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  • Credentials Not Passed From SharePoint WebPart to WCF Service

    - by Jacob L. Adams
    I have spent several hours trying to resolve this problem, so I wanted to share my findings in case someone else might have the same problem. I had a web part which was calling out to a WCF service on another server to get some data. The code I had was essentially using System.ServiceModel; using System.ServiceModel.Channels; ... var binding = new CustomBinding( new HttpTransportBindingElement { AuthenticationScheme = System.Net.AuthenticationSchemes.Negotiate } ); var endpoint = new EndpointAddress(new Uri("http://someotherserver/someotherservice.svc")); var someOtherService = new SomeOtherServiceClient(binding, endpoint); string result = someOtherService.SomeServiceMethod(); This code would run fine on my local instance of SharePoint 2010 (Windows 7 64-bit). However, when I would deploy it to the testing environment, I would get a yellow screen of death  with the following message: The HTTP request is unauthorized with client authentication scheme 'Negotiate'. The authentication header received from the server was 'Negotiate,NTLM'. I then went through the usual checklist of Windows Authentication problems: Check WCF bindings to make sure authentication is set correctly Check IIS to make sure Windows Authentication is enabled and anonymous authentication was disabled. Check to make sure the SharePoint server trusted the server hosting the WCF service Verify that the account that the IIS application pool is running under has access to the other server I then spend lot of time digging into really obscure IIS, machine.config, and trust settings (as well of lots of time on Google and StackOverflow). Eventually I stumbled upon a blog post by Todd Bleeker describing how to run code under the application pool identity. Wait, what? The code is not already running under application pool identity? Another quick Google search led me to an MSDN page that imply that SharePoint indeed does not run under the app pool credentials by default. Instead SPSecurity.RunWithElevatedPrivileges is needed to run code under the app pool identity. Therefore, changing my code to the following worked seamlessly using System.ServiceModel; using System.ServiceModel.Channels; using Microsoft.SharePoint; ... var binding = new CustomBinding( new HttpTransportBindingElement { AuthenticationScheme = System.Net.AuthenticationSchemes.Negotiate } ); var endpoint = new EndpointAddress(new Uri("http://someotherserver/someotherservice.svc")); var someOtherService = new SomeOtherServiceClient(binding, endpoint); string result; SPSecurity.RunWithElevatedPrivileges(()=> { result = someOtherService.SomeServiceMethod(); });

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  • Creating a Document Library with Content Type in code

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/15/154360.aspxIn the past, I have shown how to create a list content type and add the content type to a list in code.  As a Developer, many of the artifacts which we create are widgets which have a List or Document Library as the back end.   We need to be able to create our applications (Web Part, etc.) without having the user involved except to enter the list item data.  Today, I will show you how to do the same with a document library.    A summary of what we will do is as follows:   1.   Create an Empty SharePoint Project in Visual Studio 2.   Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution 3.   Create a new Feature and add and event receiver  all the code will be in the event receiver 4.   Add the fields which will extend the built-in Document content type 5.   If the Content Type does not exist, Create it 6.   If the Document Library does not exist, Create it with the new Content Type inherited from the Document Content Type 7.   Delete the Document Content Type from the Library (as we have a new one which inherited from it) 8.   Add the fields which we want to be visible from the fields added to the new Content Type   Here we go:   Create an Empty SharePoint Project in Visual Studio      Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution       The Utilities and Extensions Library will be part of this project which I will provide a download link at the end of this post.  Drag and drop them into your project.  If Dragged and Dropped from windows explorer you will need to show all files and then include them in your project.  Change the Namespace to agree with your project.   Create a new Feature and add and event receiver  all the code will be in the event receiver.  Here We added a new Feature called “CreateDocLib”  and then right click to add an Event Receiver All of our code will be in this Event Receiver.  For this Demo I will only be using the Feature Activated Event.      From this point on we will be looking at code!    We are adding two constants for use columGroup (How we want SharePoint to Group them, usually Company Name) and ctName(ContentType Name)  using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; namespace CreateDocLib.Features.CreateDocLib { /// <summary> /// This class handles events raised during feature activation, deactivation, installation, uninstallation, and upgrade. /// </summary> /// <remarks> /// The GUID attached to this class may be used during packaging and should not be modified. /// </remarks> [Guid("56e6897c-97c4-41ac-bc5b-5cd2c04f2dd1")] public class CreateDocLibEventReceiver : SPFeatureReceiver { const string columnGroup = "DJ"; const string ctName = "DJDocLib"; } }     Here we are creating the Feature Activated event.   Adding the new fields (Site Columns) ,  Testing if the Content Type Exists, if not adding it.  Testing if the document Library exists, if not adding it.   #region DocLib public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb spWeb = properties.GetWeb() as SPWeb) { //add the fields addFields(spWeb); //add content type SPContentType testCT = spWeb.ContentTypes[ctName]; // we will not create the content type if it exists if (testCT == null) { //the content type does not exist add it addContentType(spWeb, ctName); } if ((spWeb.Lists.TryGetList("MyDocuments") == null)) { //create the list if it dosen't to exist CreateDocLib(spWeb); } } } #endregion The addFields method uses the utilities library to add site columns to the site. We can add as many fields within this method as we like. Here we are adding one for demonstration purposes. Icon as a Url type.  public void addFields(SPWeb spWeb) { Utilities.addField(spWeb, "Icon", SPFieldType.URL, false, columnGroup); }The addContentType method add the new Content Type to the site Content Types. We have already checked to see that it does not exist. In addition, here is where we add the linkages from our site columns previously created to our new Content Type   private static void addContentType(SPWeb spWeb, string name) { SPContentType myContentType = new SPContentType(spWeb.ContentTypes["Document"], spWeb.ContentTypes, name) { Group = columnGroup }; spWeb.ContentTypes.Add(myContentType); addContentTypeLinkages(spWeb, myContentType); myContentType.Update(); } Here we are adding just one linkage as we only have one additional field in our Content Type public static void addContentTypeLinkages(SPWeb spWeb, SPContentType ct) { Utilities.addContentTypeLink(spWeb, "Icon", ct); } Next we add the logic to create our new Document Library, which we have already checked to see if it exists.  We create the document library and turn on content types.  Add the new content type and then delete the old “Document” content types.   private void CreateDocLib(SPWeb web) { using (var site = new SPSite(web.Url)) { var web1 = site.RootWeb; var listId = web1.Lists.Add("MyDocuments", string.Empty, SPListTemplateType.DocumentLibrary); var lib = web1.Lists[listId] as SPDocumentLibrary; lib.ContentTypesEnabled = true; var docType = web.ContentTypes[ctName]; lib.ContentTypes.Add(docType); lib.ContentTypes.Delete(lib.ContentTypes["Document"].Id); lib.Update(); AddLibrarySettings(web1, lib); } }  Finally, we set some document library settings on our new document library with the AddLibrarySettings method. We then ensure that the new site column is visible when viewed in the browser.  private void AddLibrarySettings(SPWeb web, SPDocumentLibrary lib) { lib.OnQuickLaunch = true; lib.ForceCheckout = true; lib.EnableVersioning = true; lib.MajorVersionLimit = 5; lib.EnableMinorVersions = true; lib.MajorWithMinorVersionsLimit = 5; lib.Update(); var view = lib.DefaultView; view.ViewFields.Add("Icon"); view.Update(); } Okay, what's cool here: In a few lines of code, we have created site columns, A content Type, a document library. As a developer, I use this functionality all the time. For instance, I could now just add a web part to this same solutionwhich uses this document Library. I love SharePoint! Here is the complete solution: Create Document Library Code

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  • Becoming an Expert MySQL DBA Across Five Continents

    - by Antoinette O'Sullivan
    You can take Oracle's MySQL Database Administrator training on five contents. In this 5-day, live, instructor-led course, you learn to install and optimize the MySQL Server, set up replication and security, perform database backups and performance tuning, and protect MySQL databases. Below is a selection of the in-class events already on the schedule for the MySQL for Database Administrators course. AFRICA  Location  Date  Delivery Language  Nairobi, Kenya  22 July 2013  English  Johannesburg, South Africa  9 December 2013  English AMERICA  Location  Date  Delivery Language  Belmont, California, United States  22 July 2013  English ASIA  Location  Date  Delivery Language  Dehradun, India  11 July 2013  English  Grogol - Jakarta Barat, Indonesia  16 September 2013  English  Makati City, Philippines  5 August 2013  English  Pasig City, Philippines  12 August 2013  English  Istanbul, Turkey  12 August 2013  Turkish AUSTRALIA and OCEANIA  Location  Date  Delivery Language  Sydney, Australia  15 July 2013  English  Auckland, New Zealand  5 August 2013  English  Wellington, New Zealand  15 July 2013  English EUROPE  Location  Date  Delivery Language  London, England  9 September 2013  English  Aix-en-Provence, France  2 December 2013  French  Bordeaux Merignac, France  2 December 2013  French  Puteaux, France  16 September 2013  French  Dresden, Germany  26 August 2013  German  Hamburg, Germany  16 November 2013  German  Munich, Germany  19 August 2013  German  Munster, Germany  9 September 2013  German  Budapest, Hungary  4 November 2013  Hungarian  Belfast, Ireland  16 December 2013  English  Milan, Italy  7 October 2013  Italian  Rome, Italy  16 September 2013  Italian  Utrecht, Netherlands  16 September 2013  English  Warsaw, Poland 5 August 2013  Polish   Lisbon, Portugal  16 September 2013 European Portugese   Barcelona, Spain 30 October 2013  Spanish   Madrid, Spain 4 November 2013  Spanish   Bern, Switzerland  27 November 2013  German  Zurich, Switzerland  27 November 2013  German You can also take this course from your own desk as a live-virtual class, choosing from a wide selection of events already on the schedule suiting different timezones. To register for this course or to learn more about the authentic MySQL curriculum, go to http://oracle.com/education/mysql.

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  • Subdomain In Addon Domain Is Not Working

    - by zulhfreelancer
    I added a new addon domain to my cPanel hosting. With the new added addon domain, I try to make some subdomain of it. But, the subdomain is not working like subfolder does. This is my situation: mymaindomain.com (the cPanel primary domain - OK) myaddondomain.com (the new domain - OK) en.myaddondomain.com (subdomain of the new domain - not working) myaddondomain.com/en (subfolder of the new domain - OK) What should I do to solve this issue?

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  • Using multiple diagrams per model in Entity Framework 5.0

    - by nikolaosk
    I have downloaded .Net framework 4.5 and Visual Studio 2012 since it was released to MSDN subscribers on the 15th of August.For people that do not know about that yet please have a look at Jason Zander's excellent blog post .Since then I have been investigating the many new features that have been introduced in this release.In this post I will be looking into theIn order to follow along this post you must have Visual Studio 2012 and .Net Framework 4.5 installed in your machine.Download and install VS 20120 using this link.My machine runs on Windows 8 and Visual Studio 2012 works just fine. I have also installed in my machine SQL Server 2012 developer edition. I have also downloaded and installed AdventureWorksLT2012 database.You can download this database from the codeplex website.   Before I start showcasing the demo I want to say that I strongly believe that Entity Framework is maturing really fast and now at version 5.0 can be used as your data access layer in all your .Net projects.I have posted extensively about Entity Framework in my blog.Please find all the EF related posts here. In this demo I will show you how to split an entity model into multiple diagrams using the new enhanced EF designer. We will not build an application in this demo.Sometimes our model can become too large to edit or view.In earlier versions we could only have one diagram per EDMX file.In EF 5.0 we can split the model into more diagrams.1) Launch VS 2012. Express edition will work fine.2) Create a New Project. From the available templates choose a Web Forms application  3) Add a new item in your project, an ADO.Net Entity Data Model. I have named it AdventureWorksLT.edmx.Then we will create the model from the database and click Next.Create a new connection by specifying the SQL Server instance and the database name and click OK.Then click Next in the wizard.In the next screen of the wizard select all the tables from the database and hit Finish.4) It will take a while for our .edmx diagram to be created. When I select an Entity (e.g Customer) from my diagram and right click on it,a new option appears "Move to new Diagram".Make sure you have the Model Browser window open.Have a look at the picture below 5) When we do that a new diagram is created and our new Entity is moved there.Have a look at the picture below  6) We can also right-click and include the related entities. Have a look at the picture below. 7) When we do that the related entities are copied to the new diagram.Have a look at the picture below  8) Now we can cut (CTRL+X) the entities from Diagram2 and paste them back to Diagram1.9) Finally another great enhancement of the EF 5.0 designer is that you can change colors in the various entities that make up the model.Select the entities you want to change color, then in the Properties window choose the color of your choice. Have a look at the picture below. To recap we have demonstrated how to split your entity model in multiple diagrams which comes handy in EF models that have a large number of entities in them Hope it helps!!!!

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • (Unity)Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when i was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • How to move a website and domain name without experiencing downtime for emails or site?

    - by user4842
    Okay, I have a pretty complex problem, so I'll get right to it. I'm a designer who built a new website for my client. Their old site is hosted at GoDaddy, as well as their email. Problem is, the guy who built the original site decided to put the original domain name and hosting under HIS personal GoDaddy account. Well, that turned out to be a bad move for several reasons. Here's how it's all tied together. The original domain name, www.domainoriginal.com, was actually purchased at Network Solutions. The original web designer pointed the nameservers from Network Solutions to his GoDaddy account, where the email and hosting is setup. The new domain name, www.domainnew.com, was purchased under a new and separate GoDaddy account belonging to the company, and the new website was built under a 3rd party platform (Big Commerce). So, the www.domainnew.com is already pointed to the new website using A records at new GoDaddy account. All is fine there. However, they still need www.domainoriginal.com to point to the NEW website as well. (The old one can simply be deleted, it is NOT important). AND, they want to keep their old email addresses intact and working as well, but under the NEW GoDaddy account. Obviously, I have no DNS control at Network Solutions, and I have no idea what kind of control I have at GoDaddy under the old account because the web designer will not let me see inside his account. But, he and GoDaddy both tell me nothing can be done other than to repoint the nameservers to Network Solutions, and then repoint the A record to my new website, www.domainnew.com, and point the MX Records to GoDaddy. I'm told the downtime would be 24-48 hours if I do this. Ideally, we'd like to do a domain name transfer and get www.domainoriginal.com in the new GoDaddy account created by the company. But, I'm told this could take up to 7 days. Does this mean the site and email will be down for 7 days? And any emails sent during this time, would they be lost forever? If I do this, how long could I expect the site and email to go down? And, will the emails be permanently lost? I've gotten different answers from everybody at GoDaddy so I kind of don't trust them anymore... Any help would be greatly appreciated Thanks, Tyson

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  • F# Objects &ndash; Integrating with the other .Net Languages &ndash; Part 1

    - by MarkPearl
    In the next few blog posts I am going to explore objects in F#. Up to now, my dabbling in F# has really been a few liners and while I haven’t reached the point where F# is my language of preference – I am already seeing the benefits of the language when solving certain types of programming problems. For me I believe that the F# language will be used in a silo like architecture and that the real benefit of having F# under your belt is so that you can solve problems that F# lends itself towards and then interact with other .Net languages in doing the rest. When I was still very new to the F# language I did the following post covering how to get F# & C# to talk to each other. Today I am going to use a similar approach to demonstrate the structure of F# objects when inter-operating with other languages. Lets start with an empty F# class … type Person() = class end   Very simple, and all we really have done is declared an object that has nothing in it. We could if we wanted to make an object that takes a constructor with parameters… the code for this would look something like this… type Person =     {         Firstname : string         Lastname : string     }   What’s interesting about this syntax is when you try and interop with this object from another .Net language like C# - you would see the following…   Not only has a constructor been created that accepts two parameters, but Firstname and Lastname are also exposed on the object. Now it’s important to keep in mind that value holders in F# are immutable by default, so you would not be able to change the value of Firstname after the construction of the object – in C# terms it has been set to readonly. One could however explicitly state that the value holders were mutable, which would then allow you to change the values after the actual creation of the object. type Person = { mutable Firstname : string mutable Lastname : string }   Something that bugged me for a while was what if I wanted to have an F# object that requires values in its constructor, but does not expose them as part of the object. After bashing my head for a few moments I came up with the following syntax – which achieves this result. type Person(Firstname : string, Lastname : string) = member v.Fullname = Firstname + " " + Lastname What I haven’t figured out yet is what is the difference between the () & {} brackets when declaring an object.

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  • Too much delay while sending object over UDP to server

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

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  • Finding furthermost point in game world

    - by user13414
    I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location convert the distant screen location to world space create a line running from the player's world location to the distant world location loop over the bounding "walls" (of which there are always 4) of my game world check whether the wall and the line intersect if so, where they intersect is the furthermost point of my game world in the direction of the vector Here it is, more or less, in code: public Vector2 GetFurthermostWorldPoint(Vector2 directionVector) { var screenLocation = entity.WorldPointToScreen(entity.Location); var distantScreenLocation = screenLocation + (directionVector * 2000); var distantWorldLocation = entity.ScreenPointToWorld(distantScreenLocation); var line = new Line(entity.Center, distantWorldLocation); float intersectionDistance; Vector2 intersectionPoint; foreach (var boundingWall in entity.Level.BoundingWalls) { if (boundingWall.Intersects(line, out intersectionDistance, out intersectionPoint)) { return intersectionPoint; } } Debug.Assert(false, "No intersection found!"); return Vector2.Zero; } Now this works, for some definition of "works". I've found that the further out my distant screen location is, the less chance it has of working. When digging into the reasons why, I noticed that calls to Viewport.Unproject could result in wildly varying return values for points that are "far away". I wrote this stupid little "test" to try and understand what was going on: [Fact] public void wtf() { var screenPositions = new Vector2[] { new Vector2(400, 240), new Vector2(400, -2000), }; var viewport = new Viewport(0, 0, 800, 480); var projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, viewport.Width / viewport.Height, 1, 200000); var viewMatrix = Matrix.CreateLookAt(new Vector3(400, 630, 600), new Vector3(400, 345, 0), new Vector3(0, 0, 1)); var worldMatrix = Matrix.Identity; foreach (var screenPosition in screenPositions) { var nearPoint = viewport.Unproject(new Vector3(screenPosition, 0), projectionMatrix, viewMatrix, worldMatrix); var farPoint = viewport.Unproject(new Vector3(screenPosition, 1), projectionMatrix, viewMatrix, worldMatrix); Console.WriteLine("For screen position {0}:", screenPosition); Console.WriteLine(" Projected Near Point = {0}", nearPoint.TruncateZ()); Console.WriteLine(" Projected Far Point = {0}", farPoint.TruncateZ()); Console.WriteLine(); } } The output I get on the console is: For screen position {X:400 Y:240}: Projected Near Point = {X:400 Y:629.571 Z:599.0967} Projected Far Point = {X:392.9302 Y:-83074.98 Z:-175627.9} For screen position {X:400 Y:-2000}: Projected Near Point = {X:400 Y:626.079 Z:600.7554} Projected Far Point = {X:390.2068 Y:-767438.6 Z:148564.2} My question is really twofold: what am I doing wrong with the unprojection such that it varies so wildly and, thus, does not allow me to determine the corresponding world point for my distant screen point? is there a better way altogether to determine the furthermost point in world space given a current world space location, and a directional vector in screen space?

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  • Serialize plain clean XML in .NET

    - by Jon Canning
    public static string ToXml<T>(this T obj) where T : class         {             using (var stringWriter = new StringWriter())             {                 var xmlWriterSettings = new XmlWriterSettings { OmitXmlDeclaration = true };                 using (var xmlWriter = XmlWriter.Create(stringWriter, xmlWriterSettings))                 {                     var xmlSerializerNamespaces = new XmlSerializerNamespaces(new[] { XmlQualifiedName.Empty });                     var xmlSerializer = new XmlSerializer(typeof(T));                     xmlSerializer.Serialize(xmlWriter, obj, xmlSerializerNamespaces);                 }                 return stringWriter.ToString();             }         }

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  • Was I wrong about JavaScript?

    - by jboyer
    Yes, I was. Recently, I’ve taken a good hard look at JavaScript. I’ve used it before but mostly in the capacity of web design. Using JQuery to make your web page do cool stuff is different than really creating a JavaScript application using all of the language constructs. What I’m finding as I use it more is that I may have been wrong about my assumptions about it. Let me explain.   I enjoyed doing cool stuff with JQuery but the limited experience with JavaScript as a language coupled with the bad things that I heard about it led me to not have any real interest in it. However, JavaScript is ubiquitous on the web and if I want to do any web development, which I do, I need to learn it. So here I am, diving deep into the language with the help of the JavaScript Fundamentals training course at Pluralsight (great training for a low price) and the JavaScript: The Good Parts book by Douglas Crockford.   Now, there are certainly parts of JavaScript that are bad. I think these are well known by any developer that uses it. The parts that I feel are especially egregious are the following: The global object null vs. undefined truthy and falsy limited (nearly nonexistent) scoping ‘==’ and ‘===’ (I just don’t get the reason for coercion)   However, what I am finding hiding under the covers of the bad things is a good language. I am finding that I am legitimately enjoying JavaScript. This I was not expecting. I’m not going to go into a huge dissertation on what I like about it, but some things include: Object literal notation dynamic typing functional style (JavaScript: The Good Parts describes it as LISP in C clothing) JSON (better than XML) There are parts of JavaScript that seem strange to OOP developers like myself. However, just because it is different or seems strange does not mean it is bad. Some differences are quite interesting and useful.   I feel that it is important for developers to challenge their assumptions and also to be able to admit when they are wrong on a topic. Many different situations can arise that lead to this, such as choosing the wrong technology for a problem’s solution, misunderstanding the requirements, etc. I decided to challenge my assumptions about JavaScript instead of moving straight into CoffeeScript or Dart. After exploring it, I find that I am beginning to enjoy it the more I use it. As long as there are those like Crockford to help guide me in the right way to code in JavaScript, I can create elegant and efficient solutions to problems and add another ‘arrow’ to the ‘quiver’, so to speak. I do still intend to learn CoffeeScript to see what the hub-bub is about, but now I no longer have to be afraid of JavaScript as a legitimate programming language.   Has something similar ever happened to you? Tell me about it in the comments below.

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  • Why would I learn C++11, having known C and C++?

    - by Shahbaz
    I am a programmer in C and C++, although I don't stick to either language and write a mixture of the two. Sometimes having code in classes, possibly with operator overloading, or templates and the oh so great STL is obviously a better way. Sometimes use of a simple C function pointer is much much more readable and clear. So I find beauty and practicality in both languages. I don't want to get into the discussion of "If you mix them and compile with a C++ compiler, it's not a mix anymore, it's all C++" I think we all understand what I mean by mixing them. Also, I don't want to talk about C vs C++, this question is all about C++11. C++11 introduces what I think are significant changes to how C++ works, but it has introduced many special cases that change how different features behave in different circumstances, placing restrictions on multiple inheritance, adding lambda functions, etc. I know that at some point in the future, when you say C++ everyone would assume C++11. Much like when you say C nowadays, you most probably mean C99. That makes me consider learning C++11. After all, if I want to continue writing code in C++, I may at some point need to start using those features simply because my colleagues have. Take C for example. After so many years, there are still many people learning and writing code in C. Why? Because the language is good. What good means is that, it follows many of the rules to create a good programming language. So besides being powerful (which easy or hard, almost all programming languages are), C is regular and has few exceptions, if any. C++11 however, I don't think so. I'm not sure that the changes introduced in C++11 are making the language better. So the question is: Why would I learn C++11? Update: My original question in short was: "I like C++, but the new C++11 doesn't look good because of this and this and this. However, deep down something tells me I need to learn it. So, I asked this question here so that someone would help convince me to learn it." However, the zealous people here can't tolerate pointing out a flaw in their language and were not at all constructive in this manner. After the moderator edited the question, it became more like a "So, how about this new C++11?" which was not at all my question. Therefore, in a day or too I am going to delete this question if no one comes up with an actual convincing argument. P.S. If you are interested in knowing what flaws I was talking about, you can edit my question and see the previous edits.

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • How to Update Remote Diagnostic Agent (RDA) to Latest Version?

    - by Daniel Mortimer
    Remote Diagnostic Agent (RDA) 4.28 was released on 12th June. Full details can be found in this My Oracle Support documentRDA 4 Release Notes [ID 414970.1]From a Fusion Middleware Core Component, Install and Administration perspective this latest release does not offer any significant new features or changes. However, despite the lack of Fusion Middleware specific new features in version 4.28, Remote Diagnostic Agent still comes as highly recommended. It is incredibly useful problem solving / troubleshooting aid. Support engineers dealing with Service Requests often request RDA output as it collects just about everything you might need to get a view of the state and configuration of the host operating system, network setup and Fusion Middleware components. To find out more take a look at Running RDA Against Oracle Fusion Middleware 11g [ID 853437.1] Getting Started With Remote Diagnostic Agent: Case Study - Oracle WebLogic Server (Video) [ID 1262157.1] Note: While the latter document looks at RDA from the perspective of WebLogic Server, much of the advice given in the videos can be applied to other Fusion Middleware products.Ok, let's get back on track with the topic suggested by the title. If you are already familiar with Remote Diagnostic Agent you may ask the question - 'How do I keep my RDA at the latest version?' The answer is in "Running RDA Against Oracle Fusion Middleware 11g [ID 853437.1]". To quote: There are two methods: 1. Upgrade RDA via OCM (Oracle Configuration Manager) Refer to the advice given in: Remote Diagnostic Agent (RDA) Upgrade README [ID 1309034.1] OR 2. Manually download and upgrade to the latest version. To quote from Remote Diagnostic Agent (RDA) 4 - FAQ [ID 330363.1] +++++++++++++++++++++++++++++++++++++++++++++++++++++++ How do I upgrade my RDA 4.x installation from the prior release? The most simplest and reliable way to upgrade your RDA installation is delete or move your old installation to a new location. Then install the new release into the location you had the prior release installed. If you want to reuse you old setup.cfg file, you can place the older version into the new <rda> directory and it will try to upgrade your setup.cfg to the new features. A second approach is to install the latest RDA into another directory, then if needed copy the old setup.cfg file to the new RDA directory. When the new RDA is run for the first time, it will try to upgrade your setup.cfg to the new features. +++++++++++++++++++++++++++++++++++++++++++++++++++++++ The upgrade method via Oracle Configuration Manager is nice because it allows RDA to be auto updated whenever a new release of RDA is made available (which roughly speaking is every 3 months). However, it does require you to install and configure Oracle Configuration Manager in addition to RDA. A quick guide to Fusion Middleware 11g and OCM can be found in this support document.Configuring OCM in Oracle Fusion Middleware 11g? A Quick and Easy Guide [ID 1096871.1]

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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Entity Framework 5, separating business logic from model - Repository?

    - by bnice7
    I am working on my first public-facing web application and I’m using MVC 4 for the presentation layer and EF 5 for the DAL. The database structure is locked, and there are moderate differences between how the user inputs data and how the database itself gets populated. I have done a ton of reading on the repository pattern (which I have never used) but most of my research is pushing me away from using it since it supposedly creates an unnecessary level of abstraction for the latest versions of EF since repositories and unit-of-work are already built-in. My initial approach is to simply create a separate set of classes for my business objects in the BLL that can act as an intermediary between my Controllers and the DAL. Here’s an example class: public class MyBuilding { public int Id { get; private set; } public string Name { get; set; } public string Notes { get; set; } private readonly Entities _context = new Entities(); // Is this thread safe? private static readonly int UserId = WebSecurity.GetCurrentUser().UserId; public IEnumerable<MyBuilding> GetList() { IEnumerable<MyBuilding> buildingList = from p in _context.BuildingInfo where p.Building.UserProfile.UserId == UserId select new MyBuilding {Id = p.BuildingId, Name = p.BuildingName, Notes = p.Building.Notes}; return buildingList; } public void Create() { var b = new Building {UserId = UserId, Notes = this.Notes}; _context.Building.Add(b); _context.SaveChanges(); // Set the building ID this.Id = b.BuildingId; // Seed 1-to-1 tables with reference the new building _context.BuildingInfo.Add(new BuildingInfo {Building = b}); _context.GeneralInfo.Add(new GeneralInfo {Building = b}); _context.LocationInfo.Add(new LocationInfo {Building = b}); _context.SaveChanges(); } public static MyBuilding Find(int id) { using (var context = new Entities()) // Is this OK to do in a static method? { var b = context.Building.FirstOrDefault(p => p.BuildingId == id && p.UserId == UserId); if (b == null) throw new Exception("Error: Building not found or user does not have access."); return new MyBuilding {Id = b.BuildingId, Name = b.BuildingInfo.BuildingName, Notes = b.Notes}; } } } My primary concern: Is the way I am instantiating my DbContext as a private property thread-safe, and is it safe to have a static method that instantiates a separate DbContext? Or am I approaching this all wrong? I am not opposed to learning up on the repository pattern if I am taking the total wrong approach here.

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  • Microsoft Innovation Day (Moscow, Russia)

    - by Bigtrend
    New event from Microsoft about new techonologies which are going to be released during the current year. What can we say about these new technologies? Many advertising without exceptional ideas. Unfortunately it is true for the whole industry - the only idea from the far future is clouding computing which is not relevant to the really new approach in development. I understand that we can provide facilitation to the development community as well as new UI features for the end-users but in fact the...(read more)

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  • Mix metrics for June 20, 2011

    - by tbonnema
    One of the busiest week's ever for Mix this past week, thanks to Suggest-a-Session contest, which just wrapped up at midnight Pacific last night. See for yourself: Registered Mix users (weekly growth) 76,378 (+1.7%) Active users (percent of total) Last 30 days: 4,383 (5.7%) Last 60 days: 5,232 (6.9%) Last 90 days: 6,240 (8.2%) Traffic (30-day) Visits: 17,368 Page views: 148,426 Twitter Followers: 7,116 List mentions: 380 User-generated content (30-day) New ideas: 10 New questions: 11 New comments: 30 New group messages: 34 New direct messages: 1,661 Groups There are currently 1,603 Mix groups (requires login).

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  • Java game applet development

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

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  • JQuery Validation [migrated]

    - by user41354
    Im trying to get my form to validate...so basically its working, but a little bit too well, I have two text boxes, one is a start date, the other an end date in the format of mm/dd/yyyy if the start date is greater than the end date...there is an error if the end date is less than the start date...there is an error if the start date is less than today's date...there is an error The only thing is when I correct the error, the error warning is still there...here is my code: dates.change(function () { var testDate = $(this).val(); var otherDate = dates.not(this).val(); var now = new Date(); now.setHours(0, 0, 0, 0); // Pass Dates if (testDate != '' && new Date(testDate) < now) { addError($(this)); $('.flightDateError').text('* Dates cannot be earlier than today.'); isValid = false; return; } // Required Text if ($(this).hasClass("FromCal") && testDate == '') { addError($(this)); $('.flightDateError').text('* Required'); isValid = false; return; } // Validate Date if (!isValidDate(testDate)) { // $(this).addClass('validation_error_input'); addError($(this)); $('.flightDateError').text('* Invalid Date'); isValid = false; return; } else { // $(this).removeClass('validation_error_input'); removeError($(this)); if (!dates.not(this).hasClass('validation_error_input')) $('.flightDateError').text(' '); } // Validate Date Ranges if ($(this).val() != '' && dates.not(this).val != '') { if ($(this).hasClass("FromCal")) { if (new Date(testDate) > new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* Start date must be earlier than end date.'); isValid = false; return; } } else{ if (new Date(testDate) < new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* End date must be later than start date.'); return; } } } }); The main Issue is this part, I believe // Validate Date Ranges if ($(this).val() != '' && dates.not(this).val != '') { if ($(this).hasClass("FromCal")) { if (new Date(testDate) > new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* Start date must be earlier than end date.'); isValid = false; return; } } else{ if (new Date(testDate) < new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* End date must be later than start date.'); return; } } } testDate is the start date otherDate is the end date Thanks in advanced, J

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  • Twitter ?? Nashorn ????(??)

    - by Homma
    ???? Nashorn ? Java ??????? Twitter ???????????????????? JavaFX ??????????????? ????? ??? jlaskey ??? Nashorn Blog ????????????? https://blogs.oracle.com/nashorn/entry/nashorn_in_the_twitterverse_continued ???????? ?? Twitter ???????????????????????? JavaFX ??????????????????????????????? Nashorn ?? JavaFX ??????????????JavaFX ???????????????????????????????????????Nashorn ? Java ????????????????????????????????????(JavaFX ?????????????????????)? ?????????????????????????????????????????????? Twitter ????????????????????????? var twitter4j = Packages.twitter4j; var TwitterFactory = twitter4j.TwitterFactory; var Query = twitter4j.Query; function getTrendingData() { var twitter = new TwitterFactory().instance; var query = new Query("nashorn OR nashornjs"); query.since("2012-11-21"); query.count = 100; var data = {}; do { var result = twitter.search(query); var tweets = result.tweets; for each (var tweet in tweets) { var date = tweet.createdAt; var key = (1900 + date.year) + "/" + (1 + date.month) + "/" + date.date; data[key] = (data[key] || 0) + 1; } } while (query = result.nextQuery()); return data; } ??????????????????getTrendingData() ??????????????(??????????Nashorn ???????? OpenJDK ?????? 2012 ? 11 ? 21 ???)??????????????????????????????????? ????JavaFX ? BarChart ??????????? var javafx = Packages.javafx; var Stage = javafx.stage.Stage var Scene = javafx.scene.Scene; var Group = javafx.scene.Group; var Chart = javafx.scene.chart.Chart; var FXCollections = javafx.collections.FXCollections; var ObservableList = javafx.collections.ObservableList; var CategoryAxis = javafx.scene.chart.CategoryAxis; var NumberAxis = javafx.scene.chart.NumberAxis; var BarChart = javafx.scene.chart.BarChart; var XYChart = javafx.scene.chart.XYChart; var Series = javafx.scene.chart.XYChart.Series; var Data = javafx.scene.chart.XYChart.Data; function graph(stage, data) { var root = new Group(); stage.scene = new Scene(root); var dates = Object.keys(data); var xAxis = new CategoryAxis(); xAxis.categories = FXCollections.observableArrayList(dates); var yAxis = new NumberAxis("Tweets", 0.0, 200.0, 50.0); var series = FXCollections.observableArrayList(); for (var date in data) { series.add(new Data(date, data[date])); } var tweets = new Series("Tweets", series); var barChartData = FXCollections.observableArrayList(tweets); var chart = new BarChart(xAxis, yAxis, barChartData, 25.0); root.children.add(chart); } ????????????????????????????????stage.scene = new Scene(root) ? stage.setScene(new Scene(root)) ????????????????????Nashorn ? stage ??????? scene ???????????????????(Dynalink ?????????)Java Beans ???????????????? (setScene()) ???????????????????????????????Nashorn ? FXCollections ??????????????????????????????observableArrayList(dates) ??????????Nashorn ? JavaScript ??? (dates) ? Java ???????????????????????????? JavaScript ?????????????????? Java ????????????????????????????????????????????????????????????? ????????????????????????????????? JavaFX ???????????????????????? JavaFX ??????????????javafx.application.Application ??????????????????????????? JavaFX ????????????????????????????????????????????????? import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import javafx.application.Application; import javafx.stage.Stage; import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class TrendingMain extends Application { private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); private Trending trending; public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) throws Exception { trending = (Trending) load("Trending.js"); trending.start(stage); } @Override public void stop() throws Exception { trending.stop(); } private Object load(String script) throws IOException, ScriptException { try (final InputStream is = TrendingMain.class.getResourceAsStream(script)) { return engine.eval(new InputStreamReader(is, "utf-8")); } } } ???? Nashorn ??????? JSR-223 ? javax.script ????????? private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); ????????? JavaScript ???????? Nashorn ???????????????????? load ???????????????????????engine ???????????????load ????????????? ???????????????Java ???????????????????????????????????????????????????? Java ????????????????JavaFX ???????? start ????? stop ?????????????????????????????????????? public interface Trending { public void start(Stage stage) throws Exception; public void stop() throws Exception; } ?????????????????????????????? function newTrending() { return new Packages.Trending() { start: function(stage) { var data = getTrendingData(); graph(stage, data); stage.show(); }, stop: function() { } } } newTrending(); ?????? Trending ?????????????????????start ????? stop ??????????????????????????????????? eval ???? Java ??????????????? trending = (Trending) load("Trending.js"); ????????????????Trending.js ??????? getTrendingData ???????????? newTrending ????????????????????? Java ?????????newTrending ????????? eval ????????? Trending ????????????????????????????????????????????????????????? trending.start(stage); ???????? ???? Nashorn ????????? http://www.myexpospace.com/JavaOne2012/SessionFiles/CON5251_PDF_5251_0001.pdf ???????? Dynalink ??????? https://github.com/szegedi/dynalink ????????

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  • Create Resume problem

    - by ar31an
    hello mates, i am working on a project of online resume management system and i am encountering an exception while creating resume. [b] Exception: Data type mismatch in criteria expression. [/b] here is my code for Create Resume-1.aspx.cs using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.OleDb; public partial class _Default : System.Web.UI.Page { string sql, sql2, sql3, sql4, sql5, sql6, sql7, sql8, sql9, sql10, sql11, sql12; string conString = "Provider=Microsoft.ACE.OLEDB.12.0; Data Source=D:\\Deliverable4.accdb"; protected OleDbConnection rMSConnection; protected OleDbCommand rMSCommand; protected OleDbDataAdapter rMSDataAdapter; protected DataSet dataSet; protected DataTable dataTable; protected DataRow dataRow; protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e) { string contact1 = TextBox1.Text; string contact2 = TextBox2.Text; string cellphone = TextBox3.Text; string address = TextBox4.Text; string city = TextBox5.Text; string addqualification = TextBox18.Text; //string SecondLastDegreeGrade = TextBox17.Text; //string SecondLastDegreeInstitute = TextBox16.Text; //string SecondLastDegreeNameOther = TextBox15.Text; string LastDegreeNameOther = TextBox11.Text; string LastDegreeInstitute = TextBox12.Text; string LastDegreeGrade = TextBox13.Text; string tentativeFromDate = (DropDownList4.SelectedValue + " " + DropDownList7.SelectedValue + " " + DropDownList8.SelectedValue); try { sql6 = "select CountryID from COUNTRY"; rMSConnection = new OleDbConnection(conString); rMSDataAdapter = new OleDbDataAdapter(sql6, rMSConnection); dataSet = new DataSet("cID"); rMSDataAdapter.Fill(dataSet, "COUNTRY"); dataTable = dataSet.Tables["COUNTRY"]; int cId = (int)dataTable.Rows[0][0]; rMSConnection.Close(); sql4 = "select PersonalDetailID from PERSONALDETAIL"; rMSConnection = new OleDbConnection(conString); rMSDataAdapter = new OleDbDataAdapter(sql4, rMSConnection); dataSet = new DataSet("PDID"); rMSDataAdapter.Fill(dataSet, "PERSONALDETAIL"); dataTable = dataSet.Tables["PERSONALDETAIL"]; int PDId = (int)dataTable.Rows[0][0]; rMSConnection.Close(); sql5 = "update PERSONALDETAIL set Phone1 ='" + contact1 + "' , Phone2 = '" + contact2 + "', CellPhone = '" + cellphone + "', Address = '" + address + "', City = '" + city + "', CountryID = '" + cId + "' where PersonalDetailID = '" + PDId + "'"; rMSConnection = new OleDbConnection(conString); rMSConnection.Open(); rMSCommand = new OleDbCommand(sql5, rMSConnection); rMSCommand.ExecuteNonQuery(); rMSConnection.Close(); sql3 = "select DesignationID from DESIGNATION"; rMSConnection = new OleDbConnection(conString); rMSDataAdapter = new OleDbDataAdapter(sql3, rMSConnection); dataSet = new DataSet("DesID"); rMSDataAdapter.Fill(dataSet, "DESIGNATION"); dataTable = dataSet.Tables["DESIGNATION"]; int desId = (int)dataTable.Rows[0][0]; rMSConnection.Close(); sql2 = "select DepartmentID from DEPARTMENT"; rMSConnection = new OleDbConnection(conString); rMSDataAdapter = new OleDbDataAdapter(sql2, rMSConnection); dataSet = new DataSet("DID"); rMSDataAdapter.Fill(dataSet, "DEPARTMENT"); dataTable = dataSet.Tables["DEPARTMENT"]; int dId = (int)dataTable.Rows[0][0]; rMSConnection.Close(); sql7 = "select ResumeID from RESUME"; rMSConnection = new OleDbConnection(conString); rMSDataAdapter = new OleDbDataAdapter(sql7, rMSConnection); dataSet = new DataSet("rID"); rMSDataAdapter.Fill(dataSet, "RESUME"); dataTable = dataSet.Tables["RESUME"]; int rId = (int)dataTable.Rows[0][0]; rMSConnection.Close(); sql = "update RESUME set PersonalDetailID ='" + PDId + "' , DesignationID = '" + desId + "', DepartmentID = '" + dId + "', TentativeFromDate = '" + tentativeFromDate + "', AdditionalQualification = '" + addqualification + "' where ResumeID = '" + rId + "'"; rMSConnection = new OleDbConnection(conString); rMSConnection.Open(); rMSCommand = new OleDbCommand(sql, rMSConnection); rMSCommand.ExecuteNonQuery(); rMSConnection.Close(); sql8 = "insert into INSTITUTE (InstituteName) values ('" + LastDegreeInstitute + "')"; rMSConnection = new OleDbConnection(conString); rMSConnection.Open(); rMSCommand = new OleDbCommand(sql8, rMSConnection); rMSCommand.ExecuteNonQuery(); rMSConnection.Close(); sql9 = "insert into DEGREE (DegreeName) values ('" + LastDegreeNameOther + "')"; rMSConnection = new OleDbConnection(conString); rMSConnection.Open(); rMSCommand = new OleDbCommand(sql9, rMSConnection); rMSCommand.ExecuteNonQuery(); rMSConnection.Close(); sql11 = "select InstituteID from INSTITUTE"; rMSConnection = new OleDbConnection(conString); rMSDataAdapter = new OleDbDataAdapter(sql11, rMSConnection); dataSet = new DataSet("insID"); rMSDataAdapter.Fill(dataSet, "INSTITUTE"); dataTable = dataSet.Tables["INSTITUTE"]; int insId = (int)dataTable.Rows[0][0]; rMSConnection.Close(); sql12 = "select DegreeID from DEGREE"; rMSConnection = new OleDbConnection(conString); rMSDataAdapter = new OleDbDataAdapter(sql12, rMSConnection); dataSet = new DataSet("degID"); rMSDataAdapter.Fill(dataSet, "DEGREE"); dataTable = dataSet.Tables["DEGREE"]; int degId = (int)dataTable.Rows[0][0]; rMSConnection.Close(); sql10 = "insert into QUALIFICATION (Grade, ResumeID, InstituteID, DegreeID) values ('" + LastDegreeGrade + "', '" + rId + "', '" + insId + "', '" + degId + "')"; rMSConnection = new OleDbConnection(conString); rMSConnection.Open(); rMSCommand = new OleDbCommand(sql10, rMSConnection); rMSCommand.ExecuteNonQuery(); rMSConnection.Close(); Response.Redirect("Applicant.aspx"); } catch (Exception exp) { rMSConnection.Close(); Label1.Text = "Exception: " + exp.Message; } } protected void Button2_Click(object sender, EventArgs e) { } } And for Create Resume-1.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Create Resume-1.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <div><center> <strong><span style="font-size: 16pt"></span></strong>&nbsp;</center> <center> &nbsp;</center> <center style="background-color: silver"> &nbsp;</center> <center> <strong><span style="font-size: 16pt">Step 1</span></strong></center> <center style="background-color: silver"> &nbsp;</center> <center> &nbsp;</center> <center> &nbsp;</center> <center> <asp:Label ID="PhoneNo1" runat="server" Text="Contact No 1*"></asp:Label> <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="TextBox1"></asp:RequiredFieldValidator><br /> <asp:Label ID="PhoneNo2" runat="server" Text="Contact No 2"></asp:Label> <asp:TextBox ID="TextBox2" runat="server"></asp:TextBox><br /> <asp:Label ID="CellNo" runat="server" Text="Cell Phone No"></asp:Label> <asp:TextBox ID="TextBox3" runat="server"></asp:TextBox><br /> <asp:Label ID="Address" runat="server" Text="Street Address*"></asp:Label> <asp:TextBox ID="TextBox4" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator2" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="TextBox4"></asp:RequiredFieldValidator><br /> <asp:Label ID="City" runat="server" Text="City*"></asp:Label> <asp:TextBox ID="TextBox5" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator3" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="TextBox5"></asp:RequiredFieldValidator><br /> <asp:Label ID="Country" runat="server" Text="Country of Origin*"></asp:Label> <asp:DropDownList ID="DropDownList1" runat="server" DataSourceID="SqlDataSource1" DataTextField="CountryName" DataValueField="CountryID"> </asp:DropDownList><asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString7 %>" DeleteCommand="DELETE FROM [COUNTRY] WHERE (([CountryID] = ?) OR ([CountryID] IS NULL AND ? IS NULL))" InsertCommand="INSERT INTO [COUNTRY] ([CountryID], [CountryName]) VALUES (?, ?)" ProviderName="<%$ ConnectionStrings:ConnectionString7.ProviderName %>" SelectCommand="SELECT * FROM [COUNTRY]" UpdateCommand="UPDATE [COUNTRY] SET [CountryName] = ? WHERE (([CountryID] = ?) OR ([CountryID] IS NULL AND ? IS NULL))"> <DeleteParameters> <asp:Parameter Name="CountryID" Type="Int32" /> </DeleteParameters> <UpdateParameters> <asp:Parameter Name="CountryName" Type="String" /> <asp:Parameter Name="CountryID" Type="Int32" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="CountryID" Type="Int32" /> <asp:Parameter Name="CountryName" Type="String" /> </InsertParameters> </asp:SqlDataSource> <asp:RequiredFieldValidator ID="RequiredFieldValidator4" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="DropDownList1"></asp:RequiredFieldValidator><br /> <asp:Label ID="DepartmentOfInterest" runat="server" Text="Department of Interest*"></asp:Label> <asp:DropDownList ID="DropDownList2" runat="server" DataSourceID="SqlDataSource2" DataTextField="DepartmentName" DataValueField="DepartmentID"> </asp:DropDownList><asp:SqlDataSource ID="SqlDataSource2" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString7 %>" DeleteCommand="DELETE FROM [DEPARTMENT] WHERE [DepartmentID] = ?" InsertCommand="INSERT INTO [DEPARTMENT] ([DepartmentID], [DepartmentName]) VALUES (?, ?)" ProviderName="<%$ ConnectionStrings:ConnectionString7.ProviderName %>" SelectCommand="SELECT * FROM [DEPARTMENT]" UpdateCommand="UPDATE [DEPARTMENT] SET [DepartmentName] = ? WHERE [DepartmentID] = ?"> <DeleteParameters> <asp:Parameter Name="DepartmentID" Type="Int32" /> </DeleteParameters> <UpdateParameters> <asp:Parameter Name="DepartmentName" Type="String" /> <asp:Parameter Name="DepartmentID" Type="Int32" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="DepartmentID" Type="Int32" /> <asp:Parameter Name="DepartmentName" Type="String" /> </InsertParameters> </asp:SqlDataSource> <asp:RequiredFieldValidator ID="RequiredFieldValidator5" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="DropDownList2"></asp:RequiredFieldValidator><br /> <asp:Label ID="DesignationAppliedFor" runat="server" Text="Position Applied For*"></asp:Label> <asp:DropDownList ID="DropDownList3" runat="server" DataSourceID="SqlDataSource3" DataTextField="DesignationName" DataValueField="DesignationID"> </asp:DropDownList><asp:SqlDataSource ID="SqlDataSource3" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString7 %>" DeleteCommand="DELETE FROM [DESIGNATION] WHERE [DesignationID] = ?" InsertCommand="INSERT INTO [DESIGNATION] ([DesignationID], [DesignationName], [DesignationStatus]) VALUES (?, ?, ?)" ProviderName="<%$ ConnectionStrings:ConnectionString7.ProviderName %>" SelectCommand="SELECT * FROM [DESIGNATION]" UpdateCommand="UPDATE [DESIGNATION] SET [DesignationName] = ?, [DesignationStatus] = ? WHERE [DesignationID] = ?"> <DeleteParameters> <asp:Parameter Name="DesignationID" Type="Int32" /> </DeleteParameters> <UpdateParameters> <asp:Parameter Name="DesignationName" Type="String" /> <asp:Parameter Name="DesignationStatus" Type="String" /> <asp:Parameter Name="DesignationID" Type="Int32" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="DesignationID" Type="Int32" /> <asp:Parameter Name="DesignationName" Type="String" /> <asp:Parameter Name="DesignationStatus" Type="String" /> </InsertParameters> </asp:SqlDataSource> <asp:RequiredFieldValidator ID="RequiredFieldValidator6" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="DropDownList3"></asp:RequiredFieldValidator><br /> <asp:Label ID="TentativeFromDate" runat="server" Text="Can Join From*"></asp:Label> <asp:DropDownList ID="DropDownList4" runat="server"> <asp:ListItem>1</asp:ListItem> <asp:ListItem>2</asp:ListItem> <asp:ListItem>3</asp:ListItem> <asp:ListItem>4</asp:ListItem> <asp:ListItem>5</asp:ListItem> <asp:ListItem>6</asp:ListItem> <asp:ListItem>7</asp:ListItem> <asp:ListItem>8</asp:ListItem> <asp:ListItem>9</asp:ListItem> <asp:ListItem>10</asp:ListItem> <asp:ListItem>11</asp:ListItem> <asp:ListItem>12</asp:ListItem> </asp:DropDownList>&nbsp;<asp:DropDownList ID="DropDownList7" runat="server"> <asp:ListItem>1</asp:ListItem> <asp:ListItem>2</asp:ListItem> <asp:ListItem>3</asp:ListItem> <asp:ListItem>4</asp:ListItem> <asp:ListItem>5</asp:ListItem> <asp:ListItem>6</asp:ListItem> <asp:ListItem>7</asp:ListItem> <asp:ListItem>8</asp:ListItem> <asp:ListItem>9</asp:ListItem> <asp:ListItem>10</asp:ListItem> <asp:ListItem>11</asp:ListItem> <asp:ListItem>12</asp:ListItem> <asp:ListItem>13</asp:ListItem> <asp:ListItem>14</asp:ListItem> <asp:ListItem>15</asp:ListItem> <asp:ListItem>16</asp:ListItem> <asp:ListItem>17</asp:ListItem> <asp:ListItem>18</asp:ListItem> <asp:ListItem>19</asp:ListItem> <asp:ListItem>20</asp:ListItem> <asp:ListItem>21</asp:ListItem> <asp:ListItem>22</asp:ListItem> <asp:ListItem>23</asp:ListItem> <asp:ListItem>24</asp:ListItem> <asp:ListItem>25</asp:ListItem> <asp:ListItem>26</asp:ListItem> <asp:ListItem>27</asp:ListItem> <asp:ListItem>28</asp:ListItem> <asp:ListItem>29</asp:ListItem> <asp:ListItem>30</asp:ListItem> <asp:ListItem>31</asp:ListItem> </asp:DropDownList> <asp:DropDownList ID="DropDownList8" runat="server"> <asp:ListItem>2010</asp:ListItem> </asp:DropDownList> <asp:RequiredFieldValidator ID="RequiredFieldValidator7" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="DropDownList4"></asp:RequiredFieldValidator></center> <center> <br /> <asp:Label ID="LastDegreeName" runat="server" Text="Last Degree*"></asp:Label> <asp:DropDownList ID="DropDownList5" runat="server" DataSourceID="SqlDataSource5" DataTextField="DegreeName" DataValueField="DegreeID"> </asp:DropDownList><asp:SqlDataSource ID="SqlDataSource5" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString7 %>" DeleteCommand="DELETE FROM [DEGREE] WHERE [DegreeID] = ?" InsertCommand="INSERT INTO [DEGREE] ([DegreeID], [DegreeName]) VALUES (?, ?)" ProviderName="<%$ ConnectionStrings:ConnectionString7.ProviderName %>" SelectCommand="SELECT * FROM [DEGREE]" UpdateCommand="UPDATE [DEGREE] SET [DegreeName] = ? WHERE [DegreeID] = ?"> <DeleteParameters> <asp:Parameter Name="DegreeID" Type="Int32" /> </DeleteParameters> <UpdateParameters> <asp:Parameter Name="DegreeName" Type="String" /> <asp:Parameter Name="DegreeID" Type="Int32" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="DegreeID" Type="Int32" /> <asp:Parameter Name="DegreeName" Type="String" /> </InsertParameters> </asp:SqlDataSource> <asp:RequiredFieldValidator ID="RequiredFieldValidator8" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="DropDownList5"></asp:RequiredFieldValidator><br /> <asp:Label ID="LastDegreeNameOther" runat="server" Text="Other"></asp:Label> <asp:TextBox ID="TextBox11" runat="server"></asp:TextBox><br /> <asp:Label ID="LastDegreeInstitute" runat="server" Text="Institute Name*"></asp:Label> <asp:TextBox ID="TextBox12" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator9" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="TextBox12"></asp:RequiredFieldValidator><br /> <asp:Label ID="LastDegreeGrade" runat="server" Text="Marks / Grade*"></asp:Label> <asp:TextBox ID="TextBox13" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator10" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="TextBox13"></asp:RequiredFieldValidator></center> <center> &nbsp;</center> <center> <br /> <asp:Label ID="SecondLastDegreeName" runat="server" Text="Second Last Degree*"></asp:Label> <asp:DropDownList ID="DropDownList6" runat="server" DataSourceID="SqlDataSource4" DataTextField="DegreeName" DataValueField="DegreeID"> </asp:DropDownList><asp:SqlDataSource ID="SqlDataSource4" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString7 %>" DeleteCommand="DELETE FROM [DEGREE] WHERE [DegreeID] = ?" InsertCommand="INSERT INTO [DEGREE] ([DegreeID], [DegreeName]) VALUES (?, ?)" ProviderName="<%$ ConnectionStrings:ConnectionString7.ProviderName %>" SelectCommand="SELECT * FROM [DEGREE]" UpdateCommand="UPDATE [DEGREE] SET [DegreeName] = ? WHERE [DegreeID] = ?"> <DeleteParameters> <asp:Parameter Name="DegreeID" Type="Int32" /> </DeleteParameters> <UpdateParameters> <asp:Parameter Name="DegreeName" Type="String" /> <asp:Parameter Name="DegreeID" Type="Int32" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="DegreeID" Type="Int32" /> <asp:Parameter Name="DegreeName" Type="String" /> </InsertParameters> </asp:SqlDataSource> <asp:RequiredFieldValidator ID="RequiredFieldValidator11" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="DropDownList6"></asp:RequiredFieldValidator><br /> <asp:Label ID="SecondLastDegreeNameOther" runat="server" Text="Other"></asp:Label> <asp:TextBox ID="TextBox15" runat="server"></asp:TextBox><br /> <asp:Label ID="SecondLastDegreeInstitute" runat="server" Text="Institute Name*"></asp:Label> <asp:TextBox ID="TextBox16" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator12" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="TextBox16"></asp:RequiredFieldValidator><br /> <asp:Label ID="SecondLastDegreeGrade" runat="server" Text="Marks / Grade*"></asp:Label> <asp:TextBox ID="TextBox17" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="RequiredFieldValidator13" runat="server" ErrorMessage="Items marked with '*' cannot be left blank." ControlToValidate="TextBox17"></asp:RequiredFieldValidator></center> <center> <br /> <asp:Label ID="AdditionalQualification" runat="server" Text="Additional Qualification"></asp:Label> <asp:TextBox ID="TextBox18" runat="server" TextMode="MultiLine"></asp:TextBox></center> <center> &nbsp;</center> <center> <asp:Button ID="Button1" runat="server" Text="Save and Exit" OnClick="Button1_Click" /> &nbsp;&nbsp; <asp:Button ID="Button2" runat="server" Text="Next" OnClick="Button2_Click" /></center> <center> &nbsp;</center> <center> <asp:Label ID="Label1" runat="server"></asp:Label>&nbsp;</center> <center> &nbsp;</center> <center style="background-color: silver"> &nbsp;</center> </div> </form> </body> </html>

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  • running multi threads in Java

    - by owca
    My task is to simulate activity of couple of persons. Each of them has few activities to perform in some random time: fast (0-5s), medium(5-10s), slow(10-20s) and very slow(20-30s). Each person performs its task independently in the same time. At the beginning of new task I should print it's random time, start the task and then after time passes show next task's time and start it. I've written run() function that counts time, but now it looks like threads are done one after another and not in the same time or maybe they're just printed in this way. public class People{ public static void main(String[] args){ Task tasksA[]={new Task("washing","fast"), new Task("reading","slow"), new Task("shopping","medium")}; Task tasksM[]={new Task("sleeping zzzzzzzzzz","very slow"), new Task("learning","slow"), new Task(" :** ","slow"), new Task("passing an exam","slow") }; Task tasksJ[]={new Task("listening music","medium"), new Task("doing nothing","slow"), new Task("walking","medium") }; BusyPerson friends[]={ new BusyPerson("Alice",tasksA), new BusyPerson("Mark",tasksM), new BusyPerson("John",tasksJ)}; System.out.println("STARTING....................."); for(BusyPerson f: friends) (new Thread(f)).start(); System.out.println("DONE........................."); } } class Task { private String task; private int time; private Task[]tasks; public Task(String t, String s){ task = t; Speed speed = new Speed(); time = speed.getSpeed(s); } public Task(Task[]tab){ Task[]table=new Task[tab.length]; for(int i=0; i < tab.length; i++){ table[i] = tab[i]; } this.tasks = table; } } class Speed { private static String[]hows = {"fast","medium","slow","very slow"}; private static int[]maxs = {5000, 10000, 20000, 30000}; public Speed(){ } public static int getSpeed( String speedString){ String s = speedString; int up_limit=0; int down_limit=0; int time=0; //get limits of time for(int i=0; i<hows.length; i++){ if(s.equals(hows[i])){ up_limit = maxs[i]; if(i>0){ down_limit = maxs[i-1]; } else{ down_limit = 0; } } } //get random time within the limits Random rand = new Random(); time = rand.nextInt(up_limit) + down_limit; return time; } } class BusyPerson implements Runnable { private String name; private Task[] person_tasks; private BusyPerson[]persons; public BusyPerson(String s, Task[]t){ name = s; person_tasks = t; } public BusyPerson(BusyPerson[]tab){ BusyPerson[]table=new BusyPerson[tab.length]; for(int i=0; i < tab.length; i++){ table[i] = tab[i]; } this.persons = table; } public void run() { int time = 0; double t1=0; for(Task t: person_tasks){ t1 = (double)t.time/1000; System.out.println(name+" is... "+t.task+" "+t.speed+ " ("+t1+" sec)"); while (time == t.time) { try { Thread.sleep(10); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } time = time + 100; } } } } And my output : STARTING..................... DONE......................... Mark is... sleeping zzzzzzzzzz very slow (36.715 sec) Mark is... learning slow (10.117 sec) Mark is... :** slow (29.543 sec) Mark is... passing an exam slow (23.429 sec) Alice is... washing fast (1.209 sec) Alice is... reading slow (23.21 sec) Alice is... shopping medium (11.237 sec) John is... listening music medium (8.263 sec) John is... doing nothing slow (13.576 sec) John is... walking medium (11.322 sec) Whilst it should be like this : STARTING..................... DONE......................... John is... listening music medium (7.05 sec) Alice is... washing fast (3.268 sec) Mark is... sleeping zzzzzzzzzz very slow (23.71 sec) Alice is... reading slow (15.516 sec) John is... doing nothing slow (13.692 sec) Alice is... shopping medium (8.371 sec) Mark is... learning slow (13.904 sec) John is... walking medium (5.172 sec) Mark is... :** slow (12.322 sec) Mark is... passing an exam very slow (27.1 sec)

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