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  • Display PDF in Html

    - by anil
    Hi, i want to show PDF in a view in MVC, following function return file public ActionResult TakeoffPlans(string projID) { Highmark.BLL.Models.Project proj = GetProject(projID); List ff = proj.GetFiles(Project_Thin.Folders.CompletedTakeoff, false); ViewData["HasFile"] = "0"; if (ff != null && ff.Count 0 && ff.Where(p = p.FileExtension == "pdf").Count() 0) { ViewData["HasFile"] = "1"; } ViewData["ProjectID"] = projID; ViewData["Folder"] = Project_Thin.Folders.CompletedTakeoff; //return View("UcRenderPDF"); string fileName = Server.MapPath("~/Content/Project List Update 2.pdf"); return File(fileName, "application/pdf", Server.HtmlEncode(fileName)); } but it display some bad data in view, please help me on this

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  • ASP.NET SetAuthCookie Impersonation Help

    - by rlb.usa
    Hello SO, I'm trying to do user impersonation for a web application we have. The user selects the user they'd like to emulate/impersonate and then clicks the button which fires this: protected void uxImpersonate_Click(object sender, EventArgs e) { ... FormsAuthentication.SetAuthCookie(uxUserToEmulate.SelectedValue, false); Response.Redirect("Impersonation.aspx"); //reload page manually } We have a dev - test - production server environment and on two servers this works just fine, but on another one, in all browsers, it kicks me to the login screen. What's going on and how can I fix it? We're on ASP.NET 2.0, and I'm using http://stackoverflow.com/questions/549016/user-impersonation-with-asp-net-forms-authentication as a guide. UPDATE: It appears that the user actually is impersonated successfully but is loosing their Role as admin (only Admin Role's can access this impersonation page).

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  • VS2010 Clean Web.configs - not updating

    - by cw
    Hello, I'm messing around with MVC 2.0 on VS2010 and am having an issue getting the clean web config feature working. Basically in my Web.debug.config I have <connectionStrings xdt:Transform="Replace"> <add name="ApplicationServices" connectionString="Server=localhost;Database=SITE_DB;User ID=dbuser;Password=P@ssw0rd;Trusted_Connection=False;" /> </connectionStrings> and in my Web.config I have <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|aspnetdb.mdf;User Instance=true" providerName="System.Data.SqlClient" /> </connectionStrings> When I run the site in debug mode, I'd expect that xdt:Transform="Replace" would replace the entire connectionStrings section with what is in the Web.debug.config. Am I assuming wrong? Or am I doing something else incorrect. Not much info posted around this and I'd figure I'd ask you guys.

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  • Cross Domain Post - Losing POST Data

    - by Tomas Beblar
    I have 2 servers, both running R2 / IIS7 / ASP Classic sites (can't get around any of that) Server A is making the follow calls: Dim objXMLHTTP, xml Set xml = Server.CreateObject("Msxml2.ServerXmlHTTP.6.0") xml.Open "POST", templateName, false xml.setRequestHeader "Content-Type", "application/xml" xml.Send variables Where the templateName is the URL of Server B (It's an email template) ... and variables are a name value pair string like a query string password=myPassword&customerEmail=Dear+Bob,.... Server B receives the POST but all the POST data (password=myPassword&customerEmail=Dear+Bob,....) is missing from the POST password = Request.Form("templatePassword") customerEmail = Request.Form("RackAttackCustomerEmail") The above values are all empty. Here's the kicker. This all worked on our old servers (Windows Server 2003, IIS 6) But when we migrated over, this stopped working correctly. My question is: What would cause the POST data to be dropped in IIS 7 when it all worked in IIS 6? I've done about 3 days of research into this trying many different things and nothing has worked. The POST data is just gone.

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  • JSTL - Format date

    - by John Manak
    Hi! I have a loop that goes through all the news items we have on our site. One of the fields is date ${newsitem.value['Date']}, given in millliseconds. I'd like to display this date in month/day/year format on the webpage. I thought JSTL format tag, <fmt:formatDate>, would help, but I haven't succeeded. Do you know how to do it? <cms:contentaccess var="newsitem" /> <h2><c:out value="${newsitem.value['Title']}" /></h2> // display date here <c:out value="${newsitem.value['Text']}" escapeXml="false" />

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  • how subsonic SP should return a value

    - by android.sm
    Hi all, I'm very much new to SubSonic and need a little guidance. Here, I want to know how my SP should return a value. Currently, when I execute it I simply pass an Int and it returns me a string value. Here is code: SubSonic SP: public static StoredProcedure GetQuote(int? CategoryId) { StoredProcedure sp = new StoredProcedure("GetQuote", DataService.GetInstance("Quotes Provider"), "dbo"); sp.Command.AddParameter("@CategoryId", CategoryId, DbType.Int32, 0, 10); return sp; } My Code: public bool GetQuote(int category, out string quote) { bool val = false; quote = ""; try { StoredProcedure sp = SPs.GetQuote(category); if (sp != null) { sp.Execute(); val = true; } } catch (Exception err) { throw err; } return val; } Thanks all

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  • Trying to execute netdom.exe from a ruby script or IRB does nothing

    - by Joraff
    I'm trying to write a script that will rename a computer and join it to a domain, and was planning to call on netdom.exe to do the dirty work. However, trying to run this utility in the script (same results in irb) does absolutely nothing. No output, no execution. I tried with backticks and with the system() method. System() returns false for everything but system("netdom") (which returns true). Backticks never return anything but an empty string. I have verified that netdom runs and works in the environment the script will be running in, and I'm calling other command-line utilities earlier in the script that work (w32tm, getmac, ping). Here's the exact line that gets executed: `netdom renamecomputer %COMPUTERNAME% /NewName:#{newname} /force` FYI, This is windows 7 x64

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  • Why does TabStop stop working??

    - by Jerry
    I have a project that uses a series of auto-generated user control instances. The user-control itself exists, but I populate a panel with a series of these user controls, one for each item in my collection. Each user control displays a ton of information, but only ONE text field is editable. All of the other fields have TabStop set to false, and are marked as ReadOnly. The tab order of each user control is set at the time it is created so that the tab-key goes from one field to the next (or ... it's supposed to). When I have TWO fields on my user control whose TabStop is set to true, everything works great. But if I only have ONE field whose TabStop is true, the tab key stops working, and I have to physically CLICK on the next user control for it to gain focus. What's up? Has anyone else seen this behavior? Am I doing something stupid as usual?

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  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

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  • Complex Django filter question

    - by HWM-Rocker
    Lets say I have this class (simplified): class Tag (...): children = models.ManyToManyField(null=True, symmetrical=False) Now I already implemented the functions get_parents, get_all_ancestors. Is there a nice pythonic way to just the top level tags? If I had designed my Tags differently (to point to the parents instead) I would just make get_all_parents().filter(children=null). My first thought is to create a new function that will go recursively through all parents and save those that has none. But is there a possibility with filters or Query-objects to do the same (with fewer lines of code)? Thanks for your help. [edit] When it is finished, it should be a hierarchical tagging system. Each tag can have children, parents, but only the children are saved. I want to get all the top level tags, that point through many children / childrens children to my tag.

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  • Hibernate sequence should only generate when ID is <=0

    - by Tim Leys
    Hi all, I'm using the folowing sequence in my code. (I got the sequence and @Id @SequenceGenerator(name = "S912_PRO_SEQ", sequenceName = "S912_PRO_SEQ", allocationSize = 1) @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "S912_PRO_SEQ") @Column(name = "PRO_ID", unique = true, nullable = false, precision = 9, scale = 0) public int getId() { return this.id; } And using the following sequence / triggers in my DB. CREATE SEQUENCE S912_PRO_SEQ nomaxvalue minvalue 20; CREATE OR REPLACE TRIGGER S912_PRO_B_I_TRG BEFORE INSERT ON S912_project REFERENCING OLD AS OLD NEW AS NEW FOR EACH ROW ENABLE begin IF :NEW.pro_ID IS NULL THEN select S912_PRO_SEQ.nextval into :new.pro_ID from dual; END IF; end; I was wondering if there is a way to let hibernate generate a sequence ONLY if the ID is <=0 (not set) or if the ID already exists. I know for most cases my trigger would fix the situation. But I do not want to rely completely on it. I hope someone can help me out :p

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • Designer throwing up an error!

    - by Luke
    I have a dropdown list that I want to show only certain options when a bool is true of false. if (mainForm.boolEdit == true) { this.cmbStatusBox.Items.AddRange(new object[] { "Cooking", "In-transit", "Delivered"}); } else { this.cmbStatusBox.Items.AddRange(new object[] { "Ordered"}); } I put this code into the saveForm.Designer.cs and got the following error: The designer cannot process the code at line 205: if (mainForm.boolEdit == true) { this.cmbStatusBox.Items.AddRange(new object[] { "Cooking", "In-transit", "Delivered"}); } else { this.cmbStatusBox.Items.AddRange(new object[] { "Ordered"}); } The code within the method 'InitializeComponent' is generated by the designer and should not be manually modified. Please remove any changes and try opening the designer again. What are my alternatives?

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  • Packaging one or two plugins as a standalone RCP application?

    - by Martin Cowie
    I have a handful of Eclipse plugins that I maintain. They are proving useful enough that non Eclipse users have asked for them without the overhead of a full eclipse install. I am certain this is possible, but uncertain how to make this possible. My attempts at creating a standalone RCP app and then including my plugins as dependencies have given me mixed results. More specifically, my perspective tries to instantiate a view from a plugin and fails (silently)... public void createInitialLayout(IPageLayout layout) { layout.addStandaloneView( "myPlugin.ID", false, IPageLayout.LEFT, 0.25f, editorArea); } ... but as the same plugin implements a search extension, it does show up in the standard Eclipse search dialog. Are there any resources that hardened Eclipse tars can point me to, that will help overcome this hurdle? M.

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  • Bypass django form validation on new form instance

    - by Thomas Schultz
    Hello! I have a situation where we are trying to autofill some form data on the second page of a signup and I was wondering if there's a way to bypass the entire form validation when we pass in only a couple of fields? so we have something like form = NewForm(request.POST) Where request.POST only contains some of the fields in NewForm(). So the page loads and there is feedback about how some fields are not filled in yet. This all happens from the GET request of the second page. Is there a way to do something like... form = NewForm(request.POST, validate=False)

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  • Disable keyboard on EditText

    - by Ferox
    I'm doing a calculator. So I made my own Buttons with numbers and functions. The expression that has to be calculated, is in an EditText, because I want users can add numbers or functions also in the middle of the expression, so with the EditText I have the cursor. But I want to disable the Keyboard when users click on the EditText. I found this example that it's ok for Android 2.3, but with ICS disable the Keyboard and also the cursor. public class NoImeEditText extends EditText { public NoImeEditText(Context context, AttributeSet attrs) { super(context, attrs); } @Override public boolean onCheckIsTextEditor() { return false; } } And then I use this NoImeEditText in my XML file <com.my.package.NoImeEditText android:id="@+id/etMy" .... /> How I can make compatible this EditText with ICS??? Thanks.

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  • ASP.NET error when trying to configure ListView + SqlDatasource for a MySql Table

    - by stighy
    Hi, i'm using ASP.NET + a MySql Db. I'm trying to configure a ListView so i've written: <asp:SqlDataSource ID="dsDatiUtente" runat="server" ConnectionString="Server=12.28.136.29;Database=mydb;Uid=m111d1;Pwd=fake;Pooling=false;" ProviderName="MySql.Data.MySqlClient" SelectCommand="SELECT * FROM user WHERE idUser=@IdUser" / At the beginning of my aspx page i've added <%@ Import Namespace="MySql.Data.MySqlClient" %> But if i click to the sqldatasource and click "Refresh Schema" i got this error: "Unable to retrive schema.... Unable to find the requested .Net Framework data provider" For instance, i've installed it , but i've also uninstalled old version, then installed new versions. In my project i simple copy Mysql dll into "bin" folder, then add a reference to that dll. I'm not sure is the corrected way... I need to have the "refreshed schema" to permit vs.net to build automatically my listview ... if i can't to "auto build" listview, i have to write all code by hand, and it is a too expensive work me :( What i'm wrong ? Thank you!

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  • onchange force page submit

    - by cometta
    <form jwcid="@Form" listener="listener:updateStaff"> <select jwcid="staffselect@Select" multiple="ognl:false" validators="validators:required" onchange="this.form.submit()" listener="listener:updateStaff"> <span jwcid="@For" source="ognl:hrStaff" value="ognl:currentHrStaff" index="ognl:currentHrStaffIndex"> <option class="text11" jwcid="@Option" selected="ognl:hrStaffSelection[currentHrStaffIndex]" label="ognl:currentHrStaff"/> </span> </select> </form> when onchange on selectbox, this form will be submitted and my pageValidate() will be called follow by upadteStaff() listener method. I wonder, when such submission is fired, can onchange='' pass a flag ('selectboxisfired' string) that i able to capture inside pagevalidate() 'selectboxisfired'? this will allow my logic inside pagevalidate to indicate is triggered by selectbox.

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  • Better way to clean this messy bool method

    - by Luís Custódio
    I'm reading Fowler Clean Code book and I think that my code is a little messy, I want some suggestions: I have a simple business requirement that is return the date of new execution of my Thread. I've two class fields: _hour and _day. If actual day is higher than my _day field I must return true, so I'll add a month to "executionDate" If the day is the same, but the actual hour is higher than _hour I should return true too. So I did this simple method: private bool ScheduledDateGreaterThanCurrentDate (DateTime dataAtual) { if (dateActual.Day > _day) { return true; } if (dateActual.Day == _day && dateActual.Hour > _hour) { return true; } if (dateActual.Day == _day && dateActual.Hour == _hour) if (dateActual.Minute>0 || dateActual.Second>0) return true; return false; } I'm programming with TDD, so I know that the return is correct, but this is bad maintain code right?

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  • How can I pass a mouse click to a parent control?

    - by grimus
    In a Silverlight 2 app, I am using Rectangles on a Canvas to draw a representation of data. I would like to have mouse clicks on the Rectangles be passed on to the control that owns the Canvas. I would also like to be able to show a tooltip with a summary of the data when the mouse is over a Rectangle. So far I've only been able to achieve one item or the other. If I make the Rectangles have their IsHitTestVisible property = false, the tooltips don't work, but the owning control will receive the mouse clicks. If I set it to true, then tooltips do work, but the clicks don't get passed on. Is there a way to have a Silverlight item be IsHitTestvisible = true, and pass on the mouse clicks?

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  • Update panel in Tab Container

    - by Sam_Cogan
    I have a tab container with 5 tabs, each tab contains an update panel. When the user initially opens the form, they can only see the first Tab, the others are set to visible=false. Once they have completed the first form, the hit save which sends a partial postback to save the data to the DB. Once that is saved, I then want to set all the other tabs to visible, however this does not work at the moment, I am assuming because the tab container is not contained in an update panel. How can I get this to work, do I need to put the tab container in it's own update panel, which will obviously then contain all the other update panels, or should I not use an update panel in the first tab and do a full page postback?

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  • Lack of IsNumeric function in C#

    - by Michael Kniskern
    One thing that has bothered me about C# since its release was the lack of a generic IsNumeric function. I know it is difficult to generate a one-stop solution to detrmine if a value is numeric. I have used the following solution in the past, but it is not the best practice because I am generating an exception to determine if the value is IsNumeric: public bool IsNumeric(string input) { try { int.Parse(input); return true; } catch { return false; } } Is this still the best way to approach this problem or is there a more efficient way to determine if a value is numeric in C#?

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  • jQuery: Use of undefined constant data assumed 'data'

    - by morpheous
    I am trying to use jQuery to make a synchronous AJAX post to a server, and get a JSON response back. I want to set a javascript variable msg upon successful return This is what my code looks like: $(document).ready(function(){ $('#test').click(function(){ alert('called!'); jQuery.ajax({ async: false, type: 'POST', url: 'http://www.example.com', data: 'id1=1&id2=2,&id3=3', dataType: 'json', success: function(data){ msg = data.msg; }, error: function(xrq, status, et){alert('foobar\'d!');} }); }); [Edit] I was accidentally mixing PHP and Javascript in my previous xode (now corrected). However, I now get this even more cryptic error message: uncaught exception: [Exception... "Component returned failure code: 0x80070057 (NS_ERROR_ILLEGAL_VALUE) [nsIXMLHttpRequest.open]" nsresult: "0x80070057 (NS_ERROR_ILLEGAL_VALUE)" location: "JS frame :: http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js :: anonymous :: line 19" data: no] What the ... ?

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  • jquery tabs with form help

    - by sico87
    Hello, I am implementing jQuery tabs on mysite, one of the tabs holds a form and this is my problem, the form is loaded in via ajax as it is used multiple time throughout the site. My issue is that when the form is submitted the page leaves the tabbed area, whereas I need to stay within the tabbed system. Below is the code I am using TABS HTML <div id="tabs"> <ul> <li><a href="#tabs-1">Active Categories</a></li> <li><a href="#tabs-2">De-activated Categories</a></li> <li><a href="<?=base_url();?>admin/addCategory">Add A New Category</a></li> </ul> FORM MARKUP <div id="contact_form"> <?php // open the form echo form_open(base_url().'admin/addCategory'); // categoryTitle echo form_label('Category Name', 'categoryTitle'); echo form_error('categoryTitle'); $data = array( 'name' => 'categoryTitle', 'id' => 'categoryTitle', 'value' => $categoryTitle, ); echo form_input($data); // categoryAbstract $data = array( 'name' => 'categoryAbstract', 'id' => 'categoryAbstract wysiwyg', 'value' => $categoryAbstract, ); echo form_label('Category Abstract', 'categoryAbstract'); echo form_error('categoryAbstract'); echo form_textarea($data); // categorySlug $data = array( 'name' => 'categorySlug', 'id' => 'categorySlug', 'value' => $categorySlug, ); echo form_label('Category Slug', 'categorySlug'); echo form_error('categorySlug'); echo form_input($data); // categoryIsSpecial /*$data = array( 'name' => 'categoryIsSpecial', 'id' => 'categoryIsSpecial', 'value' => '1', 'checked' => $checkedSpecial, ); echo form_label('Is Category Special?', 'categoryIsSpecial'); echo form_error('categoryIsSpecial'); echo form_checkbox($data);*/ // categoryOnline $data = array( 'name' => 'categoryOnline', 'id' => 'categoryOnline', 'value' => '1', 'checked' => $checkedOnline, ); echo form_label('Online?', 'categoryOnline'); echo form_checkbox($data); echo form_error('categoryOnline'); //hidden field check if we are adding or editing echo form_hidden('edit', $edit); echo form_hidden('categoryId', $categoryId); // categorySubmit $data = array('class' => 'submit', 'id' => 'submit', 'value'=>'Submit', 'name' => 'categorySubmit'); echo form_submit($data); echo form_close(); ?> </div> FORM PROCESS function saveCategory() { $data = array(); // we need to set the what element the form errors get displayed in $this->form_validation->set_error_delimiters('<div class="formError">', '</div>'); // we need to estabilsh some rules so the form can be submitted without error, // or if there is error then the form needs show errors. $config = array( array( 'field' => 'categoryTitle', 'label' => 'Category title', 'rules' => 'required|trim|max_length[25]|xss_clean' ), array( 'field' => 'categoryAbstract', 'label' => 'Category abstract', 'rules' => 'required|trim|max_length[150]|xss_clean' ), array( 'field' => 'categorySlug', 'label' => 'Category slug', 'rules' => 'required|trim|alpha|max_length[25]|xss_clean' ), /*array( 'field' => 'categoryIsSpecial', 'label' => 'Special category', 'rules' => 'trim|xss_clean' ),*/ array( 'field' => 'categoryOnline', 'label' => 'Category online', 'rules' => 'trim|xss_clean' ) ); $this->form_validation->set_rules($config); // with the validation rules set we can no run the validation rules over the form // if any the validation returns false then the error messages will be returned to the view // in the delimiters that we set further up the page. if($this->form_validation->run() == FALSE) { // we should reload the form $this->load->view('admin/add_category'); } }

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  • How does a Java Arraylist contains() method evalute objects?

    - by mvid
    Say i create one object and add it to my ArrayList. If I then create another object with exactly the same constructor input, will the contain() method evaluate the two objects to be the same? Assume the constructor doesn't do anything funny with the input, and the variables stored in both objects are identical. ArrayList<Thing> basket = new ArrayList<Thing>(); Thing thing = new Thing(100); basket.add(thing); Thing another = new Thing(100); basket.contains(another); // true or false?

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