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  • How to make Firefox extension auto install in nav bar?

    - by S M
    I'm working on a Firefox extension. I'd like to make it auto-install in the far right position on the nav bar when a user installs it. As it stands, a user has to go to View Toolbars Customize... and drag the extension to the nav bar once it's installed. I'd like to eliminate this step. The extension is here: http://madan.org/tickertool The XUL for my extension looks basically like this and it overlays browser.xul: <overlay id="my-ext-overlay" ... > <toolbarpalette id="BrowserToolbarPalette"> <toolbaritem id="my-ext-container" ... > <toolbarbutton id="my-ext-customize-image" ... /> <textbox id="my-ext-textbox" ... /> <hbox id="my-ext-buttons"> <image id="my-ext-button1" ... /> <image id="my-ext-button2" ... /> <image id="my-ext-button3" ... /> </hbox> </toolbaritem> </toolbarpalette> </overlay> I've seen code here ( https://developer.mozilla.org/en/Code_snippets/Toolbar ) that supposedly does what I'm looking for, but this code is if your extension is just a single button and I can't get it to work for me. The answer to my question is likely some modification of this code, but I haven't figured it out.

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  • Can gedit on mac be used to edit files over ssh?

    - by Dave
    I use a linux machine at work and a mac at home. I can ssh from my machine at home to my work machine. But the only editor that I have access to on the command line then is vi, which I don't like. Is there a way to use gedit on my mac to edit files remotely over an ssh connection? This page says that it can be done, but I think that it assumes that you are using gedit on ubuntu. On my mac (os 10.5.8) I don't have the "bookmark" option when I click "connect to server". http://thecodecentral.com/2010/04/02/use-gedit-as-remote-file-editor-via-ftp-and-ssh-ubuntu/comment-page-1#comment-50558

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  • MVC 2 Ajax.Beginform passes returned Html + Json to javascript function

    - by Joe
    Hi, I have a small partial Create Person form in a page above a table of results. I want to be able to post the form to the server, which I can do no problem with ajax.Beginform. <% using (Ajax.BeginForm("Create", new AjaxOptions { OnComplete = "ProcessResponse" })) {%> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%=Html.LabelFor(model => model.FirstName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.FirstName)%> <%=Html.ValidationMessageFor(model => model.FirstName)%> </div> <div class="editor-label"> <%=Html.LabelFor(model => model.LastName)%> </div> <div class="editor-field"> <%=Html.TextBoxFor(model => model.LastName)%> <%=Html.ValidationMessageFor(model => model.LastName)%> </div> <p> <input type="submit" /> </p> </fieldset> <% } %> Then in my controller I want to be able to post back a partial which is just a table row if the create is successful and append it to the table, which I can do easily with jquery. $('#personTable tr:last').after(data); However, if server validation fails I want to pass back my partial create person form with the validation errors and replace the existing Create Person form. I have tried returning a Json array Controller: return Json(new { Success = true, Html= this.RenderViewToString("PersonSubform",person) }); Javascript: var json_data = response.get_response().get_object(); with a pass/fail flag and the partial rendered as a string using the solition below but that doesnt render the mvc validation controls when the form fails. SO RenderPartialToString So, is there any way I can hand my javascript the out of the box PartialView("PersonForm") as its returned from my ajax.form? Can I pass some addition info as a Json array so I can tell if its pass or fail and maybe add a message? UPDATE I can now pass the HTML of a PartialView to my javascript but I need to pass some additional data pairs like ServerValidation : true/false and ActionMessage : "you have just created a Person Bill". Ideally I would pass a Json array rather than hidden fields in my partial. function ProcessResponse(response) { var html = response.get_data(); $("#campaignSubform").html(html); } Many thanks in advance

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  • Android Camera intent creating two files

    - by Kyle Ramstad
    I am making a program that takes a picture and then shows it's thumbnail. When using the emulator all goes well and the discard button deletes the photo. But on a real device the camera intent saves the image at the imageUri variable and a second one that is named like if I had just opened up the camera and took a picture by itself. private static final int CAMERA_PIC_REQUEST = 1337; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); //start camera values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, "New Picture"); values.put(MediaStore.Images.Media.DESCRIPTION,"From your Camera"); imageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); image = (ImageView) findViewById(R.id.ImageView01); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); startActivityForResult(intent, CAMERA_PIC_REQUEST); //save the image buttons Button save = (Button) findViewById(R.id.Button01); Button close = (Button) findViewById(R.id.Button02); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST && resultCode == RESULT_OK) { try{ thumbnail = MediaStore.Images.Media.getBitmap(getContentResolver(), imageUri); image.setImageBitmap(thumbnail); } catch(Exception e){ e.printStackTrace(); } } else{ finish(); } } public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: finish(); break; case R.id.Button02: dicard(); } } private void dicard(){ getContentResolver().delete(imageUri, null, null); finish(); }

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  • PHP Outputting File Attachments with Headers

    - by OneNerd
    After reading a few posts here I formulated this function which is sort of a mishmash of a bunch of others: function outputFile( $filePath, $fileName, $mimeType = '' ) { // Setup $mimeTypes = array( 'pdf' => 'application/pdf', 'txt' => 'text/plain', 'html' => 'text/html', 'exe' => 'application/octet-stream', 'zip' => 'application/zip', 'doc' => 'application/msword', 'xls' => 'application/vnd.ms-excel', 'ppt' => 'application/vnd.ms-powerpoint', 'gif' => 'image/gif', 'png' => 'image/png', 'jpeg' => 'image/jpg', 'jpg' => 'image/jpg', 'php' => 'text/plain' ); // Send Headers //-- next line fixed as per suggestion -- header('Content-Type: ' . $mimeTypes[$mimeType]); header('Content-Disposition: attachment; filename="' . $fileName . '"'); header('Content-Transfer-Encoding: binary'); header('Accept-Ranges: bytes'); header('Cache-Control: private'); header('Pragma: private'); header('Expires: Mon, 26 Jul 1997 05:00:00 GMT'); readfile($filePath); } I have a php page (file.php) which does something like this (lots of other code stripped out): // I run this thru a safe function not shown here $safe_filename = $_GET['filename']; outputFile ( "/the/file/path/{$safe_filename}", $safe_filename, substr($safe_filename, -3) ); Seems like it should work, and it almost does, but I am having the following issues: When its a text file, I am getting a strange symbol as the first letter in the text document When its a word doc, it is corrupt (presumably that same first bit or byte throwing things off). I presume all other file types will be corrupt - have not even tried them Any ideas on what I am doing wrong? Thanks - UPDATE: changed line of code as suggested - still same issue.

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  • Very very weird problem with UIImageView property - I can access it then I can't, and it's not nil.

    - by just_another_coder
    Very very weird problem with UIImageView property on iPad application @interface MyViewController : UIViewController { IBOutlet UIImageView* coverImage; } @property(nonatomic, retain) IBOutlet UIImageView* coverImage; … more code @implementation MyViewController @synthesize coverImage; … more code - (void)viewDidLoad { [super viewDidLoad]; NSString* imageName = @"my_image.png"; UIImage* tempImage = [UIImage imageNamed:imageName]; [self.coverImage setImage:tempImage]; } The above code WILL display the image. In another part of code: -(IBAction) stopButtonPressed:(id)sender { [self.coverImage setHidden:YES]; NSLog(@"coverImage desc: %@", [coverImage description]); } The image will NOT disappear. I know the reference to the image isn't nil, because it gives me this output: 2010-05-29 17:37:40.706 MyApp[95360:207] coverImage desc: UIImageView: 0x5128420; frame = (0 0; 1024 768); autoresize = RM+BM; userInteractionEnabled = NO; layer = CALayer: 0x512bed0 In addition, if I move the code in viewDidLoad to another part of the class, and try to execute it from there, it fails to show the image at all.

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  • setting write permissions on theme subdirectory?

    - by Scott B
    I've a theme which supports multiple templates, each with a header background image whose color can be set by the site owner via a colorpicker widget in my theme's options panel. This has the effect of opening the background image, recoloring it and resaving it back to the server. I've had zero issues with this routine until recently when a customer installed the theme on a web host whose default read/write permissions are apparently much more restrictive than the norm. In this case, the user was unable to alter the colors of the template images because of the permissions settings. I'm looking for a bit of understanding on what the permissions would need to be (assuming I purposefully set them via script) to allow the logged in wordpress user to write to files under my theme's styles directory. The code I'm using to write to the image file is below... $img = imagecreatefromgif("../wp-content/themes/mytheme/styles/".get_option('my_theme')."/image.gif"); $color = imagecolorallocate($img, $info["red"], $info["green"], $info["blue"]); imagecolorset($img, 0, $info["red"], $info["green"], $info["blue"]); imagegif($img, $path);

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  • Blackberry: Getting uncaught exception java.lang.securityexception

    - by Maxim Xion
    here is my code to open an image file from SDcard in Blackberry import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import java.io.*; public class DisplayAnImage extends MIDlet { private Display mDisplay; private Form mForm; private Image pngBackground; public void startApp() { try{ pngBackground = Image.createImage("file:///Media Card/test_image.png"); ImageItem img = new ImageItem("bg",pngBackground, ImageItem.LAYOUT_EXPAND,"background",ImageItem.PLAIN); mForm = new Form("MIDlet Developer Guide: Display an image."); mForm.append(img); mDisplay = Display.getDisplay(this); mDisplay.setCurrent(mForm); } catch(IOException e) { mForm.append(e.getMessage()); } } public void pauseApp() { } public void destroyApp(boolean flag) { } } While I am running this app with giving all permission to app it shows me "uncaught exception java.lang.securityexception". Please somebody help me on this. Thanks in advance.. :-)

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  • Load images into separate movie clips from a XML, Flash, Actionscript 3.0

    - by James Dunay
    I have an xml image bank, pretty standard, and I have a loader, along with movie clips that I want the images loaded into, the problem that I am running into is I want the images to load into separate movie clips, so I’m using a case statement to specify where they go. However, I can only get them to load into a single movie clip, I assume they are loading ontop of each other and I don’t know how to get them to separate out. I’ll post my code. It doesn’t make any sense to me but if you have any suggestions that would be real great. I can make separate loaders and then just do 1 image per loader, but that just doesn’t sound right to me. var counterNumber:Number = 0; function callThumbs():void{ for (var i:Number = 0; i <3; i++){ thumbLoaded(); counterNumber++; } } function thumbLoaded(){ var photoLoader = new Loader(); switch (counterNumber){ case 1: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageOne.image.@url[0])); whole.boxOne.pictureLoader.addChild(photoLoader); trace("1Done"); break; case 2: photoLoader.load(new URLRequest(MovieClip(this.parent).xml.photos.imageTwo.image.@url[0])); whole.boxTwo.pictureLoader.addChild(photoLoader); trace("2Done"); break; } }

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  • Multiple marker icons, how to add to google mashup

    - by user351189
    I have created a Google maps mashup, where with a bit of input, I have managed to have a sidebar that links to a video icon/marker that then opens up an info window showing virtual tours. I would, however, like to put different coloured marker icons on the map depending on the category that the video is in. This would be easy enough to do, but my page is made up of a mixture of J-Query and JavaScript all calling to the individual flash files. Could someone help me with the code for adding extra marker icons for different categories? Here is the code: So, after the intial 'var camera;' point, there comes this: function addMarker(point, title, video, details) { var marker = new GMarker(point, {title: title, icon:camera}); GEvent.addListener(marker, "click", function() { if (details) { marker.openInfoWindowTabsHtml([new GInfoWindowTab("Video", video), new GInfoWindowTab("More", details)]); } else { marker.openInfoWindowHtml(video); } }); Then further down, is the code for calling the individual marker image. I would like to add another image to this list - would I start out by calling the new object 'camera-red.image' or something similar? function initialize() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("mapDiv")); map.setCenter(new GLatLng(51.52484592590448, -0.13345599174499512), 17); map.setUIToDefault(); var uclvtSatMapType = createUclVTSatMapType() map.addMapType(uclvtSatMapType); map.setMapType(uclvtSatMapType); camera = new GIcon(G_DEFAULT_ICON); camera.image = "ucl-video.png"; camera.iconSize = new GSize(32,37); camera.iconAnchor = new GPoint(16,35); camera.infoWindowAnchor = new GPoint(16,2); addMarkersToMap(); } The actual map can be found here: link text Thanks.

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  • How to configure Notepad++ (Scintilla) to write below EOF after EOL [on hold]

    - by Piotr Piaseczny
    Is it possible to configure scintilla to "brake" EOL/EOF while writing ? Now, if I want to begin writing in a column after EOL, I use ALT+left mouse button and start typing after click. No idea how to begin writing below EOF. Pressing Enter key many times is the only method now. Other explanation: If You open a new document, doesnt matter what kind of (php/txt etc) all You have is just one line. If You want to write in line 5 - must press Enter 5 times. Every other editor I know (IDE in Builder C++/MultiEdit) "ignore" eof and you can write anywhere in document. Because of php/html I've found notepad++ as a best editor but I'd like to "brake" limitations of (probably) scintilla

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  • Changing brightness in bufferedImage with DataBufferInt

    - by user2958025
    I must read some image and then I have to change brightness and contrast of this image I create main class and constructor where are panels, sliders and other stuff, I added changeListener to slider to take current value. My imagePanel is new Object of that class: public class Obrazek extends JPanel{ public static BufferedImage img = null; public Obrazek() { super(); try { img = ImageIO.read(new File("D:\\ja.jpg")); } catch (IOException e) {} } @Override public void paint(Graphics g) { g.drawImage(img, 0, 0, null); } } This is my load button private void przyciskWczytaj(java.awt.event.ActionEvent evt) { int odpowiedz = jFileChooser1.showOpenDialog(this); if (odpowiedz == jFileChooser1.APPROVE_OPTION) { File file = jFileChooser1.getSelectedFile(); try { BufferedImage im = ImageIO.read(new File(file.getAbsolutePath())); Obrazek.img = im; } catch (IOException ex) { System.out.println("Error"); } } } And now I want to create class where I will change that brightness. I have to use but I don't know how to use that thing: BufferedImage(256, 256, Bufferedmage.TYPE_INT_RGB) and to get each pixel of image I need to do something like: int rgb []=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); And here I is next problem: How can I change the value of each r,g,b and show that new image on my panel

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  • asp.net mvc DataViewModel Problem no insert and edit

    - by mazhar
    using the code DataViewModel with one form for create and edit with partial view , in the code below In the create*I am not able to enter the values to the database*,In the edit Mode I am not able to display the value as well in the textboxes for edit public class OrganizationGroupFormViewModel { // Properties public OrganizationGroup OrganizationGroup { get; private set; } public OrganizationGroupFormViewModel(OrganizationGroup organizationGroup) { OrganizationGroup = organizationGroup; } } public class OrganizationGroupsController : Controller { // // GET: /OrganizationGroups/ OrganizationGroupsRepository OrganizationGroupRepository = new OrganizationGroupsRepository(); OrganizationUsersDataContext _db = new OrganizationUsersDataContext(); public ActionResult Create() { try { OrganizationGroup OrgGroup = new OrganizationGroup() { int_CreatedBy=1, dtm_CreatedDate=DateTime.Now }; return View(new OrganizationGroupFormViewModel(OrgGroup)); } catch { return View(); } } [HttpPost] public ActionResult Create(OrganizationGroup OrgGroup) { if (ModelState.IsValid) { OrgGroup.int_CreatedBy = 1; OrgGroup.dtm_CreatedDate = DateTime.Now; OrganizationGroupRepository.Add(OrgGroup); OrganizationGroupRepository.Save(); return RedirectToAction("Details", new { id = OrganizationGroupRepository.int_OrganizationGroupId }); } return View(new OrganizationGroupFormViewModel(OrgGroup)); } // // GET: /OrganizationGroups/Edit/5 public ActionResult Edit(int id) { try { var OrgGroup = _db.OrganizationGroups.First(m => m.int_OrganizationGroupId == id); if (ModelState.IsValid) { OrgGroup.int_ModifiedBy = 1; OrgGroup.dtm_ModifiedDate = DateTime.Now; } return View(new OrganizationGroupFormViewModel(OrgGroup)); } catch { return View(); } } // // POST: /OrganizationGroups/Edit/5 [HttpPost] public ActionResult Edit(int id, FormCollection collection) { try { var OrgGroup = _db.OrganizationGroups.First(m => m.int_OrganizationGroupId == id); if (ModelState.IsValid) { OrgGroup.int_ModifiedBy = 1; OrgGroup.dtm_ModifiedDate = DateTime.Now; TryUpdateModel(OrgGroup); OrganizationGroupRepository.Save(); } return RedirectToAction("Details", new { id = OrgGroup.int_OrganizationGroupId }); } catch { return View(); } } Create View; <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Egovst.Controllers.OrganizationGroupFormViewModel>" %> Create Organization Group <h2>Create</h2> <%= Html.ValidationSummary(true) %> <div> <% Html.RenderPartial("OrganizationGroup"); %> </div> Organization Group User Control <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Egovst.Controllers.OrganizationGroupFormViewModel>" %> <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> Organization Group Name: </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.OrganizationGroup.vcr_OrganizationGroupName)%> <%= Html.ValidationMessageFor(model => model.OrganizationGroup.vcr_OrganizationGroupName)%> </div> <div class="editor-label"> Organization Group Description: </div> <div class="editor-field"> <%= Html.TextAreaFor(model => model.OrganizationGroup.vcr_OrganizationGroupDesc)%> <%= Html.ValidationMessageFor(model => model.OrganizationGroup.vcr_OrganizationGroupDesc)%> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %>

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  • PhotoChooserTask + Navigation.

    - by user562405
    I taken two Images & added event (MouseButtonDown) for them. When first image handles event to open Gallery. Second image handles events for open camera. When user has choosed his image from the gallery, I want to navigate to next page. Its navigates. But before completing navigation process, it displays MainPage & then moves toward next page. I didnt want to display the MainPage once user chooses the image from the gallery. Plz help. Thanks in advance. public partial class MainPage : PhoneApplicationPage { PhotoChooserTask objPhotoChooser; CameraCaptureTask cameraCaptureTask; // Constructor public MainPage() { InitializeComponent(); objPhotoChooser = new PhotoChooserTask(); objPhotoChooser.Completed += new EventHandler<PhotoResult>(objPhotoChooser_Completed); cameraCaptureTask = new CameraCaptureTask(); cameraCaptureTask.Completed += new EventHandler<PhotoResult>(objCameraCapture_Completed); } void objPhotoChooser_Completed(object sender, PhotoResult e) { if (e != null && e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } void navigateCompleted(object sender, EventArgs e) { //Do the delayed navigation from the main page this.NavigationService.Navigate(new Uri("/ImageViewer.xaml", UriKind.RelativeOrAbsolute)); NavigationService.Navigated -= new NavigatedEventHandler(navigateCompleted); } void objCameraCapture_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } protected override void OnBackKeyPress(System.ComponentModel.CancelEventArgs e) { e.Cancel = true; } private void image1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { objPhotoChooser.Show(); } private void image2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { cameraCaptureTask.Show(); }

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  • Can't get gravity to work with RMagick and 'caption'

    - by mph
    I'm using RMagick 2.12.2 with ImageMagick 6.5.6-10 on Snow Leopard. I'm trying to put captions on a collection of photos, and I'm getting the caption to work (i.e. it appears on the image), but I can't get the gravity parameter to work correctly. No matter what I set it to, I end up with some variation on NorthGravity. For instance: Setting it to SouthWestGravity gives me NorthWestGravity. Setting it to SouthEastGravity gives me NorthEastGravity. Setting it to CenterGravity gives me NorthGravity. In other words, I can't get the caption to come down off the top of the image. I'd consider using "annotate," but I need "caption" so the lengthy caption text for each image will wrap. What am I doing wrong? Here's the code: #!/usr/bin/env ruby require "rubygems" require "yaml" require "RMagick" include Magick base_dir = "/Users/mike/Desktop/caption_test" photo_log = File.open("#{base_dir}/photo_log.yaml" ) YAML::load_documents(photo_log) do |doc| caption = doc["photo-caption"] filename = doc["file"] canvas = ImageList.new.from_blob(open("#{base_dir}/#{filename}") { |f| f.read } ) canvas << Magick::Image.read("caption:#{caption}") { self.gravity = SouthWestGravity self.size = "#{canvas.first.columns}" self.font = "Helvetica Neue" self.pointsize = 12 self.background_color = "#fff" }.first canvas.flatten_images.write("#{base_dir}/images/#{filename}") end

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  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Extraction from string - Ruby

    - by Dantes
    I have a string. That string is a html code and it serves as a teaser for the blog posts I am creating. The whole html code (teaser) is stored in a field in the database. My goal: I'd like to make that when a user (facebook like social button) likes certain blog post, right data is displayed on his news feeds. In order to do that I need to extract from the teaser in the first occurrence of an image an image path inside src="i-m-a-g-e--p-a-t-h". I succeeded when a user puts only one image in teaser, but if he accidentally puts two images or more the whole thing craches. Furthermore, for description field I need to extract text inside the first occurrence inside <p> tag. The problem is also that a user can put an image inside the first tag. I would very much appreciate if an expert could help me resolve this what's been bugging me for days. Text string with a regular expression for extracting src can be found here: http://rubular.com/r/gajzivoBSf Thanks!

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  • Keep the images downloaded in the listview during scrolling

    - by Paveliko
    I'm developing my first app and have been reading a LOT here. I've been trying to find a solution for the following issue for over a week with no luck. I have an Adapter that extends ArrayAdapter to show image and 3 lines of text in each row. Inside the getView I assign relevant information for the TextViews and use ImageLoader class to download image and assign it to the ImageView. Everything works great! I have 4.5 rows visible on my screen (out of total of 20). When I scroll down for the first time the images continue to download and be assigned in right order to the list. BUT when I scroll back the list looses all the images and start redrawing them again (0.5-1 sec per image) in correct order. From what I've been reading it's the standard list performance but I want to change it. I want that, once the image was downloaded, it will be "sticked" to the list for the whole session of the current window. Just like in Contacts list or in the Market. It is only 20 images (6-9kb each). Hope I managed to explain myself.

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  • WPF ObservableCollection in xaml

    - by Cloverness
    Hi, I have created an ObservableCollection in the code behind of a user control. It is created when the window loads: private void UserControl_Loaded(object sender, RoutedEventArgs e) { Entities db = new Entities(); ObservableCollection<Image> _imageCollection = new ObservableCollection<Image>(); IEnumerable<library> libraryQuery = from c in db.ElectricalLibraries select c; foreach (ElectricalLibrary c in libraryQuery) { Image finalImage = new Image(); finalImage.Width = 80; BitmapImage logo = new BitmapImage(); logo.BeginInit(); logo.UriSource = new Uri(c.url); logo.EndInit(); finalImage.Source = logo; _imageCollection.Add(finalImage); } } I need to get the ObservableCollection of images which are created based on the url saved in a database. But I need a ListView or other ItemsControl to bind to it in XAML file like this: But I can't figure it out how to pass the ObservableCollection to the ItemsSource of that control. I tried to create a class and then create an instance of a class in xaml file but it did not work. Should I create a static resource somehow Any help will be greatly appreciated.

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  • Generated images fail to load in browser

    - by notJim
    I've got a page on a webapp that has about 13 images that are generated by my application, which is written in the Kohana PHP framework. The images are actually graphs. They are cached so they are only generated once, but the first time the user visits the page, and the images all have to be generated, about half of the images don't load in the browser. Once the page has been requested once and images are cached, they all load successfully. Doing some ad-hoc testing, if I load an individual image in the browser, it takes from 450-700 ms to load with an empty cache (I checked this using Google Chrome's resource tracking feature). For reference, it takes around 90-150 ms to load a cached image. Even if the image cache is empty, I have the data and some of the application's startup tasks cached, so that after the first request, none of that data needs to be fetched. My questions are: Why are the images failing to load? It seems like the browser just decides not to download the image after a certain point, rather than waiting for them all to finish loading. What can I do to get them to load the first time, with an empty cache? Obviously one option is to decrease the load times, and I could figure out how to do that by profiling the app, but are there other options? As I mentioned, the app is in the Kohana PHP framework, and it's running on Apache. As an aside, I've solved this problem for now by fetching the page as soon as the data is available (it comes from a batch process), so that the images are always cached by the time the user sees them. That feels like a kludgey solution to me, though, and I'm curious about what's actually going on.

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  • InPlaceBitmapMetadataWriter.TrySave() returns true but does nothing

    - by mephisto123
    On some .JPG files (EPS previews, generated by Adobe Illustrator) in Windows 7 InPlaceBitmapMetadataWriter.TrySave() returns true after some SetQuery() calls, but does nothing. Code sample: BitmapDecoder decoder; BitmapFrame frame; BitmapMetadata metadata; InPlaceBitmapMetadataWriter writer; decoder = BitmapDecoder.Create(s, BitmapCreateOptions.PreservePixelFormat | BitmapCreateOptions.IgnoreColorProfile, BitmapCacheOption.Default); frame = decoder.Frames[0]; metadata = frame.Metadata as BitmapMetadata; writer = frame.CreateInPlaceBitmapMetadataWriter(); try { writer.SetQuery("System.Title", title); writer.SetQuery(@"/app1/ifd/{ushort=" + exiftagids[0] + "} ", (title + '\0').ToCharArray()); writer.SetQuery(@"/app13/irb/8bimiptc/iptc/object name", title); return writer.TrySave(); } catch { return false; } Image sample You can reproduce problem (if you have Windows 7) by downloading image sample and using this code sample to set title on this image. Image has enough room for metadata - and this code sample works fine on my WinXP. Same code works fine on Win7 with other .JPG files. Any ideas are welcome :)

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  • Is there bug in the Matrix.RotateAt method for certain angles? .Net Winforms

    - by Jules
    Here's the code i'm using to rotate: Dim m As New System.Drawing.Drawing2D.Matrix Dim size = image.Size m.RotateAt(degreeAngle, New PointF(CSng(size.Width / 2), CSng(size.Height / 2))) Dim temp As New Bitmap(600, 600, Imaging.PixelFormat.Format32bppPArgb) Dim g As Graphics = Graphics.FromImage(temp) g.Transform = m g.DrawImage(image, 0, 0) (1) Disposals removed for brevity. (2) I test the code with a 200 x 200 rectangle. (3) Size 600,600 it just an arbitrary large value that I know will fit the right and bottom sides of the rotated image for testing purposes. (4) I know, with this code, the top and left edges will be clipped because I'm not transforming the orgin after the rotate. The problem only occurs at certain angles: (1) At 90, the right hand edge disappears completely. (2) At 180, the right and bottom edges are there, but very faded. (3) At 270, the bottom edge disappears completely. Is this a known bug? If I manually rotate the corners an draw the image by specifying an output rectangle, I don't get the same problem - though it is slightly slower than using RotateAt.

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  • UIImage Object surprisingly returning null but not NSData

    - by riyaz
    i have created a sqlite db. and i have insert a few datas in my db.. UIImage * imagee=[UIImage imageNamed:@"image.png"]; NSData *mydata=[NSData dataWithData:UIImagePNGRepresentation(imagee)]; const char *dbpath = [databasePath UTF8String]; NSString *insertSQL=[NSString stringWithFormat:@"insert into CONTACTS values(\"%@\",\"%@\")",@"Mathan",mydata]; NSLog(@"mydata %@",mydata); sqlite3_stmt *addStatement; const char *insert_stmt=[insertSQL UTF8String]; if (sqlite3_open(dbpath,&contactDB)==SQLITE_OK) { sqlite3_prepare_v2(contactDB,insert_stmt,-1,&addStatement,NULL); if (sqlite3_step(addStatement)==SQLITE_DONE) { sqlite3_bind_blob(addStatement,1, [mydata bytes], [mydata length], SQLITE_TRANSIENT); NSLog(@"Data saved"); } else{ NSLog(@"Some Error occured"); } sqlite3_close(contactDB); } else{ NSLog(@"Failure"); } have written some codes to retrive the data sqlite3_stmt *statement; if (sqlite3_open([databasePath UTF8String], &contactDB) == SQLITE_OK) { NSString *sql = [NSString stringWithFormat:@"SELECT * FROM contacts"]; if (sqlite3_prepare_v2( contactDB, [sql UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *field1 = (char *) sqlite3_column_text(statement, 0); NSString *field1Str = [[NSString alloc] initWithUTF8String: field1]; NSLog(@"UserName %@",field1Str); NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(statement, 1) length:sqlite3_column_bytes(statement, 1)]; UIImage *newImage = [[UIImage alloc]initWithData:data]; NSLog(@"Image OBJ %@",newImage); NSLog(@"Image Data %@",data); } sqlite3_close(contactDB); } } sqlite3_finalize(statement); the problem is in log, inserted NSData object and retrieved NSData Objects are different (printing in log gives different stream) moreover Image OBJ is printed null in log.. Have seen similar questions in stackoverflow. But nothing seems to help. Please give some suggestions to overcome this issue.

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  • drawing graphs in php

    - by user434885
    i am using php to generate graphs from arrays. I wish to create multiple graphs on the same page as i need to design a summary report from answers extracted from a database. Currently i am using this code and am only able to get one single graph. what additions to the code do i need to make to get multiple graphs? <?php function draw_graph($values) { // Get the total number of columns we are going to plot $columns = count($values); // Get the height and width of the final image $width = 300; $height = 200; // Set the amount of space between each column $padding = 5; // Get the width of 1 column $column_width = $width / $columns ; // Generate the image variables $im = imagecreate($width,$height); $gray = imagecolorallocate ($im,0xcc,0xcc,0xcc); $gray_lite = imagecolorallocate ($im,0xee,0xee,0xee); $gray_dark = imagecolorallocate ($im,0x7f,0x7f,0x7f); $white = imagecolorallocate ($im,0xff,0xff,0xff); // Fill in the background of the image imagefilledrectangle($im,0,0,$width,$height,$white); $maxv = 0; // Calculate the maximum value we are going to plot for($i=0;$i<$columns;$i++)$maxv = max($values[$i],$maxv); // Now plot each column for($i=0;$i<$columns;$i++) { $column_height = ($height / 100) * (( $values[$i] / $maxv) *100); $x1 = $i*$column_width; $y1 = $height-$column_height; $x2 = (($i+1)*$column_width)-$padding; $y2 = $height; imagefilledrectangle($im,$x1,$y1,$x2,$y2,$gray_dark); } header ("Content-type: image/png"); imagepng($im); imagedestroy($im); } $values = array("23","32","35","57","12"); $values2 = array("123","232","335","157","102"); draw_graph($values2); draw_graph($values);//no output is coming draw_graph($values2);//no output is coming draw_graph($values);//no output is coming ?>

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