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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • Execute SQL on CSV files via JDBC

    - by Markos Fragkakis
    Dear all, I need to apply an SQL query to CSV files (comma-separated text files). My SQL is predefined from another tool, and is not eligible to change. It may contain embedded selects and table aliases in the FROM part. For my task I have found two open-source (this is a project requirement) libraries that provide JDBC drivers: CsvJdbc XlSQL JBoss Teiid Create an Apache Derby DB, load all CSVs as tables and execute the query. These are the problems I encountered: it does not accept the syntax of the SQL (it uses internal selects and table aliases). Furthermore, it has not been maintained since 2004. I could not get it to work, as it has as dependency a SAX Parser that causes exception when parsing other documents. Similarly, no change since 2004. Have not checked if it supports the syntax, but seems like an overhead. It needs several entities defines (Virtual Databases, Bindings). From the mailing list they told me that last release supports runtime creation of required objects. Has anyone used it for such simple task (normally it can connect to several types of data, like CSV, XML or other DBS and create a virtual, unified one)? Can this even be done easily? From the 4 things I considered/tried, only 3 and 4 seem to me viable. Any advice on these, or any other way in which I can query my CSV files? Cheers

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  • Stall in animation

    - by tech74
    Hi , I am using this code from this site http://ramin.firoozye.com/2009/09/29/semi-modal-transparent-dialogs-on-the-iphone/ to show a modal view and remove it. It displays fine ie drops in from the top but when being removed it stalls just on its way out just for a fraction of second but its noticeable how do i get rid of the stall. The view i am showing is view of a viewcontroller which is a memeber of the parent viewcontroller so i call methods like this to display [self showModal:self.modalController.view] to hide [self hideModal:self.modalController.view]; (void) showModal:(UIView*) modalView { UIWindow* mainWindow = (((SessionTalkAppDelegate*) [UIApplication sharedApplication].delegate).window); //CGPoint middleCenter = modalView.center; CGPoint middleCenter = CGPointMake(160, 205); CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); // start from top modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; // animation duration in seconds [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; modalView.center = middleCenter; [UIView commitAnimations]; } // Use this to slide the semi-modal back up. - (void) hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.3]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } (void) hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void )context { UIView modalView = (UIView *)context; [modalView removeFromSuperview]; //[modalView release]; }

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • Semaphore race condition?

    - by poindexter12
    I have created a "Manager" class that contains a limited set of resources. The resources are stored in the "Manager" as a Queue. I initialize the Queue and a Semaphore to the same size, using the semaphore to block a thread if there are no resources available. I have multiple threads calling into this class to request a resource. Here is the psuedo code: public IResource RequestResource() { IResource resource = null; _semaphore.WaitOne(); lock (_syncLock) { resource = _resources.Dequeue(); } return resource; } public void ReleaseResource(IResource resource) { lock (_syncLock) { _resources.Enqueue(resource); } _semaphore.Release(); } While running this application, it seems to run fine for a while. Then, it seems like my Queue is giving out the same object. Does this seem like its possible? I'm pulling my hair out over here, and any help would be greatly appreciated. Feel free to ask for more information if you need it. Thanks!

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  • Verifying existence of name and password in NSUserDefaults to Skip a login/Screen

    - by Michael Robinson
    I have a Tabbar/Tableview App that modally loads a Login/Signup view when the app loads, I have set up a Root.plist in a settings bundle for the name and password and have successfully retrieved the items. I want to be able to do two things: 1) Do a test to see if the NSUserDefault Strings are empty and if so load the Login/Signup view. 2) If the strings are available then use the string contents to login to my Webservice. Thanks in advance. Here is my LoginViewController .m : @synthesize usernameField; @synthesize passwordField; @synthesize loginButton; @synthesize loginIndicator; @synthesize usernameLabel; @synthesize passwordLabel; -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; } - (void)viewDidAppear:(BOOL)animated { [self refreshFields]; [super viewDidAppear:animated]; } - (void)viewDidLoad { [super viewDidLoad]; [self refreshFields]; [self.navigationController setNavigationBarHidden:YES animated:NO]; } - (IBAction) login: (id) sender { { NSString *post =[NSString stringWithFormat:@"username=%@&password=%@",usernameField.text, passwordField.text]; NSString *hostStr = @"http:~iphone_login.php?"; hostStr = [hostStr stringByAppendingString:post]; NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]]; NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding]; NSLog(@"Site: %@",hostStr); NSLog(@"Site: %@",serverOutput); if([serverOutput isEqualToString:@"Yes"]){ UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Congrats" message:@"You are authorized " delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release];

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  • How can UISearchDisplayController autorelease cause crash in a different view controller?

    - by Tofrizer
    Hi, I have two view controllers A and B. From A, I navigate to view controller B as follows: // in View Controller A // navigateToB method -(void) navigateToB { BViewController *bViewController = [[BViewController alloc] initWithNibName: @"BView" bundle:nil]; bViewController.bProperty1 = SOME_STRING_CONSTANT; bViewController.title = @"A TITLE OF A VC's CHOOSING"; [self.navigationController pushViewController: bViewController animated:YES]; [bViewController release]; //<----- releasing 0x406c1e0 } In BViewController, the property bPropery1 is defined with copy as below (note, B also contains UITableView and other properties): @property (nonatomic, copy) NSString *bProperty1; Everything appeared to work fine when navigating back and forth between A and B. That is until I added a UISearchDisplayController to the table view contained in BViewController. Now when I navigate out of B, back to A, the app crashes. Stack trace shows what looks the search display controller being autoreleased at time of crash: #0 0x009663a7 in ___forwarding___ #1 0x009426c2 in __forwarding_prep_0___ #2 0x018c8539 in -[UISearchDisplayController _destroyManagedTableView] #3 0x018c8ea4 in -[UISearchDisplayController dealloc] #4 0x00285ce5 in NSPopAutoreleasePool NSZombies shows: -[BViewController respondsToSelector:]: message sent to deallocated instance 0x406c1e0 And malloc history on this points to the bViewController already released in A's navigateToB method above: Call [2] [arg=132]: thread_a065e720 |start ... <snip> ..._sendActionsForEvents:withEvent:] | -[UIControl sendAction:to:forEvent:] | - [UIApplication sendAction:to:from:forEvent:] | -[**AViewController navigateToB**] | +[NSObject alloc] | +[NSObject allocWithZone:] | _internal_class_createInstance | _internal_class_createInstanceFromZone | calloc | malloc_zone_calloc Can someone please give me any ideas on what is happening here? In navigateToB method, once the bViewController is released (after pushViewController), that's should be it for bViewController. Nothing else even knows about it as it is local to the navigateToB method block and it has been released. When navigating from B back to A, nothing is invoked in viewDidLoad, viewWillAppear etc that will re-enter navigateToB. It looks like somehow search display controller has a reference to something in my AViewController and so as it is autoreleased it is taking this "something" down with it but I cannot understand how this is possible, especially as I'm using copy to pass data between A and B. I'm going potty over this. I'm sure this is my mistake somewhere and so I turn to you, Stack Overflow legends for any words of wisdom or advice on how to resolve this. Many Thanks.

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  • UINavigationController navigation stack problems in Landscape Mode

    - by David F
    I have a iPhone application that I am currently converting to a Universal Binary to work with the iPad. I have successfully implemented everything I need in terms of layout so that full landscape functionality is now supported in my app (previously I primarily used portrait mode to display content). But, I have one strange problem, and it ONLY occurs in landscape mode: when I push a view controller onto the stack, it takes two taps on the back button to return to the previous view controller!!! The first tap shows a blank view, but with the same name on the left-side back navigation button, the second tap takes the controller back to previous view like it should. I don't have an iPad to test, so I am relying on the simulator. The problem does not show up on the iPhone and doesn't show up if you rotate back to portrait mode. My app consists of a tabbarcontroller with navigation controllers loaded for its vc's: //application delegate - (void)applicationDidFinishLaunching:(UIApplication *)application //.... WebHelpViewController *vc8 = [[WebHelpViewController alloc] init]; UINavigationController *nv8 = [[UINavigationController alloc] initWithRootViewController:vc8]; [self.tabBarController setViewControllers:[NSArray arrayWithObjects:nv1,nv2,nv3,nv4,nv5,nv6,nv7,nv8,nil]]; To implement landscape capability, the UITabBarController is overridden to autorotate when required: //CustomTabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [[(UINavigationController *)self.selectedViewController topViewController] shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } ... works fine. I navigate into new views using this method SomeViewController *vc = [[SomeViewController alloc] init]; [self.navigationController pushViewController:vc animated:YES]; [vc release]; Has anyone encountered this problem, and do they know if it's only a simulation error?

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  • NSString to NSURL objects

    - by user337844
    Hello, I have an array that I populated with my plist file, which looks something like this: <array> <string>http://www.apple.com</string> <string>http://www.google.com</string> <string>http://www.amazon.com</string> </array> So, I'm looking to convert these NSString objects to NSURL objects when I call them in my didSelectRowAtIndexPath method. Any ideas? This is what I have right now: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row = [indexPath row]; if (self.viewController == nil) { TemplateViewController *details = [[TemplateViewController alloc] initWithNibName:@"TemplateViewController" bundle:nil]; self.viewController = details; [details release]; } NSString *tempURLString = [tieroneurlArray objectAtIndex:row]; NSURL *loadingUrl = [NSURL URLWithString:tempURLString]; [tieroneurlArray addObject:loadingUrl]; viewController.title = [NSString stringWithFormat:@"%@", [tieroneArray objectAtIndex:row]]; [self.viewController setTableURL:[tieroneurlArray objectAtIndex:row]]; TemplateAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.templateNavController pushViewController:viewController animated:YES]; } And this is how I load the array with the plist: - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tier1Names" ofType:@"plist"]; tieroneArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; NSString *tableURL = [[NSBundle mainBundle] pathForResource:@"tier1URL" ofType:@"plist"]; tieroneurlArray = [[NSMutableArray alloc] initWithContentsOfFile:tableURL]; }

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  • Getting an Android App to Show Up in the market for "Sony Internet TV"(Google TV)

    - by user1291659
    I'm having a bit of trouble getting my app to show up in the market under GoogleTV. I've searched google's official documentation and I don't believe the manifest lists any elements which would invalidate the program; the only hardware requirement specified is landscape mode, wakelock and external storage(neither which should cause it to be filtered for GTV according to the documentation) and I set the uses touchscreen elements "required" attribute to false. below is the AndroidManifest.xml for my project: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.whateversoft" android:versionCode="2" android:versionName="0.1" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="Color Shafted" android:theme="@style/Theme.NoBackground" android:debuggable="false"> <activity android:label="Color Shafted" android:name=".colorshafted.ColorShafted" android:configChanges = "keyboard|keyboardHidden|orientation" android:screenOrientation = "landscape"> <!-- Set as the default run activity --> <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:label="Color Shafted Settings" android:name=".colorshafted.Settings" android:theme="@android:style/Theme" android:configChanges = "keyboard|keyboardHidden"> <!-- --> </activity> </application> <!-- DEFINE PERMISSIONS FOR CAPABILITIES --> <uses-permission android:name = "android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name = "android.permission.WAKE_LOCK"/> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- END OF PERMISSIONS FOR CAPABILITIES --> </manifest> I'm about to start promoting the app after the next major release so its been kind of a bummer since I can't seem to get this to work. Any help would be appreciated, thanks in advance : )

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  • Getting hardware floating point with android NDK

    - by Goz
    Hi All, I've begun playing with the android NDK. One of the things I've just learnt is about creating an application.mk file to specify the armv7 abi. I'm building the san-angeles example with the following parameters. APP_MODULES := sanangeles APP_PROJECT_PATH := $(call my-dir)/../ APP_OPTIM := release APP_ABI := armeabi-v7a However this seems to run at exactly the same speed as it did before (ie badly). Am I just GL limited and not CPU limited or is something wrong here? I have noticed when I compile that I get the following command line options emitted: -march=armv7-a -mfloat-abi=softfp -mfpu=vfp -mthumb The thing that worries me there is the "softfp". There IS mention of the v7 abi, the VFP fpu stuff and I'm guessing the "thumb" refers to the "thumb-2" instructions (Though I don't know what exactly these are). However that "softfp" does concern me. Shouldn't it be "hardfp"? Anyone got any ideas on these questions? I think I'm probably about ready to start implementing some GL ES 2.0 code for my HTC Desire but I'd like to make sure I'm getting the best possible speed out of it :) Cheers in advance!

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  • iPhone - UIViewController not rotating when device orientation changes

    - by Ryu
    I have got my own custom UIViewController, which contains a UIScrollView with an UIImageView as it's subview. I would like to make the image to auto rotate when device orientation changes, but it doesn't seem to be working... In the header file, I've got; @interface MyViewController : UIViewController <UIScrollViewDelegate> { IBOutlet UIScrollView *containerView; UIImageView *imageView; } These components are initialised in the loadView function as below; containerView = [[UIScrollView alloc] initWithFrame:frame]; NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://..."]]; UIImage *image = [[UIImage alloc] initWithData:data]; imageView = [[UIImageView alloc] initWithImage:image]; [image release]; [containerView addSubview:imageView]; And I have added the following method, assuming that's all I need to make the view auto-rotate... -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } MyViewController loads fine with the image I've specified to grab from the URL, and the shouldAutorotate... function is being called, with the correct UIInterfaceOrientation, when I flip the device too. However, didRotateFromInterfaceOrientation method do not get called, and the image doesn't seem to rotate itself... Could someone please point out what I need to add, or what I have done wrong here? Thanks in advance!

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  • IUsable: controlling resources in a better way than IDisposable

    - by Ilya Ryzhenkov
    I wish we have "Usable" pattern in C#, when code block of using construct would be passed to a function as delegate: class Usable : IUsable { public void Use(Action action) // implements IUsable { // acquire resources action(); // release resources } } and in user code: using (new Usable()) { // this code block is converted to delegate and passed to Use method above } Pros: Controlled execution, exceptions The fact of using "Usable" is visible in call stack Cons: Cost of delegate Do you think it is feasible and useful, and if it doesn't have any problems from the language point of view? Are there any pitfalls you can see? EDIT: David Schmitt proposed the following using(new Usable(delegate() { // actions here }) {} It can work in the sample scenario like that, but usually you have resource already allocated and want it to look like this: using (Repository.GlobalResource) { // actions here } Where GlobalResource (yes, I know global resources are bad) implements IUsable. You can rewrite is as short as Repository.GlobalResource.Use(() => { // actions here }); But it looks a little bit weird (and more weird if you implement interface explicitly), and this is so often case in various flavours, that I thought it deserve to be new syntactic sugar in a language.

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  • Question about WeakReferences

    - by Impz0r
    Hey there, I've got a question regarding WeakReferences. I'm right now in the process of writing a "Resource Manager" who hast to keep references to created texture objects. I have a Dictionary like: Dictionary<uint, WeakReference> Where the first is, as you allready may guessed, the Resource Id and the second param is a WeakReference to the Resource itself. Right now my Resources do have a method to free themselfes from their Owner (i.e. Resource Manager). They do so in calling a method at the Resource Manger while passing a this reference to it. The ResMgr does lookup if it is a resource he keeps bookmark of and if so, does something like this: WeakReference result; if (m_Resources.TryGetValue(ResourceId, out result)) { if (result.IsAlive) return; (result.Target as Resource).free(); // free for good m_Resources.Remove(ResourceId); } The Problem I'm having is that the part after: if (result.IsAlive) is never reached because there are still leftover references to the Resource. The thing is, I do only have one Reference of the Resource in question and it releases itself like: resource.free(); // calls internally its owner (i.e. ResMgr) resource = null; I guess the left over reference would be the "resource" variable, but I cannot set it to null, because I do have to call free first. Quite a dilema... Well what I wanted to achive with this is a Resource Manager who keeps references to its owning Resources and release them ONLY if there is no reference left to not screw up something. Any idea how I may solve this in a clean fashion? Thanks in advance! Mfg Imp

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  • -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance in a stream callback

    - by user295491
    Hi everyone, I am working with streams and sockets in iPhone SDK 3.1.3 the issue is when the program accept a callback and I want to handle this writestream callback the following error is triggered " Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[NSCFData writeStreamHandleEvent:]: unrecognized selector sent to instance 0x17bc70'" But I don't know how to solve it because everything seems fine. Even when I run the debugger there is no error the program works. Any hint here will help! The code of the callback is: void myWriteStreamCallBack (CFWriteStreamRef stream, CFStreamEventType eventType, void *info){ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [(Connection *)info retain] autorelease]; [handlerEv writeStreamHandleEvent:eventType]; [pool release]; } The code of the writeStreamHandleEvent: - (void)writeStreamHandleEvent:(CFStreamEventType) eventType{ switch(eventType) { case kCFStreamEventOpenCompleted: writeStreamOpen = YES; break; case kCFStreamEventCanAcceptBytes: NSLog(@"Writing in the stream"); [self writeOutgoingBufferToStream]; break; case kCFStreamEventErrorOccurred: error = CFWriteStreamGetError(writeStream); fprintf(stderr, "CFReadStreamGetError returned (%ld, %ld)\n", error.domain, error.error); CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; case kCFStreamEventEndEncountered: CFWriteStreamUnscheduleFromRunLoop(writeStream, CFRunLoopGetCurrent(),kCFRunLoopCommonModes); CFWriteStreamClose(writeStream); CFRelease(writeStream); break; } } The code of the stream configuration: CFSocketContext ctx = {0, self, nil, nil, nil}; CFWriteStreamSetClient (writeStream,registeredEvents, (CFWriteStreamClientCallBack)&myWriteStreamCallBack,(CFStreamClientContext *)(&ctx) ); CFWriteStreamScheduleWithRunLoop (writeStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); You can see that there is nothing strange!, well at least I don't see it. Thank you in advance.

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  • How to install OpenCV 2.0 on win32

    - by Jive Dadson
    I need to install OpenCV on Win32. I do not have it installed currently. I downloaded OpenCV-2.0.0a-win32.exe and ran it. What the heck do I do now? There are no .lib's and whatnot. I found some instructions for building the release using cmake at http://opencv.willowgarage.com/wiki/InstallGuide . I downloaded the latest and greatest cmake, and tried to follow the instructions, but I was guessing. No joy. I specified VC++9 when I did the "configure," but cmake built a VC++ 6 dsw file. No vcproj. I converted the dsw into a vc++9 vcproj anyway, just to see if it would work. Nope. It compiled lots of files, but many failed because it could not find omp.h. Sure enough, it's not there, anywhere. The build log said, 'A tool returned an error code from "Performing Custom Build Step".' I am lost. Ideally, I would like to find a full installation with all the files pre-built for Win32 vc++ 2008. Failing that, I need instructions that even I can follow. Short sentences and small words, but lots of them. Please help! UPDATE: I tried to build just CXCORE. It complained, "cannot open file 'VCOMPD.lib'" There's that OMP again.

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  • Weird Issues with WPMU I Can't Figure Out

    - by HollerTrain
    I know I should post this on the WPMU forum, but no one writes me back and I'm just trying to find a larger audience hoping you have run into this issue as well. I have built a WPMU site for a client, and I am able to upload media into the Media Library and within a Post or Page perfectly. I thought my job was finished, yet the client can't upload any media at all. I'm located in Kentucky, they are located in New England (if that even matters). I had the client record their process of uploading as I thought they were simply not following my instructions for uploading, yet they are doing everything correctly. When uploading a file it goes through the process of allowing them to select a file and it says it uploads it, yet when it is finished uploading nothing is in the Media Library or in the Post. Video of the client trying to upload in Media Manager (http://www.screencast.com/users/CatherineWeber/folders/Jing/media/945d33fa-a752-45fd-9bc1-f76fc5a1814a) Video of the client trying to upload within a Post (http://www.screencast.com/users/CatherineWeber/folders/Jing/media/b5c60e25-f0b5-40c0-a820-c2fc9eb00906) Asking the client to disable Flash Uploader didn't work :( Yet, I can login to the WPMU site, access their blog's backend and can easily upload a ton of files. I am so lost at to what the issue is here. I am running version 2.8.4a, and will try to upgrade to latest release hoping this will fix things.

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  • Running directx SDK samples on a Windows Mobile 6.1 device

    - by Sil
    I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device application and running it works). When I try to run a directx sample application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set... What I do is: Connect the Mobile device to the PC, Open Visual Studio 2008, Open a directx sample project, Click Run (in Debug or Release mode).

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  • iPhone: Cell imageViews repeating when loaded from url

    - by araid
    I'm developing a demo RSS reader for iPhone. I obviously have a tableview to display the feeds, and then a detailed view. Some of this feeds have a thumbnail that I want to display on cell.imageview of the table, and some don't. The problem is that when scrolling the table, loaded thumbnails start repeating on other cells, and I end up with a thumbnail on every cell. Here's a piece of my code. I may upload screenshots later - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ UITableViewCell * cell = [tableView dequeueReusableCellWithIdentifier: @"rssItemCell"]; if(nil == cell){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"rssItemCell"]autorelease]; } BlogRss *item = [[[self rssParser]rssItems]objectAtIndex:indexPath.row]; cell.textLabel.text = [item title]; cell.detailTextLabel.text = [item description]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Thumbnail if exists if(noticia.imagePath != nil){ NSData* imageData; @try { imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:item.imagePath]]; } @catch (NSException * e) { //Some error while downloading data } @finally { item.image = [[UIImage alloc] initWithData:imageData]; [imageData release]; } } if(item.image != nil){ [[cell imageView] setImage:item.image]; } return cell; } Any help will be very appreciated.

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  • iPhone ASIHttpRequest - can't POST variables asynchronously

    - by Eamorr
    Greetings, I'm trying to simply POST data to a url using ASIHttpRequest. Here is my code: __block ASIHTTPRequest *request=[ASIHTTPRequest requestWithURL:url]; [request setPostBody:[NSMutableData dataWithData:[@"uname=Hello" dataUsingEncoding:NSUTF8StringEncoding]]]; [request setDelegate:self]; [request setCompletionBlock:^{ NSString *response=[request responseString]; UIAlertView *msg=[[UIAlertView alloc] initWithTitle:@"Response" message:response delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [msg show]; [msg release]; }]; [request setFailedBlock:^{ NSError *error =[request error]; }]; [request startAsynchronous]; Basically, my url is xxx.xxx.xxx.xxx/login.php, when I dump the PHP $_POST variable, I just get an empty array - i.e. no POST parameters are sent! The rest of the PHP is tested and working fine. I've looked through the allseeing-i.com documentation and examples and can't seem to resolve this problem. Any insight greatly appreciated. Many thanks in advance,

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  • JAAS and WebLogic 10.3: Granting specific codebase permissions to a JAR bundled within an EAR

    - by Jason
    Here's my scenario: I have a JAR within the APP-INF/lib of my EAR, to be deployed within WebLogic 10g Release 3 against which I wish to grant specific permissions. e.g., grant codebase "file:/c:/somedir/my.jar" { permission java.net.SocketPermission "*:-","accept,connect,listen, resolve"; permission java.net.SocketPermission "localhost:-","accept,connect,listen,resolve"; permission java.net.SocketPermission "127.0.0.1:-","accept,connect,listen,resolve"; permission java.net.SocketPermission "230.0.0.1:-","accept,connect,listen,resolve"; permission java.util.PropertyPermission "*", "read,write"; permission java.lang.RuntimePermission "*"; permission java.io.FilePermission "<<ALL FILES>>","read,write,delete"; permission javax.security.auth.AuthPermission "*"; permission java.security.SecurityPermission "*"; }; Questions: Where is the best place to define this grant - in the java.policy of the JRE, WL server's weblogic.policy, or within a XML packaged within the EAR How do I define the codebase URL to the JAR? The examples I have seen have an explicit reference to the JAR on the file system, however I am deploying the JAR packaged up within an EAR. Thanks!

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  • Problems referencing build output from TFS Build and Visual Studio

    - by pmdarrow
    Here's what I'm trying to do: I have two solutions - one for my main application and its associated projects and another for my database (VS .dbproj) and its associated projects. What I'd like to do is include the output from the database project (a .dbschema and some SQL scripts) in my WiX installer (which exists in the main application solution.) This involves having TFS build the DB solution immediately before the main application solution. I've got that part working properly, but I'm having trouble referencing the output of the DB solution from my installer. I'm using relative paths to reference the DB project output in my WiX installer (e.g. <?define DBProjectOutputDir = "..\..\MyDatabaseSolution\MyDatabaseProject\sql\"?>) which works fine locally, but fails when building via TFS build. This is because TFS Build apparently changes the output dir of each project to one common location. Instead of the path to my database project being ..\..\MyDatabaseSolution\MyDatabaseProject\sql\ like it is when building locally, it gets set to something like ..\..\..\Binaries\Release\. How can I get around this and have a consistent output location to reference from my installer project? I'm using TFS 2005 and VS 2008.

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  • What headaches should I expect from using Trac?

    - by Dolph Mathews
    No tool is perfect, and I'm about to start several long-term projects using Trac, and wanted a heads up of the kinds of problems I may or may not experience with it. In other words, Trac meets my needs in the short term, and I've already made the decision to use it, but I want to know what to expect down the road. I am not looking for: "Use product X instead of Trac because..." answers. "Trac is great because..." answers. A comparison to any other specific system. "Trac doesn't support Feature X" answers. I can read the feature list too, thank you very much. I am looking for: "Feature X does not behave as expected..." "Trac behaves oddly when..." "Trac doesn't fully support..." "Trac itself has a known bug that will likely never be fixed..." And especially "Trac can't handle..." etc So, what Trac-induced headaches do I have to look forward to? For future reference, this question was asked while Trac v0.11 was the latest stable release.

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  • What is the correct way to implement a massive hierarchical, geographical search for news?

    - by Philip Brocoum
    The company I work for is in the business of sending press releases. We want to make it possible for interested parties to search for press releases based on a number of criteria, the most important being location. For example, someone might search for all news sent to New York City, Massachusetts, or ZIP code 89134, sent from a governmental institution, under the topic of "traffic". Or whatever. The problem is, we've sent, literally, hundreds of thousands of press releases. Searching is slow and complex. For example, a press release sent to Queens, NY should show up in the search I mentioned above even though it wasn't specifically sent to New York City, because Queens is a subset of New York City. We may also want to implement "and" and "or" and negation and text search to the query to create complex searches. These searches also have to be fast enough to function as dynamic RSS feeds. I really don't know anything about search theory, or how it's properly done. The way we are getting by right now is using a data mart to store the locations the releases were sent to in a single table. However, because of the subset thing mentioned above, the data mart is gigantic with millions of rows. And we haven't even implemented cities yet, and there are about 50,000 cities in the United States, which will exponentially increase the size of the data mart by so much I'm afraid it just won't work anymore. Anyway, I realize this is not a simple question and there won't be a "do this" answer. However, I'm hoping one of you can point me in the right direction where I can learn about how massive searches are done? Because I really know nothing about it. And such a search engine is turning out to be incredibly difficult to make. Thanks! I know there must be a way because if Google can search the entire internet we must be able to search our own database :-)

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