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  • FB connect mobile uthentication - Redirecting...

    - by Shaliko
    Hi all In our project we use FB connect authorization. For authentication via mobile phone using the link http://m.facebook.com/tos.php?api_key=2461ce...7e76&v=1.0&next=http://beta.my_servicet.net/fb_connects/new_merge&cancel=http://beta.my_servicet.net/account The user gets to FB and enter your username and password, then it should redirect to http://beta.my_servicet.net/fb_connects/new_merge But instead we see a screen with the text "Redirecting ...". Nothing else happens. My phone is iPhone.

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  • Set focus on a runing Activity

    - by Raymond
    Hi all, I have an Activity that keeps running after the HOME button is pressed (naturally) and of-course the focus is in the home screen, and when the running process ends i need to restore the focus on that activity... in more PC expression, i need to maximize the application ;) Any help is good. thx in advance.

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  • Where is the iPhone app EULA displayed for the user?

    - by Shanra
    I am planning to submit an iPhone app for certain special purpose calculations. I want to add a legal disclaimer about the calculations somewhere so that the user can see it atleast once before starting to use the app. Should this go into the EULA that may be submitted as part of app submission process? Or should that be a one time screen shown when the app is started first time? What is the right way? Thanks for responses.

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  • Is my fragment usage correct, seems to be slow on adnroid

    - by Robertoq
    My app structure is that i have a menu with 5 menu-point om the left side, and the content on the right side. MainActivity.xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <fragment android:id="@+id/fragmentMenu" android:name="com.example.FragmentMenu" android:layout_width="@dimen/MenuWidth" android:layout_height="match_parent" /> <LinearLayout android:id="@+id/content" android:layout_width="match_parent" android:layout_height="match_parent" android_layout_toRightOf="@+id/fragmentMenu" android:orientation="vertical"/> </RelativeLayout> MainActivity.java public class FragmentActivityMain extends FragmentActivity { @Override protected void onCreate(final Bundle arg0) { super.onCreate(arg0); setContentView(R.layout.fragment_activity_main); FragmentManager fm = getSupportFragmentManager(); FragmentMenu fragmentMenu = (FragmentMenu) fm.findFragmentById(R.id.fragmentMenu); fragmentMenu.init(); } } And certainly I have a FragmenMenu class, public class FragmentMenu extends ListFragment { @Override public View onCreateView(final LayoutInflater inflater, final ViewGroup container, final Bundle savedInstanceState) { View view = inflater.inflate(R.layout.fragment_menu, container, false); return view; } public init() { FragmentManager fm = getFragmentManager(); FragmentTransaction ft = fm.beginTransaction(); FragmentNowListView lw = new FragmentCarListView(); ft.add(R.id.content, lw); ft.commit(); } } The FragmentCarList is a simple list, now with static test data, only five items in a List My Problem: Slow. I tested the app on my phone (Galaxy S3) and I see white screen when app starting, around 0,5 second and this is the log: 10-29 11:43:44.093: D/dalvikvm(29710): GC_CONCURRENT freed 267K, 5% free 13903K/14535K, paused 10ms+2ms 10-29 11:43:44.133: D/dalvikvm(29710): GC_FOR_ALLOC freed 215K, 6% free 13896K/14663K, paused 12ms 10-29 11:43:44.233: D/dalvikvm(29710): GC_FOR_ALLOC freed 262K, 6% free 13901K/14663K, paused 12ms 10-29 11:43:44.258: D/dalvikvm(29710): GC_FOR_ALLOC freed 212K, 6% free 13897K/14663K, paused 13ms 10-29 11:43:44.278: D/dalvikvm(29710): GC_FOR_ALLOC freed 208K, 6% free 13897K/14663K, paused 12ms 10-29 11:43:44.328: D/dalvikvm(29710): GC_FOR_ALLOC freed 131K, 4% free 14098K/14663K, paused 12ms 10-29 11:43:44.398: D/dalvikvm(29710): GC_CONCURRENT freed 20K, 3% free 14559K/14919K, paused 1ms+4ms And when I tested on Xperia Ray, the whit screen appear longer time. How can I optimize my fragments? Thx

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  • Included php file calling Javascript function

    - by Illes Peter
    Hi there! Here's the deal. I've got index.php which links to an internal JS file in it's header. index.php then includes another .php file, which outputs this: + add file. addFile() is a Javascript function defined in the external JS file. By doing this nothing happens, the included php does not "see" the JS function. Encapsulating the JS in the included PHP makes it all work. But I don't want to do it that way. Any ideas? EDIT: here's the source <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Archie</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <link rel="stylesheet" href="/screen.css" type="text/css" media="screen"/> <script src="/lib/js/archie.js" type="text/javascript"></script> </head> <body> ... ... //included php starts here <form action="/lib/course.php" method="post"> <fieldset> <div id="addFileLocation"></div> <a href="#" onClick="addFile()">+ add file</a> <input type="hidden" id="addFileCount" value="0"/> </fieldset> </form> //ends here ... ... </body> </html> and the js: <script type="text/javascript"> //Dynamically add form fields //add file browser function addFile() { var location = document.getElementById('addFileLocation'); var num = document.getElementById('addFileCount'); var newnum = (document.getElementById('addFileCount').value -1)+ 2; num.value = newnum; var newname = 'addFile_'+newnum; var newelement = document.createElement('input'); newelement.setAttribute('name',newname); newelement.setAttribute('type','file'); location.appendChild(newelement); } </script>

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  • objc[989] objc_exception_throw failed.

    - by thyrgle
    I was just adding some more CCSprites to a CCLayer and it just starts crashing giving me the error: objc[989] objc_exception_throw failed. Is there like a limit to the amount of CCSprites you can have on a screen or something? I added the CCSprites doing the following with the CCSprites already declared at interface: L1Circle1 = [CCSprite spriteWithFile:@"LaserCircle.png"]; [L1Circle1 setPosition:ccp(180,180)]; [self addChild:L1Circle1]; What am I doing wrong?

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  • iPhone GUI for real-time log message display

    - by zer0stimulus
    My goal is to have a screen on my GUI dedicated to logging real-time messages generated by my internal components. A certain limit will be set on the log messages so that older messages are pruned. I'm thinking about implementing using a UITextView with a NSMutableString to store the output. I would have to perform manual pruning somehow on the NSMutableString object. Is a better way to implement this?

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  • In App Billing: Item not found

    - by hunterp
    I have followed the steps for in app billing: Installed demo app Published an in-app product NOT published the app itself Although I CAN buy the item, there is a curious warning "item not found" that I have to dismiss before I can go to the buy screen. AND this log error: E/Volley(1384): [157] BasicNetwork.performRequest: Unexpected response code 500 for https://android.clients.google.com/fdfe/details?doc=subs:com.testorooney.testo:sword_001

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  • Popup browser incompability

    - by Cornelis
    I have a popup with drop down menus on it. I've scaled it down and simplified it for test purposes, but it still doesn't work the way I want/it should. <!DOCTYPE html> <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script type="text/javascript"> jQuery(document).ready(function(){ jQuery('.trigger').click(function(){ var picker = jQuery('.popup'); jQuery('<div></div>').css({ height: screen.height, width: screen.width, position: 'absolute', 'z-index': -1, top: picker.offset().top*-1, left: picker.offset().left*-1, border: '1px solid red' }).click(function(){ picker.trigger('focusout'); jQuery(this).hide(); }).prependTo(picker); picker.css('visibility', 'visible'); }); jQuery('.popup').live("focusout", function() { jQuery('.popup').fadeTo(500, 0.0, function() { jQuery('.popup').css('visibility', 'hidden'); jQuery('.popup').css('opacity', '1.0'); }); }); }); </script> </head> <body> <p> <input type=text class=trigger /> <div id=popup-div class=popup style="visibility: hidden; border: 1px solid red"> <select> <option>option1</option> </select> <p>Popup text</p> </div> </p> </body> When you click on the input field, a 'popup' appears, if you click outside the red border it fades away. If you click on the select option it shouldn't dissappear! However on this point, Chrome doesn't work the same as IE/FF/Opera/Safari, and makes the div dissappear. (Using Chrome 4.0.295.0) Does anybody knows a work-around for Chrome? Calling event.stopPropagation() on select elements did not work so far

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  • Create Thumbnail from url like Digg

    - by user308213
    How I can create thumbnail from url. For example: Like Digg website, when I submit a link, Digg for me chose a Thumbnail from any images on that URL. Or like Facebook, when I submit a link, I can chose a thumbnail for that link. So, how i can do that with asp.net/C#. I just want create thumbnail (not Screen Shot of web page) Thanks so much.

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  • Bizarre Son of Suckerfish ie6/ie7 problem - 2 letters from right-most dropdown menu also appearing o

    - by Kevin Burke
    I'm interning for an NGO in India and trying to fix their website, including updating their menu so it's not the last item on the page to load, and it's centered on the screen. Everything works well enough but when I try out my new menu in IE6, I get this weird error where the content below the menu is padded an extra 30px or so and the material in the right-most drop down appears on the far left of the screen, always visible. When I drop down the rightmost link ("Publications") the content appears both in the correct location and in the same spot on the far left of the screen, and changes color when I hover as well. It's tough to describe, so it would probably be best if you took a look: visit http://sevamandir.org/a30/aboutus.htm in your IE6/IE7 browser to see for yourself. I really appreciate your help. Also I'm using a 1000px wide monitor, if there's more hijinks going on outside that space I'd like to know about that too. I took a look at the problem again and it's even weirder than I thought. Only two letters of the bottom-most drop down menu item are shown, no matter how many items are in the left-most drop down menu. When I delete the left-most drop down menu, the bottom item from the next left-most item shows up in the same space. The padding between the menu and the content is always the same. When I hover over the real menu item, the two letters on the left hand side change color to match the hover color. Unfortunately many people that visit our website are using old browsers so IE6 support is pretty crucial, this problem is really weird though, and I would appreciate some help. I uploaded a file with the entire style.css sheet in the and HTML code below, at http://sevamandir.org/a30/aboutus.htm. Here's the relevant code: in the html head: <script> sfHover = function() { var sfEls = document.getElementById("nav").getElementsByTagName("LI"); for (var i=0; i<sfEls.length; i++) { sfEls[i].onmouseover=function() { this.className+=" sfhover"; } sfEls[i].onmouseout=function() { this.className=this.className.replace(new RegExp(" sfhover\\b"), ""); } } } if (window.attachEvent) window.attachEvent("onload", sfHover); </script> text surrounding the menu - the menu is simply <ul id="nav"><li></li></ul> etc. <!--begin catchphrase--> <div style="float:left; height:27px; width:520px; margin:0px; font:16px Arial, Helvetica, sans-serif; font-weight:bold; color:#769841;"> Transforming lives through democratic &amp; participatory development </div> <?php include("menu.php"); ?> </div><!-- end header --> <!--begin main text div--> <div id="maincontent"> Relevant menu CSS: #nav, #nav ul { font:bold 11px Verdana, sans-serif; float: left; width: 980px; list-style: none; line-height: 1; background: white; font-weight: bold; padding: 0; border: solid #769841; border-width: 0; margin: 0 0 1em 0; } #nav a { display: block; width: 140px; /*this is the total width of the upper menu*/ w\idth: 120px; /*this is the width less horizontal padding */ padding: 5px 10px 5px 10px; /*horiz padding is the 2nd & 4th items here - goes Top Right Bottom Left */ color: #ffffff; background:#b6791e; text-decoration: none; } #nav a.daddy { background: url(rightarrow2.gif) center right no-repeat; } #nav li { float: left; padding: 0; width: 140px; /*this needs to be updated to match top #nav a */ background:#b6791e; } #nav li:hover, #nav li a:hover, #nav li:hover a { background:#769841; } #nav li:hover li a { background:#ffffff; color:#769841; } #nav li ul { position: absolute; left: -999em; height: auto; width: 14.4em; w\idth: 13.9em; font-weight: bold; border-width: 0.25em; /*green border around dropdown menu*/ margin: 0; } #nav li ul a { background:#ffffff; color:#769841; } #nav li li { padding-right: 1em; width: 13em; background:#ffffff; } #nav li ul a { width: 13em; w\idth: 9em; } #nav li ul ul { margin: -1.75em 0 0 14em; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -999em; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: auto; } #nav li:hover, #nav li.sfhover, { background: #769841; color:#ffe400; } #nav li a:hover, #nav li li a:hover, #nav li:hover li:hover, #nav li.sfhover a:hover { background: #769841; color:#ffe400; }

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • Generating a URL pattern when provided a set of 5 or so URLs

    - by ryan
    Provided with a set of URLs, I need to generate a pattern, For example: http://www.buy.com/prod/disney-s-star-struck/q/loc/109/213724402.html http://www.buy.com/prod/samsung-f2380-23-widescreen-1080p-lcd-monitor-150-000-1-dc-8ms-1920-x/q/loc/101/211249863.html http://www.buy.com/prod/panasonic-nnh765wf-microwave-oven-countertop-1-6-ft-1250w-panasonic/q/loc/66357/202045865.html http://www.buy.com/prod/escape-by-calvin-klein-for-women-3-4-oz-edp-spray/q/loc/66740/211210860.html http://www.buy.com/prod/v-touch-8gb-mp3-mp4-2-8-touch-screen-2mp-camera-expandable-minisd-w/q/loc/111/211402014.html Pattern is http://www.buy.com/prod/[^~]/q/loc/[^~].html

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  • Does jQuery have a plugin to display a "message bar" like the Twitter "wrong password" bar at the to

    - by Jian Lin
    Twitter will pop down a message bar at the top of the screen say "Wrong password" and after 10 seconds, it will slide up and disappear. Chrome also shows "Do you want to save the password" message box using such a way. Does jQuery have a plug in to do that already? Does it also work in IE 6? Because usually, the display of relative to the viewport (using position: fixed) will not work on IE 6. thanks.

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  • Can I access the Cocoa Accessibility API from with Java on OSX?

    - by sanity
    I need to write an app which can observe and manipulate the positions of windows on screen, and I've been told that this requires using Cocoa's Accessibility API. Unfortunately I'm a Java programmer, and Objective C scares me ;) Is it possible to access this Cocoa API from within Java? I know that back when Apple cared about Java it maintained a "bridge" to cocoa, but I'm not sure if this does what I need. Oh, and my IDE is Eclipse, in case that is relevant.

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Android App Widget: Data storage

    - by Jeffrey
    Hello everyone, I'm implementing a home screen app widget. I was wondering which is better to store/read data: SharedPreferences or a SQLite database? The data is accessed from an AppWidgetProvider (similar to a BroadcastReceiver), and any given instance of the widget displays different data based on appWidgetId. Is one way or the other frowned upon? Thanks for your time.

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  • Scrolling RelativeLayout- white border over part of the content

    - by Tanis.7x
    I have a fairly simply Fragment that adds a handful of colored ImageViews to a RelativeLayout. There are more images than can fit on screen, so I implemented some custom scrolling. However, When I scroll around, I see that there is an approximately 90dp white border overlapping part of the content right where the edges of the screen are before I scroll. It is obvious that the ImageViews are still being created and drawn properly, but they are being covered up. How do I get rid of this? I have tried: Changing both the RelativeLayout and FrameLayout to WRAP_CONTENT, FILL_PARENT, MATCH_PARENT, and a few combinations of those. Setting the padding and margins of both layouts to 0dp. Example: Fragment: public class MyFrag extends Fragment implements OnTouchListener { int currentX; int currentY; RelativeLayout container; final int[] colors = {Color.BLACK, Color.RED, Color.BLUE}; @Override public View onCreateView(LayoutInflater inflater, ViewGroup fragContainer, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_myfrag, null); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); container = (RelativeLayout) getView().findViewById(R.id.container); container.setOnTouchListener(this); // Temp- Add a bunch of images to test scrolling for(int i=0; i<1500; i+=100) { for (int j=0; j<1500; j+=100) { int color = colors[(i+j)%3]; ImageView image = new ImageView(getActivity()); image.setScaleType(ImageView.ScaleType.CENTER); image.setBackgroundColor(color); LayoutParams lp = new RelativeLayout.LayoutParams(100, 100); lp.setMargins(i, j, 0, 0); image.setLayoutParams(lp); container.addView(image); } } } @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { currentX = (int) event.getRawX(); currentY = (int) event.getRawY(); break; } case MotionEvent.ACTION_MOVE: { int x2 = (int) event.getRawX(); int y2 = (int) event.getRawY(); container.scrollBy(currentX - x2 , currentY - y2); currentX = x2; currentY = y2; break; } case MotionEvent.ACTION_UP: { break; } } return true; } } XML: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" tools:context=".FloorPlanFrag"> <RelativeLayout android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout>

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  • Tool tip in modal window...

    - by piemesons
    I m havin a jqueryui modal form. and i m using jquery cluetip tool tip plugin but tool tip is not working in a proper way on modal window form.. this is the screen shot ... Star is showing the place where tool tip must be there and arrows are showing the place where tool tip is showin.. can any body tell me how to figure this out..

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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