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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Android : une faille permet aux applications de prendre des photos à l'insu des utilisateurs et éventuellement les stocker sur un serveur distant

    Android : une faille permet aux applications de prendre des photos à l'insu des utilisateurs, puis de les stocker sur un serveur distant En explorant les limites de la collecte de données pour un projet d'équipe universitaire qui suggérait grosso modo d'utiliser les caméras sur les ordinateurs sans en allumer les voyants lumineux, Szymon Sidor, un chercheur en sécurité, a accidentellement mis le doigt sur une importante faille de sécurité pouvant affecter le système d'exploitation mobile de...

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  • What are some good resources for learning about file systems? [closed]

    - by Daniel
    I'd like to learn about file system design at a very detailed level. I'm currently in a graduate level operating systems course, and we're currently going over file systems. We mostly discuss papers and such, but our semester long project is to implement a log-structured file system using fuse and a virtual disk. Are there any good books that focus heavily on file system design and implementation? I have some conceptual clouding on things that seem very basic such as "when we say that an inode has pointers to blocks, do we mean anything besides the inode keeping track of block numbers? Is there any other format for 'disk pointers'?" I'm actually looking at file system design to start my career, so I'm probably going to try to implement a more traditional file system with fuse and our virtual disk format after this course is over.

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  • Designing web-based plugin systems correctly so they don't waste as many resources?

    - by Xeoncross
    Many CMS systems which rely on third parties for much of their code often build "plugin" or "hooks" systems to make it easy for developers to modify the codebase's actions without editing the core files. This usually means an Observer or Event design pattern. However, when you look at systems like wordpress you see that on every page they load some kind of bootstrap file from each of the plugin's folders to see if that plugin will need to run that request. Its this poor design that causes systems like wordpress to spend many extra MB's of memory loading and parsing unneeded items each page. Are there alternative ways to do this? I'm looking for ideas in building my own. For example, Is there a way to load all this once and then cache the results so that your system knows how to lazy-load plugins? In other words, the system loads a configuration file that specifies all the events that plugin wishes to tie into and then saves it for future requests? If that also performs poorly, then perhaps there is a special file-structure that could be used to make educated guesses about when certain plugins are unneeded to fullfil the request. Any ideas? If anyone wants an example of the "plugin" concept you can find one here.

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  • Is it a waste of time to free resources before I exit a process?

    - by Martin
    Let's consider a fictional program that builds a linked list in the heap, and at the end of the program there is a loop that frees all the nodes, and then exits. For this case let's say the linked list is just 500K of memory, and no special space managing is required. Is that a wast of time, because the OS will do that anyway? Will there be a different behavior later? Is that different according to the OS version? I'm mainly interested in UNIX based systems, but any information will be appreciated. I had today my first lesson in OS course and I'm wondering about that now.

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • Does anybody know of any resources to achieve this particular "2.5D" isometric engine effect?

    - by Craig Whitley
    I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine effect. I fell in love with http://www.youtube.com/watch?v=-Q6ISVaM5Ww this engine. Especially with the lighting and the shaders! He has a brief description of how he achieved what he did, but I could really use a brief flow of where you would start, what you would read up on and learn and the logical order to implement these things. A few specific questions: 1) Is there a heightmap on the ground texture that lets the light reflect brighter on certain parts of it? 2) "..using a special material which calculates the world-space normal vectors of every pixel.." - is this some "magic" special material he has created himself, or can you hazard a guess at what he means? 3) with relation to the above quote - what does he mean by 'world-space normal vectors of every pixel'? 4) I'm guessing I'm being a little bit optimistic when I ask if there's any 'all-in-one' tutorial out there? :)

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  • Sécurité des mobiles pros : BlackBerry met la concurrence KO d'après Trend Micro, Boeing sort son Android ultra-sécurisé

    Sécurité des mobiles professionnels : BlackBerry met la concurrence KO D'après Trend Micro, Boeing sort son Android ultra-sécurisé Quelles que soient les turbulences qu'il traverse, Research In Motion, le constructeur derrière BlackBerry, garde une réputation exceptionnelle dans la sécurité mobile. La semaine dernière, le canadien présentait par exemple une nouvelle fonctionnalité pour sa tablette PlayBook. Celle-ci intègre désormais des « caténaires », sorte d'espaces protégés inspirés des partitions disques, pour faire cohabiter sur un même appareil des contenus privés (non chiffrés et libres) et professionnels (chiffrés et gérer de manière centralisée par un administrateur).

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  • Ubuntu Variant / Linux Distros which uses least system resources (RAM, CPU)?

    - by elegantonyx
    I have a netbook (an older Asus EEEPC 1005HA) which I want to get rid of Windoze on (I like Windows, but I don't think it works well in a netbook environment). Basically, my question is which Ubuntu variant will use the least RAM and CPU running idle, and/or the same question except when running Firefox and Libreoffice Writer, say. I am also open to suggestions of non-Ubuntu Linux distros, but since this is AskUbuntu I thought the first question would be more appropriate. I have a disk drive which I can attach to the netbook, so it doesn't have to be a Ubuntu Variant / Linux Distro which solely boots from a USB drive. I have at my disposal: DVDs, DVD writer/ disk drive, 4gb flash drive, 8 gb flash drive I was thinking either Lubuntu or Archbang / Crunchbang but I would like some help from more knowledgable people Specs: Can't boot into it right now, but I think I have either Intel Atom N270 @1.60ghz OR Intel Atom N280 @1.66ghz (single core, I think) 2gb RAM 160 GB hard drive

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • Bunny Inc. Season 2: Find Specialist Partner Resources for Success

    - by kellsey.ruppel
    You may need an additional hand to improve your IT infrastructure, or advice to evolve existing enterprise applications. Or perhaps you’re seeking revolutionary ideas to refresh online presence. Whatever the case, spotting the right partners’ ecosystem will be a central step to grow your business. Don't be a Hare Inc. company by wasting valuable time sourcing relevant expertise, competencies and proven successes on Oracle's product portfolio on your own. Follow Bunny Inc. in the fourth episode of the saga and discover what our worldwide partner community can do for you thanks to the new Oracle Partner Network Specialized program. 

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  • Is it reasonable for REST resources to be singular and plural?

    - by Evan
    I have been wondering if, rather than a more traditional layout like this: api/Products GET // gets product(s) by id PUT // updates product(s) by id DELETE // deletes (product(s) by id POST // creates product(s) Would it be more useful to have a singular and a plural, for example: api/Product GET // gets a product by id PUT // updates a product by id DELETE // deletes a product by id POST // creates a product api/Products GET // gets a collection of products by id PUT // updates a collection of products by id DELETE // deletes a collection of products (not the products themselves) POST // creates a collection of products based on filter parameters passed So, to create a collection of products you might do: POST api/Products {data: filters} // returns api/Products/<id> And then, to reference it, you might do: GET api/Products/<id> // returns array of products In my opinion, the main advantage of doing things this way is that it allows for easy caching of collections of products. One might, for example, put a lifetime of an hour on collections of products, thus drastically reducing the calls on a server. Of course, I currently only see the good side of doing things this way, what's the downside?

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  • Where can I find resources for RPG Character Sprites? [closed]

    - by IcySnow
    I'm developing a turn-based 2D RPG game. Everything's going fine except the lack of characters' sprites such as moving, attacking animation, etc.... By characters I mean both human-like and monster-like creatures. Is there a website providing sprites for free? Or a program (free or paid, whichever is fine) which will let me create sprites from scratch and automatically generate the images? I tried my best to search for one but the best I've managed to find so far is http://spriters-resource.com/. However, is there something else similar and better out there?

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  • What resources do I need to start developing games? [on hold]

    - by Matt
    I'm in a unique situation here. I'm only just now a sophomore in high school and I've had a passion for gaming and technology since I was a child. I picked up python at age 9 and have learned 3 other languages since then. I never was good at art or such things, but I can imagine amazing logic devices to carry out game elements I would like to try. I've been researching and finding very vague advice on what needs to be present in order for me to develop. I've attempted at many things, but they never become more than a text-based mess. What education in specific would I need to advance in the game industry? Workflows are never clear to me. I've watched videos on Valve, Zenimax, and many others on how to get from an idea to a product. I've never gotten a finished product, but I've always had the idea clearly in my head.

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  • Google met le développement d'applications Android à la portée de tous avec App Inventor, une tendance se confirme

    Google met le développement d'applications Android à la portée de tous Avec App Inventor, une tendance qui se confirme Mise à jour du 17/12/10, par Gordon Folwer Dans la lignée de Nokia et son Ozi App Wizard, un outil de développement pour non développeur, Google avait lancé un App Inventor qui ne demandait aucune connaissance en programmation (lire ci-avant). Depuis hier, ce programme est ouvert à tous. Le principe s'apparent...

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  • Deux hackers mettent au point un robot capable de casser les codes PIN des smartphones Android en moins de 24 heures

    Deux hackers mettent au point un robot capable de casser les codes PIN des smartphones Android En moins de 24 heuresEn termes de sécurité, le mot de passe constitue la première barrière à laquelle doit souvent faire face un pirate informatique voulant s'approprier les informations confidentielles d'un utilisateur.D'après nos confrères de TheRegister, une récente étude réalisée par la firme de gestion des périphériques mobiles d'entreprise Fiberlink, révèle que 93 % des employés y ayant pris part utilisent un code PIN facilement cassable pour protéger leurs smartphones et tablettes tactiles.De plus en plus de personnes ont recours aux périphériques mobiles pour effectuer leurs travaux d'entrepris...

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  • If I were to start an Android or iPhone app or game, what program should I use?

    - by John
    I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything free that I can use to make games for those platforms? Or if not, any suggestions for engines or anything else? I was wondering about Unity, for example, is that a good investment to use for making games?

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  • Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/O

    Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/OAvec Windows et Windows Phone, Microsoft a dévoilé une nouvelle charte graphique basée sur des tuiles pour ses systèmes d'exploitation, qui a été appliquée à l'ensemble de ses produits (Office, OneDrive, Office 365, etc.) Google irait dans la même direction avec son projet « Quantum Paper » qui permettra d'unifier les interfaces graphiques de l'ensemble...

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  • Would my domain(register in USA ) or vps(locaton in USA) be banned because of hold pirated resources? [on hold]

    - by Mithril
    I am building a torrent sharing site(like thepiratebay).I don't want to waste time to handle piracy, it is really annoying. I plan to register a domain at godaddy or namecheap, and buy a vps on digitalocean. They are all American company. So I wonder if I buy a domain via a American provider or host my site at on VPS in American.Would they force to ban my domain or vps because of piracy? Is there any good place to register a domain or host a argument site?

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  • Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C#

    Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C# La troisième mouture de l'environnement de développement mobile multiplateformes Xamarin est désormais disponible. Parmi les nouveautés qui accompagnent cette version figure l'arrivée de Xamarin Designer pour iOS, un puissant outil de conception visuel pour la plateforme iOS qui permettra aux développeurs de mettre rapidement sur pied des interfaces...

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  • AppDays Paris : Windows Phone, iOS et Android à l'honneur de la conférence des développeurs d'applications mobiles en novembre

    AppDays : les développeurs d'applications mobiles ont leur conférence Windows Phone, iOS et Android à l'honneur le 9 novembre « Applification du web », montée en puissance des galeries d'applications mobiles, augmentation des performances des OS mobiles. Autant de signes qui montrent que l'avenir du développement ne passera peut-être pas que par les Smartphones et les tablettes, mais qu'il passera immanquablement par eux. Des applications très pro (comme celles de SAP, l'éditeur allemand qui a bien saisi l'importance de cette tendance de fond) aux jeux les plus réalistes (comme Infinite Flight, un vrai simulateur d...

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  • Firefox 30 sort en version stable et désactive par défaut l'exécution des plugins, la version Android également disponible

    Firefox 30 sort en version stable et désactive par défaut l'exécution des plugins, la version Android également disponibleMozilla met à la disposition des utilisateurs, une nouvelle version de son navigateur Firefox. Contrairement à la version 29 qui était sortie avec un lot de nouveautés, notamment sa nouvelle interface utilisateur Australis, Firefox 30 représente une mise à jour mineure.Tout comme Google avec Chrome, Mozilla prend également des distances avec les plugins qui représentent (ceux...

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  • Microsoft : des dispositifs à moins de 200 dollars sous Windows annoncés pour cette année, pour concurrencer Android sur les marchés émergents

    Microsoft : des dispositifs à moins de 200 dollars sous Windows annoncés pour cette année pour concurrencer Android sur les marchés émergents Le prix est un élément clé lors de l'achat d'un nouveau dispositif. Tant au niveau du marché des smartphones que des tablettes, les dispositifs à faible coût représentent une part importante du marché global du mobile.C'est pour rester compétitif sur ce segment que Nokia, par exemple, s'est tourné vers le développement d'une nouvelle gamme de dispositifs...

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