, j =0; i < end;i++,j++){ arr[j] = bytes[i]; } return arr; } public static long fileSize(){ File file = new File(FILE_NAME); return file.length(); } } Second Class is FileReceiver.java - This class receives the file. Small Explanation what this file does This class finds the size of the file to be fetched from Sender Depending upon the size of the file it finds the start and end position till the bytes needs to be read. It starts n number of threads giving each thread start,end, sequence number and a list which all the threads share. Each thread reads the number of bytes and creates a ByteArrayWrapper. ByteArrayWrapper objects are added to the list Then i have while loop which basically make sure that all threads have done their work finally it sorts the list based on the sequence number. then the bytes are joined, and a complete byte array is formed which is converted to a file. Code of File Receiver package com.filedownloader; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileReceiver { public static void main(String[] args) { FileReceiver receiver = new FileReceiver(); receiver.receiveFile(); } public void receiveFile(){ long startTime = System.currentTimeMillis(); long numberOfThreads = 10; long filesize = FileSender.fileSize(); System.out.println("File size received "+filesize); long start = filesize/numberOfThreads; List<ByteArrayWrapper> list = new ArrayList<ByteArrayWrapper>(); for(long threadCount =0; threadCount<numberOfThreads ;threadCount++){ FileDownloaderTask task = new FileDownloaderTask(threadCount*start,(threadCount+1)*start,threadCount,list); new Thread(task).start(); } while(list.size() != numberOfThreads){ // this is done so that all the threads should complete their work before processing further. //System.out.println("Waiting for threads to complete. List size "+list.size()); } if(list.size() == numberOfThreads){ System.out.println("All bytes received "+list); Collections.sort(list, new Comparator<ByteArrayWrapper>() { @Override public int compare(ByteArrayWrapper o1, ByteArrayWrapper o2) { long sequence1 = o1.getSequence(); long sequence2 = o2.getSequence(); if(sequence1 < sequence2){ return -1; }else if(sequence1 > sequence2){ return 1; } else{ return 0; } } }); byte[] totalBytes = list.get(0).getBytes(); byte[] firstArr = null; byte[] secondArr = null; for(int i = 1;i<list.size();i++){ firstArr = totalBytes; secondArr = list.get(i).getBytes(); totalBytes = concat(firstArr, secondArr); } System.out.println(totalBytes.length); convertToFile(totalBytes,"c:\\tmp\\test.pdf"); long endTime = System.currentTimeMillis(); System.out.println("Total time taken with "+numberOfThreads +" threads is "+(endTime-startTime)+" ms" ); } } private byte[] concat(byte[] A, byte[] B) { byte[] C= new byte[A.length+B.length]; System.arraycopy(A, 0, C, 0, A.length); System.arraycopy(B, 0, C, A.length, B.length); return C; } private void convertToFile(byte[] totalBytes,String name) { try { FileUtils.writeByteArrayToFile(new File(name), totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } Code of ByteArrayWrapper package com.filedownloader; import java.io.Serializable; public class ByteArrayWrapper implements Serializable{ private static final long serialVersionUID = 3499562855188457886L; private byte[] bytes; private long sequence; public ByteArrayWrapper(byte[] bytes, long sequenceNo) { this.bytes = bytes; this.sequence = sequenceNo; } public byte[] getBytes() { return bytes; } public long getSequence() { return sequence; } } Code of FileDownloaderTask import java.util.List; public class FileDownloaderTask implements Runnable { private List<ByteArrayWrapper> list; private long start; private long end; private long sequenceNo; public FileDownloaderTask(long start,long end,long sequenceNo,List<ByteArrayWrapper> list) { this.list = list; this.start = start; this.end = end; this.sequenceNo = sequenceNo; } @Override public void run() { ByteArrayWrapper wrapper = new FileSender().sendBytesOfFile(start, end, sequenceNo); list.add(wrapper); } } Questions related to this code 1) Does file downloading becomes fast when multiple threads is used? In this code i am not able to see the benefit. 2) How should i decide how many threads should i create ? 3) Are their any opensource libraries which does that 4) The file which file receiver receives is valid and not corrupted but checksum (i used FileUtils of common-io) does not match. Whats the problem? 5) This code gives out of memory when used with large file(above 100 Mb) i.e. because byte array which is created. How can i avoid? I know this is a very bad code but i have to write this in one day -:). Please suggest any other good way to do this? Thanks Shekhar

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  • whats wrong with the following code

    - by giri
    Hi i am trying to send sms to my mobile using java.When I run the application I am getting the the follwing error. package HelloWorld; import java.io.*; import java.util.BitSet; import javax.comm.*; import java.lang.*; public class SerialToGsm { InputStream in; OutputStream out; String lastIndexRead; String senderNum; String smsMsg; SerialToGsm(String porta) { try { // CommPortIdentifier portId = CommPortIdentifier.getPortIdentifier("serial0"); CommPortIdentifier portId = CommPortIdentifier.getPortIdentifier(porta); SerialPort sp = (SerialPort)portId.open("Sms_GSM", 0); sp.setSerialPortParams(9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); sp.setFlowControlMode(sp.FLOWCONTROL_NONE); in = sp.getInputStream(); out = sp.getOutputStream(); // modem reset sendAndRecv("+++AT", 30); // delay for 20 sec/10 sendAndRecv("AT&F", 30); sendAndRecv("ATE0", 30); // echo off sendAndRecv("AT +CMEE=1", 30); // verbose error messages sendAndRecv("AT+CMGF=0", 70); // set pdu mode // sendAndRecv("AT V1E0S0=0&D2&C1", 1000000); } catch (Exception e) { System.out.println("Exception " + e); System.exit(1); } } private String sendAndRecv(String s, int timeout) { try { // clean serial port input buffer in.skip(in.available()); System.out.println("=> " + s); s = s + "\r"; // add CR out.write(s.getBytes()); out.flush(); String strIn = new String(); for (int i = 0; i < timeout; i++){ int numChars = in.available(); if (numChars > 0) { byte[] bb = new byte[numChars]; in.read(bb,0,numChars); strIn += new String(bb); } // start exit conditions // --------------------- if (strIn.indexOf(">\r\n") != -1) { break; } if (strIn.indexOf("OK\r\n") != -1){ break; } if (strIn.indexOf("ERROR") != -1) { // if find 'error' wait for CR+LF if (strIn.indexOf("\r\n",strIn.indexOf("ERROR") + 1) != -1) { break; } } Thread.sleep(100); // delay 1/10 sec } System.out.println("<= " + strIn); if (strIn.length() == 0) { return "ERROR: len 0"; } return strIn; } catch (Exception e) { System.out.println("send e recv Exception " + e); return "ERROR: send e recv Exception"; } } public String sendSms (String numToSend, String whatToSend) { ComputSmsData sms = new ComputSmsData(); sms.setAsciiTxt(whatToSend); sms.setTelNum(numToSend); // sms.setSMSCTelNum("+393359609600"); // SC fixed String s = new String(); s = sendAndRecv("AT+CMGS=" + (sms.getCompletePduData().length() / 2) + "\r", 30); // System.out.println("==> AT+CMGS=" + (sms.getCompletePduData().length() / 2)); // System.out.println("<== " + s); if (s.indexOf(">") != -1) { // s = sendAndRecv(sms.getSMSCPduData() + sms.getCompletePduData() + "\u001A"); // usefull one day? // System.out.println("Inviero questo >>>> " + sms.getCompletePduData()); // if this sintax won't work try remove 00 prefix s = sendAndRecv("00" + sms.getCompletePduData() + "\u001A", 150); // System.out.println("<== " + s); return s; } else { return "ERROR"; } } // used to reset message data private void resetGsmObj() { lastIndexRead = null; senderNum = null; smsMsg = null; } public String checkSms (){ String str = new String(); String strGsm = new String(); strGsm = sendAndRecv("AT+CMGL=0", 30); // list unread msg and sign them as read // if answer contain ERROR then ERROR if (strGsm.indexOf("ERROR") != -1) { resetGsmObj(); return strGsm; // error } strGsm = sendAndRecv("AT+CMGL=1", 30); // list read msg // if answer contain ERROR then ERROR if (strGsm.indexOf("ERROR") != -1) { resetGsmObj(); return strGsm; // error } // evaluate message index if (strGsm.indexOf(':') <= 0) { resetGsmObj(); return ("ERROR unexpected answer"); } str = strGsm.substring(strGsm.indexOf(':') + 1,strGsm.indexOf(',')); str = str.trim(); // remove white spaces // System.out.println("Index: " + str); lastIndexRead = str; // find message string // ------------------- // look for start point (search \r, then skip \n, add and one more for right char int startPoint = strGsm.indexOf("\r",(strGsm.indexOf(":") + 1)) + 2; int endPoint = strGsm.indexOf("\r",startPoint + 1); if (endPoint == -1) { // only one message endPoint = strGsm.length(); } // extract string str = strGsm.substring(startPoint, endPoint); System.out.println("String to be decoded :" + str); ComputSmsData sms = new ComputSmsData(); sms.setRcvdPdu(str); // SMSCNum = new String(sms.getRcvdPduSMSC()); senderNum = new String(sms.getRcvdSenderNumber()); smsMsg = new String(sms.getRcvdPduTxt()); System.out.println("SMSC number: " + sms.getRcvdPduSMSC()); System.out.println("Sender number: " + sms.getRcvdSenderNumber()); System.out.println("Message: " + sms.getRcvdPduTxt()); return "OK"; } public String readSmsSender() { return senderNum; } public String readSms() { return smsMsg; } public String delSms() { if (lastIndexRead != "") { return sendAndRecv("AT+CMGD=" + lastIndexRead, 30); } return ("ERROR"); } } ERROR: Error loading SolarisSerial: java.lang.UnsatisfiedLinkError: no SolarisSerialParallel in java.library.path Caught java.lang.UnsatisfiedLinkError: com.sun.comm.SolarisDriver.readRegistrySerial(Ljava/util/Vector;Ljava/lang/String;)I while loading driver com.sun.comm.SolarisDriver Exception javax.comm.NoSuchPortException

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  • How to improve my LDAP schema?

    - by asmaier
    Hello, I have a OpenLDAP Database and it holds some project objects that look like dn: cn=Proj1,ou=Project,ou=ua,dc=org cn: Proj1 objectClass: top objectClass: posixGroup member: 001ag member: 002ag System: ABEL System: PCx Budget: ABEL:1000000:0.3 Budget: PCx:300000:0.3 One can see that the Budget attribute is a ":"-separated string, where the first part holds the name of the system the budget is for, the second part holds some budget (which may change every month) and the last entry is a conversion factor for the budget of that system. Seeing this, I thought this is bad database design, since attribute values should always be atomic. But how can I improve that in LDAP, so that I can do a direct ldapsearch or a direct ldapmodify of the budget of System "ABEL" instead of writing a script, that will have to parse and split the ":"-separated string?

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  • IE8 won't load JavaScript file in "Compatibility View."

    - by Don Jones
    Here's my JS insert: <script type="text/javascript" src="include/profile.js"></script> In IE8 with "Compatibility View," the file never loads. The first line in the file is a simple alert() call, so that I know it loaded. Change the browser to Standards View, and it loads fine. Also, if I add: <meta http-equiv="X-UA-Compatible" content="IE=100" > It forces to Standards View and it loads fine. Any idea why this would be the case? I've not been able to test against IE7, but I know the JS file also does not load in IE6. Right now the tag is in the section of the file.

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  • Array sorting efficiency... Beginner need advice

    - by SoleSoft
    I'll start by saying I am very much a beginner programmer, this is essentially my first real project outside of using learning material. I've been making a 'Simon Says' style game (the game where you repeat the pattern generated by the computer) using C# and XNA, the actual game is complete and working fine but while creating it, I wanted to also create a 'top 10' scoreboard. The scoreboard would record player name, level (how many 'rounds' they've completed) and combo (how many buttons presses they got correct), the scoreboard would then be sorted by combo score. This led me to XML, the first time using it, and I eventually got to the point of having an XML file that recorded the top 10 scores. The XML file is managed within a scoreboard class, which is also responsible for adding new scores and sorting scores. Which gets me to the point... I'd like some feedback on the way I've gone about sorting the score list and how I could have done it better, I have no other way to gain feedback =(. I know .NET features Array.Sort() but I wasn't too sure of how to use it as it's not just a single array that needs to be sorted. When a new score needs to be entered into the scoreboard, the player name and level also have to be added. These are stored within an 'array of arrays' (10 = for 'top 10' scores) scoreboardComboData = new int[10]; // Combo scoreboardTextData = new string[2][]; scoreboardTextData[0] = new string[10]; // Name scoreboardTextData[1] = new string[10]; // Level as string The scoreboard class works as follows: - Checks to see if 'scoreboard.xml' exists, if not it creates it - Initialises above arrays and adds any player data from scoreboard.xml, from previous run - when AddScore(name, level, combo) is called the sort begins - Another method can also be called that populates the XML file with above array data The sort checks to see if the new score (combo) is less than or equal to any recorded scores within the scoreboardComboData array (if it's greater than a score, it moves onto the next element). If so, it moves all scores below the score it is less than or equal to down one element, essentially removing the last score and then places the new score within the element below the score it is less than or equal to. If the score is greater than all recorded scores, it moves all scores down one and inserts the new score within the first element. If it's the only score, it simply adds it to the first element. When a new score is added, the Name and Level data is also added to their relevant arrays, in the same way. What a tongue twister. Below is the AddScore method, I've added comments in the hope that it makes things clearer O_o. You can get the actual source file HERE. Below the method is an example of the quickest way to add a score to follow through with a debugger. public static void AddScore(string name, string level, int combo) { // If the scoreboard has not yet been filled, this adds another 'active' // array element each time a new score is added. The actual array size is // defined within PopulateScoreBoard() (set to 10 - for 'top 10' if (totalScores < scoreboardComboData.Length) totalScores++; // Does the scoreboard even need sorting? if (totalScores > 1) { for (int i = totalScores - 1; i > - 1; i--) { // Check to see if score (combo) is greater than score stored in // array if (combo > scoreboardComboData[i] && i != 0) { // If so continue to next element continue; } // Check to see if score (combo) is less or equal to element 'i' // score && that the element is not the last in the // array, if so the score does not need to be added to the scoreboard else if (combo <= scoreboardComboData[i] && i != scoreboardComboData.Length - 1) { // If the score is lower than element 'i' and greater than the last // element within the array, it needs to be added to the scoreboard. This is achieved // by moving each element under element 'i' down an element. The new score is then inserted // into the array under element 'i' for (int j = totalScores - 1; j > i; j--) { // Name and level data are moved down in their relevant arrays scoreboardTextData[0][j] = scoreboardTextData[0][j - 1]; scoreboardTextData[1][j] = scoreboardTextData[1][j - 1]; // Score (combo) data is moved down in relevant array scoreboardComboData[j] = scoreboardComboData[j - 1]; } // The new Name, level and score (combo) data is inserted into the relevant array under element 'i' scoreboardTextData[0][i + 1] = name; scoreboardTextData[1][i + 1] = level; scoreboardComboData[i + 1] = combo; break; } // If the method gets the this point, it means that the score is greater than all scores within // the array and therefore cannot be added in the above way. As it is not less than any score within // the array. else if (i == 0) { // All Names, levels and scores are moved down within their relevant arrays for (int j = totalScores - 1; j != 0; j--) { scoreboardTextData[0][j] = scoreboardTextData[0][j - 1]; scoreboardTextData[1][j] = scoreboardTextData[1][j - 1]; scoreboardComboData[j] = scoreboardComboData[j - 1]; } // The new number 1 top name, level and score, are added into the first element // within each of their relevant arrays. scoreboardTextData[0][0] = name; scoreboardTextData[1][0] = level; scoreboardComboData[0] = combo; break; } // If the methods get to this point, the combo score is not high enough // to be on the top10 score list and therefore needs to break break; } } // As totalScores < 1, the current score is the first to be added. Therefore no checks need to be made // and the Name, Level and combo data can be entered directly into the first element of their relevant // array. else { scoreboardTextData[0][0] = name; scoreboardTextData[1][0] = level; scoreboardComboData[0] = combo; } } } Example for adding score: private static void Initialize() { scoreboardDoc = new XmlDocument(); if (!File.Exists("Scoreboard.xml")) GenerateXML("Scoreboard.xml"); PopulateScoreBoard("Scoreboard.xml"); // ADD TEST SCORES HERE! AddScore("EXAMPLE", "10", 100); AddScore("EXAMPLE2", "24", 999); PopulateXML("Scoreboard.xml"); } In it's current state the source file is just used for testing, initialize is called within main and PopulateScoreBoard handles the majority of other initialising, so nothing else is needed, except to add a test score. I thank you for your time!

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  • How to make IE 9 Standards Mode the default mode?

    - by Evik James
    I have a web site that works perfectly fine in IE9 when compatibility mode is turned OFF (the compatibility symbol is gray). When compatibility mode is turned on (blue), the jQuery doesn't work at all. I have added the following tag to the site to tell the browser that compatibility mode should NOT be used. <meta http-equiv="X-UA-Compatible" content="IE=Edge" > I have the doctype as this: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> Still, the browser doesn't seem to default to standard mode and the user must manually ensure that they are NOT in compatibility mode. Can I disable IE 9 Compatibility Mode? Have I done what I need to do to disable IE 9 Compatibility Mode? Can the user always override IE 9 Standards Mode?

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  • Marshalling to a native library in C#

    - by Daniel Baulig
    I'm having trouble calling functions of a native library from within managed C# code. I am developing for the 3.5 compact framework (Windows Mobile 6.x) just in case this would make any difference. I am working with the waveIn* functions from coredll.dll (these are in winmm.dll in regular Windows I believe). This is what I came up with: // namespace winmm; class winmm [StructLayout(LayoutKind.Sequential)] public struct WAVEFORMAT { public ushort wFormatTag; public ushort nChannels; public uint nSamplesPerSec; public uint nAvgBytesPerSec; public ushort nBlockAlign; public ushort wBitsPerSample; public ushort cbSize; } [StructLayout(LayoutKind.Sequential)] public struct WAVEHDR { public IntPtr lpData; public uint dwBufferLength; public uint dwBytesRecorded; public IntPtr dwUser; public uint dwFlags; public uint dwLoops; public IntPtr lpNext; public IntPtr reserved; } public delegate void AudioRecordingDelegate(IntPtr deviceHandle, uint message, IntPtr instance, ref WAVEHDR wavehdr, IntPtr reserved2); [DllImport("coredll.dll")] public static extern int waveInAddBuffer(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint cWaveHdrSize); [DllImport("coredll.dll")] public static extern int waveInPrepareHeader(IntPtr hWaveIn, ref WAVEHDR lpWaveHdr, uint Size); [DllImport("coredll.dll")] public static extern int waveInStart(IntPtr hWaveIn); // some other class private WinMM.WinMM.AudioRecordingDelegate waveIn; private IntPtr handle; private uint bufferLength; private void setupBuffer() { byte[] buffer = new byte[bufferLength]; GCHandle bufferPin = GCHandle.Alloc(buffer, GCHandleType.Pinned); WinMM.WinMM.WAVEHDR hdr = new WinMM.WinMM.WAVEHDR(); hdr.lpData = bufferPin.AddrOfPinnedObject(); hdr.dwBufferLength = this.bufferLength; hdr.dwFlags = 0; int i = WinMM.WinMM.waveInPrepareHeader(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInPrepare"; return; } i = WinMM.WinMM.waveInAddBuffer(this.handle, ref hdr, Convert.ToUInt32(Marshal.SizeOf(hdr))); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInAddrBuffer"; return; } } private void setupWaveIn() { WinMM.WinMM.WAVEFORMAT format = new WinMM.WinMM.WAVEFORMAT(); format.wFormatTag = WinMM.WinMM.WAVE_FORMAT_PCM; format.nChannels = 1; format.nSamplesPerSec = 8000; format.wBitsPerSample = 8; format.nBlockAlign = Convert.ToUInt16(format.nChannels * format.wBitsPerSample); format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; this.bufferLength = format.nAvgBytesPerSec; format.cbSize = 0; int i = WinMM.WinMM.waveInOpen(out this.handle, WinMM.WinMM.WAVE_MAPPER, ref format, Marshal.GetFunctionPointerForDelegate(waveIn), 0, WinMM.WinMM.CALLBACK_FUNCTION); if (i != WinMM.WinMM.MMSYSERR_NOERROR) { this.Text = "Error: waveInOpen"; return; } setupBuffer(); WinMM.WinMM.waveInStart(this.handle); } I read alot about marshalling the last few days, nevertheless I do not get this code working. When my callback function is called (waveIn) when the buffer is full, the hdr structure passed back in wavehdr is obviously corrupted. Here is an examlpe of how the structure looks like at that point: - wavehdr {WinMM.WinMM.WAVEHDR} WinMM.WinMM.WAVEHDR dwBufferLength 0x19904c00 uint dwBytesRecorded 0x0000fa00 uint dwFlags 0x00000003 uint dwLoops 0x1990f6a4 uint + dwUser 0x00000000 System.IntPtr + lpData 0x00000000 System.IntPtr + lpNext 0x00000000 System.IntPtr + reserved 0x7c07c9a0 System.IntPtr This obiously is not what I expected to get passed. I am clearly concerned about the order of the fields in the view. I do not know if Visual Studio .NET cares about actual memory order when displaying the record in the "local"-view, but they are obviously not displayed in the order I speciefied in the struct. Then theres no data pointer and the bufferLength field is far to high. Interestingly the bytesRecorded field is exactly 64000 - bufferLength and bytesRecorded I'd expect both to be 64000 though. I do not know what exactly is going wrong, maybe someone can help me out on this. I'm an absolute noob to managed code programming and marshalling so please don't be too harsh to me for all the stupid things I've propably done. Oh here's the C code definition for WAVEHDR which I found here, I believe I might have done something wrong in the C# struct definition: /* wave data block header */ typedef struct wavehdr_tag { LPSTR lpData; /* pointer to locked data buffer */ DWORD dwBufferLength; /* length of data buffer */ DWORD dwBytesRecorded; /* used for input only */ DWORD_PTR dwUser; /* for client's use */ DWORD dwFlags; /* assorted flags (see defines) */ DWORD dwLoops; /* loop control counter */ struct wavehdr_tag FAR *lpNext; /* reserved for driver */ DWORD_PTR reserved; /* reserved for driver */ } WAVEHDR, *PWAVEHDR, NEAR *NPWAVEHDR, FAR *LPWAVEHDR; If you are used to work with all those low level tools like pointer-arithmetic, casts, etc starting writing managed code is a pain in the ass. It's like trying to learn how to swim with your hands tied on your back. Some things I tried (to no effect): .NET compact framework does not seem to support the Pack = 2^x directive in [StructLayout]. I tried [StructLayout(LayoutKind.Explicit)] and used 4 bytes and 8 bytes alignment. 4 bytes alignmentgave me the same result as the above code and 8 bytes alignment only made things worse - but that's what I expected. Interestingly if I move the code from setupBuffer into the setupWaveIn and do not declare the GCHandle in the context of the class but in a local context of setupWaveIn the struct returned by the callback function does not seem to be corrupted. I am not sure however why this is the case and how I can use this knowledge to fix my code. I'd really appreciate any good links on marshalling, calling unmanaged code from C#, etc. Then I'd be very happy if someone could point out my mistakes. What am I doing wrong? Why do I not get what I'd expect.

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  • Is there an online user agent database?

    - by Gary Richardson
    How do you parse your user agent strings? I'm looking to get: Browser Browser Version OS OS Version from a user agent string. My app is written in perl and was previously using HTTP::BrowserDetect. It's a bit dated and is no longer maintained. I'm in no way tied to using perl for the actual lookup. I've come to the conclusion that automagic parsing is a lost cause. I was thinking of writing a crud type app to show me a list of unclassified UA's and manually keep them up to date. Does such an resource already exist that I can tap into? It would be awesome if I could make an HTTP call to look up the user agent info. Thanks!

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  • IE8 Inconsistent Rendering when Reloading

    - by leeand00
    I am working on fixing a website that doesn't work in the new release of IE8. After a bit I found out that you can force IE8 to render as IE7 with the following meta tag: <!-- Meta tag for IE8 so that it always displays the site in IE7 Compatibility mode --> <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> I have found that although the page loads fine when you specify this meta-tag; However, when you click or press the refresh button after the initial load of the page, the page renders completely wrong (see bellow): This really seems like an IE8 bug to me, as I've never seen any other browser render inconstantly on a page refresh. As anyone else noticed this? Update! This was cause by having CompanionJS installed in IE8.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • I need help on my C++ assignment using Microsoft Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). Submit your project as an attachment including the code and the output. Company Background: Three employees: Mark, John, and Mary The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. Calculate overtime if input is greater than 40 hours per week. Provide six test plans to verify the logic within the program. Plan 1 must display the proper information for employee #1 with overtime pay. Plan 2 must display the proper information for employee #1 with no overtime pay. Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: Define a base class to use for the entire program. The class holds the function calls and the variables related to the overtime pay calculations. Define one object per employee. Note there will be three employees. Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: Define your base class. Define your objects from your base class. Prompt for user input, updating your object classes for all three users. Implement your overtime pay calculations. Display overtime or regular time pay calculations. See the sample output below. Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • login form with java/sqlite

    - by tuxou
    hi I would like to create a login form for my application with the possibility to add or remove users for an sqlite database, i have created the table users(nam, pass) but i can't unclud it in my login form, it someone could help me this is my login code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class login extends JFrame{ // Variables declaration private JLabel jLabel1; private JLabel jLabel2; private JTextField jTextField1; private JPasswordField jPasswordField1; private JButton jButton1; private JPanel contentPane; // End of variables declaration public login(){ super(); create(); this.setVisible(true); } private void create(){ jLabel1 = new JLabel(); jLabel2 = new JLabel(); jTextField1 = new JTextField(); jPasswordField1 = new JPasswordField(); jButton1 = new JButton(); contentPane = (JPanel)this.getContentPane(); // // jLabel1 // jLabel1.setHorizontalAlignment(SwingConstants.LEFT); jLabel1.setForeground(new Color(0, 0, 255)); jLabel1.setText("username:"); // // jLabel2 // jLabel2.setHorizontalAlignment(SwingConstants.LEFT); jLabel2.setForeground(new Color(0, 0, 255)); jLabel2.setText("password:"); // // jTextField1 // jTextField1.setForeground(new Color(0, 0, 255)); jTextField1.setSelectedTextColor(new Color(0, 0, 255)); jTextField1.setToolTipText("Enter your username"); jTextField1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e){ jTextField1_actionPerformed(e); } }); // // jPasswordField1 // jPasswordField1.setForeground(new Color(0, 0, 255)); jPasswordField1.setToolTipText("Enter your password"); jPasswordField1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e){ jPasswordField1_actionPerformed(e); } }); // // jButton1 // jButton1.setBackground(new Color(204, 204, 204)); jButton1.setForeground(new Color(0, 0, 255)); jButton1.setText("Login"); jButton1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e){ jButton1_actionPerformed(e); } }); // // contentPane // contentPane.setLayout(null); contentPane.setBorder(BorderFactory.createEtchedBorder()); contentPane.setBackground(new Color(204, 204, 204)); addComponent(contentPane, jLabel1, 5,10,106,18); addComponent(contentPane, jLabel2, 5,47,97,18); addComponent(contentPane, jTextField1, 110,10,183,22); addComponent(contentPane, jPasswordField1, 110,45,183,22); addComponent(contentPane, jButton1, 150,75,83,28); // // login // this.setTitle("Login To Members Area"); this.setLocation(new Point(76, 182)); this.setSize(new Dimension(335, 141)); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setResizable(false); } /** Add Component Without a Layout Manager (Absolute Positioning) */ private void addComponent(Container container,Component c,int x,int y,int width,int height){ c.setBounds(x,y,width,height); container.add(c); } private void jTextField1_actionPerformed(ActionEvent e){ } private void jPasswordField1_actionPerformed(ActionEvent e){ } private void jButton1_actionPerformed(ActionEvent e){ System.out.println("\njButton1_actionPerformed(ActionEvent e) called."); String username = new String(jTextField1.getText()); String password = new String(jPasswordField1.getText()); if(username.equals("") || password.equals("")){// If password and username is empty > Do this >>> jButton1.setEnabled(false); JLabel errorFields = new JLabel("<HTML><FONT COLOR = Blue>You must enter a username and password to login.</FONT></HTML>"); JOptionPane.showMessageDialog(null,errorFields); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); this.setVisible(true); } else{ JLabel optionLabel = new JLabel("<HTML><FONT COLOR = Blue>You entered</FONT><FONT COLOR = RED> <B>"+username+"</B></FONT> <FONT COLOR = Blue>as your username.<BR> Is this correct?</FONT></HTML>"); int confirm =JOptionPane.showConfirmDialog(null,optionLabel); switch(confirm){ // Switch > Case case JOptionPane.YES_OPTION: // Attempt to Login user jButton1.setEnabled(false); // Set button enable to false to prevent 2 login attempts break; case JOptionPane.NO_OPTION: // No Case.(Go back. Set text to 0) jButton1.setEnabled(false); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); break; case JOptionPane.CANCEL_OPTION: // Cancel Case.(Go back. Set text to 0) jButton1.setEnabled(false); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); break; } // End Switch > Case } } public static void main(String[] args){ JFrame.setDefaultLookAndFeelDecorated(true); JDialog.setDefaultLookAndFeelDecorated(true); try{ UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); }catch (Exception ex){ System.out.println("Failed loading L&F: "); System.out.println(ex); } new login(); }; } my connectDb class : public class Connectdb { private static Connection connect; private static String url ="jdbc:sqlite:data.db"; private static Statement st; private static ResultSet rs; /** * Constructeur privé d'une connection à la bd unique */ private ConnectionBd(){ try { Class.forName("org.sqlite.JDBC"); connect = DriverManager.getConnection(url); } catch (ClassNotFoundException ex) { Logger.getLogger(ex.getName()).log(Level.SEVERE, null, ex); } catch (SQLException e) { System.exit(e.getErrorCode()); } } public static Connection getInstance(){ if(connect == null){ new Connectdb(); }else{ } return connect; } /** * @return */ public static void initTable(String query){ try { Statement state = getInstance().createStatement(ResultSet.TYPE_FORWARD_ONLY, ResultSet.CONCUR_READ_ONLY); ResultSet res = state.executeQuery(query); res.close(); state.close(); } catch (SQLException e) { JOptionPane.showMessageDialog(null, e.getMessage(), "ERROR ! ", JOptionPane.ERROR_MESSAGE); } }

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  • Perl LWP::UserAgent mishandling UTF-8 response

    - by RedGrittyBrick
    When I use LWP::UserAgent to retrieve content encoded in UTF-8 it seems LWP::UserAgent doesn't handle the encoding correctly. Here's the output after setting the Command Prompt window to Unicode by the command chcp 65001 Note that this initially gives the appearance that all is well, but I think it's just the shell reassembling bytes and decoding UTF-8, From the other output you can see that perl itself is not handling wide characters correctly. C:\perl getutf8.pl ====================================================================== HTTP/1.1 200 OK Connection: close Date: Fri, 31 Dec 2010 19:24:04 GMT Accept-Ranges: bytes Server: Apache/2.2.8 (Win32) PHP/5.2.6 Content-Length: 75 Content-Type: application/xml; charset=utf-8 Last-Modified: Fri, 31 Dec 2010 19:20:18 GMT Client-Date: Fri, 31 Dec 2010 19:24:04 GMT Client-Peer: 127.0.0.1:80 Client-Response-Num: 1 <?xml version="1.0" encoding="UTF-8"? <nameBudejovický Budvar</name ====================================================================== response content length is 33 ....v....1....v....2....v....3....v....4 <nameBudejovický Budvar</name . . . . v . . . . 1 . . . . v . . . . 2 . . . . v . . . . 3 . . . . 3c6e616d653e427564c49b6a6f7669636bc3bd204275647661723c2f6e616d653e < n a m e B u d ? ? j o v i c k ? ? B u d v a r < / n a m e Above you can see the payload length is 31 characters but Perl thinks it is 33. For confirmation, in the hex, we can see that the UTF-8 sequences c49b and c3bd are being interpreted as four separate characters and not as two Unicode characters. Here's the code #!perl use strict; use warnings; use LWP::UserAgent; my $ua = LWP::UserAgent-new(); my $response = $ua-get('http://localhost/Bud.xml'); if (! $response-is_success) { die $response-status_line; } print '='x70,"\n",$response-as_string(), '='x70,"\n"; my $r = $response-decoded_content((charset = 'UTF-8')); $/ = "\x0d\x0a"; # seems to be \x0a otherwise! chomp($r); # Remove any xml prologue $r =~ s/^<\?.*\?\x0d\x0a//; print "Response content length is ", length($r), "\n\n"; print "....v....1....v....2....v....3....v....4\n"; print $r,"\n"; print ". . . . v . . . . 1 . . . . v . . . . 2 . . . . v . . . . 3 . . . . \n"; print unpack("H*", $r), "\n"; print join(" ", split("", $r)), "\n"; Note that Bud.xml is UTF-8 encoded without a BOM. How can I persuade LWP::UserAgent to do the right thing? P.S. Ultimately I want to translate the Unicode data into an ASCII encoding, even if it means replacing each non-ASCII character with one question mark or other marker. I have accepted Ysth's "upgrade" answer - because I know it is the right thing to do when possible. However I am going to use a work-around (which may depress Tom further): $r = encode("cp437", decode("utf8", $r));

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • What's the role of the brackets in the following piece of code?

    - by Emanuil
    This is the tracking code for Google Analytics: var _gaq = _gaq || []; _gaq.push(["_setAccount", "UA-256257-21"]); _gaq.push(["_trackPageview"]); (function() { var ga = document.createElement("script"); ga.type = "text/javascript"; ga.async = true; ga.src = ("https:" == document.location.protocol ? "https://ssl" : "http://www") + ".google-analytics.com/ga.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(ga, s); })(); You can see that the function in the second paragraph is inside brackets. Why do you think is that?

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  • Google Analytics & Event Trackers - how to get traffic source by event?

    - by jeffkee
    I'm using a google events tracker like this: _gaq.push(['_setAccount', 'UA-1422398-23']); _gaq.push(['_trackEvent', 'BookingRequest', 'Parent Name', $('#parent_fname').val()+' '.$('#parent_lname').val()]); In this case, let's say I can track how many requests were submitted.. is there a way to track these specific users, and see the traffic source, and if it's Google, then what keywords they searched my website by? Basically I want to see the people booking online, and see how and where they got me... and hoping there's a better and more elegant way than to have a field that asks "What did you type into Google to find us?"

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  • What's the role of the parentheses in the following piece of code?

    - by Emanuil
    This is the tracking code for Google Analytics: var _gaq = _gaq || []; _gaq.push(["_setAccount", "UA-256257-21"]); _gaq.push(["_trackPageview"]); (function() { var ga = document.createElement("script"); ga.type = "text/javascript"; ga.async = true; ga.src = ("https:" == document.location.protocol ? "https://ssl" : "http://www") + ".google-analytics.com/ga.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(ga, s); })(); You can see that the function is inside parentheses. Why do you think is that?

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  • 47 memory leaks. STL pointers.

    - by icelated
    I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have... I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class.. In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called.. here is my potential leaks.. library.h #pragma once #include <ostream> #include <map> #include <set> #include <string> #include "Item.h" using namespace std; typedef set<Item*> ItemSet; typedef map<string,Item*> ItemMap; typedef map<string,ItemSet*> ItemSetMap; class Library { public: // general functions void addKeywordForItem(const Item* const item, const string& keyword); const ItemSet* itemsForKeyword(const string& keyword) const; void printItem(ostream& out, const Item* const item) const; // book-related functions const Item* addBook(const string& title, const string& author, int const nPages); const ItemSet* booksByAuthor(const string& author) const; const ItemSet* books() const; // music-related functions const Item* addMusicCD(const string& title, const string& band, const int nSongs); void addBandMember(const Item* const musicCD, const string& member); const ItemSet* musicByBand(const string& band) const; const ItemSet* musicByMusician(const string& musician) const; const ItemSet* musicCDs() const; // movie-related functions const Item* addMovieDVD(const string& title, const string& director, const int nScenes); void addCastMember(const Item* const movie, const string& member); const ItemSet* moviesByDirector(const string& director) const; const ItemSet* moviesByActor(const string& actor) const; const ItemSet* movies() const; ~Library(); void Purge(ItemSet &set); void Purge(ItemSetMap &map); }; here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short. library.cpp #include "Library.h" #include "book.h" #include "cd.h" #include "dvd.h" #include <iostream> // general functions ItemSet allBooks; ItemSet allCDS; ItemSet allDVDs; ItemSetMap allBooksByAuthor; ItemSetMap allmoviesByDirector; ItemSetMap allmoviesByActor; ItemSetMap allMusicByBand; ItemSetMap allMusicByMusician; const ItemSet* Library::itemsForKeyword(const string& keyword) const { const StringSet* kw; ItemSet* obj = new ItemSet(); return obj; const Item* Library::addBook(const string& title, const string& author, const int nPages) { ItemSet* obj = new ItemSet(); Book* item = new Book(title,author,nPages); allBooks.insert(item); // add to set of all books obj->insert(item); return item; const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs) { ItemSet* obj = new ItemSet(); CD* item = new CD(title,band,nSongs); return item; void Library::addBandMember(const Item* musicCD, const string& member) { ItemSet* obj = new ItemSet(); (((CD*) musicCD)->addBandMember(member)); obj->insert((CD*) musicCD); here is the library destructor..... Library::~Library() { Purge(allBooks); Purge(allCDS); Purge(allDVDs); Purge(allBooksByAuthor); Purge(allmoviesByDirector); Purge(allmoviesByActor); Purge(allMusicByBand); Purge(allMusicByMusician); } void Library::Purge(ItemSet &set) { for (ItemSet::iterator it = set.begin(); it != set.end(); ++it) delete *it; set.clear(); } void Library::Purge(ItemSetMap &map) { for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it) delete it->second; map.clear(); } so, basically item, cd, dvd class all have a set like this: typedef set<string> StringSet; class CD : public Item StringSet* music; and i am deleting it like: but those superclasses are not being called.. Item destructor is. CD::~CD() { delete music; } Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called? would the addbandmember function located in the library.cpp cause me to have a copy constructor? Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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  • Embeded video displayed over html

    - by Sergey Osypchuk
    Site which I am developing has a menu with drop downs, which is always on top and content is scrollable. Some of content are embeded video from various sources, which appears over top navigation. For youtube, we find solution by adding extra parameter: <param name="wmode" value="opaque" /> which resolve this issue, but what can i do to fix other video sources? You may see issue on this page - http://cars.topics.ua/ru/Topic/ViewGoodie/176768, please scroll down to see video positioned in front of html.

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  • Get the current location of the Gps? Showing the default one

    - by Gagandeep
    Need help Urgent!!!!! Did changes with help but still unsuccessful... I have to request location updates, but I am unsuccessful in implementing that... i modified the code but need help so that i can see the current location. PLEASE look through my code and help please.. I am learning this and new to this concept and android.. any help would be appreciated here is my code: package com.GoogleMaps; import java.util.List; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Point; import android.graphics.drawable.Drawable; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.os.Bundle; import android.widget.Toast; public class MapsActivity extends MapActivity { /** Called when the activity is first created. */ private MapView mapView; private LocationManager lm; private LocationListener ll; private MapController mc; GeoPoint p = null; Drawable defaultMarker = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapView = (MapView)findViewById(R.id.mapview); //show zoom in/out buttons mapView.setBuiltInZoomControls(true); //Standard view of the map(map/sat) mapView.setSatellite(false); // get zoom tool mapView.setBuiltInZoomControls(true); //get controller of the map for zooming in/out mc = mapView.getController(); // Zoom Level mc.setZoom(18); lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); ll = new MyLocationListener(); lm.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, ll); //Get the current location in start-up if (lm.getLastKnownLocation(LocationManager.GPS_PROVIDER) != null){ GeoPoint p = new GeoPoint( (int)(lm.getLastKnownLocation(LocationManager.GPS_PROVIDER).getLatitude()*1000000), (int)(lm.getLastKnownLocation(LocationManager.GPS_PROVIDER).getLongitude()*1000000)); mc.animateTo(p); } MyLocationOverlay myLocationOverlay = new MyLocationOverlay(); List<Overlay> list = mapView.getOverlays(); list.add(myLocationOverlay); } protected class MyLocationOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { Paint paint = new Paint(); super.draw(canvas, mapView, shadow); GeoPoint p = null; // Converts lat/lng-Point to OUR coordinates on the screen. Point myScreenCoords = new Point(); mapView.getProjection().toPixels(p, myScreenCoords); paint.setStrokeWidth(1); paint.setARGB(255, 255, 255, 255); paint.setStyle(Paint.Style.STROKE); Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher); canvas.drawBitmap(bmp, myScreenCoords.x, myScreenCoords.y, paint); canvas.drawText("I am here...", myScreenCoords.x, myScreenCoords.y, paint); return true; } } private class MyLocationListener implements LocationListener{ public void onLocationChanged(Location argLocation) { // TODO Auto-generated method stub p = new GeoPoint((int)(argLocation.getLatitude()*1000000), (int)(argLocation.getLongitude()*1000000)); Toast.makeText(getBaseContext(), "New location latitude [" +argLocation.getLatitude() + "] longitude [" + argLocation.getLongitude()+"]", Toast.LENGTH_SHORT).show(); mc.animateTo(p); mapView.invalidate(); // call this so UI of map was updated } public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } } protected boolean isRouteDisplayed() { return false; } } catlog: 11-29 17:40:42.699: D/dalvikvm(371): GC_FOR_MALLOC freed 6074 objects / 369952 bytes in 74ms 11-29 17:40:42.970: I/MapActivity(371): Handling network change notification:CONNECTED 11-29 17:40:42.980: E/MapActivity(371): Couldn't get connection factory client 11-29 17:40:43.190: D/AndroidRuntime(371): Shutting down VM 11-29 17:40:43.190: W/dalvikvm(371): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 11-29 17:40:43.280: E/AndroidRuntime(371): FATAL EXCEPTION: main 11-29 17:40:43.280: E/AndroidRuntime(371): java.lang.NullPointerException 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:71) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.PixelConverter.toPixels(PixelConverter.java:61) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.GoogleMaps.MapsActivity$MyLocationOverlay.draw(MapsActivity.java:106) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java:42) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.google.android.maps.MapView.onDraw(MapView.java:494) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6740) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1640) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1638) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6743) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.widget.FrameLayout.draw(FrameLayout.java:352) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1640) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.drawChild(ViewGroup.java:1638) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.View.draw(View.java:6743) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.widget.FrameLayout.draw(FrameLayout.java:352) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1842) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.draw(ViewRoot.java:1407) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.performTraversals(ViewRoot.java:1163) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.view.ViewRoot.handleMessage(ViewRoot.java:1727) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.os.Handler.dispatchMessage(Handler.java:99) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.os.Looper.loop(Looper.java:123) 11-29 17:40:43.280: E/AndroidRuntime(371): at android.app.ActivityThread.main(ActivityThread.java:4627) 11-29 17:40:43.280: E/AndroidRuntime(371): at java.lang.reflect.Method.invokeNative(Native Method) 11-29 17:40:43.280: E/AndroidRuntime(371): at java.lang.reflect.Method.invoke(Method.java:521) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 11-29 17:40:43.280: E/AndroidRuntime(371): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 11-29 17:40:43.280: E/AndroidRuntime(371): at dalvik.system.NativeStart.main(Native Method) 11-29 17:40:45.779: D/dalvikvm(371): GC_FOR_MALLOC freed 5970 objects / 506624 bytes in 1179ms 11-29 17:40:45.779: I/dalvikvm-heap(371): Grow heap (frag case) to 3.147MB for 17858-byte allocation 11-29 17:40:45.870: D/dalvikvm(371): GC_FOR_MALLOC freed 56 objects / 2304 bytes in 92ms 11-29 17:40:45.960: D/dalvikvm(371): GC_EXPLICIT freed 3459 objects / 196432 bytes in 74ms 11-29 17:40:48.310: D/dalvikvm(371): GC_EXPLICIT freed 116 objects / 41448 bytes in 68ms 11-29 17:40:49.540: I/Process(371): Sending signal. PID: 371 SIG: 9

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  • Internet Explorer 8 EmulateIE7 Mode not working

    - by Ryu
    I've set up IIS6 to send the following headers Custom Header Name: X-UA-Compatible Custom Header Value: IE=EmulateIE7 that supposed to force IE 8 into IE 7 Compatibility mode. You can read more about it on MSDN . I have noticed by looking in the Developer toolbar that if I have a DTD defined the document mode correctly gets set to IE 7, but the browser mode is IE 8. If the page doesn't have a DTD the document mode gets set to Quirks and Browser Mode once again IE 8. Am I doing something wrong. How do I force IE 8 to set IE 7 Browser mode. Thanks

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  • SQL SELECT with time range

    - by nLL
    Hi, I have below click_log table logging hits for some urls site ip ua direction hit_time ----------------------------------------------------- 1 127.0.0.1 1 20010/01/01 00:00:00 2 127.0.0.1 1 20010/01/01 00:01:00 3 127.0.0.1 0 20010/01/01 00:10:00 .... ......... I want to select incoming hits (direction:1) and group by sites that are: from same ip and browser logged within 10 minutes of each other occured more than 4 times in 10 minutes. I'm not sure if above was clear enough. English is not my first language. Let me try to explain with an example. If site 1 gets 5 hits from same ip and browser with in 10 minutes after getting first unique hit from that ip and browser i want it to be included in the selection. Basically I am trying to find abusers.

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  • Databinding, using formulas for unusual binding possible?

    - by Rattenmann
    Edit: added Info for WPF being used I am trying to bind a list of custom objects to a DataGrid. Straight binding seems easy enough, but i need to specify some complex formulas for some extra fields that do not directly show up in my class. Also i want to be able to EDIT the data in the Grid and get updates on related fields. Let me show you an example, because it is really hard to explain. I will simplify it to rooms with items. Each item can be red and blue. My Class looks like this: public class room { public string strRoomName { set; get; } public string strItemname { set; get; } public int intRedItem { set; get; } public int intBlueItem { set; get; } } Now if i use dataTable.ItemSource = myList; i get something like this: nr. | room | name | red | blue 1. living room, ball, 2, 1 2. sleeping room, bunny, 4, 1 3. living room, chair, 3, 2 4. kitchen, ball, 4, 7 5. garage, chair, 1, 4 Now for the complex part i need help with. I want every item to be the same number, red and blue. And because this does not hold true i want to see the "inbalance" per room AND globally like this: nr. | room | name | red | blue | missing | global red | global blue | global missing 1. living room, ball, 2, 1, 1 blue, 6, 7, 1 red 2. sleeping room, bunny, 4, 1, 3 blue, 4, 1, 3 blue 3. living room, chair, 3, 2, 1 blue, 4, 6, 2 red 4. kitchen, ball, 4, 7, 3 red, 6, 7, 1 red 5. garage, chair, 1, 4, 3 red, 4, 6, 2 red As you can see this smeels like excel formulas, i am unsure how to handle this in c# code however. You can also see i need to use data in the same row, but also get data from other rows that match one propertiy (the items name). Also if i change the blue value=1 in line 1 to value=2, i want line 1 to read like this: 1. living room, ball, 2, 2, even, 6, 8, 2 red and of corse line 4 needs to change to: 4. kitchen, ball, 4, 7, 3 red, 6, 8, 2 red As i said, this smells like excel, that's why i am really upset about myself not finding an easy solution. Surely enough c# offers some way to handle this stuff, right? Disclaimer: It is totally possible that i need a complete differend approach, pointing that out ot me is perfectly fine. Be it other ways to handle this, or a better way to structure my class. I am ok with every way to handle this as it is for learning purposes. I am simply doing programms for fun next to my college and just so happen to hit these kinda things that bug me out because i don't find a clean solution. And then i neglect my studies because i want to solve my (unreleated to studys,...) issue. Just can't stand having unsolved coding stuff around, don't judge me! ;-) And big thanks in advance if you have gotten this far in my post. It sure must be confusing with all those reds and blues. Edit: After reading trough your answers and testing my skills to implement your hints, i now have the following code as my class: public class RoomList : ObservableCollection<room> { public RoomList() : base() { Add(new room() { strRoomName = "living room", strItemname = "ball", intRedItem = 2, intBlueItem = 1 }); Add(new room() { strRoomName = "sleeping room", strItemname = "bunny", intRedItem = 4, intBlueItem = 1 }); Add(new room() { strRoomName = "living room", strItemname = "chair", intRedItem = 3, intBlueItem = 2 }); Add(new room() { strRoomName = "kitchen", strItemname = "ball", intRedItem = 4, intBlueItem = 7 }); Add(new room() { strRoomName = "garage", strItemname = "chair", intRedItem = 1, intBlueItem = 4 }); } } //rooms public class room : INotifyPropertyChanged { public string strRoomName { set; get; } public string strItemname { set; get; } public int intRedItem { get { return intRedItem; } set { intRedItem = value; NotifyPropertyChanged("intRedItem", "strMissing"); } } public int intBlueItem { get { return intBlueItem; } set { intBlueItem = value; NotifyPropertyChanged("intBlueItem", "strMissing"); } } public string strMissing { get { int missingCount = intRedItem - intBlueItem; return missingCount == 0 ? "Even" : missingCount.ToString(); } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(params string[] propertyNames) { if (PropertyChanged != null) { foreach (string propertyName in propertyNames) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } } } I got the "missing" field working right away, thanks alot for that tip. It really was as easy as i imagined and will be of great use for future projects. Still two (three maybe....) things i am missing tho. The above code terminates with a "System.StackOverflowException" in the setter of intRedItem and intBlueItem. I fail to see the error, that could be due to being 4:30am here, or my lack of understanding. Second issue: I followed the link to ObservableCollections as you can see from my code above. Yet i am unsure how to actually use that collection. Putting it as DataContent like suggested on that page shows a missing ressource. Adding it as a ressource like listed there crashes my VSExpress designer and leads to the programm not starting. So for now i am still using my old approach of a list like this: listRooms.Add(new room() { strRoomName = "living room", strItemname = "ball", intRedItem = 2, intBlueItem = 1 }); listRooms.Add(new room() { strRoomName = "sleeping room", strItemname = "bunny", intRedItem = 4, intBlueItem = 1 }); listRooms.Add(new room() { strRoomName = "living room", strItemname = "chair", intRedItem = 3, intBlueItem = 2 }); listRooms.Add(new room() { strRoomName = "kitchen", strItemname = "ball", intRedItem = 4, intBlueItem = 7 }); listRooms.Add(new room() { strRoomName = "garage", strItemname = "chair", intRedItem = 1, intBlueItem = 4 }); datagridRooms.ItemsSource = listRooms; And lastly: When testing before adding the notifyevents i tried to implement a proterty that looped trough the other objects, without any luck. The "missingItem" property worked so easy, yet it only tries to access "it's own" properties kind of. I need to access other objects, like "all objects that have the same room value". The idea behind this is that i am trying to calculate a value from other objects without even having those objects yet, at least in my logic. Where is the flaw in my thinking? Those 5 objects are added and created (?) one after another. So if the first tries to set it's "all red balls in my room AND all other rooms" value,.. how could it know about the balls in the kitchen, that get added as 4th object? So far so good tho, got on the right track i think. Just need some sleep first.

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  • jQuery code to track clicks on outgoing links (google analystics)

    - by Tristan
    Hello, I found this on the web: $('a[href^=http]:not("[href*=://' + document.domain + ']")').click(function() { pageTracker._trackPageview('/outgoing/' + $(this).attr('href')); }); But it's not working. In my Google Analytics account there are no /outgoing/ links showing (it's been 24+ hours since I implemented it). What's wrong with this code? I'm using jQuery of course ;) (PS : i already have : <script type="text/javascript"> var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> try { var pageTracker = _gat._getTracker("UA MY CODE"); pageTracker._trackPageview(); } catch(err) {}</script>)

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